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Cubic Motion

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uuid0003e2g

Namestring
Cubic Motion
Legal namestring
3Lateral (a studio of Epic Games, Inc.)
Websiteurl
cubicmotion.com
Company typeenum
Private
Founded yearint
2009
Descriptiontext

Cubic Motion is a Manchester, UK-based specialist in real-time model-based computer vision and digital animation technology, founded in 2009. The company delivers end-to-end character creation and animation services built around 4D data capture and processing, covering the full pipeline from scanning through to runtime characters in client projects. Its work is designed for narrative-focused AAA game development and blockbuster linear content productions, targeting high-fidelity digital humans and creature characters where photorealism is a competitive differentiator.

The company's underlying technology centers on a proprietary pipeline that underpins Epic Games' MetaHuman character production standards. Delivered characters build on MetaHuman asset formats and are compatible with MetaHuman Animator, providing clients with an efficient and consistent workflow for large-scale AAA productions. Cubic Motion is positioned as a trusted partner across the AAA industry, with a customer roster spanning Bethesda, Capcom, Kojima Productions, Insomniac Games, Remedy Entertainment, Guerrilla Games, Supermassive Games, Ninja Theory, Massive Entertainment (Ubisoft), Respawn Entertainment, BioWare, and Lightspeed & Quantum, as well as VFX firm MPC. The company operates as a wholly-owned subsidiary of Epic Games, Inc., functioning as Epic's internal character creation studio.

Cubic Motion's business model is custom professional services delivered through direct enterprise engagement with AAA studios, with pricing not publicly disclosed. Revenue is generated through project-based contracts tied to specific AAA game and linear content productions. The company raised approximately $25.8 million in a September 2017 funding round led by NorthEdge Capital prior to its acquisition by Epic Games, and now operates within Epic's broader Unreal Engine and MetaHuman ecosystem strategy. Marketing and customer acquisition rely primarily on portfolio showcase via a public website, organic social presence (LinkedIn, Instagram, Facebook, ArtStation), and direct project inquiries from prospective AAA clients.

Short descriptiontext

Cubic Motion is a Manchester, UK-based specialist in real-time model-based computer vision and digital animation, delivering end-to-end character creation and animation services built on 4D data for AAA game studios and blockbuster linear content productions. The company is a wholly-owned subsidiary of Epic Games, Inc., with its pipeline underpinning Epic's MetaHuman character production standards.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersManchester, United Kingdom
HQ citystring
Manchester
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Keyword5 values
computer vision software, digital animation technology, motion capture services, 3D character creation, real-time animation
Industry3 codes
1Digital Humans, Avatars & Real-Time Character Pipelines
CodeMPAHADAHPrimaryYes
23D Character Animation
CodeMPAHACABPrimaryNo
33D/CGI Animation Production
CodeMPADACABPrimaryNo
NAICS code2 codes
  • Postproduction Services and Other Motion Picture and Video Industries51219
  • Motion Picture and Video Production512110
SIC code2 codes
  • Services-Allied To Motion Picture Production7819
  • Services-Motion Picture & Video Tape Production7812
Product category
Digital Character Animation Technology
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Cubic Motion provides real-time model-based computer vision and digital animation technology for the entertainment industry. The company's offerings cover the full character creation and animation pipeline—built around 4D data capture and processing—from 3D/4D scanning through to runtime characters, leveraging Epic Games MetaHuman asset formats and standards to deliver high-fidelity digital humans and creature characters for AAA game development and blockbuster linear content productions.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

3Lateral provides character creation and animation services built around 4D data, covering the entire character creation and animation production pipeline from scanning to runtime characters for AAA game development and blockbuster linear content productions. Their services are designed around MetaHuman standards, delivering high-fidelity digital humans or creature characters that are compatible with MetaHuman Animator.

Product and service1 record
1Character Creation & Animation Services
CategoryCharacter Animation Services
Description

End-to-end character creation and animation production service covering 3D/4D scanning, character modelling, animation, and integration of runtime characters into AAA game and linear content productions. Built on MetaHuman asset formats and compatible with MetaHuman Animator, the service targets AAA game studios and blockbuster content producers seeking photorealistic digital humans and creature characters.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeOEM/ Whitelabel/ Licensing Partner
Description

3Lateral is a subsidiary of Epic Games. The company operates as Epic Games' character creation studio, with its pipeline underpinning Epic Games' MetaHuman character production standards. Characters delivered by 3Lateral build on MetaHuman asset formats and are compatible with MetaHuman Animator.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

High-end digital character and VFX studio renowned for photorealistic digital humans and creatures (Avatar, Planet of the Apes). Closely comparable in the premium digital character creation space, serving the same AAA film and game customers.

