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Bilibili

Full company profile

uuid0000ols

Namestring
Bilibili
Legal namestring
Bilibili Inc.
Websiteurl
bilibili.com
Company typeenum
Public
Founded yearint
2009
Descriptiontext

Bilibili Inc. is a Cayman Islands-incorporated, Shanghai-headquartered online entertainment company operating one of China's largest Gen Z-focused video and content platforms. Founded in 2009 and dual-listed on NASDAQ (BILI) and the Hong Kong Stock Exchange (9626), the platform reaches 376 million monthly active users and 115.2 million daily active users through a community-driven ecosystem combining user-generated video, licensed and original anime (including GuoChuang/国创 original Chinese animation), live streaming, mobile gaming publishing, e-commerce, and an annual ACG convention (BilibiliWorld). Its signature bullet-screen (danmu) commenting system overlays real-time viewer comments onto video playback, creating a distinctive shared-viewing product that anchors the platform's community identity.

The company's product architecture spans a core video platform with deep mobile, TV, PC, and in-vehicle distribution, supported by content verticals (anime, movies, TV series, documentaries, music, gaming) and AI-augmented tools including the B-Data advertising platform (which automates over 65% of ad placements) and the Updream AI video creation tool. Bilibili monetizes through advertising (RMB 10.06 billion in 2025, up 23% YoY), value-added services including premium 大会员 subscriptions and live streaming tips (RMB 11.93 billion, up 8% YoY), mobile game publishing including Escape From Duckov (RMB 6.39 billion), and a closed-loop e-commerce platform (会员购) where internal transactions grew 150% YoY.

Bilibili reported its first full year of GAAP net profit in 2025 (RMB 1.19 billion versus a RMB 1.36 billion net loss in 2024) following a 30% workforce reduction in early 2023, with 15 consecutive quarters of gross margin expansion to 37.1% and $760 million trailing twelve-month free cash flow. The company holds $920 million in net cash, a $6.24 billion enterprise value, and operates with active regulatory engagement under China's CAC content labeling and influencer credential rules.

Short descriptiontext

Bilibili is a Chinese online entertainment platform offering user-generated videos, anime streaming, live broadcasting, mobile gaming, and e-commerce to 376 million monthly active users, primarily Gen Z. It monetizes through advertising, value-added services, game publishing, and closed-loop commerce.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
5,001–10,000
akta.pro rankint
HeadquartersShanghai, China
HQ citystring
Shanghai
HQ countrystring
China
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
online video streaming, user-generated content, anime and ACG content, mobile game publishing, live streaming platform
Industry3 codes
1Operational/Real-Time BI & Streaming Analytics
CodeHDAEAMAHPrimaryYes
2Financial Planning & Analysis (FP&A) & BI
CodeHDAEAMAGPrimaryNo
3Data Platforms, BI/Reporting & Player Analytics (CDP/Attribution)
CodeMPAEAKAIPrimaryNo
NAICS code2 codes
  • Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers516210
  • Software Publishers5132
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Online Video Entertainment
Social media profiles2 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1Advertising
TypeAdvertising
Description

Advertising revenue is the primary growth driver, with annual revenue of RMB 10.06 billion in 2025 (up 23% year-over-year). Q4 2025 advertising revenue reached RMB 3.04 billion (27% YoY growth). AI-powered ad targeting drove over 20% year-on-year growth for 11 consecutive quarters. Top contributing industries include games, digital home appliances, online services, e-commerce, and automobiles.

news.pedaily.cn
2Value-Added Services (VAS)
TypeSubscription Recurring
Description

Value-added services revenue reached RMB 11.93 billion in 2025, up 8% year-over-year. Includes membership subscriptions (大会员), live streaming tips, and other premium community features. 34 million paying users across the platform.

technode.com
3Mobile Gaming
TypeOne Time License
Description

Mobile gaming revenue of RMB 6.39 billion in 2025. Bilibili publishes games including Escape From Duckov (sold over 1 million copies in first week on Steam) and develops new titles like Romance of the Three Kingdoms: Wangdaotianxia expected to drive H2 2026 revenue.

