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GoFan

Full company profile

uuid0008829

Namestring
GoFan
Legal namestring
Huddle Tickets, LLC
Websiteurl
gofan.co
Company typeenum
Private
Founded yearint
2015
Descriptiontext

GoFan is the largest high school ticketing solution in the United States, operating as a B2B2C digital platform that enables K-12 schools to sell tickets to athletic events, proms, and other school activities to students, parents, and fans. Founded in 2015 and headquartered in Atlanta, Georgia (operated by Huddle Tickets, LLC), the company is a subsidiary of PlayOn Sports, which is part of 2080 Media, Inc. — the same corporate family that owns the NFHS Network and MaxPreps, giving GoFan distribution and brand credibility within the high school sports ecosystem. The platform operates across a single domestic geography (United States) and is concentrated entirely in the K-12 education vertical.

GoFan's product surface includes a web platform (gofan.co), native iOS and Android mobile applications, an integrated marketplace for spirit wear and merchandise, a fundraising module that supports donation campaigns with goals and categories, and an SMS messaging service for event notifications. The underlying technology is a conventional transactional e-commerce stack: Stripe handles payment processing; Google Analytics, Segment, and Redfast provide traffic and on-site personalization; Extole, Impact, and Google AdWords support acquisition and referral marketing. The platform does not expose a public developer API and there is no disclosed AI/ML capability.

Revenue is generated through per-transaction convenience fees on ticket sales and commissions on merchandise sold through the marketplace, with ticket prices set by the schools (referred to as "Affiliates") rather than by GoFan. Schools are acquired through a direct sales motion targeting athletic directors and school administrators, while consumers access tickets through mobile apps or the web. Pricing tiers and specific fee percentages are not publicly disclosed. Distribution leverages the NFHS Network and MaxPreps ecosystem for cross-promotion among high school sports audiences, and the company reports millions of tickets sold annually across thousands of schools, including approximately 1,400 California high schools. Parent company PlayOn reports over $26 million in annual revenue across its portfolio of assets.

Short descriptiontext

GoFan is the largest high school ticketing platform in the United States, providing K-12 schools with digital ticketing, fundraising, merchandise marketplace, and mobile ticket delivery through web and native iOS/Android applications, monetizing via per-transaction convenience fees and merchandise commissions.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersAlpharetta, United States
HQ citystring
Alpharetta
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
high school ticketing, school event tickets, mobile ticket delivery, school fundraising platform, youth sports ticketing
Industry4 codes
1Primary Ticketing Platforms & Box Office Systems
CodeMPAGAJAAPrimaryYes
2Ticketing, Box Office & Access Control
CodeMPAGAAADPrimaryNo
3Ticketing, Registration & Event Technology (Badging, Apps)
CodeBPAFAGALPrimaryNo
4Sports Event Promotion & Ticketing
CodeMPAGAMAHPrimaryNo
NAICS code1 code
  • Spectator Sports71121
SIC code2 codes
  • Services-Miscellaneous Amusement & Recreation7990
  • Services-Amusement & Recreation Services7900
Product category
High School Event Ticketing Software
Social media profiles2 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Ticket Transaction Fees and Convenience Fees
TypeTransaction Fee
Description

GoFan charges convenience fees on top of ticket prices for school events. Schools (Affiliates) set ticket prices while GoFan adds convenience fees. All sales are final and non-refundable per the terms of service. Revenue is generated per transaction as users purchase tickets for school events.

gofan.co
2Marketplace Commission on Merchandise Sales
TypeMarketplace Commission
Description

GoFan's online marketplace also facilitates the sale of spirit wear and other branded merchandise. GoFan takes a commission or fee on merchandise sales processed through the platform.

gofan.co
3Mobile App Sales
TypeTransaction Fee
Description

Revenue generated through the GoFan mobile application available on iOS App Store and Google Play, through which users can purchase tickets, receive mobile tickets, and access events.

