Sound Particles
Sound Particles is a Lisbon-based audio technology company that develops particle-based 3D audio software, including the Sound Particles 3 immersive workstation and a portfolio of plugins, serving film/TV post-production, music production, gaming, and virtual-world creators globally.
- Company typePrivate
- Founded2016
- HeadquartersLeiria, Portugal
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Sound Particles does
Sound Particles S.A. is a privately held Portuguese audio technology company founded in 2016 and headquartered in Lisbon, developing proprietary 3D audio software that treats sounds as particles positioned and animated in three-dimensional space. The company's flagship product, Sound Particles 3 (Beta), is a standalone immersive audio workstation capable of generating up to 1M+ simultaneous particles and rendering to formats including Dolby Atmos, Ambisonics, and binaural; the platform is complemented by a portfolio of plugins (SkyDust 3D, GrainDust, MiniDust, inDelay, inShaper, Energy Panner, Brightness Panner, Beat Panner, Doppler, Air, Density, AudioMatrix, Space Controller), the free Explorer sound-management application with an optional Explorer SFX Cloud subscription, a Space Controller OSC mobile app, and bundle packages such as the Spatial Music IV Bundle. Technology differentiation rests on the particle-based 3D engine, an in-product AI assistant built on natural-language commands, a Google Cloud co-developed AI-powered binaural audio pipeline that compresses acoustic simulation from 100 hours to 2 seconds, and HRTF personalization for headphone-based spatial audio.
Sound Particles monetizes primarily through one-time perpetual software licenses priced $49–$999 per product, supplemented by a recurring $19.99/month Explorer SFX Cloud subscription (100,000+ sound effects), with discounted academic tiers and a free Artist version for education. Distribution combines direct e-commerce through soundparticles.com, a global reseller network of 20+ partners across North America, Europe, South America, and Asia (Westlake Pro, Thomann, Plugin Boutique, RSPE Audio, Formula Audio, etc.), an enterprise "Book a Demo" motion targeting major studios, an affiliate program offering 10% commission, and PLG free downloads (Explorer, Air Music Edition). The customer base spans film/TV post-production (Warner Bros., Disney/Pixar, HBO, Netflix, Marvel, Lucasfilm, Paramount, Universal), music production (Jean-Michel Jarre, Brian Eno, Lana Del Rey, St. Vincent, Keith Urban, Jon Hopkins), gaming (Ubisoft, Obsidian Entertainment), and emerging verticals in VR/AR and AI training data generation.
Sound Particles firmographics
Firmographics- Name
- Sound Particles
- Legal name
- Sound Particles S.A.
- Website
- https://soundparticles.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Sound Particles is a Lisbon-based audio technology company that develops particle-based 3D audio software, including the Sound Particles 3 immersive workstation and a portfolio of plugins, serving film/TV post-production, music production, gaming, and virtual-world creators globally.
- Ownership category
- akta.pro rank
Sound Particles industry classification
Industry- Product category
- Spatial Audio Software
- NAICS
- Other Sound Recording Industries (512290), Other Sound Recording Industries (51229)
- akta.pro primary industry
- Immersive/Spatial Audio Production (Dolby Atmos, 5.1/7.1, Binaural) (MPAHAEAJ)
- akta.pro secondary industries
- Audio Plugins & Virtual Instruments (VST/AU/AAX) (MPAIAIAB), Sound Design (Creative/Design-Heavy FX, World-Building) (MPAHAEAE), Audio Middleware (Interactive/Game Audio) (MPAFAFAD)
Keywords
Where Sound Particles is headquartered
LocationHeadquarters
- HQ city
- Leiria
- HQ country
- Portugal
- HQ region
- Europe
Offices1 record
Markets served
Sound Particles business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations
Revenue model
- Software Licenses (Plugins and Standalone): One-time perpetual license purchases for individual plugins and standalone applications like Sound Particles 3, SkyDust, Beat Panner, Energy Panner, and others. Prices range from $49 to $999+ for single products.
- Explorer SFX Cloud Subscription: Monthly or annual subscription providing access to over 100,000 professional sound effects. Single subscription tier at $19.99/month with unlimited downloads.
- Bundles and Collections: Bundle packages offering multiple plugins at discounted rates compared to individual purchases. Includes Spatial Music IV Bundle, 10FX Bundle, 3Dust Collection, and others.
