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HTC Vive

Full company profile

uuid00062fk

Namestring
HTC Vive
Legal namestring
宏達國際電子股份有限公司 (HTC Corporation)
Websiteurl
vive.com
Company typeenum
Public
Founded yearint
2016
Descriptiontext

HTC VIVE is the virtual reality, augmented reality, and mixed reality product brand of HTC Corporation (Taiwan Stock Exchange ticker: 2498), headquartered in Taoyuan, Taiwan. Founded as a brand in 2015-2016 following HTC's entry into VR with Valve, HTC VIVE develops and markets a comprehensive portfolio of standalone and PC-tethered VR headsets, AI-powered smart glasses, tracking accessories, and supporting software platforms. Core hardware products include the VIVE Focus Vision (hybrid standalone/PC VR with 5K resolution and DisplayPort streaming), VIVE Pro 2 (high-end PC VR), VIVE XR Elite (convertible XR headset), VIVE Flow (portable VR glasses), and VIVE Eagle AI smart glasses (launched 2026). The technology stack spans inside-out tracking, eye tracking with automatic IPD adjustment, stereo color passthrough with depth-sensor-based scene understanding, and DisplayPort-based lossless PC streaming. Supporting software includes VIVE Hub for device management, VIVE Wave SDK and OpenXR-compliant tools for developers, VIVEPORT digital content marketplace, and the VIVERSE social XR platform.

The business operates a hybrid hardware-plus-services revenue model spanning consumer gaming (SteamVR-compatible headsets, content purchases, VIVEPORT subscriptions) and enterprise verticals (healthcare training, education, government/military, AEC, manufacturing, location-based entertainment). Distribution is multi-channel: direct e-commerce via shop-us.vive.com, dedicated enterprise portal at business.vive.com, authorized retail network, VIVEPORT marketplace, and physical retail in Taiwan for AI glasses. The company serves customers across 35+ countries globally, with structured programs including the VIVE X startup accelerator, VIVE Arts cultural heritage initiative, VIVE Studios content publishing arm, and a university grant program with Virtualware for XR education centers. AI features are integrated across products via third-party foundation models (Google Gemini, OpenAI GPT), and the company maintains ISO 27001 and ISO 27701 certifications for its VIVE AI services.

Short descriptiontext

HTC VIVE is the VR/AR/MR hardware and software division of HTC Corporation, developing VR headsets, AI smart glasses, tracking accessories, and platforms like VIVEPORT and VIVERSE for consumer gamers, enterprise verticals (healthcare, education, AEC, government), and location-based entertainment operators across 35+ countries.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersTaoyüan, Taiwan
HQ citystring
Taoyüan
HQ countrystring
Taiwan
HQ regionstring
Asia
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
virtual reality headsets, XR hardware devices, AI smart glasses, VR content marketplace, enterprise VR solutions
Industry5 codes
1VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics)
CodeMPAFAGAGPrimaryYes
2VR/AR Gaming Hardware (Headsets & Controllers)
CodeHDACANADPrimaryNo
3VR Headsets & Accessories
CodeCRACAOAEPrimaryNo
4VR/AR Gaming Platforms
CodeBPAMAKAGPrimaryNo
5AR/MR Headsets for Gaming
CodeCRACAOAFPrimaryNo
NAICS code2 codes
  • Computer and Peripheral Equipment Manufacturing33411
  • Electronics and Appliance Retailers44921
SIC code1 code
  • Household Audio & Video Equipment3651
Product category
Consumer Electronics
Social media profiles2 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1Hardware Sales
TypeHardware Sales
Description

Sale of VR headsets (Focus Series, Pro Series, XR Elite, Flow), AI glasses (VIVE Eagle), and accessories (trackers, facial trackers, base stations, batteries, streaming kits). Both consumer and enterprise pricing tiers.

vive.com
2VIVEPORT Marketplace
TypeMarketplace Commission
Description

Digital content marketplace for VR games, apps, and videos. Developers can publish content through VIVEPORT Developer Console. Revenue share model for content creators.

vive.com
3Enterprise Solutions
TypeSubscription Recurring
Description

Business edition products, VIVE Business+ device management, enterprise warranties, and industry-specific solutions for healthcare, education, government/military, AEC/manufacturing, and location-based entertainment.

