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People Can Fly

Full company profile

uuid0000g1z

Namestring
People Can Fly
Legal namestring
PCF Group Spółka Akcyjna
Company typeenum
Public
Founded yearint
2002
Descriptiontext

People Can Fly (PCF Group Spółka Akcyjna, WSE: PCF) is a Polish video game developer founded in 2002 by Adrian Chmielarz, Michał Kosieradzki, and Andrzej Poznański, currently led by CEO Sebastian Wojciechowski following a 2015 management buyout from Epic Games. The studio specializes in AAA shooter and action games built on Unreal Engine, with a proprietary PCF Framework of extensions and an internal Vicon-based motion capture facility; its released catalog includes Painkiller (2004), Bulletstorm (2011), Gears of War: Judgment (2013), and Outriders (2021, co-developed with Square Enix). Active engagements include co-development on Gears of War: E-Day with Microsoft/The Coalition, Project Gemini with Square Enix, Project Dagger with Take-Two Interactive, Delta with Sony, and Echo plus the Xeno Point PUBG mode with Krafton.

PCF operates from a Warsaw headquarters and studios across Poland (Warsaw, Rzeszów, Katowice, Łódź), the United Kingdom (Newcastle), Ireland (Dublin), Canada (Montreal) and the United States (New York, Chicago), with a workforce of 199-253 full-time talent equivalents as of late 2025 / early 2026, down from a 400+ self-description. The company derives revenue primarily through milestone-based work-for-hire and co-development agreements with major publishers, supplemented by licensing royalties on titles such as Outriders and by a self-publishing line launched in 2025 with Lost Rift on Steam Early Access at $24.99. The April 2026 acquisition of Cooldown Games added an in-house publishing division intended to generate recurring third-party publishing revenue and lift margins on PCF-developed titles. The company has been listed on the Warsaw Stock Exchange since December 2020, with KRAFTON Inc. as a strategic shareholder since March 2023.

Short descriptiontext

People Can Fly (WSE: PCF) is a Polish AAA game developer founded in 2002, specializing in Unreal Engine-based shooters and action games for global publishers (Microsoft, Square Enix, Take-Two, Sony, Krafton) and increasingly self-publishing through its Cooldown Games division.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersWarsaw, Poland
HQ citystring
Warsaw
HQ countrystring
Poland
HQ regionstring
Europe
Markets served

Serves global market

Offices8 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
AAA game development, video game development, action shooter games, co-development services, game publishing
Industry2 codes
1Mobile & F2P Game Studios
CodeMPAFAAABPrimaryYes
2VR/AR Gaming Platforms
CodeBPAMAKAGPrimaryNo
NAICS code1 code
  • Doll, Toy, and Game Manufacturing339930
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Video Game Development
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Work-for-hire game development
TypeProfessional Services
Description

PCF receives milestone-based payments for game development work performed for publishers. The company earns compensation for completing development milestones, with additional royalty participation after game sales recoup publisher costs.

peoplecanfly.com
2Publishing royalties
TypeLicensing Royalties
Description

After publishers recoup their development and marketing costs, People Can Fly receives a percentage of profits from game sales as royalties from titles developed under co-publishing agreements.

peoplecanfly.com
3Self-publishing revenue
TypeOne Time License
Description

Following a 2023 strategy update, PCF develops and self-publishes certain titles (like Lost Rift), retaining full revenue from sales.

peoplecanfly.com
4Third-party publishing
TypeMarketplace Commission
Description

Through Cooldown Games acquisition, PCF generates recurring revenue through third-party publishing agreements and improves profit margins on internally developed titles.

peoplecanfly.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details1 tier
1Lost Rift Early Access price at launch
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$24.99 with limited time 20% discount at launch

peoplecanfly.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 3 records shown
1PCF Publishing
Description

Global publishing division handling self-publishing of PCF titles and third-party publishing agreements.

peoplecanfly.com
+2 more records
Core offering1 text field

People Can Fly is a global video game development studio specializing in AAA action-shooter titles built on Unreal Engine. The company develops and co-develops games for major publishers such as Microsoft, Square Enix, Take-Two, Krafton, and Sony, and self-publishes proprietary IP including Lost Rift and Bulletstorm VR across PC, console, and VR digital storefronts globally.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Outriders reached 3.5 million unique players in first month after launch
+3 more records
Product and service2 records
1Outriders
CategoryAAA video game (co-developed)
Description

AAA cooperative third-person shooter with RPG loot and class-based gameplay, published in partnership with Square Enix for PC and console gamers.