TypeBroad incumbent
Description

Lucasfilm's VFX and character creation division with deep expertise in digital humans (e.g., Rogue One, The Mandalorian). Comparable as a premium digital character vendor, though operating at much larger scale and across a broader portfolio.

TypeDirect peer
Description

Visual effects and digital human studio with a long track record in photorealistic character work (Benjamin Button, Avengers). Directly comparable as a digital human / character creation vendor serving AAA film and game productions.

TypeBroad incumbent
Description

Major integrated VFX and character studio with award-winning digital human and creature work (Gravity, Guardians of the Galaxy). Comparable in delivering premium digital characters to blockbuster film and AAA game productions.

TypeBroad incumbent
Description

Global VFX powerhouse with significant digital character and creature capabilities — notably also a listed customer of this studio. Comparable premium character vendor for film and AAA game productions.

TypeDirect peer
Description

Independent VFX and character animation studio delivering creature and digital character work for film and games (Guardians of the Galaxy, Suicide Squad). Comparable as a specialised character-focused services vendor at the AAA quality tier.

TypeDirect peer
Description

Boutique VFX and character animation studio serving blockbuster film and streaming productions. Comparable as a specialised services vendor competing for premium digital character work.

TypeDirect peer
Description

VFX and creature/character studio known for work on the Planet of the Apes franchise and game-adjacent productions. Comparable in delivering premium creature and digital character work for AAA-tier productions.

TypeDirect peer
Description

VFX and animation studio with creature and character capabilities for film, episodic, and game content. Comparable as a premium character services vendor serving blockbuster productions.

TypeDirect peer
Description

Stockholm-based VFX and digital animation studio specialising in cinematic, creature, and character work for film and game productions. Comparable as a boutique, specialist character and animation services vendor at the AAA tier.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers13 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles7 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Cubic Motion

Digital Character Animation Technologycubicmotion.com

Cubic Motion is a Manchester, UK-based specialist in real-time model-based computer vision and digital animation, delivering end-to-end character creation and animation services built on 4D data for AAA game studios and blockbuster linear content productions. The company is a wholly-owned subsidiary of Epic Games, Inc., with its pipeline underpinning Epic's MetaHuman character production standards.

What Cubic Motion does

Cubic Motion is a Manchester, UK-based specialist in real-time model-based computer vision and digital animation technology, founded in 2009. The company delivers end-to-end character creation and animation services built around 4D data capture and processing, covering the full pipeline from scanning through to runtime characters in client projects. Its work is designed for narrative-focused AAA game development and blockbuster linear content productions, targeting high-fidelity digital humans and creature characters where photorealism is a competitive differentiator.

The company's underlying technology centers on a proprietary pipeline that underpins Epic Games' MetaHuman character production standards. Delivered characters build on MetaHuman asset formats and are compatible with MetaHuman Animator, providing clients with an efficient and consistent workflow for large-scale AAA productions. Cubic Motion is positioned as a trusted partner across the AAA industry, with a customer roster spanning Bethesda, Capcom, Kojima Productions, Insomniac Games, Remedy Entertainment, Guerrilla Games, Supermassive Games, Ninja Theory, Massive Entertainment (Ubisoft), Respawn Entertainment, BioWare, and Lightspeed & Quantum, as well as VFX firm MPC. The company operates as a wholly-owned subsidiary of Epic Games, Inc., functioning as Epic's internal character creation studio.

Cubic Motion's business model is custom professional services delivered through direct enterprise engagement with AAA studios, with pricing not publicly disclosed. Revenue is generated through project-based contracts tied to specific AAA game and linear content productions. The company raised approximately $25.8 million in a September 2017 funding round led by NorthEdge Capital prior to its acquisition by Epic Games, and now operates within Epic's broader Unreal Engine and MetaHuman ecosystem strategy. Marketing and customer acquisition rely primarily on portfolio showcase via a public website, organic social presence (LinkedIn, Instagram, Facebook, ArtStation), and direct project inquiries from prospective AAA clients.

