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Santa Monica Studio

Full company profile

uuid0008bf1

Namestring
Santa Monica Studio
Legal namestring
Santa Monica Studio
Company typeenum
Private
Founded yearint
1999
Descriptiontext

Santa Monica Studio is a first-party PlayStation video game development studio founded in 1999 in Santa Monica, California, and wholly owned by Sony Interactive Entertainment, a subsidiary of Sony Group Corporation. The studio develops exclusively for the PlayStation 5 platform and is best known for the God of War franchise, which began with the original 2005 release and was rebooted in 2018 into a Norse mythology setting. Two recent mainline titles — God of War (2018) and God of War Ragnarök (2022) — have reportedly generated over $1.4 billion in combined revenue and earned extensive industry recognition, including 6 awards at The Game Awards 2022 and 7 at DICE Awards 2023 for Ragnarök. The studio employs over 250 dedicated developers and maintains a multi-decade roster of creative leadership including Creative Director Cory Barlog and Game Director Eric Williams, with several team members having worked on the franchise for two decades or more.

The studio's technical stack is anchored by a proprietary game engine developed internally across multiple God of War releases. Notable proprietary technologies include an indirect lighting pipeline with in-game GPU-based baking, a 3D GPU fluid wind simulation system, an interactive wind and vegetation system, a particle disintegration system for mesh effects, and a no-cut single continuous camera design introduced in God of War (2018). The studio also uses Sony's Mockingbird AI tool for facial animation processing, which reduces performance capture turnaround from hours to a fraction of a second. Distribution is exclusively through Sony's PlayStation ecosystem: PlayStation Store (digital, ~80% of game purchases per Sony) and physical retail disc channels, with physical disc production confirmed through January 2028.

The business model is a premium AAA console game revenue model combined with IP licensing and franchise extensions. Mainline titles are sold at standard AAA pricing (e.g., $69.99), while spin-offs like God of War: Sons of Sparta are positioned at lower price points ($29.99 Standard / $39.99 Digital Deluxe). Beyond game sales, the God of War IP is monetized through a live-action TV adaptation co-produced with Amazon MGM Studios and Sony Pictures for Prime Video, Magic: The Gathering collectible cards in partnership with Wizards of the Coast, and merchandise. The customer base is the global population of PlayStation 5 console owners, with no enterprise revenue concentration. The active development pipeline includes five God of War titles — most prominently God of War: Laufey (releasing February 16, 2027, the first mainline entry without Kratos as protagonist), a Greek Trilogy remake, and a connected Kratos-led sequel — providing multi-year revenue visibility.

Short descriptiontext

Santa Monica Studio (SMS) is the PlayStation® video game development team owned by Sony Computer Entertainment (SCE).

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
251–500
akta.pro rankint
HeadquartersSanta Monica, United States
HQ citystring
Santa Monica
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
AAA console games, action-adventure games, narrative-driven games, game development studio, PlayStation exclusives
Industry3 codes
1AAA & Premium Game Studios (PC/Console)
CodeMPAFAAAAPrimaryYes
2Co-Development, Porting & Remaster Studios
CodeMPAFAAAMPrimaryNo
3PC & Console Game Distribution Platforms
CodeBPAMAKAAPrimaryNo
NAICS code1 code
  • Software Publishers51321
SIC code1 code
  • Services-Prepackaged Software7372
Product category
AAA Console Video Games
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Video Game Sales (Premium Console Titles)
TypeOne Time License
Description

Santa Monica Studio develops AAA narrative-driven action-adventure games published by Sony Interactive Entertainment exclusively for PlayStation consoles. Revenue is generated through one-time retail and digital purchase of full-priced games (AAA premium model). God of War (2018) and God of War Ragnarök have reportedly generated over $1.4 billion in revenue combined.

gamespot.com
2Spin-off and Side Title Sales
TypeOne Time License
Description

The studio also develops and co-publishes lower-priced spin-off titles such as God of War: Sons of Sparta (released at $29.99 Standard / $39.99 Digital Deluxe), generating supplementary revenue through digital sales on PlayStation Store.

