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welevel

Full company profile

uuid0000xmr

Namestring
welevel
Legal namestring
welevel GmbH
Websiteurl
welevel.com
Company typeenum
Private
Founded yearint
2021
Descriptiontext

Welevel is an independent Munich-based game studio founded in 2021 and operating from a single co-located studio in the Leopoldstraße area of central Munich. The company employs more than 20 people across at least seven nationalities and is led by Managing Director Christian Heimerl (welevel GmbH, HRB 278949, Amtsgericht München). Its sole product is SolidRiver, an AI-powered co-op survival city-builder RPG that combines survival mechanics, gridless physics-based city building and RPG progression into a single persistent multiplayer experience. The product is currently in closed alpha, with public early access planned for early 2027.

SolidRiver is built on welevel's own proprietary Unreal Engine 5-based engine, into which the studio has integrated an in-house AI infrastructure covering procedural world generation, adaptive non-player character behavior, dynamic quest and dialogue systems, and a real-time AI "dungeon master" that can act as friend or foe. Handcrafted visual assets and MetaHumans complement the AI-generated world, and villagers are designed to earn skills, build weapons and remember player actions. Distribution is planned as a direct-to-consumer self-serve early-access release on PC; the specific storefront and game price have not been publicly disclosed.

The studio is pre-revenue and is funded entirely by venture capital and non-dilutive public support: a $5.7M seed round led by Bitkraft Ventures in March 2025, followed by an $8.5M Series A led by Transcend in late May 2026, with participation from Bitkraft Ventures, Burda Principal Investments, Century Games and the German government (via BMWK/DLR), bringing total disclosed funding to $15M. Go-to-market combines an Epic/Unreal technology partnership, presence at major industry conferences (GG Bavaria, Gamescom, GDC, Unreal Fest), earned media (including GamesBeat) and a community-driven development loop with bi-weekly playtests. Customers are PC gamers seeking AAA-quality co-op survival and city-builder experiences with player-tailored worlds, RPG progression and persistent NPC behavior.

Short descriptiontext

Welevel is an independent Munich-based game studio developing SolidRiver, an AI-powered co-op survival city-builder RPG built on its proprietary Unreal Engine 5-based engine, targeting PC gamers and currently in closed alpha with early access planned for early 2027.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersMunich, Germany
HQ citystring
Munich
HQ countrystring
Germany
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
co-op survival games, city builder games, action role-playing games, procedural world generation, unreal engine development
Industry1 code
1UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core)
CodeMPAFAIAAPrimaryYes
Product category
Video games (co-op survival / city-builder / RPG)
Social media profiles1 record
GTM motion4 records

Each record includes

Type, Description, Source

Revenue model2 records
1Game sales (planned)
TypeOne Time License
Description

Pre-revenue. The company intends to monetize SolidRiver through game sales, moving from closed alpha to early access launch 'early next year' (relative to 2026-06-12). Pricing and revenue mix not yet disclosed.

gamesbeat.com
2Investment capital
TypeSubscription Recurring
Description

Funded by venture capital and government support ($5.7M seed round in 2025 plus $8.5M Series A in 2026, totaling $15M). Not an operating revenue stream but the financial model during development.

games.gg
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Infrastructure
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 record
1SolidRiver
Description

AI-powered city-building survival game developed by welevel on Unreal Engine 5, combining survival, city building, and RPG elements; in closed alpha with early access planned.

welevel.com
Core offering1 text field

Welevel is an independent game studio developing SolidRiver, an AI-powered AAA-quality co-op survival city-builder RPG for PC. The game combines procedural survival terrain, gridless physics-based city-building, and adaptive RPG systems, powered by the studio's proprietary Unreal Engine 5-based engine and in-house AI infrastructure that generates worlds, NPCs and quests around each individual player. The studio is pre-revenue, currently running a closed alpha with early access planned.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • $15 million in total funding raised across seed and Series A rounds
+2 more records
Product overview1 text field

Welevel is an independent Munich-based game studio whose offering centers on a single core product, SolidRiver, an AI-powered co-op survival city-builder RPG currently in closed alpha with early access planned for early 2027. The studio's proprietary Unreal Engine 5-based engine and in-house AI infrastructure (covering procedural world-building, adaptive NPC behavior, and dynamic quest systems) are not sold as standalone products but are tightly integrated as the underlying technology stack of SolidRiver, complemented by handcrafted visual assets and MetaHumans.

