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PlayVS

Full company profile

uuid000024h

Namestring
PlayVS
Legal namestring
Play Versus, Inc.
Websiteurl
playvs.com
Company typeenum
Private
Founded yearint
2018
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersLos Angeles, United States
HQ citystring
Los Angeles
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
scholastic esports platform, esports league management, collegiate esports recruiting, gaming curriculum K-12, esports competition infrastructure
Industry5 codes
1Collegiate/Scholastic Esports Programs & Leagues
CodeMPAFADAKPrimaryYes
2Collegiate Esports Leagues & Tournaments
CodeMPAKANAGPrimaryNo
3Esports & Competitive Gaming Programs
CodeEDALAIAOPrimaryNo
4Amateur/Grassroots Esports Leagues & Community Tournaments
CodeMPAFADALPrimaryNo
5Esports Platforms & Competitive Gaming Networks
CodeBPAMAKAHPrimaryNo
NAICS code2 codes
  • Spectator Sports71121
  • Fitness and Recreational Sports Centers71394
SIC code1 code
  • Services-Membership Sports & Recreation Clubs7997
Product category
Scholastic Esports Platform
Social media profiles1 record
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1School League Fees
TypeSubscription Recurring
Description

Schools pay fees to participate in PlayVS esports leagues. The platform enables schools to form teams and compete in structured seasons. Specific fee structures vary by state and league level (middle school, high school, college).

playvs.com
2PlayVS Recruit - College Recruitment Subscriptions
TypeSubscription Recurring
Description

Colleges and universities pay for access to verified high school talent through tiered connection packages. Starter tier at $750 (10 connections) for non-members, $500 for PCL members. Advanced tier at $1,500 (25 connections) for non-members, $1,000 for PCL members. Power tier at $5,000 (100 connections) for non-members, $3,500 for PCL members. First 10 connections free with PCL membership.

playvs.com
3Gaming Concepts Curriculum Licensing
TypeSubscription Recurring
Description

Schools license the Gaming Concepts curriculum for esports education programs. Curriculum includes standards-aligned courses for grades 3-12 covering digital literacy, streaming, shoutcasting, computer applications, interactive media, and more.

playvs.com
4Coaching Services via Valor Esports
TypeSubscription Recurring
Description

Schools and teams access structured training through Valor Esports partnership. Scalable training options for team size, goals, and budget. Free trials available.

playvs.com
5Sponsorship and Partnership Revenue
TypeAdvertising
Description

Brands and sponsors engage with PlayVS through structured, values-driven programs. Partners include Sony INZONE (gaming hardware), Palmer Hamilton/RESPAWN (furniture), Zenni Optical (eyewear), NFL, NHL, NASCAR, Circle K, and others who sponsor leagues, events, and content.

playvs.com
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Technology or R&D, Personnel, Marketing or Sales, Operations
Pricing details5 tiers
1Free middle school esports leagues
ModelFreemiumBilling cadenceOthers
Notes

Middle school students can play for free with other middle schools across the U.S. and Canada.

playvs.com
2Starter - 10 Qualified Connections
ModelSubscriptionBilling cadenceAnnual
Notes

$750 for non-members, $500 for PCL members. First 10 connections FREE with PCL Membership. Ideal for smaller colleges.

playvs.com
3Advanced - 25 Qualified Connections
ModelSubscriptionBilling cadenceAnnual
Notes

$1,500 for non-members, $1,000 for PCL members. 20% discount per connection vs. Starter. Ideal for mid-size programs.

playvs.com
4Power - 100 Qualified Connections
ModelSubscriptionBilling cadenceAnnual
Notes

$5,000 for non-members, $3,500 for PCL members. Best value for scaling programs. 30% saving vs. Starter.

playvs.com
5Custom Connection Packages
ModelOtherBilling cadenceOthers
Notes

Custom connection packages available upon request for colleges needing more than 100 connections.

playvs.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 5 records shown
1Gaming Concepts
Description

An esports and gaming curriculum platform for grades 3-12 that teaches digital literacy, problem-solving, and responsible technology use through standards-aligned, classroom-ready lessons.

playvs.com
+4 more records
Core offering1 text field

PlayVS operates a cloud-based esports league management platform that powers officially sanctioned scholastic and collegiate esports competitions for middle schools, high schools, and colleges across the US and Canada. Schools use the platform to create and manage teams, schedule matches, compete against opponents, and track statistics across 15+ game titles. The platform is augmented by the Gaming Concepts standards-aligned curriculum for grades 3-12, the PlayVS Recruit talent marketplace connecting high school players with colleges, and PlayVS Coaching Solutions for structured player development.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • Students added 7-10 instructional days per year
+4 more records
Product overview1 text field