gofan.co
4Fundraising Platform
TypeTransaction Fee
Description

GoFan provides fundraising and donation functionality for schools, enabling fundraiser creation with title, category, goals, and donation amounts. GoFan may earn fees or process donations through this service.

gofan.co
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Operations, Marketing or Sales, Personnel, Infrastructure
Pricing details1 tier
1Platform access for schools — ticketing, fundraising, and merchandise
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

Convenience fees vary by event type and location. All taxes owed are the responsibility of the buyer. GoFan does not publicly disclose specific fee percentages or tiered pricing plans.

gofan.co
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 record
1GoFan
Description

High school ticketing platform providing marketing, ticketing, fundraising, and promotional services to primary, secondary, and higher education markets.

gofan.co
Core offering1 text field

GoFan is a digital ticketing platform dedicated to high school events, including sports, performing arts, and other school programs. Schools and districts use the platform to sell tickets online, deliver mobile tickets to fans, run fundraisers, and sell spirit merchandise through the GoFan Marketplace. The platform is positioned as the largest high school ticketing solution in the United States.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Over $26 million in annual revenue generated by parent company PlayOn
+1 more record
Product overview1 text field

GoFan is a single unified ticketing platform operated by Huddle Tickets, LLC (parent company PlayOn Sports, part of 2080 Media Inc.) that provides the largest high school ticketing solution in the U.S. The platform consists of the core GoFan web and mobile application for ticket sales and management, supplemented by a fundraising module for school fundraisers and an SMS messaging service for event notifications. Schools use GoFan's online marketplace to sell event tickets, spirit wear, merchandise, and facilitate donations, while fans access tickets through the mobile app or web platform.

Product and service3 records
1GoFan Digital Ticketing Platform
CategoryEvent Ticketing Software
Description

Core web-based digital ticketing platform used by high schools and school districts to sell tickets online for sports, performing arts, and other school events, including organizational workflows via GoFan HQ.

2GoFan Mobile App
CategoryMobile Ticketing Application
Description

Native mobile applications for iOS and Android that allow students, parents, and fans to browse events, purchase tickets, and receive mobile tickets for high school events.

3GoFan Marketplace
CategoryOnline Marketplace
Description

Online marketplace where schools (affiliates) list and sell spirit wear and branded merchandise, connecting schools with buyers at a per-transaction commission.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeTechnology or Integration
Description

GoFan uses Stripe for payment processing, analytics, and other business services. Stripe collects identifying information about devices connecting to its services to operate and improve services, including fraud detection. This is a critical infrastructure partnership enabling GoFan's e-commerce and ticketing transactions.

Strategic tierCoreTypeTechnology or Integration
Description

GoFan uses Google Analytics on its websites to analyze traffic and improve services. Google Analytics captures user behavior data, browsing patterns, and conversion metrics to help GoFan optimize its platform and marketing.

Strategic tierCoreTypeGTM or Marketing Partner
Description

GoFan uses Google AdWords remarketing service to advertise on third-party websites (including Google) to previous visitors of the GoFan site. Third-party vendors including Google use cookies to serve ads based on past visits, supporting GoFan's digital marketing and retargeting efforts.

Strategic tierMinorTypeGTM or Marketing Partner
Description

GoFan uses Extole for its refer-a-friend partner program. Data collected and provided to Extole may include user email addresses. Extole facilitates word-of-mouth marketing and referral growth for GoFan's user base.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

GoFan is operated under the same corporate umbrella (2080 Media, Inc. / PlayOn Sports) as the NFHS Network and MaxPreps. The NFHS Network provides live streaming and coverage of high school sports events, creating an integrated ecosystem where GoFan handles ticketing for NFHS Network-covered events and cross-promotion occurs between platforms.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

ArbiterSports provides game scheduling, officiating, and event management for school and youth athletic programs. It is comparable as a school-sports workflow platform that could bundle or integrate ticketing into its offering.

