Bones Studio
Bones Studio is a Poland-based motion capture data company producing enterprise-grade, IP-clean human motion datasets and custom capture services for humanoid robotics, world models, digital humans, and gaming studios. Clients include NVIDIA, Samsung, Google, Meta, Unity, and Tencent.
- Company typePrivate
- Founded2016
- HeadquartersWarszawa, Poland
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Bones Studio does
Bones Studio (operating as Aidvisory Sp. z o.o.) is a Poland-based motion capture data company that produces enterprise-grade, IP-clean human motion datasets and custom capture services for Physical AI applications. The company operates a multimodal capture infrastructure combining optical motion capture (Vicon), face capture (FACS), finger capture, reference cameras, audio recording, and 3D scanning on a single stage, with all modalities frame-accurately synchronized within a single performance. Its core product portfolio comprises three datasets: BONES-SEED (142,200 labeled motion sequences released at NVIDIA GTC 2026, native to NVIDIA SOMA and Unitree G1 formats), BONES RP01 (700+ hours of labeled 3D animations from 170+ performers at 120fps with submillimeter accuracy), and BONES RP02 (synchronized 3D motion, video, audio, face capture, and 3D scene reconstruction).
The company serves three primary customer segments: humanoid robotics firms and AI labs (NVIDIA, Samsung, Google, Meta) requiring ground-truth motion data for training locomotion, imitation learning, and sim-to-real transfer; developers of world models and digital humans requiring synchronized multimodal capture; and gaming studios requiring end-to-end motion capture, facial animation, and specialized casting (e.g., Tencent's Delta Force). Revenue is generated through enterprise dataset licensing (multi-year contracts), custom motion capture and animation professional services, and a freemium academic access tier on Hugging Face for non-profits and startups under $1M revenue.
The company's commercial strategy combines direct enterprise sales with an open research ecosystem: a 200+ university Research Network across North America, Europe, and Asia-Pacific, and integration into NVIDIA's SONIC foundation model and the KIMODO benchmark, which embed BONES data as a de facto reference for the humanoid robotics field. The company is privately held with no disclosed funding rounds, investors, or ownership structure beyond its Polish corporate entity.
Bones Studio firmographics
Firmographics- Name
- Bones Studio
- Legal name
- Aidvisory Sp. z o.o.
- Website
- https://bones.studio
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Bones Studio is a Poland-based motion capture data company producing enterprise-grade, IP-clean human motion datasets and custom capture services for humanoid robotics, world models, digital humans, and gaming studios. Clients include NVIDIA, Samsung, Google, Meta, Unity, and Tencent.
- Ownership category
- akta.pro rank
Bones Studio industry classification
Industry- Product category
- Motion capture data and datasets
- NAICS
- Teleproduction and Other Postproduction Services (512191)
- akta.pro primary industry
- Robot Hardware, Actuators & Components (sensors, grippers, motors) (HDAAAIAL)
Keywords
Where Bones Studio is headquartered
LocationHeadquarters
- HQ city
- Warszawa
- HQ country
- Poland
- HQ region
- Europe
Offices1 record
Markets served
Bones Studio business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Infrastructure, Marketing or Sales
Revenue model
- Enterprise Dataset Licensing: Licensing of proprietary motion capture datasets (BONES RP01, BONES RP02) to enterprise customers including technology companies, robotics firms, and gaming studios. Full IP clearance provided with enterprise-ready deliverables.
- Custom Data Services: Tailored motion capture and data production services for specific client workflows. Services include motion and performance capture, animation, digital doubles, and cinematic previs. Scalable from fast shoots to end-to-end delivery.
- BONES-SEED Academic Access: Free access to BONES-SEED dataset for non-profit academic institutions and startups with annual revenue under $1M. Commercial licensing available for other entities through direct contact.
- Gaming Industry Services: Motion capture and animation services for game development including gameplay animation, cinematics, facial animation, special forces casting, and motion capture performance for gaming projects.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Others | Academic/Non-profit: Free access to BONES-SEED dataset |
| Freemium | Others | Qualifying Startup: Free access to BONES-SEED dataset |
| Subscription | Multi-year contract | Commercial Enterprise: Custom licensing |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels7 records
Bones Studio product offering
Product offeringCore offering
Bones Studio sells enterprise-grade, IP-clean ground-truth human motion and behavior datasets and custom motion capture services for Physical AI applications. Its core products are three proprietary datasets — BONES-SEED (142,200 motion sequences for humanoid robotics), BONES RP01 (700+ hours of ground-truth 3D motion), and BONES RP02 (synchronized multimodal capture) — supplemented by tailored capture projects for humanoid robotics, world models/digital humans, and gaming clients.
