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id Software

Full company profile

uuid0003wzo

Namestring
id Software
Legal namestring
id Software
Websiteurl
idsoftware.com
Company typeenum
Private
Founded yearint
1991
Descriptiontext

id Software is an American video game development company founded in 1991 and headquartered in Richardson, Texas, with a secondary technology R&D studio in Frankfurt, Germany. The company operates as a wholly-owned subsidiary of ZeniMax Media Inc., which was acquired by Microsoft Corporation in March 2021 for approximately $7.5 billion, placing id Software within the Xbox Game Studios portfolio. id Software develops and publishes AAA first-person shooter video games built on its proprietary idTech engine, with a portfolio centered on the DOOM franchise (DOOM 2016, DOOM Eternal, The Ancient Gods Part One and Part Two, DOOM VFR, and DOOM: The Dark Ages), complemented by the Quake, Wolfenstein, and RAGE franchises. The company employs 101-250 staff and has earned industry recognition including a 2006 Emmy Award for Technology and Engineering, The Game Awards Best Action Game for DOOM (2016), and The Game Awards Innovation in Accessibility for DOOM: The Dark Ages in 2025.

The company's revenue model is built primarily on one-time perpetual license sales of full game titles and DLC expansions distributed digitally across Steam, PlayStation, Xbox, and Nintendo Switch storefronts, with an additional direct e-commerce channel via doom.com. A secondary technology licensing stream arises from internal idTech engine licensing to other ZeniMax-owned studios. The go-to-market approach is community-led, anchored by the free Slayers Club fan community and the annual QuakeCon convention in Dallas, which hosts the largest LAN party in North America with over 3,000 computers. The customer base is horizontal, serving PC and console gamers globally, with a dedicated FPS enthusiast and hardcore gaming sub-segment as the primary buyer persona, supplemented by internal Microsoft/Xbox Game Studios collaboration as a secondary stakeholder.

Recent strategic positioning has shifted significantly: in June 2026, ZeniMax layoffs commenced under Xbox CEO Asha Sharma's 'Next 100 Days: Xbox Reset' memo, with Fallout, The Elder Scrolls, and Halo designated as protected franchises and id Software's franchises (DOOM, Quake) placed in structural jeopardy, accompanied by the disappearance of id Software job listings from the ZeniMax careers portal. The company continues to actively recruit for an unannounced project and is co-developing with Obsidian Entertainment on Creation Engine 3-based titles, signaling continued operational relevance within the Xbox Game Studios portfolio.

Short descriptiontext

id Software is a Richardson, Texas-based video game developer founded in 1991 and owned by Microsoft via ZeniMax Media, creating AAA first-person shooters including DOOM, Quake, Wolfenstein, and RAGE on its proprietary idTech engine. It serves global PC and console gaming markets through digital storefronts and a community-led go-to-market model.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersRichardson, United States
HQ citystring
Richardson
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
first-person shooter games, video game development, game engine technology, AAA gaming titles, console and PC gaming
Industry3 codes
1Game Engines (General-Purpose & Real-Time 3D)
CodeMPAFAFAAPrimaryYes
2Game Engine & Creation Platforms (UGC/Modding)
CodeBPAMAKAEPrimaryNo
3XR/AR/VR/MR Development Frameworks & Toolchains
CodeMPAFAFAFPrimaryNo
NAICS code2 codes
  • Software Publishers513210
  • Software Publishers5132
SIC code1 code
  • Services-Prepackaged Software7372
Product category
Video Games
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Game Sales (Full Titles)
TypeOne Time License
Description

id Software generates primary revenue through one-time purchase sales of full game titles like DOOM (2016), DOOM Eternal, and DOOM: The Dark Ages across PC and console platforms

gamerant.com
2Game Expansions and DLC
TypeOne Time License
Description

Revenue generated from campaign expansions such as DOOM Eternal: The Ancient Gods Part One and Part Two

idsoftware.com
3Technology Licensing
TypeLicensing Royalties
Description

id Tech engine licensing to other ZeniMax-owned studios for game development, including collaboration with MachineGames

prnewswire.com
4Fan Club Membership
TypeSubscription Recurring
Description

Slayers Club provides exclusive in-game content ( Slayer and demon skins for DOOM Eternal) to members, building community engagement and retention

idsoftware.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details2 tiers
1Standard game pricing varies by platform
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Games are sold as one-time purchases with occasional promotional pricing (e.g., Doom: The Dark Ages promotional offer through Fanatical bundle for $1)

gamerant.com
2Slayers Club membership
ModelFreemiumBilling cadenceMonthly
Notes

Becoming a member is free and grants access to exclusive in-game content including Slayer and demon skins in DOOM Eternal

idsoftware.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 2 records shown
1Slayers Club
Description

