Kinems Inc.
Kinems Inc. is a cloud-based educational gaming platform for PreK-5 students with special needs, using motion tracking and IEP-aligned content to deliver multisensory learning, sold via subscription licenses to school districts and special education programs in the U.S. and Greece.
- Company typePrivate
- Founded2013
- HeadquartersNew York, United States
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What Kinems Inc. does
Kinems Inc. is a New York-based, privately held educational technology company founded in 2013 that operates a cloud-based, motion-tracking learning games platform for PreK-5 students, with a sharp focus on children with autism, ADHD, dyslexia, and other neurodevelopmental conditions. The platform runs on Microsoft Azure and combines full-body gesture interaction via motion tracking with academic content aligned to Common Core and IEP (Individualized Education Program) goals, spanning a curated game library that includes Story Flights (reading comprehension), Lu Lagoon (sensory integration), Marvy Learns (sorting/categorization), Spot On (spelling/sentence building), and Suffizz (grammar). It also provides real-time learning and body performance analytics, progress monitoring, and data export for parent and administrator reporting, and is supported by a companion Kinems Academy portal, an active blog, and a July 2025 peer-reviewed study documenting gross motor improvements in 31 students with ASD.
Kinems generates revenue through annual or multi-year subscription licenses sold directly to school districts and special education schools, with a quote-based pricing model whose specific tiers and price points are not publicly disclosed. The company uses a sales-led go-to-market motion, targeting special education directors, occupational therapists, and curriculum coordinators through direct outreach, educator testimonials, evidence-based research publications, and educational conferences, and complements this with content marketing, peer-reviewed publication downloads, and earned media coverage in BBC, CNBC, WIRED, TNW, and EdSurge. Its stated geographic footprint covers 8 U.S. states and all public special education schools in Greece.
The business is bootstrapped by education-focused investors including NewSchools Venture Fund, New Ground Ventures, MassChallenge, Startupbootcamp, EDge-NYC, and Redwood Technology Ventures, with roughly $2.15M in disclosed funding raised across seven rounds between 2013 and 2019, and is led by President & CEO Michael Boloudakis, Chairman Josh Reibel (former CEO of Amplify Education), and Chief Scientific Officer Prof. Symeon Retalis. The company holds FERPA-aligned data handling practices and a September 2024 Project Unicorn EdTech Tools Interoperability Certification - Tier 3, positioning it for U.S. K-12 procurement.
Kinems Inc. firmographics
Firmographics- Name
- Kinems Inc.
- Legal name
- Kinems Inc.
- Website
- https://kinems.com
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Kinems Inc. is a cloud-based educational gaming platform for PreK-5 students with special needs, using motion tracking and IEP-aligned content to deliver multisensory learning, sold via subscription licenses to school districts and special education programs in the U.S. and Greece.
- Ownership category
- akta.pro rank
Kinems Inc. industry classification
Industry- Product category
- Special Education EdTech Software
- NAICS
- Educational Support Services (611710)
- SIC
- Services-Computer Programming Services (7371)
- akta.pro primary industry
- Executive Functioning & Behavioral Support Tools (ADHD, SEL/Behavior Tracking, Routines) (EDAFAKAG)
- akta.pro secondary industry
- Virtual Special Education & Related Services (IEP Delivery Online) (EDAJADAG)
Keywords
Where Kinems Inc. is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Markets served
Kinems Inc. business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure
Revenue model
- School/District Subscriptions: Kinems generates revenue through subscription licensing to school districts and special education schools. The cloud-based platform is sold as an annual or multi-year contract to educational institutions, with pricing based on district size or student count.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | School/District License |
Go-to-market motion1 record
Distribution channels1 record
Marketing channels5 records
Kinems Inc. product offering
Product offeringCore offering
Kinems Inc. develops and sells a cloud-based multisensory educational gaming platform for PreK-5 students with special needs. The platform uses motion tracking technology to enable full-body interaction with educational games that integrate physical movement with academic content, aligned to Common Core standards and Individualized Education Program (IEP) goals. It includes real-time learning analytics, progress monitoring, and a library of games covering reading comprehension, sensory integration, sorting, grammar, and vocabulary.