PlayVS is a comprehensive scholastic and collegiate esports platform offering a unified ecosystem of league management, curriculum, and recruitment tools. The core platform powers official esports competitions for middle schools, high schools, and colleges across the US and Canada, serving over 7,000 schools with 15+ game titles. The product portfolio includes High School and Middle School Esports Leagues, the PlayVS College League (PCL), Gaming Concepts Curriculum (elementary through high school), PlayVS Recruit (college recruitment platform), PlayVS Coaching Solutions (powered by Valor Esports), PlayVS Stadium (community tournaments), and Special Olympics Unified Esports. The company has expanded through acquisitions including Generation Esports, Playfly College Esports, Vanta Esports, and LeagueSpot, forming North America's largest scholastic and collegiate esports network.

Product and service1 record
1High School Esports Leagues
Scale indicator12 records

Each record includes

Type, Value, Description, Source

Partnership28 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-04-16
Description

Strategic partnership making INZONE the exclusive official gaming hardware partner across the PlayVS ecosystem. INZONE supplies monitors, keyboards, mice, mouse pads, and headsets for middle/high school competitions, PlayVS College League, and broadcast events including championship finals and PlayVS Cup national tournament. Partnership aims to deliver professional-grade gaming experiences to students and strengthen the esports pathway from middle school through college.

Strategic tierCoreTypeOthersAnnounced on2026-04-09
Description

Acquired in April 2026. LeagueSpot adds enterprise-grade league operations and competition infrastructure to support PlayVS's international expansion. Technology enables management of multi-region competitions and increased global reach.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2026-04-07
Description

Partnership to promote esports and career opportunities to high school students. Starting Spring 2026 in West Virginia, Florida, and Massachusetts. Collaboration includes supporting esports competitions, in-person events, and connecting students with career pathways in the National Guard, emphasizing skills like teamwork and technology.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-02-26
Description

Three-year partnership to launch the Power4+ HBCU Esports League within the PlayVS College League. The league will provide a fee-free competitive gaming ecosystem for HBCU students nationwide, with commitments from 25 HBCUs including Bowie State, Clark Atlanta, Grambling State, and Howard University. Urban One provides media support and coverage to increase visibility and career pathways into tech and media industries.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-02-03
Description

Strategic partnership to bring Gaming Concepts curriculum to Indian schools, equipping students with digital literacy, STEAM, and career-ready skills through gaming.

Strategic tierCoreTypeOthersAnnounced on2026-01-22
Description

Acquired in January 2026. Vanta Esports added 3,000 K-12 schools to PlayVS network, strong presence in Texas and Hawaii, and marquee events including Hawaii Esports Invitational and Texas State Championship. Vanta's coaching-led model complements PlayVS platform.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-10-30
Description

Official Desk and Gaming Chair Partner of PlayVS and the PlayVS College League (PCL). Palmer Hamilton Esports and RESPAWN engage directly with program directors, coaches, and administrators to help schools design high-quality, ergonomic gaming spaces. They provide consultative services, furniture, and resources through the PlayVS Collective partner marketplace.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2025-09-29
Description

Game to Glory youth gaming challenge engaging North American students in EA SPORTS FC 26 tournaments and livestreams, combining soccer passion with competitive gaming.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2025-09-23
Description

Partnership to bring game-based wellness and learning science into competitive gaming communities. Helps students build resilience, focus, and confidence through play.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2025-08-27
Description

Partnership to celebrate Rocket League's 10th anniversary with $100K scholarship prize. Students competed in PlayVS tournaments for chance to win scholarships.

Strategic tierCoreTypeOthersAnnounced on2025-04-22
Description

Acquired in April 2025. Generation Esports brought 5,500+ K-12 schools to the PlayVS network and Gaming Concepts curriculum. Unification created North America's largest scholastic and collegiate esports network.

Strategic tierCoreTypeOthersAnnounced on2025-04-22
Description

Acquired in April 2025. Playfly College Esports brought 900+ colleges to PlayVS platform. Now rebranded as PlayVS College League (PCL).

