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Out Of The Box Education

Full company profile

uuid0005bzl

Namestring
Out Of The Box Education
Legal namestring
Out Of The Box Education, Inc.
Websiteurl
ootb.education
Company typeenum
Private
Founded yearint
2019
Descriptiontext

Out Of The Box Education, Inc. is a Cambridge, MA-based consumer edtech company that builds learning products for children ages 2 to 7+. It was founded in 2019 at MIT's DesignX program by co-founders Kloe Ng and Yu Qian Ang. The company's flagship product is the Classroom-in-a-box, a patent-pending modular hardware system developed at MIT that combines interchangeable lids, learn-and-play boards, a whiteboard, and configurable components to transform any space into a learning environment. The hardware is sold via a direct-to-consumer e-commerce storefront at $339-$399 and was initially validated through a fully funded Kickstarter campaign; current availability is restricted to USA and Singapore.

The company also operates an AI-powered Digital Learning Platform that delivers personalized learning journeys, micro-classes, videos, and a content library targeting six development areas (cognitive, motor, numeracy, literacy, creative/aesthetic, and social-emotional). The platform is currently gated behind a beta waitlist, with a planned monthly subscription model. A secondary catalog of digital worksheets and printables (coding, numeracy, social-emotional posters) is sold individually at $1.68-$3.99. Customer segments include parents of young children, preschools and childcare centers, and homeschooling families, served primarily through direct-to-consumer channels. The company joined the Techstars accelerator in July 2021 and has delivered curriculum to over 1,000 children cumulatively across early education programs.

Short descriptiontext

Out Of The Box Education is a Cambridge, MA-based consumer edtech company that sells a modular Classroom-in-a-box hardware product and an AI-powered digital learning platform for children ages 2-7, targeting parents, preschools, and homeschooling families via direct-to-consumer e-commerce.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersCambridge, United States
HQ citystring
Cambridge
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
early childhood education, personalized learning platform, educational hardware products, STEAM learning materials, AI learning recommendations
Industry4 codes
PRIMARYEDAFACAN
Early Learning Digital Curriculum & School Readiness Content
Education/Education Technology (EdTech) & Digital Learning/Digital Curriculum, Courseware & Interactive Learning Content
SECONDARYEDACANAF
STEM & Coding Readiness for Early Learners
Education/Early Childhood Education/Digital Learning Tools for Early Childhood
SECONDARYEDAGAIAE
Children’s Activity & Practice Books (Workbooks, Puzzles, Handwriting)
Education/Educational Publishing & Learning Content/Children’s & Young Adult Educational Trade Publishing
SECONDARYCRALAFAB
Educational & Learning Toys Retail
NAICS code1 code
  • All Other Schools and Instruction61169
SIC code3 codes
  • Services-Educational Services8200
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
  • Services-Prepackaged Software7372
Product category
Early Childhood Education
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Hardware Sales - Classroom-in-a-box
TypeHardware Sales
Description

One-time purchase of the physical Classroom-in-a-box product, an all-in-one learn and play system for children ages 2-7+. Sold at $339 (sale) or $399 (regular) with shipping.

ootb.education
2Digital Products - Worksheets and Printables
TypeOne Time License
Description

Individual digital downloads including coding worksheets, numeracy/math worksheets, and posters. Prices range from $1.68 to $3.99 per item.

ootb.education
3Software Platform Subscription
TypeSubscription Recurring
Description

Monthly subscription for the digital learning platform with unlimited software access, personalized digital resources weekly, personalized micro-classes, development-appropriate learning journeys, and progress reports with expert support.

ootb.education
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Supply Chain, Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details5 tiers
1Classroom-in-a-box Hardware - One-time Purchase
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Regular Price: $399.00 | Sale Price: $339.00 (limited pre-order units available, currently sold out for regions outside USA/Singapore)

ootb.education
2Coding for Kids Worksheets
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Regular Price: $3.99 | Sale Price: $2.59

ootb.education
3Numeracy and Math Worksheets
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Regular Prices: $2.59-$3.99 | Sale Prices: $1.68-$2.59

ootb.education
4Posters and Prints
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Regular Price: $3.99 | Sale Price: $2.59

ootb.education
5Software Platform - Beta Waitlist
ModelSubscriptionBilling cadenceMonthly
Notes

