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Multiplay

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uuid0004zlu

Namestring
Multiplay
Legal namestring
Multiplay
Websiteurl
multiplay.com
Company typeenum
Private
Founded yearint
1997
Descriptiontext

Multiplay is a managed game server hosting and orchestration platform that has run multiplayer infrastructure since 1997 and serves game studios building titles on Unity, Unreal Engine, and custom engines. The core platform is a hybrid bare-metal-and-cloud system that orchestrates owned dedicated hardware across 30+ global locations in six regions (North America, Europe, Asia, LATAM, MEA, Oceania) together with multi-cloud capacity behind a single autoscaler and a three-call allocation API (Allocate, Allocations, Deallocate). Studios integrate via SDK, CLI, or direct API, and receive named-engineer support, joint capacity planning, 24/7 live launch operations, fleet health monitoring, logs and tracing, zero-downtime OS and game patching, and continuous capacity optimization after launch.

Operationally, Multiplay delivers its services through two engagement tiers: an Assisted Integration path where the customer's backend team owns integration while Multiplay co-designs, and a Fully Managed tier delivered through sister studio Terminal Velocity that bundles end-to-end backend engineering under a single point of contact. Pricing is custom and quote-based, dependent on the bare-metal-versus-cloud capacity mix and structured as multi-year enterprise contracts; no public list price is disclosed. Go-to-market is consultative enterprise field sales — studios contact via direct "Get Started" or "Contact Us" CTAs — supplemented by a developer documentation portal, a technical blog, and physical presence at industry events such as Gamescom and Develop:Brighton.

The corporate structure has shifted materially: Multiplay operated as part of Unity Technologies from 2019 to 2025, was acquired at the end of 2025 by Rocket Science Group (a parent founded by Multiplay veterans including the original platform engineer), and relaunched as an independent operating company on 14 July 2026. Rocket Science Group bundles Multiplay with game studios Atomic Theory, Terminal Velocity, and Space Rangers. The company is privately held with no external funding rounds disclosed, is governed by New York law with a registered Schenectady, NY US address and a Cardiff, UK headquarters, and maintains a SOC 2 Framework-aligned information security program with annual third-party penetration testing.

Short descriptiontext

Multiplay is a managed multiplayer game server hosting and orchestration platform operating owned bare-metal infrastructure across 30+ global locations since 1997, serving game studios of every size on Unity, Unreal Engine, and custom engines with hybrid scaling, live operations, and named-engineer support.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSouthampton, United Kingdom
HQ citystring
Southampton
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game server hosting, multiplayer orchestration, hybrid cloud hosting, live operations, matchmaking infrastructure
Industry3 codes
1Game Server Hosting & Community Infrastructure (private servers, matchmaking communities)
CodeMPAFAIAFPrimaryYes
2Release, Patch & Certification Operations (Build/Release Mgmt, Console Cert)
CodeMPAFAKAJPrimaryNo
3Trust, Safety & Anti-Fraud Operations (Toxicity, Account Security, Chargebacks)
CodeMPAFAKAEPrimaryNo
NAICS code2 codes
  • Computer Systems Design and Related Services54151
  • Computer Systems Design and Related Services5415
SIC code1 code
  • Services-Computer Integrated Systems Design7373
Product category
Game Server Hosting and Multiplayer Infrastructure
Social media profiles3 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model1 record
1Managed Game Server Hosting
TypeManaged Services
Description

Managed game server hosting and orchestration services for multiplayer games. Pricing based on capacity mix (bare metal vs cloud), with steady-state on bare metal at predictable cost and cloud for bursts only. The model optimizes for cost efficiency where each session runs where it costs least.

multiplay.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Infrastructure, Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain
Pricing details1 tier
1Custom enterprise pricing based on game requirements and capacity mix
ModelHybridBilling cadenceMulti-year contract
Notes

Pricing depends on the mix of bare metal and cloud capacity. Each session runs where it costs least. Studios engage for joint capacity planning to determine optimal mix.

multiplay.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Multiplay is a managed game server hosting and orchestration platform for multiplayer games. It runs customers' game servers across owned bare metal and multi-cloud capacity using a single hybrid autoscaler exposed via one allocation API, with joint capacity planning before launch, 24/7 live operations through launch, and continuous optimization after. The service is engine-agnostic (Unity, Unreal, custom engines) and integrates via SDK, CLI, or direct API, with options for assisted integration or fully managed delivery through sister studio Terminal Velocity.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Cost reduction through hybrid model: sweet spot (hybrid) achieves ~75% cost savings vs all-cloud ($3M vs $12M annually)
+1 more record
Product overview1 text field

Multiplay is a single unified managed game server hosting platform built around a hybrid bare-metal and cloud architecture. The core Multiplay Hosting Platform provides the orchestration layer between a game's matchmaker and global compute, handling scaling, patching, resilience, and live operations. Customers can choose between two service tiers: Assisted Integration (where the customer's team owns the integration while Multiplay co-designs and supports) or Fully Managed via sister studio Terminal Velocity (which takes engineering end-to-end). The platform is engine-agnostic, supporting Unity, Unreal Engine, and custom engines via SDKs, CLI, or direct allocation API.