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2025-01-22
Description

Coaching partnership providing structured, sports-science-based training platform for PlayVS teams. Valor enables programs to deliver measurable player development from beginners to elite athletes using the Four Stages of Competence learning model. Educators receive comprehensive data and reporting on skill acquisition and student wellbeing.

14NFL
Strategic tierCoreTypeGTM or Marketing Partner
Description

Official publisher partnership enabling Madden NFL esports competitions including the Madden NFL Youth Championship qualifier tournaments. NFL provides game titles and brand sponsorship for scholastic esports programs.

playvs.com
Strategic tierCoreTypeGTM or Marketing Partner
Description

Publisher partnership enabling League of Legends and VALORANT esports competitions on the PlayVS platform. Provides official game titles for scholastic leagues.

Strategic tierCoreTypeGTM or Marketing Partner
Description

Publisher partnership providing EA SPORTS College Football 26, Hearthstone, and other EA titles for PlayVS leagues. Enables official scholastic competition in EA game titles.

Strategic tierCoreTypeGTM or Marketing Partner
Description

Publisher partnership enabling Super Smash Bros. Ultimate, Splatoon 3, Mario Kart 8 Deluxe, and Pokemon UNITE competitions. Official game titles for PlayVS middle and high school leagues.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Publisher partnership enabling Overwatch esports competitions on the PlayVS platform.

Strategic tierCoreTypeGTM or Marketing Partner
Description

Publisher partnership enabling Rocket League competitions. Rocket League is one of the most popular titles on the PlayVS platform.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Publisher partnership providing official Premier League soccer gaming content for PlayVS esports programs.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Official partnership to run the Unified esports league for Special Olympics Unified Champion Schools. Combines students with intellectual disabilities and students without disabilities on esports teams competing in Mario Kart 8 Deluxe and Rocket League.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Official partnership providing NHL gaming content and brand sponsorship for PlayVS scholastic esports programs.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Official partnership providing NASCAR racing gaming content for PlayVS esports programs.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Brand partnership supporting PlayVS esports leagues and community events.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Eyewear partner offering customized gaming glasses and blue-light eyewear for PlayVS community. Provides 10% discount code PLAYVS for members.

Strategic tierCoreTypeTechnology or Integration
Description

Blueprint is the US-based learning management system integrated with Gaming Concepts curriculum. Provides user-friendly environment for teachers and students to access course content.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Official jersey partner of PlayVS, providing custom esports uniforms and merchandise for school programs.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Gaming chair sponsor providing Kaiser 4 and Kaiser 3 chairs for high school gaming labs and Upgrade Arena tournament prize pools.

Recent move1 record

Each record includes

Date, Type, Title, Description, Source

Expansion highlight7 records

Each record includes

Type, Description

Market position
Competitive moat5 records

Each record includes

Type, Details

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers20 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment6 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration5 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles7 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries4 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds6 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors20 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A5 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

PlayVS

Scholastic Esports Platformplayvs.com

PlayVS firmographics

Firmographics
Name
PlayVS
Legal name
Play Versus, Inc.
Website
https://playvs.com
Company type
Private
Founded year
2018
Operating status
Operating
Headcount range
51–100 employees
Ownership category
akta.pro rank

PlayVS industry classification

Industry
Product category
Scholastic Esports Platform
NAICS
Spectator Sports (71121), Fitness and Recreational Sports Centers (71394)
SIC
Services-Membership Sports & Recreation Clubs (7997)
akta.pro primary industry
Collegiate/Scholastic Esports Programs & Leagues (MPAFADAK)
akta.pro secondary industries
Collegiate Esports Leagues & Tournaments (MPAKANAG), Esports & Competitive Gaming Programs (EDALAIAO), Amateur/Grassroots Esports Leagues & Community Tournaments (MPAFADAL), Esports Platforms & Competitive Gaming Networks (BPAMAKAH)

Keywords

  • Scholastic esports platform
  • Esports league management
  • Collegiate esports recruiting
  • Gaming curriculum K-12
  • Esports competition infrastructure

