Community Gaming
Community Gaming was a New York-based esports competition platform combining tournament automation and blockchain payment technology. It served competitive gamers and tournament organizers globally, with operations focused on Latin America and Southeast Asia before shutting down in June 2026.
- Company typePrivate
- Founded2021
- HeadquartersNew York, United States
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
What Community Gaming does
Community Gaming was a New York-based esports competition platform that combined tournament automation, social gaming features, and blockchain-based payment technology to enable grassroots competitive play on a global scale. Founded in 2019 and backed by approximately $18.45 million in venture funding (including a $2.3M seed round led by CoinFund in July 2021 and a $16M Series A led by SoftBank Group in April 2022), the company served two primary user segments: competitive esports players seeking to earn income through tournament participation, and tournament organizers requiring automated event infrastructure and transparent payout mechanisms.
The platform's core technology stack centered on smart contract–based reward distribution, enabling trustless, automated payouts to tournament winners and reducing friction in prize disbursement. Its proprietary features included tournament automation tooling, blockchain payment infrastructure, and social gaming integration, with stated technical differentiation in safety/security architecture for rewards management. The company's go-to-market was community-led and event-driven, anchored by a flagship October 2024 partnership with Moonton as the official esports partner for Mobile Legends: Bang Bang in Latin America, with geographic expansion focused on Latin America and Southeast Asia.
Revenue was generated through transaction fees on platform-mediated tournament activity, though specific pricing, contract terms, and revenue figures were not publicly disclosed. The company operated as a self-serve, consumer/SMB-facing platform with no named enterprise accounts or anchor logos. After approximately five years of operation, Community Gaming announced a formal service wind-down on June 19, 2026, closing the platform to new events and activity.
Community Gaming firmographics
Firmographics- Name
- Community Gaming
- Website
- https://communitygaming.io
- Company type
- Private
- Founded year
- 2021
- Operating status
- Closed
- Headcount range
- 11–50 employees
- Short description
- Community Gaming was a New York-based esports competition platform combining tournament automation and blockchain payment technology. It served competitive gamers and tournament organizers globally, with operations focused on Latin America and Southeast Asia before shutting down in June 2026.
- Ownership category
- akta.pro rank
Community Gaming industry classification
Industry- Product category
- Esports Tournament Platform
- NAICS
- Amusement Arcades (71312)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders) (MPAFADAF)
- akta.pro secondary industries
- Amateur/Grassroots Esports Leagues & Community Tournaments (MPAFADAL), Mobile Esports Tournaments & Leagues (MPAKANAK)
Keywords
Where Community Gaming is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Community Gaming business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations
Revenue model
- Esports Tournament Platform: The platform facilitates esports tournaments through automation and blockchain payment technology, with revenue likely generated through platform fees, tournament entry fees, or commission on prize pools distributed to winners.
Go-to-market motion2 records
Distribution channels1 record
Marketing channels2 records
Community Gaming product offering
Product offeringCore offering
Community Gaming operated an esports competition platform that combined social gaming, tournament automation, and blockchain-based payment technology. The platform enabled players and organizers to host and participate in competitive gaming tournaments with automated, transparent payouts distributed via smart contracts. It supported grassroots esports organizers and competitive gamers across global markets, with planned expansion into Latin America and Southeast Asia.
Product overview
Community Gaming was a single unified esports competition platform that enabled tournament organization, automated payouts, and blockchain-based rewards for players. The platform has since been shut down (service wind-down announced June 19, 2026). No distinct named sub-products, modules, or separate brand offerings were identified in the source data.
Differentiator
Problem solved
Functional benefit
Products and services
- Community Gaming Platform An esports competition platform providing tournament organization, automation, social gaming features, and blockchain-based payment technology for rewards and payouts to competitive gamers and tournament organizers.
Quantifiable outcome
- Platform hosted thousands of tournaments over five years
- +1 more outcomes
Companies that use Community Gaming
Customer profileSegments2 records
Ideal customer profiles2 records
Community Gaming technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Community Gaming partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- MoontonflagshipCommunity Gaming partnered with Moonton as the official esports partner for Mobile Legends: Bang Bang, granting tournament organizers exclusive benefits and support to enhance the esports scene in Latin America.
