Beyond Frames Entertainment
Beyond Frames Entertainment is a Swedish publicly listed XR game publisher operating a studio-umbrella model that develops and distributes VR/AR/MR games across Meta Quest, Steam VR, Pico, and PlayStation VR for global gaming consumers.
- Company typePublic
- Founded2016
- HeadquartersStockholm, Sweden
- Headcount11–50
- GTM typeB2B and B2C
- OfferingDigital Commerce or Content
What Beyond Frames Entertainment does
Beyond Frames Entertainment AB is a Swedish publicly listed XR-focused game publisher and parent company headquartered on Södermalm in Stockholm. Founded in 2016 through Cortopia Studios and listed on Spotlight Stock Market in December 2018 at a pre-money valuation of approximately SEK 93.9M, the company operates a studio-umbrella model that combines wholly-owned and majority-owned development studios (Cortopia Studios, 51%-owned Zenz VR, plus Moon Mode and Odd Raven Studios) with publishing partnerships for independent VR/AR developers such as Combat Waffle Studios (Ghosts of Tabor), YetUnknown Games (Toy Monsters), Played With Fire (Mixture), Team Panoptes (Silhouette), and Castello Inc (ARK and ADE). The company serves global VR/AR/MR gaming consumers across all major XR platform storefronts.
The company's core technology centers on VR/AR/MR game development and multi-platform publishing rather than proprietary platform infrastructure. Its portfolio spans action, adventure, puzzle, survival horror, extraction, and competitive multiplayer genres, including Wands (International Mobile Gaming Awards "Best VR Game" 2016 and 2017), Down the Rabbit Hole, Ghosts of Tabor (extraction FPS; International VR Awards "Game of the Year" 2023; $20M gross revenue; 1M players; published in partnership with Combat Waffle Studios), GORN 2 (co-published with Devolver Digital, April 2025), Escaping Wonderland, Toy Monsters, Silent North, and the recently launched Teenage Mutant Ninja Turtles: Empire City (April 2026, $24.99 standard / $4.99 Digital Deluxe Edition). The leadership team includes veterans of DICE/EA, with Zenz VR led by Niklas Persson, co-founder of Codename Eagle (precursor to the Battlefield franchise).
Beyond Frames generates revenue primarily through one-time perpetual license sales of VR games distributed via third-party platform stores (Meta Quest, Steam VR, Pico, PlayStation VR, Viveport), with a publishing fee or revenue share from partner studios and direct revenue from wholly-owned studios. The company has raised approximately SEK 43M in equity (Init Invest 21M SEK 2017, ~10M SEK IPO 2018, 12M SEK 2020) plus SEK 25M in debt from Aros Kapital (April 2025) and USD 1M in external project funding (November 2025). In March 2026 the company announced a strategic reorganization targeting SEK 23-27M in annual cost savings, while signaling expansion beyond VR gaming into PC/console markets and smart-glasses software R&D.
Beyond Frames Entertainment firmographics
Firmographics- Name
- Beyond Frames Entertainment
- Legal name
- Beyond Frames Entertainment AB
- Website
- https://beyondframes.com
- Company type
- Public
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Beyond Frames Entertainment is a Swedish publicly listed XR game publisher operating a studio-umbrella model that develops and distributes VR/AR/MR games across Meta Quest, Steam VR, Pico, and PlayStation VR for global gaming consumers.
- Ownership category
- akta.pro rank
Beyond Frames Entertainment industry classification
Industry- Product category
- VR Game Publishing
- NAICS
- Motion Picture and Video Industries (5121)
- SIC
- Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industry
- VR/AR Gaming Platforms (BPAMAKAG)
Keywords
Where Beyond Frames Entertainment is headquartered
LocationHeadquarters
- HQ city
- Stockholm
- HQ country
- Sweden
- HQ region
- Europe
Offices1 record
Markets served
Beyond Frames Entertainment business model
Business model- GTM type
- B2B and B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Others
Revenue model
- Game Sales and Publishing: Revenue generated through publishing VR, AR, and MR games across multiple platforms including Meta Quest, Steam VR, Pico, PlayStation VR, and other XR platforms. The company takes a publishing fee or revenue share from partner studios and generates direct revenue from wholly-owned studios like Cortopia Studios.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Standard Edition - $24.99 |
| One time/ perpetual license | Pay-as-you-go | Digital Deluxe Edition - $4.99 upgrade |
Go-to-market motion2 records
Distribution channels5 records
Marketing channels4 records
Beyond Frames Entertainment product offering
Product offeringCore offering
Beyond Frames Entertainment is a Swedish XR-focused publisher and parent company that develops, publishes, and distributes virtual reality, augmented reality, and mixed reality games. The company operates a portfolio of wholly-owned studios (Cortopia Studios) and partner studios (Zenz VR, Moon Mode, Odd Raven Studios), providing funding, game design support, marketing, PR, community management, and platform support. Games are distributed through major VR platforms including Meta Quest Store, Steam VR, Pico, PlayStation VR, and Viveport.