Cubic Motion firmographics

Firmographics
Name
Cubic Motion
Legal name
3Lateral (a studio of Epic Games, Inc.)
Website
https://cubicmotion.com
Company type
Private
Founded year
2009
Operating status
Operating
Headcount range
11–50 employees
Short description
Cubic Motion is a Manchester, UK-based specialist in real-time model-based computer vision and digital animation, delivering end-to-end character creation and animation services built on 4D data for AAA game studios and blockbuster linear content productions. The company is a wholly-owned subsidiary of Epic Games, Inc., with its pipeline underpinning Epic's MetaHuman character production standards.
Ownership category
akta.pro rank

Cubic Motion industry classification

Industry
Product category
Digital Character Animation Technology
NAICS
Postproduction Services and Other Motion Picture and Video Industries (51219), Motion Picture and Video Production (512110)
SIC
Services-Allied To Motion Picture Production (7819), Services-Motion Picture & Video Tape Production (7812)
akta.pro primary industry
Digital Humans, Avatars & Real-Time Character Pipelines (MPAHADAH)
akta.pro secondary industries
3D Character Animation (MPAHACAB), 3D/CGI Animation Production (MPADACAB)

Keywords

  • Computer vision software
  • Digital animation technology
  • Motion capture services
  • 3D character creation
  • Real-time animation

Where Cubic Motion is headquartered

Location

Headquarters

HQ city
Manchester
HQ country
United Kingdom
HQ region
Europe

Markets served

Cubic Motion business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Distribution channels1 record

Marketing channels6 records

Cubic Motion product offering

Product offering

Core offering

Cubic Motion provides real-time model-based computer vision and digital animation technology for the entertainment industry. The company's offerings cover the full character creation and animation pipeline—built around 4D data capture and processing—from 3D/4D scanning through to runtime characters, leveraging Epic Games MetaHuman asset formats and standards to deliver high-fidelity digital humans and creature characters for AAA game development and blockbuster linear content productions.

Product overview

3Lateral provides character creation and animation services built around 4D data, covering the entire character creation and animation production pipeline from scanning to runtime characters for AAA game development and blockbuster linear content productions. Their services are designed around MetaHuman standards, delivering high-fidelity digital humans or creature characters that are compatible with MetaHuman Animator.

Differentiator

Problem solved

Functional benefit

Products and services

  • Character Creation & Animation Services End-to-end character creation and animation production service covering 3D/4D scanning, character modelling, animation, and integration of runtime characters into AAA game and linear content productions. Built on MetaHuman asset formats and compatible with MetaHuman Animator, the service targets AAA game studios and blockbuster content producers seeking photorealistic digital humans and creature characters.

Companies that use Cubic Motion

Customer profile

Named customers13 records

Segments1 record

Ideal customer profiles1 record

Cubic Motion technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

Cubic Motion partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • Epic GamescoreOEM/ Whitelabel/ Licensing Partner3Lateral is a subsidiary of Epic Games. The company operates as Epic Games' character creation studio, with its pipeline underpinning Epic Games' MetaHuman character production standards. Characters delivered by 3Lateral build on MetaHuman asset formats and are compatible with MetaHuman Animator.

Scale indicators1 record

Recent moves5 records

Expansion highlights4 records

Cubic Motion competitors and assessment

Company assessment

Direct peers

  • Weta FX: High-end digital character and VFX studio renowned for photorealistic digital humans and creatures (Avatar, Planet of the Apes). Closely comparable in the premium digital character creation space, serving the same AAA film and game customers.
  • Digital Domain: Visual effects and digital human studio with a long track record in photorealistic character work (Benjamin Button, Avengers). Directly comparable as a digital human / character creation vendor serving AAA film and game productions.
  • Luma Pictures: Independent VFX and character animation studio delivering creature and digital character work for film and games (Guardians of the Galaxy, Suicide Squad). Comparable as a specialised character-focused services vendor at the AAA quality tier.
  • Rising Sun Pictures: Boutique VFX and character animation studio serving blockbuster film and streaming productions. Comparable as a specialised services vendor competing for premium digital character work.
  • Image Engine: VFX and creature/character studio known for work on the Planet of the Apes franchise and game-adjacent productions. Comparable in delivering premium creature and digital character work for AAA-tier productions.
  • Method Studios: VFX and animation studio with creature and character capabilities for film, episodic, and game content. Comparable as a premium character services vendor serving blockbuster productions.
  • Important Looking Pirates: Stockholm-based VFX and digital animation studio specialising in cinematic, creature, and character work for film and game productions. Comparable as a boutique, specialist character and animation services vendor at the AAA tier.