vive.com
4University Grant Program
TypeProfessional Services
Description

Partnership with Virtualware providing XR centers at universities with free immersive infrastructure access, with CDW and Lenovo as contributing partners.

uncg.edu
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Technology or R&D, Supply Chain, Personnel, Marketing or Sales, Operations, Infrastructure
Pricing details2 tiers
1VIVE SteamVR Base Station 2.0 accessory priced at $176.99 (reduced from $205.42)
ModelUnit PricingBilling cadenceOne time/ perpetual license
Notes

Accessory for premium PC VR setups including Vive Pro series. Current promotional pricing as of early 2026.

technobezz.com
2VIVE Focus Vision promotional bundle includes 10 select VR titles
ModelHybridBilling cadenceOne time/ perpetual license
Notes

Promotional offer on VIVE Focus Vision purchases through vive.com and authorized retailers includes Yuki, Magic Keys, Puzzling Places, Les Mills Bodycombat, After The Fall, Arizona Sunshine 1 & 2, Bootstrap Island, Sushi Ben, and The Tale of Onogoro upon activation by June 30, 2026.

vive.com
GTM typeB2B and B2C
B2B and B2C
Offering typeHardware or Manufacturing
Hardware or Manufacturing
Brand1 of 10 records shown
1VIVE Focus Series
Description

Standalone VR headsets for enterprise and prosumer markets

vive.com
+9 more records
Core offering1 text field

HTC Vive designs, manufactures, and sells virtual reality, augmented reality, and mixed reality hardware including standalone and PC VR headsets (VIVE Focus Vision, VIVE Pro 2, VIVE XR Elite, VIVE Flow), AI-powered smart glasses (VIVE Eagle), and tracking accessories. The company also operates the VIVEPORT digital content marketplace, VIVERSE social VR platform, and VIVE Business+ enterprise device management, serving both consumer gamers and enterprise verticals including healthcare, education, government, and manufacturing.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 5K resolution (2448x2448 pixels per eye) with 120° field of view and 90Hz refresh rate for immersive visual experience
+2 more records
Product overview1 text field

HTC VIVE offers a comprehensive VR/AR/MR product portfolio spanning standalone and PC VR headsets, AI-powered smart glasses, tracking accessories, and software platforms. The core hardware lineup includes VIVE Focus Vision (hybrid standalone/PC VR), VIVE XR Elite (convertible XR headset), VIVE Pro 2 (high-performance PC VR), and VIVE Flow (portable VR glasses), plus VIVE Eagle AI glasses. Accessories include VIVE Ultimate Trackers for full-body tracking, Facial Trackers for expression capture, and battery solutions. The software ecosystem encompasses VIVE Hub for device management, VIVE Desk for spatial productivity, VIVEPORT content store, VIVERSE XR platform, and VIVE Studios for content development. Enterprise solutions include VIVE Business+ for device management and industry-specific applications in healthcare, education, government, and manufacturing.

Product and service4 records
1VIVE Focus Vision
CategoryVR Headsets
2VIVE Eagle
CategoryAI Smart Glasses
3VIVE XR Elite
CategoryVR Headsets
4VIVE Pro 2
CategoryVR Headsets
Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership9 partners
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2025-12-11
Description

University grant partnership with Virtualware to establish extended reality (XR) centers at three U.S. universities, including UNC Greensboro's Spartan Immersive Systems Collaboratory (SISC) launching in 2026. Initiative provides regional industry and government partners free access to immersive VR infrastructure for research and workforce development.

Strategic tierCoreTypeImplementation/ SI/ Consulting PartnerAnnounced on2025-12-11
Description

Contributing partner in UNC Greensboro's Spartan Immersive Systems Collaboratory (SISC) by providing space, servers, and PC configurations for the XR center.

