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Dolby Laboratories

Full company profile

uuid0003qc4

Namestring
Dolby Laboratories
Legal namestring
Dolby Laboratories, Inc.
Websiteurl
dolby.com
Company typeenum
Public
Founded yearint
1965
Descriptiontext

Dolby Laboratories, Inc. is a publicly traded (NYSE: DLB) audio and imaging technology company founded in 1965 and headquartered in San Francisco. The company creates object-based immersive audio (Dolby Atmos), dynamic HDR video (Dolby Vision / Dolby Vision 2), advanced audio codecs (Dolby AC-4), and low-latency cloud streaming (Dolby OptiView, Dolby Millicast), and licenses these technologies to consumer electronics manufacturers, automotive OEMs, streaming services, cinema exhibitors, and broadcasters. Dolby also monetizes a sizable patent portfolio spanning HEVC/AV1 video codecs, administered in part through the Access Advance pool, and operates a developer API platform (Dolby.io) for audio/video processing and real-time streaming.

Dolby's business model is predominantly licensing-driven: it earns royalties from device manufacturers and platforms that embed its technologies, with secondary revenue from cinema equipment and professional services (Dolby Cinema, products, Dolby.io cloud services). It pursues an OEM/embedded go-to-market across automotive (BMW, Mercedes-Benz, GM/Cadillac, Tata, Mahindra, NIO, Hyundai — 35+ OEMs and 150+ models), consumer electronics (Apple, Samsung, Sony, LG, Hisense, TCL, Philips, Xiaomi, Vivo, OPPO), streaming and social platforms (Peacock, Netflix, Disney+, Apple Music, MagentaTV, rednote, Douyin, Meta), and cinema (AMC targeting 200+ Dolby Cinema auditoriums by 2027). Strategic recent moves include the $429M acquisition of GE Licensing (June 2024) for IP, the acquisition of THEO Technologies (July 2024) for video player technology, the launch of Dolby Vision 2 with AI-powered Content Intelligence (CES 2026), and a full-suite partnership with NBCUniversal/Peacock covering FIFA World Cup 2026. Revenue is guided to $1.4-$1.45B for FY2026.

Short descriptiontext

Dolby Laboratories (NYSE: DLB) licenses proprietary audio (Dolby Atmos, AC-4) and imaging (Dolby Vision, Vision 2) technologies to consumer electronics manufacturers, automotive OEMs, streaming platforms, cinema chains, and broadcasters globally, monetizing primarily through per-unit royalties and patent licensing.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1,001–5,000
akta.pro rankint
HeadquartersSan Francisco, United States
HQ citystring
San Francisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices28 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
audio codecs, HDR imaging, immersive audio, technology licensing, cinema technology
Industry4 codes
1Immersive/Spatial Audio Production (Dolby Atmos, 5.1/7.1, Binaural)
CodeMPAHAEAJPrimaryYes
2Re-Recording Mixing (Theatrical/TV/Streaming)
CodeMPAHAEAFPrimaryNo
3Microphones, Headsets & Audio Input Devices
CodeHDACAFAHPrimaryNo
4Gaming Headsets & Audio Accessories
CodeHDACANAFPrimaryNo
NAICS code1 code
  • Audio and Video Equipment Manufacturing33431
SIC code1 code
  • Household Audio & Video Equipment3651
Product category
Audio and Imaging Technology
GTM motion4 records

Each record includes

Type, Description, Source

Revenue model3 records
1Technology Licensing
TypeLicensing Royalties
Description

Primary revenue stream from licensing Dolby's audio and visual technologies (Dolby Atmos, Dolby Vision, AC-4) to consumer electronics manufacturers, automotive OEMs, streaming services, and content creators. Licensing revenue comprised approximately $290M in recent quarters with ~15% growth projected for FY2026.

prnewswire.com
2Products and Services
TypeHardware Sales
Description

Revenue from professional products (cinema servers, broadcast equipment), cloud services (Dolby.io including Millicast streaming), and professional services for content creation and distribution. Represented $26M in recent quarters, growing 18% year-over-year.

