Bilibili
Bilibili is a Chinese online entertainment platform offering user-generated videos, anime streaming, live broadcasting, mobile gaming, and e-commerce to 376 million monthly active users, primarily Gen Z. It monetizes through advertising, value-added services, game publishing, and closed-loop commerce.
- Company typePublic
- Founded2009
- HeadquartersShanghai, China
- Headcount5,001–10,000
- GTM typeB2B and B2C
- OfferingDigital Commerce or Content
What Bilibili does
Bilibili Inc. is a Cayman Islands-incorporated, Shanghai-headquartered online entertainment company operating one of China's largest Gen Z-focused video and content platforms. Founded in 2009 and dual-listed on NASDAQ (BILI) and the Hong Kong Stock Exchange (9626), the platform reaches 376 million monthly active users and 115.2 million daily active users through a community-driven ecosystem combining user-generated video, licensed and original anime (including GuoChuang/国创 original Chinese animation), live streaming, mobile gaming publishing, e-commerce, and an annual ACG convention (BilibiliWorld). Its signature bullet-screen (danmu) commenting system overlays real-time viewer comments onto video playback, creating a distinctive shared-viewing product that anchors the platform's community identity.
The company's product architecture spans a core video platform with deep mobile, TV, PC, and in-vehicle distribution, supported by content verticals (anime, movies, TV series, documentaries, music, gaming) and AI-augmented tools including the B-Data advertising platform (which automates over 65% of ad placements) and the Updream AI video creation tool. Bilibili monetizes through advertising (RMB 10.06 billion in 2025, up 23% YoY), value-added services including premium 大会员 subscriptions and live streaming tips (RMB 11.93 billion, up 8% YoY), mobile game publishing including Escape From Duckov (RMB 6.39 billion), and a closed-loop e-commerce platform (会员购) where internal transactions grew 150% YoY.
Bilibili reported its first full year of GAAP net profit in 2025 (RMB 1.19 billion versus a RMB 1.36 billion net loss in 2024) following a 30% workforce reduction in early 2023, with 15 consecutive quarters of gross margin expansion to 37.1% and $760 million trailing twelve-month free cash flow. The company holds $920 million in net cash, a $6.24 billion enterprise value, and operates with active regulatory engagement under China's CAC content labeling and influencer credential rules.
Bilibili firmographics
Firmographics- Name
- Bilibili
- Legal name
- Bilibili Inc.
- Website
- https://bilibili.com
- Company type
- Public
- Founded year
- 2009
- Operating status
- Operating
- Headcount range
- 5,001–10,000 employees
- Short description
- Bilibili is a Chinese online entertainment platform offering user-generated videos, anime streaming, live broadcasting, mobile gaming, and e-commerce to 376 million monthly active users, primarily Gen Z. It monetizes through advertising, value-added services, game publishing, and closed-loop commerce.
- Ownership category
- akta.pro rank
Bilibili industry classification
Industry- Product category
- Online Video Entertainment
- NAICS
- Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210), Software Publishers (5132)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Operational/Real-Time BI & Streaming Analytics (HDAEAMAH)
- akta.pro secondary industries
- Financial Planning & Analysis (FP&A) & BI (HDAEAMAG), Data Platforms, BI/Reporting & Player Analytics (CDP/Attribution) (MPAEAKAI)
Keywords
Where Bilibili is headquartered
LocationHeadquarters
- HQ city
- Shanghai
- HQ country
- China
- HQ region
- Asia
Offices1 record
Markets served
Bilibili business model
Business model- GTM type
- B2B and B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure, Supply Chain
Revenue model
- Advertising: Advertising revenue is the primary growth driver, with annual revenue of RMB 10.06 billion in 2025 (up 23% year-over-year). Q4 2025 advertising revenue reached RMB 3.04 billion (27% YoY growth). AI-powered ad targeting drove over 20% year-on-year growth for 11 consecutive quarters. Top contributing industries include games, digital home appliances, online services, e-commerce, and automobiles.
- Value-Added Services (VAS): Value-added services revenue reached RMB 11.93 billion in 2025, up 8% year-over-year. Includes membership subscriptions (大会员), live streaming tips, and other premium community features. 34 million paying users across the platform.
- Mobile Gaming: Mobile gaming revenue of RMB 6.39 billion in 2025. Bilibili publishes games including Escape From Duckov (sold over 1 million copies in first week on Steam) and develops new titles like Romance of the Three Kingdoms: Wangdaotianxia expected to drive H2 2026 revenue.
