DeNA
DeNA is a Japanese listed technology and entertainment conglomerate (TSE: 2432) operating mobile gaming (Pokémon TCG Pocket, Mobage), live streaming (Pococha, IRIAM), healthcare platforms (Join, kencom), sports teams (BayStars, Brave Thunders), and AI services (Devin, Leaders AI) for consumers, municipalities, and enterprise clients.
- Company typePublic
- Founded1999
- HeadquartersTokyo, Japan
- Headcount1,001–5,000
- GTM typeB2B and B2C
- OfferingSoftware
What DeNA does
DeNA Co., Ltd. (株式会社ディー・エヌ・エー) is a publicly traded Japanese multi-sector technology and entertainment company (Tokyo Stock Exchange: 2432) founded in 1999, headquartered in Shibuya, Tokyo. The company operates four core business clusters: (i) mobile gaming — including the long-running Mobage social gaming platform (20 years of operation as of 2026) and Pokémon Trading Card Game Pocket, a co-developed mobile card game with The Pokémon Company and Creatures Inc. that reached 200M downloads and ~$1.3B in first-year revenue; (ii) live community — live streaming apps Pococha (10-year anniversary in 2026) and IRIAM (VTuber streaming, now in the US and Canada); (iii) healthcare and medical — Join, Japan's first insurance-covered medical communication app deployed in 30+ countries, kencom, a health entertainment app for municipalities, MySOS personal health records, and ONSEI Pro cognitive assessment, all backed by health data contracts with 214 local governments via subsidiaries DeSC Healthcare, Data Horizon, and Arm; and (iv) sports/smart city — through direct ownership of the Yokohama DeNA BayStars (baseball) and Kawasaki Brave Thunders (basketball), the BASEGATE Yokohama Kannai mixed-use complex, and the new Wonderia Yokohama immersive experience venue (opened March 2026, ~4,200 sqm). A fifth emerging cluster — AI services — is anchored by DeNA AI Link (Devin AI engineer partnership with Cognition, Leaders AI for executives, Coopel RPA with 200 deployments and 180K+ monthly executions), with company-wide Devin deployment complete by March 2026 and a proprietary AI readiness score (DARS) tracking internal capability uplift. Revenue is generated across freemium consumer apps (gaming, live streaming, sports), subscription and licensing from healthcare platforms and municipal contracts, and emerging enterprise AI deals. The company employs 1,001–5,000 staff, holds 20+ subsidiaries including a 66.6% stake in Pokémon Card D Studio, owns equity stakes in Shizuku AI (a16z-led seed) and ff Red & White, and reports a FY2025 topline of ~$1.08B (¥108B) at a 15.87% net margin with $159.67M net income.
DeNA firmographics
Firmographics- Name
- DeNA
- Legal name
- 株式会社ディー・エヌ・エー (DeNA Co., Ltd.)
- Website
- https://dena.com/jp/
- Company type
- Public
- Founded year
- 1999
- Operating status
- Operating
- Headcount range
- 1,001–5,000 employees
- Short description
- DeNA is a Japanese listed technology and entertainment conglomerate (TSE: 2432) operating mobile gaming (Pokémon TCG Pocket, Mobage), live streaming (Pococha, IRIAM), healthcare platforms (Join, kencom), sports teams (BayStars, Brave Thunders), and AI services (Devin, Leaders AI) for consumers, municipalities, and enterprise clients.
- Ownership category
- akta.pro rank
DeNA industry classification
Industry- Product category
- Mobile Gaming & Digital Entertainment
- NAICS
- Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Billing, Subscription & Entitlement Management (IAP orchestration) (MPAFAJAC)
Keywords
Where DeNA is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices5 records
Markets served
DeNA business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Marketing or Sales, Technology or R&D, Operations, Infrastructure
Revenue model
- Gaming: Mobile game development and operation including Pokemon TCG Pocket, Mobage platform games, and other gaming titles. Revenue generated through in-app purchases and virtual currency sales. Pokemon TCG Pocket generated approximately $1.3 billion in revenue during its first year.