Product and service1 record
1SolidRiver
CategoryCo-op survival / city-builder / RPG video game
Description

SolidRiver is an AI-powered AAA-quality co-op survival city-builder RPG for PC, currently in closed alpha with early access planned for early 2027. Built on welevel's proprietary Unreal Engine 5-based engine, it combines procedural survival terrain (every map generated around the player, every piece of terrain movable), gridless physics-based city-building, and adaptive RPG systems including a real-time AI dungeon master, dynamic quests, and named villagers with jobs, skills and memories.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierFlagshipTypeTechnology or Integration
Description

Welevel is a 'proud Unreal partner', attends Epic Game events and builds SolidRiver on its own Unreal Engine 5-based engine. Technology partnership underpins the studio's AAA-quality visuals, MetaHumans usage and PCG pipeline.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Developer of Satisfactory and publisher of Valheim, operating directly in the co-op survival + city-builder space. Most directly comparable peer as a studio combining physics-based building with survival mechanics in a co-op format.

TypeDirect peer
Description

Swedish indie studio that developed Valheim, a breakout co-op survival crafting hit built by a small team. Highly comparable as a small indie studio building a survival hit with community-led development and similar team size profile.

TypeDirect peer
Description

Developer of The Forest and Sons of the Forest, a small indie studio specializing in co-op survival games with strong narrative and atmosphere. Comparable scope and indie team profile in the survival genre.

TypeDirect peer
Description

Swedish developer of V Rising, a co-op survival game with strong RPG progression elements that became a Steam hit. Directly comparable as a small studio delivering survival + RPG fusion to co-op audiences.

TypeDirect peer
Description

Developer of No Man's Sky, a small studio that built a procedurally generated AI-driven universe and delivered it as a co-op survival exploration experience. Demonstrates the trajectory a small team with procedural-generation technology can take over multiple post-launch content cycles.

TypeDirect peer
Description

Developer of Rust, one of the most successful co-op survival games ever made. Comparable as an independent studio building a flagship survival title with a long content runway.

TypeDirect peer
Description

Developer of Don't Starve and related survival crafting titles, an indie studio with strong art direction and a long-running survival franchise. Comparable in indie studio profile and survival-crafting genre focus.

TypeDirect peer
Description

Danish developer of Deep Rock Galactic, a co-op survival game with strong community engagement and post-launch content cadence. Comparable as a small-studio co-op survival developer with a community-led roadmap.

TypeDirect peer
Description

Czech developer of Space Engineers, a survival/building game with physics-based voxel construction and co-op multiplayer. Comparable as a studio combining survival gameplay with physics-driven building mechanics.

TypeEmerging player
Description

AI platform provider specializing in NPC behavior and dialogue for games. Adjacent emerging player in the AI-for-games space that addresses a similar problem to welevel's proprietary AI infrastructure, but as a licensable platform rather than a single in-house game.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability10 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors6 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

welevel

Video games (co-op survival / city-builder / RPG)welevel.com

Welevel is an independent Munich-based game studio developing SolidRiver, an AI-powered co-op survival city-builder RPG built on its proprietary Unreal Engine 5-based engine, targeting PC gamers and currently in closed alpha with early access planned for early 2027.

What welevel does

Welevel is an independent Munich-based game studio founded in 2021 and operating from a single co-located studio in the Leopoldstraße area of central Munich. The company employs more than 20 people across at least seven nationalities and is led by Managing Director Christian Heimerl (welevel GmbH, HRB 278949, Amtsgericht München). Its sole product is SolidRiver, an AI-powered co-op survival city-builder RPG that combines survival mechanics, gridless physics-based city building and RPG progression into a single persistent multiplayer experience. The product is currently in closed alpha, with public early access planned for early 2027.

SolidRiver is built on welevel's own proprietary Unreal Engine 5-based engine, into which the studio has integrated an in-house AI infrastructure covering procedural world generation, adaptive non-player character behavior, dynamic quest and dialogue systems, and a real-time AI "dungeon master" that can act as friend or foe. Handcrafted visual assets and MetaHumans complement the AI-generated world, and villagers are designed to earn skills, build weapons and remember player actions. Distribution is planned as a direct-to-consumer self-serve early-access release on PC; the specific storefront and game price have not been publicly disclosed.