Product and service3 records
1Multiplay Hosting Platform
CategoryGame Server Hosting / Multiplayer Infrastructure
Description

Managed game server hosting and orchestration platform providing hybrid bare-metal and cloud hosting, automatic scaling across the two via a single autoscaler and single allocation API, zero-downtime patching, 24/7 live operations, and global reach across 30+ locations in six regions for multiplayer games. Engine-agnostic (Unity, Unreal, custom engines), integrates via SDK, CLI, or direct API.

2Assisted Integration
CategoryManaged Services / Integration Support
Description

Service tier where the customer's team owns the game server integration while Multiplay co-designs it, recommends best practices, and participates in design reviews. Targeted at studios with their own backend capability that want partnership support rather than end-to-end management.

3Fully Managed (Terminal Velocity)
CategoryManaged Services / Fully Managed Hosting
Description

End-to-end managed service delivered by sister studio Terminal Velocity within Rocket Science Group, with a single point of contact across both the Multiplay and Terminal Velocity teams. Designed for studios that want to ship faster without dedicated backend headcount.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierCoreTypeOthers
Description

Rocket Science Group acquired Multiplay at the end of 2025. Founded by Multiplay veterans including the engineer behind the original platform code, Rocket Science Group now operates Multiplay as part of its portfolio of game studios including Atomic Theory, Terminal Velocity, and Space Rangers. This is a parent company relationship where Rocket Science provides resources and strategic direction.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Terminal Velocity is a sister studio within Rocket Science Group. Multiplay offers 'Fully Managed' integration option where Terminal Velocity takes engineering end-to-end with one point of contact across both teams, enabling faster shipping without dedicated backend headcount for game studios.

Strategic tierCoreTypeTechnology or Integration
Description

Multiplay provides managed game server hosting and orchestration services to game studios. Studios integrate via SDK or direct API and receive joint capacity planning, 24/7 live operations support, and continuous optimization throughout the game lifecycle.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeRegional player
Description

Cfx.re develops and hosts the FiveM platform for GTA V roleplay communities, operating large-scale game server infrastructure for community-driven multiplayer experiences. Comparable to Multiplay in scale of community-hosted multiplayer sessions but focused on a single ecosystem.

TypeDirect peer
Description

Nodecraft offers managed game server hosting for both consumers (private servers for titles like Minecraft) and studios. It targets a similar customer base as Multiplay on the studio side, providing one-click dedicated server hosting and orchestration.

TypeDirect peer
Description

Edgegap provides low-latency multiplayer game server hosting with a distributed edge network and orchestration platform. It targets the same studio customer base as Multiplay, with comparable multi-region orchestration capabilities and a focus on matchmaking-driven session hosting.

TypeEmerging player
Description

Hathora is a developer-focused game server orchestration platform that enables studios to deploy and scale multiplayer game servers across cloud providers. It overlaps directly with Multiplay's allocation API and autoscaling capabilities, and is positioned as a more developer-friendly alternative.

TypeDirect peer
Description

i3D.net (acquired by Ubisoft) provides global game server hosting infrastructure for multiplayer games with owned bare metal across many regions. It is one of the closest direct competitors to Multiplay, with a similar hybrid infrastructure model and focus on large studios.

TypeEmerging player
Description

Beamable provides a live ops and game backend platform that includes multiplayer hosting and matchmaking capabilities. It overlaps with Multiplay's orchestration and live operations services, but positions more as a unified backend platform with adjacent live ops tooling.

TypeBroad incumbent
Description

AWS GameLift is a managed game server hosting service offered by Amazon as part of the broader AWS cloud platform. It directly competes with Multiplay in dedicated game server hosting, but with deeper cloud integration, broader enterprise reach, and bundling into AWS agreements.

TypeDirect peer
Description

GameServers.com provides dedicated game server hosting and rental services for multiplayer titles. It overlaps with Multiplay's hosting business but skews more toward self-service / smaller studio use cases, whereas Multiplay focuses on enterprise managed services.

