HTC Vive
HTC VIVE is the VR/AR/MR hardware and software division of HTC Corporation, developing VR headsets, AI smart glasses, tracking accessories, and platforms like VIVEPORT and VIVERSE for consumer gamers, enterprise verticals (healthcare, education, AEC, government), and location-based entertainment operators across 35+ countries.
- Company typePublic
- Founded2016
- HeadquartersTaoyüan, Taiwan
- Headcount501–1,000
- GTM typeB2B and B2C
- OfferingHardware or Manufacturing
What HTC Vive does
HTC VIVE is the virtual reality, augmented reality, and mixed reality product brand of HTC Corporation (Taiwan Stock Exchange ticker: 2498), headquartered in Taoyuan, Taiwan. Founded as a brand in 2015-2016 following HTC's entry into VR with Valve, HTC VIVE develops and markets a comprehensive portfolio of standalone and PC-tethered VR headsets, AI-powered smart glasses, tracking accessories, and supporting software platforms. Core hardware products include the VIVE Focus Vision (hybrid standalone/PC VR with 5K resolution and DisplayPort streaming), VIVE Pro 2 (high-end PC VR), VIVE XR Elite (convertible XR headset), VIVE Flow (portable VR glasses), and VIVE Eagle AI smart glasses (launched 2026). The technology stack spans inside-out tracking, eye tracking with automatic IPD adjustment, stereo color passthrough with depth-sensor-based scene understanding, and DisplayPort-based lossless PC streaming. Supporting software includes VIVE Hub for device management, VIVE Wave SDK and OpenXR-compliant tools for developers, VIVEPORT digital content marketplace, and the VIVERSE social XR platform.
The business operates a hybrid hardware-plus-services revenue model spanning consumer gaming (SteamVR-compatible headsets, content purchases, VIVEPORT subscriptions) and enterprise verticals (healthcare training, education, government/military, AEC, manufacturing, location-based entertainment). Distribution is multi-channel: direct e-commerce via shop-us.vive.com, dedicated enterprise portal at business.vive.com, authorized retail network, VIVEPORT marketplace, and physical retail in Taiwan for AI glasses. The company serves customers across 35+ countries globally, with structured programs including the VIVE X startup accelerator, VIVE Arts cultural heritage initiative, VIVE Studios content publishing arm, and a university grant program with Virtualware for XR education centers. AI features are integrated across products via third-party foundation models (Google Gemini, OpenAI GPT), and the company maintains ISO 27001 and ISO 27701 certifications for its VIVE AI services.
HTC Vive firmographics
Firmographics- Name
- HTC Vive
- Legal name
- 宏達國際電子股份有限公司 (HTC Corporation)
- Website
- https://vive.com
- Company type
- Public
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 501–1,000 employees
- Short description
- HTC VIVE is the VR/AR/MR hardware and software division of HTC Corporation, developing VR headsets, AI smart glasses, tracking accessories, and platforms like VIVEPORT and VIVERSE for consumer gamers, enterprise verticals (healthcare, education, AEC, government), and location-based entertainment operators across 35+ countries.
- Ownership category
- akta.pro rank
HTC Vive industry classification
Industry- Product category
- Consumer Electronics
- NAICS
- Computer and Peripheral Equipment Manufacturing (33411), Electronics and Appliance Retailers (44921)
- SIC
- Household Audio & Video Equipment (3651)
- akta.pro primary industry
- VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics) (MPAFAGAG)
- akta.pro secondary industries
- VR/AR Gaming Hardware (Headsets & Controllers) (HDACANAD), VR Headsets & Accessories (CRACAOAE), VR/AR Gaming Platforms (BPAMAKAG), AR/MR Headsets for Gaming (CRACAOAF)
Keywords
Where HTC Vive is headquartered
LocationHeadquarters
- HQ city
- Taoyüan
- HQ country
- Taiwan
- HQ region
- Asia
Offices3 records
Markets served
HTC Vive business model
Business model- GTM type
- B2B and B2C
- Offering type
- Hardware or Manufacturing
- Cost components
- Technology or R&D, Supply Chain, Personnel, Marketing or Sales, Operations, Infrastructure
Revenue model
- Hardware Sales: Sale of VR headsets (Focus Series, Pro Series, XR Elite, Flow), AI glasses (VIVE Eagle), and accessories (trackers, facial trackers, base stations, batteries, streaming kits). Both consumer and enterprise pricing tiers.
