OtherSide Entertainment
OtherSide Entertainment is an independent Boston-based video game studio that develops immersive simulation games, currently shipping the cooperative stealth-heist title Thick as Thieves on Steam and upcoming consoles for individual gamers.
- Company typePrivate
- Founded2016
- HeadquartersLincoln, United States
- Headcount11–50
- GTM typeB2C
- OfferingDigital Commerce or Content
What OtherSide Entertainment does
OtherSide Entertainment is an independent video game development studio headquartered in the greater Boston, Massachusetts area, with a remote-first workforce distributed across satellite clusters in Austin, Los Angeles, and Seattle. Founded by industry veterans Paul Neurath (CEO) and Warren Spector (CCO), the studio is positioned within the immersive simulation genre, building games that emphasize player agency, emergent gameplay, and cooperative shared narrative experiences. OtherSide was co-founded in 2016 by the creators of landmark titles including Ultima Underworld, System Shock, Thief, and Deus Ex.
The studio's core technology and design philosophy centers on player-driven stealth and simulation mechanics, with the current active title Thick as Thieves (launched May 20, 2026 on Steam at $4.99) delivering a ~4-hour cooperative stealth-heist campaign set in the fictional Scottish city of Kilcairn, with 16 missions across two large maps. The product was redesigned in April 2026 from a competitive PvPvE multiplayer format to single-player and two-player co-op, with planned expansions to PlayStation 5 and Xbox Series X/S later in 2026. Historically, OtherSide released Underworld Ascendant in 2018 in partnership with 500 Apps; the announced sequel System Shock 3 and a subsequent project codenamed Argos were both cancelled during development. Distribution is handled through Aonic's Megabit publishing arm following a June 2023 strategic investment by the Swedish gaming group Aonic.
Commercially, OtherSide generates revenue through one-time game licenses at a low price point ($4.99), with DLC and expansion content planned contingent on player engagement. The studio laid off 17 staff members in June 2026 following the cancellation of Argos, citing a 'brutally challenging' industry environment. The company is private, domiciled in Massachusetts, and has not publicly disclosed revenue, valuation, or detailed financial figures. Leadership includes Neurath (CEO), Spector (CCO), Juliette Dupré (CPO), and a remote employee base that, post-layoff, sits at the lower end of the 11-50 employee range cited in firmographic data.
OtherSide Entertainment firmographics
Firmographics- Name
- OtherSide Entertainment
- Legal name
- OtherSide Entertainment, Inc.
- Website
- https://otherside-e.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- OtherSide Entertainment is an independent Boston-based video game studio that develops immersive simulation games, currently shipping the cooperative stealth-heist title Thick as Thieves on Steam and upcoming consoles for individual gamers.
- Ownership category
- akta.pro rank
OtherSide Entertainment industry classification
Industry- Product category
- Video Game Development
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- AAA & Premium Game Studios (PC/Console) (MPAFAAAA)
Keywords
Where OtherSide Entertainment is headquartered
LocationHeadquarters
- HQ city
- Lincoln
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
OtherSide Entertainment business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Sales: One-time purchase of games at low price point ($4.99-$5.00) with plans for future DLC expansions based on player engagement
- DLC and Expansions: Future downloadable content planned based on player engagement and demand for additional game content
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Thick as Thieves - Standard Edition |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels5 records
OtherSide Entertainment product offering
Product offeringCore offering
OtherSide Entertainment is an independent video game development studio that creates immersive simulation games emphasizing player agency, emergent gameplay, and cooperative multiplayer experiences. Its primary commercial product is the stealth-heist game Thick as Thieves, sold as a one-time digital purchase on PC and planned for PlayStation 5 and Xbox Series X/S. The studio publishes its games through Megabit, the publishing arm of strategic investor Aonic.
Product overview
OtherSide Entertainment is a video game development studio specializing in immersive simulation games. The company was founded in 2016 by Paul Neurath and Warren Spector, pioneers of the immersive sim genre known for games like System Shock, Thief, and Deus Ex. Currently, the studio's active product is Thick as Thieves, a stealth-action heist game launched in 2026 for PC and consoles. The studio had previously worked on Underworld Ascendant and was developing System Shock 3 and a project codenamed Argos, both of which were cancelled. OtherSide operates as part of a strategic partnership with Aonic and publishes games through Megabit.
Differentiator
Problem solved
Functional benefit
Products and services
- Thick as Thieves A stealth-action heist game playable solo or in two-player co-op multiplayer, set in a fictional Scottish city of Kilcairn. Features dynamic stealth mechanics, environmental interactions, and a 4-hour campaign with 16 missions and 2 large maps. Sold directly to individual gamers on PC and planned for PS5 and Xbox Series X/S.
- Underworld Ascendant Immersive simulation game previously developed and released by OtherSide Entertainment, a spiritual successor to the Ultima Underworld series. Sold to individual gamers as a one-time purchase on PC platforms.
