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That's No Moon

Full company profile

uuid0000bq1

Namestring
That's No Moon
Legal namestring
That's No Moon Entertainment Inc.
Websiteurl
thatsnomoon.co
Company typeenum
Private
Founded yearint
2021
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersLos Angeles, United States
HQ citystring
Los Angeles
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
AAA game development, narrative-driven games, video game studio, single-player games, interactive entertainment
Industry3 codes
1Game Engines (General-Purpose & Real-Time 3D)
CodeMPAFAFAAPrimaryYes
2Cloud & Distributed Real-Time Production (Remote ICVFX, Multi-site)
CodeMPAHADAJPrimaryNo
3Game Engine & Creation Platforms (UGC/Modding)
CodeBPAMAKAEPrimaryNo
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
AAA Video Game Development
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Game Sales
TypeOne Time License
Description

Revenue from selling premium AAA narrative-driven games for consoles and PC. The studio's debut title Crossfire is planned for PS5, Xbox Series X/S, and PC with no microtransactions or additional game modes.

labusinessjournal.com
2IP Licensing
TypeLicensing Royalties
Description

Expanding the Crossfire IP developed by Smilegate into single-player narrative experiences, potentially including linear and interactive media.

gamesindustry.biz
3Performance Capture Services
TypeProfessional Services
Description

Studio provides performance capture services to industry peers, including support for Secret Level episodes.

thatsnomoon.co
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

That's No Moon is an independent AAA game development studio that creates narrative-driven, single-player video games. Its debut title, Crossfire, is a tactical action adventure built on Unreal Engine 5 that reimagines Smilegate's multiplayer Crossfire franchise as a character-driven experience with a proprietary Adaptive Cover system, planned for release on PS5, Xbox Series X/S, and PC.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Crossfire IP has accumulated over 1 billion registered players since 2007 release
Product overview1 text field

That's No Moon is an independent AAA game development studio with a single debut product: Crossfire. Crossfire is a single-player, narrative-driven tactical action adventure game built on Unreal Engine 5 that reimagines the Crossfire franchise (originally a free-to-play multiplayer shooter from Smilegate) as a character-driven experience. The studio focuses on integrating narrative and gameplay as inseparable elements, with the game featuring dual protagonists Layla Qassem and Delroy Cross who must overcome ideological differences to face a common threat. The product portfolio consists solely of this core game offering, with no additional modules, add-ons, or separate product lines currently identified.

Product and service1 record
1Crossfire
CategoryAAA video game
Description

A single-player, narrative-driven tactical action adventure game that reimagines the original Crossfire franchise as a character-driven experience. Features an Adaptive Cover system that allows players to find organic cover from terrain and geometry rather than traditional chest-high walls, and introduces two protagonists from opposing sides who must work together to face a mysterious threat.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Smilegate partnered with That's No Moon to expand the Crossfire IP, which has accumulated over 1 billion registered players since its 2007 release. That's No Moon is developing a new AAA Crossfire spinoff - a single-player, narrative-driven tactical action adventure game.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

That's No Moon's talented team supported peers in the industry with performance capture for three Secret Level episodes on Amazon Prime Video.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Sony-owned narrative AAA studio behind The Last of Us and Uncharted; draws from the same talent pool (Kurosaki, multiple That's No Moon employees) and competes for the same narrative-driven AAA single-player audience.

TypeBroad incumbent
Description

Sony-owned developer of God of War; staffed by many of the same veterans that founded That's No Moon and targets the same premium narrative AAA segment on PlayStation 5.

TypeBroad incumbent
Description

Sony-owned AAA developer of Destiny and Halo; shares talent lineage with That's No Moon and competes in the same high-fidelity shooter/action category on console and PC.

TypeDirect peer
Description

Microsoft-owned narrative-driven RPG developer (The Outer Worlds, Pentiment); closely comparable as a private-equity-stage narrative AAA studio with cross-platform ambitions and an emphasis on storytelling as differentiator.

TypeDirect peer
Description

Independent narrative-action AAA studio behind Tomb Raider and Marvel's Avengers; comparable as a mid-sized, narrative-focused AAA developer working on licensed/external IP across console and PC.

TypeDirect peer
Description

Activision-owned developer of Call of Duty; directly comparable as a studio with cover-shooter expertise that shares talent lineage with That's No Moon and competes in the same cover-shooter genre.

TypeDirect peer
Description

EA-owned developer of Apex Legends, Titanfall, and Star Wars Jedi; comparable as an AAA shooter studio that has successfully blended narrative single-player with broader franchise IP.