TypeBroad incumbent
Description

Google Cloud Game Servers (based on Agones) provides managed game server orchestration on Google Cloud Platform. It competes with Multiplay on container-based scaling, although Google has narrowed its direct game server investment; relevant as a hyperscaler comparison point.

TypeBroad incumbent
Description

PlayFab Multiplayer Servers, part of Microsoft Azure's game backend stack, offers managed game server hosting similar to Multiplay. It competes on enterprise-grade reliability and Microsoft ecosystem integration, serving studios building multiplayer games on Azure.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights8 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

AI maturity
App detail

Has app

Feature8 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles7 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Multiplay

Game Server Hosting and Multiplayer Infrastructuremultiplay.com

Multiplay is a managed multiplayer game server hosting and orchestration platform operating owned bare-metal infrastructure across 30+ global locations since 1997, serving game studios of every size on Unity, Unreal Engine, and custom engines with hybrid scaling, live operations, and named-engineer support.

What Multiplay does

Multiplay is a managed game server hosting and orchestration platform that has run multiplayer infrastructure since 1997 and serves game studios building titles on Unity, Unreal Engine, and custom engines. The core platform is a hybrid bare-metal-and-cloud system that orchestrates owned dedicated hardware across 30+ global locations in six regions (North America, Europe, Asia, LATAM, MEA, Oceania) together with multi-cloud capacity behind a single autoscaler and a three-call allocation API (Allocate, Allocations, Deallocate). Studios integrate via SDK, CLI, or direct API, and receive named-engineer support, joint capacity planning, 24/7 live launch operations, fleet health monitoring, logs and tracing, zero-downtime OS and game patching, and continuous capacity optimization after launch.

Operationally, Multiplay delivers its services through two engagement tiers: an Assisted Integration path where the customer's backend team owns integration while Multiplay co-designs, and a Fully Managed tier delivered through sister studio Terminal Velocity that bundles end-to-end backend engineering under a single point of contact. Pricing is custom and quote-based, dependent on the bare-metal-versus-cloud capacity mix and structured as multi-year enterprise contracts; no public list price is disclosed. Go-to-market is consultative enterprise field sales — studios contact via direct "Get Started" or "Contact Us" CTAs — supplemented by a developer documentation portal, a technical blog, and physical presence at industry events such as Gamescom and Develop:Brighton.

The corporate structure has shifted materially: Multiplay operated as part of Unity Technologies from 2019 to 2025, was acquired at the end of 2025 by Rocket Science Group (a parent founded by Multiplay veterans including the original platform engineer), and relaunched as an independent operating company on 14 July 2026. Rocket Science Group bundles Multiplay with game studios Atomic Theory, Terminal Velocity, and Space Rangers. The company is privately held with no external funding rounds disclosed, is governed by New York law with a registered Schenectady, NY US address and a Cardiff, UK headquarters, and maintains a SOC 2 Framework-aligned information security program with annual third-party penetration testing.

Multiplay firmographics

Firmographics
Name
Multiplay
Legal name
Multiplay
Website
https://multiplay.com
Company type
Private
Founded year
1997
Operating status
Operating
Headcount range
11–50 employees
Short description
Multiplay is a managed multiplayer game server hosting and orchestration platform operating owned bare-metal infrastructure across 30+ global locations since 1997, serving game studios of every size on Unity, Unreal Engine, and custom engines with hybrid scaling, live operations, and named-engineer support.
Ownership category
akta.pro rank

Multiplay industry classification

Industry
Product category
Game Server Hosting and Multiplayer Infrastructure
NAICS
Computer Systems Design and Related Services (54151), Computer Systems Design and Related Services (5415)
SIC
Services-Computer Integrated Systems Design (7373)
akta.pro primary industry
Game Server Hosting & Community Infrastructure (private servers, matchmaking communities) (MPAFAIAF)
akta.pro secondary industries
Release, Patch & Certification Operations (Build/Release Mgmt, Console Cert) (MPAFAKAJ), Trust, Safety & Anti-Fraud Operations (Toxicity, Account Security, Chargebacks) (MPAFAKAE)

Keywords

  • Game server hosting
  • Multiplayer orchestration
  • Hybrid cloud hosting
  • Live operations
  • Matchmaking infrastructure

Where Multiplay is headquartered

Location

Headquarters

HQ city
Southampton
HQ country
United Kingdom
HQ region
Europe

Offices2 records

Markets served

Multiplay business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Infrastructure, Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain

Revenue model

  1. Managed Game Server Hosting: Managed game server hosting and orchestration services for multiplayer games. Pricing based on capacity mix (bare metal vs cloud), with steady-state on bare metal at predictable cost and cloud for bursts only. The model optimizes for cost efficiency where each session runs where it costs least.