TypeDirect peer
Description

HomeTown Ticketing is a direct competitor focused exclusively on digital ticketing for K-12 schools and school-affiliated events. It competes head-to-head with GoFan for the same school athletic-department and district contracts.

TypeBroad incumbent
Description

Ticketmaster is the dominant general-market primary ticketing platform. While not a direct K-12 specialist, it is a comparable ticketing infrastructure player with primary-ticketing, mobile delivery, and access-control capabilities that could enter or expand in the youth sports market.

TypeDirect peer
Description

AudienceView is a ticketing and event-management platform serving performing arts, sports, and university markets. It is comparable to GoFan in offering mobile delivery, box-office functionality, and event discovery for institutional event organizers.

TypeBroad incumbent
Description

Eventbrite is a broad, general-purpose event ticketing platform serving consumer, nonprofit, and small-business events. It is comparable as a transactional ticketing platform, though it lacks GoFan's K-12 specialization and integrated NFHS ecosystem.

TypeEmerging player
Description

PayIt is a government and school-district digital payments platform. It is adjacent/emerging in that it could integrate event and activity ticketing into its existing school-district payment infrastructure, competing for the same institutional buyers.

TypeOthers
Description

Square (Block) is adjacent as a payments infrastructure provider; while not a ticketing platform, schools sometimes use Square-based point-of-sale tools for event payments, positioning it as a potential competitor or infrastructure dependency for GoFan.

TypeEmerging player
Description

Hy-Tek provides event-meet management software used heavily by high school swim, track, and wrestling programs. It overlaps with GoFan in the high school athletic-event workflow and could expand into ticketing adjacent to its meet-management base.

9ActiveNetwork / CommunityPass
TypeBroad incumbent
Description

ActiveNetwork (and its CommunityPass product) provides registration, ticketing, and activity-management software for parks, recreation, and school programs. It overlaps with GoFan on school-district event management and registration workflows.

TypeDirect peer
Description

Vanco Events provides online ticketing and event registration specifically for schools, churches, and nonprofit events. It is a close comparable in the school and institutional ticketing space, competing for the same K-12 and youth-program use cases.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration7 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries4 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

Compliance2 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

GoFan

High School Event Ticketing Softwaregofan.co

GoFan is the largest high school ticketing platform in the United States, providing K-12 schools with digital ticketing, fundraising, merchandise marketplace, and mobile ticket delivery through web and native iOS/Android applications, monetizing via per-transaction convenience fees and merchandise commissions.

What GoFan does

GoFan is the largest high school ticketing solution in the United States, operating as a B2B2C digital platform that enables K-12 schools to sell tickets to athletic events, proms, and other school activities to students, parents, and fans. Founded in 2015 and headquartered in Atlanta, Georgia (operated by Huddle Tickets, LLC), the company is a subsidiary of PlayOn Sports, which is part of 2080 Media, Inc. — the same corporate family that owns the NFHS Network and MaxPreps, giving GoFan distribution and brand credibility within the high school sports ecosystem. The platform operates across a single domestic geography (United States) and is concentrated entirely in the K-12 education vertical.

GoFan's product surface includes a web platform (gofan.co), native iOS and Android mobile applications, an integrated marketplace for spirit wear and merchandise, a fundraising module that supports donation campaigns with goals and categories, and an SMS messaging service for event notifications. The underlying technology is a conventional transactional e-commerce stack: Stripe handles payment processing; Google Analytics, Segment, and Redfast provide traffic and on-site personalization; Extole, Impact, and Google AdWords support acquisition and referral marketing. The platform does not expose a public developer API and there is no disclosed AI/ML capability.

