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iHuman

Full company profile

uuid0002x5c

Namestring
iHuman
Legal namestring
天津洪恩完美未来教育科技有限公司
Websiteurl
ihuman.com
Company typeenum
Public
Founded yearint
1996
Descriptiontext

iHuman (洪恩), founded in 1996 and NYSE-listed since 2020 under ticker IH, is a Beijing-headquartered (legal seat: Tianjin) technology company that develops interactive edutainment applications primarily for children in China. Its portfolio comprises 15+ self-developed apps spanning Chinese literacy (洪恩识字, 洪恩拼音, 洪恩写字, 洪恩成语), mathematics and logical thinking (洪恩思维), English learning (洪恩英语, 洪恩超能英语 built with Oxford University Press authors, 洪恩分级阅读), science (洪恩十万问), Chinese culture (洪恩国学), arts (洪恩小画家), programming (洪恩编程, 洪恩启蒙编程), AI-powered physical education (洪恩爱运动), and bilingual picture books (洪恩双语绘本). The platform is built on a proprietary 3D game engine, AI/AR interactive technology, and big-data analytics on children's behavioral and psychological patterns, with cumulative downloads of 12.7+ billion and 23.62 million monthly active users as of Q1 2026, plus an institutional channel serving 20,000+ partner kindergartens.

The business model is hybrid direct-to-consumer plus institutional. Consumer revenue comes primarily from time-based subscriptions (monthly, quarterly, annual cards), one-time perpetual content packages, a virtual currency (洪豆 at 1 RMB = 1 洪豆) and bundled physical-and-digital product kits, distributed across 40+ mobile app stores (Apple, Google Play, Huawei, OPPO, vivo, Xiaomi, Tencent MyApp, Baidu, 360, Meizu, Lenovo, Samsung) and the ihuman.com website. An institutional channel (洪恩学堂) sells to kindergartens and training institutions with dedicated sales teams, and the company also earns advertising revenue from third-party brands shown in apps, web, SMS and WeChat channels. AI capabilities are increasingly layered across the suite: speech evaluation via iFlytek SDK, AI Q&A using Baidu ERNIE, ByteDance Doubao and Lingxin Intelligence models, proprietary voice synthesis and text generation algorithms registered with the Cyberspace Administration of China, and AI-native products such as FreeTalk (adult oral English) and Xiaomo Writing (Chinese writing).

iHuman faces structural headwinds from China's declining newborn population and a more conservative consumer spending environment. FY2025 revenue was RMB 807.0 million (US$115.4 million), down 12.5% from RMB 922.2 million in FY2024; Q1 2026 revenue declined 13.3% YoY to RMB 182.5 million (US$26.5 million). Net income compressed 83% in Q1 2026 to RMB 4.5 million and the quarter swung to a RMB 10.1 million operating loss. Management's strategic response is offensive diversification: in May 2026 iHuman acquired All Knowledge (AI humanities/literacy app) for RMB 67 million upfront plus up to RMB 29 million earn-out and Perfect Lingo (AI English app) for RMB 27 million plus up to RMB 12 million earn-out, brought in Teng Li as Co-CEO and Congyu Lin as Chief Strategy Officer, and is building a proprietary large language model while expanding into adult AI learners. The company has declared a US$5.1 million special dividend for FY2025, its third consecutive year of special dividends.

Short descriptiontext

iHuman (洪恩) is a China-based, NYSE-listed edutainment company developing 15+ proprietary apps across literacy, math, English, science, culture, arts, programming and AI-powered physical education for children and, increasingly, adult learners via institutional and direct-to-consumer subscription channels.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersBeijing, China
HQ citystring
Beijing
HQ countrystring
China
HQ regionstring
Asia
Markets served

Serves global market

Offices6 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
children's edutainment apps, early childhood education, interactive learning apps, AI-powered education, mobile learning platform
Industry3 codes
1Language Learning Apps & Self-Study Platforms
CodeEDAFAOAAPrimaryYes
2AI-Powered Language Tutors, Chatbots & Speaking Practice Tools
CodeEDAFAOACPrimaryNo
3Online Language Learning Platforms (Self-Paced)
CodeEDAMAFACPrimaryNo
NAICS code3 codes
  • Language Schools611630
  • Educational Support Services61171
  • Software Publishers5132
SIC code2 codes
  • Services-Educational Services8200
  • Services-Prepackaged Software7372
Product category
Children's Educational Software
No data
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model5 records
1Subscription / Subscription-based Digital Content
TypeSubscription Recurring
Description

iHuman's primary revenue stream comes from subscription-based digital content within its mobile applications. Paid subscription types include time-based subscriptions (monthly, quarterly, annual cards) and content module purchases (paid识字包, 阅读包, 服务包). Parents/guardians purchase subscriptions on behalf of children. The company also sells virtual currency ('洪豆') for specific apps at 1 RMB = 1洪豆 rate.

ihuman.com
2One-time Content Purchases
TypeOne Time License
Description

One-time purchase model for permanent content packages (e.g., '永久识字包' — permanent literacy package) that provide lifetime access to specific educational content modules. These digital goods are non-refundable and cannot be transferred or resold.

ihuman.com
3Bundled Physical + Digital Products
TypeHardware Sales
Description

Bundled sales of physical products (educational materials, cards, practice books, gift boxes, tool kits) together with digital subscriptions. Physical items are not sold separately and are restricted to personal use only.

ihuman.com
4Institutional / B2B Sales
TypeSubscription Recurring
Description

Revenue generated from institutional channel sales to kindergartens and training institutions, including dedicated kindergarten and institutional sales divisions.

ihuman.com
5Advertising and Promotional Services
TypeAdvertising
Description

iHuman displays commercial advertisements and promotional information on its official website, apps, SMS, and WeChat official account/mini-programs, generating advertising revenue from third-party brands.

