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Roblox

Full company profile

uuid00000hf

Namestring
Roblox
Legal namestring
Roblox Corporation
Websiteurl
corp.roblox.com
Company typeenum
Public
Founded yearint
2004
Descriptiontext

Roblox Corporation (NYSE: RBLX) operates a global online platform for user-generated games and immersive 3D experiences, serving primarily children and teenagers (56% of the user base is under 17), an expanding cohort of 18+ adults, and a community of independent developers who build experiences using Roblox Studio. The company was founded in 2004 by David Baszucki and Erik Cassel, completed its IPO on the NYSE in March 2021, and is headquartered in San Mateo, California, with an engineering R&D presence in Helsinki, Finland following the 2023 acquisition of Speechly. The platform architecture separates a proprietary authoritative game engine from AI-driven rendering layers, including the "Super Upsampler" video world model under the Roblox Reality Spatial AI initiative, and integrates safety infrastructure such as AI-powered facial age estimation (via Persona) and a multi-language Voice Safety Classifier.

Roblox monetizes primarily through Robux, its in-platform virtual currency that is purchased by users and serves as the unit of account across the creator economy. Developers earn Robux and convert a portion to cash via the DevEx program; the Creator Rewards program (launched July 2025) weights payouts toward retention metrics, and the company retained commission on creator earnings. Secondary revenue streams include Roblox Premium subscriptions, brand advertising (with SuperAwesome as sole third-party vendor for under-13 contextual ads and EDO providing outcomes measurement), and a new commerce-API layer enabling physical-goods transactions launched in May 2025.

In Q1 2026 Roblox reported revenue of $1.44 billion (+39% YoY) on 132 million daily active users (down from a 152M peak in Q3 2025) and average peak concurrent users of 15.3 million. The company faces material regulatory and litigation headwinds, including 148 pending federal cases in MDL No. 3166 alleging child sexual exploitation, lawsuits from 12+ state attorneys general, and $33M+ in state settlements (Alabama, West Virginia, Nevada). In response, Roblox has invested heavily in age verification, age-based account types (Roblox Kids and Roblox Select), and AI safety tooling, while simultaneously expanding via $3B inaugural share buyback authorization, M&A (Morpheus AI, June 2026), and partnerships across advertising, mental-health, and developer-relations domains.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1,001–5,000
akta.pro rankint
HeadquartersSan Mateo, United States
HQ citystring
San Mateo
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
online gaming platform, user-generated content, game development engine, virtual economy marketplace, creator monetization platform
Industry2 codes
1UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core)
CodeMPAFAIAAPrimaryYes
2Social/UGC & Sandbox Game Studios (Roblox-like)
CodeMPAFAAAFPrimaryNo
NAICS code1 code
  • Software Publishers51321
SIC code1 code
  • Services-Prepackaged Software7372
Product category
Online Gaming Platform
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1Virtual Currency (Robux)
TypeTransaction Fee
Description

Robux is the virtual currency used for all in-game transactions on Roblox. Users purchase Robux with real money; creators earn Robux from their experiences and can convert a portion to real cash through the DevEx program. Roblox retains a share of all Robux transactions, generating the vast majority of platform revenue.

d3fel7ao8ljmgc.cloudfront.net
2Developer Monetization / DevEx
TypeMarketplace Commission
Description

Roblox operates a creator marketplace where developers build and monetize experiences. The Creator Rewards program distributes payouts based on retention and engagement metrics. Top 10 developers earn an average of $38.5M annually. Roblox takes a commission on all creator earnings, functioning as a marketplace.

games.gg
3Subscription (Roblox Premium)
TypeSubscription Recurring
Description

Monthly subscription tiers providing monthly Robux stipends, exclusive items, and other perks. Recurring revenue stream from engaged users seeking enhanced platform experience.

techradar.com
4Advertising
TypeAdvertising
Description

Roblox generates advertising revenue from brand integrations, in-game billboards, sponsored tiles, homepage ads, and branded virtual events. The SuperAwesome partnership enables COPPA-compliant advertising for under-13 users via contextual formats. EDO partnership enables investment-grade outcomes measurement for brand advertisers.