2Outriders Worldslayer
Scale indicator15 records

Each record includes

Type, Value, Description, Source

Partnership11 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-04-24
Description

People Can Fly acquired the Cooldown Games brand and publishing rights, establishing it as an independent publishing division within the group. The acquisition strengthens PCF's self-publishing capabilities and generates recurring revenue through third-party publishing agreements.

Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2026-04-07
Description

PCF and Krafton revealed Xeno Point, a limited-time PvE roguelite mode for PUBG: Battlegrounds. Also includes Echo project with Krafton.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-01-27
Description

People Can Fly joined The Coalition as co-development partners on Gears of War: E-Day, working alongside The Coalition on the next mainline game in the Gears of War series.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

Collaboration on Xeno Point limited-time PvE roguelite mode for PUBG: Battlegrounds.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

PCF is developing Delta with Sony as part of their portfolio of projects.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Long-standing partnership for Outriders development and publishing. Square Enix serves as publisher for Outriders and its Worldslayer expansion. Also working on Project Gemini.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

PCF signed development agreement with Take-Two for Project Dagger, an action AAA game.

Strategic tierMajorTypeChannel Partner/ Reseller/ Distributor
Description

Gearbox Publishing published Bulletstorm: Full Clip Edition and previously handled Bulletstorm Duke of Switch Edition.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

PCF acquired controlling stake in Incuvo S.A., a VR game development studio in Katowice. Incuvo adapts PCF IPs for VR platforms and develops Green Hell VR and Bulletstorm VR.

Strategic tierMajorTypeTechnology or Integration
Description

Historical partnership where Epic acquired majority stake in 2007 and full ownership in 2012, then sold back to management in 2015. PCF continues to use Unreal Engine and has contributed to Fortnite and Unreal Tournament development.

Strategic tierCoreTypeTechnology or Integration
Description

PCF is one of the leading Unreal Engine studios in the industry, developing proprietary PCF Framework extensions for the engine.

Recent move13 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Polish AAA game developer (Cyberpunk 2077, The Witcher series) operating from Warsaw. Closest geographic and scale peer to PCF among publicly listed European studios, with comparable WSE-listing dynamics and global publisher partnerships.

TypeDirect peer
Description

Polish AAA game developer (Dying Light, Dead Island, Call of Juarez) headquartered in Wrocław. Directly comparable as a Polish AAA action/shooter studio with global publishing relationships and similar headcount scale.

TypeDirect peer
Description

German AAA shooter developer (Crysis series, Hunt: Showdown). Comparable as a European studio specializing in premium FPS/action titles with co-development and self-publishing activity.

TypeDirect peer
Description

Ukrainian AAA shooter developer (Metro series) now operating across multiple European studios. Comparable as a multi-region, shooter-specialist co-development studio with publisher-funded titles.

TypeDirect peer
Description

US-headquartered game developer and co-development specialist (World War Z, SnowRunner, many AAA ports). Closest functional analogue to PCF's work-for-hire/co-development business model.

TypeDirect peer
Description

Polish game developer (Frostpunk, This War of Mine, The Alters) listed on the WSE. Comparable as a Polish publicly listed studio with both self-published and partner-funded titles.

TypeDirect peer
Description

UK-based co-development specialist acquired by Tencent. Directly comparable as a co-development-heavy studio servicing major publishers, with a similar headcount profile to PCF.

TypeBroad incumbent
Description

UK AAA developer (Forza Horizon series) owned by Xbox Game Studios. Comparable as a AAA co-development partner for Microsoft titles; also a competitor for PCF's Gears of War: E-Day adjacent talent pool.