ihuman.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels8 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Supply Chain, Others
Pricing details4 tiers
1Time-based subscription tiers (月卡, 季卡, 年卡) providing access to full app content for specific durations
ModelSubscriptionBilling cadenceMonthly
Notes

Subscription pricing varies by app and content scope. Monthly, quarterly, and annual subscription options are available across different apps (洪恩识字, 洪恩思维, 洪恩英语, etc.).

ihuman.com
2One-time purchase of permanent content packages (永久识字包, 永久阅读包, etc.) providing lifetime access
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

Permanent content packages are sold as one-time purchases for lifetime access to specific educational content modules.

ihuman.com
3Virtual currency '洪豆' used in specific apps like 洪恩故事 for purchasing in-app content
ModelUnit PricingBilling cadencePay-as-you-go
Notes

洪豆 price: 1 RMB = 1 洪豆. Used for purchasing paid stories and content within specific apps.

ihuman.com
4Bundled physical and digital products combining digital subscriptions with physical materials
ModelHybridBilling cadenceMonthly
Notes

Purchase of digital subscription bundled with physical items (cards, practice books, gift boxes, tool kits). Physical products not sold separately. Limit of 3 items per address/phone number for physical products.

ihuman.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 2 records shown
1All Knowledge
Description

AI-powered humanities and literacy learning app with systematic tools including spatio-temporal views and timeline features.

prnewswire.com
+1 more record
Core offering1 text field

iHuman (洪恩) develops and sells a portfolio of 15+ standalone mobile applications for children's intellectual development covering Chinese literacy, pinyin, English speaking, mathematics, scientific inquiry, Chinese culture, idioms, art, calligraphy, AI-powered physical education, and block-based programming. The company sells subscriptions (monthly/quarterly/annual), one-time permanent content packages, and bundled physical+digital products to parents through 40+ app stores and ihuman.com, while a separate institutional channel (iHuman Academy / 洪恩学堂) supplies kindergartens and training institutions with classroom-grade products. Recent expansions include AI-powered adult-focused products FreeTalk (oral English) and Xiaomo Writing (Chinese writing), plus acquired AI apps All Knowledge and Perfect Lingo.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

iHuman (洪恩) is a comprehensive tech-powered intellectual development platform providing interactive educational products for children in China. The product portfolio includes 15+ self-developed apps covering core subjects: Chinese language learning (洪恩识字, 洪恩拼音, 洪恩写字, 洪恩成语), English education (洪恩英语, 洪恩超能英语, 洪恩分级阅读), STEM education (洪恩思维, 洪恩编程, 洪恩启蒙编程), general knowledge (洪恩十万问), cultural heritage (洪恩国学), arts (洪恩小画家), physical education (洪恩爱运动), and bilingual reading (洪恩双语绘本). The company operates on a platform model with institutional channels (洪恩学堂) serving kindergarten and training partners. In 2026, iHuman expanded through acquisitions of All Knowledge and Perfect Lingo for AI-enhanced humanities and English learning, and launched new AI-powered products including FreeTalk and Xiaomo Writing to diversify beyond childhood education.

Product and service21 records
1洪恩识字 (iHuman Chinese Characters)
CategoryChildren's Educational App
Description

Fun Chinese character learning app for children featuring gamified lessons, interactive exercises, and progressive character recognition for early literacy development. Targeted at parents/guardians of young children.

2洪恩思维 (iHuman Math)
CategoryChildren's Educational App
Description

Children's mathematical thinking and cognitive development app covering numbers, logic, and problem-solving skills through interactive activities. Targeted at parents/guardians of young children.

3洪恩英语 (iHuman English)
CategoryChildren's Educational App
Description

Children's English language learning app focused on spoken English and oral communication skills development. Targeted at parents/guardians of young children.

4洪恩拼音 (iHuman Pinyin)
CategoryChildren's Educational App
Description

Children's Chinese pinyin pronunciation and reading tool with interactive phonetic instruction for Mandarin language learning. Targeted at parents/guardians of young children.

5洪恩双语绘本 (iHuman Bilingual Picture Books)
CategoryChildren's Educational App
Description

Interactive Chinese and English picture book reading app featuring fun stories for children's bilingual literacy development. Targeted at parents/guardians of young children.

6洪恩十万问 (iHuman Science)
CategoryChildren's Educational App
Description

Children's science discovery and general knowledge exploration tool covering various scientific topics for early learning. Targeted at parents/guardians of young children.

7洪恩国学 (iHuman Chinese Studies)
CategoryChildren's Educational App
Description

Traditional Chinese culture and classical literature learning app introducing children to Chinese heritage and traditional values. Targeted at parents/guardians of young children.

8洪恩爱运动 (iHuman AI Sports)
CategoryChildren's Educational App
Description

AI-powered physical education app enabling children to exercise anywhere through motion detection and interactive fitness activities. Targeted at parents/guardians of young children.

9洪恩启蒙编程 (iHuman Programming Basics)
CategoryChildren's Educational App
Description

Fun programming concepts and computational thinking introduction for young children through visual block-based activities. Targeted at parents/guardians of young children.

10洪恩成语 (iHuman Idioms)
CategoryChildren's Educational App
Description

Classic Chinese idiom learning app teaching children traditional sayings through entertaining storytelling and explanations. Targeted at parents/guardians of young children.

11洪恩小画家 (iHuman Little Artist)
CategoryChildren's Educational App
Description

Children's art and drawing education app teaching visual arts appreciation and creative expression through painting activities. Targeted at parents/guardians of young children.

12洪恩分级阅读 (iHuman Leveled Reading)
CategoryChildren's Educational App
Description

Oxford Tree-based English reading program for children to develop autonomous English reading abilities through leveled books. Targeted at parents/guardians of young children.