d3fel7ao8ljmgc.cloudfront.net
5Physical Goods / Commerce APIs
TypeTransaction Fee
Description

Roblox launched new commerce APIs in May 2025 enabling physical goods purchases in virtual stores, expanding beyond purely digital revenue into phygital commerce.

d3fel7ao8ljmgc.cloudfront.net
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Operations, Infrastructure, Marketing or Sales
Offering typeSoftware
Software
Core offering1 text field

Roblox operates an online platform where users play and create 3D games and immersive experiences. Developers use Roblox Studio to build and publish interactive content that is monetized through the Robux virtual currency, while players access experiences across mobile, console, PC, and VR devices. The company earns revenue through Robux sales, subscriptions (Roblox Premium), advertising, and commissions from the developer marketplace.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • Q1 2026 revenue of $1.44B (+39% YoY); bookings growth of 43% YoY (down from 63% in Q4 2025)
+4 more records
Product overview1 text field

Roblox is a platform-plus-modules architecture consisting of a core gaming platform connecting developers and players, supplemented by specialized account management products (Roblox Kids and Select for age-appropriate experiences), development tools (Roblox Studio), creator monetization programs (Creator Rewards, DevEx), and virtual currency (Robux). The platform has expanded through strategic acquisitions including Speechly (voice moderation), Guilded (gamer communication), and Bash Video (video conferencing), and launched Roblox Reality as its Spatial AI technology for AI-generated virtual environments. Blox Aware provides advertising guidance for the under-13 audience through the SuperAwesome partnership.

Product and service4 records
1Roblox Platform
CategoryOnline Gaming Platform
2Robux
CategoryVirtual Currency
3Roblox Premium
CategorySubscription
4Roblox Studio
CategoryDevelopment Tool
Scale indicator16 records

Each record includes

Type, Value, Description, Source

Partnership7 partners
1EDO
Strategic tierCoreTypeTechnology or IntegrationAnnounced on2026-06-18
Description

EDO, a TV outcomes measurement company, announced expansion of its investment-grade outcomes measurement to gaming advertising with Roblox as its inaugural gaming partner. The partnership enables brands advertising on Roblox to measure branded virtual events, in-game integrations, and standard ad campaigns using methodologies adapted from EDO's decade-plus of TV outcomes data. During a pilot test, EDO measured video ads and virtual events on Roblox and observed measurable lifts in brand engagement during branded events. This represents EDO's first expansion of outcomes measurement beyond Convergent TV.

martechseries.com
Strategic tierCoreTypeTechnology or IntegrationAnnounced on2026-06-16
Description

Roblox uses Persona's facial age estimation technology to place users in age bands with corresponding access restrictions as part of its Roblox Kids and Roblox Select account rollout. Persona's AI-powered biometric system estimates user age from video selfies or government-issued ID, categorizing users into age-appropriate experience tiers.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-06-05
Description

FIFA launched World Cup 2026 content on Roblox featuring all 48 national teams in a six-game crossover event running from June 5 through July 31 on the retooled FIFA Super Soccer hub created by Gamefam, a Roblox game studio partner.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2026-06-04
Description

SuperAwesome was appointed as Roblox's sole third-party vendor for contextual advertising targeting users under 13 worldwide. The partnership covers immersive ad formats including video billboards, branded portals, homepage ads, and sponsored tiles, delivered through SuperAwesome's Awesome Intelligence content classification platform and compliant with COPPA regulations. Both companies launched the 'Blox Aware' training programme to educate brands on responsible immersive gaming advertising standards, safety protocols, and best practices on Roblox.

5National STEM Festival (EXPLR)
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2026-06-04
Description

Roblox is an official programming partner of the National STEM Festival presented by EXPLR, connecting with emerging talent in healthcare, biotech, energy, and AI sectors. The festival showcases student-led innovations including PhD-level research and patent-pending inventions, with Roblox participating as an industry partner to connect with future technology talent.

prnewswire.com
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-05-20
Description

Roblox is collaborating with Koko and game studio Playerthree, along with Northwestern University researchers, to develop a bullying resilience game as part of Roblox's expanded mental health support initiatives during Mental Health Awareness Month and beyond.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-05-20
Description

Roblox is expanding its partnership with ThroughLine through 2026 to provide confidential crisis support locator services across more areas of the platform, integrating mental health resources directly into the user experience.

Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Epic operates Fortnite and Fortnite Creative, the most direct competitor to Roblox's UGC game creation model. Both platforms monetize via virtual currency, creator economies, and engagement with Gen Alpha audiences. Epic's Unreal Engine also competes for the developer mindshare that Roblox Studio commands.

TypeDirect peer
Description

Core is a UGC game creation platform explicitly modeled on Roblox, offering creators tools to build and publish multiplayer games with built-in monetization. It is the most head-to-head direct competitor in the Roblox-like category cited in industry classifications.

TypeDirect peer
Description

Rec Room is a UGC social gaming platform where users create and play rooms/games, with avatar-based social interaction and a creator economy. It targets a similar Gen Z/Alpha audience with comparable multiplayer, social, and creation mechanics.

TypeBroad incumbent
Description

Meta operates Horizon Worlds, a VR/UGC social platform with creation tools and creator monetization. As a larger incumbent with massive capital and VR ambitions, Meta represents a strategic threat to Roblox's UGC leadership and is explicitly named by Roblox as a competitor in spatial AI.

TypeDirect peer
Description

Minecraft is the original UGC sandbox game and remains the closest direct competitor for kid/teen attention. Microsoft has expanded Minecraft's creator economy with marketplace mods and education editions, competing for the same demographic and developer base.

TypeBroad incumbent
Description

Unity provides the game engine and creation tools ecosystem that competes with Roblox Studio for independent developers. Unity's URP, asset store, and multiplayer services offer an alternative path for creators building games outside the Roblox walled garden.

TypeEmerging player
Description

Niantic operates Pokémon GO and is building the Niantic Spatial Platform for AR/3D world experiences. Its focus on real-world-anchored, location-based play is an adjacent emerging threat to Roblox's purely virtual immersive experiences.

TypeOthers
Description

Valve operates Steam, the dominant PC gaming distribution platform with a creator workshop economy. While targeting a different demographic, Steam's creator monetization, discovery, and platform economics inform the broader UGC gaming space Roblox competes in.

TypeOthers
Description

Supercell operates mobile games like Clash Royale and Brawl Stars, which compete for the same youth gaming time and spend as Roblox. While a traditional game studio rather than a platform, Supercell represents comparable mobile-first free-to-play monetization targeting kids/teens.

TypeBroad incumbent
Description

Tencent is both a Roblox investor (participated in 2020 Series G) and a broader gaming conglomerate operating WeGame, Riot Games, and stakes in Epic Games. It represents the Asia-Pacific competitive and strategic landscape for UGC gaming platforms.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration6 records

Each record includes

Title, Type, Description, Source

AI capability10 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries3 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

Compliance2 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds14 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors18 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A10 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment1 record

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Roblox

Online Gaming Platformcorp.roblox.com

What Roblox does

Roblox Corporation (NYSE: RBLX) operates a global online platform for user-generated games and immersive 3D experiences, serving primarily children and teenagers (56% of the user base is under 17), an expanding cohort of 18+ adults, and a community of independent developers who build experiences using Roblox Studio. The company was founded in 2004 by David Baszucki and Erik Cassel, completed its IPO on the NYSE in March 2021, and is headquartered in San Mateo, California, with an engineering R&D presence in Helsinki, Finland following the 2023 acquisition of Speechly. The platform architecture separates a proprietary authoritative game engine from AI-driven rendering layers, including the "Super Upsampler" video world model under the Roblox Reality Spatial AI initiative, and integrates safety infrastructure such as AI-powered facial age estimation (via Persona) and a multi-language Voice Safety Classifier.