Product overview
Bones Studio is a motion capture data company offering a portfolio of multimodal human motion datasets and custom capture services for Physical AI applications. The core product family includes three datasets: BONES-SEED (142,200 motion sequences optimized for humanoid robotics in SOMA and Unitree G1 formats), BONES RP01 (700+ hours of ground-truth motion at scale with professional performers), and BONES RP02 (synchronized multimodal capture combining motion, video, audio, face, and 3D scene reconstruction). These datasets are complemented by custom motion capture services targeting three verticals — Gaming, World Models & Digital Humans, and Humanoid Robotics — and a Research Network providing academic and startup access to the BONES-SEED dataset.
Differentiator
Problem solved
Functional benefit
Products and services
- BONES-SEED Dataset Large-scale skeletal motion dataset containing 142,200 labeled motion sequences optimized for humanoid control research. Includes locomotion, object manipulation, gestures, and everyday behaviors, with up to 6 natural language descriptions per motion and temporal segmentation. Available in NVIDIA SOMA and Unitree G1 (MuJoCo-compatible) formats for humanoid robotics researchers and startups.
- BONES RP01 Dataset Ground Truth at Scale dataset containing 700+ hours of labeled and annotated human 3D animations performed by 170+ physically diverse professional performers (including stuntmen, soldiers, and dancers). Captured with optical motion capture (Vicon) at 120fps with submillimeter accuracy, unified skeleton retarget, and up to 5 natural language descriptions per motion. Designed for training locomotion policies, motion generation models, and character animation at scale.
- BONES RP02 Dataset Multimodal dataset in which 3D motion, video, audio, face capture (FACS), and 3D scene reconstruction are synchronized frame-by-frame across the same performance, captured together in one take rather than stitched from separate sources. Includes 8x4K multi-view video, egocentric stereo vision, full hand articulation, audio, and voice for world model training and digital human applications.
- Custom Motion Capture Services — Gaming End-to-end motion capture and animation services for game development studios, covering gameplay animation, cinematic animation, facial animation, digital doubles, and specialized casting (e.g., professional military personnel for tactical shooters). Includes motion capture direction, casting, and cinematic previs. Delivered for projects including Tencent's Delta Force and Cronos: New Dawn.
- Custom Motion Capture Services — World Models & Digital Humans Full-performance capture services combining environment-aware motions, 3D scene reconstructions, thousands of tracked objects, face/voice capture, and behavioral context. Designed for AI teams training world models and digital human applications requiring spatial awareness, physics verification, and human behavior understanding.
- Custom Motion Capture Services — Humanoid Robotics Ground-truth human motion data services for training humanoid control policies, imitation learning, and sim-to-real transfer. Includes custom human-to-robot retargeting via a fully automated pipeline, lab-grade optical motion capture precision, and scene-aware data with full 3D spatial context delivered in robot-compatible formats.
Quantifiable outcome
- BONES data powered NVIDIA SONIC foundation model for humanoid whole-body control
- +2 more outcomes
Companies that use Bones Studio
Customer profileNamed customers7 records
Segments5 records
Ideal customer profiles5 records
Bones Studio technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
AI capability5 records
Feature6 records
Bones Studio partnerships and signals
Strategic signalPartnerships
16 partnerships are on record, tiered core.
- NVIDIAcoreNVIDIA is a key technology partner and client. BONES data trained NVIDIA SONIC foundation model for humanoid whole-body control. NVIDIA KIMODO benchmark uses BONES datasets as ground truth. BONES-SEED released at GTC 2026 with NVIDIA technology.
- TencentcoreTencent partnered with Bones Studio for Delta Force game development. Bones delivered special forces casting and motion capture services for hyper-realistic tactical gameplay.
- Shanghai Jiao Tong UniversitycorePartner university in BONES Research Network. Part of 200+ academic institutions collaborating on embodied AI and humanoid robotics research.
- Zhejiang UniversitycorePartner university in BONES Research Network. Collaborating on embodied AI and humanoid robotics research.
- Tsinghua UniversitycorePartner university in BONES Research Network. One of China's leading institutions in AI and robotics research.
- Peking UniversitycorePartner university in BONES Research Network.
- University of California, BerkeleycorePartner university in BONES Research Network representing US academic collaboration.
- Stanford UniversitycorePartner university in BONES Research Network representing US academic collaboration.
- Massachusetts Institute of Technology (MIT)corePartner university in BONES Research Network representing US academic collaboration.
- Carnegie Mellon UniversitycorePartner university in BONES Research Network.
- ETH ZurichcorePartner university in BONES Research Network representing European academic collaboration.
- Max Planck SocietycorePartner research institution in BONES Research Network representing European academic collaboration.
