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Real Escape Game

Full company profile

uuid0004x5f

Namestring
Real Escape Game
Legal namestring
SCRAP Entertainment Inc.
Company typeenum
Private
Founded yearint
2007
Descriptiontext

Real Escape Game, operated by SCRAP Co., is the originator of the live-action escape room format, having created the world's first Real Escape Game in Kyoto, Japan in 2007. The company operates a multi-format entertainment business spanning in-person escape room venues in Tokyo (Shibuya, Asakusa, Shinjuku) and Yokohama, the six-floor Tokyo Mystery Circus theme park in Shinjuku Kabukicho, online playable puzzle games with unlimited time solo or group formats, and physical game kits paired with online interactive pages for at-home play. Core gameplay combines live action with a proprietary Game Master-directed format where teams physically enter a story and solve clues within time limits. The company's US arm, SCRAP Entertainment Inc., was established in San Francisco in August 2012 to operate events in the American market.

The business model is diversified across four revenue streams: live event ticket sales at physical venues, digital ticket sales for online games, hardware sales of physical game kits shipped internationally, and professional services revenue from corporate team building events scalable from 1 to 1,000 participants. Customer segments span enterprise clients (Google, Apple, Meta, X Corp/Twitter for team building), puzzle enthusiasts, anime/IP fans (via collaborations with Jujutsu Kaisen, Attack on Titan, Detective Conan, Dragon Quest), and tourists in Japan. Go-to-market is hybrid — event-driven for consumer experiences combined with sales-led outreach for enterprise team building — distributed across venues, Steam marketplace, e-commerce, and direct corporate sales.

SCRAP produces 100-150 unique projects annually, holds the registered REAL ESCAPE GAME trademark in both Japan and the US, secured a Guinness World Record in 2013, received an International Emmy nomination in 2014, and won the 2024 Cool Japan Excellence Award for multilingual offerings. The company operates internationally across Japan, the United States, China, and Singapore, with no disclosed external private equity or venture capital backing.

Short descriptiontext

Real Escape Game (by SCRAP) is the Japanese live-entertainment company that invented the live-action escape room format in 2007, operating permanent venues in Tokyo and Yokohama, online puzzle games, at-home game kits, and corporate team-building events for clients including Google, Apple, and Meta.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSan Francisco, United States
HQ citystring
San Francisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
escape room entertainment, live puzzle events, immersive team building, real world adventures, interactive mystery games
Industry2 codes
1Escape Room Games & Mystery Puzzle Boxes Retail
CodeCRALALAMPrimaryYes
2Serious Games & Simulation Studios (Training, Defense, Enterprise)
CodeMPAFAAAHPrimaryNo
NAICS code3 codes
  • Amusement, Gambling, and Recreation Industries713
  • Amusement Parks and Arcades7131
  • Amusement and Theme Parks713110
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Escape Room Entertainment
Social media profiles2 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Live Event Tickets
TypeOne Time License
Description

Ticket sales for in-person escape room experiences at venues in Tokyo and Yokohama

realescapegame.com
2Online Game Tickets
TypeOne Time License
Description

Digital tickets for online playable escape games accessible from anywhere

realescapegame.com
3Physical Game Kits
TypeHardware Sales
Description

Hybrid physical-digital game kits shipped to customers for at-home puzzle experiences, combined with online game pages

realescapegame.com
4Corporate Team Building
TypeProfessional Services
Description

Custom team building events and packages for corporate clients and organizations, scalable from 1 to 1000 participants

realescapegame.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Operations, Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Supply Chain
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Brand1 record
1Tokyo Mystery Circus
Description

Escape game theme park in Shinjuku, Kabukicho spanning 6 floors with various puzzle games and activities

realescapegame.com
Core offering1 text field

Real Escape Game creates and operates live interactive puzzle events in which teams of players are physically placed inside themed story environments and must solve mysteries and puzzles within a time limit. The portfolio includes permanent escape room venues in Tokyo (Shibuya, Asakusa, Shinjuku) and Yokohama, online playable puzzle games, hybrid physical-digital home game kits, the Tokyo Mystery Circus multi-floor theme park, and customized corporate team building experiences for groups of 1 to 1,000 participants.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Over 6,000 players at first permanent location in San Francisco within one year
+2 more records
Product overview1 text field