13洪恩超能英语 (iHuman Super English)
CategoryChildren's Educational App
Description

Advanced English learning program covering six years of school curriculum, created with Oxford University Press authors. Targeted at parents/guardians of children learning English.

14洪恩写字 (iHuman Writing)
CategoryChildren's Educational App
Description

Intelligent calligraphy and handwriting practice tool for children to develop proper Chinese character writing skills. Targeted at parents/guardians of young children.

15洪恩编程 (iHuman Coding)
CategoryChildren's Educational App
Description

Children's block-based robot programming software enabling kids to learn coding concepts and develop technological skills from an early age. Targeted at parents/guardians of young children.

16超能英语系列 (Super English Series)
CategoryChildren's Educational App
Description

Innovative English leveled learning solution featuring dual-track improvement in language sense and grammar through systematic progression. Targeted at parents/guardians of children learning English.

17洪恩学堂 (iHuman Academy)
CategoryInstitutional Education Platform
Description

Institutional education platform serving kindergarten channels and training institution partners with comprehensive educational solutions for classroom deployment. Targeted at kindergartens and training institutions.

18FreeTalk (AI Oral English)
CategoryAdult Learning App
Description

AI-powered oral English learning application enabling conversational English practice for adults and broader learners beyond the core childhood education market. Targeted at adult learners seeking AI-powered language practice.

19小墨写作 (Xiaomo Writing)
CategoryAdult Learning App
Description

AI-powered Chinese writing application developed as part of iHuman's AI product strategy. Targeted at Chinese-language writers seeking AI-assisted composition.

20全知识 (All Knowledge)
CategoryAI Educational App
Description

AI-powered humanities and literacy learning app featuring systematic tools including spatio-temporal views and timeline features. Acquired for RMB 67.0 million and integrated into iHuman's product suite.

21Perfect Lingo
CategoryAI Educational App
Description

AI-powered English vocabulary and pronunciation learning app. Acquired for RMB 27.0 million and integrated into iHuman's English learning portfolio to support expansion into English language learning and broader user segments.

Scale indicator11 records

Each record includes

Type, Value, Description, Source

Partnership14 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-05-31
Description

iHuman acquired All Knowledge, an AI-powered humanities and literacy learning app featuring systematic tools including spatio-temporal views and timeline features. Total consideration of RMB 67.0 million in upfront payments plus contingent earn-out payments of up to RMB 29.0 million over three years. Mr. Teng Li from All Knowledge was appointed Co-CEO of iHuman upon closing. Constitutes a related party transaction due to common control between transferors and iHuman.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-05-31
Description

iHuman acquired Perfect Lingo, an AI-powered English vocabulary and pronunciation learning app. Total consideration of RMB 27.0 million in upfront payments plus contingent earn-out payments of up to RMB 12.0 million over three years. This acquisition supports iHuman's expansion into English language learning and broader user segments. Constitutes a related party transaction due to common control between transferors and iHuman.

3科大讯飞 (iFlytek)
Strategic tierCoreTypeTechnology or Integration
Description

iFlytek provides speech recognition SDK integrated into iHuman apps for automated voice evaluation, assessing children's pronunciation accuracy and language expression in Chinese and English learning modules. The SDK processes user voice data during answer recording sessions, collecting operation logs, IP address, and on Android also IMSI and running process information.

ihuman.com
4北京百度网讯科技有限公司 (Baidu)
Strategic tierMajorTypeTechnology or Integration
Description

Baidu's ERNIE Bot (文心大模型) AI service is integrated into iHuman's AI features, providing large language model capabilities for AI Q&A dialogue features. Algorithm registration: 网信算备110108645502801230035号.

ihuman.com
Strategic tierMajorTypeChannel Partner/ Reseller/ Distributor
Description

iHuman apps are distributed through Huawei's app store ecosystem, with special integration through Huawei Education Center that shares user learning progress (usage duration, learning progress, purchase records/'growth reports') with Huawei Education Center app for co-branded user experience. Huawei SDK is also used for authorization login and payment processing.

Strategic tierCoreTypeTechnology or Integration
Description

WeChat Pay is the primary third-party payment method integrated into iHuman apps for purchasing subscriptions and content. WeChat SDK provides authorization login and payment processing, collecting device information and sharing user profile data (openid, unionid, nickname, gender, city, province, country, avatar) with iHuman.

7支付宝 (Alipay)
Strategic tierCoreTypeTechnology or Integration
Description

Alipay SDK (Android only) is integrated for payment processing, collecting device information and sharing anonymous phone number and Alipay user ID with iHuman for transaction completion.

ihuman.com
Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Honor SDK is integrated for authorization login and payment processing on Honor devices, distributing iHuman apps through Honor's app store ecosystem.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

VIVO SDK provides authorization login and payment processing for VIVO device users, distributing iHuman apps through VIVO's app store.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

OPPO SDK provides payment functionality for OPPO device users, distributing iHuman apps through OPPO's app store ecosystem.

11小米 (Xiaomi)
TypeChannel Partner/ Reseller/ Distributor
Description

Xiaomi SDK provides authorization login and payment processing for Xiaomi device users, collecting UID, real-name status, user age (optional), and transaction records.

ihuman.com
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

iHuman apps are distributed globally through Apple's App Store ecosystem, which also provides in-app purchase infrastructure and automatic subscription management.

13谷歌 (Google) - Google Play
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

iHuman apps are distributed internationally through Google Play Store for Android users outside China.

ihuman.com
14华为教育中心 (Huawei Education Center)
Strategic tierMajorTypeChannel Partner/ Reseller/ Distributor
Description

Special API integration where Huawei Education Center app can sync and display user learning status (usage duration, progress, test scores) and purchase records from iHuman apps (洪恩识字, 洪恩数学, 洪恩故事) for Huawei Education Center users who purchase through the platform.

ihuman.com
Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Babybus is a direct competitor — a Chinese children's edutainment app developer publishing gamified learning apps for early childhood across multiple subjects, sharing the same parent target audience, app-store distribution model, and 3D game engine approach as iHuman.