- The University of TokyocorePartner university in BONES Research Network representing Japanese academic collaboration.
- KAISTcorePartner university in BONES Research Network representing Korean academic collaboration.
- Nanyang Technological UniversitycorePartner university in BONES Research Network representing Singapore academic collaboration.
- Unitree RoboticscoreBONES-SEED dataset is prepared natively in NVIDIA SOMA and Unitree G1 formats, enabling direct use with Unitree G1 humanoid robot.
Scale indicators10 records
Recent moves6 records
Expansion highlights6 records
Bones Studio competitors and assessment
Company assessmentEmerging players
- Mostly AI: Synthetic data platform for enterprise AI training with privacy-preserving data generation. Comparable enterprise data licensing model for AI/ML pipelines, though focused on tabular/synthetic data rather than human motion capture.
- Zumo Labs: Synthetic data company producing labeled video and motion data for computer vision AI training. Adjacent data-as-a-service model for AI customers, though synthetic-first and more vision-dataset focused than Bones' ground-truth motion capture.
- Standard Cube: Synthetic training data provider for computer vision and AI applications with overlap in delivering ready-to-train human-centric datasets. Comparable data-licensing business model for AI customers, though synthetic-rendered rather than optical ground truth.
Direct peers
- Synthesis AI: Provides synthetic and real human motion data for AI training in computer vision and embodied AI. Closely comparable business model — licensing enterprise-grade human data to AI/robotics teams — though primarily synthetic/CGI rather than optical-capture ground truth.
- Move.ai: AI-powered markerless motion capture that extracts 3D motion from regular video. Most direct technology peer to Bones Studio: both sell motion data for AI/robotics/animation customers but via fundamentally different capture paradigms (video-based vs. optical studio).
- Captury: Real-time markerless motion capture software used in film, games, and live performance. Comparable production-side motion capture capabilities with overlapping gaming/VFX customer base, though oriented toward real-time performance capture rather than AI-training datasets.
- Rokoko: Provider of inertial motion capture suits and Smartsuit Pro plus creative software tools for animators and game developers. Comparable motion capture + animation services target market, though at a different price point and capture modality (IMU vs. optical).
Broad incumbents
- Vicon: Market-leading optical motion capture hardware and software provider — and the technology Bones Studio explicitly uses. Comparable as the incumbent mocap platform vendor; broader portfolio across film, sports science, and research versus Bones' AI-dataset focus.
- OptiTrack: High-precision optical motion capture systems used across VFX, games, and robotics research. Same optical mocap category as Bones' underlying tech stack, with broader application breadth but no comparable enterprise data-licensing business.
- Xsens (Movella): Inertial motion capture technology (MVN suits) plus motion capture services for entertainment, sports, and industrial applications. Comparable services business and gaming/entertainment customer overlap, with broader hardware-product orientation.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat6 records
Key risks5 records
Key highlights6 records
Customer concentration
Bones Studio social profiles
Digital presenceBones Studio financial estimates
Financial estimateRevenue estimate
Valuation estimate
Bones Studio leadership team
Management profileNumber of profiles
Profiles1 record
Bones Studio funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Bones Studio M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Bones Studio
What does Bones Studio do?
Bones Studio sells enterprise-grade, IP-clean ground-truth human motion and behavior datasets and custom motion capture services for Physical AI applications. Its core products are three proprietary datasets — BONES-SEED (142,200 motion sequences for humanoid robotics), BONES RP01 (700+ hours of ground-truth 3D motion), and BONES RP02 (synchronized multimodal capture) — supplemented by tailored capture projects for humanoid robotics, world models/digital humans, and gaming clients.
Is Bones Studio a public or private company?
Bones Studio is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Bones Studio founded?
Bones Studio was founded in 2016. It employs 11 to 50 people.
Where is Bones Studio based?
Bones Studio is headquartered in Warszawa, Poland, in the Europe region.
How does Bones Studio make money?
Four revenue lines are on record. Enterprise Dataset Licensing is the primary driver. The others are custom Data Services, BONES-SEED Academic Access and gaming Industry Services.
Who are Bones Studio's main competitors?
Emerging players on record are Mostly AI, Zumo Labs and Standard Cube. Direct peers are Synthesis AI, Move.ai, Captury and Rokoko. Broad incumbents are Vicon, OptiTrack and Xsens (Movella).
Does Bones Studio have an API?
No public API is recorded for Bones Studio.
What industry is Bones Studio in?
Bones Studio's product category is Motion capture data and datasets. Its primary akta.pro industry code is HDAAAIAL, Robot Hardware, Actuators & Components (sensors, grippers, motors). Its NAICS code is 512191.