Roblox monetizes primarily through Robux, its in-platform virtual currency that is purchased by users and serves as the unit of account across the creator economy. Developers earn Robux and convert a portion to cash via the DevEx program; the Creator Rewards program (launched July 2025) weights payouts toward retention metrics, and the company retained commission on creator earnings. Secondary revenue streams include Roblox Premium subscriptions, brand advertising (with SuperAwesome as sole third-party vendor for under-13 contextual ads and EDO providing outcomes measurement), and a new commerce-API layer enabling physical-goods transactions launched in May 2025.

In Q1 2026 Roblox reported revenue of $1.44 billion (+39% YoY) on 132 million daily active users (down from a 152M peak in Q3 2025) and average peak concurrent users of 15.3 million. The company faces material regulatory and litigation headwinds, including 148 pending federal cases in MDL No. 3166 alleging child sexual exploitation, lawsuits from 12+ state attorneys general, and $33M+ in state settlements (Alabama, West Virginia, Nevada). In response, Roblox has invested heavily in age verification, age-based account types (Roblox Kids and Roblox Select), and AI safety tooling, while simultaneously expanding via $3B inaugural share buyback authorization, M&A (Morpheus AI, June 2026), and partnerships across advertising, mental-health, and developer-relations domains.

Roblox firmographics

Firmographics
Name
Roblox
Legal name
Roblox Corporation
Website
https://corp.roblox.com
Company type
Public
Founded year
2004
Operating status
Operating
Headcount range
1,001–5,000 employees
Ownership category
akta.pro rank

Roblox industry classification

Industry
Product category
Online Gaming Platform
NAICS
Software Publishers (51321)
SIC
Services-Prepackaged Software (7372)
akta.pro primary industry
UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core) (MPAFAIAA)
akta.pro secondary industry
Social/UGC & Sandbox Game Studios (Roblox-like) (MPAFAAAF)

Keywords

  • Online gaming platform
  • User-generated content
  • Game development engine
  • Virtual economy marketplace
  • Creator monetization platform

Where Roblox is headquartered

Location

Headquarters

HQ city
San Mateo
HQ country
United States
HQ region
North America

Offices2 records

Markets served

Roblox business model

Business model
Offering type
Software
Cost components
Technology or R&D, Personnel, Operations, Infrastructure, Marketing or Sales

Revenue model

  1. Virtual Currency (Robux): Robux is the virtual currency used for all in-game transactions on Roblox. Users purchase Robux with real money; creators earn Robux from their experiences and can convert a portion to real cash through the DevEx program. Roblox retains a share of all Robux transactions, generating the vast majority of platform revenue.
  2. Developer Monetization / DevEx: Roblox operates a creator marketplace where developers build and monetize experiences. The Creator Rewards program distributes payouts based on retention and engagement metrics. Top 10 developers earn an average of $38.5M annually. Roblox takes a commission on all creator earnings, functioning as a marketplace.
  3. Subscription (Roblox Premium): Monthly subscription tiers providing monthly Robux stipends, exclusive items, and other perks. Recurring revenue stream from engaged users seeking enhanced platform experience.
  4. Advertising: Roblox generates advertising revenue from brand integrations, in-game billboards, sponsored tiles, homepage ads, and branded virtual events. The SuperAwesome partnership enables COPPA-compliant advertising for under-13 users via contextual formats. EDO partnership enables investment-grade outcomes measurement for brand advertisers.
  5. Physical Goods / Commerce APIs: Roblox launched new commerce APIs in May 2025 enabling physical goods purchases in virtual stores, expanding beyond purely digital revenue into phygital commerce.

Go-to-market motion3 records

Distribution channels5 records

Marketing channels7 records

Roblox product offering

Product offering

Core offering

Roblox operates an online platform where users play and create 3D games and immersive experiences. Developers use Roblox Studio to build and publish interactive content that is monetized through the Robux virtual currency, while players access experiences across mobile, console, PC, and VR devices. The company earns revenue through Robux sales, subscriptions (Roblox Premium), advertising, and commissions from the developer marketplace.