TypeDirect peer
Description

Duolingo is the global category leader in subscription language learning apps. While iHuman targets Chinese children, its English-speaking apps (洪恩英语, 洪恩超能英语, FreeTalk) compete in the same gamified, self-paced language subscription model that Duolingo pioneered.

TypeDirect peer
Description

VIPKid is a Chinese children's English learning platform focused on live online 1:1 instruction with North American teachers. It overlaps with iHuman's spoken English product (洪恩英语) and the recently acquired Perfect Lingo vocabulary app in the same parent-targeted English-learning segment.

TypeBroad incumbent
Description

Yuanfudao is another broad Chinese K-12 education incumbent with AI tutoring products, including Zebra AI. As iHuman expands into older learners and adult AI education, Yuanfudao's subscription AI tutoring is an adjacent competitive threat.

TypeBroad incumbent
Description

Zuoyebang is a broad Chinese K-12 online education incumbent. Although the Chinese K-12 tutoring sector was historically disrupted by regulation, Zuoyebang still competes with iHuman at the upper end of iHuman's age range and on supplementary learning content.

TypeDirect peer
Description

Liulishuo is a Chinese AI-powered English speaking platform targeting learners of all ages. It overlaps with iHuman's English offering and acquired Perfect Lingo, competing for the same subscription-paying English learner customer in China.

TypeEmerging player
Description

Squirrel AI is a Chinese AI-powered adaptive learning platform for K-12 students. Its AI-native tutoring approach mirrors the direction of iHuman's AI investments and FreeTalk product — both targeting personalized learning at scale through technology.

TypeBroad incumbent
Description

Khan Academy is a global edtech nonprofit with AI-powered tutoring (Khanmigo) and broad content coverage including math, literacy, and coding. iHuman's STEM apps (洪恩思维, 洪恩编程) compete with the same subject domains, especially as iHuman expands internationally.

TypeEmerging player
Description

ByteDance's education arm and Doubao LLM ecosystem are emerging AI-native education competitors. ByteDance powers one of iHuman's AI providers yet also competes with FreeTalk and Xiaomo Writing-style adult learning products using its own Doubao model.

TypeBroad incumbent
Description

Hujiang is a long-standing Chinese online education incumbent providing digital content across multiple age segments. As a broad platform with edutainment content, it competes with iHuman for parental wallet share on supplementary digital learning products.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration23 records

Each record includes

Title, Type, Description, Source

AI capability7 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature9 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries2 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

Compliance5 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A2 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

iHuman

Children's Educational Softwareihuman.com

iHuman (洪恩) is a China-based, NYSE-listed edutainment company developing 15+ proprietary apps across literacy, math, English, science, culture, arts, programming and AI-powered physical education for children and, increasingly, adult learners via institutional and direct-to-consumer subscription channels.

What iHuman does

iHuman (洪恩), founded in 1996 and NYSE-listed since 2020 under ticker IH, is a Beijing-headquartered (legal seat: Tianjin) technology company that develops interactive edutainment applications primarily for children in China. Its portfolio comprises 15+ self-developed apps spanning Chinese literacy (洪恩识字, 洪恩拼音, 洪恩写字, 洪恩成语), mathematics and logical thinking (洪恩思维), English learning (洪恩英语, 洪恩超能英语 built with Oxford University Press authors, 洪恩分级阅读), science (洪恩十万问), Chinese culture (洪恩国学), arts (洪恩小画家), programming (洪恩编程, 洪恩启蒙编程), AI-powered physical education (洪恩爱运动), and bilingual picture books (洪恩双语绘本). The platform is built on a proprietary 3D game engine, AI/AR interactive technology, and big-data analytics on children's behavioral and psychological patterns, with cumulative downloads of 12.7+ billion and 23.62 million monthly active users as of Q1 2026, plus an institutional channel serving 20,000+ partner kindergartens.

The business model is hybrid direct-to-consumer plus institutional. Consumer revenue comes primarily from time-based subscriptions (monthly, quarterly, annual cards), one-time perpetual content packages, a virtual currency (洪豆 at 1 RMB = 1 洪豆) and bundled physical-and-digital product kits, distributed across 40+ mobile app stores (Apple, Google Play, Huawei, OPPO, vivo, Xiaomi, Tencent MyApp, Baidu, 360, Meizu, Lenovo, Samsung) and the ihuman.com website. An institutional channel (洪恩学堂) sells to kindergartens and training institutions with dedicated sales teams, and the company also earns advertising revenue from third-party brands shown in apps, web, SMS and WeChat channels. AI capabilities are increasingly layered across the suite: speech evaluation via iFlytek SDK, AI Q&A using Baidu ERNIE, ByteDance Doubao and Lingxin Intelligence models, proprietary voice synthesis and text generation algorithms registered with the Cyberspace Administration of China, and AI-native products such as FreeTalk (adult oral English) and Xiaomo Writing (Chinese writing).

iHuman faces structural headwinds from China's declining newborn population and a more conservative consumer spending environment. FY2025 revenue was RMB 807.0 million (US$115.4 million), down 12.5% from RMB 922.2 million in FY2024; Q1 2026 revenue declined 13.3% YoY to RMB 182.5 million (US$26.5 million). Net income compressed 83% in Q1 2026 to RMB 4.5 million and the quarter swung to a RMB 10.1 million operating loss. Management's strategic response is offensive diversification: in May 2026 iHuman acquired All Knowledge (AI humanities/literacy app) for RMB 67 million upfront plus up to RMB 29 million earn-out and Perfect Lingo (AI English app) for RMB 27 million plus up to RMB 12 million earn-out, brought in Teng Li as Co-CEO and Congyu Lin as Chief Strategy Officer, and is building a proprietary large language model while expanding into adult AI learners. The company has declared a US$5.1 million special dividend for FY2025, its third consecutive year of special dividends.