Where PlayVS is headquartered

Location

Headquarters

HQ city
Los Angeles
HQ country
United States
HQ region
North America

Offices1 record

Markets served

PlayVS business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Operations

Revenue model

  1. School League Fees: Schools pay fees to participate in PlayVS esports leagues. The platform enables schools to form teams and compete in structured seasons. Specific fee structures vary by state and league level (middle school, high school, college).
  2. PlayVS Recruit - College Recruitment Subscriptions: Colleges and universities pay for access to verified high school talent through tiered connection packages. Starter tier at $750 (10 connections) for non-members, $500 for PCL members. Advanced tier at $1,500 (25 connections) for non-members, $1,000 for PCL members. Power tier at $5,000 (100 connections) for non-members, $3,500 for PCL members. First 10 connections free with PCL membership.
  3. Gaming Concepts Curriculum Licensing: Schools license the Gaming Concepts curriculum for esports education programs. Curriculum includes standards-aligned courses for grades 3-12 covering digital literacy, streaming, shoutcasting, computer applications, interactive media, and more.
  4. Coaching Services via Valor Esports: Schools and teams access structured training through Valor Esports partnership. Scalable training options for team size, goals, and budget. Free trials available.
  5. Sponsorship and Partnership Revenue: Brands and sponsors engage with PlayVS through structured, values-driven programs. Partners include Sony INZONE (gaming hardware), Palmer Hamilton/RESPAWN (furniture), Zenni Optical (eyewear), NFL, NHL, NASCAR, Circle K, and others who sponsor leagues, events, and content.

Pricing tiers

ModelBillingPrice
FreemiumOthersFree middle school esports leagues
SubscriptionAnnualStarter - 10 Qualified Connections
SubscriptionAnnualAdvanced - 25 Qualified Connections
SubscriptionAnnualPower - 100 Qualified Connections
OtherOthersCustom Connection Packages

Go-to-market motion3 records

Distribution channels6 records

Marketing channels9 records

PlayVS product offering

Product offering

Core offering

PlayVS operates a cloud-based esports league management platform that powers officially sanctioned scholastic and collegiate esports competitions for middle schools, high schools, and colleges across the US and Canada. Schools use the platform to create and manage teams, schedule matches, compete against opponents, and track statistics across 15+ game titles. The platform is augmented by the Gaming Concepts standards-aligned curriculum for grades 3-12, the PlayVS Recruit talent marketplace connecting high school players with colleges, and PlayVS Coaching Solutions for structured player development.

Product overview

PlayVS is a comprehensive scholastic and collegiate esports platform offering a unified ecosystem of league management, curriculum, and recruitment tools. The core platform powers official esports competitions for middle schools, high schools, and colleges across the US and Canada, serving over 7,000 schools with 15+ game titles. The product portfolio includes High School and Middle School Esports Leagues, the PlayVS College League (PCL), Gaming Concepts Curriculum (elementary through high school), PlayVS Recruit (college recruitment platform), PlayVS Coaching Solutions (powered by Valor Esports), PlayVS Stadium (community tournaments), and Special Olympics Unified Esports. The company has expanded through acquisitions including Generation Esports, Playfly College Esports, Vanta Esports, and LeagueSpot, forming North America's largest scholastic and collegiate esports network.

Differentiator

Problem solved

Functional benefit

Brands

  • Gaming Concepts: An esports and gaming curriculum platform for grades 3-12 that teaches digital literacy, problem-solving, and responsible technology use through standards-aligned, classroom-ready lessons.
  • PlayVS College League (PCL)
  • PlayVS Stadium
  • PlayVS Recruit
  • PlayVS Coaching Solutions

Products and services

  • High School Esports Leagues

Quantifiable outcome

  • Students added 7-10 instructional days per year
  • +4 more outcomes

Companies that use PlayVS

Customer profile

Named customers20 records

Segments6 records

Ideal customer profiles4 records

PlayVS technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration5 records

Feature6 records

PlayVS partnerships and signals

Strategic signal

Partnerships

28 partnerships are on record, tiered core and minor.

