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UMG

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uuid0009l1w

Namestring
UMG
Legal namestring
UMG Events, LLC
Websiteurl
umggaming.com
Company typeenum
Private
Founded yearint
2011
Descriptiontext

UMG Events, LLC, operating as UMG Gaming, is a privately held competitive gaming and esports tournament platform founded in 2011 and headquartered at 132 West First Street, Roxana, Illinois. The company operates an online platform (umggaming.com) that organizes competitive play across multiple game titles including Call of Duty (Modern Warfare, Black Ops 4), Fortnite, Rocket League, Halo Infinite, and Apex Legends, offering tournament brackets, seasonal ladder rankings, and direct head-to-head cash matches. UMG has also hosted live LAN esports events at venues across the United States, including Esports Arena Arlington, UIC Forum in Chicago, Ocean Resort Casino in Atlantic City, and Ocean Center Arena in Daytona Beach, with historical prize pools reaching approximately $75,000-$80,000 (Halo Championship Series Daytona 2017) and $10,000-$20,000 for the Friday Fortnite series.

The company generates revenue through three primary streams: recurring Prime membership subscriptions (Prime Blue/White at $4.99/month and Prime Elite at $8.99/month with auto-renewal), tournament entry fees distributed against prize pools ranging from $500 to $20,000+, and platform UMG Online Credits that carry a 3% + $0.30 USD transaction fee for accessing paid ladders and tournaments. The platform is community-led, targeting competitive gamers and esports content creators through organic social channels (X, Instagram, Facebook, YouTube) and live LAN events, with self-service online registration and direct field sales at venue-based tournaments. Notable past participants include professional players and creators such as ATL FaZe, Ninja, and Tfue.

Beyond its core tournament business, UMG has expanded into adjacent gaming-industry media and information services through the UMG Nation portal, which publishes news and analysis on iGaming, prediction markets (with directory listings for Kalshi, Crypto.com, Polymarket, and OG.com), tribal gaming, and regulation, alongside a companies directory covering major gambling operators. The company is led by CEO and President Robert Terkla, operates with 11-50 employees, has no disclosed external funding rounds or institutional investors, and is primarily focused on the North American market.

Short descriptiontext

UMG Events, LLC operates UMG Gaming, a community-driven competitive esports platform hosting online tournaments, ladders, and LAN events across Call of Duty, Fortnite, Rocket League, Halo Infinite, and Apex Legends for competitive gamers and content creators.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersRoxana, United States
HQ citystring
Roxana
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices4 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
competitive gaming platform, esports tournaments, online gaming ladders, gaming subscription services, LAN esports events
Industry3 codes
1Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders)
CodeMPAFADAFPrimaryYes
2Esports Platforms & Competitive Gaming Networks
CodeBPAMAKAHPrimaryNo
3Online/Remote Esports Tournaments
CodeMPAGANAHPrimaryNo
NAICS code2 codes
  • Spectator Sports71121
  • Amusement Parks and Arcades7131
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Competitive Gaming & Esports Tournament Platform
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Prime Membership Subscriptions
TypeSubscription Recurring
Description

Monthly subscription tiers (Prime Blue, Prime White at $4.99/month; Prime Elite at $8.99/month) providing enhanced platform access and benefits. Multi-month packs available at discounted rates with auto-renewal.

umggaming.com
2Tournament Entry Fees and Prizes
TypeTransaction Fee
Description

Players pay entry fees to participate in tournaments with prize pools ranging from $500 to $10,000+. Revenue generated from entry fees with prizes distributed to winners.

umggaming.com
3UMG Online Credits
TypeTransaction Fee
Description

Platform credits purchased by users to access paid ladders and online tournaments. Credits purchased through account deposit system with 3% + $0.30 USD transaction fee.

umggaming.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Operations, Personnel, Marketing or Sales, Supply Chain
Pricing details4 tiers
1Prime Blue - Standard membership tier
ModelSubscriptionBilling cadenceMonthly
Notes

$4.99/month with multi-month discounts available

umggaming.com
2Prime White - Standard membership tier
ModelSubscriptionBilling cadenceMonthly
Notes

$4.99/month with multi-month discounts available

umggaming.com
3Prime Elite - Premium membership tier
ModelSubscriptionBilling cadenceMonthly
Notes