iHuman firmographics

Firmographics
Name
iHuman
Legal name
天津洪恩完美未来教育科技有限公司
Website
https://ihuman.com
Company type
Public
Founded year
1996
Operating status
Operating
Headcount range
501–1,000 employees
Short description
iHuman (洪恩) is a China-based, NYSE-listed edutainment company developing 15+ proprietary apps across literacy, math, English, science, culture, arts, programming and AI-powered physical education for children and, increasingly, adult learners via institutional and direct-to-consumer subscription channels.
Ownership category
akta.pro rank

iHuman industry classification

Industry
Product category
Children's Educational Software
NAICS
Language Schools (611630), Educational Support Services (61171), Software Publishers (5132)
SIC
Services-Educational Services (8200), Services-Prepackaged Software (7372)
akta.pro primary industry
Language Learning Apps & Self-Study Platforms (EDAFAOAA)
akta.pro secondary industries
AI-Powered Language Tutors, Chatbots & Speaking Practice Tools (EDAFAOAC), Online Language Learning Platforms (Self-Paced) (EDAMAFAC)

Keywords

  • Children's edutainment apps
  • Early childhood education
  • Interactive learning apps
  • AI-powered education
  • Mobile learning platform

Where iHuman is headquartered

Location

Headquarters

HQ city
Beijing
HQ country
China
HQ region
Asia

Offices6 records

Markets served

iHuman business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Supply Chain, Others

Revenue model

  1. Subscription / Subscription-based Digital Content: iHuman's primary revenue stream comes from subscription-based digital content within its mobile applications. Paid subscription types include time-based subscriptions (monthly, quarterly, annual cards) and content module purchases (paid识字包, 阅读包, 服务包). Parents/guardians purchase subscriptions on behalf of children. The company also sells virtual currency ('洪豆') for specific apps at 1 RMB = 1洪豆 rate.
  2. One-time Content Purchases: One-time purchase model for permanent content packages (e.g., '永久识字包' — permanent literacy package) that provide lifetime access to specific educational content modules. These digital goods are non-refundable and cannot be transferred or resold.
  3. Bundled Physical + Digital Products: Bundled sales of physical products (educational materials, cards, practice books, gift boxes, tool kits) together with digital subscriptions. Physical items are not sold separately and are restricted to personal use only.
  4. Institutional / B2B Sales: Revenue generated from institutional channel sales to kindergartens and training institutions, including dedicated kindergarten and institutional sales divisions.
  5. Advertising and Promotional Services: iHuman displays commercial advertisements and promotional information on its official website, apps, SMS, and WeChat official account/mini-programs, generating advertising revenue from third-party brands.

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyTime-based subscription tiers (月卡, 季卡, 年卡) providing access to full app content for specific durations
One time/ perpetual licenseMulti-year contractOne-time purchase of permanent content packages (永久识字包, 永久阅读包, etc.) providing lifetime access
Unit PricingPay-as-you-goVirtual currency '洪豆' used in specific apps like 洪恩故事 for purchasing in-app content
HybridMonthlyBundled physical and digital products combining digital subscriptions with physical materials

Go-to-market motion2 records

Distribution channels8 records

Marketing channels5 records

iHuman product offering

Product offering

Core offering

iHuman (洪恩) develops and sells a portfolio of 15+ standalone mobile applications for children's intellectual development covering Chinese literacy, pinyin, English speaking, mathematics, scientific inquiry, Chinese culture, idioms, art, calligraphy, AI-powered physical education, and block-based programming. The company sells subscriptions (monthly/quarterly/annual), one-time permanent content packages, and bundled physical+digital products to parents through 40+ app stores and ihuman.com, while a separate institutional channel (iHuman Academy / 洪恩学堂) supplies kindergartens and training institutions with classroom-grade products. Recent expansions include AI-powered adult-focused products FreeTalk (oral English) and Xiaomo Writing (Chinese writing), plus acquired AI apps All Knowledge and Perfect Lingo.

Product overview

iHuman (洪恩) is a comprehensive tech-powered intellectual development platform providing interactive educational products for children in China. The product portfolio includes 15+ self-developed apps covering core subjects: Chinese language learning (洪恩识字, 洪恩拼音, 洪恩写字, 洪恩成语), English education (洪恩英语, 洪恩超能英语, 洪恩分级阅读), STEM education (洪恩思维, 洪恩编程, 洪恩启蒙编程), general knowledge (洪恩十万问), cultural heritage (洪恩国学), arts (洪恩小画家), physical education (洪恩爱运动), and bilingual reading (洪恩双语绘本). The company operates on a platform model with institutional channels (洪恩学堂) serving kindergarten and training partners. In 2026, iHuman expanded through acquisitions of All Knowledge and Perfect Lingo for AI-enhanced humanities and English learning, and launched new AI-powered products including FreeTalk and Xiaomo Writing to diversify beyond childhood education.