Product overview

Roblox is a platform-plus-modules architecture consisting of a core gaming platform connecting developers and players, supplemented by specialized account management products (Roblox Kids and Select for age-appropriate experiences), development tools (Roblox Studio), creator monetization programs (Creator Rewards, DevEx), and virtual currency (Robux). The platform has expanded through strategic acquisitions including Speechly (voice moderation), Guilded (gamer communication), and Bash Video (video conferencing), and launched Roblox Reality as its Spatial AI technology for AI-generated virtual environments. Blox Aware provides advertising guidance for the under-13 audience through the SuperAwesome partnership.

Differentiator

Problem solved

Functional benefit

Products and services

  • Roblox Platform
  • Robux
  • Roblox Premium
  • Roblox Studio

Quantifiable outcome

  • Q1 2026 revenue of $1.44B (+39% YoY); bookings growth of 43% YoY (down from 63% in Q4 2025)
  • +4 more outcomes

Companies that use Roblox

Customer profile

Segments4 records

Ideal customer profiles3 records

Roblox technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration6 records

AI capability10 records

Feature6 records

Roblox partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered core and minor.

  • EDOcoreTechnology or Integration · 18 June 2026EDO, a TV outcomes measurement company, announced expansion of its investment-grade outcomes measurement to gaming advertising with Roblox as its inaugural gaming partner. The partnership enables brands advertising on Roblox to measure branded virtual events, in-game integrations, and standard ad campaigns using methodologies adapted from EDO's decade-plus of TV outcomes data. During a pilot test, EDO measured video ads and virtual events on Roblox and observed measurable lifts in brand engagement during branded events. This represents EDO's first expansion of outcomes measurement beyond Convergent TV.
  • PersonacoreTechnology or Integration · 16 June 2026Roblox uses Persona's facial age estimation technology to place users in age bands with corresponding access restrictions as part of its Roblox Kids and Roblox Select account rollout. Persona's AI-powered biometric system estimates user age from video selfies or government-issued ID, categorizing users into age-appropriate experience tiers.
  • FIFA / GamefamminorStrategic or Co-development Partner · 5 June 2026FIFA launched World Cup 2026 content on Roblox featuring all 48 national teams in a six-game crossover event running from June 5 through July 31 on the retooled FIFA Super Soccer hub created by Gamefam, a Roblox game studio partner.
  • SuperAwesomecoreTechnology or Integration · 4 June 2026SuperAwesome was appointed as Roblox's sole third-party vendor for contextual advertising targeting users under 13 worldwide. The partnership covers immersive ad formats including video billboards, branded portals, homepage ads, and sponsored tiles, delivered through SuperAwesome's Awesome Intelligence content classification platform and compliant with COPPA regulations. Both companies launched the 'Blox Aware' training programme to educate brands on responsible immersive gaming advertising standards, safety protocols, and best practices on Roblox.
  • National STEM Festival (EXPLR)minorGTM or Marketing Partner · 4 June 2026Roblox is an official programming partner of the National STEM Festival presented by EXPLR, connecting with emerging talent in healthcare, biotech, energy, and AI sectors. The festival showcases student-led innovations including PhD-level research and patent-pending inventions, with Roblox participating as an industry partner to connect with future technology talent.
  • KokominorStrategic or Co-development Partner · 20 May 2026Roblox is collaborating with Koko and game studio Playerthree, along with Northwestern University researchers, to develop a bullying resilience game as part of Roblox's expanded mental health support initiatives during Mental Health Awareness Month and beyond.
  • ThroughLineminorStrategic or Co-development Partner · 20 May 2026Roblox is expanding its partnership with ThroughLine through 2026 to provide confidential crisis support locator services across more areas of the platform, integrating mental health resources directly into the user experience.

