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LATEGRA

Full company profile

uuid0004o6m

Namestring
LATEGRA
Legal namestring
株式会社LATEGRA
Websiteurl
lategra.co.jp
Company typeenum
Private
Founded yearint
2017
Descriptiontext

LATEGRA, Inc. (株式会社LATEGRA) is a Tokyo-headquartered XR live entertainment production company founded May 26, 2017 that specializes in bringing virtual characters — VTubers, virtual singers, and game/anime IP characters — into real-world arena-scale live event spaces and broadcast streams in real time. Its integrated service portfolio, branded as the LATEGRA Engine, covers five modules: PRODUCE (live event planning and direction), CREATIVE (CG character modeling, motion capture, video production), TECHNOLOGY (AR/VR lighting, camera tracking, camera recording services priced from 2 million yen per 3-camera configuration), ENGINEERING (Unity-based real-time 3D graphics and shader/script development), and LAB/STUDIO (the LATEGRA XR Studio motion capture and live streaming facility). The company's proprietary LATEGaiety camera tracking system (registered trademark, globally launched 2023) synchronizes live-action camera movement with CG rendering at approximately 3-frame latency and supports multi-camera AR switching for broadcast-quality output.

LATEGRA's revenue is generated through project-based professional services contracts for live event production, AR/VR technical services, CG/video production, and studio rental, targeting enterprise clients holding major entertainment IPs. Marquee customers include COVER Corp. (hollive fes. 3rd through 7th editions and hololive English concerts), Cygames (Granblue Fantasy annual live since 2018), SEGA/Colorful Palette (Project Sekai COLORFUL LIVE), Bandai Namco (Idolmaster Cinderella Girls fes.), Crypton Future Media (Hatsune Miku/Magical Mirai), ANIPLEX (Sword Art Online Yuna First Live 2026), and Shogakukan. The company also co-developed the S-PACE metaverse platform with Shogakukan and released the LIVE STRAPP live entertainment application.

The business is privately held and venture-backed by strategic corporate investors — Dwango (lead, 2018), Shogakukan, Bilibili Inc., and Tohan Corporation (2020) — with cumulative disclosed funding of approximately 370 million yen and a registered capital of 100 million yen. Operations span Japan, China (via Bilibili partnerships including Luotianyi concerts and virtual DD VTuber content), and the United States (New York concerts). LATEGRA co-founded the Virtual Character Entertainment Association (VCEA) in May 2025 with LOGIC&MAGIC and Virtual Cast to advance XR live performance standards and has spun off its XR Communication and Space Design divisions as independent entities in July 2024 while relocating its headquarters to Shinagawa Ward, Tokyo in October 2025.

Short descriptiontext

LATEGRA is a Tokyo-based XR live entertainment production company that plans, directs, and delivers real-time AR/VR character performances for arena-scale concerts and broadcasts on behalf of major Japanese VTuber, game, and anime IP holders.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersHarumi, Japan
HQ citystring
Harumi
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
XR live production, virtual character concerts, AR/VR camera tracking, real-time motion capture, XR entertainment services
Industry3 codes
1XR/AR/VR/MR Development Frameworks & Toolchains
CodeMPAFAFAFPrimaryYes
2Virtual Event Platforms & Production Services (Streaming, Engagement, Moderation)
CodeMPAGAOAOPrimaryNo
3Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing)
CodeMPAGAOAHPrimaryNo
NAICS code1 code
  • Computer Systems Design Services541512
SIC code2 codes
  • Services-Miscellaneous Amusement & Recreation7990
  • Services-Computer Integrated Systems Design7373
Product category
XR Live Entertainment Production Services
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Live/Event Planning and Production
TypeProfessional Services
Description

End-to-end production of live entertainment events including virtual character concerts, hybrid real/virtual events, and promotional live streams. Revenue is generated on a project-by-project basis.

lategra.co.jp
2Technical Services (AR/VR/Camera Tracking)
TypeProfessional Services
Description

Provides AR/VR lighting, camera tracking, and camera recording services. Priced from 2 million yen for system configuration. Revenue generated through service contracts for technical production.

