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Audiokinetic

Full company profile

uuid0005xnz

Namestring
Audiokinetic
Legal namestring
Audiokinetic Inc.
Company typeenum
Private
Founded yearint
2000
Descriptiontext

Audiokinetic is a Montreal-based, privately held Canadian corporation founded in 2000 that develops Wwise, the leading end-to-end cross-platform interactive audio middleware for the game development industry. The company's core product enables designers, composers, and programmers to author game audio, music, and motion concurrently with game visuals, with native integration packages for the two dominant game engines, Unity and Unreal Engine, distributed via direct download, engine marketplaces, and a free Indie tier under $250K production budget.

Beyond the Wwise authoring platform and runtime SDK, Audiokinetic operates a portfolio of adjacent products: Strata, a subscription-based professional multitrack sound effects library; Wwise Automotive, a dedicated solution for in-vehicle premium audio, spatial audio, voice assistants, and infotainment; the Audiokinetic Launcher for installation and version management; certified partner plug-ins from McDSP and ReadSpeaker; and Creative Services consulting for tailored audio workflow development. Revenue is generated primarily through tiered multi-year subscription licenses ranging from a free Indie tier to Pro ($8,000+), Premium ($25,000+), and Platinum ($45,000+) commercial tiers pegged to production budget thresholds, supplemented by premium plug-in sales, Strata subscriptions, and professional services.

The company serves vertical markets including gaming (its primary segment), automotive OEMs, location-based entertainment, simulation, and consumer electronics, with commercial operations across Canada, the United States, China, Japan, Korea, the United Kingdom, France, Germany, and Australia. In August 2025, Audiokinetic announced a strategic partnership with Sony AI to develop the Similar Sound Search tool, an AI-powered text-to-audio and audio-to-audio sound effect search capability for professional audio production workflows.

Short descriptiontext

Audiokinetic develops Wwise, a cross-platform interactive audio middleware solution for game developers, with tiered subscription licensing from a free indie tier to $45,000+ enterprise contracts, alongside the Strata sound effects library, Wwise Automotive for in-vehicle audio, and a 2025 Sony AI partnership delivering the Similar Sound Search tool.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersMontréal, Canada
HQ citystring
Montréal
HQ countrystring
Canada
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
interactive audio middleware, game audio engine, sound effects library, automotive audio solutions, cross-platform audio SDK
Industry3 codes
1Audio Middleware (Interactive/Game Audio)
CodeMPAFAFADPrimaryYes
2Sample Libraries, Loops & Sound Content Platforms
CodeMPAIAIAFPrimaryNo
3Game Music Licensing & Interactive/Adaptive Music Providers
CodeMPAIALAIPrimaryNo
NAICS code2 codes
  • Other Sound Recording Industries512290
  • Sound Recording Industries5122
SIC code1 code
  • Services-Prepackaged Software7372
Product category
Interactive Audio Middleware
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Wwise Commercial Licenses
TypeSubscription Recurring
Description

Tiered commercial licensing model based on production budget thresholds. Indie tier is free for projects under $250K budget. Pro tier starts at $8,000 for projects $250K-$2M. Premium at $25,000+ for projects over $2M. Platinum tier at $45,000+ includes all Audiokinetic-developed premium plug-ins.

audiokinetic.com
2Premium Plug-in Sales
TypeOne Time License
Description

Optional premium plug-ins available for purchase separately, including certified partner plug-ins from McDSP and ReadSpeaker.

audiokinetic.com
3Creative Services
TypeProfessional Services
Description

Consulting services including tailored development, workflow improvements, project evaluation, integration support, and training for enterprise clients.

audiokinetic.com
4Strata Subscription
TypeSubscription Recurring
Description

Subscription-based access to multitrack sound effects collections, with access tied to project expiration dates.

audiokinetic.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details4 tiers
1Free tier for indie developers with production budget under $250K
ModelFreemiumBilling cadenceAnnual
Notes

Full platform access with unlimited sounds. Limited to non-commercial projects or academic projects. Free trial allows 200 media assets in SoundBanks.

audiokinetic.com
2Commercial tier for mid-budget productions ($250K-$2M)
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Starting at $8,000 US. Includes all engine features, continuous updates, royalty-free (0%), optional standard support plan, optional premium plug-ins.