The official DOOM fan club, a celebration of the passion, creativity and love fans have poured into DOOM for nearly three decades. Membership is free and grants access to unique Slayer and demon skins in DOOM Eternal, exclusive content, and more.

idsoftware.com
+1 more record
Core offering1 text field

id Software develops and sells premium first-person shooter video games built on its proprietary idTech engine, including the DOOM franchise (DOOM 2016, DOOM Eternal, DOOM: The Dark Ages), Quake, and RAGE. Titles are distributed as one-time purchases across PC (Steam), PlayStation, Xbox, Nintendo Switch, and the official DOOM online store. The company also licenses idTech internally to other ZeniMax-owned studios and operates the free Slayers Club fan community.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • DOOM: The Dark Ages won Innovation in Accessibility at The Game Awards 2025
+1 more record
Product overview1 text field

id Software is a game development studio that creates first-person shooter games, primarily known for the DOOM franchise and related titles. The portfolio includes the core DOOM games (DOOM 2016, DOOM Eternal), its campaign expansions (The Ancient Gods Part One and Part Two), VR spin-off DOOM VFR, and prequel title DOOM: The Dark Ages. Additional franchises include Quake and RAGE. The games use the proprietary idTech engine and are available across multiple platforms including PC, consoles, and VR devices.

Product and service8 records
1DOOM (2016)
CategoryFirst-Person Shooter Video Game
Description

A brutally fun and challenging modern first-person shooter with relentless demons, impossibly destructive guns, fast fluid movement, an epic single-player campaign, and multiplayer modes. Targeted at PC and console gamers seeking intense FPS experiences.

2DOOM Eternal
CategoryFirst-Person Shooter Video Game
Description

Direct sequel to DOOM (2016) delivering the ultimate combination of speed and power through push-forward, first-person combat, with an all-new soundtrack by Mick Gordon. Targeted at FPS enthusiasts and PC/console gamers.

3DOOM Eternal: The Ancient Gods – Part One
CategoryGame Expansion / DLC
Description

First campaign expansion for DOOM Eternal where the player battles to return to Urdak after the slaying of the Khan Maykr created an imbalance threatening all of creation. Sold as a paid DLC expansion for DOOM Eternal owners.

4DOOM Eternal: The Ancient Gods – Part Two
CategoryGame Expansion / DLC
Description

The epic conclusion to the DOOM Slayer's Saga and the second campaign expansion to DOOM Eternal, in which players rally the Sentinel armies to lay siege to Hell and face the Dark Lord. Sold as a paid DLC expansion for DOOM Eternal owners.

5DOOM VFR
CategoryFirst-Person Shooter Video Game (VR)
Description

Virtual reality adaptation bringing the fast-paced, brutal gameplay of DOOM to VR, set in the UAC facility on Mars and the depths of Hell. Targeted at VR-capable PC and PlayStation gamers.

6DOOM: The Dark Ages
CategoryFirst-Person Shooter Video Game
Description

A prequel in the DOOM series featuring intense combat, creative weapons including the Shield Saw, and a blend of sci-fi and dark fantasy elements. Available on PC (Steam, Steam Deck verified) and consoles.

7Quake
CategoryFirst-Person Shooter Video Game
Description

A 1996 first-person shooter featuring full real-time 3D rendering, early 3D acceleration support through OpenGL, and multiplayer options including Team Fortress and Capture the Flag mods. Targeted at PC gamers and FPS enthusiasts.

8RAGE
CategoryFirst-Person Shooter Video Game
Description

A groundbreaking first-person shooter set in a post-apocalyptic wasteland after an asteroid impact, featuring intense action, vehicle combat, and an expansive world powered by idTech 5. Targeted at PC and console gamers.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-06-15
Description

id Software is collaborating with Obsidian Entertainment as part of Xbox Game Studios to develop The Elder Scrolls VI using the Creation Engine 3. This represents a co-development partnership between ZeniMax-owned studios for a major upcoming AAA title.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-06-15
Description

id Software operates as part of Xbox Game Studios following Microsoft's $7.5 billion ZeniMax acquisition. Collaboration with other Xbox Game Studios including Obsidian Entertainment for shared development resources and technology.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

FPS studio behind Halo and Destiny serving the same hardcore shooter audience, with deep franchise IP comparable to DOOM and Quake.