- VIVEPORT Marketplace: Digital content marketplace for VR games, apps, and videos. Developers can publish content through VIVEPORT Developer Console. Revenue share model for content creators.
- Enterprise Solutions: Business edition products, VIVE Business+ device management, enterprise warranties, and industry-specific solutions for healthcare, education, government/military, AEC/manufacturing, and location-based entertainment.
- University Grant Program: Partnership with Virtualware providing XR centers at universities with free immersive infrastructure access, with CDW and Lenovo as contributing partners.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | One time/ perpetual license | VIVE SteamVR Base Station 2.0 accessory priced at $176.99 (reduced from $205.42) |
| Hybrid | One time/ perpetual license | VIVE Focus Vision promotional bundle includes 10 select VR titles |
Go-to-market motion3 records
Distribution channels6 records
Marketing channels7 records
HTC Vive product offering
Product offeringCore offering
HTC Vive designs, manufactures, and sells virtual reality, augmented reality, and mixed reality hardware including standalone and PC VR headsets (VIVE Focus Vision, VIVE Pro 2, VIVE XR Elite, VIVE Flow), AI-powered smart glasses (VIVE Eagle), and tracking accessories. The company also operates the VIVEPORT digital content marketplace, VIVERSE social VR platform, and VIVE Business+ enterprise device management, serving both consumer gamers and enterprise verticals including healthcare, education, government, and manufacturing.
Product overview
HTC VIVE offers a comprehensive VR/AR/MR product portfolio spanning standalone and PC VR headsets, AI-powered smart glasses, tracking accessories, and software platforms. The core hardware lineup includes VIVE Focus Vision (hybrid standalone/PC VR), VIVE XR Elite (convertible XR headset), VIVE Pro 2 (high-performance PC VR), and VIVE Flow (portable VR glasses), plus VIVE Eagle AI glasses. Accessories include VIVE Ultimate Trackers for full-body tracking, Facial Trackers for expression capture, and battery solutions. The software ecosystem encompasses VIVE Hub for device management, VIVE Desk for spatial productivity, VIVEPORT content store, VIVERSE XR platform, and VIVE Studios for content development. Enterprise solutions include VIVE Business+ for device management and industry-specific applications in healthcare, education, government, and manufacturing.
Differentiator
Problem solved
Functional benefit
Brands
- VIVE Focus Series: Standalone VR headsets for enterprise and prosumer markets
- VIVE Pro Series
- VIVE XR Elite
- VIVE Flow
- VIVE Eagle
- VIVE Ultimate Tracker
- VIVERSE
- VIVEPORT
- VIVE Arts
- VIVE Studios
Products and services
- VIVE Focus Vision
- VIVE Eagle
- VIVE XR Elite
- VIVE Pro 2
Quantifiable outcome
- 5K resolution (2448x2448 pixels per eye) with 120° field of view and 90Hz refresh rate for immersive visual experience
- +2 more outcomes
Companies that use HTC Vive
Customer profileNamed customers3 records
Segments6 records
Ideal customer profiles5 records
HTC Vive technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration4 records
AI capability8 records
Feature7 records
HTC Vive partnerships and signals
Strategic signalPartnerships
Nine partnerships are on record, tiered flagship and core.
- VirtualwareflagshipUniversity grant partnership with Virtualware to establish extended reality (XR) centers at three U.S. universities, including UNC Greensboro's Spartan Immersive Systems Collaboratory (SISC) launching in 2026. Initiative provides regional industry and government partners free access to immersive VR infrastructure for research and workforce development.