The studio is pre-revenue and is funded entirely by venture capital and non-dilutive public support: a $5.7M seed round led by Bitkraft Ventures in March 2025, followed by an $8.5M Series A led by Transcend in late May 2026, with participation from Bitkraft Ventures, Burda Principal Investments, Century Games and the German government (via BMWK/DLR), bringing total disclosed funding to $15M. Go-to-market combines an Epic/Unreal technology partnership, presence at major industry conferences (GG Bavaria, Gamescom, GDC, Unreal Fest), earned media (including GamesBeat) and a community-driven development loop with bi-weekly playtests. Customers are PC gamers seeking AAA-quality co-op survival and city-builder experiences with player-tailored worlds, RPG progression and persistent NPC behavior.

welevel firmographics

Firmographics
Name
welevel
Legal name
welevel GmbH
Website
https://welevel.com
Company type
Private
Founded year
2021
Operating status
Operating
Headcount range
11–50 employees
Short description
Welevel is an independent Munich-based game studio developing SolidRiver, an AI-powered co-op survival city-builder RPG built on its proprietary Unreal Engine 5-based engine, targeting PC gamers and currently in closed alpha with early access planned for early 2027.
Ownership category
akta.pro rank

welevel industry classification

Industry
Product category
Video games (co-op survival / city-builder / RPG)
akta.pro primary industry
UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core) (MPAFAIAA)

Keywords

  • Co-op survival games
  • City builder games
  • Action role-playing games
  • Procedural world generation
  • Unreal engine development

Where welevel is headquartered

Location

Headquarters

HQ city
Munich
HQ country
Germany
HQ region
Europe

Offices1 record

Markets served

welevel business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Infrastructure

Revenue model

  1. Game sales (planned): Pre-revenue. The company intends to monetize SolidRiver through game sales, moving from closed alpha to early access launch 'early next year' (relative to 2026-06-12). Pricing and revenue mix not yet disclosed.
  2. Investment capital: Funded by venture capital and government support ($5.7M seed round in 2025 plus $8.5M Series A in 2026, totaling $15M). Not an operating revenue stream but the financial model during development.

Go-to-market motion4 records

Distribution channels2 records

Marketing channels6 records

welevel product offering

Product offering

Core offering

Welevel is an independent game studio developing SolidRiver, an AI-powered AAA-quality co-op survival city-builder RPG for PC. The game combines procedural survival terrain, gridless physics-based city-building, and adaptive RPG systems, powered by the studio's proprietary Unreal Engine 5-based engine and in-house AI infrastructure that generates worlds, NPCs and quests around each individual player. The studio is pre-revenue, currently running a closed alpha with early access planned.

Product overview

Welevel is an independent Munich-based game studio whose offering centers on a single core product, SolidRiver, an AI-powered co-op survival city-builder RPG currently in closed alpha with early access planned for early 2027. The studio's proprietary Unreal Engine 5-based engine and in-house AI infrastructure (covering procedural world-building, adaptive NPC behavior, and dynamic quest systems) are not sold as standalone products but are tightly integrated as the underlying technology stack of SolidRiver, complemented by handcrafted visual assets and MetaHumans.

Differentiator

Problem solved

Functional benefit

Brands

  • SolidRiver: AI-powered city-building survival game developed by welevel on Unreal Engine 5, combining survival, city building, and RPG elements; in closed alpha with early access planned.

Products and services

  • SolidRiver SolidRiver is an AI-powered AAA-quality co-op survival city-builder RPG for PC, currently in closed alpha with early access planned for early 2027. Built on welevel's proprietary Unreal Engine 5-based engine, it combines procedural survival terrain (every map generated around the player, every piece of terrain movable), gridless physics-based city-building, and adaptive RPG systems including a real-time AI dungeon master, dynamic quests, and named villagers with jobs, skills and memories.

Quantifiable outcome

  • $15 million in total funding raised across seed and Series A rounds
  • +2 more outcomes

Companies that use welevel

Customer profile

Segments3 records

Ideal customer profiles3 records

welevel technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability10 records

Feature6 records

welevel partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • Epic Games (Unreal Engine)flagshipTechnology or IntegrationWelevel is a 'proud Unreal partner', attends Epic Game events and builds SolidRiver on its own Unreal Engine 5-based engine. Technology partnership underpins the studio's AAA-quality visuals, MetaHumans usage and PCG pipeline.