stuff.co.za
3Licensing and IP Extensions
TypeLicensing Royalties
Description

The God of War IP is extended through licensing arrangements including an Amazon Prime Video TV adaptation co-produced with Sony Pictures and Amazon MGM Studios, Magic: The Gathering Secret Lair x PlayStation collectible cards, and merchandise, generating royalty-based licensing revenue.

bbc.com
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details2 tiers
1God of War: Sons of Sparta Standard Edition
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$29.99 Standard Edition

gadgets360.com
2God of War: Sons of Sparta Digital Deluxe Edition
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$39.99 Digital Deluxe Edition

gadgets360.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Santa Monica Studio develops and publishes AAA narrative-driven action-adventure video games for the PlayStation 5 platform as a first-party Sony studio. The studio is the creator of the God of War franchise, including mainline titles, DLC expansions, and spin-offs distributed exclusively through PlayStation Store and physical retail. Revenue is generated through premium-priced game sales plus IP licensing for television adaptations and collectible merchandise.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Over $1.4 billion in combined revenue from God of War (2018) and God of War Ragnarök
+1 more record
Product overview1 text field

Santa Monica Studio is a PlayStation first-party studio that develops the God of War franchise, one of PlayStation's flagship AAA action-adventure series. The studio's portfolio spans the core God of War mainline games (God of War 2018, God of War Ragnarök, and upcoming entries), DLC expansions (God of War Ragnarök: Valhalla), spin-off titles (God of War: Sons of Sparta), remakes (God of War Greek Trilogy Remake), and a live-action TV adaptation. The God of War franchise has generated over $1.4 billion in revenue and won numerous industry awards including 6 from The Game Awards 2022 for God of War Ragnarök.

Product and service3 records
1God of War (2018)
CategoryConsole video game (AAA action-adventure)
2God of War Ragnarök
CategoryConsole video game (AAA action-adventure)
3God of War Ragnarök: Valhalla
Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
1Mega Cat Studios
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-02-12
Description

Co-development partnership for God of War: Sons of Sparta, a 2D Metroidvania prequel released February 12, 2026. Mega Cat Studios developed the game with story writing from Santa Monica Studio, marking a collaborative spin-off within the franchise.

variety.com
2Wizards of the Coast / Hasbro
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2025-10-27
Description

Magic: The Gathering Secret Lair x PlayStation collaboration featuring God of War-themed collectible trading cards. Wizards of the Coast worked directly with PlayStation Studios including Santa Monica Studio to develop authentic card representations. Launched October 27, 2025.

economictimes.indiatimes.com
3Amazon MGM Studios / Sony Pictures
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Co-production of a live-action God of War TV series for Amazon Prime Video. The adaptation is based on the God of War Norse saga, with production beginning February 2026. Lead actor Ryan Hurst (Kratos) was recast and four episodes reshot due to an on-set injury. Target release window is late 2027 to 2028.

techjuice.pk
Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
1Naughty Dog
TypeDirect peer
Description

Sony first-party AAA studio developing narrative-driven action-adventure franchises (The Last of Us, Uncharted). Most directly comparable peer in size, ownership structure, and creative focus.

2Insomniac Games
TypeDirect peer
Description

Sony first-party AAA developer of Marvel's Spider-Man and Ratchet & Clank. Comparable in scale, exclusivity, and AAA action genre positioning.

3Guerrilla Games
TypeDirect peer
Description

Sony first-party studio behind Horizon Zero Dawn and Killzone. Comparable AAA console-exclusives developer under the same PlayStation Studios umbrella.

4FromSoftware
TypeDirect peer
Description

Now under Sony ownership (acquired via Kadokawa deal), FromSoftware develops AAA action titles (Elden Ring, Dark Souls) with comparable narrative depth and critical recognition.

5Polyphony Digital
TypeDirect peer
Description

Sony first-party AAA studio behind the Gran Turismo franchise. Comparable in scale, PlayStation exclusivity, and Sony-studio economics.

6Bend Studio
TypeDirect peer
Description

Sony first-party studio (Days Gone, Syphon Filter). Comparable in organizational structure and PlayStation exclusivity, though smaller in AAA ambition.

