Loud Corporation
Loud Corporation is a Seoul-based integrated entertainment and esports group operating three brands — SUPERGENT (player management), PALMTREE ISLAND (artist management), and LOUD STAGE (live event production) — serving esports organizations, brand sponsors, and entertainment clients across Korea.
- Company typePrivate
- Founded2014
- HeadquartersKangnam, South Korea
- Headcount51–100
- GTM typeB2B
- OfferingServices
What Loud Corporation does
Loud Corporation is a South Korea-based, privately held entertainment and esports company headquartered in Gangnam-gu, Seoul. It operates an integrated three-brand platform consisting of SUPERGENT, which manages professional esports players and coaches through contract negotiation, transfers, legal advisory, and tax management; PALMTREE ISLAND, which provides artist and entertainment talent management; and LOUD STAGE, which delivers concert, award ceremony, festival, and esports live event production. The company serves enterprise clients including esports organizations, entertainment companies, brand sponsors, and tournament operators, as well as general audiences attending live events. Notable managed assets include team T1 (2025 Worlds Champion and LCK Champion) and high-profile LCK players such as Ruler, Aiming, and Bdd. Underlying technology centers on esports production and live event staging capabilities rather than software platforms, APIs, or proprietary AI systems.
Loud Corporation generates revenue through professional services across four streams: esports production fees, broadcast rights, and event sponsorships (LOUD STAGE); management fees and commissions on player contracts (SUPERGENT); artist management and entertainment production (PALMTREE ISLAND); and live stage production fees, venue partnerships, and event sponsorships (LOUD STAGE). Pricing is quote-based and not publicly disclosed, consistent with B2B enterprise contracting. The company distributes services through direct enterprise sales targeting Korean esports organizations, entertainment companies, brands, and event organizers, and markets via event-driven channels including sponsored tournaments, player endorsements, and brand-owned news portals. Its go-to-market is event-driven, with marquee productions such as LCK, VALORANT MASTERS, and T1 HOME GROUND serving as top-of-funnel marketing vehicles.
Loud Corporation is venture-backed, with a strategic investor roster that includes Dunamu & Partners, Kakao Ventures, Murex Partners, STIC Ventures, TS Investment, Neptune, and Superfast, the latter having become the third-largest shareholder in February 2026 at a corporate valuation exceeding 100 billion Korean won. Co-founders Seo Kyung-jong, a former StarCraft professional serving as CEO, and Kim Junsu, a singer-musician, anchor the company's dual credibility in Korean esports and K-content entertainment. The company has 51-100 employees and claims a global footprint, though its core operations remain Korea-centric.
Loud Corporation firmographics
Firmographics- Name
- Loud Corporation
- Legal name
- LOUD CORPORATION
- Website
- https://loudcorp.com
- Company type
- Private
- Founded year
- 2014
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Loud Corporation is a Seoul-based integrated entertainment and esports group operating three brands — SUPERGENT (player management), PALMTREE ISLAND (artist management), and LOUD STAGE (live event production) — serving esports organizations, brand sponsors, and entertainment clients across Korea.
- Ownership category
- akta.pro rank
Loud Corporation industry classification
Industry- Product category
- Esports and Entertainment Services
- NAICS
- Promoters of Performing Arts, Sports, and Similar Events (7113), Sports Teams and Clubs (711211), Musical Groups and Artists (711130)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Esports Event Production & Operations (Broadcast, Stage, Refereeing) (MPAKANAO)
- akta.pro secondary industries
- Esports Teams & Player Organizations (MPAFADAB), Esports Broadcast & Production (Tournament Streaming, Observers, Remote Production) (MPAFAEAJ), Esports Venues & Event Infrastructure (Arenas, Stages, Equipment Rental) (MPAFADAE)
Keywords
Where Loud Corporation is headquartered
LocationHeadquarters
- HQ city
- Kangnam
- HQ country
- South Korea
- HQ region
- Asia
Offices1 record
Markets served
Loud Corporation business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D
Revenue model
- Esports Production Services: LOUD Corporation produces esports leagues, tournaments, and live events for broadcast and audience engagement. Revenue is generated through production fees, broadcast rights, and event sponsorships.
- Talent Management (SUPERGENT): Management services for professional esports players and coaches including contract negotiation, transfers, legal advisory, and tax management. Revenue comes from management fees and commission on player contracts.