Scale indicators7 records

Recent moves5 records

Expansion highlights6 records

welevel competitors and assessment

Company assessment

Direct peers

  • Coffee Stain Studios: Developer of Satisfactory and publisher of Valheim, operating directly in the co-op survival + city-builder space. Most directly comparable peer as a studio combining physics-based building with survival mechanics in a co-op format.
  • Iron Gate AB: Swedish indie studio that developed Valheim, a breakout co-op survival crafting hit built by a small team. Highly comparable as a small indie studio building a survival hit with community-led development and similar team size profile.
  • Endnight Games: Developer of The Forest and Sons of the Forest, a small indie studio specializing in co-op survival games with strong narrative and atmosphere. Comparable scope and indie team profile in the survival genre.
  • Stunlock Studios: Swedish developer of V Rising, a co-op survival game with strong RPG progression elements that became a Steam hit. Directly comparable as a small studio delivering survival + RPG fusion to co-op audiences.
  • Hello Games: Developer of No Man's Sky, a small studio that built a procedurally generated AI-driven universe and delivered it as a co-op survival exploration experience. Demonstrates the trajectory a small team with procedural-generation technology can take over multiple post-launch content cycles.
  • Facepunch Studios: Developer of Rust, one of the most successful co-op survival games ever made. Comparable as an independent studio building a flagship survival title with a long content runway.
  • Klei Entertainment: Developer of Don't Starve and related survival crafting titles, an indie studio with strong art direction and a long-running survival franchise. Comparable in indie studio profile and survival-crafting genre focus.
  • Ghost Ship Games: Danish developer of Deep Rock Galactic, a co-op survival game with strong community engagement and post-launch content cadence. Comparable as a small-studio co-op survival developer with a community-led roadmap.
  • Keen Software House: Czech developer of Space Engineers, a survival/building game with physics-based voxel construction and co-op multiplayer. Comparable as a studio combining survival gameplay with physics-driven building mechanics.

Emerging players

  • Inworld AI: AI platform provider specializing in NPC behavior and dialogue for games. Adjacent emerging player in the AI-for-games space that addresses a similar problem to welevel's proprietary AI infrastructure, but as a licensable platform rather than a single in-house game.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

welevel social profiles

Digital presence

welevel financial estimates

Financial estimate

Revenue estimate

Valuation estimate

welevel leadership team

Management profile

Number of profiles

Profiles1 record

welevel funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors6 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

welevel M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about welevel

What does welevel do?

Welevel is an independent game studio developing SolidRiver, an AI-powered AAA-quality co-op survival city-builder RPG for PC. The game combines procedural survival terrain, gridless physics-based city-building, and adaptive RPG systems, powered by the studio's proprietary Unreal Engine 5-based engine and in-house AI infrastructure that generates worlds, NPCs and quests around each individual player. The studio is pre-revenue, currently running a closed alpha with early access planned.

Is welevel a public or private company?

welevel is a private company. It is classified as venture growth investor backed and is currently operating.

When was welevel founded?

welevel was founded in 2021. It employs 11 to 50 people.

Where is welevel based?

welevel is headquartered in Munich, Germany, in the Europe region.

How does welevel make money?

Two revenue lines are on record. Game sales (planned) is the primary driver. The others are investment capital.

Who are welevel's main competitors?

Direct peers on record are Coffee Stain Studios, Iron Gate AB, Endnight Games, Stunlock Studios, Hello Games, Facepunch Studios, Klei Entertainment, Ghost Ship Games and Keen Software House. Inworld AI is listed as an emerging player.

Does welevel have an API?

No public API is recorded for welevel.

What industry is welevel in?

welevel's product category is Video games (co-op survival / city-builder / RPG). Its primary akta.pro industry code is MPAFAIAA, UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core).

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Contact sales
Live signals
GamesBeatWelevel unveils AI-based city-building survival game SolidRiver and $8.5M in funding | exclusiveWelevel, a Munich-based game studio, has raised $8.5 million in a new funding round and unveiled SolidRiver, an AI-powered city-building survival game under development using Unreal Engine 5. The round was led by Transcend with participation from Bitkraft Ventures, Burda Principal Investments, and Century Games, bringing total funding to $15 million, while the German government also provided support. The game, currently in closed alpha with early access planned for early next year, uses AI to create smarter non-player characters and a more responsive living world, positioning itself as a potential platform game combining survival, city building, and RPG elements.deutsche-startups.deFocused Energy sammelt 240 Millionen einFocused Energy, a laser-fusion startup, raised $240 million from RWE, SPRIND, and others, with funds to expand in Biblis. Pacifico Biolabs raised €7 million, welevel raised an undisclosed Series A, and ContexMesh and Nenna AI also received funding.GamesWelevel Secures $5.7 Million for AI Game DevelopmentMunich-based indie studio Welevel has closed a $5.7 million funding round led by Bitkraft Ventures, with additional backing from BMWK (DLR), goodwater, and industry executives. The capital will fund team expansion and development of the studio's AI tools for procedural world-building, adaptive NPC behavior, and dynamic quest systems. Welevel plans to double its headcount and launch its debut sandbox survival game in early access next year.DigitalmediawireWeLevel Raises $5.7M To Revolutionize Procedural Game DevelopmentWeLevel, a Munich-based indie game development studio, raised $5.7 million in funding led by Bitkraft Ventures to expand its AI tools for procedural game development.