Product overview
Beyond Frames Entertainment is an XR-focused publisher and parent company operating a portfolio of game development studios. The company publishes and develops virtual reality (VR) games across multiple platforms including Meta Quest, Steam VR, Pico, and PlayStation VR. Their portfolio includes both wholly-owned studios like Cortopia Studios as well as published titles from partner studios. Key products span various VR game genres including action-adventure (Teenage Mutant Ninja Turtles: Empire City, Down The Rabbit Hole), survival horror (Silent North), extraction shooters (Ghosts of Tabor), gladiator combat (GORN 2), puzzle games (Silhouette, Escaping Wonderland), and multiplayer competitive games (Wands Alliances). The company is expanding beyond VR gaming into PC and console markets while increasing focus on smart-glasses software R&D.
Differentiator
Problem solved
Functional benefit
Brands
- Cortopia Studios: Wholly-owned VR game development studio known for Wands, Down the Rabbit Hole, and Escaping Wonderland franchises
- Zenz VR
Products and services
- GORN 2 A VR gladiator simulator sequel developed by Cortopia Studios and published by Devolver Digital, featuring improved VR combat with new weapons, traps, and power-ups across heavenly realms. Available on Meta Quest and SteamVR.
- Silent North A post-apocalyptic survival horror VR game set in an alpine landscape where resources are scarce and the infected roam freely. Available in early access on Meta Quest and SteamVR.
- Teenage Mutant Ninja Turtles: Empire City The first-ever Turtles VR game featuring story-based action adventure gameplay with single-player and co-operative multiplayer modes set in post-Shredder New York City. Available on Meta Quest, Steam VR, and Pico.
- Escaping Wonderland A VR adventure game featuring whimsical puzzle gameplay where players join Molly on a journey through the Alice in Wonderland universe. Exclusive to Meta Quest and Pico.
- Ghosts of Tabor An extraction-based VR FPS survival game combining PVP and PVE gameplay, inspired by games like Escape from Tarkov and DayZ, featuring scavenging, looting, and crafting. Reached $20M in gross revenue and 1 million players. Available on Meta Quest, SteamVR, and PlayStation VR.
- Toy Monsters A mixed-reality tabletop tower defense game with hand tracking and mixed reality passthrough, built from the ground up for mixed reality gameplay on Meta Quest.
- Outta Hand A VR platformer where players embody 'Hand-People' with the power to jump great heights and leap impossible lengths. Available on Meta Quest.
- ARK and ADE An action-jammed FPS shooter set in a neon-fused 80s arcade era setting with retro-futuristic levels and over-the-top bosses. Available on Meta Quest and SteamVR.
- Mixture A fantasy action-adventure dual character control game where players alternate between master alchemist Sephairos and exiled knight Sola. Available on Meta Quest.
- Silhouette A chill puzzle game using hand shadow silhouettes to help little creatures get to safety, playable without controllers on Meta Quest.
- Wands Alliances A 3v3 team-based multiplayer competitive VR game where players engage in fast-paced magic duels in Victorian London. Available on Meta Quest.
- Spacefolk City A casual city-building VR game set in space where players construct a floating city to escape a supernova. Available on Oculus/Meta Quest.
- Down The Rabbit Hole An Alice in Wonderland-inspired VR adventure game providing an immersive experience in a virtual Wonderland. Available on Meta Quest, Steam VR, and Viveport.
Quantifiable outcome
- Ghosts of Tabor generated $20M in gross revenue and reached 1 million players
- +1 more outcomes
Companies that use Beyond Frames Entertainment
Customer profileNamed customers3 records
Segments1 record
Ideal customer profiles2 records
Beyond Frames Entertainment technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Beyond Frames Entertainment partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and minor.
- Cortopia StudioscoreCortopia Studios is Beyond Frames Entertainment's wholly-owned subsidiary and primary development studio. Developed Wands (award-winning VR game), Down the Rabbit Hole, Escaping Wonderland, and Teenage Mutant Ninja Turtles: Empire City. Founded in 2016 with 14 employees led by CEO Andreas Skoglund (formerly at DICE and EA).
- YetUnknown GamesminorBeyond Frames entered into a publishing partnership with YetUnknown Games to develop and distribute Toy Monsters, a mixed reality and hand-tracking game for Meta Quest App Lab with intention to achieve Meta Quest Store launch.
- Zenz VRcoreBeyond Frames Entertainment acquired 51% of Zenz VR, led by CEO Niklas Persson (co-founder of Codename Eagle which became Battlefield). Zenz VR has released games including HordeZ, Xion, and X-Fire.
- Platform Partners (Meta/Oculus, Google, Samsung, Pico)coreBeyond Frames maintains close relationships with major XR platform partners including Meta/Oculus, Google, Samsung, and Pico. Cortopia Studios' Wands has been a top-selling title at partner app stores and remains #1 in Samsung Gear VR store.
- Devolver DigitalcoreDevolver Digital is the publisher for GORN 2, developed by Cortopia Studios. GORN 2 is published by Devolver Digital and Beyond Frames Entertainment.
- Combat Waffle StudioscoreBeyond Frames Entertainment publishes Combat Waffle Studios' Ghosts of Tabor, which reached $20M in gross revenue and 1 million players.