Strategic tierCoreTypeImplementation/ SI/ Consulting PartnerAnnounced on2025-12-11
Description

Contributing partner in UNC Greensboro's Spartan Immersive Systems Collaboratory (SISC) by providing space, servers, and PC configurations for the XR center.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

VIVE X accelerator supports early-stage startups building XR ecosystem through investments ranging from seed to Series B. Portfolio includes xrhealth, bitmark, eventx, anzu, liv, configreality, covercorporation, 7dvision, byondxr, and readpilllablimited. Focus areas span VR, AR, blockchain, AI, and 5G technologies.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

VIVE Arts partners with major museums and cultural institutions worldwide to create immersive VR experiences preserving cultural heritage. Projects include Playing with Fire with Yuja Wang (Philharmonie de Paris), The Metamorphoses of Guernica (Musée national Picasso-Paris), and Versailles: Lost Gardens of the Sun King.

6SteamVR/Valve
Strategic tierCoreTypeTechnology or Integration
Description

VIVE Focus Vision supports SteamVR platform for PC VR gaming, enabling access to SteamVR library including titles like Half-Life: Alyx, Blade and Sorcery, Beat Saber, and VRChat. Inside-out tracking compatible with SteamVR ecosystem.

vive.com
Strategic tierCoreTypeTechnology or Integration
Description

VIVE Eagle AI glasses powered by Qualcomm Snapdragon AR1 Gen 1 chipset for AI processing, connectivity, and camera functionality.

Strategic tierCoreTypeOEM/ Whitelabel/ Licensing Partner
Description

VIVE Eagle offers sunlens options by ZEISS providing advanced UV400 protection for vision and style.

Strategic tierCoreTypeTechnology or Integration
Description

VIVE hardware VR devices passed Khronos Group's OpenXR conformance tests, enabling XR portability across hardware devices and helping developers prioritize content creation over porting.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Apple Vision Pro competes directly with VIVE in the premium XR/VR category, targeting both enterprise and high-end consumer with spatial computing, premium display specs, and integrated ecosystem. VIVE's hybrid standalone/PC approach competes against Apple's vision-first premium positioning.

TypeDirect peer
Description

Meta is HTC VIVE's primary direct competitor in consumer VR headsets through the Quest line (Quest 2, Quest 3, Quest Pro). Both target prosumers and enterprise VR with standalone hardware, integrated content stores, and developer ecosystems. Meta competes aggressively on price and first-party content investment.

TypeDirect peer
Description

Magic Leap is a direct competitor in enterprise AR/MR headsets with the Magic Leap 2, targeting healthcare, manufacturing, and defense. Both VIVE XR Elite/Focus Vision and Magic Leap compete in the enterprise mixed reality segment with similar use cases in training, design, and field service.

TypeEmerging player
Description

Pimax is an emerging high-fidelity VR headset maker targeting enthusiast and sim-racing markets with wide-FOV and high-resolution displays. Competes with VIVE Pro 2 in the prosumer/enthusiast segment with similar premium specs at different price points.

TypeDirect peer
Description

Valve's SteamVR platform and Index headset are direct VIVE competitors and partners. Both target enthusiast PC VR with SteamVR-compatible hardware and content. Valve Index competes with VIVE Pro 2 for high-end PC VR users, while SteamVR partnership provides VIVE access to the largest VR content library.

TypeDirect peer
Description

Pico, owned by ByteDance, is a direct competitor to VIVE in standalone VR headsets, particularly strong in Asian markets. Pico 4 and Pico 4 Pro compete with VIVE Focus Vision on specs and price in the consumer and prosumer VR segments.

TypeDirect peer
Description

Sony's PSVR2 is a direct gaming VR competitor to VIVE Pro and VIVE Focus Vision, leveraging PlayStation's installed base and first-party game studios. Both compete for enthusiast PC/console VR gamers, though Sony is tethered to PlayStation while VIVE offers broader PC compatibility.

TypeDirect peer
Description

Varjo is a direct enterprise/industrial XR headset competitor specializing in ultra-high-fidelity mixed reality for aerospace, automotive, and defense. Both VIVE Pro 2 and VIVE XR Elite compete with Varjo Aero and XR-4 in professional training, simulation, and design visualization use cases.

TypeRegional player
Description

DPVR is a regional VR headset competitor focused on Asian markets, particularly China, with standalone and PC-tethered headsets. Competes with VIVE in Asian enterprise VR deployments and budget-to-mid consumer segments.

