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Moka Studio

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uuid0005f5p

Namestring
Moka Studio
Legal namestring
Moka Studio Sàrl
Websiteurl
mokastudio.com
Company typeenum
Private
Founded yearint
2008
Descriptiontext

Moka Studio Sàrl is a Switzerland-based private technology company founded in 2008 and headquartered in Martigny. The company develops 3D character animation solutions built on its proprietary NumIK (Numerical Inverse Kinematics) technology, a real-time inverse kinematics engine developed in collaboration with EPFL and unveiled at Siggraph 2016. NumIK enables animation of any 3D character — human, multi-limbed, or non-human morphology — without traditional control rigs, through joint-based control and sketch-based posing.

The company's primary commercial product is Mosketch, a 3D character animation software that packages NumIK into a user-facing desktop application available on macOS and Windows. The technology is positioned across multiple verticals including VR/AR experiences, virtual prototyping, sports performance analysis, and rehabilitation, though the primary customer segment is 3D animation studios and professionals producing film, commercials, and games.

Moka Studio operates a product-led growth motion, distributing Mosketch Light as a free trial download and converting users through a discounted Early Access 2-year license (60% off). Revenue is generated through software licenses and, per the company's stated direction, future licensing of NumIK for VR/AR applications. The company has received two R&D governmental grants and won the MassChallenge Switzerland 2017 first prize ($101,106). Leadership includes CEO Benoît Le Callennec (PhD in computer graphics, EPFL) and CTO Jocelyn Weiss (20+ years at Codemasters, Midway L.A., Havas Interactive). The company has 1-10 employees and no disclosed institutional venture capital backing.

Short descriptiontext

Moka Studio develops NumIK, a proprietary real-time inverse kinematics technology, and packages it as Mosketch, a desktop 3D character animation software. The Switzerland-based company serves 3D animation professionals and is expanding into VR/AR, sports, and rehabilitation verticals.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersMartigny, Switzerland
HQ citystring
Martigny
HQ countrystring
Switzerland
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
3D animation software, character animation tools, inverse kinematics technology, real-time animation software, VR character animation
Industry2 codes
Product category
3D Animation Software
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Mosketch Software License
TypeOne Time License
Description

Moka Studio generates revenue through the sale of Mosketch software licenses, offering a 2-year license with a 60% Early Access discount (Mosketch Light). The primary product, Mosketch, is a 3D character animation software sold as a perpetual or subscription license.

mokastudio.com
2VR/AR Solutions
TypeLicensing Royalties
Description

Following the launch of Mosketch, Moka Studio expanded into providing NumIK-powered solutions for Virtual and Augmented Reality applications including VR experiences, virtual prototyping, sports, and rehabilitation.

mokastudio.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details2 tiers
1Mosketch Light (Free Trial)
ModelFreemiumBilling cadencePay-as-you-go
Notes

Free trial download available for macOS and Windows. Users can download and try Mosketch Light at no cost before purchasing a full license.

mokastudio.com
2Mosketch Early Access (60% discount)
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

60% discount offered during Early Access on a 2-year license. Specific price point not publicly disclosed.

mokastudio.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 2 records shown
1Mosketch
Description

Quick and easy 3D character animation software featuring no controllers, sketching functionality, and up-and-down influence controls.

mokastudio.com
+1 more record
Core offering1 text field

Moka Studio develops and sells Mosketch, a 3D character animation software that applies its proprietary NumIK (Numerical Inverse Kinematics) technology to animate any 3D character — human or non-human — in real time without complex control rigs. The company also licenses NumIK for Virtual and Augmented Reality applications across VR experiences, virtual prototyping, sports, and rehabilitation.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Thousands of digital prototypes can be tested with Virtual Humans in seconds using NumIK-powered virtual prototyping.
+1 more record
Product overview1 text field

Moka Studio offers a unified 3D character animation product portfolio centered around two key offerings: NumIK (the core real-time inverse kinematics technology) and Mosketch (the user-facing 3D character animation software that leverages NumIK). NumIK is a proprietary technology enabling real-time animation of any 3D character type without traditional control rigs. Mosketch, available as Mosketch Light (entry-level), applies NumIK technology to provide quick and easy character animation through intuitive features like sketch-based posing and joint influence control.

Product and service2 records
1Mosketch
Category3D Character Animation Software
Description

Mosketch is Moka Studio's 3D character animation software that lets users animate any 3D character using joints only, without complex control rigs. Features include sketch-based pose design, up-and-down influence control over joints, and real-time animation. Mosketch Light is the free trial/entry-level version; the full product is sold under Early Access with a 60% discount on a 2-year license.