7Bethesda Game Studios
TypeBroad incumbent
Description

Microsoft-owned AAA RPG developer (Elder Scrolls, Fallout, Starfield). Comparable in scale and narrative ambition, but multi-platform publisher rather than single-platform exclusive.

8Rockstar Games
TypeBroad incumbent
Description

Take-Two-owned AAA developer (GTA, Red Dead Redemption). Comparable in narrative-driven AAA console pedigree and franchise-driven monetization, though multi-platform.

9Team Ninja
TypeEmerging player
Description

Koei Tecmo-owned AAA action studio (Ninja Gaiden, Wo Long). Comparable in AAA action-game craft, though with a different publisher ecosystem and broader genre focus.

10CD Projekt Red
TypeEmerging player
Description

Independent AAA developer behind The Witcher and Cyberpunk 2077. Comparable in narrative-driven, single-franchise-driven AAA positioning, though multi-platform by default.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles10 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Santa Monica Studio

AAA Console Video Gamessms.playstation.com

Santa Monica Studio (SMS) is the PlayStation® video game development team owned by Sony Computer Entertainment (SCE).

What Santa Monica Studio does

Santa Monica Studio is a first-party PlayStation video game development studio founded in 1999 in Santa Monica, California, and wholly owned by Sony Interactive Entertainment, a subsidiary of Sony Group Corporation. The studio develops exclusively for the PlayStation 5 platform and is best known for the God of War franchise, which began with the original 2005 release and was rebooted in 2018 into a Norse mythology setting. Two recent mainline titles — God of War (2018) and God of War Ragnarök (2022) — have reportedly generated over $1.4 billion in combined revenue and earned extensive industry recognition, including 6 awards at The Game Awards 2022 and 7 at DICE Awards 2023 for Ragnarök. The studio employs over 250 dedicated developers and maintains a multi-decade roster of creative leadership including Creative Director Cory Barlog and Game Director Eric Williams, with several team members having worked on the franchise for two decades or more.

The studio's technical stack is anchored by a proprietary game engine developed internally across multiple God of War releases. Notable proprietary technologies include an indirect lighting pipeline with in-game GPU-based baking, a 3D GPU fluid wind simulation system, an interactive wind and vegetation system, a particle disintegration system for mesh effects, and a no-cut single continuous camera design introduced in God of War (2018). The studio also uses Sony's Mockingbird AI tool for facial animation processing, which reduces performance capture turnaround from hours to a fraction of a second. Distribution is exclusively through Sony's PlayStation ecosystem: PlayStation Store (digital, ~80% of game purchases per Sony) and physical retail disc channels, with physical disc production confirmed through January 2028.

The business model is a premium AAA console game revenue model combined with IP licensing and franchise extensions. Mainline titles are sold at standard AAA pricing (e.g., $69.99), while spin-offs like God of War: Sons of Sparta are positioned at lower price points ($29.99 Standard / $39.99 Digital Deluxe). Beyond game sales, the God of War IP is monetized through a live-action TV adaptation co-produced with Amazon MGM Studios and Sony Pictures for Prime Video, Magic: The Gathering collectible cards in partnership with Wizards of the Coast, and merchandise. The customer base is the global population of PlayStation 5 console owners, with no enterprise revenue concentration. The active development pipeline includes five God of War titles — most prominently God of War: Laufey (releasing February 16, 2027, the first mainline entry without Kratos as protagonist), a Greek Trilogy remake, and a connected Kratos-led sequel — providing multi-year revenue visibility.