Real Escape Game (REG) by SCRAP is a Japanese live entertainment company that invented the world's first live action escape game in 2007. The company offers a multi-format portfolio including in-person escape rooms at Tokyo locations (Shibuya, Asakusa, Shinjuku) and Yokohama, online playable games designed for remote play, physical home game kits paired with digital components, and large-scale team building events for corporate groups. Their Tokyo Mystery Circus theme park in Shinjuku houses multiple permanent escape rooms. The company also creates IP-licensed games in partnership with anime franchises like Jujutsu Kaisen, and hosts stadium-scale events attracting thousands of players. With 100-150 projects annually, SCRAP pioneered the 'Real World Adventure' genre that has become a global phenomenon.

Product and service6 records
1In-Person Escape Rooms
CategoryEscape Room Entertainment
Description

Physical escape room experiences at permanent venues in Tokyo (Shibuya, Asakusa, Shinjuku), plus Yokohama, where teams solve mysteries and puzzles inside themed environments within a time limit. Targeted at consumers and small groups.

2Online Escape Games
CategoryOnline Puzzle Entertainment
Description

Online playable escape games with unlimited game time, designed for solo or group play from home. Targeted at consumers globally.

3Home Game Kits
CategoryPhysical Game Kit
Description

Physical puzzle game kits shipped to customers for at-home play, often paired with online game pages for interactive storytelling and fully voiced character interactions. Targeted at consumers internationally.

4Corporate Team Building Events
CategoryCorporate Team Building
Description

Custom-designed team building events and packages using escape games, scalable from 1 to 1,000 participants. Targeted at enterprise clients (e.g., Google, Apple, Meta, X Corp).

5Tokyo Mystery Circus
CategoryEscape Room Entertainment
Description

A 6-floor escape game theme park in Tokyo Shinjuku Kabukicho, housing multiple permanent SCRAP games and activities. Targeted at consumers and tourists, with some games available in English.

6IP Collaboration Games
CategoryIP-Branded Escape Experience
Description

Escape games featuring licensed intellectual property from Japanese anime and entertainment franchises including Jujutsu Kaisen, Attack on Titan, Detective Conan, and Dragon Quest, often combining physical events, tours, and online puzzle games. Targeted at fans of the partner franchises.

Scale indicator10 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2020-01-01
Description

Tokyo Metro series of puzzle games set in the Tokyo Metro subway system. Started in 2014 and continues with new installments, bringing puzzle adventures to subway environments.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2017-12-01
Description

Creation of Tokyo Mystery Circus - a colorful entertainment facility in Shinjuku, Kabukicho spanning 6 floors with exciting games and activities. Some games available in English.

Recent move13 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

Independent game studio behind the Myst franchise, focused on puzzle adventure experiences. Comparable to Real Escape Game's online and home kit products in overlapping intellectual-property-driven puzzle-game design.

TypeDirect peer
Description

Largest US escape room chain with multiple locations, offering team-building and themed puzzle experiences. Directly comparable as a multi-site operator competing for both consumer and corporate group bookings in the same category Real Escape Game pioneered.

TypeDirect peer
Description

Multi-location US escape room operator with strong group and corporate offerings. Comparable as a scaled US peer competing for the same immersive-puzzle consumer and team-building demand.

TypeEmerging player
Description

Global escape room franchise with locations in the UK, Australia, and the US. Comparable to Real Escape Game's model of licensed/own-brand puzzle rooms and franchise-style expansion into multiple geographies.

TypeDirect peer
Description

US-based escape room franchise operating dozens of locations nationwide. Directly comparable to Real Escape Game in physical-footprint expansion strategy, themed-game design, and corporate group sales motion.

TypeRegional player
Description

Amsterdam-based escape room operator known for high-production themed rooms. Directly comparable in terms of cinematic, narrative-driven puzzle design but operates primarily in the Netherlands/Benelux market.