$8.99/month with multi-month discounts available

umggaming.com
4Tournament Entry Fees
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Entry fees vary by tournament; prize pools range from $500 to $2,500 for standard events, up to $10,000-$20,000 for major tournaments like Friday Fortnite

umggaming.com
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

UMG operates an online competitive gaming platform where players participate in bracket-style tournaments, seasonal ladder rankings, and head-to-head cash matches across major esports titles including Call of Duty, Fortnite, Rocket League, Apex Legends, and Halo Infinite. The platform is complemented by live LAN esports events hosted at U.S. venues and supported by paid Prime membership subscriptions and UMG Online Credits for paid competition entry.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Tournaments available across 5+ major esports titles including Call of Duty, Fortnite, Rocket League, Halo Infinite, and Apex Legends
Product overview1 text field

UMG operates a multi-faceted competitive gaming platform that serves as a unified ecosystem for esports competition. The core offering consists of the UMG Gaming Platform which provides tournament organization, ladder rankings, and cash match services across popular titles like Call of Duty (Modern Warfare, Black Ops 4), Fortnite, Rocket League, Apex Legends, and Halo Infinite. The platform supports both online competition through its website and in-person LAN events at major U.S. venues. Premium access is available through Prime subscription tiers, while virtual UMG Online Credits enable participation in paid competitions. Additionally, UMG maintains a Prediction Markets directory covering major operators in that space.

Product and service8 records
1UMG Gaming Platform
CategoryCore platform
Description

Online competitive gaming platform enabling players to participate in tournaments, ladders, and cash matches across multiple video game titles including Call of Duty, Fortnite, Rocket League, Apex Legends, and Halo Infinite.

2Tournaments
CategoryCore product
Description

Bracket-style competitive events where teams and individual players compete for prize pools in structured elimination formats across multiple esports titles.

3Ladders
CategoryCore product
Description

Seasonal ranking competitions where players climb leaderboards by winning matches and earning points over an extended period.

4Cash Matches
CategoryCore product
Description

Head-to-head or team-based matches where players compete directly for prize money with quick setup and straightforward competition.

5Live Events (LAN)
CategoryLive events
Description

In-person esports tournaments hosted at venues across the United States including Esports Arena Arlington, Ocean Resort Casino, and UIC Forum Chicago.

6Prime Subscription
CategorySubscription
Description

Premium membership tier offering enhanced platform features and access, with monthly subscription billing and auto-renewal.

7UMG Online Credits
CategoryVirtual currency
Description

Virtual credits purchased through the platform's account deposit system and used to access paid ladders and online tournaments.

8Prediction Markets Directory
CategoryDirectory / referral service
Description

Directory and information service covering third-party prediction market operators including Kalshi, Crypto.com, Polymarket, and OG.com, providing referral links to these platforms.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Start.gg (owned by Smash.gg parent) operates tournament brackets, league management, and competitive event tooling for Super Smash Bros., fighting games, and broader esports. It is comparable to UMG's tournament and bracket infrastructure product, particularly for community organizers.

TypeDirect peer
Description

Battlefy is a tournament bracket and league management platform used by game publishers and community organizers to run competitive events across multiple esports titles. It overlaps directly with UMG's tournament bracket, ladder, and multi-title competitive offering.

TypeDirect peer
Description

GameBattles is a long-standing Call of Duty and console esports tournament and ladder platform run by Activision Blizzard, competing head-to-head with UMG's COD tournaments. Both platforms organize bracket-style competitions and ranked ladders around the same Activision titles.

TypeDirect peer
Description

Toornament provides tournament organization, brackets, and ranking tools across multiple competitive game titles, serving the same community organizer and player segments as UMG. It is a comparable platform for grassroots esports tournament management.

TypeDirect peer
Description

ESEA operates subscription-based competitive ladders and anti-cheated matchmaking primarily for Counter-Strike and Call of Duty, the same core use case as UMG's ladders and cash matches. Its paid Premium tier and ladder ranking system directly mirror UMG's Prime subscription and ladder product.

TypeBroad incumbent
Description

FACEIT, owned by ESL Gaming (Savvy Games Group), operates matchmaking, anti-cheat, and tournament platforms across multiple competitive titles at significantly greater scale than UMG. It is the dominant incumbent in the same grassroots-but-professional competitive matchmaking category UMG targets.

TypeBroad incumbent
Description

ESL Gaming runs major esports leagues, online tournaments, and live LAN events across many of the same titles as UMG, including Call of Duty, Halo, and Rocket League. It is a large, established competitor with deeper publisher relationships and much larger prize pools.

TypeDirect peer
Description

Challonge provides tournament bracket creation and management used widely across grassroots and community esports. It overlaps with UMG's tournament bracket functionality and is used by many of the same organizer and player segments.