Revenue is generated through per-transaction convenience fees on ticket sales and commissions on merchandise sold through the marketplace, with ticket prices set by the schools (referred to as "Affiliates") rather than by GoFan. Schools are acquired through a direct sales motion targeting athletic directors and school administrators, while consumers access tickets through mobile apps or the web. Pricing tiers and specific fee percentages are not publicly disclosed. Distribution leverages the NFHS Network and MaxPreps ecosystem for cross-promotion among high school sports audiences, and the company reports millions of tickets sold annually across thousands of schools, including approximately 1,400 California high schools. Parent company PlayOn reports over $26 million in annual revenue across its portfolio of assets.

GoFan firmographics

Firmographics
Name
GoFan
Legal name
Huddle Tickets, LLC
Website
https://gofan.co
Company type
Private
Founded year
2015
Operating status
Operating
Headcount range
11–50 employees
Short description
GoFan is the largest high school ticketing platform in the United States, providing K-12 schools with digital ticketing, fundraising, merchandise marketplace, and mobile ticket delivery through web and native iOS/Android applications, monetizing via per-transaction convenience fees and merchandise commissions.
Ownership category
akta.pro rank

GoFan industry classification

Industry
Product category
High School Event Ticketing Software
NAICS
Spectator Sports (71121)
SIC
Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Primary Ticketing Platforms & Box Office Systems (MPAGAJAA)
akta.pro secondary industries
Ticketing, Box Office & Access Control (MPAGAAAD), Ticketing, Registration & Event Technology (Badging, Apps) (BPAFAGAL), Sports Event Promotion & Ticketing (MPAGAMAH)

Keywords

  • High school ticketing
  • School event tickets
  • Mobile ticket delivery
  • School fundraising platform
  • Youth sports ticketing

Where GoFan is headquartered

Location

Headquarters

HQ city
Alpharetta
HQ country
United States
HQ region
North America

Offices1 record

Markets served

GoFan business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Technology or R&D, Operations, Marketing or Sales, Personnel, Infrastructure

Revenue model

  1. Ticket Transaction Fees and Convenience Fees: GoFan charges convenience fees on top of ticket prices for school events. Schools (Affiliates) set ticket prices while GoFan adds convenience fees. All sales are final and non-refundable per the terms of service. Revenue is generated per transaction as users purchase tickets for school events.
  2. Marketplace Commission on Merchandise Sales: GoFan's online marketplace also facilitates the sale of spirit wear and other branded merchandise. GoFan takes a commission or fee on merchandise sales processed through the platform.
  3. Mobile App Sales: Revenue generated through the GoFan mobile application available on iOS App Store and Google Play, through which users can purchase tickets, receive mobile tickets, and access events.
  4. Fundraising Platform: GoFan provides fundraising and donation functionality for schools, enabling fundraiser creation with title, category, goals, and donation amounts. GoFan may earn fees or process donations through this service.

Pricing tiers

ModelBillingPrice
Transaction based/ take ratePay-as-you-goPlatform access for schools — ticketing, fundraising, and merchandise

Go-to-market motion1 record

Distribution channels4 records

Marketing channels6 records

GoFan product offering

Product offering

Core offering

GoFan is a digital ticketing platform dedicated to high school events, including sports, performing arts, and other school programs. Schools and districts use the platform to sell tickets online, deliver mobile tickets to fans, run fundraisers, and sell spirit merchandise through the GoFan Marketplace. The platform is positioned as the largest high school ticketing solution in the United States.

Product overview

GoFan is a single unified ticketing platform operated by Huddle Tickets, LLC (parent company PlayOn Sports, part of 2080 Media Inc.) that provides the largest high school ticketing solution in the U.S. The platform consists of the core GoFan web and mobile application for ticket sales and management, supplemented by a fundraising module for school fundraisers and an SMS messaging service for event notifications. Schools use GoFan's online marketplace to sell event tickets, spirit wear, merchandise, and facilitate donations, while fans access tickets through the mobile app or web platform.