Santa Monica Studio firmographics

Firmographics
Name
Santa Monica Studio
Legal name
Santa Monica Studio
Website
http://sms.playstation.com/
Company type
Private
Founded year
1999
Operating status
Operating
Headcount range
251–500 employees
Short description
Santa Monica Studio (SMS) is the PlayStation® video game development team owned by Sony Computer Entertainment (SCE).
Ownership category
akta.pro rank

Santa Monica Studio industry classification

Industry
Product category
AAA Console Video Games
NAICS
Software Publishers (51321)
SIC
Services-Prepackaged Software (7372)
akta.pro primary industry
AAA & Premium Game Studios (PC/Console) (MPAFAAAA)
akta.pro secondary industries
Co-Development, Porting & Remaster Studios (MPAFAAAM), PC & Console Game Distribution Platforms (BPAMAKAA)

Keywords

  • AAA console games
  • Action-adventure games
  • Narrative-driven games
  • Game development studio
  • PlayStation exclusives

Where Santa Monica Studio is headquartered

Location

Headquarters

HQ city
Santa Monica
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Santa Monica Studio business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Video Game Sales (Premium Console Titles): Santa Monica Studio develops AAA narrative-driven action-adventure games published by Sony Interactive Entertainment exclusively for PlayStation consoles. Revenue is generated through one-time retail and digital purchase of full-priced games (AAA premium model). God of War (2018) and God of War Ragnarök have reportedly generated over $1.4 billion in revenue combined.
  2. Spin-off and Side Title Sales: The studio also develops and co-publishes lower-priced spin-off titles such as God of War: Sons of Sparta (released at $29.99 Standard / $39.99 Digital Deluxe), generating supplementary revenue through digital sales on PlayStation Store.
  3. Licensing and IP Extensions: The God of War IP is extended through licensing arrangements including an Amazon Prime Video TV adaptation co-produced with Sony Pictures and Amazon MGM Studios, Magic: The Gathering Secret Lair x PlayStation collectible cards, and merchandise, generating royalty-based licensing revenue.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goGod of War: Sons of Sparta Standard Edition
One time/ perpetual licensePay-as-you-goGod of War: Sons of Sparta Digital Deluxe Edition

Go-to-market motion2 records

Distribution channels3 records

Marketing channels8 records

Santa Monica Studio product offering

Product offering

Core offering

Santa Monica Studio develops and publishes AAA narrative-driven action-adventure video games for the PlayStation 5 platform as a first-party Sony studio. The studio is the creator of the God of War franchise, including mainline titles, DLC expansions, and spin-offs distributed exclusively through PlayStation Store and physical retail. Revenue is generated through premium-priced game sales plus IP licensing for television adaptations and collectible merchandise.

Product overview

Santa Monica Studio is a PlayStation first-party studio that develops the God of War franchise, one of PlayStation's flagship AAA action-adventure series. The studio's portfolio spans the core God of War mainline games (God of War 2018, God of War Ragnarök, and upcoming entries), DLC expansions (God of War Ragnarök: Valhalla), spin-off titles (God of War: Sons of Sparta), remakes (God of War Greek Trilogy Remake), and a live-action TV adaptation. The God of War franchise has generated over $1.4 billion in revenue and won numerous industry awards including 6 from The Game Awards 2022 for God of War Ragnarök.

Differentiator

Problem solved

Functional benefit

Products and services

  • God of War (2018)
  • God of War Ragnarök
  • God of War Ragnarök: Valhalla

Quantifiable outcome

  • Over $1.4 billion in combined revenue from God of War (2018) and God of War Ragnarök
  • +1 more outcomes

Companies that use Santa Monica Studio

Customer profile

Named customers2 records

Segments1 record

Ideal customer profiles1 record

Santa Monica Studio technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature6 records

Santa Monica Studio partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered minor and core.

  • Mega Cat StudiosminorStrategic or Co-development Partner · 12 February 2026Co-development partnership for God of War: Sons of Sparta, a 2D Metroidvania prequel released February 12, 2026. Mega Cat Studios developed the game with story writing from Santa Monica Studio, marking a collaborative spin-off within the franchise.
  • Wizards of the Coast / HasbrominorGTM or Marketing Partner · 27 October 2025Magic: The Gathering Secret Lair x PlayStation collaboration featuring God of War-themed collectible trading cards. Wizards of the Coast worked directly with PlayStation Studios including Santa Monica Studio to develop authentic card representations. Launched October 27, 2025.
  • Amazon MGM Studios / Sony PicturescoreStrategic or Co-development PartnerCo-production of a live-action God of War TV series for Amazon Prime Video. The adaptation is based on the God of War Norse saga, with production beginning February 2026. Lead actor Ryan Hurst (Kratos) was recast and four episodes reshot due to an on-set injury. Target release window is late 2027 to 2028.