prnewswire.com
3Patent Licensing
TypeLicensing Royalties
Description

Dolby maintains and licenses an extensive portfolio of audio and video patents. The company expanded its video distribution patent pool to 40 licensors, with imaging patent revenue growing ~15% annually. Acquired GE Licensing to strengthen patent portfolio.

seekingalpha.com
Marketing channels10 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels8 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Operations, Marketing or Sales, Infrastructure
Pricing details2 tiers
1Technology licensing to manufacturers (TVs, smartphones, audio devices, automotive)
ModelOtherBilling cadenceMulti-year contract
Notes

Licensing arrangements vary by product category, unit volume, and integration complexity. Royalty rates are negotiated per manufacturer agreements and typically not publicly disclosed.

soundguys.com
2Pioneer SPHERA aftermarket CarPlay receiver with Dolby Atmos
ModelUnit PricingBilling cadenceOne time/ perpetual license
Notes

$1,300 MSRP for Pioneer's SPHERA (DMH-WT8000NEX), the world's first aftermarket in-dash receiver featuring Dolby Atmos playback in Apple CarPlay.

9to5mac.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 5 records shown
1Dolby.io
Description

Cloud-based APIs and media processing services for developers, including streaming, voice, and communication solutions.

dolby.com
+4 more records
Core offering1 text field

Dolby Laboratories develops and licenses proprietary audio and visual technologies—most notably Dolby Atmos (object-based immersive audio), Dolby Vision (dynamic HDR video), and Dolby AC-4 (high-efficiency audio codec)—to consumer electronics manufacturers, automotive OEMs, streaming platforms, cinema exhibitors, and content creators. The company also sells professional products (cinema servers, broadcast equipment), cloud-based developer services through Dolby.io, and creator tools for immersive content production.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • Over 90% of Billboard 100 artists now mix music in Dolby Atmos
+4 more records
Product overview1 text field

Dolby Laboratories operates as a technology licensing and products company specializing in audio and visual entertainment technologies. The core product portfolio centers on Dolby Vision (HDR video), Dolby Atmos (immersive audio), and Dolby AC-4 (audio codec), with newer additions including Dolby Vision 2 with AI-powered Content Intelligence and Dolby OptiView for low-latency cloud streaming. Dolby.io provides developer APIs for building applications with Dolby technologies. The company also holds significant video codec patent portfolios (HEVC/AV1) administered through Access Advance. Dolby Cinema operates as a premium cinema sub-brand through exhibitor partnerships. The company expanded into automotive entertainment (150+ vehicle models across 35+ brands), acquired THEO Technologies for streaming solutions, and developed PHRTF Creator for personalized audio. The business model combines patent licensing with consumer products and professional services.

Product and service10 records
1Dolby Atmos
CategoryImmersive Audio Technology
2Dolby Vision
CategoryHDR Video Technology
3Dolby AC-4
CategoryAudio Codec Technology
4Dolby Vision 2
CategoryNext-Generation HDR Technology
5Dolby OptiView
CategoryCloud Streaming Platform
6Dolby.io
CategoryDeveloper APIs and Cloud Services
7Dolby Cinema
CategoryPremium Cinema Experience
8Dolby Millicast
CategoryLow-Latency Streaming Technology
9PHRTF Creator Application
CategoryPersonalized Audio Application
10Dolby Atmos FlexConnect
CategoryWireless Immersive Audio Technology
Scale indicator21 records

Each record includes

Type, Value, Description, Source

Recent move9 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

Premium automotive and home audio brand integrated into Audi, BMW (partnered alongside Dolby Atmos in the 7 Series), and TCL TVs; competes for the branded in-cabin/premium-room audio slot that Dolby Atmos targets with OEM licensing.