TypeBroad incumbent
Description

Develops Unreal Engine and FPS titles; Unreal directly competes with idTech as a real-time 3D engine, and Epic presented alongside id at SIGGRAPH 2025.

TypeBroad incumbent
Description

Provides a widely licensed real-time 3D game engine; competes conceptually with id's idTech in the engine/middleware category.

TypeDirect peer
Description

Xbox first-party FPS studio (formerly 343 Industries) developing Halo; a fellow Microsoft-owned shooter developer and a 'protected franchise' counterpart to id.

TypeDirect peer
Description

AAA FPS developer behind Call of Duty, directly competing for the same first-person shooter player base across PC and console.

TypeDirect peer
Description

FPS developer and creator of CryEngine; closely comparable as a studio combining first-person shooter games with a proprietary, graphically advanced engine.

TypeDirect peer
Description

ZeniMax sister studio that develops the Wolfenstein series using licensed idTech, making it a direct peer in FPS development and an idTech licensee.

TypeDirect peer
Description

AAA first-person shooter studio (Titanfall, Apex Legends) targeting the same PC/console FPS audience as id's DOOM franchise.

TypeDirect peer
Description

Sister ZeniMax/Xbox studio developing AAA games; directly comparable as a first-party Microsoft-owned developer working alongside id, including on shared engine technology.

TypeBroad incumbent
Description

Creator of landmark FPS titles (Half-Life), the Source engine, and the Steam distribution platform id relies on; overlaps in FPS development, engine tech, and PC distribution.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

id Software

Video Gamesidsoftware.com

id Software is a Richardson, Texas-based video game developer founded in 1991 and owned by Microsoft via ZeniMax Media, creating AAA first-person shooters including DOOM, Quake, Wolfenstein, and RAGE on its proprietary idTech engine. It serves global PC and console gaming markets through digital storefronts and a community-led go-to-market model.

What id Software does

id Software is an American video game development company founded in 1991 and headquartered in Richardson, Texas, with a secondary technology R&D studio in Frankfurt, Germany. The company operates as a wholly-owned subsidiary of ZeniMax Media Inc., which was acquired by Microsoft Corporation in March 2021 for approximately $7.5 billion, placing id Software within the Xbox Game Studios portfolio. id Software develops and publishes AAA first-person shooter video games built on its proprietary idTech engine, with a portfolio centered on the DOOM franchise (DOOM 2016, DOOM Eternal, The Ancient Gods Part One and Part Two, DOOM VFR, and DOOM: The Dark Ages), complemented by the Quake, Wolfenstein, and RAGE franchises. The company employs 101-250 staff and has earned industry recognition including a 2006 Emmy Award for Technology and Engineering, The Game Awards Best Action Game for DOOM (2016), and The Game Awards Innovation in Accessibility for DOOM: The Dark Ages in 2025.

The company's revenue model is built primarily on one-time perpetual license sales of full game titles and DLC expansions distributed digitally across Steam, PlayStation, Xbox, and Nintendo Switch storefronts, with an additional direct e-commerce channel via doom.com. A secondary technology licensing stream arises from internal idTech engine licensing to other ZeniMax-owned studios. The go-to-market approach is community-led, anchored by the free Slayers Club fan community and the annual QuakeCon convention in Dallas, which hosts the largest LAN party in North America with over 3,000 computers. The customer base is horizontal, serving PC and console gamers globally, with a dedicated FPS enthusiast and hardcore gaming sub-segment as the primary buyer persona, supplemented by internal Microsoft/Xbox Game Studios collaboration as a secondary stakeholder.