audiokinetic.com
3Enterprise tier for large productions (over $2M)
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Starting at $25,000 US. Includes direct support from audio engineering team (1st year).

audiokinetic.com
4Full-service tier including all plug-ins and DLC license
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Starting at $45,000 US. Includes all Audiokinetic-developed premium plug-ins and 12-month DLC license. Support duration of development plus 6 months post-launch.

audiokinetic.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 5 records shown
1Wwise
Description

Leading end-to-end interactive audio solution for multi-platform game development

audiokinetic.com
+4 more records
Core offering1 text field

Audiokinetic develops and licenses Wwise, a cross-platform interactive audio middleware solution that lets game studios and other interactive media teams author, manage, and deploy audio, music, and motion through a unified authoring tool and runtime sound engine. The offering is complemented by the Strata multitrack sound effects library, the Wwise SDK with WAAPI, the Wwise Automotive solution, and Creative Services consulting for enterprise customers.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Audiokinetic provides a comprehensive interactive audio ecosystem centered around Wwise, the leading end-to-end audio and motion authoring platform for game development and beyond. The portfolio includes Wwise (core product for multi-platform audio authoring), Strata (professional sound effects library), the Audiokinetic Launcher (installation and management tool), Wwise SDK (developer integration kit), and specialized solutions like Wwise Automotive for automotive, Creative Services for consulting, and AI-powered tools including the Similar Sound Search developed with Sony AI. The platform supports major game engines (Unity, Unreal) and offers tiered pricing plans from free Indie to enterprise Platinum levels.

Product and service8 records
1Wwise
CategoryInteractive audio middleware
Description

End-to-end interactive audio and motion authoring platform for game development, enabling designers, composers, and programmers to develop audio, music, and motion concurrently with game visuals across mobile, desktop, console, and AR/VR platforms.

2Strata Sound Effects Library
CategorySound effects content library
Description

Professional multitrack sound effects library integrated with Wwise, providing audio collections across categories including aircraft, ambiences, animals, combat, creatures, doors, explosions, footsteps, magic, vehicles, weapons, and UI sounds.

3Audiokinetic Launcher
CategoryDeveloper tool
Description

Desktop application for installing and managing Wwise, the Wwise SDK, samples, integrations, Strata collections, and related components.

4Wwise Automotive
CategoryIndustry solution
Description

Audio solution for automotive manufacturers providing premium in-car audio experiences including spatial audio, voice assistants, and notification systems for modern vehicle infotainment platforms.

5Creative Services
CategoryProfessional services
Description

Professional consulting services offering tailored development, workflow improvements, project evaluation, integration support, and training to help teams maximize Wwise capabilities for their audio projects.

6Wwise AI Solutions (Similar Sound Search)
CategoryAI-powered audio tool
Description

AI-powered audio search solution enabling sound designers to find sound effects using text descriptions or audio samples rather than keyword browsing, co-developed with Sony AI.

7Wwise Plug-ins
CategoryAudio plug-ins and add-ons
Description

Premium audio effects and source plug-ins for Wwise including certified partner plug-ins from McDSP (FutzBox Lo-Fi Distortion, ML1 Mastering Limiter), ReadSpeaker speech engine, and VST3 support.

8Wwise SDK
CategoryDeveloper SDK
Description

Software development kit providing APIs, libraries, and documentation for integrating Wwise audio capabilities into game engines and custom applications, including WAAPI for automation and external pipeline integration.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2025-08-20
Description

Sony AI and Audiokinetic partnered on August 20, 2025 to develop the first AI-powered text-to-audio and audio-to-audio sound effect search tool called Similar Sound Search. This tool enables sound designers to search for audio using sound itself rather than relying on keywords or manual browsing, addressing inefficiencies in professional audio production.

Strategic tierCoreTypeTechnology or Integration
Description

Unity integration for Wwise provides native support for deploying audio across Unity-based games on all supported Unity platforms.

Strategic tierCoreTypeTechnology or Integration
Description

Wwise integration for Unreal Engine enables native deployment of interactive audio in UE-based games, with support for both Unreal Engine 4 and 5.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

Elias focuses on AI-driven adaptive music and audio for games, overlapping with Wwise's interactive music capabilities but emphasizing generative/ML-driven approaches.