Product overview
Kinems Inc. offers a unified cloud-based learning platform called the Kinems Learning Games Platform, designed for PreK-5 students with multisensory educational games. The portfolio consists of the core Kinems Learning Games Platform (which provides the motion-tracking, analytics, and IEP management infrastructure) complemented by individual game modules including Story Flights (reading comprehension), Lu Lagoon (sensory integration), Marvy Learns (categorization/sorting), Suffizz (grammar/vocabulary), and Spot On (spelling/sentences), all accessed through the companion Kinems Academy portal. The platform combines kinesthetic learning activities with academic content, integrates with interactive touch tables and panels, and is used alongside occupational therapy approaches in special education settings across school districts in multiple U.S. states and Greek public special education schools.
Differentiator
Problem solved
Functional benefit
Brands
- Kinems Academy: Online learning platform providing access to Kinems games, how-to guides, support resources, and community features for educators and students.
Products and services
- Kinems Learning Games Platform
- Story Flights
- Lu Lagoon
- Marvy Learns
- Suffizz
- Spot On
- Kinems Academy
Quantifiable outcome
- Significant improvement in gross motor skills for children with ASD: Locomotor Age improved by 0.5 years (6 months) after using Kinems
- +1 more outcomes
Companies that use Kinems Inc.
Customer profileNamed customers2 records
Segments3 records
Ideal customer profiles1 record
Kinems Inc. technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability4 records
Feature5 records
Kinems Inc. partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core, academic and accelerator.
- Microsoft AzurecoreKinems runs its cloud-based platform on Microsoft Azure infrastructure, implementing network-level security measures in accordance with industry standards. This hosting partnership provides the technical foundation for the educational gaming platform.
- Pace UniversityacademicAcademic partnership for research collaboration and validation of the multisensory movement game-based learning approach.
- Microsoft Innovation Center GreeceacademicInnovation center partnership demonstrating technology integration and access to Microsoft resources for product development.
- StartupBootcampacceleratorAccelerator program participation providing mentorship, resources, and market access for startup growth.
- MassChallengeacceleratorHigh-impact accelerator program for startups, providing mentorship and networking opportunities.
Scale indicators4 records
Recent moves6 records
Expansion highlights5 records
Kinems Inc. competitors and assessment
Company assessmentMarket position
Strengths4 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Kinems Inc. social profiles
Digital presenceKinems Inc. compliance and trust
Trust signalCompliance2 records
Kinems Inc. financial estimates
Financial estimateRevenue estimate
Valuation estimate
Kinems Inc. leadership team
Management profileNumber of profiles
Profiles7 records
Kinems Inc. funding detail
Funding detailFunding overview
Funding rounds7 records
Investors5 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Kinems Inc. M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Kinems Inc.
What does Kinems Inc. do?
Kinems Inc. develops and sells a cloud-based multisensory educational gaming platform for PreK-5 students with special needs. The platform uses motion tracking technology to enable full-body interaction with educational games that integrate physical movement with academic content, aligned to Common Core standards and Individualized Education Program (IEP) goals. It includes real-time learning analytics, progress monitoring, and a library of games covering reading comprehension, sensory integration, sorting, grammar, and vocabulary.
Is Kinems Inc. a public or private company?
Kinems Inc. is a private company. It is classified as venture growth investor backed and is currently operating.
When was Kinems Inc. founded?
Kinems Inc. was founded in 2013. It employs 1 to 10 people.
Where is Kinems Inc. based?
Kinems Inc. is headquartered in New York, United States, in the North America region.
How does Kinems Inc. make money?
One revenue line is on record: school/District Subscriptions.
Does Kinems Inc. have an API?
No public API is recorded for Kinems Inc..
What industry is Kinems Inc. in?
Kinems Inc.'s product category is Special Education EdTech Software. Its primary akta.pro industry code is EDAFAKAG, Executive Functioning & Behavioral Support Tools (ADHD, SEL/Behavior Tracking, Routines), with a secondary code of EDAJADAG, Virtual Special Education & Related Services (IEP Delivery Online). Its NAICS code is 611710 and its SIC code is 7371.