Recent strategic positioning has shifted significantly: in June 2026, ZeniMax layoffs commenced under Xbox CEO Asha Sharma's 'Next 100 Days: Xbox Reset' memo, with Fallout, The Elder Scrolls, and Halo designated as protected franchises and id Software's franchises (DOOM, Quake) placed in structural jeopardy, accompanied by the disappearance of id Software job listings from the ZeniMax careers portal. The company continues to actively recruit for an unannounced project and is co-developing with Obsidian Entertainment on Creation Engine 3-based titles, signaling continued operational relevance within the Xbox Game Studios portfolio.

id Software firmographics

Firmographics
Name
id Software
Legal name
id Software
Website
https://idsoftware.com
Company type
Private
Founded year
1991
Operating status
Operating
Headcount range
101–250 employees
Short description
id Software is a Richardson, Texas-based video game developer founded in 1991 and owned by Microsoft via ZeniMax Media, creating AAA first-person shooters including DOOM, Quake, Wolfenstein, and RAGE on its proprietary idTech engine. It serves global PC and console gaming markets through digital storefronts and a community-led go-to-market model.
Ownership category
akta.pro rank

id Software industry classification

Industry
Product category
Video Games
NAICS
Software Publishers (513210), Software Publishers (5132)
SIC
Services-Prepackaged Software (7372)
akta.pro primary industry
Game Engines (General-Purpose & Real-Time 3D) (MPAFAFAA)
akta.pro secondary industries
Game Engine & Creation Platforms (UGC/Modding) (BPAMAKAE), XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)

Keywords

  • First-person shooter games
  • Video game development
  • Game engine technology
  • AAA gaming titles
  • Console and PC gaming

Where id Software is headquartered

Location

Headquarters

HQ city
Richardson
HQ country
United States
HQ region
North America

Offices2 records

Markets served

id Software business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Game Sales (Full Titles): id Software generates primary revenue through one-time purchase sales of full game titles like DOOM (2016), DOOM Eternal, and DOOM: The Dark Ages across PC and console platforms
  2. Game Expansions and DLC: Revenue generated from campaign expansions such as DOOM Eternal: The Ancient Gods Part One and Part Two
  3. Technology Licensing: id Tech engine licensing to other ZeniMax-owned studios for game development, including collaboration with MachineGames
  4. Fan Club Membership: Slayers Club provides exclusive in-game content ( Slayer and demon skins for DOOM Eternal) to members, building community engagement and retention

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goStandard game pricing varies by platform
FreemiumMonthlySlayers Club membership

Go-to-market motion2 records

Distribution channels4 records

Marketing channels5 records

id Software product offering

Product offering

Core offering

id Software develops and sells premium first-person shooter video games built on its proprietary idTech engine, including the DOOM franchise (DOOM 2016, DOOM Eternal, DOOM: The Dark Ages), Quake, and RAGE. Titles are distributed as one-time purchases across PC (Steam), PlayStation, Xbox, Nintendo Switch, and the official DOOM online store. The company also licenses idTech internally to other ZeniMax-owned studios and operates the free Slayers Club fan community.

Product overview

id Software is a game development studio that creates first-person shooter games, primarily known for the DOOM franchise and related titles. The portfolio includes the core DOOM games (DOOM 2016, DOOM Eternal), its campaign expansions (The Ancient Gods Part One and Part Two), VR spin-off DOOM VFR, and prequel title DOOM: The Dark Ages. Additional franchises include Quake and RAGE. The games use the proprietary idTech engine and are available across multiple platforms including PC, consoles, and VR devices.

Differentiator

Problem solved

Functional benefit

Brands

  • Slayers Club: The official DOOM fan club, a celebration of the passion, creativity and love fans have poured into DOOM for nearly three decades. Membership is free and grants access to unique Slayer and demon skins in DOOM Eternal, exclusive content, and more.
  • QuakeCon

Products and services

  • DOOM (2016) A brutally fun and challenging modern first-person shooter with relentless demons, impossibly destructive guns, fast fluid movement, an epic single-player campaign, and multiplayer modes. Targeted at PC and console gamers seeking intense FPS experiences.
  • DOOM Eternal Direct sequel to DOOM (2016) delivering the ultimate combination of speed and power through push-forward, first-person combat, with an all-new soundtrack by Mick Gordon. Targeted at FPS enthusiasts and PC/console gamers.
  • DOOM Eternal: The Ancient Gods – Part One First campaign expansion for DOOM Eternal where the player battles to return to Urdak after the slaying of the Khan Maykr created an imbalance threatening all of creation. Sold as a paid DLC expansion for DOOM Eternal owners.
  • DOOM Eternal: The Ancient Gods – Part Two The epic conclusion to the DOOM Slayer's Saga and the second campaign expansion to DOOM Eternal, in which players rally the Sentinel armies to lay siege to Hell and face the Dark Lord. Sold as a paid DLC expansion for DOOM Eternal owners.
  • DOOM VFR Virtual reality adaptation bringing the fast-paced, brutal gameplay of DOOM to VR, set in the UAC facility on Mars and the depths of Hell. Targeted at VR-capable PC and PlayStation gamers.
  • DOOM: The Dark Ages A prequel in the DOOM series featuring intense combat, creative weapons including the Shield Saw, and a blend of sci-fi and dark fantasy elements. Available on PC (Steam, Steam Deck verified) and consoles.
  • Quake A 1996 first-person shooter featuring full real-time 3D rendering, early 3D acceleration support through OpenGL, and multiplayer options including Team Fortress and Capture the Flag mods. Targeted at PC gamers and FPS enthusiasts.
  • RAGE A groundbreaking first-person shooter set in a post-apocalyptic wasteland after an asteroid impact, featuring intense action, vehicle combat, and an expansive world powered by idTech 5. Targeted at PC and console gamers.