TypeDirect peer
Description

Microsoft-owned developer of Hellblade and DmC; comparable as a smaller AAA studio focused on narrative-driven action experiences using Unreal Engine and motion capture technology.

TypeDirect peer
Description

French narrative-driven game developer (Life is Strange, Tell Me Why); comparable as a narrative-first studio developing premium single-player titles across console and PC.

TypeDirect peer
Description

Sony-acquired Montreal studio founded by Jade Raymond; comparable as a recent, privately-built AAA narrative studio backed by a strategic platform holder with multi-year development runway.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds3 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

That's No Moon

AAA Video Game Developmentthatsnomoon.co

That's No Moon firmographics

Firmographics
Name
That's No Moon
Legal name
That's No Moon Entertainment Inc.
Website
https://thatsnomoon.co
Company type
Private
Founded year
2021
Operating status
Operating
Headcount range
101–250 employees
Ownership category
akta.pro rank

That's No Moon industry classification

Industry
Product category
AAA Video Game Development
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Game Engines (General-Purpose & Real-Time 3D) (MPAFAFAA)
akta.pro secondary industries
Cloud & Distributed Real-Time Production (Remote ICVFX, Multi-site) (MPAHADAJ), Game Engine & Creation Platforms (UGC/Modding) (BPAMAKAE)

Keywords

  • AAA game development
  • Narrative-driven games
  • Video game studio
  • Single-player games
  • Interactive entertainment

Where That's No Moon is headquartered

Location

Headquarters

HQ city
Los Angeles
HQ country
United States
HQ region
North America

Offices2 records

Markets served

That's No Moon business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure

Revenue model

  1. Game Sales: Revenue from selling premium AAA narrative-driven games for consoles and PC. The studio's debut title Crossfire is planned for PS5, Xbox Series X/S, and PC with no microtransactions or additional game modes.
  2. IP Licensing: Expanding the Crossfire IP developed by Smilegate into single-player narrative experiences, potentially including linear and interactive media.
  3. Performance Capture Services: Studio provides performance capture services to industry peers, including support for Secret Level episodes.

Go-to-market motion2 records

Distribution channels3 records

Marketing channels4 records

That's No Moon product offering

Product offering

Core offering

That's No Moon is an independent AAA game development studio that creates narrative-driven, single-player video games. Its debut title, Crossfire, is a tactical action adventure built on Unreal Engine 5 that reimagines Smilegate's multiplayer Crossfire franchise as a character-driven experience with a proprietary Adaptive Cover system, planned for release on PS5, Xbox Series X/S, and PC.

Product overview

That's No Moon is an independent AAA game development studio with a single debut product: Crossfire. Crossfire is a single-player, narrative-driven tactical action adventure game built on Unreal Engine 5 that reimagines the Crossfire franchise (originally a free-to-play multiplayer shooter from Smilegate) as a character-driven experience. The studio focuses on integrating narrative and gameplay as inseparable elements, with the game featuring dual protagonists Layla Qassem and Delroy Cross who must overcome ideological differences to face a common threat. The product portfolio consists solely of this core game offering, with no additional modules, add-ons, or separate product lines currently identified.

Differentiator

Problem solved

Functional benefit

Products and services

  • Crossfire A single-player, narrative-driven tactical action adventure game that reimagines the original Crossfire franchise as a character-driven experience. Features an Adaptive Cover system that allows players to find organic cover from terrain and geometry rather than traditional chest-high walls, and introduces two protagonists from opposing sides who must work together to face a mysterious threat.

Quantifiable outcome

  • Crossfire IP has accumulated over 1 billion registered players since 2007 release

Companies that use That's No Moon

Customer profile

Segments2 records

Ideal customer profiles2 records

That's No Moon technology and API

Technology

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

That's No Moon partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core and minor.

  • Smilegate EntertainmentcoreStrategic or Co-development PartnerSmilegate partnered with That's No Moon to expand the Crossfire IP, which has accumulated over 1 billion registered players since its 2007 release. That's No Moon is developing a new AAA Crossfire spinoff - a single-player, narrative-driven tactical action adventure game.
  • Amazon (Secret Level)minorStrategic or Co-development PartnerThat's No Moon's talented team supported peers in the industry with performance capture for three Secret Level episodes on Amazon Prime Video.

Scale indicators3 records

Recent moves7 records

Expansion highlights5 records

That's No Moon competitors and assessment

Company assessment

Broad incumbents

  • Naughty Dog: Sony-owned narrative AAA studio behind The Last of Us and Uncharted; draws from the same talent pool (Kurosaki, multiple That's No Moon employees) and competes for the same narrative-driven AAA single-player audience.
  • Santa Monica Studio: Sony-owned developer of God of War; staffed by many of the same veterans that founded That's No Moon and targets the same premium narrative AAA segment on PlayStation 5.
  • Bungie: Sony-owned AAA developer of Destiny and Halo; shares talent lineage with That's No Moon and competes in the same high-fidelity shooter/action category on console and PC.