- Entertainment Management (PALMTREE ISLAND): Entertainment brand supporting artists and team members to maximize their potential. Revenue generated through artist management services and entertainment production.
- Live Stage Production (LOUD STAGE): Concert, award ceremony, festival, and esports live event production services. Revenue from production fees, venue partnerships, and event sponsorships.
Go-to-market motion1 record
Distribution channels1 record
Marketing channels3 records
Loud Corporation product offering
Product offeringCore offering
Loud Corporation produces esports leagues, tournaments, and live events; manages professional esports players and coaches through its SUPERGENT division; and supports entertainment artists and team members through its PALMTREE ISLAND division. Its LOUD STAGE division delivers integrated performance and production services for concerts, award ceremonies, festivals, and esports live events, with revenue generated through production fees, broadcast rights, event sponsorships, management fees, and commissions on player contracts.
Product overview
LOUD Corporation operates as an integrated K-Culture entertainment group with three main divisions: SUPERGENT (esports player and coach management), PALMTREE ISLAND (artist and entertainment management), and LOUD STAGE (live stage production and esports event production). The company provides end-to-end services spanning esports league operations, talent management, and live event production, allowing K-content to reach global audiences.
Differentiator
Problem solved
Functional benefit
Brands
- SUPERGENT: Esports management brand handling player and coach contract negotiations, transfers, legal advice, and tax management
- PALMTREE ISLAND
- LOUD STAGE
Products and services
- SUPERGENT Esports management brand that handles contract negotiation, transfers, legal consultation, and tax management for professional esports players and coaches, supporting LCK and international teams.
- PALMTREE ISLAND Entertainment brand supporting artists and team members to maximize their potential, providing artist management services and entertainment production support.
- LOUD STAGE Integrated performance and production brand covering concerts, award ceremonies, festivals, and esports live events, maximizing IP value through stage production for events including LCK, VALORANT MASTERS, and T1 HOME GROUND.
Quantifiable outcome
- T1 won 2025 WORLDS CHAMPION and LCK Champion under SUPERGENT management
- +1 more outcomes
Companies that use Loud Corporation
Customer profileSegments4 records
Ideal customer profiles3 records
Loud Corporation technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Loud Corporation partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- NeptuneminorPartner company in the LOUD Corporation ecosystem, with Neptune Games being a Korean gaming company.
Scale indicators2 records
Recent moves6 records
Expansion highlights5 records
Loud Corporation competitors and assessment
Company assessmentMarket position
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Loud Corporation social profiles
Digital presenceLoud Corporation financial estimates
Financial estimateRevenue estimate
Valuation estimate
Loud Corporation leadership team
Management profileNumber of profiles
Profiles1 record
Loud Corporation subsidiaries and ownership
Company hierarchySubsidiaries3 records
Loud Corporation funding detail
Funding detailFunding overview
Funding rounds2 records
Investors3 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Loud Corporation M&A and investment
M&A and investmentM&A1 record
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Loud Corporation
What does Loud Corporation do?
Loud Corporation produces esports leagues, tournaments, and live events; manages professional esports players and coaches through its SUPERGENT division; and supports entertainment artists and team members through its PALMTREE ISLAND division. Its LOUD STAGE division delivers integrated performance and production services for concerts, award ceremonies, festivals, and esports live events, with revenue generated through production fees, broadcast rights, event sponsorships, management fees, and commissions on player contracts.
Is Loud Corporation a public or private company?
Loud Corporation is a private company. It is classified as venture growth investor backed and is currently operating.
When was Loud Corporation founded?
Loud Corporation was founded in 2014. It employs 51 to 100 people.
Where is Loud Corporation based?
Loud Corporation is headquartered in Kangnam, South Korea, in the Asia region.
How does Loud Corporation make money?
Four revenue lines are on record. Esports Production Services are the primary driver. The others are talent Management (SUPERGENT), entertainment Management (PALMTREE ISLAND) and live Stage Production (LOUD STAGE).
Does Loud Corporation have an API?
No public API is recorded for Loud Corporation.
What industry is Loud Corporation in?
Loud Corporation's product category is Esports and Entertainment Services. Its primary akta.pro industry code is MPAKANAO, Esports Event Production & Operations (Broadcast, Stage, Refereeing), with a secondary code of MPAFADAB, Esports Teams & Player Organizations. Its NAICS code is 7113 and its SIC code is 7900.