Pricing tiers

ModelBillingPrice
HybridMulti-year contractCustom enterprise pricing based on game requirements and capacity mix

Go-to-market motion2 records

Distribution channels1 record

Marketing channels5 records

Multiplay product offering

Product offering

Core offering

Multiplay is a managed game server hosting and orchestration platform for multiplayer games. It runs customers' game servers across owned bare metal and multi-cloud capacity using a single hybrid autoscaler exposed via one allocation API, with joint capacity planning before launch, 24/7 live operations through launch, and continuous optimization after. The service is engine-agnostic (Unity, Unreal, custom engines) and integrates via SDK, CLI, or direct API, with options for assisted integration or fully managed delivery through sister studio Terminal Velocity.

Product overview

Multiplay is a single unified managed game server hosting platform built around a hybrid bare-metal and cloud architecture. The core Multiplay Hosting Platform provides the orchestration layer between a game's matchmaker and global compute, handling scaling, patching, resilience, and live operations. Customers can choose between two service tiers: Assisted Integration (where the customer's team owns the integration while Multiplay co-designs and supports) or Fully Managed via sister studio Terminal Velocity (which takes engineering end-to-end). The platform is engine-agnostic, supporting Unity, Unreal Engine, and custom engines via SDKs, CLI, or direct allocation API.

Differentiator

Problem solved

Functional benefit

Products and services

  • Multiplay Hosting Platform Managed game server hosting and orchestration platform providing hybrid bare-metal and cloud hosting, automatic scaling across the two via a single autoscaler and single allocation API, zero-downtime patching, 24/7 live operations, and global reach across 30+ locations in six regions for multiplayer games. Engine-agnostic (Unity, Unreal, custom engines), integrates via SDK, CLI, or direct API.
  • Assisted Integration Service tier where the customer's team owns the game server integration while Multiplay co-designs it, recommends best practices, and participates in design reviews. Targeted at studios with their own backend capability that want partnership support rather than end-to-end management.
  • Fully Managed (Terminal Velocity) End-to-end managed service delivered by sister studio Terminal Velocity within Rocket Science Group, with a single point of contact across both the Multiplay and Terminal Velocity teams. Designed for studios that want to ship faster without dedicated backend headcount.

Quantifiable outcome

  • Cost reduction through hybrid model: sweet spot (hybrid) achieves ~75% cost savings vs all-cloud ($3M vs $12M annually)
  • +1 more outcomes

Companies that use Multiplay

Customer profile

Named customers4 records

Segments1 record

Ideal customer profiles1 record

Multiplay technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

Feature8 records

Multiplay partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered core.

  • Rocket Science GroupcoreOthersRocket Science Group acquired Multiplay at the end of 2025. Founded by Multiplay veterans including the engineer behind the original platform code, Rocket Science Group now operates Multiplay as part of its portfolio of game studios including Atomic Theory, Terminal Velocity, and Space Rangers. This is a parent company relationship where Rocket Science provides resources and strategic direction.
  • Terminal Velocity (Sister Studio)coreStrategic or Co-development PartnerTerminal Velocity is a sister studio within Rocket Science Group. Multiplay offers 'Fully Managed' integration option where Terminal Velocity takes engineering end-to-end with one point of contact across both teams, enabling faster shipping without dedicated backend headcount for game studios.
  • Game Studios and DeveloperscoreTechnology or IntegrationMultiplay provides managed game server hosting and orchestration services to game studios. Studios integrate via SDK or direct API and receive joint capacity planning, 24/7 live operations support, and continuous optimization throughout the game lifecycle.

Scale indicators5 records

Recent moves6 records

Expansion highlights5 records

Multiplay competitors and assessment

Company assessment

Regional players

  • Cfx.re (FiveM / CFX.re): Cfx.re develops and hosts the FiveM platform for GTA V roleplay communities, operating large-scale game server infrastructure for community-driven multiplayer experiences. Comparable to Multiplay in scale of community-hosted multiplayer sessions but focused on a single ecosystem.