Scale indicators8 records

Recent moves8 records

Expansion highlights6 records

Santa Monica Studio competitors and assessment

Company assessment

Direct peers

  • Naughty Dog: Sony first-party AAA studio developing narrative-driven action-adventure franchises (The Last of Us, Uncharted). Most directly comparable peer in size, ownership structure, and creative focus.
  • Insomniac Games: Sony first-party AAA developer of Marvel's Spider-Man and Ratchet & Clank. Comparable in scale, exclusivity, and AAA action genre positioning.
  • Guerrilla Games: Sony first-party studio behind Horizon Zero Dawn and Killzone. Comparable AAA console-exclusives developer under the same PlayStation Studios umbrella.
  • FromSoftware: Now under Sony ownership (acquired via Kadokawa deal), FromSoftware develops AAA action titles (Elden Ring, Dark Souls) with comparable narrative depth and critical recognition.
  • Polyphony Digital: Sony first-party AAA studio behind the Gran Turismo franchise. Comparable in scale, PlayStation exclusivity, and Sony-studio economics.
  • Bend Studio: Sony first-party studio (Days Gone, Syphon Filter). Comparable in organizational structure and PlayStation exclusivity, though smaller in AAA ambition.

Broad incumbents

  • Bethesda Game Studios: Microsoft-owned AAA RPG developer (Elder Scrolls, Fallout, Starfield). Comparable in scale and narrative ambition, but multi-platform publisher rather than single-platform exclusive.
  • Rockstar Games: Take-Two-owned AAA developer (GTA, Red Dead Redemption). Comparable in narrative-driven AAA console pedigree and franchise-driven monetization, though multi-platform.

Emerging players

  • Team Ninja: Koei Tecmo-owned AAA action studio (Ninja Gaiden, Wo Long). Comparable in AAA action-game craft, though with a different publisher ecosystem and broader genre focus.
  • CD Projekt Red: Independent AAA developer behind The Witcher and Cyberpunk 2077. Comparable in narrative-driven, single-franchise-driven AAA positioning, though multi-platform by default.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks5 records

Key highlights6 records

Customer concentration

Santa Monica Studio social profiles

Digital presence

Santa Monica Studio financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Santa Monica Studio leadership team

Management profile

Number of profiles

Profiles10 records

Santa Monica Studio funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Santa Monica Studio M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Santa Monica Studio

What does Santa Monica Studio do?

Santa Monica Studio develops and publishes AAA narrative-driven action-adventure video games for the PlayStation 5 platform as a first-party Sony studio. The studio is the creator of the God of War franchise, including mainline titles, DLC expansions, and spin-offs distributed exclusively through PlayStation Store and physical retail. Revenue is generated through premium-priced game sales plus IP licensing for television adaptations and collectible merchandise.

Is Santa Monica Studio a public or private company?

Santa Monica Studio is a private company. It is classified as corporate owned and is currently operating.

When was Santa Monica Studio founded?

Santa Monica Studio was founded in 1999. It employs 251 to 500 people.

Where is Santa Monica Studio based?

Santa Monica Studio is headquartered in Santa Monica, United States, in the North America region.

How does Santa Monica Studio make money?

Three revenue lines are on record. Video Game Sales (Premium Console Titles) is the primary driver. The others are spin-off and Side Title Sales and licensing and IP Extensions.

Who are Santa Monica Studio's main competitors?

Direct peers on record are Naughty Dog, Insomniac Games, Guerrilla Games, FromSoftware, Polyphony Digital and Bend Studio. Broad incumbents are Bethesda Game Studios and Rockstar Games. Emerging players are Team Ninja and CD Projekt Red.

Does Santa Monica Studio have an API?

No public API is recorded for Santa Monica Studio.

What industry is Santa Monica Studio in?