TypeDirect peer
Description

Xperi owns the DTS audio technology brand (DTS:X, DTS-HD), Dolby's closest direct competitor in object-based/immersive audio codec licensing for cinema, home theater, automotive, and streaming. Both companies monetize spatial-audio IP via per-unit royalties to device makers and content distributors.

TypeDirect peer
Description

Research-driven audio codec licensor behind MP3, AAC, and xHE-AAC; comparable to Dolby as an audio-codec technology licensor whose IP is embedded in broadcast, streaming, and consumer electronics. Fraunhofer's xHE-AAC is a direct counterpart to Dolby AC-4 for streaming delivery.

4THX
TypeDirect peer
Description

Audio/visual quality standards and certification brand (now under Razer); parallels Dolby through cinema (THX-certified auditoriums), home theater, and consumer electronics certification programs where the brand itself is the licensing product.

TypeBroad incumbent
Description

Premium Large Format cinema brand (IMAX Enhanced for home, IMAX with Laser for theatrical); the most direct competitor to Dolby Cinema for premium exhibitor installations and for the home-format certification revenue stream that runs alongside HDR/audio licensing.

TypeBroad incumbent
Description

Operator of competing spatial audio (360 Reality Audio) and a vertically integrated rival across consumer electronics, cinema, music, and PlayStation gaming. Comparable because Sony owns competing immersive-audio IP and the content pipeline, similar to Dolby's automotive and gaming in-vehicle/entertainment reach.

TypeEmerging player
Description

Audio and voice DSP platform licensor (aptX, Snapdragon Sound) and Dolby's announced partner for Gen 5 Snapdragon Automotive; competes in automotive/headphone audio processing and codec delivery — an audio/voice IP licensor adjacent to Dolby's Automotive and Dolby.io roadmaps.

TypeBroad incumbent
Description

Samsung-owned automotive audio and infotainment supplier; competes with Dolby in the same OEM dashboard audio slot (Harman Kardon, JBL, Bowers & Wilkins partnerships in BMW, etc.) and is both a licensing counterparty and a rival for premium-car audio differentiation.

TypeBroad incumbent
Description

Premium audio brand licensing automotive sound systems (e.g., Bose in GM, Mazda, Nissan) and home/headphone products; competes head-to-head with Dolby Atmos for the in-vehicle and home-theater audio-architecture slot, while similar to Dolby as a brand-led IP licensor.

TypeBroad incumbent
Description

Vertically integrated spatial-audio competitor (Apple Music lossless/Atmos, Apple Spatial Audio, AirPods), which both pays Dolby royalties (Apple Music for Atmos distribution) and competes with its own first-party spatial audio stack across iPhone/iPad/Mac and Vision Pro.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers28 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment8 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

Integration21 records

Each record includes

Title, Type, Description, Source

AI capability5 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature8 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles13 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries10 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A9 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment1 record

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Dolby Laboratories

Audio and Imaging Technologydolby.com

Dolby Laboratories (NYSE: DLB) licenses proprietary audio (Dolby Atmos, AC-4) and imaging (Dolby Vision, Vision 2) technologies to consumer electronics manufacturers, automotive OEMs, streaming platforms, cinema chains, and broadcasters globally, monetizing primarily through per-unit royalties and patent licensing.

What Dolby Laboratories does

Dolby Laboratories, Inc. is a publicly traded (NYSE: DLB) audio and imaging technology company founded in 1965 and headquartered in San Francisco. The company creates object-based immersive audio (Dolby Atmos), dynamic HDR video (Dolby Vision / Dolby Vision 2), advanced audio codecs (Dolby AC-4), and low-latency cloud streaming (Dolby OptiView, Dolby Millicast), and licenses these technologies to consumer electronics manufacturers, automotive OEMs, streaming services, cinema exhibitors, and broadcasters. Dolby also monetizes a sizable patent portfolio spanning HEVC/AV1 video codecs, administered in part through the Access Advance pool, and operates a developer API platform (Dolby.io) for audio/video processing and real-time streaming.