Direct peers

  • Obsidian Entertainment: Microsoft-owned narrative-driven RPG developer (The Outer Worlds, Pentiment); closely comparable as a private-equity-stage narrative AAA studio with cross-platform ambitions and an emphasis on storytelling as differentiator.
  • Crystal Dynamics: Independent narrative-action AAA studio behind Tomb Raider and Marvel's Avengers; comparable as a mid-sized, narrative-focused AAA developer working on licensed/external IP across console and PC.
  • Infinity Ward: Activision-owned developer of Call of Duty; directly comparable as a studio with cover-shooter expertise that shares talent lineage with That's No Moon and competes in the same cover-shooter genre.
  • Respawn Entertainment: EA-owned developer of Apex Legends, Titanfall, and Star Wars Jedi; comparable as an AAA shooter studio that has successfully blended narrative single-player with broader franchise IP.
  • Ninja Theory: Microsoft-owned developer of Hellblade and DmC; comparable as a smaller AAA studio focused on narrative-driven action experiences using Unreal Engine and motion capture technology.
  • Dontnod Entertainment: French narrative-driven game developer (Life is Strange, Tell Me Why); comparable as a narrative-first studio developing premium single-player titles across console and PC.
  • Haven Studios: Sony-acquired Montreal studio founded by Jade Raymond; comparable as a recent, privately-built AAA narrative studio backed by a strategic platform holder with multi-year development runway.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

That's No Moon social profiles

Digital presence

That's No Moon financial estimates

Financial estimate

Revenue estimate

Valuation estimate

That's No Moon leadership team

Management profile

Number of profiles

Profiles5 records

That's No Moon funding detail

Funding detail

Funding overview

Funding rounds3 records

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

That's No Moon M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about That's No Moon

What does That's No Moon do?

That's No Moon is an independent AAA game development studio that creates narrative-driven, single-player video games. Its debut title, Crossfire, is a tactical action adventure built on Unreal Engine 5 that reimagines Smilegate's multiplayer Crossfire franchise as a character-driven experience with a proprietary Adaptive Cover system, planned for release on PS5, Xbox Series X/S, and PC.

Is That's No Moon a public or private company?

That's No Moon is a private company. It is classified as corporate owned and is currently operating.

When was That's No Moon founded?

That's No Moon was founded in 2021. It employs 101 to 250 people.

Where is That's No Moon based?

That's No Moon is headquartered in Los Angeles, United States, in the North America region.

How does That's No Moon make money?

Three revenue lines are on record. Game Sales are the primary driver. The others are IP Licensing and performance Capture Services.

Who are That's No Moon's main competitors?

Broad incumbents on record are Naughty Dog, Santa Monica Studio and Bungie. Direct peers are Obsidian Entertainment, Crystal Dynamics, Infinity Ward, Respawn Entertainment, Ninja Theory, Dontnod Entertainment and Haven Studios.

Does That's No Moon have an API?

No public API is recorded for That's No Moon.

What industry is That's No Moon in?

That's No Moon's product category is AAA Video Game Development. Its primary akta.pro industry code is MPAFAFAA, Game Engines (General-Purpose & Real-Time 3D), with a secondary code of MPAHADAJ, Cloud & Distributed Real-Time Production (Remote ICVFX, Multi-site). Its SIC code is 7990.