Paid Monthly options with unlimited software access, personalized digital resources weekly, personalized micro-classes, development-appropriate learning journeys, progress report and expert support, new classroom-in-a-box set or expansions every year

ootb.education
GTM typeB2C
B2C
Offering typeHardware or Manufacturing
Hardware or Manufacturing
Brand1 of 2 records shown
1Classroom-in-a-box
Description

World's first all-in-one learn and play system for children ages 2 to 7+, transforms any space into a learning environment with modular and mobile components including interchangeable lids, learn and play boards, whiteboard, and activity cards.

ootb.education
+1 more record
Core offering1 text field

Out Of The Box Education develops and sells the Classroom-in-a-box, a patent-pending modular all-in-one learn-and-play hardware system for children ages 2-7+, alongside an AI-powered digital learning platform that delivers personalized learning journeys, worksheets, micro-lessons, and printables. The company also sells individual digital worksheets and posters on STEAM subjects through its online storefront.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Delivered curriculum to over 1,000 children
+1 more record
Product overview1 text field

Out Of The Box Education offers a unified product portfolio centered on its flagship Classroom-in-a-box hardware product combined with an AI-powered Digital Learning Platform. The Classroom-in-a-box (patent pending, developed at MIT) is a modular, all-in-one learn-and-play system for children ages 2-7+, priced at $339-$399. The accompanying software platform delivers personalized learning journeys, micro lessons, videos, and a growing content library. The product line includes digital worksheets covering coding concepts (Directional Coding, Binary Code, Sorting/Search/Basic Algorithms at $2.59 each) and numeracy/math skills (Counting, Addition/Subtraction, Time, Memory training at $1.68-$2.59), as well as poster/printable products for literacy, STEM, and social-emotional learning ($2.59 each). The system targets six key development areas: cognitive, motor, numeracy, literacy, creative/aesthetic, and social-emotional skills. The company is a Techstars portfolio company and operates from Cambridge, MA.

Product and service5 records
1Out Of The Box™ Classroom-in-a-box
CategoryEducational Hardware
Description

All-in-one modular learn-and-play system for children ages 2-7+ that transforms any space into a learning environment with interchangeable lids, Learn and Play Boards, whiteboard, and configurable activity cards. Sold at $399 regular / $339 sale as a one-time purchase.

2Digital Learning Platform with AI
CategoryEducational Software
Description

AI-powered software platform delivering personalized learning journeys, micro lessons, videos, and a growing content library with worksheets and lesson plans tailored to each child profile across six core development areas. Operates on a monthly subscription.

3Coding for Kids Worksheets
CategoryEducational Printables
Description

A bundle of 3-5 page digital worksheets teaching basic coding concepts including directional coding, binary code, sorting algorithms, search algorithms, and basic algorithms to develop computational and logical thinking in children. Priced at $2.59 per digital download.

4Numeracy and Math Worksheets
CategoryEducational Printables
Description

A bundle of 1-2 page digital worksheets covering numeracy and math topics including memory training, time-telling, skip counting, comparison (greater/equal/less), counting and matching, and basic addition/subtraction. Priced at $1.68-$2.59 per digital download.

5Posters and Prints
CategoryEducational Printables
Description

A bundle of digital poster and printable products covering alphabet and animal themes, self-affirmation, future aspirations, coding themes, affirmation, and emotional expression for use in children's rooms or learning spaces. Priced at $2.59 per digital download.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Classroom-in-a-box was developed at MIT as part of the DesignX program, indicating academic collaboration for product development and research backing.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Global educational electronics and learning toys manufacturer. Broad incumbent — competes in the same age band via infant/preschool electronic learning toys that OOTB's hardware product overlaps with.

TypeBroad incumbent
Description

Large educational and developmental toy brand for early childhood. Broad incumbent — competing shelf space and parental mind-share for in-home learning toys at similar price points.

TypeBroad incumbent
Description

Established learning hardware and tablet brand for young children. Broad incumbent — overlaps in learning-toys retail and adaptive content for ages 2-7, but operates at very different scale and via traditional retail.

TypeDirect peer
Description

Physical + digital hybrid learning system (tangram/board pieces paired with an app) for early childhood. Direct peer — same hardware-meets-software learning model for ages 3-7+, with AI/adaptive content angle.

TypeDirect peer
Description

Subscription activity crates for kids covering STEAM topics with age-banded crates. Direct peer — same subscription/box model targeting the same parent buyer and overlapping content subjects (coding, architecture).