technode.com
4E-commerce
TypeTransaction Fee
Description

Bilibili transitioned toward closed-loop commerce with internal transactions up 150% year-over-year, moving away from traditional open-loop model with external partners like Taobao and JD.com. Includes 会员购 (member purchase) platform for merchandise.

kr-asia.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure, Supply Chain
Pricing details1 tier
1Freemium platform with 大会员 (VIP) premium subscription
ModelFreemiumBilling cadenceMonthly
Notes

Most content is free to view with ads. Premium 大会员 subscription provides exclusive content, early access to anime/series, ad-free experience, and other member benefits. Specific pricing not disclosed in sources.

bilibili.com
GTM typeB2B and B2C
B2B and B2C
Offering typeDigital Commerce or Conte…
Digital Commerce or Content
Brand1 of 3 records shown
1Bilibili Games
Description

Bilibili's gaming division that publishes and develops games including Escape From Duckov

game.bilibili.com
+2 more records
Core offering1 text field

Bilibili operates a community-driven online entertainment platform featuring user-generated videos, professionally licensed anime and Chinese original animation (GuoChuang), live broadcasting, mobile game publishing, and e-commerce merchandise sales. The platform is distinguished by its proprietary bullet-screen (danmu) commenting system that allows real-time interactive viewing, and monetizes through advertising, premium membership subscriptions (大会员), mobile games, and closed-loop commerce serving a predominantly Gen Z audience in China.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 7 values shown
  • 30% advertising revenue YoY growth to RMB 2.6 billion in Q1 2026
+6 more records
Product overview1 text field

Bilibili operates as a unified platform-plus-modules architecture combining a core video-sharing community with multiple integrated content verticals and monetization products. The flagship Bilibili Video Platform serves as the central hub, supported by content categories for Anime (番剧), GuoChuang (国创/Chinese animation), Movies (电影), TV Series (电视剧), Documentaries (纪录片), and Live Streaming (直播). The ecosystem includes gaming products (Bilibili Games center and published titles like Escape from Duckov), e-commerce (Bilibili Merchandise/会员购), music services (Bilibili Music Center), and the BilibiliWorld convention event. AI-powered advertising tools including B-Data handle marketing analytics and automated ad placement, while the Updream AI video creation tool serves professional creators. Mobile applications span multiple platforms including Android, iOS, iPad, TV, PC, and car versions, enabling cross-device access to the 376 million monthly active users.

Product and service6 records
1Bilibili Video Platform
CategoryOnline Video Entertainment
Description

Core Chinese video-sharing community platform featuring user-generated content, anime, gaming content, and live streaming. Distinguished by its proprietary bullet-screen commenting system that enables real-time interactive viewing. Serves 376 million monthly active users with monetization through advertising, value-added services, games, and e-commerce.

2Bilibili Mobile and Multi-Platform Apps
CategoryPlatform Application
Description

Mobile and cross-device applications delivering the Bilibili video community platform across Android (64-bit and 32-bit), iPhone, iPad HD, TV, PC client, and car entertainment versions. For users seeking content access across multiple device types.

3Bilibili Live Streaming
CategoryLive Streaming
Description

Live broadcasting platform for gaming, entertainment, and user-generated live content within the Bilibili ecosystem. Drives user engagement through real-time interactive viewing with bullet-screen commenting.

4Bilibili Games
CategoryGame Publishing
Description

Gaming center and game publishing division that publishes and develops games for Bilibili's gaming community. Includes published titles like Escape From Duckov (sold over 1 million copies in first week on Steam) and upcoming titles like Monster Fantasy. Serves game developers and the platform's Gen Z gaming audience.

5Bilibili Merchandise (会员购)
CategoryE-Commerce
Description

E-commerce platform for merchandise, event tickets, and anime-related products. Powers Bilibili's closed-loop commerce initiative, with internal transactions growing 150% year-over-year as the company moves away from its open-loop model with external partners.