TypeEmerging player
Description

Samsung's Android XR headset partnership with Google positions them as an emerging competitor to VIVE in mixed reality. Backed by Samsung's hardware scale and Google's Android XR platform, they represent a credible future threat across consumer and prosumer segments where VIVE Focus Vision operates.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment6 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

Integration4 records

Each record includes

Title, Type, Description, Source

AI capability8 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature7 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries8 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

Compliance2 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment20 records

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

HTC Vive

Consumer Electronicsvive.com

HTC VIVE is the VR/AR/MR hardware and software division of HTC Corporation, developing VR headsets, AI smart glasses, tracking accessories, and platforms like VIVEPORT and VIVERSE for consumer gamers, enterprise verticals (healthcare, education, AEC, government), and location-based entertainment operators across 35+ countries.

What HTC Vive does

HTC VIVE is the virtual reality, augmented reality, and mixed reality product brand of HTC Corporation (Taiwan Stock Exchange ticker: 2498), headquartered in Taoyuan, Taiwan. Founded as a brand in 2015-2016 following HTC's entry into VR with Valve, HTC VIVE develops and markets a comprehensive portfolio of standalone and PC-tethered VR headsets, AI-powered smart glasses, tracking accessories, and supporting software platforms. Core hardware products include the VIVE Focus Vision (hybrid standalone/PC VR with 5K resolution and DisplayPort streaming), VIVE Pro 2 (high-end PC VR), VIVE XR Elite (convertible XR headset), VIVE Flow (portable VR glasses), and VIVE Eagle AI smart glasses (launched 2026). The technology stack spans inside-out tracking, eye tracking with automatic IPD adjustment, stereo color passthrough with depth-sensor-based scene understanding, and DisplayPort-based lossless PC streaming. Supporting software includes VIVE Hub for device management, VIVE Wave SDK and OpenXR-compliant tools for developers, VIVEPORT digital content marketplace, and the VIVERSE social XR platform.

The business operates a hybrid hardware-plus-services revenue model spanning consumer gaming (SteamVR-compatible headsets, content purchases, VIVEPORT subscriptions) and enterprise verticals (healthcare training, education, government/military, AEC, manufacturing, location-based entertainment). Distribution is multi-channel: direct e-commerce via shop-us.vive.com, dedicated enterprise portal at business.vive.com, authorized retail network, VIVEPORT marketplace, and physical retail in Taiwan for AI glasses. The company serves customers across 35+ countries globally, with structured programs including the VIVE X startup accelerator, VIVE Arts cultural heritage initiative, VIVE Studios content publishing arm, and a university grant program with Virtualware for XR education centers. AI features are integrated across products via third-party foundation models (Google Gemini, OpenAI GPT), and the company maintains ISO 27001 and ISO 27701 certifications for its VIVE AI services.

HTC Vive firmographics

Firmographics
Name
HTC Vive
Legal name
宏達國際電子股份有限公司 (HTC Corporation)
Website
https://vive.com
Company type
Public
Founded year
2016
Operating status
Operating
Headcount range
501–1,000 employees
Short description
HTC VIVE is the VR/AR/MR hardware and software division of HTC Corporation, developing VR headsets, AI smart glasses, tracking accessories, and platforms like VIVEPORT and VIVERSE for consumer gamers, enterprise verticals (healthcare, education, AEC, government), and location-based entertainment operators across 35+ countries.
Ownership category
akta.pro rank

HTC Vive industry classification

Industry
Product category
Consumer Electronics
NAICS
Computer and Peripheral Equipment Manufacturing (33411), Electronics and Appliance Retailers (44921)
SIC
Household Audio & Video Equipment (3651)
akta.pro primary industry
VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics) (MPAFAGAG)
akta.pro secondary industries
VR/AR Gaming Hardware (Headsets & Controllers) (HDACANAD), VR Headsets & Accessories (CRACAOAE), VR/AR Gaming Platforms (BPAMAKAG), AR/MR Headsets for Gaming (CRACAOAF)

Keywords

  • Virtual reality headsets
  • XR hardware devices
  • AI smart glasses
  • VR content marketplace
  • Enterprise VR solutions