TypeDirect peer
Description

Subscription early-childhood learning app (ages 2-8) covering multiple subjects including coding. Direct peer — comparable subscription software model, same target parent, proof point that subscription early-childhood learning can scale.

TypeEmerging player
Description

Free Khan Academy early-childhood learning app ages 2-7. Emerging player — overlapping age band and personalized content, but free (no subscription) and software-only, putting pricing pressure on OOTB's paid platform.

TypeDirect peer
Description

Subscription play kits for children 0-5 with research-backed developmental activities. Direct peer — same age band, same play-based personalized learning proposition, similar hardware-led DTC model for parents.

TypeDirect peer
Description

Subscription early-childhood curriculum covering ages 2-8 across subjects. Direct peer — competes for the same parent subscriber wallet with a much larger content library; incumbent benchmark OOTB's software subscription must beat.

TypeDirect peer
Description

Personalized early-childhood reading and learning app for ages 2-8 with adaptive content. Direct peer — closest analogue to OOTB's AI-personalized software learning platform for the same 2-7 age range.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability3 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds3 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors8 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Out Of The Box Education

Early Childhood Educationootb.education

Out Of The Box Education is a Cambridge, MA-based consumer edtech company that sells a modular Classroom-in-a-box hardware product and an AI-powered digital learning platform for children ages 2-7, targeting parents, preschools, and homeschooling families via direct-to-consumer e-commerce.

What Out Of The Box Education does

Out Of The Box Education, Inc. is a Cambridge, MA-based consumer edtech company that builds learning products for children ages 2 to 7+. It was founded in 2019 at MIT's DesignX program by co-founders Kloe Ng and Yu Qian Ang. The company's flagship product is the Classroom-in-a-box, a patent-pending modular hardware system developed at MIT that combines interchangeable lids, learn-and-play boards, a whiteboard, and configurable components to transform any space into a learning environment. The hardware is sold via a direct-to-consumer e-commerce storefront at $339-$399 and was initially validated through a fully funded Kickstarter campaign; current availability is restricted to USA and Singapore.

The company also operates an AI-powered Digital Learning Platform that delivers personalized learning journeys, micro-classes, videos, and a content library targeting six development areas (cognitive, motor, numeracy, literacy, creative/aesthetic, and social-emotional). The platform is currently gated behind a beta waitlist, with a planned monthly subscription model. A secondary catalog of digital worksheets and printables (coding, numeracy, social-emotional posters) is sold individually at $1.68-$3.99. Customer segments include parents of young children, preschools and childcare centers, and homeschooling families, served primarily through direct-to-consumer channels. The company joined the Techstars accelerator in July 2021 and has delivered curriculum to over 1,000 children cumulatively across early education programs.

Out Of The Box Education firmographics

Firmographics
Name
Out Of The Box Education
Legal name
Out Of The Box Education, Inc.
Website
https://ootb.education
Company type
Private
Founded year
2019
Operating status
Operating
Headcount range
1–10 employees
Short description
Out Of The Box Education is a Cambridge, MA-based consumer edtech company that sells a modular Classroom-in-a-box hardware product and an AI-powered digital learning platform for children ages 2-7, targeting parents, preschools, and homeschooling families via direct-to-consumer e-commerce.
Ownership category
akta.pro rank

Out Of The Box Education industry classification

Industry
Product category
Early Childhood Education
NAICS
All Other Schools and Instruction (61169)
SIC
Services-Educational Services (8200), Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944), Services-Prepackaged Software (7372)
akta.pro industry
PRIMARYEDAFACAN
Early Learning Digital Curriculum & School Readiness Content
Education/Education Technology (EdTech) & Digital Learning/Digital Curriculum, Courseware & Interactive Learning Content
SECONDARYEDACANAF
STEM & Coding Readiness for Early Learners
Education/Early Childhood Education/Digital Learning Tools for Early Childhood
SECONDARYEDAGAIAE
Children’s Activity & Practice Books (Workbooks, Puzzles, Handwriting)
Education/Educational Publishing & Learning Content/Children’s & Young Adult Educational Trade Publishing
SECONDARYCRALAFAB
Educational & Learning Toys Retail

Keywords

  • Early childhood education
  • Personalized learning platform
  • Educational hardware products
  • STEAM learning materials
  • AI learning recommendations