Differentiator

Problem solved

Functional benefit

Brands

  • All Knowledge: AI-powered humanities and literacy learning app with systematic tools including spatio-temporal views and timeline features.
  • Perfect Lingo

Products and services

  • 洪恩识字 (iHuman Chinese Characters) Fun Chinese character learning app for children featuring gamified lessons, interactive exercises, and progressive character recognition for early literacy development. Targeted at parents/guardians of young children.
  • 洪恩思维 (iHuman Math) Children's mathematical thinking and cognitive development app covering numbers, logic, and problem-solving skills through interactive activities. Targeted at parents/guardians of young children.
  • 洪恩英语 (iHuman English) Children's English language learning app focused on spoken English and oral communication skills development. Targeted at parents/guardians of young children.
  • 洪恩拼音 (iHuman Pinyin) Children's Chinese pinyin pronunciation and reading tool with interactive phonetic instruction for Mandarin language learning. Targeted at parents/guardians of young children.
  • 洪恩双语绘本 (iHuman Bilingual Picture Books) Interactive Chinese and English picture book reading app featuring fun stories for children's bilingual literacy development. Targeted at parents/guardians of young children.
  • 洪恩十万问 (iHuman Science) Children's science discovery and general knowledge exploration tool covering various scientific topics for early learning. Targeted at parents/guardians of young children.
  • 洪恩国学 (iHuman Chinese Studies) Traditional Chinese culture and classical literature learning app introducing children to Chinese heritage and traditional values. Targeted at parents/guardians of young children.
  • 洪恩爱运动 (iHuman AI Sports) AI-powered physical education app enabling children to exercise anywhere through motion detection and interactive fitness activities. Targeted at parents/guardians of young children.
  • 洪恩启蒙编程 (iHuman Programming Basics) Fun programming concepts and computational thinking introduction for young children through visual block-based activities. Targeted at parents/guardians of young children.
  • 洪恩成语 (iHuman Idioms) Classic Chinese idiom learning app teaching children traditional sayings through entertaining storytelling and explanations. Targeted at parents/guardians of young children.
  • 洪恩小画家 (iHuman Little Artist) Children's art and drawing education app teaching visual arts appreciation and creative expression through painting activities. Targeted at parents/guardians of young children.
  • 洪恩分级阅读 (iHuman Leveled Reading) Oxford Tree-based English reading program for children to develop autonomous English reading abilities through leveled books. Targeted at parents/guardians of young children.
  • 洪恩超能英语 (iHuman Super English) Advanced English learning program covering six years of school curriculum, created with Oxford University Press authors. Targeted at parents/guardians of children learning English.
  • 洪恩写字 (iHuman Writing) Intelligent calligraphy and handwriting practice tool for children to develop proper Chinese character writing skills. Targeted at parents/guardians of young children.
  • 洪恩编程 (iHuman Coding) Children's block-based robot programming software enabling kids to learn coding concepts and develop technological skills from an early age. Targeted at parents/guardians of young children.
  • 超能英语系列 (Super English Series) Innovative English leveled learning solution featuring dual-track improvement in language sense and grammar through systematic progression. Targeted at parents/guardians of children learning English.
  • 洪恩学堂 (iHuman Academy) Institutional education platform serving kindergarten channels and training institution partners with comprehensive educational solutions for classroom deployment. Targeted at kindergartens and training institutions.
  • FreeTalk (AI Oral English) AI-powered oral English learning application enabling conversational English practice for adults and broader learners beyond the core childhood education market. Targeted at adult learners seeking AI-powered language practice.
  • 小墨写作 (Xiaomo Writing) AI-powered Chinese writing application developed as part of iHuman's AI product strategy. Targeted at Chinese-language writers seeking AI-assisted composition.
  • 全知识 (All Knowledge) AI-powered humanities and literacy learning app featuring systematic tools including spatio-temporal views and timeline features. Acquired for RMB 67.0 million and integrated into iHuman's product suite.
  • Perfect Lingo AI-powered English vocabulary and pronunciation learning app. Acquired for RMB 27.0 million and integrated into iHuman's English learning portfolio to support expansion into English language learning and broader user segments.

Companies that use iHuman

Customer profile

Segments3 records

Ideal customer profiles2 records

iHuman technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration23 records

AI capability7 records

Feature9 records

iHuman partnerships and signals

Strategic signal

Partnerships

14 partnerships are on record, tiered core, major and minor.

