QXR Studios
QXR Studios is a London-based transmedia creative studio that builds AR/VR-enabled interactive worlds spanning web, mobile, and blockchain. It develops the Metropolis cyberpunk collectible card game on WAX, AR narratives with the Royal Shakespeare Company, and immersive theatrical and audiobook experiences for global entertainment audiences.
- Company typePrivate
- Founded2020
- HeadquartersLondon, United Kingdom
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What QXR Studios does
QXR Studios is a London-headquartered, transmedia creative studio that designs and develops interactive worlds across augmented reality, virtual reality, web, and blockchain. Founded in 2020 by a team that previously built AR/VR experiences at Magic Leap, the company operates a portfolio of narrative products anchored in two original IP families — the Metropolis cyberpunk universe (including the web-based collectible card game Metropolis Origins on the WAX blockchain and the WebXR adventure Metropolis Reborn) and the Shakespeare Cinematic Universe (including Magpie Mysteries, a ten-chapter AR prequel to A Midsummer Night's Dream co-developed with the Royal Shakespeare Company). Additional projects include The Ship of the Dead (an AR audiobook with author Kate Mosse) and a narrative AR demo built within Snap's Ghost innovation program. Core technology stacks include Unreal Engine rendering streamed to mobile and browser clients via WebRTC, Google Mediapipe for body and face pose tracking, Epic's MetaHuman for virtual human rendering, and Wave Collapse Function for procedural environment generation.
The studio's technology layer is designed for cross-medium delivery: AR experiences combine live camera feeds with 3D overlays rendered remotely and stream to phones at roughly 60 fps with sub-10-millisecond latency on gigabit connections, while the Metropolis Origins card engine is a C++ engine ported to WebAssembly for cross-platform browser play. GPT-3 is used as an AI Game Master in Metropolis Origins to translate card mechanics into emergent quest narrative. Customers are primarily consumers — competitive CCG enthusiasts, AR/VR early adopters, and audiences for immersive theatrical experiences — reached through direct web distribution (metropoliscards.app) and the WAX/AtomicHub NFT marketplace; secondary revenue comes from co-development partnerships with cultural institutions and brand partners such as the Royal Shakespeare Company, Snap, and Kate Mosse. The studio is privately held, employer of 1–10 people, and has reported one disclosed $250,000 seed round in December 2022 led by Animoca Brands with Brinc participation.
The business model combines NFT-based card and pack sales on the WAX blockchain (transaction-fee revenue stream) with professional services funded by transmedia project partnerships with cultural and publishing partners. Pricing is not publicly disclosed and no enterprise or B2B sales motion has been documented; go-to-market is product-led and content-driven, anchored by a public development blog (the Dev Diary) that doubles as community engagement and organic top-of-funnel marketing.
QXR Studios firmographics
Firmographics- Name
- QXR Studios
- Legal name
- QXR Studios
- Website
- https://qxrstudios.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- QXR Studios is a London-based transmedia creative studio that builds AR/VR-enabled interactive worlds spanning web, mobile, and blockchain. It develops the Metropolis cyberpunk collectible card game on WAX, AR narratives with the Royal Shakespeare Company, and immersive theatrical and audiobook experiences for global entertainment audiences.
- Ownership category
- akta.pro rank
QXR Studios industry classification
Industry- Product category
- Transmedia Game Studio / AR/VR Interactive Entertainment
- NAICS
- Software Publishers (5132)
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industry
- Web3/Blockchain Game Studios (MPAFAAAO)
Keywords
Where QXR Studios is headquartered
LocationHeadquarters
- HQ city
- London
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
QXR Studios business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations
Revenue model
- NFT Collectible Card Sales: Metropolis Origins generates revenue through sale of NFT card decks and packs on the WAX blockchain. Players purchase decks (NFTs) containing 50 cards and can buy additional packs (also NFTs). The game has property cards and character cards with varying rarities.
- Transmedia Project Development: Development of AR-enhanced theatrical experiences and narrative-based projects for partners like Royal Shakespeare Company, funded through project partnerships
Go-to-market motion1 record
Distribution channels2 records
Marketing channels2 records
QXR Studios product offering
Product offeringCore offering
QXR Studios is a transmedia creative studio that designs and develops AR/VR/XR-enabled interactive narrative experiences and games across web, mobile, headset, and location-based entertainment. Its commercial product is Metropolis Origins, a web-based cyberpunk collectible card game with NFT-based digital ownership on the WAX blockchain, alongside transmedia narrative projects such as Magpie Mysteries (with the Royal Shakespeare Company), The Ship of the Dead (with author Kate Mosse), and Metropolis Reborn (a WebXR adventure).