Where Out Of The Box Education is headquartered

Location

Headquarters

HQ city
Cambridge
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Out Of The Box Education business model

Business model
GTM type
B2C
Offering type
Hardware or Manufacturing
Cost components
Supply Chain, Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Hardware Sales - Classroom-in-a-box: One-time purchase of the physical Classroom-in-a-box product, an all-in-one learn and play system for children ages 2-7+. Sold at $339 (sale) or $399 (regular) with shipping.
  2. Digital Products - Worksheets and Printables: Individual digital downloads including coding worksheets, numeracy/math worksheets, and posters. Prices range from $1.68 to $3.99 per item.
  3. Software Platform Subscription: Monthly subscription for the digital learning platform with unlimited software access, personalized digital resources weekly, personalized micro-classes, development-appropriate learning journeys, and progress reports with expert support.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goClassroom-in-a-box Hardware - One-time Purchase
Unit PricingPay-as-you-goCoding for Kids Worksheets
Unit PricingPay-as-you-goNumeracy and Math Worksheets
Unit PricingPay-as-you-goPosters and Prints
SubscriptionMonthlySoftware Platform - Beta Waitlist

Go-to-market motion2 records

Distribution channels2 records

Marketing channels5 records

Out Of The Box Education product offering

Product offering

Core offering

Out Of The Box Education develops and sells the Classroom-in-a-box, a patent-pending modular all-in-one learn-and-play hardware system for children ages 2-7+, alongside an AI-powered digital learning platform that delivers personalized learning journeys, worksheets, micro-lessons, and printables. The company also sells individual digital worksheets and posters on STEAM subjects through its online storefront.

Product overview

Out Of The Box Education offers a unified product portfolio centered on its flagship Classroom-in-a-box hardware product combined with an AI-powered Digital Learning Platform. The Classroom-in-a-box (patent pending, developed at MIT) is a modular, all-in-one learn-and-play system for children ages 2-7+, priced at $339-$399. The accompanying software platform delivers personalized learning journeys, micro lessons, videos, and a growing content library. The product line includes digital worksheets covering coding concepts (Directional Coding, Binary Code, Sorting/Search/Basic Algorithms at $2.59 each) and numeracy/math skills (Counting, Addition/Subtraction, Time, Memory training at $1.68-$2.59), as well as poster/printable products for literacy, STEM, and social-emotional learning ($2.59 each). The system targets six key development areas: cognitive, motor, numeracy, literacy, creative/aesthetic, and social-emotional skills. The company is a Techstars portfolio company and operates from Cambridge, MA.

Differentiator

Problem solved

Functional benefit

Brands

  • Classroom-in-a-box: World's first all-in-one learn and play system for children ages 2 to 7+, transforms any space into a learning environment with modular and mobile components including interchangeable lids, learn and play boards, whiteboard, and activity cards.
  • Software Learning Platform

Products and services

  • Out Of The Box™ Classroom-in-a-box All-in-one modular learn-and-play system for children ages 2-7+ that transforms any space into a learning environment with interchangeable lids, Learn and Play Boards, whiteboard, and configurable activity cards. Sold at $399 regular / $339 sale as a one-time purchase.
  • Digital Learning Platform with AI AI-powered software platform delivering personalized learning journeys, micro lessons, videos, and a growing content library with worksheets and lesson plans tailored to each child profile across six core development areas. Operates on a monthly subscription.
  • Coding for Kids Worksheets A bundle of 3-5 page digital worksheets teaching basic coding concepts including directional coding, binary code, sorting algorithms, search algorithms, and basic algorithms to develop computational and logical thinking in children. Priced at $2.59 per digital download.
  • Numeracy and Math Worksheets A bundle of 1-2 page digital worksheets covering numeracy and math topics including memory training, time-telling, skip counting, comparison (greater/equal/less), counting and matching, and basic addition/subtraction. Priced at $1.68-$2.59 per digital download.
  • Posters and Prints A bundle of digital poster and printable products covering alphabet and animal themes, self-affirmation, future aspirations, coding themes, affirmation, and emotional expression for use in children's rooms or learning spaces. Priced at $2.59 per digital download.

Quantifiable outcome

  • Delivered curriculum to over 1,000 children
  • +1 more outcomes

Companies that use Out Of The Box Education

Customer profile

Named customers3 records

Segments3 records

Ideal customer profiles2 records

Out Of The Box Education technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability3 records

Feature5 records

Out Of The Box Education partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • MIT DesignX ProgramcoreStrategic or Co-development PartnerClassroom-in-a-box was developed at MIT as part of the DesignX program, indicating academic collaboration for product development and research backing.