TypeBroad incumbent
Description

Global attraction operator (Madame Tussauds, LEGOLAND, Dungeons brands) that runs escape-room attractions at scale across multiple regions. Comparable as a broad incumbent that competes for escape-room and immersive-experience spending as part of a wider attractions portfolio.

TypeDirect peer
Description

Los Angeles-based escape room company with several themed rooms and a strong corporate team-building focus. Comparable to Real Escape Game as a venue operator that targets both puzzle enthusiasts and enterprise clients with curated experiences.

TypeRegional player
Description

Pioneering international escape room brand (UK/Australia). Comparable to Real Escape Game as an early-category entrant that established immersive puzzle venues outside of Japan before broader franchising.

TypeRegional player
Description

UK-based escape room company with international sites that has focused on franchise rollouts. Comparable to Real Escape Game's content-led, multi-room venue model but primarily competes in European markets.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds6 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Real Escape Game

Escape Room Entertainmentrealescapegame.com

Real Escape Game (by SCRAP) is the Japanese live-entertainment company that invented the live-action escape room format in 2007, operating permanent venues in Tokyo and Yokohama, online puzzle games, at-home game kits, and corporate team-building events for clients including Google, Apple, and Meta.

What Real Escape Game does

Real Escape Game, operated by SCRAP Co., is the originator of the live-action escape room format, having created the world's first Real Escape Game in Kyoto, Japan in 2007. The company operates a multi-format entertainment business spanning in-person escape room venues in Tokyo (Shibuya, Asakusa, Shinjuku) and Yokohama, the six-floor Tokyo Mystery Circus theme park in Shinjuku Kabukicho, online playable puzzle games with unlimited time solo or group formats, and physical game kits paired with online interactive pages for at-home play. Core gameplay combines live action with a proprietary Game Master-directed format where teams physically enter a story and solve clues within time limits. The company's US arm, SCRAP Entertainment Inc., was established in San Francisco in August 2012 to operate events in the American market.

The business model is diversified across four revenue streams: live event ticket sales at physical venues, digital ticket sales for online games, hardware sales of physical game kits shipped internationally, and professional services revenue from corporate team building events scalable from 1 to 1,000 participants. Customer segments span enterprise clients (Google, Apple, Meta, X Corp/Twitter for team building), puzzle enthusiasts, anime/IP fans (via collaborations with Jujutsu Kaisen, Attack on Titan, Detective Conan, Dragon Quest), and tourists in Japan. Go-to-market is hybrid — event-driven for consumer experiences combined with sales-led outreach for enterprise team building — distributed across venues, Steam marketplace, e-commerce, and direct corporate sales.

SCRAP produces 100-150 unique projects annually, holds the registered REAL ESCAPE GAME trademark in both Japan and the US, secured a Guinness World Record in 2013, received an International Emmy nomination in 2014, and won the 2024 Cool Japan Excellence Award for multilingual offerings. The company operates internationally across Japan, the United States, China, and Singapore, with no disclosed external private equity or venture capital backing.

Real Escape Game firmographics

Firmographics
Name
Real Escape Game
Legal name
SCRAP Entertainment Inc.
Website
https://realescapegame.com
Company type
Private
Founded year
2007
Operating status
Operating
Headcount range
1–10 employees
Short description
Real Escape Game (by SCRAP) is the Japanese live-entertainment company that invented the live-action escape room format in 2007, operating permanent venues in Tokyo and Yokohama, online puzzle games, at-home game kits, and corporate team-building events for clients including Google, Apple, and Meta.
Ownership category
akta.pro rank

Real Escape Game industry classification

Industry
Product category
Escape Room Entertainment
NAICS
Amusement, Gambling, and Recreation Industries (713), Amusement Parks and Arcades (7131), Amusement and Theme Parks (713110)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Escape Room Games & Mystery Puzzle Boxes Retail (CRALALAM)
akta.pro secondary industry
Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)

Keywords

  • Escape room entertainment
  • Live puzzle events
  • Immersive team building
  • Real world adventures
  • Interactive mystery games

Where Real Escape Game is headquartered

Location

Headquarters

HQ city
San Francisco
HQ country
United States
HQ region
North America

Offices3 records

Markets served

Real Escape Game business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Operations, Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Supply Chain