- Additional Partner StudiosminorBeyond Frames has published games from multiple independent studios including Castello Inc (ARK and ADE), Played With Fire (Mixture), Team Panoptes (Silhouette), Sylphe Labs, and Capricia Productions.
Scale indicators5 records
Recent moves7 records
Expansion highlights5 records
Beyond Frames Entertainment competitors and assessment
Company assessmentOthers
- Devolver Digital: Independent game publisher that co-publishes GORN 2 with Beyond Frames. Comparable as a publishing counterparty and indie game-publishing benchmark, though Devolver operates far more broadly across PC/console than a VR-only scope.
Direct peers
- Schell Games: US-based VR game developer (I Expect You To Die, Until You Fall) with both owned-IP publishing and external partnerships across Meta Quest, Steam VR, and PlayStation VR. Comparable in scope, portfolio diversity, and B2B-to-consumer VR publishing mix.
- Survios: Los Angeles-based VR game studio (Creed: Rise to Glory, Sprint Vector, Alien: Rogue Incursion) that both develops owned titles and publishes for external developers. Mirrors Beyond Frames' combination of premium-IP licensed projects and original VR franchises.
- Resolution Games: Stockholm-based VR game studio and publisher (Demeo, Angry Birds VR) operating an identical publishing-plus-studio model targeting the same Meta Quest and Steam VR storefronts as Beyond Frames. Most directly comparable peer given shared city, studio-umbrella approach, and multi-platform VR strategy.
- Vertigo Games: Dutch VR publisher behind Arizona Sunshine, After the Fall, and Metro Awakening. Operates a similar VR-first publishing model with third-party studios and is widely regarded as a leading independent VR publisher, making it a tight structural comparable to Beyond Frames.
- nDreams: UK-based VR game publisher and developer (Phantom: Covert Ops, Far Cry VR) with multiple internal studios and a publishing arm for external partners. Closely comparable in business model to Beyond Frames' Cortopia-plus-partner-studio structure.
- Owlchemy Labs: VR game developer behind Vacation Simulator and Job Simulator, now a Google/Alphabet-owned studio. Comparable as a multi-platform VR-first studio with strong platform relationships, though now backed by a larger parent.
- Fast Travel Games: Swedish VR-focused game publisher and developer (Wraith: The Oblivion - Afterlife, Cities VR). Same home geography and a near-identical publishing-plus-original-IP strategy targeting Meta Quest and PlayStation VR.
- Polyarc: Independent VR game studio behind Moss and Moss: Book II, an award-winning VR franchise. Comparable as a premium-IP VR developer with multi-platform (Meta Quest, Steam VR, PlayStation VR) distribution.
Emerging players
- Combat Waffle Studios: Developer of Ghosts of Tabor, Beyond Frames' largest commercial title. Closely intertwined commercially — listed here as an emerging peer studio whose roadmap materially shapes Beyond Frames' revenue trajectory rather than a direct publishing competitor.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
Beyond Frames Entertainment social profiles
Digital presenceBeyond Frames Entertainment financial estimates
Financial estimateRevenue estimate
Valuation estimate
Beyond Frames Entertainment leadership team
Management profileNumber of profiles
Profiles4 records
Beyond Frames Entertainment subsidiaries and ownership
Company hierarchySubsidiaries4 records
Beyond Frames Entertainment funding detail
Funding detailFunding overview
Funding rounds2 records
Investors2 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Beyond Frames Entertainment M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Beyond Frames Entertainment
What does Beyond Frames Entertainment do?
Beyond Frames Entertainment is a Swedish XR-focused publisher and parent company that develops, publishes, and distributes virtual reality, augmented reality, and mixed reality games. The company operates a portfolio of wholly-owned studios (Cortopia Studios) and partner studios (Zenz VR, Moon Mode, Odd Raven Studios), providing funding, game design support, marketing, PR, community management, and platform support. Games are distributed through major VR platforms including Meta Quest Store, Steam VR, Pico, PlayStation VR, and Viveport.
Is Beyond Frames Entertainment a public or private company?
Beyond Frames Entertainment is a public company. It is classified as public and is currently operating.
When was Beyond Frames Entertainment founded?
Beyond Frames Entertainment was founded in 2016. It employs 11 to 50 people.
Where is Beyond Frames Entertainment based?
Beyond Frames Entertainment is headquartered in Stockholm, Sweden, in the Europe region.
How does Beyond Frames Entertainment make money?
One revenue line is on record: game Sales and Publishing.
Who are Beyond Frames Entertainment's main competitors?
Devolver Digital is listed as an others. Direct peers are Schell Games, Survios, Resolution Games, Vertigo Games, nDreams, Owlchemy Labs, Fast Travel Games and Polyarc. Combat Waffle Studios is listed as an emerging player.
Does Beyond Frames Entertainment have an API?
No public API is recorded for Beyond Frames Entertainment.
What industry is Beyond Frames Entertainment in?
Beyond Frames Entertainment's product category is VR Game Publishing. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of BPAMAKAG, VR/AR Gaming Platforms. Its NAICS code is 5121 and its SIC code is 7812.