Scale indicators5 records
Recent moves5 records
Expansion highlights3 records
Community Gaming competitors and assessment
Company assessmentDirect peers
- Challengermode: Sweden-based esports tournament and league platform that lets organizers create, automate, and monetize competitive gaming events. Direct competitor to Community Gaming's grassroots tournament automation offering, with overlapping publisher relationships and organizer tooling.
- Toornament: Multi-game tournament management platform providing bracket, scheduling, and organizer tooling for esports and competitive gaming. Closely comparable to Community Gaming on tournament automation features for amateur and semi-pro organizers.
- Matcherino: Tournament and crowdfunding platform that enables organizers to monetize esports prize pools via community contributions and sponsorships. Direct peer on the prize-pool/transaction-fee revenue model, with a similar focus on transparent organizer economics.
- ESEA (E-Sports Entertainment Association): Long-standing competitive gaming and matchmaking platform with leagues, anti-cheat, and prize-pool tournaments. Comparable to Community Gaming in serving amateur-to-semi-pro competitive players seeking organized, monetized play.
- EGL (Esports Gaming League): UK-based competitive gaming and tournament platform with strong presence in European mobile esports, including Mobile Legends-adjacent titles. Direct comparable on tournament organization for mobile esports communities.
- Start.gg: Tournament platform (successor to Smash.gg) supporting a wide range of esports titles, with strong adoption in fighting games and Smash. Direct competitor in organizer-led tournament creation and automation.
- Battlefy: Tournament organization platform used by publishers, leagues, and community organizers for esports and competitive gaming events. Direct peer in the grassroots/organizer-led tournament automation category, with a similar self-serve GTM motion.
Broad incumbents
- ESL (Electronic Sports League): Largest esports tournament organizer globally, now part of ESL FACEIT Group. Overlaps with Community Gaming on competitive gaming organization but at a vastly different scale and professional tier, serving as a ceiling-tier incumbent in the same space.
- FACEIT (ESL FACEIT Group): One of the largest competitive gaming matchmaking and tournament platforms, now part of ESL FACEIT Group (backed by Savvy Games). Overlaps with Community Gaming on tournament organization and automated competitive play, but at significantly greater scale and with deeper publisher integrations.
Emerging players
- PlayVS: North American platform running organized, league-style esports competitions primarily for high schools and colleges. Comparable in tournament-automation approach but focused on the structured school-league segment rather than grassroots community tournaments.
Market position
Strengths3 records
Weaknesses4 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Community Gaming social profiles
Digital presenceCommunity Gaming financial estimates
Financial estimateRevenue estimate
Valuation estimate
Community Gaming leadership team
Management profileNumber of profiles
Profiles4 records
Community Gaming funding detail
Funding detailFunding overview
Funding rounds4 records
Investors29 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Community Gaming M&A and investment
M&A and investmentM&A
Investments2 records
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Community Gaming
What does Community Gaming do?
Community Gaming operated an esports competition platform that combined social gaming, tournament automation, and blockchain-based payment technology. The platform enabled players and organizers to host and participate in competitive gaming tournaments with automated, transparent payouts distributed via smart contracts. It supported grassroots esports organizers and competitive gamers across global markets, with planned expansion into Latin America and Southeast Asia.
Is Community Gaming a public or private company?
Community Gaming is a private company. It is classified as venture growth investor backed and is currently closed.
When was Community Gaming founded?
Community Gaming was founded in 2021. It employs 11 to 50 people.
Where is Community Gaming based?
Community Gaming is headquartered in New York, United States, in the North America region.
How does Community Gaming make money?
One revenue line is on record: esports Tournament Platform.
Who are Community Gaming's main competitors?
Direct peers on record are Challengermode, Toornament, Matcherino, ESEA (E-Sports Entertainment Association), EGL (Esports Gaming League), Start.gg and Battlefy. Broad incumbents are ESL (Electronic Sports League) and FACEIT (ESL FACEIT Group). PlayVS is listed as an emerging player.
Does Community Gaming have an API?
No public API is recorded for Community Gaming.
What industry is Community Gaming in?
Community Gaming's product category is Esports Tournament Platform. Its primary akta.pro industry code is MPAFADAF, Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders), with a secondary code of MPAFADAL, Amateur/Grassroots Esports Leagues & Community Tournaments. Its NAICS code is 71312 and its SIC code is 7990.