TypeBroad incumbent
Description

Dolby provides spatial audio and rendering technologies used in game audio; an established broader-scope incumbent in immersive audio relevant to Wwise's spatial audio positioning.

TypeBroad incumbent
Description

Nuendo is a leading DAW for audio post-production in film, TV, and game audio; broad incumbent serving similar professional audio creators including game sound designers.

TypeBroad incumbent
Description

Adobe Audition is a professional audio editing/mixing workstation used by game and media sound designers; broad-scope incumbent overlapping in audio production workflows.

TypeEmerging player
Description

iZotope provides AI-assisted audio repair, mixing, and mastering tools used by sound designers and audio post professionals; adjacent emerging player in intelligent audio production.

TypeDirect peer
Description

CRI Middleware provides audio and video middleware used in games and embedded media; it competes head-to-head with Wwise for cross-platform interactive audio in console and mobile titles.

TypeEmerging player
Description

Soundly is a cloud-based sound effects library and search platform for audio professionals; overlaps with Strata's sound effects subscription and discovery proposition.

TypeDirect peer
Description

FMOD is a direct competitor offering cross-platform interactive audio middleware for games and interactive media; it is the primary alternative to Wwise for game audio authoring and runtime integration.

TypeOthers
Description

McDSP is a certified Audiokinetic partner providing plug-ins (FutzBox, ML1) used within Wwise; not a competitor, but an adjacent audio technology provider in the same production ecosystem.

TypeBroad incumbent
Description

Logic Pro is a professional DAW widely used for music and audio creation including game audio and soundtrack work; broad incumbent overlapping in audio production tooling.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

Integration3 records

Each record includes

Title, Type, Description, Source

AI capability3 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors2 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Audiokinetic

Interactive Audio Middlewareaudiokinetic.com

Audiokinetic develops Wwise, a cross-platform interactive audio middleware solution for game developers, with tiered subscription licensing from a free indie tier to $45,000+ enterprise contracts, alongside the Strata sound effects library, Wwise Automotive for in-vehicle audio, and a 2025 Sony AI partnership delivering the Similar Sound Search tool.

What Audiokinetic does

Audiokinetic is a Montreal-based, privately held Canadian corporation founded in 2000 that develops Wwise, the leading end-to-end cross-platform interactive audio middleware for the game development industry. The company's core product enables designers, composers, and programmers to author game audio, music, and motion concurrently with game visuals, with native integration packages for the two dominant game engines, Unity and Unreal Engine, distributed via direct download, engine marketplaces, and a free Indie tier under $250K production budget.

Beyond the Wwise authoring platform and runtime SDK, Audiokinetic operates a portfolio of adjacent products: Strata, a subscription-based professional multitrack sound effects library; Wwise Automotive, a dedicated solution for in-vehicle premium audio, spatial audio, voice assistants, and infotainment; the Audiokinetic Launcher for installation and version management; certified partner plug-ins from McDSP and ReadSpeaker; and Creative Services consulting for tailored audio workflow development. Revenue is generated primarily through tiered multi-year subscription licenses ranging from a free Indie tier to Pro ($8,000+), Premium ($25,000+), and Platinum ($45,000+) commercial tiers pegged to production budget thresholds, supplemented by premium plug-in sales, Strata subscriptions, and professional services.

The company serves vertical markets including gaming (its primary segment), automotive OEMs, location-based entertainment, simulation, and consumer electronics, with commercial operations across Canada, the United States, China, Japan, Korea, the United Kingdom, France, Germany, and Australia. In August 2025, Audiokinetic announced a strategic partnership with Sony AI to develop the Similar Sound Search tool, an AI-powered text-to-audio and audio-to-audio sound effect search capability for professional audio production workflows.