TypeDirect peer
Description

Polish game developer (The Medium, Silent Hill 2 Remake, Cronos: The New Dawn) listed on the WSE. Comparable as a Polish publicly listed studio with major publisher partnerships and global release slate.

TypeDirect peer
Description

Swedish AAA open-world/action developer (Just Cause, Mad Max, theHunter) with multiple studios. Comparable as a European multi-studio developer servicing major publishers with action-oriented IPs.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles7 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries5 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A3 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

People Can Fly

Video Game Developmentpeoplecanfly.com

People Can Fly (WSE: PCF) is a Polish AAA game developer founded in 2002, specializing in Unreal Engine-based shooters and action games for global publishers (Microsoft, Square Enix, Take-Two, Sony, Krafton) and increasingly self-publishing through its Cooldown Games division.

What People Can Fly does

People Can Fly (PCF Group Spółka Akcyjna, WSE: PCF) is a Polish video game developer founded in 2002 by Adrian Chmielarz, Michał Kosieradzki, and Andrzej Poznański, currently led by CEO Sebastian Wojciechowski following a 2015 management buyout from Epic Games. The studio specializes in AAA shooter and action games built on Unreal Engine, with a proprietary PCF Framework of extensions and an internal Vicon-based motion capture facility; its released catalog includes Painkiller (2004), Bulletstorm (2011), Gears of War: Judgment (2013), and Outriders (2021, co-developed with Square Enix). Active engagements include co-development on Gears of War: E-Day with Microsoft/The Coalition, Project Gemini with Square Enix, Project Dagger with Take-Two Interactive, Delta with Sony, and Echo plus the Xeno Point PUBG mode with Krafton.

PCF operates from a Warsaw headquarters and studios across Poland (Warsaw, Rzeszów, Katowice, Łódź), the United Kingdom (Newcastle), Ireland (Dublin), Canada (Montreal) and the United States (New York, Chicago), with a workforce of 199-253 full-time talent equivalents as of late 2025 / early 2026, down from a 400+ self-description. The company derives revenue primarily through milestone-based work-for-hire and co-development agreements with major publishers, supplemented by licensing royalties on titles such as Outriders and by a self-publishing line launched in 2025 with Lost Rift on Steam Early Access at $24.99. The April 2026 acquisition of Cooldown Games added an in-house publishing division intended to generate recurring third-party publishing revenue and lift margins on PCF-developed titles. The company has been listed on the Warsaw Stock Exchange since December 2020, with KRAFTON Inc. as a strategic shareholder since March 2023.

People Can Fly firmographics

Firmographics
Name
People Can Fly
Legal name
PCF Group Spółka Akcyjna
Website
http://peoplecanfly.com/
Company type
Public
Founded year
2002
Operating status
Operating
Headcount range
501–1,000 employees
Short description
People Can Fly (WSE: PCF) is a Polish AAA game developer founded in 2002, specializing in Unreal Engine-based shooters and action games for global publishers (Microsoft, Square Enix, Take-Two, Sony, Krafton) and increasingly self-publishing through its Cooldown Games division.
Ownership category
akta.pro rank

People Can Fly industry classification

Industry
Product category
Video Game Development
NAICS
Doll, Toy, and Game Manufacturing (339930)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Mobile & F2P Game Studios (MPAFAAAB)
akta.pro secondary industry
VR/AR Gaming Platforms (BPAMAKAG)

Keywords

  • AAA game development
  • Video game development
  • Action shooter games
  • Co-development services
  • Game publishing

Where People Can Fly is headquartered

Location

Headquarters

HQ city
Warsaw
HQ country
Poland
HQ region
Europe

Offices8 records

Markets served

People Can Fly business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Work-for-hire game development: PCF receives milestone-based payments for game development work performed for publishers. The company earns compensation for completing development milestones, with additional royalty participation after game sales recoup publisher costs.
  2. Publishing royalties: After publishers recoup their development and marketing costs, People Can Fly receives a percentage of profits from game sales as royalties from titles developed under co-publishing agreements.
  3. Self-publishing revenue: Following a 2023 strategy update, PCF develops and self-publishes certain titles (like Lost Rift), retaining full revenue from sales.
  4. Third-party publishing: Through Cooldown Games acquisition, PCF generates recurring revenue through third-party publishing agreements and improves profit margins on internally developed titles.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goLost Rift Early Access price at launch