Where HTC Vive is headquartered

Location

Headquarters

HQ city
Taoyüan
HQ country
Taiwan
HQ region
Asia

Offices3 records

Markets served

HTC Vive business model

Business model
GTM type
B2B and B2C
Offering type
Hardware or Manufacturing
Cost components
Technology or R&D, Supply Chain, Personnel, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Hardware Sales: Sale of VR headsets (Focus Series, Pro Series, XR Elite, Flow), AI glasses (VIVE Eagle), and accessories (trackers, facial trackers, base stations, batteries, streaming kits). Both consumer and enterprise pricing tiers.
  2. VIVEPORT Marketplace: Digital content marketplace for VR games, apps, and videos. Developers can publish content through VIVEPORT Developer Console. Revenue share model for content creators.
  3. Enterprise Solutions: Business edition products, VIVE Business+ device management, enterprise warranties, and industry-specific solutions for healthcare, education, government/military, AEC/manufacturing, and location-based entertainment.
  4. University Grant Program: Partnership with Virtualware providing XR centers at universities with free immersive infrastructure access, with CDW and Lenovo as contributing partners.

Pricing tiers

ModelBillingPrice
Unit PricingOne time/ perpetual licenseVIVE SteamVR Base Station 2.0 accessory priced at $176.99 (reduced from $205.42)
HybridOne time/ perpetual licenseVIVE Focus Vision promotional bundle includes 10 select VR titles

Go-to-market motion3 records

Distribution channels6 records

Marketing channels7 records

HTC Vive product offering

Product offering

Core offering

HTC Vive designs, manufactures, and sells virtual reality, augmented reality, and mixed reality hardware including standalone and PC VR headsets (VIVE Focus Vision, VIVE Pro 2, VIVE XR Elite, VIVE Flow), AI-powered smart glasses (VIVE Eagle), and tracking accessories. The company also operates the VIVEPORT digital content marketplace, VIVERSE social VR platform, and VIVE Business+ enterprise device management, serving both consumer gamers and enterprise verticals including healthcare, education, government, and manufacturing.

Product overview

HTC VIVE offers a comprehensive VR/AR/MR product portfolio spanning standalone and PC VR headsets, AI-powered smart glasses, tracking accessories, and software platforms. The core hardware lineup includes VIVE Focus Vision (hybrid standalone/PC VR), VIVE XR Elite (convertible XR headset), VIVE Pro 2 (high-performance PC VR), and VIVE Flow (portable VR glasses), plus VIVE Eagle AI glasses. Accessories include VIVE Ultimate Trackers for full-body tracking, Facial Trackers for expression capture, and battery solutions. The software ecosystem encompasses VIVE Hub for device management, VIVE Desk for spatial productivity, VIVEPORT content store, VIVERSE XR platform, and VIVE Studios for content development. Enterprise solutions include VIVE Business+ for device management and industry-specific applications in healthcare, education, government, and manufacturing.

Differentiator

Problem solved

Functional benefit

Brands

  • VIVE Focus Series: Standalone VR headsets for enterprise and prosumer markets
  • VIVE Pro Series
  • VIVE XR Elite
  • VIVE Flow
  • VIVE Eagle
  • VIVE Ultimate Tracker
  • VIVERSE
  • VIVEPORT
  • VIVE Arts
  • VIVE Studios

Products and services

  • VIVE Focus Vision
  • VIVE Eagle
  • VIVE XR Elite
  • VIVE Pro 2

Quantifiable outcome

  • 5K resolution (2448x2448 pixels per eye) with 120° field of view and 90Hz refresh rate for immersive visual experience
  • +2 more outcomes

Companies that use HTC Vive

Customer profile

Named customers3 records

Segments6 records

Ideal customer profiles5 records

HTC Vive technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

AI capability8 records

Feature7 records

HTC Vive partnerships and signals

Strategic signal

Partnerships

Nine partnerships are on record, tiered flagship and core.