Scale indicators16 records

Recent moves8 records

Expansion highlights6 records

Roblox competitors and assessment

Company assessment

Direct peers

  • Epic Games: Epic operates Fortnite and Fortnite Creative, the most direct competitor to Roblox's UGC game creation model. Both platforms monetize via virtual currency, creator economies, and engagement with Gen Alpha audiences. Epic's Unreal Engine also competes for the developer mindshare that Roblox Studio commands.
  • Manticore Games (Core): Core is a UGC game creation platform explicitly modeled on Roblox, offering creators tools to build and publish multiplayer games with built-in monetization. It is the most head-to-head direct competitor in the Roblox-like category cited in industry classifications.
  • Rec Room: Rec Room is a UGC social gaming platform where users create and play rooms/games, with avatar-based social interaction and a creator economy. It targets a similar Gen Z/Alpha audience with comparable multiplayer, social, and creation mechanics.
  • Mojang / Microsoft (Minecraft): Minecraft is the original UGC sandbox game and remains the closest direct competitor for kid/teen attention. Microsoft has expanded Minecraft's creator economy with marketplace mods and education editions, competing for the same demographic and developer base.

Broad incumbents

  • Meta (Horizon Worlds): Meta operates Horizon Worlds, a VR/UGC social platform with creation tools and creator monetization. As a larger incumbent with massive capital and VR ambitions, Meta represents a strategic threat to Roblox's UGC leadership and is explicitly named by Roblox as a competitor in spatial AI.
  • Unity Software: Unity provides the game engine and creation tools ecosystem that competes with Roblox Studio for independent developers. Unity's URP, asset store, and multiplayer services offer an alternative path for creators building games outside the Roblox walled garden.
  • Tencent: Tencent is both a Roblox investor (participated in 2020 Series G) and a broader gaming conglomerate operating WeGame, Riot Games, and stakes in Epic Games. It represents the Asia-Pacific competitive and strategic landscape for UGC gaming platforms.

Emerging players

  • Niantic: Niantic operates Pokémon GO and is building the Niantic Spatial Platform for AR/3D world experiences. Its focus on real-world-anchored, location-based play is an adjacent emerging threat to Roblox's purely virtual immersive experiences.

Others

  • Valve (Steam): Valve operates Steam, the dominant PC gaming distribution platform with a creator workshop economy. While targeting a different demographic, Steam's creator monetization, discovery, and platform economics inform the broader UGC gaming space Roblox competes in.
  • Supercell: Supercell operates mobile games like Clash Royale and Brawl Stars, which compete for the same youth gaming time and spend as Roblox. While a traditional game studio rather than a platform, Supercell represents comparable mobile-first free-to-play monetization targeting kids/teens.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat6 records

Key risks6 records

Key highlights7 records

Customer concentration

Roblox social profiles

Digital presence

Roblox compliance and trust

Trust signal

Compliance2 records

Roblox financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Roblox leadership team

Management profile

Number of profiles

Profiles3 records

Roblox subsidiaries and ownership

Company hierarchy

Subsidiaries3 records

Roblox funding detail

Funding detail

Funding overview

Funding rounds14 records

Investors18 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Roblox M&A and investment

M&A and investment

M&A10 records

Investments1 record

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Roblox

What does Roblox do?

Roblox operates an online platform where users play and create 3D games and immersive experiences. Developers use Roblox Studio to build and publish interactive content that is monetized through the Robux virtual currency, while players access experiences across mobile, console, PC, and VR devices. The company earns revenue through Robux sales, subscriptions (Roblox Premium), advertising, and commissions from the developer marketplace.

Is Roblox a public or private company?

Roblox is a public company. It is classified as public and is currently operating.

When was Roblox founded?

Roblox was founded in 2004. It employs 1,001 to 5,000 people.

Where is Roblox based?

Roblox is headquartered in San Mateo, United States, in the North America region.

How does Roblox make money?

Five revenue lines are on record. Virtual Currency (Robux) is the primary driver. The others are developer Monetization / DevEx, subscription (Roblox Premium), advertising and physical Goods / Commerce APIs.

Who are Roblox's main competitors?

Direct peers on record are Epic Games, Manticore Games (Core), Rec Room and Mojang / Microsoft (Minecraft). Broad incumbents are Meta (Horizon Worlds), Unity Software and Tencent. Niantic is listed as an emerging player. Others are Valve (Steam) and Supercell.

Does Roblox have an API?

No public API is recorded for Roblox.

What industry is Roblox in?