Go-to-market motion2 records

Distribution channels6 records

Marketing channels5 records

People Can Fly product offering

Product offering

Core offering

People Can Fly is a global video game development studio specializing in AAA action-shooter titles built on Unreal Engine. The company develops and co-develops games for major publishers such as Microsoft, Square Enix, Take-Two, Krafton, and Sony, and self-publishes proprietary IP including Lost Rift and Bulletstorm VR across PC, console, and VR digital storefronts globally.

Differentiator

Problem solved

Functional benefit

Brands

  • PCF Publishing: Global publishing division handling self-publishing of PCF titles and third-party publishing agreements.
  • Incuvo
  • Cooldown Games

Products and services

  • Outriders AAA cooperative third-person shooter with RPG loot and class-based gameplay, published in partnership with Square Enix for PC and console gamers.
  • Outriders Worldslayer

Quantifiable outcome

  • Outriders reached 3.5 million unique players in first month after launch
  • +3 more outcomes

Companies that use People Can Fly

Customer profile

Named customers5 records

Segments2 records

Ideal customer profiles2 records

People Can Fly technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

People Can Fly partnerships and signals

Strategic signal

Partnerships

Eleven partnerships are on record, tiered core and major.

  • Cooldown GamescoreStrategic or Co-development Partner · 24 April 2026People Can Fly acquired the Cooldown Games brand and publishing rights, establishing it as an independent publishing division within the group. The acquisition strengthens PCF's self-publishing capabilities and generates recurring revenue through third-party publishing agreements.
  • KraftonmajorStrategic or Co-development Partner · 7 April 2026PCF and Krafton revealed Xeno Point, a limited-time PvE roguelite mode for PUBG: Battlegrounds. Also includes Echo project with Krafton.
  • Microsoft/The CoalitioncoreStrategic or Co-development Partner · 27 January 2025People Can Fly joined The Coalition as co-development partners on Gears of War: E-Day, working alongside The Coalition on the next mainline game in the Gears of War series.
  • PUBG StudiosmajorStrategic or Co-development PartnerCollaboration on Xeno Point limited-time PvE roguelite mode for PUBG: Battlegrounds.
  • SonycoreStrategic or Co-development PartnerPCF is developing Delta with Sony as part of their portfolio of projects.
  • Square EnixcoreStrategic or Co-development PartnerLong-standing partnership for Outriders development and publishing. Square Enix serves as publisher for Outriders and its Worldslayer expansion. Also working on Project Gemini.
  • Take-Two InteractivecoreStrategic or Co-development PartnerPCF signed development agreement with Take-Two for Project Dagger, an action AAA game.
  • Gearbox PublishingmajorChannel Partner/ Reseller/ DistributorGearbox Publishing published Bulletstorm: Full Clip Edition and previously handled Bulletstorm Duke of Switch Edition.
  • Incuvo S.A.majorStrategic or Co-development PartnerPCF acquired controlling stake in Incuvo S.A., a VR game development studio in Katowice. Incuvo adapts PCF IPs for VR platforms and develops Green Hell VR and Bulletstorm VR.
  • Epic GamesmajorTechnology or IntegrationHistorical partnership where Epic acquired majority stake in 2007 and full ownership in 2012, then sold back to management in 2015. PCF continues to use Unreal Engine and has contributed to Fortnite and Unreal Tournament development.
  • Unreal EnginecoreTechnology or IntegrationPCF is one of the leading Unreal Engine studios in the industry, developing proprietary PCF Framework extensions for the engine.