Quantifiable outcome

  • DOOM: The Dark Ages won Innovation in Accessibility at The Game Awards 2025
  • +1 more outcomes

Companies that use id Software

Customer profile

Segments3 records

Ideal customer profiles2 records

id Software technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

id Software partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered flagship and core.

  • Obsidian EntertainmentflagshipStrategic or Co-development Partner · 15 June 2026id Software is collaborating with Obsidian Entertainment as part of Xbox Game Studios to develop The Elder Scrolls VI using the Creation Engine 3. This represents a co-development partnership between ZeniMax-owned studios for a major upcoming AAA title.
  • Xbox Game StudioscoreStrategic or Co-development Partner · 15 June 2026id Software operates as part of Xbox Game Studios following Microsoft's $7.5 billion ZeniMax acquisition. Collaboration with other Xbox Game Studios including Obsidian Entertainment for shared development resources and technology.

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

id Software competitors and assessment

Company assessment

Direct peers

  • Bungie: FPS studio behind Halo and Destiny serving the same hardcore shooter audience, with deep franchise IP comparable to DOOM and Quake.
  • Halo Studios: Xbox first-party FPS studio (formerly 343 Industries) developing Halo; a fellow Microsoft-owned shooter developer and a 'protected franchise' counterpart to id.
  • Infinity Ward: AAA FPS developer behind Call of Duty, directly competing for the same first-person shooter player base across PC and console.
  • Crytek: FPS developer and creator of CryEngine; closely comparable as a studio combining first-person shooter games with a proprietary, graphically advanced engine.
  • MachineGames: ZeniMax sister studio that develops the Wolfenstein series using licensed idTech, making it a direct peer in FPS development and an idTech licensee.
  • Respawn Entertainment: AAA first-person shooter studio (Titanfall, Apex Legends) targeting the same PC/console FPS audience as id's DOOM franchise.
  • Bethesda Game Studios: Sister ZeniMax/Xbox studio developing AAA games; directly comparable as a first-party Microsoft-owned developer working alongside id, including on shared engine technology.

Broad incumbents

  • Epic Games: Develops Unreal Engine and FPS titles; Unreal directly competes with idTech as a real-time 3D engine, and Epic presented alongside id at SIGGRAPH 2025.
  • Unity Technologies: Provides a widely licensed real-time 3D game engine; competes conceptually with id's idTech in the engine/middleware category.
  • Valve: Creator of landmark FPS titles (Half-Life), the Source engine, and the Steam distribution platform id relies on; overlaps in FPS development, engine tech, and PC distribution.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

id Software social profiles

Digital presence

id Software financial estimates

Financial estimate

Revenue estimate

Valuation estimate

id Software leadership team

Management profile

Number of profiles

Profiles1 record

id Software funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

id Software M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about id Software

What does id Software do?

id Software develops and sells premium first-person shooter video games built on its proprietary idTech engine, including the DOOM franchise (DOOM 2016, DOOM Eternal, DOOM: The Dark Ages), Quake, and RAGE. Titles are distributed as one-time purchases across PC (Steam), PlayStation, Xbox, Nintendo Switch, and the official DOOM online store. The company also licenses idTech internally to other ZeniMax-owned studios and operates the free Slayers Club fan community.

Is id Software a public or private company?

id Software is a private company. It is classified as corporate owned and is currently operating.

When was id Software founded?

id Software was founded in 1991. It employs 101 to 250 people.

Where is id Software based?

id Software is headquartered in Richardson, United States, in the North America region.

How does id Software make money?

Four revenue lines are on record. Game Sales (Full Titles) is the primary driver. The others are game Expansions and DLC, technology Licensing and fan Club Membership.