  • Sony Electronics (INZONE)coreStrategic or Co-development Partner · 16 April 2026Strategic partnership making INZONE the exclusive official gaming hardware partner across the PlayVS ecosystem. INZONE supplies monitors, keyboards, mice, mouse pads, and headsets for middle/high school competitions, PlayVS College League, and broadcast events including championship finals and PlayVS Cup national tournament. Partnership aims to deliver professional-grade gaming experiences to students and strengthen the esports pathway from middle school through college.
  • LeagueSpotcoreOthers · 9 April 2026Acquired in April 2026. LeagueSpot adds enterprise-grade league operations and competition infrastructure to support PlayVS's international expansion. Technology enables management of multi-region competitions and increased global reach.
  • Army National GuardminorGTM or Marketing Partner · 7 April 2026Partnership to promote esports and career opportunities to high school students. Starting Spring 2026 in West Virginia, Florida, and Massachusetts. Collaboration includes supporting esports competitions, in-person events, and connecting students with career pathways in the National Guard, emphasizing skills like teamwork and technology.
  • Urban OnecoreStrategic or Co-development Partner · 26 February 2026Three-year partnership to launch the Power4+ HBCU Esports League within the PlayVS College League. The league will provide a fee-free competitive gaming ecosystem for HBCU students nationwide, with commitments from 25 HBCUs including Bowie State, Clark Atlanta, Grambling State, and Howard University. Urban One provides media support and coverage to increase visibility and career pathways into tech and media industries.
  • desportzminorStrategic or Co-development Partner · 3 February 2026Strategic partnership to bring Gaming Concepts curriculum to Indian schools, equipping students with digital literacy, STEAM, and career-ready skills through gaming.
  • Vanta EsportscoreOthers · 22 January 2026Acquired in January 2026. Vanta Esports added 3,000 K-12 schools to PlayVS network, strong presence in Texas and Hawaii, and marquee events including Hawaii Esports Invitational and Texas State Championship. Vanta's coaching-led model complements PlayVS platform.
  • Palmer Hamilton / RESPAWNcoreStrategic or Co-development Partner · 30 October 2025Official Desk and Gaming Chair Partner of PlayVS and the PlayVS College League (PCL). Palmer Hamilton Esports and RESPAWN engage directly with program directors, coaches, and administrators to help schools design high-quality, ergonomic gaming spaces. They provide consultative services, furniture, and resources through the PlayVS Collective partner marketplace.
  • Tottenham HotspurminorGTM or Marketing Partner · 29 September 2025Game to Glory youth gaming challenge engaging North American students in EA SPORTS FC 26 tournaments and livestreams, combining soccer passion with competitive gaming.
  • SkillprintminorStrategic or Co-development Partner · 23 September 2025Partnership to bring game-based wellness and learning science into competitive gaming communities. Helps students build resilience, focus, and confidence through play.
  • Rensselaer Polytechnic Institute (RPI) / Epic GamesminorStrategic or Co-development Partner · 27 August 2025Partnership to celebrate Rocket League's 10th anniversary with $100K scholarship prize. Students competed in PlayVS tournaments for chance to win scholarships.
  • Generation EsportscoreOthers · 22 April 2025Acquired in April 2025. Generation Esports brought 5,500+ K-12 schools to the PlayVS network and Gaming Concepts curriculum. Unification created North America's largest scholastic and collegiate esports network.
  • Playfly College Esports (now PlayVS College League)coreOthers · 22 April 2025Acquired in April 2025. Playfly College Esports brought 900+ colleges to PlayVS platform. Now rebranded as PlayVS College League (PCL).
  • Valor EsportscoreTechnology or Integration · 22 January 2025Coaching partnership providing structured, sports-science-based training platform for PlayVS teams. Valor enables programs to deliver measurable player development from beginners to elite athletes using the Four Stages of Competence learning model. Educators receive comprehensive data and reporting on skill acquisition and student wellbeing.
  • NFLcoreGTM or Marketing PartnerOfficial publisher partnership enabling Madden NFL esports competitions including the Madden NFL Youth Championship qualifier tournaments. NFL provides game titles and brand sponsorship for scholastic esports programs.
  • Riot GamescoreGTM or Marketing PartnerPublisher partnership enabling League of Legends and VALORANT esports competitions on the PlayVS platform. Provides official game titles for scholastic leagues.
  • Electronic Arts (EA)coreGTM or Marketing PartnerPublisher partnership providing EA SPORTS College Football 26, Hearthstone, and other EA titles for PlayVS leagues. Enables official scholastic competition in EA game titles.
  • NintendocoreGTM or Marketing PartnerPublisher partnership enabling Super Smash Bros. Ultimate, Splatoon 3, Mario Kart 8 Deluxe, and Pokemon UNITE competitions. Official game titles for PlayVS middle and high school leagues.
  • Blizzard EntertainmentminorGTM or Marketing PartnerPublisher partnership enabling Overwatch esports competitions on the PlayVS platform.
  • Psyonix (Epic Games)coreGTM or Marketing PartnerPublisher partnership enabling Rocket League competitions. Rocket League is one of the most popular titles on the PlayVS platform.
  • Premier LeagueminorGTM or Marketing PartnerPublisher partnership providing official Premier League soccer gaming content for PlayVS esports programs.
  • Special OlympicscoreStrategic or Co-development PartnerOfficial partnership to run the Unified esports league for Special Olympics Unified Champion Schools. Combines students with intellectual disabilities and students without disabilities on esports teams competing in Mario Kart 8 Deluxe and Rocket League.
  • National Hockey League (NHL) / NHLPAminorGTM or Marketing PartnerOfficial partnership providing NHL gaming content and brand sponsorship for PlayVS scholastic esports programs.
  • NASCARminorGTM or Marketing PartnerOfficial partnership providing NASCAR racing gaming content for PlayVS esports programs.
  • Circle KminorGTM or Marketing PartnerBrand partnership supporting PlayVS esports leagues and community events.
  • Zenni OpticalminorGTM or Marketing PartnerEyewear partner offering customized gaming glasses and blue-light eyewear for PlayVS community. Provides 10% discount code PLAYVS for members.
  • Blueprint (Learning Platform)coreTechnology or IntegrationBlueprint is the US-based learning management system integrated with Gaming Concepts curriculum. Provides user-friendly environment for teachers and students to access course content.
  • Duo DigitalminorStrategic or Co-development PartnerOfficial jersey partner of PlayVS, providing custom esports uniforms and merchandise for school programs.
  • AndaSeatminorGTM or Marketing PartnerGaming chair sponsor providing Kaiser 4 and Kaiser 3 chairs for high school gaming labs and Upgrade Arena tournament prize pools.