Quantifiable outcome
- Premium game announced at The Game Awards 2024
- +1 more outcomes
Companies that use OtherSide Entertainment
Customer profileNamed customers1 record
Segments1 record
Ideal customer profiles1 record
OtherSide Entertainment technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
OtherSide Entertainment partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered core and minor.
- MegabitcoreNew publishing arm of Aonic created to support company's 1st and 3rd party studios including OtherSide Entertainment. Handles publishing and marketing functions for studio's games including Thick as Thieves.
- AoniccoreStrategic partnership where Aonic provides support while allowing OtherSide to maintain independent spirit and creative freedom. Aonic creates a family of like-minded studios with shared goals and values for collaborative growth.
- Digital Development Management (DDM)minorAgency focused on supporting goals of indie game studios facilitated lining up the partnership between OtherSide Entertainment and Aonic.
Scale indicators4 records
Recent moves6 records
Expansion highlights4 records
OtherSide Entertainment competitors and assessment
Company assessmentDirect peers
- IO Interactive: Independent developer of the Hitman series—premium stealth-action franchise with strong player-agency design, directly comparable to OtherSide's stealth-heist focus.
- Arkane Studios: Developer of Dishonored, Prey, and Deathloop—the benchmark studio for premium immersive sims on PC/console. Most direct competitor in genre and design philosophy.
- Looking Glass Studios: Historic pioneer of the immersive sim genre (System Shock, Thief). Listed for genre lineage reference; the studio is no longer operating but is the spiritual ancestor of OtherSide's design DNA.
- WolfEye Studios: Small indie studio founded by Raphael Colantonio (Arkane co-founder) making immersive sims such as Weird West. Closely comparable in size, genre focus, and veteran-founder DNA.
- Frictional Games: Independent studio behind Amnesia and SOMA—immersive, player-agency-driven PC/console titles. Comparable as a small premium indie with a niche genre focus.
- Eidos Montreal: Developer of the Deus Ex and Thief (2014) series, deeply tied to OtherSide's lineage under Spector/Neurath. Closest franchise heritage peer.
- Ghost Story Games: Studio founded by Ken Levine (BioShock) building narrative immersive sims. Closely comparable in pedigree, genre, and small-team premium PC/console model.
Broad incumbents
- Bethesda Game Studios: Holds rights to System Shock and publishes large-scale immersive/RPG titles (Fallout, Elder Scrolls). Comparable as incumbent gatekeeper for IP OtherSide previously worked with.
Emerging players
- 11 bit studios: Independent mid-sized studio publishing premium strategy/immersive titles (Frostpunk, This War of Mine) via its publishing label. Comparable as a premium indie on PC/console seeking publishing partnerships.
Others
- Digital Development Management (DDM): Agency that facilitated OtherSide's partnership with Aonic. Comparable as the services intermediary in the indie game funding/publishing ecosystem.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks6 records
Key highlights5 records
Customer concentration
OtherSide Entertainment social profiles
Digital presenceOtherSide Entertainment financial estimates
Financial estimateRevenue estimate
Valuation estimate
OtherSide Entertainment leadership team
Management profileNumber of profiles
Profiles5 records
OtherSide Entertainment funding detail
Funding detailFunding overview
Funding rounds2 records
Investors2 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
OtherSide Entertainment M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about OtherSide Entertainment
What does OtherSide Entertainment do?
OtherSide Entertainment is an independent video game development studio that creates immersive simulation games emphasizing player agency, emergent gameplay, and cooperative multiplayer experiences. Its primary commercial product is the stealth-heist game Thick as Thieves, sold as a one-time digital purchase on PC and planned for PlayStation 5 and Xbox Series X/S. The studio publishes its games through Megabit, the publishing arm of strategic investor Aonic.
Is OtherSide Entertainment a public or private company?
OtherSide Entertainment is a private company. It is classified as corporate owned and is currently operating.
When was OtherSide Entertainment founded?
OtherSide Entertainment was founded in 2016. It employs 11 to 50 people.
Where is OtherSide Entertainment based?
OtherSide Entertainment is headquartered in Lincoln, United States, in the North America region.
How does OtherSide Entertainment make money?
Two revenue lines are on record. Game Sales are the primary driver. The others are DLC and Expansions.
Who are OtherSide Entertainment's main competitors?
Direct peers on record are IO Interactive, Arkane Studios, Looking Glass Studios, WolfEye Studios, Frictional Games, Eidos Montreal and Ghost Story Games. Bethesda Game Studios is listed as a broad incumbent. 11 bit studios is listed as an emerging player. Digital Development Management (DDM) is listed as an others.
Does OtherSide Entertainment have an API?
No public API is recorded for OtherSide Entertainment.
What industry is OtherSide Entertainment in?
OtherSide Entertainment's product category is Video Game Development. Its primary akta.pro industry code is MPAFAAAA, AAA & Premium Game Studios (PC/Console). Its SIC code is 7900.