Product overview
QXR Studios is a transmedia creative studio building rich interactive worlds using emerging technologies. The company operates across multiple products and platforms within its broader narrative IP ecosystem. Its primary offerings include Metropolis Origins, a web-based collectible card game with NFT integration on the WAX blockchain, and Magpie Mysteries, an AR mobile narrative developed with the Royal Shakespeare Company — both forming part of transmedia storyworlds. Supporting products include The Ship of the Dead (an AR audiobook with Kate Mosse), Metropolis Reborn (a WebXR PC adventure), and an AR demo for Snap's Ghost innovation program. Key enabling technologies include real-time WebRTC video streaming from Unreal Engine, body/face tracking via Google Mediapipe, GPT-3-driven quest generation, and procedural world generation via Wave Collapse Function. The company was formed in 2020 by veterans from Magic Leap and draws on experience across games, theater, film, and interactive storytelling.
Differentiator
Problem solved
Functional benefit
Brands
- Metropolis Origins: A collectible card game set in the Metropolis cyberpunk IP. Build your deck, choosing from Government, Corporate or Underground factions, and play against an AI or other players from around the world.
- Metropolis Reborn
- Magpie Mysteries
- Ship of the Dead
- Metropolis for Augmented Reality
Products and services
- Metropolis Origins A cyberpunk-themed collectible card game playable via web (Chrome, Firefox, Edge, Safari on macOS Monterey) with mobile phone integration. Players purchase 50-card NFT decks on the WAX blockchain in factions (Government, Corporate, Underground) and additional packs as NFTs. Gameplay includes competitive matches against AI or other global players and a GPT-3-driven quest narration system that acts as a Game Master, advancing narrative based on cards played.
- Magpie Mysteries A transmedia AR narrative project developed in partnership with the Royal Shakespeare Company, comprising ten chapters of a prequel/backstory to Shakespeare's A Midsummer Night's Dream. Designed as an AR mobile narrative leading into a location-based AR-enhanced theatrical experience, and intended as part of a longer-term Shakespeare Cinematic Universe spanning Mobile AR, Headset, PC, LBE, TV, and Film.
- The Ship of the Dead An augmented reality audiobook experience created in partnership with international best-selling author Kate Mosse. The prototype consists of three AR scenes (a hut, a shoreline, and a cliff path), fusing immersive visual and sound design with narration by the author; the full experience recreates the story environment across multiple global locations as the narrative of the Ankou unfolds.
- Metropolis Reborn A WebXR-based PC adventure game with mobile phone integration, set in 2287, years after Metropolis Origins. On a ravaged Earth post-ecological destruction, AI robots outnumber humans and most humans left in 'The Big Lift' to a distant star. Players investigate whether The Big Lift was a lie. Features merged-stream rendering architecture where communal scenes are rendered once and shared across players with per-player overlays rendered individually.
- Metropolis (AR Demo) A narrative-based AR demo built in partnership with Snap's Ghost innovation program, enabling users to navigate a 3D character around their physical room and interact with furniture and environment. Part of QXR's creative R&D in augmented reality storytelling.
Companies that use QXR Studios
Customer profileSegments3 records
Ideal customer profiles3 records
QXR Studios technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration5 records
AI capability8 records
Feature6 records
QXR Studios partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core, minor and historical.
- Royal Shakespeare CompanycoreQXR Studios partnered with the Royal Shakespeare Company to create Magpie Mysteries, a 10-chapter prequel/backstory to Shakespeare's A Midsummer Night's Dream, designed as an AR mobile narrative leading into a location-based AR-enhanced theatrical experience. The long-term goal is to develop a Shakespeare Cinematic Universe across multiple media.
- Snap Ghost Innovation ProgramcoreQXR Studios partnered with Snap's Ghost innovation program for the Metropolis AR project, developing a narrative-based AR demo that allows users to navigate 3D characters around their physical room and interact with furniture and environment.
- Kate MossecoreThe Ship of the Dead is an augmented reality audiobook experience created in partnership with international best-selling author Kate Mosse. QXR brought one of her beloved ghost stories to life on phones, fusing immersive visual and sound design with narration by the author.
- Snap Inc.minorSnap Inc. is shown as a partner logo on the QXR Studios website, indicating partnership for AR content distribution or technology integration.
- Magic LeaphistoricalWhile not a current partner, the QXR Studios team collaborated at Magic Leap between 2014-2020 on projects with Royal Shakespeare Company and United Nations Development Program, pushing boundaries of experience design in AR/VR.
- United Nations Development ProgramhistoricalQXR team members worked with UNDP during their time at Magic Leap on sustainability, urban planning, economics, and climate change projects using AR/VR.