lategra.co.jp
3XR Studio Rental and Motion Capture
TypeProfessional Services
Description

Operation of the LATEGRA XR STUDIO multi-functional facility for 3D character motion recording, online streaming events, and real-time broadcast. Revenue generated through studio rental and technical support.

lategra.co.jp
4CG/Video Planning and Production
TypeProfessional Services
Description

Production of high-quality CG character models, motion animations, promotional videos, and event rendering videos. Revenue from modeling, rigging, motion capture post-processing, rendering, and compositing services.

lategra.co.jp
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Pricing details2 tiers
13-Camera System Configuration (Base)
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

2,000,000 yen and up — includes camera tracking, AR/VR lighting, camera data recording, and AR video recording/switching for 3 cameras. Does not include camera or switcher equipment.

lategra.co.jp
2Custom / Partial Technical Services
ModelOtherBilling cadenceMulti-year contract
Notes

Pricing varies based on partial technology provision, number of cameras, and performance content scope. Quote-based through direct consultation.

lategra.co.jp
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 5 records shown
1LATEGaiety(ラテゲイティ)
Description

カメラトラッキングシステム - AR、VR等のXR空間でのコンテンツ制作を可能にする技術

lategra.co.jp
+4 more records
Core offering1 text field

LATEGRA is an XR live entertainment production company that provides end-to-end services for virtual character and hybrid live events, including live/event planning and production, CG and video production, AR/VR/MR technical services (camera tracking, AR/VR lighting, motion capture), real-time 3D graphics engineering, and XR studio operations. The company serves major entertainment IP holders and game publishers, delivering arena-scale concerts featuring virtual characters using proprietary camera tracking and Unity-based real-time rendering technology.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Produced 50+ major live entertainment events since founding in 2017 across Japan, China, and the USA
+2 more records
Product overview1 text field

LATEGRA is an XR live entertainment company offering a portfolio of five integrated service modules collectively called 'LATEGRA Engine': PRODUCE (live/event planning and production), CREATIVE (CG/video production), TECHNOLOGY (AR/VR/MR technical services including camera tracking, AR/VR lighting, and camera recording), ENGINEERING (Unity-based real-time 3D graphics and character content development), and LAB/STUDIO (proprietary XR studio facility for motion capture recording and live streaming). Alongside these services, LATEGRA has developed proprietary technologies including LATEGaiety (camera tracking system), S-PACE (metaverse platform with Shogakukan), and LIVE STRAPP (next-generation live application). The company operates in domestic and international live events, CG/video production, AR/VR real-time graphics, digital promotion, motion capture studio management, and live streaming.

Product and service7 records
1LATEGRA Engine (PRODUCE) — Live & Event Planning and Production
CategoryLive event production services
2LATEGRA Engine (CREATIVE) — CG and Video Production
CategoryCG/Video production services
3LATEGRA Engine (TECHNOLOGY) — AR/VR Technical Services
CategoryAR/VR technical production services
4LATEGRA Engine (ENGINEERING) — Real-time 3D Graphics Systems Development
CategoryReal-time 3D graphics engineering services
5LATEGRA XR STUDIO (LAB/STUDIO)
CategoryXR studio rental facility
6LATEGaiety (ラテゲイティ) — Camera Tracking System
CategoryProprietary XR technology platform
7LIVE STRAPP (ライブストラップ)
CategoryLive entertainment application
Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
1株式会社LOGIC&MAGIC
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-05-01
Description

LATEGRA co-founded the General Incorporated Association VCEA (Virtual Character Entertainment Association) with LOGIC&MAGIC and Virtual Cast to promote the healthy development of the virtual character entertainment industry, focusing on XR live performance research, industry standards, and talent cultivation.

lategra.co.jp
2株式会社バーチャルキャスト
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-05-01
Description

Co-founding member of VCEA alongside LATEGRA and LOGIC&MAGIC. Association aims to advance virtual character live entertainment technology, promote industry awareness, cultivate talent, and expand virtual character culture overseas.

lategra.co.jp
3株式会社studio fan (スタジオファン)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Studio Fun Co., Ltd. was merged into LATEGRA in April 2021 (absorption-type merger), bringing sales promotion and convention event expertise to expand LATEGRA's business domain.