Who are id Software's main competitors?

Direct peers on record are Bungie, Halo Studios, Infinity Ward, Crytek, MachineGames, Respawn Entertainment and Bethesda Game Studios. Broad incumbents are Epic Games, Unity Technologies and Valve.

Does id Software have an API?

No public API is recorded for id Software.

What industry is id Software in?

id Software's product category is Video Games. Its primary akta.pro industry code is MPAFAFAA, Game Engines (General-Purpose & Real-Time 3D), with a secondary code of BPAMAKAE, Game Engine & Creation Platforms (UGC/Modding). Its NAICS code is 513210 and its SIC code is 7372.

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Live signals
IgnDoom: The Dark Ages - Revelations Getting New 'Slaughter Mode' as Free Update Next Monthid Software announced a free Slaughter Mode update for Doom: The Dark Ages - Revelations, an endless single-player mode with escalating demon waves and cosmetics. The update was revealed on the Slayers Club Live livestream, with no specific launch date given.KitGuruNew report offers insight into morale at id Software following ‘Xbox Reset’id Software developers report ongoing chaos and low morale after Microsoft's 2026 Xbox layoffs, with one employee saying the studio lacks a clear vision. The company set aggressive profit goals, and further cuts are expected, suggesting morale will not improve soon.gamesradarXbox Game Pass is "extremely poorly managed" and Doom should never have been part of it, says former producerFormer id Software producer Andrew Willis criticized Xbox Game Pass as 'extremely poorly managed' and said Doom: The Dark Ages should not have been on the service. He suggested the game's underwhelming sales may have contributed to id's layoffs, though he did not speculate on why id was cut in half.EngadgetDoom: The Dark Ages has been permanently discounted to $50 - EngadgetDoom: The Dark Ages has been permanently discounted to $50, and id Software re-listed the Doom Anthology to include the Premium edition with the Revelations DLC. The new Anthology is available only on PlayStation 5, Steam, and Xbox Series X/S, so existing owners won't receive the game.Game DeveloperLessons from going indie after a decade at id SoftwareTony Garza and Richard O'Neal left id Software to co-found Turnkey Games, developing the third-person horror adventure Apart. They bootstrapped the studio to keep overheads low, prioritizing features and avoiding unnecessary engineering. They advise starting small, scoping realistically, and focusing on finishing a good game.GamerantDoom: The Dark Ages Just Put One of AAA Game Development's Biggest Problems Back in the SpotlightFormer id Software producer Andrew Willis described the crunch during the development of Doom: The Dark Ages' Revelations DLC, working 12-hour days for two months and hitting 17-hour days. The DLC took only three to four months to make, despite the base game taking four years. The piece notes that live-service models and player expectations for quick content are driving this pressure.pcgamerFormer id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'Former id Software producer Andrew Willis said the team faced brutal crunch, working 12-17 hours daily for months before Doom: The Dark Ages – Revelations' release. He noted the expansion was built in three to four months, and the team was laid off the day before launch. Willis called it the worst crunch he'd experienced.Game DeveloperDoom: The Dark Ages' DLC got made 'in three or four months'Id Software producer Andrew Willis said the Doom: The Dark Ages DLC was made in three or four months under heavy crunch, with some days reaching 17 hours. He recalled working at least 80 hours a week and noted that many developers were laid off shortly after completion.Gamesreviewsid Software’s Stratton: Studio Stays ‘All In’ on id Tech, Won’t Switch to Unrealid Software executive Marty Stratton confirmed the studio remains committed to its proprietary id Tech engine and will not switch to Unreal Engine, despite recent layoffs that reduced its staff. The decision involves continued collaboration with sister studio MachineGames on the technology stack following Microsoft's broader Xbox restructuring. Stratton emphasized that id Software will continue to lead its own projects and maintain its status as a tech powerhouse rather than becoming a support studio.TechSpotBack in 1996, Quake's shareware CD locked id Software's entire catalog behind flawed encryption that made it a free-for-allIn 1996, id Software bundled its previous game titles on the Quake shareware CD with an encryption system provided by TestDrive to drive sales, but the security was found to be deeply flawed. A hacker group named Gnomon released a cracking tool just 39 days after release, exploiting weaknesses in the encryption to unlock all games for free. The resulting piracy led to a significant financial loss, leaving id Software with 150,000 unsold CDs in their warehouse.