Audiokinetic firmographics

Firmographics
Name
Audiokinetic
Legal name
Audiokinetic Inc.
Website
https://audiokinetic.com
Company type
Private
Founded year
2000
Operating status
Operating
Headcount range
101–250 employees
Short description
Audiokinetic develops Wwise, a cross-platform interactive audio middleware solution for game developers, with tiered subscription licensing from a free indie tier to $45,000+ enterprise contracts, alongside the Strata sound effects library, Wwise Automotive for in-vehicle audio, and a 2025 Sony AI partnership delivering the Similar Sound Search tool.
Ownership category
akta.pro rank

Audiokinetic industry classification

Industry
Product category
Interactive Audio Middleware
NAICS
Other Sound Recording Industries (512290), Sound Recording Industries (5122)
SIC
Services-Prepackaged Software (7372)
akta.pro primary industry
Audio Middleware (Interactive/Game Audio) (MPAFAFAD)
akta.pro secondary industries
Sample Libraries, Loops & Sound Content Platforms (MPAIAIAF), Game Music Licensing & Interactive/Adaptive Music Providers (MPAIALAI)

Keywords

  • Interactive audio middleware
  • Game audio engine
  • Sound effects library
  • Automotive audio solutions
  • Cross-platform audio SDK

Where Audiokinetic is headquartered

Location

Headquarters

HQ city
Montréal
HQ country
Canada
HQ region
North America

Offices1 record

Markets served

Audiokinetic business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Wwise Commercial Licenses: Tiered commercial licensing model based on production budget thresholds. Indie tier is free for projects under $250K budget. Pro tier starts at $8,000 for projects $250K-$2M. Premium at $25,000+ for projects over $2M. Platinum tier at $45,000+ includes all Audiokinetic-developed premium plug-ins.
  2. Premium Plug-in Sales: Optional premium plug-ins available for purchase separately, including certified partner plug-ins from McDSP and ReadSpeaker.
  3. Creative Services: Consulting services including tailored development, workflow improvements, project evaluation, integration support, and training for enterprise clients.
  4. Strata Subscription: Subscription-based access to multitrack sound effects collections, with access tied to project expiration dates.

Pricing tiers

ModelBillingPrice
FreemiumAnnualFree tier for indie developers with production budget under $250K
SubscriptionMulti-year contractCommercial tier for mid-budget productions ($250K-$2M)
SubscriptionMulti-year contractEnterprise tier for large productions (over $2M)
SubscriptionMulti-year contractFull-service tier including all plug-ins and DLC license

Go-to-market motion1 record

Distribution channels3 records

Marketing channels7 records

Audiokinetic product offering

Product offering

Core offering

Audiokinetic develops and licenses Wwise, a cross-platform interactive audio middleware solution that lets game studios and other interactive media teams author, manage, and deploy audio, music, and motion through a unified authoring tool and runtime sound engine. The offering is complemented by the Strata multitrack sound effects library, the Wwise SDK with WAAPI, the Wwise Automotive solution, and Creative Services consulting for enterprise customers.

Product overview

Audiokinetic provides a comprehensive interactive audio ecosystem centered around Wwise, the leading end-to-end audio and motion authoring platform for game development and beyond. The portfolio includes Wwise (core product for multi-platform audio authoring), Strata (professional sound effects library), the Audiokinetic Launcher (installation and management tool), Wwise SDK (developer integration kit), and specialized solutions like Wwise Automotive for automotive, Creative Services for consulting, and AI-powered tools including the Similar Sound Search developed with Sony AI. The platform supports major game engines (Unity, Unreal) and offers tiered pricing plans from free Indie to enterprise Platinum levels.

Differentiator

Problem solved

Functional benefit

Brands

  • Wwise: Leading end-to-end interactive audio solution for multi-platform game development
  • Strata
  • Wwise Automotive
  • Audiokinetic Launcher
  • Creative Services