- Academic/Education Licensing: Discounted pricing for students, teachers, and academic institutions. Free Artist version for education; discounted Professional and Enterprise tiers for qualified institutions.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Sound Particles 3 - Starting at $6.71/month |
| One time/ perpetual license | Monthly | Beat Panner - $148.99 (one-time) |
| One time/ perpetual license | Monthly | SkyDust 3D - from $111.00 |
| One time/ perpetual license | Monthly | GrainDust - $224.01 |
| One time/ perpetual license | Monthly | inShaper - $49.00 |
| One time/ perpetual license | Monthly | inDelay - Price varies |
| One time/ perpetual license | Monthly | Energy Panner - $74.00 |
| Freemium | Monthly | Explorer - Free |
| Subscription | Monthly | Explorer SFX Cloud - $14.97/month |
| Freemium | Monthly | Air | Music Edition - Free |
| One time/ perpetual license | Monthly | Spatial Music IV Bundle - $748.95 |
| One time/ perpetual license | Monthly | 10FX Bundle - $523.97 |
| One time/ perpetual license | Multi-year contract | Sound Particles 3 Professional EDU - $249.00 |
| One time/ perpetual license | Multi-year contract | Sound Particles 3 Enterprise EDU - $995.00 |
Go-to-market motion3 records
Distribution channels6 records
Marketing channels8 records
Sound Particles product offering
Product offeringCore offering
Sound Particles develops and sells proprietary 3D/spatial audio software, including a standalone immersive audio workstation (Sound Particles 3) and a catalogue of audio plugins and virtual instruments (SkyDust 3D, GrainDust, MiniDust, Beat Panner, Energy Panner, Brightness Panner, inDelay, inShaper, Density, AudioMatrix, Space Controller, Doppler, Air). Its products are used to design immersive audio for film, TV, music, gaming, and VR, with support for Dolby Atmos, Ambisonics up to 6th order, and binaural output.
Product overview
Sound Particles offers a comprehensive audio technology platform centered on 3D/spatial audio production, with a portfolio of standalone applications and plugin products. The core product is Sound Particles 3 (Beta), an immersive audio workstation treating sound as particles in 3D space. The product line includes: virtual instruments (SkyDust 3D spatial synthesizer, GrainDust granular synth, MiniDust lite synth); FX plugins (Beat Panner creative panner, Energy Panner, Brightness Panner, inDelay delay, inShaper waveshaper, Density ensembler, AudioMatrix routing, Space Controller gesture panning, Doppler, Air); a free sound management application (Explorer with optional SFX Cloud); and mobile apps (Space Controller OSC). Products are available as individual purchases or bundled packages (Spatial Music IV Bundle, 10FX Bundle, 3Dust Collection, Essential Bundle, Panner Collection II). The company also offers an academic program with free and discounted licensing for students and educators.
Differentiator
Problem solved
Functional benefit
Products and services
- Sound Particles 3 Standalone immersive audio workstation powered by a 3D engine and particle system that creates thousands to millions of sounds from a single sample, arranges them in 3D space, animates them, captures them with virtual microphones, and exports to any immersive format. Targeted at post-production studios, music producers, game audio teams, and VR/AR developers.
- Beat Panner Creative panning sequencer plugin that makes sounds move in perfect sync with the beat of a track, with up to 32 steps per channel and multichannel support up to 6th order Ambisonics. Used by music producers and mixing engineers.
- SkyDust 3D Spatial synthesizer plugin that generates instant 3D sound in any immersive format, with 8 oscillators per voice, polyphonic sequencer, spatial envelope generators, FM synthesis, and 500+ presets. The first synthesizer to create sounds in multichannel and binaural from scratch. Used by music producers, composers, and artists.
- GrainDust Granular synthesizer plugin with 4 fully independent granular layers, MPE support, built-in spatial movement, and over 1,200 included samples. Creates evolving spatial textures for music producers and sound designers.
- MiniDust Lite version of SkyDust 3D offering spatial synthesis capabilities at a lower price point for music producers.
- inDelay Modern delay plugin with a particles-based treatment of delay taps, Air Simulation, and support for 30+ output formats including Dolby Atmos and Ambisonics. Used by music producers and post-production engineers.
- inShaper Waveshaper plugin for creative distortions featuring dual shaping curves, 65+ curve options, LFO modulation, and multichannel support for immersive formats. Used by music producers and sound designers.
- Energy Panner Panning plugin that uses sound intensity to control movement, creating dynamic depth reacting to sound energy with support for stereo, 7.1, HOA, binaural, and Dolby Atmos. Used by music producers and mixing engineers.
- Explorer Free standalone application for managing audio files with surround and immersive format support, featuring metadata management, binaural playback, advanced search, I/O Manager, and optional SFX Cloud subscription access to 100,000+ professional sound effects.
- Density Granular effect plugin that turns one single sound into small and large ensembles with several layers, creating width, depth, and space in audio mixes.
- AudioMatrix Channel routing utility plugin capable of re-routing any input channel to any output channel with gain and polarity controls for flexible signal flow.
- Space Controller Plugin that uses a phone as a movement reader to pan sounds to where the user is pointing, enabling intuitive spatial control through gesture.
- Brightness Panner Panning plugin that uses the frequency content of sounds to move them around the listener, with brighter sounds panning to different spatial positions.
- Doppler Plugin that simulates the physical behavior of sound passing by through the air, recreating the Doppler effect for realistic audio movement.
- Air Plugin that simulates distance through high frequency attenuation with humidity and temperature controls for detailed sound design applications.
- Air | Music Edition Free version of the Air plugin optimized for music production that simulates air absorption to add depth and natural distance to musical elements in mixes, with distance knob optimized up to 150m/500ft.
- Space Controller OSC Mobile app that connects directly via OSC protocol to Nuendo, SPAT Revolution, or L-ISA for immersive spatial panning without requiring a plugin on the host system.