2NumIK (Numerical Inverse Kinematics)
CategoryAnimation Technology / IP
Description

NumIK is a proprietary real-time inverse kinematics technology co-developed with EPFL that animates any 3D character — human, multi-limbed, winged, or tentacled — with precision without requiring complex control rigs. NumIK is licensed/embedded into VR and AR solutions across virtual prototyping, sports motion tracking, and rehabilitation.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2017-11-01
Description

MassChallenge Switzerland is a global incubator that awarded Moka Studio the first prize in November 2017. This recognition validated the company's technology and provided acceleration support as part of the MassChallenge program.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2008-01-01
Description

Moka Studio collaborates with EPFL (Swiss Federal Institute of Technology) to develop NumIK technology. This collaboration began in 2008 and resulted in the creation of NumIK, unveiled at Siggraph 2016. The partnership involves EPFL's Immersive Interaction research group (IIG), led by Dr. Ronan Boulic, who also serves as a company advisor.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Autodesk's Maya is the dominant professional 3D character animation software used across film, games, and VR/AR pipelines. It is a direct comparator because it competes for the same 3D animator and studio customer base that Moka Studio targets with Mosketch, though Autodesk offers a much broader product portfolio and far greater commercial scale.

TypeEmerging player
Description

DeepMotion provides AI-powered motion capture and character animation tools that convert video into 3D character animation in real time. It is comparable to Moka Studio because both pursue simplified, rig-less real-time character animation workflows, and DeepMotion targets overlapping VR/AR, gaming, and animation use cases.

TypeBroad incumbent
Description

Blender is a free, open-source 3D creation suite with growing rigging and animation capabilities, often used by independent animators and small studios. It is a comparable because it competes for the same bottom-of-funnel free-tool customers that Mosketch Light targets and offers substantial community-driven animation features.

TypeEmerging player
Description

Live2D's Cubism is a 2D character animation tool widely used in VTubing, games, and digital content. While 2D-focused rather than 3D, it is comparable to Moka Studio as a lightweight, accessible character animation product targeting independent animators and content creators via a similar PLG and self-serve model.

TypeEmerging player
Description

Move.ai offers markerless motion capture using AI to extract 3D animation from regular video, enabling real-time body tracking without specialized hardware. It is comparable to Moka Studio's sports and rehabilitation use cases (real-time body performance tracking) and serves overlapping VR/AR developer segments.

6Plask
TypeEmerging player
Description

Plask is an AI-driven motion capture and animation tool that enables users to generate 3D character animation from video without specialized equipment. It is comparable to Moka Studio because both reduce the technical barrier to producing 3D character animation and target VR/AR creators and digital content studios.

TypeDirect peer
Description

Unity is a leading real-time 3D development platform widely used for VR/AR experiences and games with built-in character animation tools. It is comparable to Moka Studio because VR/AR developers — a core target segment for NumIK — typically build on Unity, making it both a potential integration partner and a competitive platform.

TypeDirect peer
Description

Epic's Unreal Engine and MetaHuman framework enable real-time, high-fidelity 3D character animation and VR/AR experiences, directly competing with NumIK's core proposition of real-time virtual human animation. Both target the same VR/AR developers and game/animation studios and overlap on the 'no-control-rig' real-time animation value proposition.

TypeDirect peer
Description

Reallusion's iClone is a real-time 3D character animation tool used by animators, game developers, and filmmakers for fast character motion production. It is one of the closest direct peers to Mosketch in terms of feature set (real-time character animation, simplified workflows) and target customer (independent animators and small studios).

TypeBroad incumbent
Description

Adobe's Character Animator and broader Creative Cloud suite enable character animation and motion-driven content creation for digital media. Like Autodesk, Adobe is a broad incumbent with overlapping animator and content-creator customers and much deeper distribution through Creative Cloud bundling.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles6 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Moka Studio

3D Animation Softwaremokastudio.com

Moka Studio develops NumIK, a proprietary real-time inverse kinematics technology, and packages it as Mosketch, a desktop 3D character animation software. The Switzerland-based company serves 3D animation professionals and is expanding into VR/AR, sports, and rehabilitation verticals.

What Moka Studio does

Moka Studio Sàrl is a Switzerland-based private technology company founded in 2008 and headquartered in Martigny. The company develops 3D character animation solutions built on its proprietary NumIK (Numerical Inverse Kinematics) technology, a real-time inverse kinematics engine developed in collaboration with EPFL and unveiled at Siggraph 2016. NumIK enables animation of any 3D character — human, multi-limbed, or non-human morphology — without traditional control rigs, through joint-based control and sketch-based posing.

The company's primary commercial product is Mosketch, a 3D character animation software that packages NumIK into a user-facing desktop application available on macOS and Windows. The technology is positioned across multiple verticals including VR/AR experiences, virtual prototyping, sports performance analysis, and rehabilitation, though the primary customer segment is 3D animation studios and professionals producing film, commercials, and games.