- E-commerce: Bilibili transitioned toward closed-loop commerce with internal transactions up 150% year-over-year, moving away from traditional open-loop model with external partners like Taobao and JD.com. Includes 会员购 (member purchase) platform for merchandise.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Monthly | Freemium platform with 大会员 (VIP) premium subscription |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels6 records
Bilibili product offering
Product offeringCore offering
Bilibili operates a community-driven online entertainment platform featuring user-generated videos, professionally licensed anime and Chinese original animation (GuoChuang), live broadcasting, mobile game publishing, and e-commerce merchandise sales. The platform is distinguished by its proprietary bullet-screen (danmu) commenting system that allows real-time interactive viewing, and monetizes through advertising, premium membership subscriptions (大会员), mobile games, and closed-loop commerce serving a predominantly Gen Z audience in China.
Product overview
Bilibili operates as a unified platform-plus-modules architecture combining a core video-sharing community with multiple integrated content verticals and monetization products. The flagship Bilibili Video Platform serves as the central hub, supported by content categories for Anime (番剧), GuoChuang (国创/Chinese animation), Movies (电影), TV Series (电视剧), Documentaries (纪录片), and Live Streaming (直播). The ecosystem includes gaming products (Bilibili Games center and published titles like Escape from Duckov), e-commerce (Bilibili Merchandise/会员购), music services (Bilibili Music Center), and the BilibiliWorld convention event. AI-powered advertising tools including B-Data handle marketing analytics and automated ad placement, while the Updream AI video creation tool serves professional creators. Mobile applications span multiple platforms including Android, iOS, iPad, TV, PC, and car versions, enabling cross-device access to the 376 million monthly active users.
Differentiator
Problem solved
Functional benefit
Brands
- Bilibili Games: Bilibili's gaming division that publishes and develops games including Escape From Duckov
- BilibiliWorld
- Bilibili Guochuang (国创)
Products and services
- Bilibili Video Platform Core Chinese video-sharing community platform featuring user-generated content, anime, gaming content, and live streaming. Distinguished by its proprietary bullet-screen commenting system that enables real-time interactive viewing. Serves 376 million monthly active users with monetization through advertising, value-added services, games, and e-commerce.
- Bilibili Mobile and Multi-Platform Apps Mobile and cross-device applications delivering the Bilibili video community platform across Android (64-bit and 32-bit), iPhone, iPad HD, TV, PC client, and car entertainment versions. For users seeking content access across multiple device types.
- Bilibili Live Streaming Live broadcasting platform for gaming, entertainment, and user-generated live content within the Bilibili ecosystem. Drives user engagement through real-time interactive viewing with bullet-screen commenting.
- Bilibili Games Gaming center and game publishing division that publishes and develops games for Bilibili's gaming community. Includes published titles like Escape From Duckov (sold over 1 million copies in first week on Steam) and upcoming titles like Monster Fantasy. Serves game developers and the platform's Gen Z gaming audience.
- Bilibili Merchandise (会员购) E-commerce platform for merchandise, event tickets, and anime-related products. Powers Bilibili's closed-loop commerce initiative, with internal transactions growing 150% year-over-year as the company moves away from its open-loop model with external partners.
- BilibiliWorld (ACG Exhibition)
Quantifiable outcome
- 30% advertising revenue YoY growth to RMB 2.6 billion in Q1 2026
- +6 more outcomes
Companies that use Bilibili
Customer profileNamed customers6 records
Segments3 records
Ideal customer profiles3 records
Bilibili technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability7 records
Feature4 records
Bilibili partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and minor.
- ArenaNet/NCSoftcoreArenaNet and its parent company NCSoft announced Mistbound, a new digital collectible card game set in the Guild Wars franchise, developed in collaboration with bilibili. The game features a 5×3 grid with dynamic movement mechanics and is currently in active development with no official release date announced.
- Fuji Television NetworkcoreFuji Television Network's first internationally co-produced terrestrial drama based on the Chinese animated series Link Click, produced through a three-company collaboration with bilibili and Tokai Television Broadcasting Co., Ltd. The original Link Click anime achieved 850 million views in China in 2021. Additional projects include joint TV anime Tomb Raider King scheduled for July broadcast.
- Coach (Tapestry Inc.)minorCoach's spring 2026 'Explore Your Story' campaign was co-created with Gen Z communities globally, including Bilibili in China. The campaign drove 25% revenue growth for the Coach brand in fiscal Q2 2026, with Bilibili providing access to China's Gen Z demographic.