  • VirtualwareflagshipStrategic or Co-development Partner · 11 December 2025University grant partnership with Virtualware to establish extended reality (XR) centers at three U.S. universities, including UNC Greensboro's Spartan Immersive Systems Collaboratory (SISC) launching in 2026. Initiative provides regional industry and government partners free access to immersive VR infrastructure for research and workforce development.
  • CDWcoreImplementation/ SI/ Consulting Partner · 11 December 2025Contributing partner in UNC Greensboro's Spartan Immersive Systems Collaboratory (SISC) by providing space, servers, and PC configurations for the XR center.
  • LenovocoreImplementation/ SI/ Consulting Partner · 11 December 2025Contributing partner in UNC Greensboro's Spartan Immersive Systems Collaboratory (SISC) by providing space, servers, and PC configurations for the XR center.
  • VIVE X Portfolio CompaniescoreStrategic or Co-development PartnerVIVE X accelerator supports early-stage startups building XR ecosystem through investments ranging from seed to Series B. Portfolio includes xrhealth, bitmark, eventx, anzu, liv, configreality, covercorporation, 7dvision, byondxr, and readpilllablimited. Focus areas span VR, AR, blockchain, AI, and 5G technologies.
  • Cultural Institutions (Musée de la musique, Musée national Picasso-Paris, Château de Versailles, Somerset House)flagshipStrategic or Co-development PartnerVIVE Arts partners with major museums and cultural institutions worldwide to create immersive VR experiences preserving cultural heritage. Projects include Playing with Fire with Yuja Wang (Philharmonie de Paris), The Metamorphoses of Guernica (Musée national Picasso-Paris), and Versailles: Lost Gardens of the Sun King.
  • SteamVR/ValvecoreTechnology or IntegrationVIVE Focus Vision supports SteamVR platform for PC VR gaming, enabling access to SteamVR library including titles like Half-Life: Alyx, Blade and Sorcery, Beat Saber, and VRChat. Inside-out tracking compatible with SteamVR ecosystem.
  • QualcommcoreTechnology or IntegrationVIVE Eagle AI glasses powered by Qualcomm Snapdragon AR1 Gen 1 chipset for AI processing, connectivity, and camera functionality.
  • ZEISScoreOEM/ Whitelabel/ Licensing PartnerVIVE Eagle offers sunlens options by ZEISS providing advanced UV400 protection for vision and style.
  • Khronos Group (OpenXR)coreTechnology or IntegrationVIVE hardware VR devices passed Khronos Group's OpenXR conformance tests, enabling XR portability across hardware devices and helping developers prioritize content creation over porting.

Scale indicators5 records

Recent moves6 records

Expansion highlights5 records

HTC Vive competitors and assessment

Company assessment

Direct peers

  • Apple (Vision Pro): Apple Vision Pro competes directly with VIVE in the premium XR/VR category, targeting both enterprise and high-end consumer with spatial computing, premium display specs, and integrated ecosystem. VIVE's hybrid standalone/PC approach competes against Apple's vision-first premium positioning.
  • Meta (Reality Labs / Quest): Meta is HTC VIVE's primary direct competitor in consumer VR headsets through the Quest line (Quest 2, Quest 3, Quest Pro). Both target prosumers and enterprise VR with standalone hardware, integrated content stores, and developer ecosystems. Meta competes aggressively on price and first-party content investment.
  • Magic Leap: Magic Leap is a direct competitor in enterprise AR/MR headsets with the Magic Leap 2, targeting healthcare, manufacturing, and defense. Both VIVE XR Elite/Focus Vision and Magic Leap compete in the enterprise mixed reality segment with similar use cases in training, design, and field service.
  • Valve (SteamVR / Index): Valve's SteamVR platform and Index headset are direct VIVE competitors and partners. Both target enthusiast PC VR with SteamVR-compatible hardware and content. Valve Index competes with VIVE Pro 2 for high-end PC VR users, while SteamVR partnership provides VIVE access to the largest VR content library.
  • ByteDance (Pico): Pico, owned by ByteDance, is a direct competitor to VIVE in standalone VR headsets, particularly strong in Asian markets. Pico 4 and Pico 4 Pro compete with VIVE Focus Vision on specs and price in the consumer and prosumer VR segments.
  • Sony (PlayStation VR2): Sony's PSVR2 is a direct gaming VR competitor to VIVE Pro and VIVE Focus Vision, leveraging PlayStation's installed base and first-party game studios. Both compete for enthusiast PC/console VR gamers, though Sony is tethered to PlayStation while VIVE offers broader PC compatibility.
  • Varjo: Varjo is a direct enterprise/industrial XR headset competitor specializing in ultra-high-fidelity mixed reality for aerospace, automotive, and defense. Both VIVE Pro 2 and VIVE XR Elite compete with Varjo Aero and XR-4 in professional training, simulation, and design visualization use cases.