Moka Studio operates a product-led growth motion, distributing Mosketch Light as a free trial download and converting users through a discounted Early Access 2-year license (60% off). Revenue is generated through software licenses and, per the company's stated direction, future licensing of NumIK for VR/AR applications. The company has received two R&D governmental grants and won the MassChallenge Switzerland 2017 first prize ($101,106). Leadership includes CEO Benoît Le Callennec (PhD in computer graphics, EPFL) and CTO Jocelyn Weiss (20+ years at Codemasters, Midway L.A., Havas Interactive). The company has 1-10 employees and no disclosed institutional venture capital backing.

Moka Studio firmographics

Firmographics
Name
Moka Studio
Legal name
Moka Studio Sàrl
Website
https://mokastudio.com
Company type
Private
Founded year
2008
Operating status
Operating
Headcount range
1–10 employees
Short description
Moka Studio develops NumIK, a proprietary real-time inverse kinematics technology, and packages it as Mosketch, a desktop 3D character animation software. The Switzerland-based company serves 3D animation professionals and is expanding into VR/AR, sports, and rehabilitation verticals.
Ownership category
akta.pro rank

Where Moka Studio is headquartered

Location

Headquarters

HQ city
Martigny
HQ country
Switzerland
HQ region
Europe

Offices1 record

Markets served

Moka Studio business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Mosketch Software License: Moka Studio generates revenue through the sale of Mosketch software licenses, offering a 2-year license with a 60% Early Access discount (Mosketch Light). The primary product, Mosketch, is a 3D character animation software sold as a perpetual or subscription license.
  2. VR/AR Solutions: Following the launch of Mosketch, Moka Studio expanded into providing NumIK-powered solutions for Virtual and Augmented Reality applications including VR experiences, virtual prototyping, sports, and rehabilitation.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goMosketch Light (Free Trial)
One time/ perpetual licenseMulti-year contractMosketch Early Access (60% discount)

Go-to-market motion1 record

Distribution channels1 record

Marketing channels6 records

Moka Studio product offering

Product offering

Core offering

Moka Studio develops and sells Mosketch, a 3D character animation software that applies its proprietary NumIK (Numerical Inverse Kinematics) technology to animate any 3D character — human or non-human — in real time without complex control rigs. The company also licenses NumIK for Virtual and Augmented Reality applications across VR experiences, virtual prototyping, sports, and rehabilitation.

Product overview

Moka Studio offers a unified 3D character animation product portfolio centered around two key offerings: NumIK (the core real-time inverse kinematics technology) and Mosketch (the user-facing 3D character animation software that leverages NumIK). NumIK is a proprietary technology enabling real-time animation of any 3D character type without traditional control rigs. Mosketch, available as Mosketch Light (entry-level), applies NumIK technology to provide quick and easy character animation through intuitive features like sketch-based posing and joint influence control.

Differentiator

Problem solved

Functional benefit

Brands

  • Mosketch: Quick and easy 3D character animation software featuring no controllers, sketching functionality, and up-and-down influence controls.
  • NumIK

Products and services

  • Mosketch Mosketch is Moka Studio's 3D character animation software that lets users animate any 3D character using joints only, without complex control rigs. Features include sketch-based pose design, up-and-down influence control over joints, and real-time animation. Mosketch Light is the free trial/entry-level version; the full product is sold under Early Access with a 60% discount on a 2-year license.
  • NumIK (Numerical Inverse Kinematics) NumIK is a proprietary real-time inverse kinematics technology co-developed with EPFL that animates any 3D character — human, multi-limbed, winged, or tentacled — with precision without requiring complex control rigs. NumIK is licensed/embedded into VR and AR solutions across virtual prototyping, sports motion tracking, and rehabilitation.

Quantifiable outcome

  • Thousands of digital prototypes can be tested with Virtual Humans in seconds using NumIK-powered virtual prototyping.
  • +1 more outcomes

Companies that use Moka Studio

Customer profile

Segments5 records

Ideal customer profiles2 records

Moka Studio technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability2 records

Feature5 records

Moka Studio partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered flagship and core.

  • MassChallenge SwitzerlandflagshipStrategic or Co-development Partner · 1 November 2017MassChallenge Switzerland is a global incubator that awarded Moka Studio the first prize in November 2017. This recognition validated the company's technology and provided acceleration support as part of the MassChallenge program.
  • EPFL (Swiss Federal Institute of Technology)coreStrategic or Co-development Partner · 1 January 2008Moka Studio collaborates with EPFL (Swiss Federal Institute of Technology) to develop NumIK technology. This collaboration began in 2008 and resulted in the creation of NumIK, unveiled at Siggraph 2016. The partnership involves EPFL's Immersive Interaction research group (IIG), led by Dr. Ronan Boulic, who also serves as a company advisor.