Santa Monica Studio's product category is AAA Console Video Games. Its primary akta.pro industry code is MPAFAAAA, AAA & Premium Game Studios (PC/Console), with a secondary code of MPAFAAAM, Co-Development, Porting & Remaster Studios. Its NAICS code is 51321 and its SIC code is 7372.

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Contact sales
Live signals
NDTV ProfitGod of War Laufey Pre-Orders Begin: Price, Editions, Release Date And Where To BuySony and Santa Monica Studio announced pre-orders for God of War: Laufey, launching on PlayStation 5 on February 16, 2027. Digital pre-orders begin September 29, with Faye's Serpent Bow and new combat abilities. A Kratos project is also in development.The Times of IndiaGod of War Laufey pre-order is now live for PlayStation 5 users: Price and other detailsGod of War Laufey pre-orders are live for PlayStation 5, launching February 16, 2027. Pre-order bonuses include the Last Wish Armor Set and a cosmetic appearance, while the Digital Deluxe Edition adds Dark Alchemy gear and soundtrack. Faye's new Serpent Bow features precision and hip-fire modes with customizable scales.GamerantGod of War Laufey Shows First Glimpse at Brand-New Weapon and GameplaySanta Monica Studios announced God of War Laufey pre-orders open September 29, with a new Serpent Bow weapon. The bow has Precision and Hip-Fire modes, plus arrow types and Scales for customization. Pre-orders include early access to Faye's Last Wish armor and Phranque's Golden Leaves.GameSpotEx-Naughty Dog Dev Apologizes To God Of War Studio For What He Said About LaufeyBruce Straley apologized to God of War: Laufey's Santa Monica Studio after saying he was not excited about the game. He praised its visuals but criticized AAA games for lacking innovation, and is now developing the puzzle-platformer Coven of the Chickenfoot.IgnDave Bautista Officially Cast as Kratos in God of War Show After Ryan Hurst Drops Out Due to InjuryDave Bautista has officially replaced Ryan Hurst as Kratos in Prime Video's live-action God of War series following Hurst's severe bicep injury. The production is scheduled to resume in mid-October 2026, coinciding with the development of a new game titled 'God of War Laufey' at Santa Monica Studios.TechJuiceGod of War Laufey Leaks Reveal a Second Playable CharacterSanta Monica Studio officially revealed God of War Laufey in June 2026, shifting the franchise focus to Faye as the lead character. New leaks and voice actor hints suggest that Tyr will appear as a second playable character alongside Faye in the upcoming title.GamerantMore Evidence for 2nd God of War Laufey Playable Character Leaks OnlineNew evidence suggests that Tyr may be a second playable character in the upcoming game God of War Laufey, which was officially revealed by Santa Monica Studio in June 2026. This speculation gained attention after voice actor Diogo Morgado made a vague remark during a livestream regarding Tyr's potential involvement. While Tyr's role remains unconfirmed, the game's storyline is expected to integrate various mythologies and characters.EIN PresswireChIPs to Welcome Entertainment Executives to Global SummitMichele Ganeless, Mary Olson, and Erin Underhill will speak at the ChIPs Global Summit 2026 on October 22 in Los Angeles, discussing the theme "The Next Act: IP, Innovation, and Influence." The panel, "Women Who Run Entertainment," will feature them with Stephanie Burns, and over 800 ChIPs members are expected to attend.IgnUpcoming PS5 Games: The Future of PlayStation ExclusivesSony announced in May 2026 that future single-player games will be exclusive to the PS5 console, marking a trend return to console exclusivity in gaming. Upcoming titles include "Marvel’s Wolverine" by Insomniac Games, "God of War Laufey" by Santa Monica Studio, and others debuting between 2026 and 2027. The announcement indicates a significant shift in strategy towards developing exclusive content for PlayStation platforms.GamerantGod of War's Next Kratos Game Has One Heartwarming Reunion It Can't AffordSanta Monica Studio announced that a new Kratos-led God of War game is in development and will be directly connected to the upcoming title God of War Laufey, which follows Faye in the afterlife. The article argues that reuniting Kratos with the deceased Faye would undermine the character growth and grief arc established in the Norse saga. God of War Laufey is scheduled for release on PS5 on February 16, 2027.