Differentiator

Problem solved

Functional benefit

Brands

  • GoFan: High school ticketing platform providing marketing, ticketing, fundraising, and promotional services to primary, secondary, and higher education markets.

Products and services

  • GoFan Digital Ticketing Platform Core web-based digital ticketing platform used by high schools and school districts to sell tickets online for sports, performing arts, and other school events, including organizational workflows via GoFan HQ.
  • GoFan Mobile App Native mobile applications for iOS and Android that allow students, parents, and fans to browse events, purchase tickets, and receive mobile tickets for high school events.
  • GoFan Marketplace Online marketplace where schools (affiliates) list and sell spirit wear and branded merchandise, connecting schools with buyers at a per-transaction commission.

Quantifiable outcome

  • Over $26 million in annual revenue generated by parent company PlayOn
  • +1 more outcomes

Companies that use GoFan

Customer profile

Named customers2 records

Segments2 records

Ideal customer profiles2 records

GoFan technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration7 records

Feature3 records

GoFan partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core and minor.

  • StripecoreTechnology or IntegrationGoFan uses Stripe for payment processing, analytics, and other business services. Stripe collects identifying information about devices connecting to its services to operate and improve services, including fraud detection. This is a critical infrastructure partnership enabling GoFan's e-commerce and ticketing transactions.
  • Google AnalyticscoreTechnology or IntegrationGoFan uses Google Analytics on its websites to analyze traffic and improve services. Google Analytics captures user behavior data, browsing patterns, and conversion metrics to help GoFan optimize its platform and marketing.
  • Google AdWordscoreGTM or Marketing PartnerGoFan uses Google AdWords remarketing service to advertise on third-party websites (including Google) to previous visitors of the GoFan site. Third-party vendors including Google use cookies to serve ads based on past visits, supporting GoFan's digital marketing and retargeting efforts.
  • ExtoleminorGTM or Marketing PartnerGoFan uses Extole for its refer-a-friend partner program. Data collected and provided to Extole may include user email addresses. Extole facilitates word-of-mouth marketing and referral growth for GoFan's user base.
  • NFHS NetworkcoreStrategic or Co-development PartnerGoFan is operated under the same corporate umbrella (2080 Media, Inc. / PlayOn Sports) as the NFHS Network and MaxPreps. The NFHS Network provides live streaming and coverage of high school sports events, creating an integrated ecosystem where GoFan handles ticketing for NFHS Network-covered events and cross-promotion occurs between platforms.

Scale indicators5 records

Recent moves5 records

Expansion highlights5 records

GoFan competitors and assessment

Company assessment

Emerging players

  • ArbiterSports: ArbiterSports provides game scheduling, officiating, and event management for school and youth athletic programs. It is comparable as a school-sports workflow platform that could bundle or integrate ticketing into its offering.
  • PayIt: PayIt is a government and school-district digital payments platform. It is adjacent/emerging in that it could integrate event and activity ticketing into its existing school-district payment infrastructure, competing for the same institutional buyers.
  • Hy-Tek Meet Services: Hy-Tek provides event-meet management software used heavily by high school swim, track, and wrestling programs. It overlaps with GoFan in the high school athletic-event workflow and could expand into ticketing adjacent to its meet-management base.

Direct peers

  • HomeTown Ticketing: HomeTown Ticketing is a direct competitor focused exclusively on digital ticketing for K-12 schools and school-affiliated events. It competes head-to-head with GoFan for the same school athletic-department and district contracts.
  • AudienceView: AudienceView is a ticketing and event-management platform serving performing arts, sports, and university markets. It is comparable to GoFan in offering mobile delivery, box-office functionality, and event discovery for institutional event organizers.
  • Vanco Events: Vanco Events provides online ticketing and event registration specifically for schools, churches, and nonprofit events. It is a close comparable in the school and institutional ticketing space, competing for the same K-12 and youth-program use cases.