Roblox's product category is Online Gaming Platform. Its primary akta.pro industry code is MPAFAIAA, UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core), with a secondary code of MPAFAAAF, Social/UGC & Sandbox Game Studios (Roblox-like). Its NAICS code is 51321 and its SIC code is 7372.

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Gadget ReviewGoogle Labs Launches an AI Tool for Building Browser GamesGoogle Labs launched Playground on October 7, 2026, a free browser tool that lets users build games via text prompts. Creation is gated behind weekly tokens, with higher limits for Google One subscribers, and Unity Spark integration is planned. Roblox announced a competing prompt-driven tool 83 days earlier.Markets DailyPromising Entertainment Stocks To Consider – October 7thMarketBeat's stock screener identified seven entertainment stocks—Spotify, Disney, Verizon, Roblox, Skydance, Autodesk, and SEA—as having the highest dollar trading volume in recent days. The list includes companies involved in streaming, gaming, and media, with brief descriptions of each.247wallstUnity Climbs 4% as Google Partnership Opens Game Creation to Non-Coders; Roblox Drops 4%, Take-Two Holds SteadyUnity gained 4% to $46.57 after announcing an AI gaming partnership with Google, while Roblox fell 4% to $43.87. Google's Playground lets users build games from text prompts, with Unity Spark launching later this year. Take-Two held steady at $201.90, and Unity's Q3 strategic revenue guidance is $540-550 million.TechBullionDiscovery Without a Market: What Player-Run Game Economies RevealPlayer-run trading economies in Blox Fruits, a Roblox game, demonstrate how prices, liquidity, and volatility emerge without a marketplace. The system uses community-maintained value lists, with durable items trading at twice the consumable version at the top of the market. The article argues that only a settlement mechanism is essential for a market to form.Investing.comWhy is Roblox stock sliding today?Roblox stock fell 4.6% in pre-open trading after Google and Unity announced an AI-powered game creation platform, a direct competitive challenge to Roblox's user-generated games. The move compounded analyst skepticism, including a Jefferies downgrade, and legal pressure from a child-safety lawsuit.YahooNebraska man accused of picking up teen sisters in Florida transferredA 20-year-old Nebraska man was transferred to Martin County Jail on Oct. 4 after being arrested in Georgia on Feb. 1 for allegedly picking up two teenage sisters in Florida. He faces two counts of kidnapping and two counts of interference of child custody, with investigators citing online communication via Roblox and Snapchat.San Diego Union-TribuneCounty launches new consumer protection unit with 3 suits targeting tech firms, ghost gunsSan Diego County launched its Consumer Fairness and Public Protection division on Monday, filing three lawsuits against Roblox, AppLovin, and Polymaker. The suits allege Roblox exploits children, AppLovin exposes kids to violent ads, and Polymaker markets filament for ghost guns. The unit, led by Lemon Grove Mayor Alysson Snow, is expected to have up to 30 employees.Business Wire BlogSan Diego Launches New Consumer Protection Unit With Lawsuits Against AppLovin, Roblox and PolymakerSan Diego County launched its Consumer Fairness and Public Protection Unit and filed lawsuits against AppLovin, Roblox, and Polymaker. The cases target children's safety, consumer privacy, and 3D-printed ghost guns, seeking injunctive relief and civil penalties. The unit's first three lawsuits were filed in San Diego Superior Court.FinancialContent Business PageSan Diego Launches New Consumer Protection Unit With Lawsuits Against AppLovin, Roblox and PolymakerSan Diego County launched its Consumer Fairness and Public Protection Unit and filed lawsuits against AppLovin, Roblox, and Polymaker. The cases target children's safety, consumer privacy, and 3D-printed ghost guns, seeking injunctive relief and civil penalties. The unit was created after Board Chair Terra Lawson-Remer argued for stronger local enforcement amid federal gaps.YahooSan Diego County launches Consumer Protection Division, targets child safetySan Diego County launched a Consumer Fairness and Public Protection Division, filing its first three lawsuits against Applovin, Roblox, and Polymaker. The cases target child safety, including Roblox's alleged grooming and Polymaker's untraceable 3D-printing filament. Officials say these are only the beginning of further action.