- World BankhistoricalQXR team members worked with World Bank during their time at Magic Leap on city-scaled use cases in sustainability and urban planning using AR/VR.
Scale indicators2 records
Recent moves7 records
Expansion highlights6 records
QXR Studios competitors and assessment
Company assessmentDirect peers
- Niantic: Niantic is the leading AR gaming company (Pokémon GO, Ingress) building location-based and mobile AR experiences at consumer scale. QXR shares the same AR-game-studio category and similar use of real-time rendering, world mapping, and mobile AR distribution.
- Gods Unchained: Gods Unchained is a Web3/Blockchain collectible card game (similar to Hearthstone) where players own cards as NFTs. It is the closest direct competitor to Metropolis Origins in the blockchain CCG space, sharing monetization, mechanics, and target audience.
Emerging players
- Sky Mavis: Sky Mavis is the developer of Axie Infinity, one of the largest Web3/blockchain games. It is a comparable peer in the blockchain gaming infrastructure and player-owned digital asset space that QXR's Metropolis Origins targets.
- Mythical Games: Mythical Games builds AAA blockchain games with player-owned economies (Blankos, NFL Rivals). It is a peer in the Web3 gaming category with a comparable focus on true digital asset ownership and high-production-value game experiences.
- Sorare: Sorare is a blockchain-based fantasy sports collectible card game. It is a relevant peer in the NFT-collectible gaming category with a proven model for combining CCG mechanics, digital ownership, and mainstream sports IP partnerships.
- Meow Wolf: Meow Wolf creates immersive, narrative-driven location-based experiences that blend physical installation with digital interactivity. It is a transmedia and immersive storytelling peer, comparable to QXR's Magpie Mysteries and LBE AR theatrical vision.
- Hadean: Hadean provides cloud-scale infrastructure for metaverse and large-scale spatial computing experiences. It is a peer in the underlying tech-stack layer for cloud-rendered multiplayer immersive experiences, adjacent to QXR's WebRTC and merged-stream work.
Broad incumbents
- Improbable: Improbable provides metaverse infrastructure and tooling (MSquared platform) for building large-scale virtual worlds. It is a broad incumbent in the same immersive/AR-VR enablement space where QXR's merged-stream and WebRTC infrastructure could eventually compete or partner.
- Rec Room: Rec Room is a user-generated VR/AR social gaming platform with cross-platform support including mobile. It is a broad incumbent in the cross-medium immersive gaming space QXR targets, though QXR focuses on narrative IP rather than UGC.
Others
- Animoca Brands: Animoca Brands is both an investor in QXR and the parent/operator of a large portfolio of Web3 games (Sandbox, REVV Motorsport, etc.). It is an ecosystem participant that provides both capital and distribution adjacency for blockchain gaming studios like QXR.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat5 records
Key risks5 records
Key highlights5 records
Customer concentration
QXR Studios social profiles
Digital presenceQXR Studios financial estimates
Financial estimateRevenue estimate
Valuation estimate
QXR Studios leadership team
Management profileNumber of profiles
Profiles10 records
QXR Studios funding detail
Funding detailFunding overview
Funding rounds1 record
Investors2 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
QXR Studios M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about QXR Studios
What does QXR Studios do?
QXR Studios is a transmedia creative studio that designs and develops AR/VR/XR-enabled interactive narrative experiences and games across web, mobile, headset, and location-based entertainment. Its commercial product is Metropolis Origins, a web-based cyberpunk collectible card game with NFT-based digital ownership on the WAX blockchain, alongside transmedia narrative projects such as Magpie Mysteries (with the Royal Shakespeare Company), The Ship of the Dead (with author Kate Mosse), and Metropolis Reborn (a WebXR adventure).
Is QXR Studios a public or private company?
QXR Studios is a private company. It is classified as venture growth investor backed and is currently operating.
When was QXR Studios founded?
QXR Studios was founded in 2020. It employs 1 to 10 people.
Where is QXR Studios based?
QXR Studios is headquartered in London, United Kingdom, in the Europe region.
How does QXR Studios make money?
Two revenue lines are on record. NFT Collectible Card Sales are the primary driver. The others are transmedia Project Development.
Who are QXR Studios's main competitors?
Direct peers on record are Niantic and Gods Unchained. Emerging players are Sky Mavis, Mythical Games, Sorare, Meow Wolf and Hadean. Broad incumbents are Improbable and Rec Room. Animoca Brands is listed as an others.
Does QXR Studios have an API?
No public API is recorded for QXR Studios.
What industry is QXR Studios in?
QXR Studios's product category is Transmedia Game Studio / AR/VR Interactive Entertainment. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAFAAAO, Web3/Blockchain Game Studios. Its NAICS code is 5132.