Products and services

  • Wwise End-to-end interactive audio and motion authoring platform for game development, enabling designers, composers, and programmers to develop audio, music, and motion concurrently with game visuals across mobile, desktop, console, and AR/VR platforms.
  • Strata Sound Effects Library Professional multitrack sound effects library integrated with Wwise, providing audio collections across categories including aircraft, ambiences, animals, combat, creatures, doors, explosions, footsteps, magic, vehicles, weapons, and UI sounds.
  • Audiokinetic Launcher Desktop application for installing and managing Wwise, the Wwise SDK, samples, integrations, Strata collections, and related components.
  • Wwise Automotive Audio solution for automotive manufacturers providing premium in-car audio experiences including spatial audio, voice assistants, and notification systems for modern vehicle infotainment platforms.
  • Creative Services Professional consulting services offering tailored development, workflow improvements, project evaluation, integration support, and training to help teams maximize Wwise capabilities for their audio projects.
  • Wwise AI Solutions (Similar Sound Search) AI-powered audio search solution enabling sound designers to find sound effects using text descriptions or audio samples rather than keyword browsing, co-developed with Sony AI.
  • Wwise Plug-ins Premium audio effects and source plug-ins for Wwise including certified partner plug-ins from McDSP (FutzBox Lo-Fi Distortion, ML1 Mastering Limiter), ReadSpeaker speech engine, and VST3 support.
  • Wwise SDK Software development kit providing APIs, libraries, and documentation for integrating Wwise audio capabilities into game engines and custom applications, including WAAPI for automation and external pipeline integration.

Companies that use Audiokinetic

Customer profile

Named customers3 records

Segments5 records

Ideal customer profiles4 records

Audiokinetic technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

Integration3 records

AI capability3 records

Feature5 records

Audiokinetic partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered flagship and core.

  • Sony AIflagshipStrategic or Co-development Partner · 20 August 2025Sony AI and Audiokinetic partnered on August 20, 2025 to develop the first AI-powered text-to-audio and audio-to-audio sound effect search tool called Similar Sound Search. This tool enables sound designers to search for audio using sound itself rather than relying on keywords or manual browsing, addressing inefficiencies in professional audio production.
  • Unity TechnologiescoreTechnology or IntegrationUnity integration for Wwise provides native support for deploying audio across Unity-based games on all supported Unity platforms.
  • Epic Games (Unreal Engine)coreTechnology or IntegrationWwise integration for Unreal Engine enables native deployment of interactive audio in UE-based games, with support for both Unreal Engine 4 and 5.

Scale indicators2 records

Recent moves6 records

Expansion highlights5 records

Audiokinetic competitors and assessment

Company assessment

Emerging players

  • Elias Software: Elias focuses on AI-driven adaptive music and audio for games, overlapping with Wwise's interactive music capabilities but emphasizing generative/ML-driven approaches.
  • iZotope: iZotope provides AI-assisted audio repair, mixing, and mastering tools used by sound designers and audio post professionals; adjacent emerging player in intelligent audio production.
  • Soundly: Soundly is a cloud-based sound effects library and search platform for audio professionals; overlaps with Strata's sound effects subscription and discovery proposition.

Broad incumbents

  • Dolby Atmos for Gaming: Dolby provides spatial audio and rendering technologies used in game audio; an established broader-scope incumbent in immersive audio relevant to Wwise's spatial audio positioning.
  • Steinberg Nuendo: Nuendo is a leading DAW for audio post-production in film, TV, and game audio; broad incumbent serving similar professional audio creators including game sound designers.
  • Adobe Audition: Adobe Audition is a professional audio editing/mixing workstation used by game and media sound designers; broad-scope incumbent overlapping in audio production workflows.
  • Apple Logic Pro: Logic Pro is a professional DAW widely used for music and audio creation including game audio and soundtrack work; broad incumbent overlapping in audio production tooling.

Direct peers

  • CRI Middleware (CRIWARE): CRI Middleware provides audio and video middleware used in games and embedded media; it competes head-to-head with Wwise for cross-platform interactive audio in console and mobile titles.
  • FMOD (Firelight Technologies): FMOD is a direct competitor offering cross-platform interactive audio middleware for games and interactive media; it is the primary alternative to Wwise for game audio authoring and runtime integration.

Others

  • McDSP: McDSP is a certified Audiokinetic partner providing plug-ins (FutzBox, ML1) used within Wwise; not a competitor, but an adjacent audio technology provider in the same production ecosystem.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks5 records

Key highlights7 records

Customer concentration

Audiokinetic social profiles

Digital presence

Audiokinetic financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Audiokinetic leadership team

Management profile

Number of profiles

Profiles3 records

Audiokinetic funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors2 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Audiokinetic M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Audiokinetic

What does Audiokinetic do?

