Moka Studio
Moka Studio develops NumIK, a proprietary real-time inverse kinematics technology, and packages it as Mosketch, a desktop 3D character animation software. The Switzerland-based company serves 3D animation professionals and is expanding into VR/AR, sports, and rehabilitation verticals.
- Company typePrivate
- Founded2008
- HeadquartersMartigny, Switzerland
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What Moka Studio does
Moka Studio Sàrl is a Switzerland-based private technology company founded in 2008 and headquartered in Martigny. The company develops 3D character animation solutions built on its proprietary NumIK (Numerical Inverse Kinematics) technology, a real-time inverse kinematics engine developed in collaboration with EPFL and unveiled at Siggraph 2016. NumIK enables animation of any 3D character — human, multi-limbed, or non-human morphology — without traditional control rigs, through joint-based control and sketch-based posing.
The company's primary commercial product is Mosketch, a 3D character animation software that packages NumIK into a user-facing desktop application available on macOS and Windows. The technology is positioned across multiple verticals including VR/AR experiences, virtual prototyping, sports performance analysis, and rehabilitation, though the primary customer segment is 3D animation studios and professionals producing film, commercials, and games.
Moka Studio operates a product-led growth motion, distributing Mosketch Light as a free trial download and converting users through a discounted Early Access 2-year license (60% off). Revenue is generated through software licenses and, per the company's stated direction, future licensing of NumIK for VR/AR applications. The company has received two R&D governmental grants and won the MassChallenge Switzerland 2017 first prize ($101,106). Leadership includes CEO Benoît Le Callennec (PhD in computer graphics, EPFL) and CTO Jocelyn Weiss (20+ years at Codemasters, Midway L.A., Havas Interactive). The company has 1-10 employees and no disclosed institutional venture capital backing.
Moka Studio firmographics
Firmographics- Name
- Moka Studio
- Legal name
- Moka Studio Sàrl
- Website
- https://mokastudio.com
- Company type
- Private
- Founded year
- 2008
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Moka Studio develops NumIK, a proprietary real-time inverse kinematics technology, and packages it as Mosketch, a desktop 3D character animation software. The Switzerland-based company serves 3D animation professionals and is expanding into VR/AR, sports, and rehabilitation verticals.
- Ownership category
- akta.pro rank
Where Moka Studio is headquartered
LocationHeadquarters
- HQ city
- Martigny
- HQ country
- Switzerland
- HQ region
- Europe
Offices1 record
Markets served
Moka Studio business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Mosketch Software License: Moka Studio generates revenue through the sale of Mosketch software licenses, offering a 2-year license with a 60% Early Access discount (Mosketch Light). The primary product, Mosketch, is a 3D character animation software sold as a perpetual or subscription license.
- VR/AR Solutions: Following the launch of Mosketch, Moka Studio expanded into providing NumIK-powered solutions for Virtual and Augmented Reality applications including VR experiences, virtual prototyping, sports, and rehabilitation.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Mosketch Light (Free Trial) |
| One time/ perpetual license | Multi-year contract | Mosketch Early Access (60% discount) |
Go-to-market motion1 record
Distribution channels1 record
Marketing channels6 records
Moka Studio product offering
Product offeringCore offering
Moka Studio develops and sells Mosketch, a 3D character animation software that applies its proprietary NumIK (Numerical Inverse Kinematics) technology to animate any 3D character — human or non-human — in real time without complex control rigs. The company also licenses NumIK for Virtual and Augmented Reality applications across VR experiences, virtual prototyping, sports, and rehabilitation.
Product overview
Moka Studio offers a unified 3D character animation product portfolio centered around two key offerings: NumIK (the core real-time inverse kinematics technology) and Mosketch (the user-facing 3D character animation software that leverages NumIK). NumIK is a proprietary technology enabling real-time animation of any 3D character type without traditional control rigs. Mosketch, available as Mosketch Light (entry-level), applies NumIK technology to provide quick and easy character animation through intuitive features like sketch-based posing and joint influence control.
Differentiator
Problem solved
Functional benefit
Brands
- Mosketch: Quick and easy 3D character animation software featuring no controllers, sketching functionality, and up-and-down influence controls.
- NumIK
Products and services
- Mosketch Mosketch is Moka Studio's 3D character animation software that lets users animate any 3D character using joints only, without complex control rigs. Features include sketch-based pose design, up-and-down influence control over joints, and real-time animation. Mosketch Light is the free trial/entry-level version; the full product is sold under Early Access with a 60% discount on a 2-year license.
- NumIK (Numerical Inverse Kinematics) NumIK is a proprietary real-time inverse kinematics technology co-developed with EPFL that animates any 3D character — human, multi-limbed, winged, or tentacled — with precision without requiring complex control rigs. NumIK is licensed/embedded into VR and AR solutions across virtual prototyping, sports motion tracking, and rehabilitation.
Quantifiable outcome
- Thousands of digital prototypes can be tested with Virtual Humans in seconds using NumIK-powered virtual prototyping.
- +1 more outcomes
Companies that use Moka Studio
Customer profileSegments5 records
Ideal customer profiles2 records
Moka Studio technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability2 records
Feature5 records
Moka Studio partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered flagship and core.