lategra.co.jp
4株式会社カバー (COVER Corp.)
Strategic tierMajorTypeChannel Partner/ Reseller/ Distributor
Description

COVERS's hololive group is a major recurring client for LATEGRA's AR/VR live production services across all hololive fes. concerts (3rd through 7th fes.) and English-language global concerts. Deep ongoing production partnership.

lategra.co.jp
Recent move9 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Japanese VR / metaverse event production company known for large-scale Vket (Virtual Market) events. Comparable to LATEGRA in providing XR live event production and metaverse platform services to Japanese IP holders and corporate clients.

TypeBroad incumbent
Description

K-pop entertainment major operating virtual concerts, immersive experiences, and XR-enhanced live events for global music IPs (e.g., BTS, aespa). Compares to LATEGRA as a buyer/operator of XR live production technology, though primarily from the IP-owner side rather than as a service provider.

TypeEmerging player
Description

Japanese XR / digital twin / metaverse company producing immersive content and technology platforms. Comparable to LATEGRA in Japan XR ecosystem positioning, with overlap in real-time graphics and virtual event capability.

TypeDirect peer
Description

Global leader in XR stage technology (gcam camera tracking, render engines) for live events, concerts, and broadcast. Direct competitor to LATEGaiety in the real-time AR/VR live production stack, serving global music tours, broadcast, and immersive experiences at much larger scale.

5ACTNOVATION Inc.
TypeDirect peer
Description

Japanese AR/VR/MR production company providing immersive live event experiences and XR content for enterprise clients. Directly comparable to LATEGRA in technology stack, customer base (Japanese entertainment and corporate clients), and service offerings around AR/VR live production.

TypeBroad incumbent
Description

Global live broadcast and event production services company serving sports, entertainment, and corporate events with a much larger footprint. Competes with LATEGRA for the broadcast / live event production layer of virtual character concerts, though NEP does not specialize in real-time AR/VR character rendering.

TypeDirect peer
Description

Japanese company operating VR concert and live entertainment platforms (VARK Worlds), focused on virtual live events for music IP holders. Closely comparable to LATEGRA's virtual character concert business, with overlapping target customers in the Japanese entertainment industry.

TypeDirect peer
Description

Japanese AR/VR/xR creative studio producing XR live performances, motion capture, and virtual content for entertainment and corporate clients. Direct peer to LATEGRA in scope of services and target market.

TypeEmerging player
Description

Music-focused interactive XR and gaming platform founded by Deadmau5 and others, building tools and experiences for virtual concerts and fan engagement. Adjacent to LATEGRA's virtual character concert use case, but with a music-industry rather than anime/VTuber focus.

TypeEmerging player
Description

Virtual entertainment / metaverse platform focused on immersive music experiences and AI-driven virtual performers. Adjacent to LATEGRA's virtual character live production business, but with a different go-to-market (consumer subscription platform).

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers7 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors4 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

LATEGRA

XR Live Entertainment Production Serviceslategra.co.jp

LATEGRA is a Tokyo-based XR live entertainment production company that plans, directs, and delivers real-time AR/VR character performances for arena-scale concerts and broadcasts on behalf of major Japanese VTuber, game, and anime IP holders.

What LATEGRA does

LATEGRA, Inc. (株式会社LATEGRA) is a Tokyo-headquartered XR live entertainment production company founded May 26, 2017 that specializes in bringing virtual characters — VTubers, virtual singers, and game/anime IP characters — into real-world arena-scale live event spaces and broadcast streams in real time. Its integrated service portfolio, branded as the LATEGRA Engine, covers five modules: PRODUCE (live event planning and direction), CREATIVE (CG character modeling, motion capture, video production), TECHNOLOGY (AR/VR lighting, camera tracking, camera recording services priced from 2 million yen per 3-camera configuration), ENGINEERING (Unity-based real-time 3D graphics and shader/script development), and LAB/STUDIO (the LATEGRA XR Studio motion capture and live streaming facility). The company's proprietary LATEGaiety camera tracking system (registered trademark, globally launched 2023) synchronizes live-action camera movement with CG rendering at approximately 3-frame latency and supports multi-camera AR switching for broadcast-quality output.