Scale indicators15 records

Recent moves13 records

Expansion highlights6 records

People Can Fly competitors and assessment

Company assessment

Direct peers

  • CD Projekt Red: Polish AAA game developer (Cyberpunk 2077, The Witcher series) operating from Warsaw. Closest geographic and scale peer to PCF among publicly listed European studios, with comparable WSE-listing dynamics and global publisher partnerships.
  • Techland: Polish AAA game developer (Dying Light, Dead Island, Call of Juarez) headquartered in Wrocław. Directly comparable as a Polish AAA action/shooter studio with global publishing relationships and similar headcount scale.
  • Crytek: German AAA shooter developer (Crysis series, Hunt: Showdown). Comparable as a European studio specializing in premium FPS/action titles with co-development and self-publishing activity.
  • 4A Games: Ukrainian AAA shooter developer (Metro series) now operating across multiple European studios. Comparable as a multi-region, shooter-specialist co-development studio with publisher-funded titles.
  • Saber Interactive: US-headquartered game developer and co-development specialist (World War Z, SnowRunner, many AAA ports). Closest functional analogue to PCF's work-for-hire/co-development business model.
  • 11 Bit Studios: Polish game developer (Frostpunk, This War of Mine, The Alters) listed on the WSE. Comparable as a Polish publicly listed studio with both self-published and partner-funded titles.
  • Sumo Digital: UK-based co-development specialist acquired by Tencent. Directly comparable as a co-development-heavy studio servicing major publishers, with a similar headcount profile to PCF.
  • Bloober Team: Polish game developer (The Medium, Silent Hill 2 Remake, Cronos: The New Dawn) listed on the WSE. Comparable as a Polish publicly listed studio with major publisher partnerships and global release slate.
  • Avalanche Studios Group: Swedish AAA open-world/action developer (Just Cause, Mad Max, theHunter) with multiple studios. Comparable as a European multi-studio developer servicing major publishers with action-oriented IPs.

Broad incumbents

  • Playground Games: UK AAA developer (Forza Horizon series) owned by Xbox Game Studios. Comparable as a AAA co-development partner for Microsoft titles; also a competitor for PCF's Gears of War: E-Day adjacent talent pool.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

People Can Fly social profiles

Digital presence

People Can Fly financial estimates

Financial estimate

Revenue estimate

Valuation estimate

People Can Fly leadership team

Management profile

Number of profiles

Profiles7 records

People Can Fly subsidiaries and ownership

Company hierarchy

Subsidiaries5 records

People Can Fly funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

People Can Fly M&A and investment

M&A and investment

M&A3 records

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about People Can Fly

What does People Can Fly do?

People Can Fly is a global video game development studio specializing in AAA action-shooter titles built on Unreal Engine. The company develops and co-develops games for major publishers such as Microsoft, Square Enix, Take-Two, Krafton, and Sony, and self-publishes proprietary IP including Lost Rift and Bulletstorm VR across PC, console, and VR digital storefronts globally.

Is People Can Fly a public or private company?

People Can Fly is a public company. It is classified as public and is currently operating.

When was People Can Fly founded?

People Can Fly was founded in 2002. It employs 501 to 1,000 people.

Where is People Can Fly based?

People Can Fly is headquartered in Warsaw, Poland, in the Europe region.

How does People Can Fly make money?

Four revenue lines are on record. Work-for-hire game development is the primary driver. The others are publishing royalties, self-publishing revenue and third-party publishing.

Who are People Can Fly's main competitors?

Direct peers on record are CD Projekt Red, Techland, Crytek, 4A Games, Saber Interactive, 11 Bit Studios, Sumo Digital, Bloober Team and Avalanche Studios Group. Playground Games is listed as a broad incumbent.

Does People Can Fly have an API?

No public API is recorded for People Can Fly.

What industry is People Can Fly in?

People Can Fly's product category is Video Game Development. Its primary akta.pro industry code is MPAFAAAB, Mobile & F2P Game Studios, with a secondary code of BPAMAKAG, VR/AR Gaming Platforms. Its NAICS code is 339930 and its SIC code is 7990.