Direct peers

  • Nodecraft: Nodecraft offers managed game server hosting for both consumers (private servers for titles like Minecraft) and studios. It targets a similar customer base as Multiplay on the studio side, providing one-click dedicated server hosting and orchestration.
  • Edgegap: Edgegap provides low-latency multiplayer game server hosting with a distributed edge network and orchestration platform. It targets the same studio customer base as Multiplay, with comparable multi-region orchestration capabilities and a focus on matchmaking-driven session hosting.
  • i3D.net: i3D.net (acquired by Ubisoft) provides global game server hosting infrastructure for multiplayer games with owned bare metal across many regions. It is one of the closest direct competitors to Multiplay, with a similar hybrid infrastructure model and focus on large studios.
  • GameServers.com: GameServers.com provides dedicated game server hosting and rental services for multiplayer titles. It overlaps with Multiplay's hosting business but skews more toward self-service / smaller studio use cases, whereas Multiplay focuses on enterprise managed services.

Emerging players

  • Hathora: Hathora is a developer-focused game server orchestration platform that enables studios to deploy and scale multiplayer game servers across cloud providers. It overlaps directly with Multiplay's allocation API and autoscaling capabilities, and is positioned as a more developer-friendly alternative.
  • Beamable: Beamable provides a live ops and game backend platform that includes multiplayer hosting and matchmaking capabilities. It overlaps with Multiplay's orchestration and live operations services, but positions more as a unified backend platform with adjacent live ops tooling.

Broad incumbents

  • Amazon Web Services GameLift: AWS GameLift is a managed game server hosting service offered by Amazon as part of the broader AWS cloud platform. It directly competes with Multiplay in dedicated game server hosting, but with deeper cloud integration, broader enterprise reach, and bundling into AWS agreements.
  • Google Cloud Game Servers: Google Cloud Game Servers (based on Agones) provides managed game server orchestration on Google Cloud Platform. It competes with Multiplay on container-based scaling, although Google has narrowed its direct game server investment; relevant as a hyperscaler comparison point.
  • Microsoft Azure PlayFab Multiplayer Servers: PlayFab Multiplayer Servers, part of Microsoft Azure's game backend stack, offers managed game server hosting similar to Multiplay. It competes on enterprise-grade reliability and Microsoft ecosystem integration, serving studios building multiplayer games on Azure.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks7 records

Key highlights8 records

Customer concentration

Multiplay social profiles

Digital presence

Multiplay compliance and trust

Trust signal

Compliance1 record

Multiplay financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Multiplay leadership team

Management profile

Number of profiles

Profiles7 records

Multiplay funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Multiplay M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Multiplay

What does Multiplay do?

Multiplay is a managed game server hosting and orchestration platform for multiplayer games. It runs customers' game servers across owned bare metal and multi-cloud capacity using a single hybrid autoscaler exposed via one allocation API, with joint capacity planning before launch, 24/7 live operations through launch, and continuous optimization after. The service is engine-agnostic (Unity, Unreal, custom engines) and integrates via SDK, CLI, or direct API, with options for assisted integration or fully managed delivery through sister studio Terminal Velocity.

Is Multiplay a public or private company?

Multiplay is a private company. It is classified as corporate owned and is currently operating.

When was Multiplay founded?

Multiplay was founded in 1997. It employs 11 to 50 people.

Where is Multiplay based?

Multiplay is headquartered in Southampton, United Kingdom, in the Europe region.

How does Multiplay make money?

One revenue line is on record: managed Game Server Hosting.

Who are Multiplay's main competitors?

Cfx.re (FiveM / CFX.re) is listed as a regional player. Direct peers are Nodecraft, Edgegap, i3D.net and GameServers.com. Emerging players are Hathora and Beamable. Broad incumbents are Amazon Web Services GameLift, Google Cloud Game Servers and Microsoft Azure PlayFab Multiplayer Servers.

Does Multiplay have an API?

Yes. Multiplay offers an allocation API with three primary calls: allocate (for requesting game server capacity by region, fleet, and build config), allocations (returns IP and port details for players to connect), and deallocate (releases capacity when sessions end). The API is described as a single unified interface behind which bare metal and cloud resources are orchestrated. An SDK is optional, and direct API integration is supported. The platform also offers a CLI alongside SDKs for integration.

What industry is Multiplay in?

Multiplay's product category is Game Server Hosting and Multiplayer Infrastructure. Its primary akta.pro industry code is MPAFAIAF, Game Server Hosting & Community Infrastructure (private servers, matchmaking communities), with a secondary code of MPAFAKAJ, Release, Patch & Certification Operations (Build/Release Mgmt, Console Cert). Its NAICS code is 54151 and its SIC code is 7373.

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Live signals
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