  • All Knowledge (全知识)coreStrategic or Co-development Partner · 31 May 2026iHuman acquired All Knowledge, an AI-powered humanities and literacy learning app featuring systematic tools including spatio-temporal views and timeline features. Total consideration of RMB 67.0 million in upfront payments plus contingent earn-out payments of up to RMB 29.0 million over three years. Mr. Teng Li from All Knowledge was appointed Co-CEO of iHuman upon closing. Constitutes a related party transaction due to common control between transferors and iHuman.
  • Perfect Lingo (完美语言)coreStrategic or Co-development Partner · 31 May 2026iHuman acquired Perfect Lingo, an AI-powered English vocabulary and pronunciation learning app. Total consideration of RMB 27.0 million in upfront payments plus contingent earn-out payments of up to RMB 12.0 million over three years. This acquisition supports iHuman's expansion into English language learning and broader user segments. Constitutes a related party transaction due to common control between transferors and iHuman.
  • 科大讯飞 (iFlytek)coreTechnology or IntegrationiFlytek provides speech recognition SDK integrated into iHuman apps for automated voice evaluation, assessing children's pronunciation accuracy and language expression in Chinese and English learning modules. The SDK processes user voice data during answer recording sessions, collecting operation logs, IP address, and on Android also IMSI and running process information.
  • 北京百度网讯科技有限公司 (Baidu)majorTechnology or IntegrationBaidu's ERNIE Bot (文心大模型) AI service is integrated into iHuman's AI features, providing large language model capabilities for AI Q&A dialogue features. Algorithm registration: 网信算备110108645502801230035号.
  • 华为 (Huawei)majorChannel Partner/ Reseller/ DistributoriHuman apps are distributed through Huawei's app store ecosystem, with special integration through Huawei Education Center that shares user learning progress (usage duration, learning progress, purchase records/'growth reports') with Huawei Education Center app for co-branded user experience. Huawei SDK is also used for authorization login and payment processing.
  • 微信支付 (WeChat Pay)coreTechnology or IntegrationWeChat Pay is the primary third-party payment method integrated into iHuman apps for purchasing subscriptions and content. WeChat SDK provides authorization login and payment processing, collecting device information and sharing user profile data (openid, unionid, nickname, gender, city, province, country, avatar) with iHuman.
  • 支付宝 (Alipay)coreTechnology or IntegrationAlipay SDK (Android only) is integrated for payment processing, collecting device information and sharing anonymous phone number and Alipay user ID with iHuman for transaction completion.
  • 荣耀 (Honor)minorChannel Partner/ Reseller/ DistributorHonor SDK is integrated for authorization login and payment processing on Honor devices, distributing iHuman apps through Honor's app store ecosystem.
  • VIVOminorChannel Partner/ Reseller/ DistributorVIVO SDK provides authorization login and payment processing for VIVO device users, distributing iHuman apps through VIVO's app store.
  • OPPOminorChannel Partner/ Reseller/ DistributorOPPO SDK provides payment functionality for OPPO device users, distributing iHuman apps through OPPO's app store ecosystem.
  • 小米 (Xiaomi)Channel Partner/ Reseller/ DistributorXiaomi SDK provides authorization login and payment processing for Xiaomi device users, collecting UID, real-name status, user age (optional), and transaction records.
  • 苹果 (Apple) - App StorecoreChannel Partner/ Reseller/ DistributoriHuman apps are distributed globally through Apple's App Store ecosystem, which also provides in-app purchase infrastructure and automatic subscription management.
  • 谷歌 (Google) - Google PlaycoreChannel Partner/ Reseller/ DistributoriHuman apps are distributed internationally through Google Play Store for Android users outside China.
  • 华为教育中心 (Huawei Education Center)majorChannel Partner/ Reseller/ DistributorSpecial API integration where Huawei Education Center app can sync and display user learning status (usage duration, progress, test scores) and purchase records from iHuman apps (洪恩识字, 洪恩数学, 洪恩故事) for Huawei Education Center users who purchase through the platform.

Scale indicators11 records

Recent moves7 records

Expansion highlights6 records

iHuman competitors and assessment

Company assessment

Direct peers

  • Babybus: Babybus is a direct competitor — a Chinese children's edutainment app developer publishing gamified learning apps for early childhood across multiple subjects, sharing the same parent target audience, app-store distribution model, and 3D game engine approach as iHuman.
  • Duolingo: Duolingo is the global category leader in subscription language learning apps. While iHuman targets Chinese children, its English-speaking apps (洪恩英语, 洪恩超能英语, FreeTalk) compete in the same gamified, self-paced language subscription model that Duolingo pioneered.
  • VIPKid: VIPKid is a Chinese children's English learning platform focused on live online 1:1 instruction with North American teachers. It overlaps with iHuman's spoken English product (洪恩英语) and the recently acquired Perfect Lingo vocabulary app in the same parent-targeted English-learning segment.
  • Liulishuo (English Corner / LingoChamp): Liulishuo is a Chinese AI-powered English speaking platform targeting learners of all ages. It overlaps with iHuman's English offering and acquired Perfect Lingo, competing for the same subscription-paying English learner customer in China.

Broad incumbents

  • Yuanfudao: Yuanfudao is another broad Chinese K-12 education incumbent with AI tutoring products, including Zebra AI. As iHuman expands into older learners and adult AI education, Yuanfudao's subscription AI tutoring is an adjacent competitive threat.
  • Zuoyebang (Yuanfudao): Zuoyebang is a broad Chinese K-12 online education incumbent. Although the Chinese K-12 tutoring sector was historically disrupted by regulation, Zuoyebang still competes with iHuman at the upper end of iHuman's age range and on supplementary learning content.
  • Khan Academy: Khan Academy is a global edtech nonprofit with AI-powered tutoring (Khanmigo) and broad content coverage including math, literacy, and coding. iHuman's STEM apps (洪恩思维, 洪恩编程) compete with the same subject domains, especially as iHuman expands internationally.
  • Hujiang / Cengage China: Hujiang is a long-standing Chinese online education incumbent providing digital content across multiple age segments. As a broad platform with edutainment content, it competes with iHuman for parental wallet share on supplementary digital learning products.

Emerging players

  • Squirrel AI (Zhixue Group): Squirrel AI is a Chinese AI-powered adaptive learning platform for K-12 students. Its AI-native tutoring approach mirrors the direction of iHuman's AI investments and FreeTalk product — both targeting personalized learning at scale through technology.
  • ByteDance Education (Doubao / Gongke Education): ByteDance's education arm and Doubao LLM ecosystem are emerging AI-native education competitors. ByteDance powers one of iHuman's AI providers yet also competes with FreeTalk and Xiaomo Writing-style adult learning products using its own Doubao model.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks7 records

Key highlights7 records

Customer concentration

iHuman compliance and trust

Trust signal

Compliance5 records

iHuman financial estimates

Financial estimate

Revenue estimate

Valuation estimate

iHuman leadership team

Management profile

Number of profiles

Profiles4 records

iHuman subsidiaries and ownership

Company hierarchy

Subsidiaries2 records

iHuman funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

iHuman M&A and investment

M&A and investment

M&A2 records

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about iHuman

What does iHuman do?

iHuman (洪恩) develops and sells a portfolio of 15+ standalone mobile applications for children's intellectual development covering Chinese literacy, pinyin, English speaking, mathematics, scientific inquiry, Chinese culture, idioms, art, calligraphy, AI-powered physical education, and block-based programming. The company sells subscriptions (monthly/quarterly/annual), one-time permanent content packages, and bundled physical+digital products to parents through 40+ app stores and ihuman.com, while a separate institutional channel (iHuman Academy / 洪恩学堂) supplies kindergartens and training institutions with classroom-grade products. Recent expansions include AI-powered adult-focused products FreeTalk (oral English) and Xiaomo Writing (Chinese writing), plus acquired AI apps All Knowledge and Perfect Lingo.