- Live Community: Live streaming platforms including Pococha and IRIAM that connect streamers with audiences, generating revenue through virtual gifts, premium features, and advertising
- Healthcare and Medical: Health data services, medical communication platforms, and health management apps. Revenue from data analysis services, platform licensing, and partnership arrangements with healthcare institutions and local governments
- Sports and Smart City: Sports team ownership (Yokohama DeNA Baystars, Kawasaki Brave Thunders), venue operations, and smart city initiatives including BASEGATE Yokohama development
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Free-to-start mobile game with optional in-app purchases |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels5 records
DeNA product offering
Product offeringCore offering
DeNA operates a diversified multi-segment technology platform including the Pokemon TCG Pocket mobile trading card game (co-developed with The Pokemon Company), the Mobage mobile gaming platform, live-streaming apps Pococha and IRIAM, the Join medical communication ICT platform sold to hospitals, and the kencom healthcare entertainment app deployed across 214 Japanese municipalities. The company also owns professional sports teams (Yokohama DeNA BayStars and Kawasaki Brave Thunders), operates the Wonderia Yokohama immersive venue, and distributes enterprise AI services (Devin via DeNA AI Link, Leaders AI, Coopel RPA). Revenue streams include freemium in-app purchases, healthcare/enterprise subscriptions, live-streaming monetization, and government contracts.
Product overview
DeNA operates a diversified technology portfolio across multiple business segments including games (Mobage platform and original titles, Pokemon TCG Pocket), live community streaming (Pococha, IRIAM), healthcare and medical solutions (kencom, Join, DeSC Healthcare), AI services (Devin autonomous agents, Leaders AI, DeNA AI Link, Coopel RPA), sports team ownership (Yokohama DeNA Baystars, Kawasaki Brave Thunders), and immersive entertainment experiences (Wonderia Yokohama). The company offers both consumer-facing mobile applications and enterprise AI solutions, with recent expansion into autonomous AI agents and cognitive health assessment tools. The portfolio includes a mix of wholly-owned products and subsidiary-operated services.
Differentiator
Problem solved
Functional benefit
Brands
- Pococha: Live streaming community app enabling real-time viewer-streamer interactions, with features for live events, fan communities, and music collaborations.
- kencom
- Mobage
- IRIAM
- Join
- MySOS
- DeNA AI
- Wonderia Yokohama
- Mobami Quest (モバミクエスト)
- DeNA Pay
- Pokémon TCG Pocket (Pokémon Trading Card Game Pocket)
- Reverse Othellnia (逆転オセロニア)
- 横浜DeNAベイスターズ (Yokohama DeNA BayStars)
- 川崎ブレイブサンダース (Kawasaki Brave Thunders)
Products and services
- Pokemon Trading Card Game Pocket Mobile trading card game developed with The Pokemon Company and Creatures Inc., featuring digital Pokemon cards with exclusive artwork and special visual effects, card battling, and collecting. Reached 200 million downloads by May 2026 with 2-3 million daily active users.
- Mobage DeNA's long-running mobile gaming and social gaming platform offering browser- and app-based games with avatar customization and social networking features; celebrating 20 years of continuous service in 2026.
- IRIAM VTuber streaming app that enables virtual character-based live streaming for creators, expanded to the US, Canada, and other international markets.
- Pococha Live communication app enabling real-time streaming and viewer interaction with performers, with fan communities, live events, and music collaborations; celebrated 10th anniversary in 2026.
- kencom Healthcare entertainment application that promotes health maintenance and medical expense optimization through gamification and health management features, deployed across 214 Japanese municipalities.
- Join Medical ICT communication app for healthcare professionals enabling secure sharing of medical images, vital signs, and real-time surgery video; Japan's first insurance-covered medical app, deployed in 30+ countries.
- DeNA AI Link AI consulting and solution provision company offering autonomous AI agent Devin, generative AI systems, and custom AI development services for enterprise clients in Japan.
- Devin (autonomous AI software engineer) Autonomous AI software engineer agent provided through DeNA AI Link for enterprise AI-driven software development. DeNA internally achieved maximum 82% work reduction in development tasks with Devin.