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

Out Of The Box Education competitors and assessment

Company assessment

Broad incumbents

  • VTech: Global educational electronics and learning toys manufacturer. Broad incumbent — competes in the same age band via infant/preschool electronic learning toys that OOTB's hardware product overlaps with.
  • Melissa & Doug: Large educational and developmental toy brand for early childhood. Broad incumbent — competing shelf space and parental mind-share for in-home learning toys at similar price points.
  • LeapFrog (VTech): Established learning hardware and tablet brand for young children. Broad incumbent — overlaps in learning-toys retail and adaptive content for ages 2-7, but operates at very different scale and via traditional retail.

Direct peers

  • Osmo (BYJU'S): Physical + digital hybrid learning system (tangram/board pieces paired with an app) for early childhood. Direct peer — same hardware-meets-software learning model for ages 3-7+, with AI/adaptive content angle.
  • KiwiCo: Subscription activity crates for kids covering STEAM topics with age-banded crates. Direct peer — same subscription/box model targeting the same parent buyer and overlapping content subjects (coding, architecture).
  • Lingokids: Subscription early-childhood learning app (ages 2-8) covering multiple subjects including coding. Direct peer — comparable subscription software model, same target parent, proof point that subscription early-childhood learning can scale.
  • Lovevery: Subscription play kits for children 0-5 with research-backed developmental activities. Direct peer — same age band, same play-based personalized learning proposition, similar hardware-led DTC model for parents.
  • ABCmouse / Age of Learning: Subscription early-childhood curriculum covering ages 2-8 across subjects. Direct peer — competes for the same parent subscriber wallet with a much larger content library; incumbent benchmark OOTB's software subscription must beat.
  • HOMER (HOMER Learning): Personalized early-childhood reading and learning app for ages 2-8 with adaptive content. Direct peer — closest analogue to OOTB's AI-personalized software learning platform for the same 2-7 age range.

Emerging players

  • Khan Academy Kids: Free Khan Academy early-childhood learning app ages 2-7. Emerging player — overlapping age band and personalized content, but free (no subscription) and software-only, putting pricing pressure on OOTB's paid platform.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Out Of The Box Education social profiles

Digital presence

Out Of The Box Education financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Out Of The Box Education leadership team

Management profile

Number of profiles

Profiles2 records

Out Of The Box Education funding detail

Funding detail

Funding overview

Funding rounds3 records

Investors8 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Out Of The Box Education M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Out Of The Box Education

What does Out Of The Box Education do?

Out Of The Box Education develops and sells the Classroom-in-a-box, a patent-pending modular all-in-one learn-and-play hardware system for children ages 2-7+, alongside an AI-powered digital learning platform that delivers personalized learning journeys, worksheets, micro-lessons, and printables. The company also sells individual digital worksheets and posters on STEAM subjects through its online storefront.

Is Out Of The Box Education a public or private company?

Out Of The Box Education is a private company. It is classified as venture growth investor backed and is currently operating.

When was Out Of The Box Education founded?

Out Of The Box Education was founded in 2019. It employs 1 to 10 people.

Where is Out Of The Box Education based?

Out Of The Box Education is headquartered in Cambridge, United States, in the North America region.

How does Out Of The Box Education make money?

Three revenue lines are on record. Hardware Sales - Classroom-in-a-box is the primary driver. The others are digital Products - Worksheets and Printables and software Platform Subscription.

Who are Out Of The Box Education's main competitors?

Broad incumbents on record are VTech, Melissa & Doug and LeapFrog (VTech). Direct peers are Osmo (BYJU'S), KiwiCo, Lingokids, Lovevery, ABCmouse / Age of Learning and HOMER (HOMER Learning). Khan Academy Kids is listed as an emerging player.

Does Out Of The Box Education have an API?

No public API is recorded for Out Of The Box Education.

What industry is Out Of The Box Education in?

Out Of The Box Education's product category is Early Childhood Education. Its primary akta.pro industry code is EDAFACAN, Early Learning Digital Curriculum & School Readiness Content, with a secondary code of EDACANAF, STEM & Coding Readiness for Early Learners. Its NAICS code is 61169 and its SIC code is 8200.

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