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Contact sales
Live signals
Game DeveloperReport: Crossfire dev That's No Moon lays off 14 staffThat's No Moon has laid off 14 staff members from its development team for the in-progress game Crossfire, a move confirmed by multiple employee reports on LinkedIn. The studio was established in 2021 with $100 million in funding from publisher Smilegate. Game Developer has contacted the studio for clarification regarding these unexpected layoffs.IgnLayoffs Hit Crossfire Developer That’s No MoonThat's No Moon, the Los Angeles-based developer behind the upcoming AAA game Crossfire, has conducted layoffs affecting an undetermined number of staff, with former employees confirming their departure via LinkedIn on August 6. The cuts appear to have impacted technical and environmental artists at the studio, which was founded in 2021 by industry veterans from Naughty Dog and Infinity Ward. The layoffs follow a broader wave of restructuring in the gaming industry, including Double Fine's recent decision to cut a quarter of its workforce after returning to independent ownership following Xbox's restructuring.The HinduSummer Games showcase reveals a plethora of delightful, digital adventuresMajor gaming showcases including Sony's State of Play, Microsoft's Xbox event, and Geoff Keighly's Summer Games Fest revealed a slate of upcoming titles, with most releases targeted for 2026-2027 and Grand Theft Auto 6 positioned to dominate the latter half of 2026. Notable reveals include God of War: Laufey featuring Kratos' deceased wife as the playable protagonist, Final Fantasy 7 Rebirth promising the endgame showdown with Sephiroth, and Resident Evil: Code Veronica receiving a remake treatment. The coverage highlights a mix of beloved franchises returning, new installments in established franchises like Fable, Alien Isolation 2, and Persona 6, as well as fresh intellectual properties including Kemuri from Ikumi Nakamura and Crossfire from That's No Moon.Game DeveloperHow That's No Moon's Crossfire evolves the cover-based shooterThat's No Moon, a studio staffed by former developers from Naughty Dog, Infinity Ward, and Bungie, unveiled their debut game Crossfire at Summer Game Fest 2026 — a single-player narrative reimagining of Smilegate's multiplayer shooter Crossfire. The game introduces an adaptive cover system using Unreal Engine 5 technology that allows players to find organic cover from terrain and geometry rather than traditional chest-high walls, with the developers positioning it as an innovation for the cover-based shooter genre. The title features two protagonists from opposing sides who must work together to face a mysterious threat, combining military-style action with horror elements.TechSpotSummer Game Fest 2026: Virtua Fighter is back, Guild Wars 3 is real, and Final Fantasy VII's trilogy is endingSummer Game Fest 2026 showcased multiple game announcements including Resident Evil Veronica remake, Guild Wars 3 prequel, Final Fantasy VII Revelation as the final chapter of the trilogy, and Virtua Fighter Crossroads as the franchise's first new entry in over 20 years. ArenaNet announced Guild Wars 3 will be the first in the series to release on both PC and console, with a beta planned for Fall 2027. The event featured reveals from various studios including Crossfire from new developer That's No Moon, gen Atlas from Ico director Fumito Ueda, and Chronicles: Medieval from Raw Power Games.YouTubeHow Crossfire's Adaptive Cover Puts Pressure on PlayersTaylor Kurosaki and Jacob Minkoff from That's No Moon discussed the reveal of the game Crossfire and its innovations in the third-person cover shooter genre. They highlighted how the game's adaptive cover system adds pressure on players, aiming to enhance gameplay experience. The discussion focuses on the potential impact of these innovations on the genre.GamerantWith Crossfire, That's No Moon Wants to Revolutionize Cover Shooters [PREVIEW]That's No Moon, a studio formed five years ago by industry veterans from Uncharted and God of War, revealed their debut game Crossfire at Summer Game Fest — a single-player tactical cover shooter featuring an adaptive cover system built on Unreal Engine 5. The studio is leveraging advanced motion capture techniques and cinematic filmmaking methods to deliver a narrative-driven experience starring Layla Qassem and her companion Delroy Cross. Crossfire is planned for release on PC, PS5, and Xbox Series X/S.GamerantEx-PlayStation and Call of Duty Devs Reveal $100M Debut Game Under New LabelLos Angeles-based developer That's No Moon Entertainment announced its debut title Crossfire during Summer Game Fest 2026, a premium single-player shooter based on the franchise owned by South Korean gaming giant Smilegate. The studio, established in 2021 with over $100 million in funding from Smilegate, was founded by industry veterans from Naughty Dog, Infinity Ward, PlayStation, and Electronic Arts. The game shifts the Crossfire franchise from its free-to-play multiplayer roots to a character-driven action experience featuring an Adaptive Cover system, with speculation pointing to a potential 2027 release.CNETCrossfire, the Debut Game From That's No Moon, Seeks to Revolutionize Cover ShootersThat's No Moon, a new studio founded by former Naughty Dog developers, revealed Crossfire at Summer Game Fest 2026 as its debut game, a narrative-heavy third-person cover shooter set in the same universe as the 2007 first-person shooter. The studio showcased innovative dynamic cover technology that tracks player visibility in real-time through light vectors, allowing more fluid environmental navigation compared to traditional static cover systems. The game will run on Unreal Engine 5 and features a single-player-only experience with no microtransactions or additional game modes, with no release date announced yet.SecSEC FORM DThat's No Moon Entertainment Inc. filed a Form D with the SEC to report an exempt offering of equity securities under Rule 506(b). The filing discloses a total offering amount and sales of $9,685,006 USD, with one investor identified as having participated in the transaction.