LATEGRA's revenue is generated through project-based professional services contracts for live event production, AR/VR technical services, CG/video production, and studio rental, targeting enterprise clients holding major entertainment IPs. Marquee customers include COVER Corp. (hollive fes. 3rd through 7th editions and hololive English concerts), Cygames (Granblue Fantasy annual live since 2018), SEGA/Colorful Palette (Project Sekai COLORFUL LIVE), Bandai Namco (Idolmaster Cinderella Girls fes.), Crypton Future Media (Hatsune Miku/Magical Mirai), ANIPLEX (Sword Art Online Yuna First Live 2026), and Shogakukan. The company also co-developed the S-PACE metaverse platform with Shogakukan and released the LIVE STRAPP live entertainment application.

The business is privately held and venture-backed by strategic corporate investors — Dwango (lead, 2018), Shogakukan, Bilibili Inc., and Tohan Corporation (2020) — with cumulative disclosed funding of approximately 370 million yen and a registered capital of 100 million yen. Operations span Japan, China (via Bilibili partnerships including Luotianyi concerts and virtual DD VTuber content), and the United States (New York concerts). LATEGRA co-founded the Virtual Character Entertainment Association (VCEA) in May 2025 with LOGIC&MAGIC and Virtual Cast to advance XR live performance standards and has spun off its XR Communication and Space Design divisions as independent entities in July 2024 while relocating its headquarters to Shinagawa Ward, Tokyo in October 2025.

LATEGRA firmographics

Firmographics
Name
LATEGRA
Legal name
株式会社LATEGRA
Website
https://lategra.co.jp
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
11–50 employees
Short description
LATEGRA is a Tokyo-based XR live entertainment production company that plans, directs, and delivers real-time AR/VR character performances for arena-scale concerts and broadcasts on behalf of major Japanese VTuber, game, and anime IP holders.
Ownership category
akta.pro rank

LATEGRA industry classification

Industry
Product category
XR Live Entertainment Production Services
NAICS
Computer Systems Design Services (541512)
SIC
Services-Miscellaneous Amusement & Recreation (7990), Services-Computer Integrated Systems Design (7373)
akta.pro primary industry
XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)
akta.pro secondary industries
Virtual Event Platforms & Production Services (Streaming, Engagement, Moderation) (MPAGAOAO), Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing) (MPAGAOAH)

Keywords

  • XR live production
  • Virtual character concerts
  • AR/VR camera tracking
  • Real-time motion capture
  • XR entertainment services

Where LATEGRA is headquartered

Location

Headquarters

HQ city
Harumi
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

LATEGRA business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Live/Event Planning and Production: End-to-end production of live entertainment events including virtual character concerts, hybrid real/virtual events, and promotional live streams. Revenue is generated on a project-by-project basis.
  2. Technical Services (AR/VR/Camera Tracking): Provides AR/VR lighting, camera tracking, and camera recording services. Priced from 2 million yen for system configuration. Revenue generated through service contracts for technical production.
  3. XR Studio Rental and Motion Capture: Operation of the LATEGRA XR STUDIO multi-functional facility for 3D character motion recording, online streaming events, and real-time broadcast. Revenue generated through studio rental and technical support.
  4. CG/Video Planning and Production: Production of high-quality CG character models, motion animations, promotional videos, and event rendering videos. Revenue from modeling, rigging, motion capture post-processing, rendering, and compositing services.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-go3-Camera System Configuration (Base)
OtherMulti-year contractCustom / Partial Technical Services

Go-to-market motion2 records

Distribution channels3 records

Marketing channels6 records

LATEGRA product offering

Product offering

Core offering

LATEGRA is an XR live entertainment production company that provides end-to-end services for virtual character and hybrid live events, including live/event planning and production, CG and video production, AR/VR/MR technical services (camera tracking, AR/VR lighting, motion capture), real-time 3D graphics engineering, and XR studio operations. The company serves major entertainment IP holders and game publishers, delivering arena-scale concerts featuring virtual characters using proprietary camera tracking and Unity-based real-time rendering technology.