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

Moka Studio competitors and assessment

Company assessment

Broad incumbents

  • Autodesk (Maya): Autodesk's Maya is the dominant professional 3D character animation software used across film, games, and VR/AR pipelines. It is a direct comparator because it competes for the same 3D animator and studio customer base that Moka Studio targets with Mosketch, though Autodesk offers a much broader product portfolio and far greater commercial scale.
  • Blender Foundation (Blender): Blender is a free, open-source 3D creation suite with growing rigging and animation capabilities, often used by independent animators and small studios. It is a comparable because it competes for the same bottom-of-funnel free-tool customers that Mosketch Light targets and offers substantial community-driven animation features.
  • Adobe (Character Animator): Adobe's Character Animator and broader Creative Cloud suite enable character animation and motion-driven content creation for digital media. Like Autodesk, Adobe is a broad incumbent with overlapping animator and content-creator customers and much deeper distribution through Creative Cloud bundling.

Emerging players

  • DeepMotion: DeepMotion provides AI-powered motion capture and character animation tools that convert video into 3D character animation in real time. It is comparable to Moka Studio because both pursue simplified, rig-less real-time character animation workflows, and DeepMotion targets overlapping VR/AR, gaming, and animation use cases.
  • Live2D (Cubism): Live2D's Cubism is a 2D character animation tool widely used in VTubing, games, and digital content. While 2D-focused rather than 3D, it is comparable to Moka Studio as a lightweight, accessible character animation product targeting independent animators and content creators via a similar PLG and self-serve model.
  • Move.ai: Move.ai offers markerless motion capture using AI to extract 3D animation from regular video, enabling real-time body tracking without specialized hardware. It is comparable to Moka Studio's sports and rehabilitation use cases (real-time body performance tracking) and serves overlapping VR/AR developer segments.
  • Plask: Plask is an AI-driven motion capture and animation tool that enables users to generate 3D character animation from video without specialized equipment. It is comparable to Moka Studio because both reduce the technical barrier to producing 3D character animation and target VR/AR creators and digital content studios.

Direct peers

  • Unity Technologies: Unity is a leading real-time 3D development platform widely used for VR/AR experiences and games with built-in character animation tools. It is comparable to Moka Studio because VR/AR developers — a core target segment for NumIK — typically build on Unity, making it both a potential integration partner and a competitive platform.
  • Epic Games (Unreal Engine / MetaHuman): Epic's Unreal Engine and MetaHuman framework enable real-time, high-fidelity 3D character animation and VR/AR experiences, directly competing with NumIK's core proposition of real-time virtual human animation. Both target the same VR/AR developers and game/animation studios and overlap on the 'no-control-rig' real-time animation value proposition.
  • Reallusion (iClone): Reallusion's iClone is a real-time 3D character animation tool used by animators, game developers, and filmmakers for fast character motion production. It is one of the closest direct peers to Mosketch in terms of feature set (real-time character animation, simplified workflows) and target customer (independent animators and small studios).

Market position

Strengths4 records

Weaknesses4 records

Competitive moat3 records

Key risks7 records

Key highlights7 records

Customer concentration

Moka Studio social profiles

Digital presence

Moka Studio financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Moka Studio leadership team

Management profile

Number of profiles

Profiles6 records

Moka Studio funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Moka Studio M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Moka Studio

What does Moka Studio do?

Moka Studio develops and sells Mosketch, a 3D character animation software that applies its proprietary NumIK (Numerical Inverse Kinematics) technology to animate any 3D character — human or non-human — in real time without complex control rigs. The company also licenses NumIK for Virtual and Augmented Reality applications across VR experiences, virtual prototyping, sports, and rehabilitation.

Is Moka Studio a public or private company?

Moka Studio is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Moka Studio founded?

Moka Studio was founded in 2008. It employs 1 to 10 people.

Where is Moka Studio based?

Moka Studio is headquartered in Martigny, Switzerland, in the Europe region.

How does Moka Studio make money?

Two revenue lines are on record. Mosketch Software License is the primary driver. The others are VR/AR Solutions.

Who are Moka Studio's main competitors?

Broad incumbents on record are Autodesk (Maya), Blender Foundation (Blender) and Adobe (Character Animator). Emerging players are DeepMotion, Live2D (Cubism), Move.ai and Plask. Direct peers are Unity Technologies, Epic Games (Unreal Engine / MetaHuman) and Reallusion (iClone).

Does Moka Studio have an API?

No public API is recorded for Moka Studio.

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