Broad incumbents

  • Ticketmaster: Ticketmaster is the dominant general-market primary ticketing platform. While not a direct K-12 specialist, it is a comparable ticketing infrastructure player with primary-ticketing, mobile delivery, and access-control capabilities that could enter or expand in the youth sports market.
  • Eventbrite: Eventbrite is a broad, general-purpose event ticketing platform serving consumer, nonprofit, and small-business events. It is comparable as a transactional ticketing platform, though it lacks GoFan's K-12 specialization and integrated NFHS ecosystem.
  • ActiveNetwork / CommunityPass: ActiveNetwork (and its CommunityPass product) provides registration, ticketing, and activity-management software for parks, recreation, and school programs. It overlaps with GoFan on school-district event management and registration workflows.

Others

  • Square Appointments / Block: Square (Block) is adjacent as a payments infrastructure provider; while not a ticketing platform, schools sometimes use Square-based point-of-sale tools for event payments, positioning it as a potential competitor or infrastructure dependency for GoFan.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

GoFan social profiles

Digital presence

GoFan compliance and trust

Trust signal

Compliance2 records

GoFan financial estimates

Financial estimate

Revenue estimate

Valuation estimate

GoFan leadership team

Management profile

Number of profiles

Profiles2 records

GoFan subsidiaries and ownership

Company hierarchy

Subsidiaries4 records

GoFan funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

GoFan M&A and investment

M&A and investment

M&A1 record

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about GoFan

What does GoFan do?

GoFan is a digital ticketing platform dedicated to high school events, including sports, performing arts, and other school programs. Schools and districts use the platform to sell tickets online, deliver mobile tickets to fans, run fundraisers, and sell spirit merchandise through the GoFan Marketplace. The platform is positioned as the largest high school ticketing solution in the United States.

Is GoFan a public or private company?

GoFan is a private company. It is classified as corporate owned and is currently operating.

When was GoFan founded?

GoFan was founded in 2015. It employs 11 to 50 people.

Where is GoFan based?

GoFan is headquartered in Alpharetta, United States, in the North America region.

How does GoFan make money?

Four revenue lines are on record. Ticket Transaction Fees and Convenience Fees are the primary driver. The others are marketplace Commission on Merchandise Sales, mobile App Sales and fundraising Platform.

Who are GoFan's main competitors?

Emerging players on record are ArbiterSports, PayIt and Hy-Tek Meet Services. Direct peers are HomeTown Ticketing, AudienceView and Vanco Events. Broad incumbents are Ticketmaster, Eventbrite and ActiveNetwork / CommunityPass. Square Appointments / Block is listed as an others.

Does GoFan have an API?

No public API is recorded for GoFan.

What industry is GoFan in?

GoFan's product category is High School Event Ticketing Software. Its primary akta.pro industry code is MPAGAJAA, Primary Ticketing Platforms & Box Office Systems, with a secondary code of MPAGAAAD, Ticketing, Box Office & Access Control. Its NAICS code is 71121 and its SIC code is 7990.