Emerging players

  • Pimax: Pimax is an emerging high-fidelity VR headset maker targeting enthusiast and sim-racing markets with wide-FOV and high-resolution displays. Competes with VIVE Pro 2 in the prosumer/enthusiast segment with similar premium specs at different price points.
  • Samsung (Android XR partnership with Google): Samsung's Android XR headset partnership with Google positions them as an emerging competitor to VIVE in mixed reality. Backed by Samsung's hardware scale and Google's Android XR platform, they represent a credible future threat across consumer and prosumer segments where VIVE Focus Vision operates.

Regional players

  • DPVR: DPVR is a regional VR headset competitor focused on Asian markets, particularly China, with standalone and PC-tethered headsets. Competes with VIVE in Asian enterprise VR deployments and budget-to-mid consumer segments.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

HTC Vive social profiles

Digital presence

HTC Vive compliance and trust

Trust signal

Compliance2 records

HTC Vive financial estimates

Financial estimate

Revenue estimate

Valuation estimate

HTC Vive leadership team

Management profile

Number of profiles

Profiles5 records

HTC Vive subsidiaries and ownership

Company hierarchy

Subsidiaries8 records

HTC Vive funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

HTC Vive M&A and investment

M&A and investment

M&A

Investments20 records

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about HTC Vive

What does HTC Vive do?

HTC Vive designs, manufactures, and sells virtual reality, augmented reality, and mixed reality hardware including standalone and PC VR headsets (VIVE Focus Vision, VIVE Pro 2, VIVE XR Elite, VIVE Flow), AI-powered smart glasses (VIVE Eagle), and tracking accessories. The company also operates the VIVEPORT digital content marketplace, VIVERSE social VR platform, and VIVE Business+ enterprise device management, serving both consumer gamers and enterprise verticals including healthcare, education, government, and manufacturing.

Is HTC Vive a public or private company?

HTC Vive is a public company. It is classified as public and is currently operating.

When was HTC Vive founded?

HTC Vive was founded in 2016. It employs 501 to 1,000 people.

Where is HTC Vive based?

HTC Vive is headquartered in Taoyüan, Taiwan, in the Asia region.

How does HTC Vive make money?

Four revenue lines are on record. Hardware Sales are the primary driver. The others are VIVEPORT Marketplace, enterprise Solutions and university Grant Program.

Who are HTC Vive's main competitors?

Direct peers on record are Apple (Vision Pro), Meta (Reality Labs / Quest), Magic Leap, Valve (SteamVR / Index), ByteDance (Pico), Sony (PlayStation VR2) and Varjo. Emerging players are Pimax and Samsung (Android XR partnership with Google). DPVR is listed as a regional player.

Does HTC Vive have an API?

Yes. HTC VIVE offers multiple SDKs for developers: VIVE AI Glasses SDK enables third-party applications to access glasses' input interface for voice interaction, camera capture, music, and translation features (compatible with VIVE Eagle); VIVE Wave SDK enables standalone VR content development and device optimization for Focus Series, XR Elite, and Ultimate Trackers; VIVE OpenXR enables XR portability across hardware VR devices (passed Khronos group's conformance tests); VIVEPORT SDK enables content distribution through VIVEPORT store; VIVERSE Tools and SDK for VIVERSE platform development. SDKs available for Unity, Unreal, Android, and iOS. Developer documentation is at developer.vive.com/resources.

What industry is HTC Vive in?

HTC Vive's product category is Consumer Electronics. Its primary akta.pro industry code is MPAFAGAG, VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics), with a secondary code of HDACANAD, VR/AR Gaming Hardware (Headsets & Controllers). Its NAICS code is 33411 and its SIC code is 3651.