Scale indicators12 records

Recent moves1 record

Expansion highlights7 records

PlayVS competitors and assessment

Company assessment

Market position

Competitive moat5 records

Key highlights7 records

Customer concentration

PlayVS social profiles

Digital presence

PlayVS financial estimates

Financial estimate

Revenue estimate

Valuation estimate

PlayVS leadership team

Management profile

Number of profiles

Profiles7 records

PlayVS subsidiaries and ownership

Company hierarchy

Subsidiaries4 records

PlayVS funding detail

Funding detail

Funding overview

Funding rounds6 records

Investors20 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

PlayVS M&A and investment

M&A and investment

M&A5 records

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about PlayVS

What does PlayVS do?

PlayVS operates a cloud-based esports league management platform that powers officially sanctioned scholastic and collegiate esports competitions for middle schools, high schools, and colleges across the US and Canada. Schools use the platform to create and manage teams, schedule matches, compete against opponents, and track statistics across 15+ game titles. The platform is augmented by the Gaming Concepts standards-aligned curriculum for grades 3-12, the PlayVS Recruit talent marketplace connecting high school players with colleges, and PlayVS Coaching Solutions for structured player development.

Is PlayVS a public or private company?

PlayVS is a private company. It is classified as venture growth investor backed and is currently operating.

When was PlayVS founded?

PlayVS was founded in 2018. It employs 51 to 100 people.

Where is PlayVS based?

PlayVS is headquartered in Los Angeles, United States, in the North America region.

How does PlayVS make money?

Five revenue lines are on record. School League Fees are the primary driver. The others are playVS Recruit - College Recruitment Subscriptions, gaming Concepts Curriculum Licensing, coaching Services via Valor Esports and sponsorship and Partnership Revenue.

Does PlayVS have an API?

No public API is recorded for PlayVS.

What industry is PlayVS in?

PlayVS's product category is Scholastic Esports Platform. Its primary akta.pro industry code is MPAFADAK, Collegiate/Scholastic Esports Programs & Leagues, with a secondary code of MPAKANAG, Collegiate Esports Leagues & Tournaments. Its NAICS code is 71121 and its SIC code is 7997.