Revenue model

  1. Live Event Tickets: Ticket sales for in-person escape room experiences at venues in Tokyo and Yokohama
  2. Online Game Tickets: Digital tickets for online playable escape games accessible from anywhere
  3. Physical Game Kits: Hybrid physical-digital game kits shipped to customers for at-home puzzle experiences, combined with online game pages
  4. Corporate Team Building: Custom team building events and packages for corporate clients and organizations, scalable from 1 to 1000 participants

Go-to-market motion2 records

Distribution channels5 records

Marketing channels5 records

Real Escape Game product offering

Product offering

Core offering

Real Escape Game creates and operates live interactive puzzle events in which teams of players are physically placed inside themed story environments and must solve mysteries and puzzles within a time limit. The portfolio includes permanent escape room venues in Tokyo (Shibuya, Asakusa, Shinjuku) and Yokohama, online playable puzzle games, hybrid physical-digital home game kits, the Tokyo Mystery Circus multi-floor theme park, and customized corporate team building experiences for groups of 1 to 1,000 participants.

Product overview

Real Escape Game (REG) by SCRAP is a Japanese live entertainment company that invented the world's first live action escape game in 2007. The company offers a multi-format portfolio including in-person escape rooms at Tokyo locations (Shibuya, Asakusa, Shinjuku) and Yokohama, online playable games designed for remote play, physical home game kits paired with digital components, and large-scale team building events for corporate groups. Their Tokyo Mystery Circus theme park in Shinjuku houses multiple permanent escape rooms. The company also creates IP-licensed games in partnership with anime franchises like Jujutsu Kaisen, and hosts stadium-scale events attracting thousands of players. With 100-150 projects annually, SCRAP pioneered the 'Real World Adventure' genre that has become a global phenomenon.

Differentiator

Problem solved

Functional benefit

Brands

  • Tokyo Mystery Circus: Escape game theme park in Shinjuku, Kabukicho spanning 6 floors with various puzzle games and activities

Products and services

  • In-Person Escape Rooms Physical escape room experiences at permanent venues in Tokyo (Shibuya, Asakusa, Shinjuku), plus Yokohama, where teams solve mysteries and puzzles inside themed environments within a time limit. Targeted at consumers and small groups.
  • Online Escape Games Online playable escape games with unlimited game time, designed for solo or group play from home. Targeted at consumers globally.
  • Home Game Kits Physical puzzle game kits shipped to customers for at-home play, often paired with online game pages for interactive storytelling and fully voiced character interactions. Targeted at consumers internationally.
  • Corporate Team Building Events Custom-designed team building events and packages using escape games, scalable from 1 to 1,000 participants. Targeted at enterprise clients (e.g., Google, Apple, Meta, X Corp).
  • Tokyo Mystery Circus A 6-floor escape game theme park in Tokyo Shinjuku Kabukicho, housing multiple permanent SCRAP games and activities. Targeted at consumers and tourists, with some games available in English.
  • IP Collaboration Games Escape games featuring licensed intellectual property from Japanese anime and entertainment franchises including Jujutsu Kaisen, Attack on Titan, Detective Conan, and Dragon Quest, often combining physical events, tours, and online puzzle games. Targeted at fans of the partner franchises.

Quantifiable outcome

  • Over 6,000 players at first permanent location in San Francisco within one year
  • +2 more outcomes

Companies that use Real Escape Game

Customer profile

Named customers4 records

Segments4 records

Ideal customer profiles3 records

Real Escape Game technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Real Escape Game partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core.

  • Tokyo MetrocoreStrategic or Co-development Partner · 1 January 2020Tokyo Metro series of puzzle games set in the Tokyo Metro subway system. Started in 2014 and continues with new installments, bringing puzzle adventures to subway environments.
  • Tokyo Mystery CircuscoreStrategic or Co-development Partner · 1 December 2017Creation of Tokyo Mystery Circus - a colorful entertainment facility in Shinjuku, Kabukicho spanning 6 floors with exciting games and activities. Some games available in English.