- Leaders AI Enterprise service using AI to transform and support leader decision-making processes via knowledge retrieval and synthesis.
- Coopel Cloud-based RPA service that uses AI for intelligent business process automation, with 200 company deployments and over 180,000 monthly executions.
- Mobami Quest Browser-based 2D casual idle game featuring Mobage's mascot character 'Mobami' in an isekai adventure, with about 5 minutes daily play sessions.
- EDGE POKER Poker game application developed by POKER ROOM × DeNA, launched January 2026.
- ONSEI Pro AI-powered cognitive function self-check application using voice analysis for cognitive health assessment.
- DeNA Pay Payment service launched in 2025, integrated with the Yokohama DeNA BayStars app, supporting touch payment via Google Pay and various financial transactions.
- MySOS Personal health record app for managing personal and family health and medical information, with emergency data access features.
Quantifiable outcome
- Pokemon TCG Pocket reached 200 million downloads and $1.3 billion revenue in first year
- +3 more outcomes
Companies that use DeNA
Customer profileNamed customers7 records
Segments5 records
Ideal customer profiles5 records
DeNA technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability14 records
Feature5 records
DeNA partnerships and signals
Strategic signalPartnerships
Ten partnerships are on record, tiered minor, flagship and core.
- NintendominorDeNA is one of several companies selling Nintendo shares as part of strategic shareholding unwinding encouraged by Tokyo Stock Exchange regulators.
- Maruha Nichiro (マルハニチロ)flagshipTop sponsor for Wonderia Yokohama immersive experience facility. Facility renamed 'Wonderia Yokohama Supported by Umios' with Maruha Nichiro as lead sponsor.
- CognitioncoreDeNA AI Link established as authorized partner for Devin AI software engineer Japanese market expansion. DeNA reports more than doubling operational efficiency across engineering functions using Devin.
- The Pokémon CompanyflagshipDeNA co-develops Pokemon TCG Pocket mobile game with The Pokemon Company and Creatures Inc. The partnership leverages Pokemon's global brand for mobile gaming, with DeNA providing technical development and operational expertise. Pokemon TCG Pocket reached 200 million downloads in under two years.
- Creatures Inc.flagshipJoint development partner for Pokemon TCG Pocket alongside The Pokemon Company, providing card game design expertise and Pokemon IP licensing.
- Alm (株式会社アルム)coreSubsidiary providing Join medical communication platform - Japan's first app approved for insurance medical treatment. Join enables secure medical image sharing and is deployed in 30+ countries.
- DeSC Healthcare (DeSCヘルスケア株式会社)coreSubsidiary focused on health entertainment app kencom and health big data utilization for insurance companies, municipalities, and research institutions. Contracts with 214 local governments.
- Data Horizon (株式会社データホライゾン)coreSubsidiary providing medical information services and AI prediction models for health examination participation rates and medication risk analysis.
- Yokohama DeNA BaystarsflagshipProfessional baseball team ownership through which DeNA operates sports entertainment business and stadium venue management.
- Kawasaki Brave ThundersflagshipProfessional basketball team ownership enabling sports entertainment operations, venue management at Todoroki Arena, and urban sports initiatives.
Scale indicators7 records
Recent moves7 records
Expansion highlights7 records
DeNA competitors and assessment
Company assessmentDirect peers
- Niantic: Niantic develops and operates Pokémon GO, the other major Pokémon mobile game. Both DeNA and Niantic are official Pokémon mobile game partners, co-developing titles with The Pokémon Company and Creatures Inc., making Niantic the closest direct peer in licensed IP mobile gaming.
- Mixi: Mixi operates Monster Strike, one of Japan's highest-grossing mobile games, and is a direct domestic peer to DeNA's Mobage and Pokémon TCG Pocket. Both companies compete for Japanese mobile gamer wallet share and IP partnerships.
- GungHo Online Entertainment: GungHo is the developer of Puzzle & Dragons, a top-grossing Japanese mobile game, and competes directly with DeNA in mobile social/casual gaming. Both companies are publicly listed Japanese mobile game specialists with similar revenue scale.