Broad incumbents

  • Industrial Light & Magic (ILM): Lucasfilm's VFX and character creation division with deep expertise in digital humans (e.g., Rogue One, The Mandalorian). Comparable as a premium digital character vendor, though operating at much larger scale and across a broader portfolio.
  • Framestore: Major integrated VFX and character studio with award-winning digital human and creature work (Gravity, Guardians of the Galaxy). Comparable in delivering premium digital characters to blockbuster film and AAA game productions.
  • MPC (Moving Picture Company): Global VFX powerhouse with significant digital character and creature capabilities — notably also a listed customer of this studio. Comparable premium character vendor for film and AAA game productions.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Cubic Motion social profiles

Digital presence

Cubic Motion financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Cubic Motion leadership team

Management profile

Number of profiles

Profiles7 records

Cubic Motion funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Cubic Motion M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Cubic Motion

What does Cubic Motion do?

Cubic Motion provides real-time model-based computer vision and digital animation technology for the entertainment industry. The company's offerings cover the full character creation and animation pipeline—built around 4D data capture and processing—from 3D/4D scanning through to runtime characters, leveraging Epic Games MetaHuman asset formats and standards to deliver high-fidelity digital humans and creature characters for AAA game development and blockbuster linear content productions.

Is Cubic Motion a public or private company?

Cubic Motion is a private company. It is classified as venture growth investor backed and is currently operating.

When was Cubic Motion founded?

Cubic Motion was founded in 2009. It employs 11 to 50 people.

Where is Cubic Motion based?

Cubic Motion is headquartered in Manchester, United Kingdom, in the Europe region.

Who are Cubic Motion's main competitors?

Direct peers on record are Weta FX, Digital Domain, Luma Pictures, Rising Sun Pictures, Image Engine, Method Studios and Important Looking Pirates. Broad incumbents are Industrial Light & Magic (ILM), Framestore and MPC (Moving Picture Company).

Does Cubic Motion have an API?

No public API is recorded for Cubic Motion.

What industry is Cubic Motion in?

Cubic Motion's product category is Digital Character Animation Technology. Its primary akta.pro industry code is MPAHADAH, Digital Humans, Avatars & Real-Time Character Pipelines, with a secondary code of MPAHACAB, 3D Character Animation. Its NAICS code is 51219 and its SIC code is 7819.

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Live signals
Research NesterMarkerless Motion Capture Market Growth & Trends Forecast 2035A market research report projects the markerless motion capture market will grow from USD 80.26 million in 2025 to USD 395.8 million by 2035, representing a 17.3% CAGR during the forecast period. North America currently leads with a 40% market share, while the Asia Pacific region is identified as the fastest-growing market, driven by AI and computer vision advancements enabling precise motion tracking without physical markers across healthcare, robotics, entertainment, and sports applications. Key industry collaborations include Boston Dynamics expanding its partnership with NVIDIA to integrate AI capabilities into its Atlas humanoid robot, and Epic Games' acquisition of Cubic Motion to integrate markerless facial motion capture into its MetaHuman Creator platform.DezeenMetaHuman Creator allows anyone to create realistic digital people "in minutes"Epic Games has released MetaHuman Creator, a browser-based application that enables users to generate photorealistic digital humans in minutes. This tool leverages technology acquired from 3Lateral and Cubic Motion to democratize high-fidelity character creation for games and film, significantly reducing the time and expertise previously required.Digital TrendsCGI faces will soon be indistinguishable from real ones. Here’s howCubic Motion's real-time facial capture technology can transform a live performer into a photo-realistic CGI character, as demonstrated in a pitch meeting. The company's marker-less tracking records over 200 facial points, enabling applications like personalized avatars for games and VR. The technology is currently limited to professional use but may become more accessible.PR Newswire209 group Announces New Headquarters and Strategic Partnerships with Cubic Motion and Happy Mushroom209 group announced the opening of its new headquarters in Newport Beach, California and revealed strategic partnerships with Cubic Motion and Happy Mushroom, both industry leaders in virtual production and immersive technologies. The partnerships enable 209 group to offer an all-inclusive production pipeline covering hardware, software, services, and motion capture apparel solutions for television, film, games, advertising, and automotive sectors. CEO Tom Armbruster stated that the new office space will support the company's continued business growth and enable delivery of enhanced client services.Business InsiderThis company makes hyper-realistic ‘digital humans’ — and it could be the key to merging real life with virtual realitySiren, a hyper-realistic digital human, debuted at Game Developer's Conference in San Francisco, where she was puppeted by a real actress in real time. The character features detailed eyes, skin, and hair, and is part of Cubic Motion's digital human line.FinSMEsCubic Motion Receives Investment from NorthEdge CapitalCubic Motion, a Manchester-based computer vision company, received investment from NorthEdge Capital. The funds will support its animation business, IP portfolio, and international expansion. The company, led by CEO Dr. Gareth Edwards, has created digital content for publishers including Activision, Epic, EA, Ninja Theory, and Sony.