Dolby's business model is predominantly licensing-driven: it earns royalties from device manufacturers and platforms that embed its technologies, with secondary revenue from cinema equipment and professional services (Dolby Cinema, products, Dolby.io cloud services). It pursues an OEM/embedded go-to-market across automotive (BMW, Mercedes-Benz, GM/Cadillac, Tata, Mahindra, NIO, Hyundai — 35+ OEMs and 150+ models), consumer electronics (Apple, Samsung, Sony, LG, Hisense, TCL, Philips, Xiaomi, Vivo, OPPO), streaming and social platforms (Peacock, Netflix, Disney+, Apple Music, MagentaTV, rednote, Douyin, Meta), and cinema (AMC targeting 200+ Dolby Cinema auditoriums by 2027). Strategic recent moves include the $429M acquisition of GE Licensing (June 2024) for IP, the acquisition of THEO Technologies (July 2024) for video player technology, the launch of Dolby Vision 2 with AI-powered Content Intelligence (CES 2026), and a full-suite partnership with NBCUniversal/Peacock covering FIFA World Cup 2026. Revenue is guided to $1.4-$1.45B for FY2026.

Dolby Laboratories firmographics

Firmographics
Name
Dolby Laboratories
Legal name
Dolby Laboratories, Inc.
Website
https://dolby.com
Company type
Public
Founded year
1965
Operating status
Operating
Headcount range
1,001–5,000 employees
Short description
Dolby Laboratories (NYSE: DLB) licenses proprietary audio (Dolby Atmos, AC-4) and imaging (Dolby Vision, Vision 2) technologies to consumer electronics manufacturers, automotive OEMs, streaming platforms, cinema chains, and broadcasters globally, monetizing primarily through per-unit royalties and patent licensing.
Ownership category
akta.pro rank

Dolby Laboratories industry classification

Industry
Product category
Audio and Imaging Technology
NAICS
Audio and Video Equipment Manufacturing (33431)
SIC
Household Audio & Video Equipment (3651)
akta.pro primary industry
Immersive/Spatial Audio Production (Dolby Atmos, 5.1/7.1, Binaural) (MPAHAEAJ)
akta.pro secondary industries
Re-Recording Mixing (Theatrical/TV/Streaming) (MPAHAEAF), Microphones, Headsets & Audio Input Devices (HDACAFAH), Gaming Headsets & Audio Accessories (HDACANAF)

Keywords

  • Audio codecs
  • HDR imaging
  • Immersive audio
  • Technology licensing
  • Cinema technology

Where Dolby Laboratories is headquartered

Location

Headquarters

HQ city
San Francisco
HQ country
United States
HQ region
North America

Offices28 records

Markets served

Dolby Laboratories business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Technology or R&D, Personnel, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Technology Licensing: Primary revenue stream from licensing Dolby's audio and visual technologies (Dolby Atmos, Dolby Vision, AC-4) to consumer electronics manufacturers, automotive OEMs, streaming services, and content creators. Licensing revenue comprised approximately $290M in recent quarters with ~15% growth projected for FY2026.
  2. Products and Services: Revenue from professional products (cinema servers, broadcast equipment), cloud services (Dolby.io including Millicast streaming), and professional services for content creation and distribution. Represented $26M in recent quarters, growing 18% year-over-year.
  3. Patent Licensing: Dolby maintains and licenses an extensive portfolio of audio and video patents. The company expanded its video distribution patent pool to 40 licensors, with imaging patent revenue growing ~15% annually. Acquired GE Licensing to strengthen patent portfolio.