- CDWcoreContributing partner in UNC Greensboro's Spartan Immersive Systems Collaboratory (SISC) by providing space, servers, and PC configurations for the XR center.
- LenovocoreContributing partner in UNC Greensboro's Spartan Immersive Systems Collaboratory (SISC) by providing space, servers, and PC configurations for the XR center.
- VIVE X Portfolio CompaniescoreVIVE X accelerator supports early-stage startups building XR ecosystem through investments ranging from seed to Series B. Portfolio includes xrhealth, bitmark, eventx, anzu, liv, configreality, covercorporation, 7dvision, byondxr, and readpilllablimited. Focus areas span VR, AR, blockchain, AI, and 5G technologies.
- Cultural Institutions (Musée de la musique, Musée national Picasso-Paris, Château de Versailles, Somerset House)flagshipVIVE Arts partners with major museums and cultural institutions worldwide to create immersive VR experiences preserving cultural heritage. Projects include Playing with Fire with Yuja Wang (Philharmonie de Paris), The Metamorphoses of Guernica (Musée national Picasso-Paris), and Versailles: Lost Gardens of the Sun King.
- SteamVR/ValvecoreVIVE Focus Vision supports SteamVR platform for PC VR gaming, enabling access to SteamVR library including titles like Half-Life: Alyx, Blade and Sorcery, Beat Saber, and VRChat. Inside-out tracking compatible with SteamVR ecosystem.
- QualcommcoreVIVE Eagle AI glasses powered by Qualcomm Snapdragon AR1 Gen 1 chipset for AI processing, connectivity, and camera functionality.
- ZEISScoreVIVE Eagle offers sunlens options by ZEISS providing advanced UV400 protection for vision and style.
- Khronos Group (OpenXR)coreVIVE hardware VR devices passed Khronos Group's OpenXR conformance tests, enabling XR portability across hardware devices and helping developers prioritize content creation over porting.
Scale indicators5 records
Recent moves6 records
Expansion highlights5 records
HTC Vive competitors and assessment
Company assessmentDirect peers
- Apple (Vision Pro): Apple Vision Pro competes directly with VIVE in the premium XR/VR category, targeting both enterprise and high-end consumer with spatial computing, premium display specs, and integrated ecosystem. VIVE's hybrid standalone/PC approach competes against Apple's vision-first premium positioning.
- Meta (Reality Labs / Quest): Meta is HTC VIVE's primary direct competitor in consumer VR headsets through the Quest line (Quest 2, Quest 3, Quest Pro). Both target prosumers and enterprise VR with standalone hardware, integrated content stores, and developer ecosystems. Meta competes aggressively on price and first-party content investment.
- Magic Leap: Magic Leap is a direct competitor in enterprise AR/MR headsets with the Magic Leap 2, targeting healthcare, manufacturing, and defense. Both VIVE XR Elite/Focus Vision and Magic Leap compete in the enterprise mixed reality segment with similar use cases in training, design, and field service.
- Valve (SteamVR / Index): Valve's SteamVR platform and Index headset are direct VIVE competitors and partners. Both target enthusiast PC VR with SteamVR-compatible hardware and content. Valve Index competes with VIVE Pro 2 for high-end PC VR users, while SteamVR partnership provides VIVE access to the largest VR content library.
- ByteDance (Pico): Pico, owned by ByteDance, is a direct competitor to VIVE in standalone VR headsets, particularly strong in Asian markets. Pico 4 and Pico 4 Pro compete with VIVE Focus Vision on specs and price in the consumer and prosumer VR segments.
- Sony (PlayStation VR2): Sony's PSVR2 is a direct gaming VR competitor to VIVE Pro and VIVE Focus Vision, leveraging PlayStation's installed base and first-party game studios. Both compete for enthusiast PC/console VR gamers, though Sony is tethered to PlayStation while VIVE offers broader PC compatibility.