Product overview

LATEGRA is an XR live entertainment company offering a portfolio of five integrated service modules collectively called 'LATEGRA Engine': PRODUCE (live/event planning and production), CREATIVE (CG/video production), TECHNOLOGY (AR/VR/MR technical services including camera tracking, AR/VR lighting, and camera recording), ENGINEERING (Unity-based real-time 3D graphics and character content development), and LAB/STUDIO (proprietary XR studio facility for motion capture recording and live streaming). Alongside these services, LATEGRA has developed proprietary technologies including LATEGaiety (camera tracking system), S-PACE (metaverse platform with Shogakukan), and LIVE STRAPP (next-generation live application). The company operates in domestic and international live events, CG/video production, AR/VR real-time graphics, digital promotion, motion capture studio management, and live streaming.

Differentiator

Problem solved

Functional benefit

Brands

  • LATEGaiety(ラテゲイティ): カメラトラッキングシステム - AR、VR等のXR空間でのコンテンツ制作を可能にする技術
  • S-PACE(スペース)
  • LIVE STRAPP(ライブストラップ)
  • sidestream art project(サイドストリーム アート プロジェクト)
  • CROSS DOCK XR STUDIO

Products and services

  • LATEGRA Engine (PRODUCE) — Live & Event Planning and Production
  • LATEGRA Engine (CREATIVE) — CG and Video Production
  • LATEGRA Engine (TECHNOLOGY) — AR/VR Technical Services
  • LATEGRA Engine (ENGINEERING) — Real-time 3D Graphics Systems Development
  • LATEGRA XR STUDIO (LAB/STUDIO)
  • LATEGaiety (ラテゲイティ) — Camera Tracking System
  • LIVE STRAPP (ライブストラップ)

Quantifiable outcome

  • Produced 50+ major live entertainment events since founding in 2017 across Japan, China, and the USA
  • +2 more outcomes

Companies that use LATEGRA

Customer profile

Named customers7 records

Segments4 records

Ideal customer profiles3 records

LATEGRA technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

LATEGRA partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and major.

  • 株式会社LOGIC&MAGICcoreStrategic or Co-development Partner · 1 May 2025LATEGRA co-founded the General Incorporated Association VCEA (Virtual Character Entertainment Association) with LOGIC&MAGIC and Virtual Cast to promote the healthy development of the virtual character entertainment industry, focusing on XR live performance research, industry standards, and talent cultivation.
  • 株式会社バーチャルキャストcoreStrategic or Co-development Partner · 1 May 2025Co-founding member of VCEA alongside LATEGRA and LOGIC&MAGIC. Association aims to advance virtual character live entertainment technology, promote industry awareness, cultivate talent, and expand virtual character culture overseas.
  • 株式会社studio fan (スタジオファン)coreStrategic or Co-development PartnerStudio Fun Co., Ltd. was merged into LATEGRA in April 2021 (absorption-type merger), bringing sales promotion and convention event expertise to expand LATEGRA's business domain.
  • 株式会社カバー (COVER Corp.)majorChannel Partner/ Reseller/ DistributorCOVERS's hololive group is a major recurring client for LATEGRA's AR/VR live production services across all hololive fes. concerts (3rd through 7th fes.) and English-language global concerts. Deep ongoing production partnership.