- Sony PicturesminorSony Pictures' November 2024 collaboration with Bilibili for short-format drama co-production. This partnership positions both companies in the rapidly growing micro-drama market projected to reach $26 billion globally by 2030.
Scale indicators12 records
Recent moves6 records
Expansion highlights7 records
Bilibili competitors and assessment
Company assessmentBroad incumbents
- Spotify: Global music and podcast streaming leader. While not a direct competitor, Spotify provides a comparable business model benchmark (freemium streaming, advertising + subscription) for Bilibili's music and audio offerings.
- Tencent Holdings: China's largest internet platform with video (Tencent Video), gaming (largest game publisher globally), social (WeChat), and music streaming. Comparable to Bilibili across multiple verticals including gaming, video, and music, though Tencent operates at vastly larger scale and broader scope.
- NetEase: Major Chinese internet and gaming company with comparable gaming publishing capabilities, music streaming (NetEase Cloud Music), and content platforms. NetEase is a direct competitor in mobile gaming publishing where Bilibili earned RMB 6.39B in 2025.
- Tencent Music Entertainment: China's largest music streaming platform. Bilibili's Music Center competes in the Chinese music streaming market, though Tencent Music's scale vastly exceeds Bilibili's music offerings.
Direct peers
- ByteDance (Douyin/TikTok): Owner of Douyin (Chinese TikTok), the dominant short-form video platform in China and Bilibili's most direct competitor for Gen Z attention and advertising spend. Competes head-to-head with Bilibili for user engagement and advertiser dollars.
- Kuaishou Technology: Major Chinese short-form video and live streaming platform competing directly with Bilibili for Gen Z users and creator attention. Comparable business model combining UGC, live streaming, gaming, and e-commerce monetization.
- iQIYI: China's leading long-form video streaming platform (often called the 'Netflix of China'), competing with Bilibili in licensed content, anime, and original productions. Both platforms serve Chinese consumers with subscription and advertising models.
- Youku (Alibaba): Alibaba-owned video streaming platform competing with Bilibili in licensed content, original series, and anime distribution. Alibaba is also a Bilibili investor, creating both competitive and partnership dynamics.
Regional players
- Mango TV: Major Chinese video streaming platform owned by Hunan Broadcasting System, competing with Bilibili in long-form content, variety shows, and original productions. Strong in regional content but smaller in anime/UGC.
- Ximalaya: Leading Chinese audio and podcast platform. Competes with Bilibili's audio content offerings and serves similar Gen Z and millennial demographics in China with a freemium audio streaming model.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks6 records
Key highlights7 records
Customer concentration
Bilibili social profiles
Digital presenceBilibili financial estimates
Financial estimateRevenue estimate
Valuation estimate
Bilibili leadership team
Management profileNumber of profiles
Profiles5 records
Bilibili funding detail
Funding detailFunding overview
Funding rounds14 records
Investors9 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Bilibili M&A and investment
M&A and investmentM&A2 records
Investments45 records
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Bilibili
What does Bilibili do?
Bilibili operates a community-driven online entertainment platform featuring user-generated videos, professionally licensed anime and Chinese original animation (GuoChuang), live broadcasting, mobile game publishing, and e-commerce merchandise sales. The platform is distinguished by its proprietary bullet-screen (danmu) commenting system that allows real-time interactive viewing, and monetizes through advertising, premium membership subscriptions (大会员), mobile games, and closed-loop commerce serving a predominantly Gen Z audience in China.
Is Bilibili a public or private company?
Bilibili is a public company. It is classified as public and is currently operating.
When was Bilibili founded?
Bilibili was founded in 2009. It employs 5,001 to 10,000 people.
Where is Bilibili based?
Bilibili is headquartered in Shanghai, China, in the Asia region.
How does Bilibili make money?
Four revenue lines are on record. Advertising is the primary driver. The others are value-Added Services (VAS), mobile Gaming and E-commerce.
Who are Bilibili's main competitors?
Broad incumbents on record are Spotify, Tencent Holdings, NetEase and Tencent Music Entertainment. Direct peers are ByteDance (Douyin/TikTok), Kuaishou Technology, iQIYI and Youku (Alibaba). Regional players are Mango TV and Ximalaya.
Does Bilibili have an API?
No public API is recorded for Bilibili.
What industry is Bilibili in?
Bilibili's product category is Online Video Entertainment. Its primary akta.pro industry code is HDAEAMAH, Operational/Real-Time BI & Streaming Analytics, with a secondary code of HDAEAMAG, Financial Planning & Analysis (FP&A) & BI. Its NAICS code is 516210 and its SIC code is 7900.