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Live signals
GovtechNew California Bill Would Close Student Data Privacy LoopholesAssemblymember Dawn Addis introduced Assembly Bill 1159 to close student data privacy loopholes and extend protections to college students. The bill would ban collection of sensitive information like gender identity and immigration status, and restrict AI training on student data. It faces opposition from tech and business groups, with a Senate floor vote pending.JD SupraCalifornia Privacy Protection Agency Issues $1.10 Million Fine Against Youth Sports Media Platform Over CCPA Opt-Out And Consumer Notice FailuresOn March 3, 2026, the California Privacy Protection Agency Board issued a $1.10 million fine against PlayOn Sports, operator of GoFan, MaxPreps, and the NFHS Network, following allegations that the company sold and shared personal information through tracking technologies without providing an effective opt-out mechanism. The CPPA found that PlayOn directed consumers to third-party opt-out programs instead of implementing first-party compliant mechanisms, failed to honor browser-based opt-out signals like Global Privacy Control, and ran targeted advertising despite deficient privacy notices. The settlement also mandates privacy risk assessments under new 2026 regulations and requires age-appropriate disclosures on services used by schools, establishing that even a single advertising campaign can trigger CCPA liability.The GuardianTech firm fined $1.1m by California for selling high-school students’ dataThe California Privacy Protection Agency fined the tech company GoFan $1.1 million for illegally collecting and selling data from high school students in California, violating privacy laws. The company used non-consensual methods to track students attending school events and falsely claimed it did not sell data. PlayOn, the parent company of GoFan, has rectified some issues after investigations and sells millions of tickets nationwide.CalMattersTo attend prom or a football game, California students first had to surrender their dataThe California Privacy Protection Agency fined ticketing platform operator PlayOn $1.1 million for violating state privacy law by collecting and selling student data without providing an opt-out mechanism. Students attempting to purchase tickets for school events like prom and football games through PlayOn's GoFan platform were forced to accept terms that allowed their personal data to be sold to advertisers, with the pop-up interface designed to make declining impossible. The disciplinary order, which functions as a settlement without admission of liability, represents the agency's first enforcement action targeting violations of student and school data privacy rights, though PlayOn had already modified its practices in December 2024 to allow opt-outs.ThebusinessjournalTo attend prom or a football game, California students first had to surrender their dataThe California Privacy Protection Agency fined PlayOn $1.1 million for violating state privacy laws by forcing high school students to consent to data collection and sale through its GoFan ticketing platform in order to access school event tickets like football games and proms during 2023-2024. The enforcement action, the agency's first targeting student data rights, found that a pop-up obscured the screen making it impossible to access tickets without agreeing to data-sharing terms. PlayOn, which contracts with roughly 1,400 California schools and has over $26 million in annual revenue, subsequently updated its privacy policy in December 2024 to allow users to opt out of data collection.SGB Media OnlinePlayOn! Sports To Merge With GoFanPlayOn! Sports has entered into a definitive merger agreement with GoFan, a digital ticketing company for high school sports. The merger is supported by an additional investment from KKR's North America Fund XIII, although the financial terms have not been disclosed. The transaction is expected to close in the second quarter of 2022, pending regulatory approvals.PR NewswireGoFan Partners With Wisconsin Interscholastic Athletic Association for Digital TicketingGoFan has partnered with the Wisconsin Interscholastic Athletic Association to become the official digital ticketing partner for WIAA state tournaments, marking GoFan's 38th state association partnership. The digital ticketing platform will enable cashless transactions and event management for 516 senior high schools and 48 junior high/middle level schools across Wisconsin. Financial transparency and reconciliation accuracy were cited as key factors driving schools to adopt the digital ticketing solution, which aims to reduce complexity and costs for managing athletic events.PR NewswireGoFan Promotes B.J. Pilling to CEOGoFan, a digital ticketing platform serving over 2,000 high schools across 37 state associations, has promoted B.J. Pilling from vice president of digital to CEO. Pilling has been with the company for over five years and played a key role in launching GoFan from inception to its current scale of over 2,000 digital clients. The appointment was backed by investor BIP Capital, which cited Pilling's digital expertise and track record of capturing market opportunities as key factors in the selection.GlobeNewswireGoFan Ready for High School Football Playoff RushGoFan, a Huddle Tickets division, is providing digital tickets for high school football playoffs in 35 states, covering over 2,500 games and 250 championship events. The platform reports that 2018 playoff games generated over $60 million in revenue, with average attendance of 2,621 and ticket price of $11.64.PR NewswireFlorida High School Football Playoffs Continue on FridayThe Florida High School Athletic Association (FHSAA) has announced that ticket sales for the second round of high school football playoffs are now available through GoFan. This digital ticketing platform, operated by Huddle, will facilitate access to 56 games involving 112 competing schools across all classifications in Florida.