- MassChallenge SwitzerlandflagshipMassChallenge Switzerland is a global incubator that awarded Moka Studio the first prize in November 2017. This recognition validated the company's technology and provided acceleration support as part of the MassChallenge program.
- EPFL (Swiss Federal Institute of Technology)coreMoka Studio collaborates with EPFL (Swiss Federal Institute of Technology) to develop NumIK technology. This collaboration began in 2008 and resulted in the creation of NumIK, unveiled at Siggraph 2016. The partnership involves EPFL's Immersive Interaction research group (IIG), led by Dr. Ronan Boulic, who also serves as a company advisor.
Scale indicators3 records
Recent moves6 records
Expansion highlights5 records
Moka Studio competitors and assessment
Company assessmentBroad incumbents
- Autodesk (Maya): Autodesk's Maya is the dominant professional 3D character animation software used across film, games, and VR/AR pipelines. It is a direct comparator because it competes for the same 3D animator and studio customer base that Moka Studio targets with Mosketch, though Autodesk offers a much broader product portfolio and far greater commercial scale.
- Blender Foundation (Blender): Blender is a free, open-source 3D creation suite with growing rigging and animation capabilities, often used by independent animators and small studios. It is a comparable because it competes for the same bottom-of-funnel free-tool customers that Mosketch Light targets and offers substantial community-driven animation features.
- Adobe (Character Animator): Adobe's Character Animator and broader Creative Cloud suite enable character animation and motion-driven content creation for digital media. Like Autodesk, Adobe is a broad incumbent with overlapping animator and content-creator customers and much deeper distribution through Creative Cloud bundling.
Emerging players
- DeepMotion: DeepMotion provides AI-powered motion capture and character animation tools that convert video into 3D character animation in real time. It is comparable to Moka Studio because both pursue simplified, rig-less real-time character animation workflows, and DeepMotion targets overlapping VR/AR, gaming, and animation use cases.
- Live2D (Cubism): Live2D's Cubism is a 2D character animation tool widely used in VTubing, games, and digital content. While 2D-focused rather than 3D, it is comparable to Moka Studio as a lightweight, accessible character animation product targeting independent animators and content creators via a similar PLG and self-serve model.
- Move.ai: Move.ai offers markerless motion capture using AI to extract 3D animation from regular video, enabling real-time body tracking without specialized hardware. It is comparable to Moka Studio's sports and rehabilitation use cases (real-time body performance tracking) and serves overlapping VR/AR developer segments.
- Plask: Plask is an AI-driven motion capture and animation tool that enables users to generate 3D character animation from video without specialized equipment. It is comparable to Moka Studio because both reduce the technical barrier to producing 3D character animation and target VR/AR creators and digital content studios.
Direct peers
- Unity Technologies: Unity is a leading real-time 3D development platform widely used for VR/AR experiences and games with built-in character animation tools. It is comparable to Moka Studio because VR/AR developers — a core target segment for NumIK — typically build on Unity, making it both a potential integration partner and a competitive platform.
- Epic Games (Unreal Engine / MetaHuman): Epic's Unreal Engine and MetaHuman framework enable real-time, high-fidelity 3D character animation and VR/AR experiences, directly competing with NumIK's core proposition of real-time virtual human animation. Both target the same VR/AR developers and game/animation studios and overlap on the 'no-control-rig' real-time animation value proposition.
- Reallusion (iClone): Reallusion's iClone is a real-time 3D character animation tool used by animators, game developers, and filmmakers for fast character motion production. It is one of the closest direct peers to Mosketch in terms of feature set (real-time character animation, simplified workflows) and target customer (independent animators and small studios).
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks7 records
Key highlights7 records
Customer concentration
Moka Studio social profiles
Digital presenceMoka Studio financial estimates
Financial estimateRevenue estimate
Valuation estimate
Moka Studio leadership team
Management profileNumber of profiles
Profiles6 records
Moka Studio funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Moka Studio M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Moka Studio
What does Moka Studio do?
Moka Studio develops and sells Mosketch, a 3D character animation software that applies its proprietary NumIK (Numerical Inverse Kinematics) technology to animate any 3D character — human or non-human — in real time without complex control rigs. The company also licenses NumIK for Virtual and Augmented Reality applications across VR experiences, virtual prototyping, sports, and rehabilitation.
Is Moka Studio a public or private company?
Moka Studio is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Moka Studio founded?
Moka Studio was founded in 2008. It employs 1 to 10 people.
Where is Moka Studio based?
Moka Studio is headquartered in Martigny, Switzerland, in the Europe region.
How does Moka Studio make money?
Two revenue lines are on record. Mosketch Software License is the primary driver. The others are VR/AR Solutions.
Who are Moka Studio's main competitors?
Broad incumbents on record are Autodesk (Maya), Blender Foundation (Blender) and Adobe (Character Animator). Emerging players are DeepMotion, Live2D (Cubism), Move.ai and Plask. Direct peers are Unity Technologies, Epic Games (Unreal Engine / MetaHuman) and Reallusion (iClone).
Does Moka Studio have an API?
No public API is recorded for Moka Studio.