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Contact sales
Live signals
IgnPlayStation Reportedly Plotting New KillzoneSony is reportedly in early development on a Killzone remaster or remake, with People Can Fly drafted as co-developer. Guerrilla Games, which previously abandoned the series, will move on after finishing Hunters Gathering, with a tiny team working on a new Horizon single-player game.GamerantGears of War: E-Day Co-Developer's Most Underrated Shooter Needs a SequelSquare Enix decided not to proceed with Outriders 2, cancelling the sequel in June 2025 despite People Can Fly being nearly finished with development, with the cancelation coinciding with mass layoffs at the studio. The first Outriders, released in 2021, attracted over 3.5 million players and was praised for its lack of microtransactions and battle passes, but failed to turn a profit due to technical issues at launch and its consumer-friendly monetization model. With Destiny 2 ending support and leaving a gap in the looter shooter market, the article suggests Microsoft could potentially acquire the Outriders IP from Square Enix, given its existing relationship with People Can Fly on Gears of War: E-Day.GamerantGears of War: E-Day's Best Change Rewires 20 Years of Muscle MemoryThe Coalition and its co-developer People Can Fly have repositioned the Active Reload bar from the top-right corner to the center of the screen in Gears of War: E-Day, releasing October 6. Based on playtesting data, the change was designed to eliminate the split-second attention tax of looking away from enemies during reloads, turning two actions into one. While veterans may spend their first hours reverting to the classic placement via a settings toggle, the article argues the centered default will ultimately feel less like a handicap in multiplayer firefights.ForbesGears Of War: E-Day Release Date, Platforms And No PS5Xbox announced Gears of War: E-Day will launch on October 6, 2026 exclusively on Xbox Series X|S, PC, and Xbox Cloud Gaming, with no PlayStation 5 version. The prequel, developed by The Coalition in partnership with People Can Fly using Unreal Engine 5, is set 14 years before the original game and covers the first three days of Emergence Day. Xbox CEO Asha Sharma confirmed the console exclusivity at the June 7 Showcase, with the game available day one on Game Pass and an open beta beginning August 6, 2026.Game World ObserverPeople Can Fly acquired a publisher founded by veterans of Gearbox PublishingPolish video game developer People Can Fly has acquired Cooldown Games, a publisher founded by former Gearbox Publishing employees who operated independently for nearly two years. The acquisition makes Cooldown Games an independent publishing division that will continue existing developer contracts and pursue new agreements. People Can Fly views the deal as strategically important, noting it will strengthen the company's publishing direction, expand revenue streams, and increase profitability, though the acquisition cost has not been publicly disclosed.GamesIndustry.bizBulletstorm dev People Can Fly acquires Cooldown GamesPeople Can Fly acquired Cooldown Games for an undisclosed amount, establishing a publishing vertical. The deal provides growth capital for Cooldown's third-party titles and upcoming 2026-2027 launches. People Can Fly aims to generate recurring revenue through third-party publishing.GematsuPeople Can Fly acquires Cooldown GamesPeople Can Fly has acquired the Cooldown Games brand and its publishing rights, establishing Cooldown Games as an independent publishing division within the group. The acquisition is intended to generate recurring revenue through third-party publishing agreements, improve profit margins on internally developed titles, and strengthen People Can Fly's self-publishing capabilities. The deal comes earlier than originally anticipated, based on trust built with the Cooldown Games leadership team and a strategy for the publishing segment to be revenue-generating from the outset.Insider-gamingOutriders 2 Was One of People Can Fly’s Two Cancelled ProjectsPeople Can Fly cancelled Outriders 2, codenamed Project Gemini, in June, leading to 50 layoffs. The game was in motion capture development, and cancellation stemmed from alleged funding and communication issues with publisher Square Enix. The studio is working on five other projects.Forbes‘Outriders 2’ Was Real, Almost Finished, Then IncineratedPeople Can Fly's Outriders 2, a cancelled Project Gemini game, was nearly finished before being axed in early June, which also brought layoffs. The game had a strong foundation but lacked a live-service model, limiting revenue. The author argues the IP and team deserved better.IgnGears of War: E-Day Co-Developer People Can Fly Signs New Project With Sony, Codenamed Project DeltaPeople Can Fly has signed a work-for-hire development agreement with Sony Interactive Entertainment for a new project codenamed Project Delta. The studio currently manages multiple concurrent projects, including Gears of War: E-Day and several other titles with various partners like Square Enix and Krafton.