6BilibiliWorld (ACG Exhibition)
Scale indicator12 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-06-22
Description

ArenaNet and its parent company NCSoft announced Mistbound, a new digital collectible card game set in the Guild Wars franchise, developed in collaboration with bilibili. The game features a 5×3 grid with dynamic movement mechanics and is currently in active development with no official release date announced.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-03-13
Description

Fuji Television Network's first internationally co-produced terrestrial drama based on the Chinese animated series Link Click, produced through a three-company collaboration with bilibili and Tokai Television Broadcasting Co., Ltd. The original Link Click anime achieved 850 million views in China in 2021. Additional projects include joint TV anime Tomb Raider King scheduled for July broadcast.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2026-02-01
Description

Coach's spring 2026 'Explore Your Story' campaign was co-created with Gen Z communities globally, including Bilibili in China. The campaign drove 25% revenue growth for the Coach brand in fiscal Q2 2026, with Bilibili providing access to China's Gen Z demographic.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2024-11-01
Description

Sony Pictures' November 2024 collaboration with Bilibili for short-format drama co-production. This partnership positions both companies in the rapidly growing micro-drama market projected to reach $26 billion globally by 2030.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight7 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Global music and podcast streaming leader. While not a direct competitor, Spotify provides a comparable business model benchmark (freemium streaming, advertising + subscription) for Bilibili's music and audio offerings.

TypeBroad incumbent
Description

China's largest internet platform with video (Tencent Video), gaming (largest game publisher globally), social (WeChat), and music streaming. Comparable to Bilibili across multiple verticals including gaming, video, and music, though Tencent operates at vastly larger scale and broader scope.

TypeDirect peer
Description

Owner of Douyin (Chinese TikTok), the dominant short-form video platform in China and Bilibili's most direct competitor for Gen Z attention and advertising spend. Competes head-to-head with Bilibili for user engagement and advertiser dollars.

TypeDirect peer
Description

Major Chinese short-form video and live streaming platform competing directly with Bilibili for Gen Z users and creator attention. Comparable business model combining UGC, live streaming, gaming, and e-commerce monetization.

TypeDirect peer
Description

China's leading long-form video streaming platform (often called the 'Netflix of China'), competing with Bilibili in licensed content, anime, and original productions. Both platforms serve Chinese consumers with subscription and advertising models.

TypeBroad incumbent
Description

Major Chinese internet and gaming company with comparable gaming publishing capabilities, music streaming (NetEase Cloud Music), and content platforms. NetEase is a direct competitor in mobile gaming publishing where Bilibili earned RMB 6.39B in 2025.

TypeBroad incumbent
Description

China's largest music streaming platform. Bilibili's Music Center competes in the Chinese music streaming market, though Tencent Music's scale vastly exceeds Bilibili's music offerings.

TypeDirect peer
Description

Alibaba-owned video streaming platform competing with Bilibili in licensed content, original series, and anime distribution. Alibaba is also a Bilibili investor, creating both competitive and partnership dynamics.

TypeRegional player
Description

Major Chinese video streaming platform owned by Hunan Broadcasting System, competing with Bilibili in long-form content, variety shows, and original productions. Strong in regional content but smaller in anime/UGC.

TypeRegional player
Description

Leading Chinese audio and podcast platform. Competes with Bilibili's audio content offerings and serves similar Gen Z and millennial demographics in China with a freemium audio streaming model.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability7 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds14 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors9 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A2 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment45 records

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Bilibili

Online Video Entertainmentbilibili.com

Bilibili is a Chinese online entertainment platform offering user-generated videos, anime streaming, live broadcasting, mobile gaming, and e-commerce to 376 million monthly active users, primarily Gen Z. It monetizes through advertising, value-added services, game publishing, and closed-loop commerce.

What Bilibili does

Bilibili Inc. is a Cayman Islands-incorporated, Shanghai-headquartered online entertainment company operating one of China's largest Gen Z-focused video and content platforms. Founded in 2009 and dual-listed on NASDAQ (BILI) and the Hong Kong Stock Exchange (9626), the platform reaches 376 million monthly active users and 115.2 million daily active users through a community-driven ecosystem combining user-generated video, licensed and original anime (including GuoChuang/国创 original Chinese animation), live streaming, mobile gaming publishing, e-commerce, and an annual ACG convention (BilibiliWorld). Its signature bullet-screen (danmu) commenting system overlays real-time viewer comments onto video playback, creating a distinctive shared-viewing product that anchors the platform's community identity.