Pricing tiers

ModelBillingPrice
OtherMulti-year contractTechnology licensing to manufacturers (TVs, smartphones, audio devices, automotive)
Unit PricingOne time/ perpetual licensePioneer SPHERA aftermarket CarPlay receiver with Dolby Atmos

Go-to-market motion4 records

Distribution channels8 records

Marketing channels10 records

Dolby Laboratories product offering

Product offering

Core offering

Dolby Laboratories develops and licenses proprietary audio and visual technologies—most notably Dolby Atmos (object-based immersive audio), Dolby Vision (dynamic HDR video), and Dolby AC-4 (high-efficiency audio codec)—to consumer electronics manufacturers, automotive OEMs, streaming platforms, cinema exhibitors, and content creators. The company also sells professional products (cinema servers, broadcast equipment), cloud-based developer services through Dolby.io, and creator tools for immersive content production.

Product overview

Dolby Laboratories operates as a technology licensing and products company specializing in audio and visual entertainment technologies. The core product portfolio centers on Dolby Vision (HDR video), Dolby Atmos (immersive audio), and Dolby AC-4 (audio codec), with newer additions including Dolby Vision 2 with AI-powered Content Intelligence and Dolby OptiView for low-latency cloud streaming. Dolby.io provides developer APIs for building applications with Dolby technologies. The company also holds significant video codec patent portfolios (HEVC/AV1) administered through Access Advance. Dolby Cinema operates as a premium cinema sub-brand through exhibitor partnerships. The company expanded into automotive entertainment (150+ vehicle models across 35+ brands), acquired THEO Technologies for streaming solutions, and developed PHRTF Creator for personalized audio. The business model combines patent licensing with consumer products and professional services.

Differentiator

Problem solved

Functional benefit

Brands

  • Dolby.io: Cloud-based APIs and media processing services for developers, including streaming, voice, and communication solutions.
  • Dolby Professional
  • Dolby Cinema
  • Dolby Voice
  • Dolby Access

Products and services

  • Dolby Atmos
  • Dolby Vision
  • Dolby AC-4
  • Dolby Vision 2
  • Dolby OptiView
  • Dolby.io
  • Dolby Cinema
  • Dolby Millicast
  • PHRTF Creator Application
  • Dolby Atmos FlexConnect

Quantifiable outcome

  • Over 90% of Billboard 100 artists now mix music in Dolby Atmos
  • +4 more outcomes

Companies that use Dolby Laboratories

Customer profile

Named customers28 records

Segments8 records

Ideal customer profiles5 records

Dolby Laboratories technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

Integration21 records

AI capability5 records

Feature8 records

Dolby Laboratories partnerships and signals

Strategic signal

Scale indicators21 records

Recent moves9 records

Expansion highlights6 records

Dolby Laboratories competitors and assessment

Company assessment

Emerging players

  • Bang & Olufsen: Premium automotive and home audio brand integrated into Audi, BMW (partnered alongside Dolby Atmos in the 7 Series), and TCL TVs; competes for the branded in-cabin/premium-room audio slot that Dolby Atmos targets with OEM licensing.
  • Qualcomm: Audio and voice DSP platform licensor (aptX, Snapdragon Sound) and Dolby's announced partner for Gen 5 Snapdragon Automotive; competes in automotive/headphone audio processing and codec delivery — an audio/voice IP licensor adjacent to Dolby's Automotive and Dolby.io roadmaps.

Direct peers

  • Xperi (DTS): Xperi owns the DTS audio technology brand (DTS:X, DTS-HD), Dolby's closest direct competitor in object-based/immersive audio codec licensing for cinema, home theater, automotive, and streaming. Both companies monetize spatial-audio IP via per-unit royalties to device makers and content distributors.
  • Fraunhofer IIS: Research-driven audio codec licensor behind MP3, AAC, and xHE-AAC; comparable to Dolby as an audio-codec technology licensor whose IP is embedded in broadcast, streaming, and consumer electronics. Fraunhofer's xHE-AAC is a direct counterpart to Dolby AC-4 for streaming delivery.
  • THX: Audio/visual quality standards and certification brand (now under Razer); parallels Dolby through cinema (THX-certified auditoriums), home theater, and consumer electronics certification programs where the brand itself is the licensing product.