Scale indicators5 records

Recent moves9 records

Expansion highlights5 records

LATEGRA competitors and assessment

Company assessment

Direct peers

  • HIKKY Co., Ltd. Japanese VR / metaverse event production company known for large-scale Vket (Virtual Market) events. Comparable to LATEGRA in providing XR live event production and metaverse platform services to Japanese IP holders and corporate clients.
  • disguise Technologies (d3): Global leader in XR stage technology (gcam camera tracking, render engines) for live events, concerts, and broadcast. Direct competitor to LATEGaiety in the real-time AR/VR live production stack, serving global music tours, broadcast, and immersive experiences at much larger scale.
  • ACTNOVATION Inc. Japanese AR/VR/MR production company providing immersive live event experiences and XR content for enterprise clients. Directly comparable to LATEGRA in technology stack, customer base (Japanese entertainment and corporate clients), and service offerings around AR/VR live production.
  • VARK Inc. Japanese company operating VR concert and live entertainment platforms (VARK Worlds), focused on virtual live events for music IP holders. Closely comparable to LATEGRA's virtual character concert business, with overlapping target customers in the Japanese entertainment industry.
  • Balus Inc. Japanese AR/VR/xR creative studio producing XR live performances, motion capture, and virtual content for entertainment and corporate clients. Direct peer to LATEGRA in scope of services and target market.

Broad incumbents

  • HYBE (HYBE EDU / immersive entertainment): K-pop entertainment major operating virtual concerts, immersive experiences, and XR-enhanced live events for global music IPs (e.g., BTS, aespa). Compares to LATEGRA as a buyer/operator of XR live production technology, though primarily from the IP-owner side rather than as a service provider.
  • NEP Group: Global live broadcast and event production services company serving sports, entertainment, and corporate events with a much larger footprint. Competes with LATEGRA for the broadcast / live event production layer of virtual character concerts, though NEP does not specialize in real-time AR/VR character rendering.

Emerging players

  • MESON Inc. Japanese XR / digital twin / metaverse company producing immersive content and technology platforms. Comparable to LATEGRA in Japan XR ecosystem positioning, with overlap in real-time graphics and virtual event capability.
  • Pixelynx (by Pixelynx Inc.): Music-focused interactive XR and gaming platform founded by Deadmau5 and others, building tools and experiences for virtual concerts and fan engagement. Adjacent to LATEGRA's virtual character concert use case, but with a music-industry rather than anime/VTuber focus.
  • Sensorium (Sensorium Galaxy): Virtual entertainment / metaverse platform focused on immersive music experiences and AI-driven virtual performers. Adjacent to LATEGRA's virtual character live production business, but with a different go-to-market (consumer subscription platform).

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

LATEGRA social profiles

Digital presence

LATEGRA financial estimates

Financial estimate

Revenue estimate

Valuation estimate

LATEGRA leadership team

Management profile

Number of profiles

Profiles4 records

LATEGRA subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

LATEGRA funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors4 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

LATEGRA M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about LATEGRA

What does LATEGRA do?

LATEGRA is an XR live entertainment production company that provides end-to-end services for virtual character and hybrid live events, including live/event planning and production, CG and video production, AR/VR/MR technical services (camera tracking, AR/VR lighting, motion capture), real-time 3D graphics engineering, and XR studio operations. The company serves major entertainment IP holders and game publishers, delivering arena-scale concerts featuring virtual characters using proprietary camera tracking and Unity-based real-time rendering technology.

Is LATEGRA a public or private company?

LATEGRA is a private company. It is classified as venture growth investor backed and is currently operating.

When was LATEGRA founded?

LATEGRA was founded in 2017. It employs 11 to 50 people.

Where is LATEGRA based?

LATEGRA is headquartered in Harumi, Japan, in the Asia region.

How does LATEGRA make money?

Four revenue lines are on record. Live/Event Planning and Production is the primary driver. The others are technical Services (AR/VR/Camera Tracking), XR Studio Rental and Motion Capture and CG/Video Planning and Production.

Who are LATEGRA's main competitors?

Direct peers on record are HIKKY Co., Ltd., disguise Technologies (d3), ACTNOVATION Inc., VARK Inc. and Balus Inc.. Broad incumbents are HYBE (HYBE EDU / immersive entertainment) and NEP Group. Emerging players are MESON Inc., Pixelynx (by Pixelynx Inc.) and Sensorium (Sensorium Galaxy).

Does LATEGRA have an API?

No public API is recorded for LATEGRA.

What industry is LATEGRA in?

LATEGRA's product category is XR Live Entertainment Production Services. Its primary akta.pro industry code is MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains, with a secondary code of MPAGAOAO, Virtual Event Platforms & Production Services (Streaming, Engagement, Moderation). Its NAICS code is 541512 and its SIC code is 7990.

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