The company's product architecture spans a core video platform with deep mobile, TV, PC, and in-vehicle distribution, supported by content verticals (anime, movies, TV series, documentaries, music, gaming) and AI-augmented tools including the B-Data advertising platform (which automates over 65% of ad placements) and the Updream AI video creation tool. Bilibili monetizes through advertising (RMB 10.06 billion in 2025, up 23% YoY), value-added services including premium 大会员 subscriptions and live streaming tips (RMB 11.93 billion, up 8% YoY), mobile game publishing including Escape From Duckov (RMB 6.39 billion), and a closed-loop e-commerce platform (会员购) where internal transactions grew 150% YoY.

Bilibili reported its first full year of GAAP net profit in 2025 (RMB 1.19 billion versus a RMB 1.36 billion net loss in 2024) following a 30% workforce reduction in early 2023, with 15 consecutive quarters of gross margin expansion to 37.1% and $760 million trailing twelve-month free cash flow. The company holds $920 million in net cash, a $6.24 billion enterprise value, and operates with active regulatory engagement under China's CAC content labeling and influencer credential rules.

Bilibili firmographics

Firmographics
Name
Bilibili
Legal name
Bilibili Inc.
Website
https://bilibili.com
Company type
Public
Founded year
2009
Operating status
Operating
Headcount range
5,001–10,000 employees
Short description
Bilibili is a Chinese online entertainment platform offering user-generated videos, anime streaming, live broadcasting, mobile gaming, and e-commerce to 376 million monthly active users, primarily Gen Z. It monetizes through advertising, value-added services, game publishing, and closed-loop commerce.
Ownership category
akta.pro rank

Bilibili industry classification

Industry
Product category
Online Video Entertainment
NAICS
Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210), Software Publishers (5132)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Operational/Real-Time BI & Streaming Analytics (HDAEAMAH)
akta.pro secondary industries
Financial Planning & Analysis (FP&A) & BI (HDAEAMAG), Data Platforms, BI/Reporting & Player Analytics (CDP/Attribution) (MPAEAKAI)

Keywords

  • Online video streaming
  • User-generated content
  • Anime and ACG content
  • Mobile game publishing
  • Live streaming platform

Where Bilibili is headquartered

Location

Headquarters

HQ city
Shanghai
HQ country
China
HQ region
Asia

Offices1 record

Markets served

Bilibili business model

Business model
GTM type
B2B and B2C
Offering type
Digital Commerce or Content
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure, Supply Chain

Revenue model

  1. Advertising: Advertising revenue is the primary growth driver, with annual revenue of RMB 10.06 billion in 2025 (up 23% year-over-year). Q4 2025 advertising revenue reached RMB 3.04 billion (27% YoY growth). AI-powered ad targeting drove over 20% year-on-year growth for 11 consecutive quarters. Top contributing industries include games, digital home appliances, online services, e-commerce, and automobiles.
  2. Value-Added Services (VAS): Value-added services revenue reached RMB 11.93 billion in 2025, up 8% year-over-year. Includes membership subscriptions (大会员), live streaming tips, and other premium community features. 34 million paying users across the platform.
  3. Mobile Gaming: Mobile gaming revenue of RMB 6.39 billion in 2025. Bilibili publishes games including Escape From Duckov (sold over 1 million copies in first week on Steam) and develops new titles like Romance of the Three Kingdoms: Wangdaotianxia expected to drive H2 2026 revenue.
  4. E-commerce: Bilibili transitioned toward closed-loop commerce with internal transactions up 150% year-over-year, moving away from traditional open-loop model with external partners like Taobao and JD.com. Includes 会员购 (member purchase) platform for merchandise.

Pricing tiers

ModelBillingPrice
FreemiumMonthlyFreemium platform with 大会员 (VIP) premium subscription

Go-to-market motion3 records

Distribution channels4 records

Marketing channels6 records

Bilibili product offering

Product offering

Core offering

Bilibili operates a community-driven online entertainment platform featuring user-generated videos, professionally licensed anime and Chinese original animation (GuoChuang), live broadcasting, mobile game publishing, and e-commerce merchandise sales. The platform is distinguished by its proprietary bullet-screen (danmu) commenting system that allows real-time interactive viewing, and monetizes through advertising, premium membership subscriptions (大会员), mobile games, and closed-loop commerce serving a predominantly Gen Z audience in China.