- Explorer SFX Cloud Monthly or annual subscription providing access to over 100,000 professional sound effects integrated into the Explorer application, with support for surround and immersive formats.
Quantifiable outcome
- Acoustic simulation time reduced from 100 hours to 2 seconds using Google Cloud AI solution
- +3 more outcomes
Companies that use Sound Particles
Customer profileNamed customers26 records
Segments5 records
Ideal customer profiles4 records
Sound Particles technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration12 records
AI capability5 records
Feature6 records
Sound Particles partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Google CloudcoreSound Particles partnered with Google Cloud through the Google for Startups Cloud Program in November 2022 to develop an AI-powered binaural audio solution capable of delivering 3D spatial sound through standard headphones. The collaboration reduced acoustic simulation time from 100 hours to just two seconds and enabled personalized audio experiences at scale.
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
Sound Particles competitors and assessment
Company assessmentDirect peers
- FabFilter: Premium audio plugin developer known for high-quality EQ, compressor, and creative effect plugins used by professional mixing and mastering engineers. Comparable in product format (VST/AU/AAX plugins) and target buyer.
- Output: Creative audio plugin and instrument company known for cinematic and genre-focused tools (Signal, Exhale, Arcade). Comparable as a creative-effects plugin vendor targeting music producers and composers.
- New Audio Technology: Specialist in spatial and immersive audio plugins (Spatial Audio Designer, Halo Upmix) supporting Dolby Atmos, Ambisonics, and binaural workflows. Directly overlaps with Sound Particles' spatial audio plugin catalog and target users.
- Dear Reality: Spatial audio plugin specialist (dearVR, dearVR MICRO) focused on immersive 3D audio for VR, gaming, and music production. Directly competes with Sound Particles in the spatial/immersive audio plugin category.
- iZotope: Developer of professional audio plugins (RX, Ozone, Neutron) widely used in music and post-production. Closely comparable to Sound Particles as a high-end audio plugin company serving the same sound designers and post-production professionals.
- Waves Audio: Long-established audio plugin company with hundreds of plugins spanning mixing, mastering, and creative effects. Comparable in plugin distribution model and professional audio customer base.
- Native Instruments: Music production software and virtual instrument company (KOMPLETE, Reaktor, Massive). Now iZotope's parent, the combined entity competes directly with Sound Particles across music production and audio creation.
- Two Big Ears (Embody): Developer of spatial audio tools for game and VR developers (acquired by Facebook/Meta). Comparable as a specialist in immersive 3D audio technology with overlap in interactive and virtual-world audio applications.
Broad incumbents
- Dolby Laboratories: Owner of the Dolby Atmos immersive audio ecosystem and a major force in film/TV post-production audio. Competes broadly in the same spatial audio space where Sound Particles operates, but as part of a much larger portfolio.
- Avid: Provider of Pro Tools, the dominant DAW in film/TV post-production and music production. As the de facto platform on which Sound Particles plugins run, Avid is both a critical ecosystem partner and a potential competitor through bundled spatial audio features.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
Sound Particles social profiles
Digital presenceSound Particles financial estimates
Financial estimateRevenue estimate
Valuation estimate
Sound Particles leadership team
Management profileNumber of profiles
Profiles1 record
Sound Particles funding detail
Funding detailFunding overview
Funding rounds2 records
Investors4 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Sound Particles M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Sound Particles
What does Sound Particles do?
Sound Particles develops and sells proprietary 3D/spatial audio software, including a standalone immersive audio workstation (Sound Particles 3) and a catalogue of audio plugins and virtual instruments (SkyDust 3D, GrainDust, MiniDust, Beat Panner, Energy Panner, Brightness Panner, inDelay, inShaper, Density, AudioMatrix, Space Controller, Doppler, Air). Its products are used to design immersive audio for film, TV, music, gaming, and VR, with support for Dolby Atmos, Ambisonics up to 6th order, and binaural output.
Is Sound Particles a public or private company?
Sound Particles is a private company. It is classified as venture growth investor backed and is currently operating.
When was Sound Particles founded?
Sound Particles was founded in 2016. It employs 11 to 50 people.
Where is Sound Particles based?
Sound Particles is headquartered in Leiria, Portugal, in the Europe region.
How does Sound Particles make money?
Four revenue lines are on record. Software Licenses (Plugins and Standalone) is the primary driver. The others are explorer SFX Cloud Subscription, bundles and Collections and academic/Education Licensing.
Who are Sound Particles's main competitors?
Direct peers on record are FabFilter, Output, New Audio Technology, Dear Reality, iZotope, Waves Audio, Native Instruments and Two Big Ears (Embody). Broad incumbents are Dolby Laboratories and Avid.
Does Sound Particles have an API?
No public API is recorded for Sound Particles.
What industry is Sound Particles in?
Sound Particles's product category is Spatial Audio Software. Its primary akta.pro industry code is MPAHAEAJ, Immersive/Spatial Audio Production (Dolby Atmos, 5.1/7.1, Binaural), with a secondary code of MPAIAIAB, Audio Plugins & Virtual Instruments (VST/AU/AAX). Its NAICS code is 512290.