Scale indicators10 records

Recent moves13 records

Expansion highlights5 records

Real Escape Game competitors and assessment

Company assessment

Emerging players

  • Cyan: Independent game studio behind the Myst franchise, focused on puzzle adventure experiences. Comparable to Real Escape Game's online and home kit products in overlapping intellectual-property-driven puzzle-game design.
  • Escape Hunt: Global escape room franchise with locations in the UK, Australia, and the US. Comparable to Real Escape Game's model of licensed/own-brand puzzle rooms and franchise-style expansion into multiple geographies.

Direct peers

  • The Escape Game: Largest US escape room chain with multiple locations, offering team-building and themed puzzle experiences. Directly comparable as a multi-site operator competing for both consumer and corporate group bookings in the same category Real Escape Game pioneered.
  • Trapped Escape Rooms: Multi-location US escape room operator with strong group and corporate offerings. Comparable as a scaled US peer competing for the same immersive-puzzle consumer and team-building demand.
  • Breakout Games: US-based escape room franchise operating dozens of locations nationwide. Directly comparable to Real Escape Game in physical-footprint expansion strategy, themed-game design, and corporate group sales motion.
  • 60out Escape Rooms: Los Angeles-based escape room company with several themed rooms and a strong corporate team-building focus. Comparable to Real Escape Game as a venue operator that targets both puzzle enthusiasts and enterprise clients with curated experiences.

Regional players

  • Sherlocked: Amsterdam-based escape room operator known for high-production themed rooms. Directly comparable in terms of cinematic, narrative-driven puzzle design but operates primarily in the Netherlands/Benelux market.
  • Hinthunt: Pioneering international escape room brand (UK/Australia). Comparable to Real Escape Game as an early-category entrant that established immersive puzzle venues outside of Japan before broader franchising.
  • Adventure Rooms: UK-based escape room company with international sites that has focused on franchise rollouts. Comparable to Real Escape Game's content-led, multi-room venue model but primarily competes in European markets.

Broad incumbents

  • Merlin Entertainments: Global attraction operator (Madame Tussauds, LEGOLAND, Dungeons brands) that runs escape-room attractions at scale across multiple regions. Comparable as a broad incumbent that competes for escape-room and immersive-experience spending as part of a wider attractions portfolio.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights7 records

Customer concentration

Real Escape Game social profiles

Digital presence

Real Escape Game financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Real Escape Game leadership team

Management profile

Number of profiles

Profiles1 record

Real Escape Game funding detail

Funding detail

Funding overview

Funding rounds6 records

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Real Escape Game M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Real Escape Game

What does Real Escape Game do?

Real Escape Game creates and operates live interactive puzzle events in which teams of players are physically placed inside themed story environments and must solve mysteries and puzzles within a time limit. The portfolio includes permanent escape room venues in Tokyo (Shibuya, Asakusa, Shinjuku) and Yokohama, online playable puzzle games, hybrid physical-digital home game kits, the Tokyo Mystery Circus multi-floor theme park, and customized corporate team building experiences for groups of 1 to 1,000 participants.

Is Real Escape Game a public or private company?

Real Escape Game is a private company. It is classified as corporate owned and is currently operating.

When was Real Escape Game founded?

Real Escape Game was founded in 2007. It employs 1 to 10 people.

Where is Real Escape Game based?

Real Escape Game is headquartered in San Francisco, United States, in the North America region.

How does Real Escape Game make money?

Four revenue lines are on record. Live Event Tickets are the primary driver. The others are online Game Tickets, physical Game Kits and corporate Team Building.

Who are Real Escape Game's main competitors?

Emerging players on record are Cyan and Escape Hunt. Direct peers are The Escape Game, Trapped Escape Rooms, Breakout Games and 60out Escape Rooms. Regional players are Sherlocked, Hinthunt and Adventure Rooms. Merlin Entertainments is listed as a broad incumbent.

Does Real Escape Game have an API?

No public API is recorded for Real Escape Game.

What industry is Real Escape Game in?

Real Escape Game's product category is Escape Room Entertainment. Its primary akta.pro industry code is CRALALAM, Escape Room Games & Mystery Puzzle Boxes Retail, with a secondary code of MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise). Its NAICS code is 713 and its SIC code is 7900.

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