Product overview

Bilibili operates as a unified platform-plus-modules architecture combining a core video-sharing community with multiple integrated content verticals and monetization products. The flagship Bilibili Video Platform serves as the central hub, supported by content categories for Anime (番剧), GuoChuang (国创/Chinese animation), Movies (电影), TV Series (电视剧), Documentaries (纪录片), and Live Streaming (直播). The ecosystem includes gaming products (Bilibili Games center and published titles like Escape from Duckov), e-commerce (Bilibili Merchandise/会员购), music services (Bilibili Music Center), and the BilibiliWorld convention event. AI-powered advertising tools including B-Data handle marketing analytics and automated ad placement, while the Updream AI video creation tool serves professional creators. Mobile applications span multiple platforms including Android, iOS, iPad, TV, PC, and car versions, enabling cross-device access to the 376 million monthly active users.

Differentiator

Problem solved

Functional benefit

Brands

  • Bilibili Games: Bilibili's gaming division that publishes and develops games including Escape From Duckov
  • BilibiliWorld
  • Bilibili Guochuang (国创)

Products and services

  • Bilibili Video Platform Core Chinese video-sharing community platform featuring user-generated content, anime, gaming content, and live streaming. Distinguished by its proprietary bullet-screen commenting system that enables real-time interactive viewing. Serves 376 million monthly active users with monetization through advertising, value-added services, games, and e-commerce.
  • Bilibili Mobile and Multi-Platform Apps Mobile and cross-device applications delivering the Bilibili video community platform across Android (64-bit and 32-bit), iPhone, iPad HD, TV, PC client, and car entertainment versions. For users seeking content access across multiple device types.
  • Bilibili Live Streaming Live broadcasting platform for gaming, entertainment, and user-generated live content within the Bilibili ecosystem. Drives user engagement through real-time interactive viewing with bullet-screen commenting.
  • Bilibili Games Gaming center and game publishing division that publishes and develops games for Bilibili's gaming community. Includes published titles like Escape From Duckov (sold over 1 million copies in first week on Steam) and upcoming titles like Monster Fantasy. Serves game developers and the platform's Gen Z gaming audience.
  • Bilibili Merchandise (会员购) E-commerce platform for merchandise, event tickets, and anime-related products. Powers Bilibili's closed-loop commerce initiative, with internal transactions growing 150% year-over-year as the company moves away from its open-loop model with external partners.
  • BilibiliWorld (ACG Exhibition)

Quantifiable outcome

  • 30% advertising revenue YoY growth to RMB 2.6 billion in Q1 2026
  • +6 more outcomes

Companies that use Bilibili

Customer profile

Named customers6 records

Segments3 records

Ideal customer profiles3 records

Bilibili technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability7 records

Feature4 records

Bilibili partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and minor.

  • ArenaNet/NCSoftcoreStrategic or Co-development Partner · 22 June 2026ArenaNet and its parent company NCSoft announced Mistbound, a new digital collectible card game set in the Guild Wars franchise, developed in collaboration with bilibili. The game features a 5×3 grid with dynamic movement mechanics and is currently in active development with no official release date announced.
  • Fuji Television NetworkcoreStrategic or Co-development Partner · 13 March 2026Fuji Television Network's first internationally co-produced terrestrial drama based on the Chinese animated series Link Click, produced through a three-company collaboration with bilibili and Tokai Television Broadcasting Co., Ltd. The original Link Click anime achieved 850 million views in China in 2021. Additional projects include joint TV anime Tomb Raider King scheduled for July broadcast.
  • Coach (Tapestry Inc.)minorGTM or Marketing Partner · 1 February 2026Coach's spring 2026 'Explore Your Story' campaign was co-created with Gen Z communities globally, including Bilibili in China. The campaign drove 25% revenue growth for the Coach brand in fiscal Q2 2026, with Bilibili providing access to China's Gen Z demographic.
  • Sony PicturesminorStrategic or Co-development Partner · 1 November 2024Sony Pictures' November 2024 collaboration with Bilibili for short-format drama co-production. This partnership positions both companies in the rapidly growing micro-drama market projected to reach $26 billion globally by 2030.