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Live signals
PR NewswirePlayVS Enters Eighth Year of Competition With 25 State and Regional PartnersPlayVS announced it will enter the 2026-27 school year with 25 state and regional partners, renewing agreements with nine of them. The partnerships have supported scholastic esports growth since the company's launch eight years ago. PlayVS aims to strengthen school experiences and create more competition opportunities.PlayvsPlayVS 2026-27 League Updates FAQPlayVS announced it is returning to a paid competition model for its esports leagues, effective the Fall 2026 season, citing operational and financial challenges. Fees are $595 for high school and $495 for middle school, with early-bird discounts of $100 for payment by September 4, 2026. Schools may also use a fundraising platform, and free scrimmages and Special Olympics Unified leagues remain free.PR NewswirePlayVS and Scouting America Announce Gaming Activation at the 2026 National JamboreePlayVS announced a partnership with Scouting America to bring a gaming activation called the PlayVS Arena to the 2026 National Jamboree at Summit Bechtel Reserve in West Virginia, running July 22–31, 2026. The activation will feature competitive tournaments, casual gaming, virtual reality experiences, and a professional racing simulator in a mobile gaming trailer and event tent. The program is designed for Scouts of all experience levels to promote teamwork, digital citizenship, and sportsmanship.RuntimewirePlayVS raised $4 million after financial strain triggered a restructuringPlayVS sold $3.98 million in equity to four investors after a restructuring, with a second round of $6.16 million filed in August. The company restored school fees for 2026-27, charging $595 for high schools and $495 for middle schools. The financing supports integration of four acquisitions and the transition to paid competition.YahooAthens chess whiz wins regional titleAustin Turner, a 13-year-old student at Athens Middle School, won first place in the PlayVS South Central Region Chess League, competing against over 100 players from 13 states and finishing the season 9-2. The victory marks the first league title in Athens Middle School's Esports program history. Turner, who defeated his coach Ben Tucker for the first time, will continue playing chess on the high school Esports team in the fall.PR NewswirePLAYVS AND URBAN ONE ANNOUNCE OFFICIAL NAME AND LOGO OF HISTORIC LEAGUE: "POWER4+ HBCU ESPORTS LEAGUE"PlayVS and Urban One officially revealed the name and logo for the Power4+ HBCU Esports League, a national collegiate esports competition set to kick off in February 2027. The three-year partnership has already secured commitments from 25 HBCUs including Bowie State University, Clark Atlanta University, Grambling State University, and Howard University. The league will provide a fee-free competitive gaming ecosystem within the PlayVS College League aimed at expanding access, visibility, and career pathways for HBCU students nationwide.EIN PresswireFisher College Awards $3,000 Donation to Lawrence High School Esports Program Through Partnership with PlayVSFisher College and PlayVS awarded a $3,000 donation to Lawrence High School's esports program, which serves about 25 students. The program, established in 2024-25, qualified for playoffs in its first year and plans to expand into additional game titles next year.YahooUSA TODAY Sports/PlayVS esports Super 25: Top-ranked HS esports teams since 2019USA TODAY Sports and PlayVS published an updated all-time Super 25 ranking of the best high school esports teams since 2019, based on championship wins and runner-up finishes in state and regional leagues on the PlayVS platform. The top-ranked team is Bob Jones High School in Alabama with 19 championship wins, followed by La Cueva High School in New Mexico with 17 wins. The PlayVS platform is recognized by the NFHS and state associations, enabling individual states to crown official high school esports champions each season.GlobeNewswireEsports Management Platforms Global Market Analysis Report 2026: $21.45+ Bn Opportunities, Trends, Competitive Landscape, Strategies, and Forecasts, 2020-2025, 2025-2030F, 2035FResearchAndMarkets released its Esports Management Platforms Global Market Report 2026, projecting the market to grow from $7.15 billion in 2025 to $8.92 billion in 2026 and reach $21.46 billion by 2030, driven by cloud adoption, AI integration, and increasing esports investments. Key strategic moves include PlayVS Inc.'s acquisition of Generation Esports Inc. and Playfly College Esports in April 2025, and ESL FACEIT Group's launch of FACEIT Watch in February 2024, with North America leading 2025 market size while Asia-Pacific is forecast to accelerate the fastest growth.YahooEsports Management Platforms Global Market Analysis Report 2026: $21.45+ Bn Opportunities, Trends, Competitive Landscape, Strategies, and Forecasts, 2020-2025, 2025-2030F, 2035FResearchAndMarkets.com released the "Esports Management Platforms Global Market Report 2026," projecting the market to grow from $7.15 billion in 2025 to $21.46 billion by 2030 at a 24.8% CAGR, with North America leading in market size and Asia-Pacific expected to accelerate the fastest growth. The report highlights strategic acquisitions such as PlayVS Inc.'s acquisition of Generation Esports Inc. and Playfly College Esports in April 2025, along with ESL FACEIT Group's launch of FACEIT Watch in February 2024, as key developments shaping the competitive landscape. Growth drivers identified include cloud adoption, AI integration in tournament management, increased esports infrastructure investments, and rising demand for automated scheduling and performance analytics.