Broad incumbents

  • IMAX Corporation: Premium Large Format cinema brand (IMAX Enhanced for home, IMAX with Laser for theatrical); the most direct competitor to Dolby Cinema for premium exhibitor installations and for the home-format certification revenue stream that runs alongside HDR/audio licensing.
  • Sony Group: Operator of competing spatial audio (360 Reality Audio) and a vertically integrated rival across consumer electronics, cinema, music, and PlayStation gaming. Comparable because Sony owns competing immersive-audio IP and the content pipeline, similar to Dolby's automotive and gaming in-vehicle/entertainment reach.
  • Harman International: Samsung-owned automotive audio and infotainment supplier; competes with Dolby in the same OEM dashboard audio slot (Harman Kardon, JBL, Bowers & Wilkins partnerships in BMW, etc.) and is both a licensing counterparty and a rival for premium-car audio differentiation.
  • Bose: Premium audio brand licensing automotive sound systems (e.g., Bose in GM, Mazda, Nissan) and home/headphone products; competes head-to-head with Dolby Atmos for the in-vehicle and home-theater audio-architecture slot, while similar to Dolby as a brand-led IP licensor.
  • Apple: Vertically integrated spatial-audio competitor (Apple Music lossless/Atmos, Apple Spatial Audio, AirPods), which both pays Dolby royalties (Apple Music for Atmos distribution) and competes with its own first-party spatial audio stack across iPhone/iPad/Mac and Vision Pro.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks5 records

Key highlights6 records

Customer concentration

Dolby Laboratories social profiles

Digital presence

Dolby Laboratories financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Dolby Laboratories leadership team

Management profile

Number of profiles

Profiles13 records

Dolby Laboratories subsidiaries and ownership

Company hierarchy

Subsidiaries10 records

Dolby Laboratories funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Dolby Laboratories M&A and investment

M&A and investment

M&A9 records

Investments1 record

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Dolby Laboratories

What does Dolby Laboratories do?

Dolby Laboratories develops and licenses proprietary audio and visual technologies—most notably Dolby Atmos (object-based immersive audio), Dolby Vision (dynamic HDR video), and Dolby AC-4 (high-efficiency audio codec)—to consumer electronics manufacturers, automotive OEMs, streaming platforms, cinema exhibitors, and content creators. The company also sells professional products (cinema servers, broadcast equipment), cloud-based developer services through Dolby.io, and creator tools for immersive content production.

Is Dolby Laboratories a public or private company?

Dolby Laboratories is a public company. It is classified as public and is currently operating.

When was Dolby Laboratories founded?

Dolby Laboratories was founded in 1965. It employs 1,001 to 5,000 people.

Where is Dolby Laboratories based?

Dolby Laboratories is headquartered in San Francisco, United States, in the North America region.

How does Dolby Laboratories make money?

Three revenue lines are on record. Technology Licensing is the primary driver. The others are products and Services and patent Licensing.

Who are Dolby Laboratories's main competitors?

Emerging players on record are Bang & Olufsen and Qualcomm. Direct peers are Xperi (DTS), Fraunhofer IIS and THX. Broad incumbents are IMAX Corporation, Sony Group, Harman International, Bose and Apple.

Does Dolby Laboratories have an API?

Yes. Dolby.io provides APIs for audio and video processing. The platform includes APIs for media processing, real-time streaming, voice processing, and spatial audio rendering. Developers can build applications using Dolby's audio and video technologies through these APIs. Developer documentation is at developer.dolby.com.

What industry is Dolby Laboratories in?

Dolby Laboratories's product category is Audio and Imaging Technology. Its primary akta.pro industry code is MPAHAEAJ, Immersive/Spatial Audio Production (Dolby Atmos, 5.1/7.1, Binaural), with a secondary code of MPAHAEAF, Re-Recording Mixing (Theatrical/TV/Streaming). Its NAICS code is 33431 and its SIC code is 3651.