Scale indicators12 records

Recent moves6 records

Expansion highlights7 records

Bilibili competitors and assessment

Company assessment

Broad incumbents

  • Spotify: Global music and podcast streaming leader. While not a direct competitor, Spotify provides a comparable business model benchmark (freemium streaming, advertising + subscription) for Bilibili's music and audio offerings.
  • Tencent Holdings: China's largest internet platform with video (Tencent Video), gaming (largest game publisher globally), social (WeChat), and music streaming. Comparable to Bilibili across multiple verticals including gaming, video, and music, though Tencent operates at vastly larger scale and broader scope.
  • NetEase: Major Chinese internet and gaming company with comparable gaming publishing capabilities, music streaming (NetEase Cloud Music), and content platforms. NetEase is a direct competitor in mobile gaming publishing where Bilibili earned RMB 6.39B in 2025.
  • Tencent Music Entertainment: China's largest music streaming platform. Bilibili's Music Center competes in the Chinese music streaming market, though Tencent Music's scale vastly exceeds Bilibili's music offerings.

Direct peers

  • ByteDance (Douyin/TikTok): Owner of Douyin (Chinese TikTok), the dominant short-form video platform in China and Bilibili's most direct competitor for Gen Z attention and advertising spend. Competes head-to-head with Bilibili for user engagement and advertiser dollars.
  • Kuaishou Technology: Major Chinese short-form video and live streaming platform competing directly with Bilibili for Gen Z users and creator attention. Comparable business model combining UGC, live streaming, gaming, and e-commerce monetization.
  • iQIYI: China's leading long-form video streaming platform (often called the 'Netflix of China'), competing with Bilibili in licensed content, anime, and original productions. Both platforms serve Chinese consumers with subscription and advertising models.
  • Youku (Alibaba): Alibaba-owned video streaming platform competing with Bilibili in licensed content, original series, and anime distribution. Alibaba is also a Bilibili investor, creating both competitive and partnership dynamics.

Regional players

  • Mango TV: Major Chinese video streaming platform owned by Hunan Broadcasting System, competing with Bilibili in long-form content, variety shows, and original productions. Strong in regional content but smaller in anime/UGC.
  • Ximalaya: Leading Chinese audio and podcast platform. Competes with Bilibili's audio content offerings and serves similar Gen Z and millennial demographics in China with a freemium audio streaming model.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks6 records

Key highlights7 records

Customer concentration

Bilibili social profiles

Digital presence

Bilibili financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Bilibili leadership team

Management profile

Number of profiles

Profiles5 records

Bilibili funding detail

Funding detail

Funding overview

Funding rounds14 records

Investors9 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Bilibili M&A and investment

M&A and investment

M&A2 records

Investments45 records

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Bilibili

What does Bilibili do?

Bilibili operates a community-driven online entertainment platform featuring user-generated videos, professionally licensed anime and Chinese original animation (GuoChuang), live broadcasting, mobile game publishing, and e-commerce merchandise sales. The platform is distinguished by its proprietary bullet-screen (danmu) commenting system that allows real-time interactive viewing, and monetizes through advertising, premium membership subscriptions (大会员), mobile games, and closed-loop commerce serving a predominantly Gen Z audience in China.

Is Bilibili a public or private company?

Bilibili is a public company. It is classified as public and is currently operating.

When was Bilibili founded?

Bilibili was founded in 2009. It employs 5,001 to 10,000 people.

Where is Bilibili based?

Bilibili is headquartered in Shanghai, China, in the Asia region.

How does Bilibili make money?

Four revenue lines are on record. Advertising is the primary driver. The others are value-Added Services (VAS), mobile Gaming and E-commerce.

Who are Bilibili's main competitors?

Broad incumbents on record are Spotify, Tencent Holdings, NetEase and Tencent Music Entertainment. Direct peers are ByteDance (Douyin/TikTok), Kuaishou Technology, iQIYI and Youku (Alibaba). Regional players are Mango TV and Ximalaya.