Is iHuman a public or private company?

iHuman is a public company. It is classified as public and is currently operating.

When was iHuman founded?

iHuman was founded in 1996. It employs 501 to 1,000 people.

Where is iHuman based?

iHuman is headquartered in Beijing, China, in the Asia region.

How does iHuman make money?

Five revenue lines are on record. Subscription / Subscription-based Digital Content is the primary driver. The others are one-time Content Purchases, bundled Physical + Digital Products, institutional / B2B Sales and advertising and Promotional Services.

Who are iHuman's main competitors?

Direct peers on record are Babybus, Duolingo, VIPKid and Liulishuo (English Corner / LingoChamp). Broad incumbents are Yuanfudao, Zuoyebang (Yuanfudao), Khan Academy and Hujiang / Cengage China. Emerging players are Squirrel AI (Zhixue Group) and ByteDance Education (Doubao / Gongke Education).

Does iHuman have an API?

No public API is recorded for iHuman.

What industry is iHuman in?

iHuman's product category is Children's Educational Software. Its primary akta.pro industry code is EDAFAOAA, Language Learning Apps & Self-Study Platforms, with a secondary code of EDAFAOAC, AI-Powered Language Tutors, Chatbots & Speaking Practice Tools. Its NAICS code is 611630 and its SIC code is 8200.

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Live signals
Defense WorldHead-To-Head Contrast: IMAX (NYSE:IMAX) versus iHuman (NYSE:IH)IMAX beats iHuman on 13 of 14 factors, including higher revenue, earnings, and profitability. IMAX has a stronger analyst consensus with a target price of $55.17, suggesting 4.52% upside, while iHuman trades at a lower P/E ratio.American Banking and Market NewsComparing IMAX (NYSE:IMAX) and iHuman (NYSE:IH)IMAX beats iHuman on 13 of 14 factors, including revenue, earnings, and analyst ratings. IMAX has higher revenue ($410.21M vs $115.40M) and a stronger consensus rating, while iHuman trades at a lower P/E ratio. Analysts see a 4.52% upside for IMAX.YahooiHuman Inc. Announces Second Quarter 2026 Unaudited Financial ResultsiHuman reported Q2 2026 revenue of RMB173.4 million (US$25.6 million), down from RMB210.9 million a year earlier, with a net loss of RMB17.5 million versus net income of RMB30.7 million. Average total MAUs fell to 20.72 million from 23.97 million, driven by China's declining newborn population.PR Newswire APACiHuman Inc. Announces Second Quarter 2026 Unaudited Financial ResultsiHuman Inc. reported Q2 2026 revenue of RMB173.4 million (US$25.6 million), down from RMB210.9 million a year earlier, with a net loss of RMB17.5 million versus a net income of RMB30.7 million. Average total MAUs fell to 20.72 million from 23.97 million, driven by China's declining newborn population.PR NewswireiHuman Inc. Announces Second Quarter 2026 Unaudited Financial ResultsiHuman Inc. reported Q2 2026 revenue of RMB173.4 million (US$25.6 million), down from RMB210.9 million a year earlier, with an operating loss of RMB20.8 million and net loss of RMB17.5 million. Average total MAUs fell to 20.72 million from 23.97 million, driven by China's declining newborn population.Defense WorldComparing GigaMedia (NASDAQ:GIGM) & iHuman (NYSE:IH)iHuman and GigaMedia are compared on profitability, valuation, and ownership. iHuman beats GigaMedia on 8 of 11 factors, with higher revenue and earnings, while GigaMedia trades at a lower P/E. iHuman's beta is 0.17 versus GigaMedia's 0.48.Defense WorldiHuman Inc. Sponsored ADR (NYSE:IH) Stock Short Interest Drops 78.7%Short interest in iHuman Inc. fell 78.7% to 1,101 shares as of September 15th, from 5,165 shares on August 31st. The stock opened at $1.13, with a market cap of $57.75 million and a P/E ratio of 5.95. The company is a China-based education technology firm focused on digital learning products.Markets DailyiHuman (IH) Expected to Release Earnings on ThursdayiHuman is expected to announce Q2 2026 earnings before market open on September 17th, with analysts projecting EPS of $0.0249 and revenue of $33.9440 million. The company's stock opened at $1.18 on Tuesday, with a market cap of $60.31 million and a PE ratio of 6.21.Third NewsiHuman Inc. Reports First Quarter 2026 Financial Results Amid Growth ChallengesiHuman Inc. reported Q1 2026 financial results on June 29, 2026, with total revenues declining to RMB182.5 million (US$26.5 million) from RMB210.4 million in Q1 2025. The company recorded a significant drop in net income to RMB4.5 million from RMB26.5 million and reported an operating loss of RMB10.1 million, a stark reversal from the RMB21.6 million operating income achieved a year earlier, attributed to demographic shifts in China affecting user segments. iHuman is responding with AI-powered product development, including the Xiaomo Writing app, and recently acquired All Knowledge and Perfect Lingo to expand its capabilities, while also appointing new leadership including Teng Li as Co-CEO.AInvestiHuman Q1 operating expenses RMB 132.1 millioniHuman Inc. reported operating expenses of RMB 132.1 million for the first quarter of 2023, driven primarily by investments in research and development, sales and marketing, and general and administrative functions. The company is actively integrating artificial intelligence into its educational product suite, including the development of a proprietary large language model, as part of its strategy to maintain leadership in China's tech-powered intellectual development sector. While these strategic investments contributed to reduced operating income compared to previous periods, they reflect the company's focus on innovation, market expansion, and user engagement.