- Krafton: Krafton operates PUBG Mobile and other hit mobile games globally. As a publicly listed pure-play mobile/online game company with strong IAP revenue, it provides a direct comparison point for DeNA's gaming-focused economics.
- M3 Inc: M3 operates m3.com, Japan's largest physician portal and digital health platform serving hospitals, insurers, and pharmaceutical companies. Comparable to DeNA's healthcare segment (Join, kencom, DeSC Healthcare) in targeting Japanese healthcare providers and leveraging data for monetization.
- 17LIVE: 17LIVE is a major Asian live streaming platform operating in Japan, Taiwan, and Southeast Asia with a similar creator monetization model to DeNA's Pococha and IRIAM. Both compete for Japanese live streamer and viewer attention.
Broad incumbents
- CyberAgent: CyberAgent operates Cygames (Uma Musume, Granblue Fantasy) and the AbemaTV streaming platform, making it a broad incumbent in Japanese mobile gaming and digital media with overlapping audiences and IP-driven hit-making capabilities similar to DeNA.
- Tencent Holdings: Tencent is the world's largest mobile game publisher and an investor/infrastructure partner to DeNA's ColorSing karaoke app (Tencent Cloud). It serves as a broad incumbent comparable for global mobile gaming scale and IAP monetization sophistication.
- NetEase: NetEase is a major Chinese mobile and online game publisher with extensive IP partnerships and global distribution. Comparable to DeNA in operating large-scale free-to-play games with IAP monetization and diversified digital entertainment businesses.
- Rakuten Group: Rakuten owns Tohoku Rakuten Golden Eagles (baseball) and Vissel Kobe (soccer), directly comparable to DeNA's ownership of Yokohama DeNA BayStars and Kawasaki Brave Thunders. Both are diversified Japanese internet groups with sports team ownership.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks1 record
Key highlights6 records
Customer concentration
DeNA social profiles
Digital presenceDeNA compliance and trust
Trust signalCompliance5 records
DeNA financial estimates
Financial estimateRevenue estimate
Valuation estimate
DeNA leadership team
Management profileNumber of profiles
Profiles3 records
DeNA subsidiaries and ownership
Company hierarchySubsidiaries20 records
DeNA funding detail
Funding detailFunding overview
Funding rounds3 records
Investors5 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
DeNA M&A and investment
M&A and investmentM&A10 records
Investments64 records
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about DeNA
What does DeNA do?
DeNA operates a diversified multi-segment technology platform including the Pokemon TCG Pocket mobile trading card game (co-developed with The Pokemon Company), the Mobage mobile gaming platform, live-streaming apps Pococha and IRIAM, the Join medical communication ICT platform sold to hospitals, and the kencom healthcare entertainment app deployed across 214 Japanese municipalities. The company also owns professional sports teams (Yokohama DeNA BayStars and Kawasaki Brave Thunders), operates the Wonderia Yokohama immersive venue, and distributes enterprise AI services (Devin via DeNA AI Link, Leaders AI, Coopel RPA). Revenue streams include freemium in-app purchases, healthcare/enterprise subscriptions, live-streaming monetization, and government contracts.
Is DeNA a public or private company?
DeNA is a public company. It is classified as public and is currently operating.
When was DeNA founded?
DeNA was founded in 1999. It employs 1,001 to 5,000 people.
Where is DeNA based?
DeNA is headquartered in Tokyo, Japan, in the Asia region.
How does DeNA make money?
Four revenue lines are on record. Gaming is the primary driver. The others are live Community, healthcare and Medical and sports and Smart City.
Who are DeNA's main competitors?
Direct peers on record are Niantic, Mixi, GungHo Online Entertainment, Krafton, M3 Inc and 17LIVE. Broad incumbents are CyberAgent, Tencent Holdings, NetEase and Rakuten Group.
Does DeNA have an API?
No public API is recorded for DeNA.
What industry is DeNA in?
DeNA's product category is Mobile Gaming & Digital Entertainment. Its primary akta.pro industry code is MPAFAJAC, Billing, Subscription & Entitlement Management (IAP orchestration). Its NAICS code is 516210 and its SIC code is 7990.