Does Bilibili have an API?

No public API is recorded for Bilibili.

What industry is Bilibili in?

Bilibili's product category is Online Video Entertainment. Its primary akta.pro industry code is HDAEAMAH, Operational/Real-Time BI & Streaming Analytics, with a secondary code of HDAEAMAG, Financial Planning & Analysis (FP&A) & BI. Its NAICS code is 516210 and its SIC code is 7900.

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The future of tradingMorgan Stanley's Long Position In Shares Of Bilibili Decreases To 5.98% On Sept 29 From 7.27%, HKEXMorgan Stanley's long position in Bilibili shares decreased to 5.98% on Sept 29 from 7.27%. The change reflects a reduction in the firm's stake in the company.PedailyWhat is the experience of 150,000 people frantically grabbing models in Shanghai?Bilibili's WF2026 figure model exhibition in Shanghai drew 150,000 attendees and over 100,000 exhibits, with 2,700 individual creators participating. Same-day copyright sales doubled to over 40,000 units, and 77 new brands debuted. The event continues to grow, with online copyright sales added this year.PandailyBilibili Open-Sources Index-Translate, a Qwen3.5-Based Translation Model Family for 150 LanguagesBilibili's Index LLM team released Index-Translate, a family of Qwen3.5-based translation models for 150 languages, under Apache-2.0. The 9B and 35B-A3B variants score 0.8789 and 0.8794 on FLORES, with the 9B model leading in instruction following. Bilibili plans to release the official 35B-A3B and add languages to Index-Echo.PedailyHorror and sci-fi genres frequently produce hits; is AI becoming a new dark horse in content?AI horror and sci-fi medium dramas are breaking through in 2026, with works like "Inverted Land" and "Return to the Ruins" gaining tens of millions of views. These boutique productions contrast with mass-produced short dramas, and platforms like Douyin and Bilibili are supporting quality creators. The industry is shifting from quantity to content quality.Markets DailyFinancial Survey: Bilibili (NASDAQ:BILI) vs. TrueCar (NASDAQ:TRUE)Bilibili beats TrueCar on 12 of 14 factors, including higher revenue and earnings. Analysts rate Bilibili more favorably with a 2.90 score versus TrueCar's 1.80, and Bilibili's consensus price target implies a 99.33% upside.Quiver QuantitativeBilibili Inc. Publishes EGM Circular for Shareholder Approval of Tencent Share Repurchase and Convertible Note Subscription | BILI Stock NewsBilibili announced an extraordinary general meeting on October 28, 2026, to approve a $200 million share repurchase and subscription agreement with Tencent. The repurchase involves 13,591,090 Class Z ordinary shares, and completion is inter-conditional with the convertible note subscription.Leiphone坐稳RGB-Mini LED电视龙头!海信双7旗舰新品登场,原生真彩再进化Hisense launched the U7T Pro and E7S Pro+ RGB-Mini LED TVs on September 23, 2026, introducing six new technologies. The U7T Pro features a 103% BT.2020 color gamut and 100% DCI-P3, while the E7S Pro+ reaches 6000nits peak brightness. The launch also includes exclusive picture modes for movies, games, and animations.The future of tradingCitigroup's Long Position In Bilibili Increases To 6.46%, Says HKEXCitigroup's long position in Bilibili increased to 6.46% on Sept 16, up from 4.88% on Sept 15. The change was reported by the Hong Kong Stock Exchange. No further details were provided.News-MedicalLooking for GLP-1 advice online? Likes may tell you less than you thinkA study of 128 GLP-1 videos on Douyin and Bilibili found Bilibili videos longer and scored higher on reliability and transparency, while engagement metrics did not align with quality. Longer videos were associated with higher scores, and five videos promoted counterfeit products. The authors called for stronger moderation and digital health-literacy initiatives.Ticker ReportBilibili Inc. Sponsored ADR (NASDAQ:BILI) Receives $30.44 Consensus PT from AnalystsAnalysts rate Bilibili Inc. ADR with an average "Moderate Buy" and a 1-year price objective of $30.44. The stock opened at $14.90, with a market cap of $6.18 billion. Institutional investors own 16.08% of the company.