Audiokinetic develops and licenses Wwise, a cross-platform interactive audio middleware solution that lets game studios and other interactive media teams author, manage, and deploy audio, music, and motion through a unified authoring tool and runtime sound engine. The offering is complemented by the Strata multitrack sound effects library, the Wwise SDK with WAAPI, the Wwise Automotive solution, and Creative Services consulting for enterprise customers.

Is Audiokinetic a public or private company?

Audiokinetic is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Audiokinetic founded?

Audiokinetic was founded in 2000. It employs 101 to 250 people.

Where is Audiokinetic based?

Audiokinetic is headquartered in Montréal, Canada, in the North America region.

How does Audiokinetic make money?

Four revenue lines are on record. Wwise Commercial Licenses are the primary driver. The others are premium Plug-in Sales, creative Services and strata Subscription.

Who are Audiokinetic's main competitors?

Emerging players on record are Elias Software, iZotope and Soundly. Broad incumbents are Dolby Atmos for Gaming, Steinberg Nuendo, Adobe Audition and Apple Logic Pro. Direct peers are CRI Middleware (CRIWARE) and FMOD (Firelight Technologies). McDSP is listed as an others.

Does Audiokinetic have an API?

Yes. Wwise provides the Wwise Authoring API (WAAPI) and Wwise Authoring Query Language (WAQL) for developers to automate workflows and query Wwise project data programmatically. WAAPI enables integration and automation of Wwise functionality into external tools and pipelines. Developer documentation is at www.audiokinetic.com/library/edge/?source=SDK&id=waapi.html.

What industry is Audiokinetic in?

Audiokinetic's product category is Interactive Audio Middleware. Its primary akta.pro industry code is MPAFAFAD, Audio Middleware (Interactive/Game Audio), with a secondary code of MPAIAIAF, Sample Libraries, Loops & Sound Content Platforms. Its NAICS code is 512290 and its SIC code is 7372.

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Live signals
AudiokineticAudiokineticP3 digital services and Audiokinetic Inc. have partnered to enhance in-cockpit audio user experiences in vehicles using the SPARQ OS infotainment system. The integration of Audiokinetic's Wwise Automotive platform into SPARQ OS enables automakers to create customized audio experiences, enhancing both driver experience and safety. This collaboration aims to support OEMs in crafting bespoke audio solutions as cars become increasingly autonomous.ProSoundWebSony AI And Audiokinetic Announce New AI-Powered Text-to-Audio & Audio-to-Audio Sound Effect Search ToolSony AI and Audiokinetic have announced the launch of Similar Sound Search, an AI-powered tool designed to find sound effects based on sonic qualities rather than metadata. The feature, powered by models trained on libraries from BOOM Library and Pro Sound Effects, will debut in the beta version of Audiokinetic's Wwise middleware.PR NewswireSony AI and Audiokinetic Partner to Create First AI-Powered Text-to-Audio and Audio-to-Audio Sound Effect Search Tool for Professional ProductionSony AI and Audiokinetic have announced a collaboration to launch Similar Sound Search, an AI-powered text-to-audio and audio-to-audio search tool for sound effects within Audiokinetic's Wwise audio middleware platform. The tool uses deep learning to analyze audio properties like texture, tone, and rhythm to find matches, eliminating the need for manual keyword tagging or metadata-based searching. The feature, powered by AI models trained on professionally licensed sound libraries from BOOM Library and Pro Sound Effects, will be available in Wwise 2025.1 Beta 2.PR NewswireSony Interactive Entertainment to Acquire Audiokinetic, A Leading Global Provider of Interactive Audio Solutions to the Gaming IndustrySony Interactive Entertainment (SIE) announced it has entered into a definitive agreement to acquire Audiokinetic, a Montreal-based provider of cross-platform audio middleware solutions for the gaming industry, with the deal expected to close by January 31, 2019. Audiokinetic's flagship product Wwise powers interactive audio in over 500 gaming titles annually across console, mobile, desktop, and AR/VR platforms, and will continue operating independently as a wholly owned SIE subsidiary. Following the acquisition, Audiokinetic will gain greater resources to innovate while maintaining platform neutrality, adding audio engineering expertise to strengthen the PlayStation ecosystem.