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01net.comHTC Vive dévoile les lunettes connectées Vive Eagle : IA, caméra 3K et priorité au respect de la vie privéeHTC Vive unveiled the Vive Eagle smart glasses, featuring AI translation in over 90 languages, a 3K camera, and privacy protections. The glasses encrypt and store recordings locally, with a visible LED and voice command to stop recording. They launch September 3, 2026, at €469.The Denver Post‘Starstruck’ is easily the best virtual reality exhibit to visit Denver | ReviewSmithsonian Starstruck: An Immersive Experience, a virtual reality exhibition developed by Fever and created in collaboration with the Smithsonian Astrophysical Observatory, opened on August 13 at York Street Yards in Denver. The show utilizes HTC Vive headsets to present science-backed astronomical imagery and interactive elements based on real observatory data. It runs through September 28 with tickets priced between $32 and $36.TechnobezzHTC Vive SteamVR Base Station 2.0 drops to $176.99The price of HTC Vive SteamVR Base Station 2.0 has dropped to $176.99, a reduction of $28.43. This component is crucial for tracking in premium PC VR setups like the Vive Pro series.ImmersiverumoursReview: The Last Stronghold - An Epic Medieval AdventureFrench producer Excurio has launched The Last Stronghold, a 45-minute immersive VR experience located at the W12 Shopping Centre in London. The attraction utilizes HTC Vive headsets to transport visitors to a virtual recreation of 14th-century Carcassonne, featuring historical narratives and interactive set pieces.DailyhuntBest VR Companies to Watch in 2026Analytics Insight profiles seven leading VR companies to watch in 2026, highlighting how the industry has evolved beyond gaming into enterprise applications with AI integration becoming central to device development. The article covers Meta's Quest 4 development, Apple's Vision Pro 2 powered by M5 silicon, Sony's PlayStation VR2 expansion, the Samsung-Google AndroidXR partnership, Varjo's industrial-grade XR-4 series, HTC Vive's prosumer focus, and Magic Leap's AR-VR convergence hardware. The piece emphasizes that spatial computing and mixed reality are reshaping how consumers and businesses interact with virtual environments.UncgUNCG is One of Three Universities Selected to Launch Regional Virtual Reality CenterUNC Greensboro has been selected as one of three U.S. universities to receive a 2025 university grant from Virtualware and HTC VIVE to establish an extended reality (XR) center called the Spartan Immersive Systems Collaboratory (SISC). The center, launching in 2026, will offer regional industry and government partners free access to immersive infrastructure for research and workforce development. CDW and Lenovo are also contributing to the initiative by providing space, servers, and PC configurations.Market Data ForecastLocation Based Virtual Reality (VR) Market Size, 2033The global location-based virtual reality (VR) market was valued at USD 35.15 billion in 2024 and is projected to reach USD 489.63 billion by 2033, growing at a compound annual growth rate of 34% during the forecast period from 2025 to 2033. Key drivers of market growth include advances in 3D, 4D, and 5D VR technologies enabling 360-degree video content, increased deployment of VR technology across end-use industries such as gaming, entertainment, healthcare, and education, and rising investments in VR infrastructure. Major market participants identified include The Void LLC, Hologate, Zero Latency, Oculus VR Inc, and HTC Vive, with North America currently dominating the market due to technological innovations.VICEWaypoint Mini Review Roundup Episode 6: Hardware, Software, Everything Else Here and ThereWaypoint published Episode 6 of its Mini Review Roundup, featuring critical assessments of several gaming hardware and software titles. The episode highlights positive reviews for the HTC Vive Ultimate Tracker kit, Yakuza 0 on Nintendo Switch 2, Dune Awakening, and Sonic x Shadow Generations.Yanko DesignAdvanced haptic VR controller concept can bring new immersion levelDesigner Bade Ruşen Karadeniz has introduced the Tactic, a conceptual haptic VR controller designed to provide nuanced tactile feedback beyond standard vibrations. The device aims to simulate textures and resistance through context-aware technology, with potential integration into existing ecosystems like SteamVR or HTC Vive.GlobeNewswireOhio University, HTC VIVE and Virtualware partner to accelerate Ohio’s manufacturing economyOhio University, HTC VIVE, and Virtualware launched the Digital Enterprise Collaboratory (DEC) to support advanced manufacturing in Ohio. The program provides XR infrastructure for real-time collaboration across campuses, with labs opening May 5 in Athens and May 7 in Dayton. It aims to prepare the workforce for new advanced manufacturing jobs.