- Varjo: Varjo is a direct enterprise/industrial XR headset competitor specializing in ultra-high-fidelity mixed reality for aerospace, automotive, and defense. Both VIVE Pro 2 and VIVE XR Elite compete with Varjo Aero and XR-4 in professional training, simulation, and design visualization use cases.
Emerging players
- Pimax: Pimax is an emerging high-fidelity VR headset maker targeting enthusiast and sim-racing markets with wide-FOV and high-resolution displays. Competes with VIVE Pro 2 in the prosumer/enthusiast segment with similar premium specs at different price points.
- Samsung (Android XR partnership with Google): Samsung's Android XR headset partnership with Google positions them as an emerging competitor to VIVE in mixed reality. Backed by Samsung's hardware scale and Google's Android XR platform, they represent a credible future threat across consumer and prosumer segments where VIVE Focus Vision operates.
Regional players
- DPVR: DPVR is a regional VR headset competitor focused on Asian markets, particularly China, with standalone and PC-tethered headsets. Competes with VIVE in Asian enterprise VR deployments and budget-to-mid consumer segments.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
HTC Vive social profiles
Digital presenceHTC Vive compliance and trust
Trust signalCompliance2 records
HTC Vive financial estimates
Financial estimateRevenue estimate
Valuation estimate
HTC Vive leadership team
Management profileNumber of profiles
Profiles5 records
HTC Vive subsidiaries and ownership
Company hierarchySubsidiaries8 records
HTC Vive funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
HTC Vive M&A and investment
M&A and investmentM&A
Investments20 records
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about HTC Vive
What does HTC Vive do?
HTC Vive designs, manufactures, and sells virtual reality, augmented reality, and mixed reality hardware including standalone and PC VR headsets (VIVE Focus Vision, VIVE Pro 2, VIVE XR Elite, VIVE Flow), AI-powered smart glasses (VIVE Eagle), and tracking accessories. The company also operates the VIVEPORT digital content marketplace, VIVERSE social VR platform, and VIVE Business+ enterprise device management, serving both consumer gamers and enterprise verticals including healthcare, education, government, and manufacturing.
Is HTC Vive a public or private company?
HTC Vive is a public company. It is classified as public and is currently operating.
When was HTC Vive founded?
HTC Vive was founded in 2016. It employs 501 to 1,000 people.
Where is HTC Vive based?
HTC Vive is headquartered in Taoyüan, Taiwan, in the Asia region.
How does HTC Vive make money?
Four revenue lines are on record. Hardware Sales are the primary driver. The others are VIVEPORT Marketplace, enterprise Solutions and university Grant Program.
Who are HTC Vive's main competitors?
Direct peers on record are Apple (Vision Pro), Meta (Reality Labs / Quest), Magic Leap, Valve (SteamVR / Index), ByteDance (Pico), Sony (PlayStation VR2) and Varjo. Emerging players are Pimax and Samsung (Android XR partnership with Google). DPVR is listed as a regional player.
Does HTC Vive have an API?
Yes. HTC VIVE offers multiple SDKs for developers: VIVE AI Glasses SDK enables third-party applications to access glasses' input interface for voice interaction, camera capture, music, and translation features (compatible with VIVE Eagle); VIVE Wave SDK enables standalone VR content development and device optimization for Focus Series, XR Elite, and Ultimate Trackers; VIVE OpenXR enables XR portability across hardware VR devices (passed Khronos group's conformance tests); VIVEPORT SDK enables content distribution through VIVEPORT store; VIVERSE Tools and SDK for VIVERSE platform development. SDKs available for Unity, Unreal, Android, and iOS. Developer documentation is at developer.vive.com/resources.
What industry is HTC Vive in?
HTC Vive's product category is Consumer Electronics. Its primary akta.pro industry code is MPAFAGAG, VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics), with a secondary code of HDACANAD, VR/AR Gaming Hardware (Headsets & Controllers). Its NAICS code is 33411 and its SIC code is 3651.