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Live signals
Investing.comDolby Laboratories SVP John Couling sells $450,689 in stockDolby Laboratories SVP John Couling sold 7,667 shares on October 1, 2026, for $450,689, with prices between $58.275 and $59.41. The company's Q3 earnings beat expectations at $0.69 per share, though revenue of $305 million missed the $311.96 million forecast.Investing.comDolby Laboratories SVP John Couling sells $450,689 in stockDolby Laboratories SVP John Couling sold 7,667 shares on October 1, 2026, for $450,689, with prices between $58.275 and $59.41. The company's fiscal Q3 earnings beat expectations at $0.69 per share, though revenue of $305 million missed the $311.96 million forecast.GulfNewsMohanlal’s Classic ‘Thenmavin Kombathu’ Returns in 4K Dolby Atmos After 32 YearsMohanlal and Shobana's 1994 classic Thenmavin Kombathu returns in a restored 4K Dolby Atmos version on October 8. The film, originally scheduled for October 1, was postponed by a week. Mohanlal will reprise his role as Manikyan, and the restoration involved scanning original 35mm negatives in 8K.Seeking AlphaDolby Laboratories: Weak Growth, But The Valuation Is Too Cheap (NYSE:DLB)Dolby Laboratories' stock is valued at $58, roughly 13.4x FY2026 EPS guidance, despite 90% gross margins. The author argues weak licensing growth (Q3 revenue fell 3.5% YoY) justifies the low multiple, but buybacks and operating leverage could push EPS to $4.70, implying a 22% upside to $70.50.American Banking and Market NewsSilvaco Group (NASDAQ:SVCO) and Dolby Laboratories (NYSE:DLB) Head-To-Head ContrastDolby Laboratories beats Silvaco Group on 10 of 15 factors, including higher revenue and profitability. Dolby's consensus price target implies a 48.59% upside versus Silvaco's 38.43%, and Dolby has stronger institutional ownership. Dolby's beta of 0.78 indicates lower volatility than Silvaco's 0.42.American Banking and Market NewsDolby Laboratories (NYSE:DLB) Shares Cross Above 200 Day Moving Average – Time to Sell?Dolby Laboratories shares crossed above its 200-day moving average on Thursday, trading at $59.0490. The stock's average analyst rating is Moderate Buy with a $87.50 price target, and the company reported Q2 EPS of $0.69, beating estimates. It also announced a $350 million share repurchase program.The Hollywood ReporterCan Imax, Dolby and New VR Glasses Help Meta Reboot Its Immersive Entertainment Ambitions?Meta unveiled Meta VR Glasses at its Menlo Park headquarters, the first Imax Enhanced certified VR device. The lightweight glasses support Dolby Vision and Atmos, and will stream James Cameron's film and other content. Meta aims to provide a cinema-like home experience without disrupting theatrical releases.YahooHow Meta’s Expanded Dolby Atmos and Vision Integration At Dolby Laboratories (DLB) Has Changed Its Investment StoryMeta and Dolby announced that Meta AI glasses will capture audio in Dolby Atmos and expand Dolby Vision across Instagram and Meta's next VR headset. The integration extends Dolby's formats into social and AR/VR, but near-term revenue growth and margin pressure remain key risks. Dolby projects $1.6 billion revenue and $390.9 million earnings by 2029, implying a $79.00 fair value.MarketScreenerDolby Laboratories, Inc. and Meta Expand Dolby Atmos and Dolby Vision Across Meta's EcosystemDolby Laboratories and Meta expanded Dolby Atmos and Vision across their ecosystem, adding Dolby Atmos to Meta AI glasses and Instagram. The new VR device will support both formats next year, broadening Dolby's presence across Meta's entertainment and social platforms.TradingViewDolby and Meta Expand Dolby Atmos and Dolby Vision Across Meta's EcosystemDolby and Meta announced expansion of Dolby Atmos and Dolby Vision across Meta AI glasses, Instagram, and VR devices. Meta AI glasses are the first global consumer device to capture Dolby Atmos audio, and the newest VR device will support both technologies when it launches next year.