TypeOthers
Description

Dot Esports is a leading esports news and content publisher, comparable to the editorial and content arm of UMG Nation. Both target esports audiences with news, analysis, and event coverage, though Dot Esports does not run tournaments directly.

TypeEmerging player
Description

BoomTV runs community tournaments and creator-led competitions focused on battle royale and shooter titles, including Fortnite, closely overlapping with UMG's Fortnite and cash match products. It represents the next generation of creator-driven competitive platforms competing for the same grassroots audience.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

UMG

Competitive Gaming & Esports Tournament Platformumggaming.com

UMG Events, LLC operates UMG Gaming, a community-driven competitive esports platform hosting online tournaments, ladders, and LAN events across Call of Duty, Fortnite, Rocket League, Halo Infinite, and Apex Legends for competitive gamers and content creators.

What UMG does

UMG Events, LLC, operating as UMG Gaming, is a privately held competitive gaming and esports tournament platform founded in 2011 and headquartered at 132 West First Street, Roxana, Illinois. The company operates an online platform (umggaming.com) that organizes competitive play across multiple game titles including Call of Duty (Modern Warfare, Black Ops 4), Fortnite, Rocket League, Halo Infinite, and Apex Legends, offering tournament brackets, seasonal ladder rankings, and direct head-to-head cash matches. UMG has also hosted live LAN esports events at venues across the United States, including Esports Arena Arlington, UIC Forum in Chicago, Ocean Resort Casino in Atlantic City, and Ocean Center Arena in Daytona Beach, with historical prize pools reaching approximately $75,000-$80,000 (Halo Championship Series Daytona 2017) and $10,000-$20,000 for the Friday Fortnite series.

The company generates revenue through three primary streams: recurring Prime membership subscriptions (Prime Blue/White at $4.99/month and Prime Elite at $8.99/month with auto-renewal), tournament entry fees distributed against prize pools ranging from $500 to $20,000+, and platform UMG Online Credits that carry a 3% + $0.30 USD transaction fee for accessing paid ladders and tournaments. The platform is community-led, targeting competitive gamers and esports content creators through organic social channels (X, Instagram, Facebook, YouTube) and live LAN events, with self-service online registration and direct field sales at venue-based tournaments. Notable past participants include professional players and creators such as ATL FaZe, Ninja, and Tfue.

Beyond its core tournament business, UMG has expanded into adjacent gaming-industry media and information services through the UMG Nation portal, which publishes news and analysis on iGaming, prediction markets (with directory listings for Kalshi, Crypto.com, Polymarket, and OG.com), tribal gaming, and regulation, alongside a companies directory covering major gambling operators. The company is led by CEO and President Robert Terkla, operates with 11-50 employees, has no disclosed external funding rounds or institutional investors, and is primarily focused on the North American market.

UMG firmographics

Firmographics
Name
UMG
Legal name
UMG Events, LLC
Website
https://umggaming.com
Company type
Private
Founded year
2011
Operating status
Operating
Headcount range
11–50 employees
Short description
UMG Events, LLC operates UMG Gaming, a community-driven competitive esports platform hosting online tournaments, ladders, and LAN events across Call of Duty, Fortnite, Rocket League, Halo Infinite, and Apex Legends for competitive gamers and content creators.
Ownership category
akta.pro rank

UMG industry classification

Industry
Product category
Competitive Gaming & Esports Tournament Platform
NAICS
Spectator Sports (71121), Amusement Parks and Arcades (7131)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders) (MPAFADAF)
akta.pro secondary industries
Esports Platforms & Competitive Gaming Networks (BPAMAKAH), Online/Remote Esports Tournaments (MPAGANAH)

Keywords

  • Competitive gaming platform
  • Esports tournaments
  • Online gaming ladders
  • Gaming subscription services
  • LAN esports events

Where UMG is headquartered

Location

Headquarters

HQ city
Roxana
HQ country
United States
HQ region
North America

Offices4 records

Markets served

UMG business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Technology or R&D, Operations, Personnel, Marketing or Sales, Supply Chain

Revenue model

  1. Prime Membership Subscriptions: Monthly subscription tiers (Prime Blue, Prime White at $4.99/month; Prime Elite at $8.99/month) providing enhanced platform access and benefits. Multi-month packs available at discounted rates with auto-renewal.
  2. Tournament Entry Fees and Prizes: Players pay entry fees to participate in tournaments with prize pools ranging from $500 to $10,000+. Revenue generated from entry fees with prizes distributed to winners.
  3. UMG Online Credits: Platform credits purchased by users to access paid ladders and online tournaments. Credits purchased through account deposit system with 3% + $0.30 USD transaction fee.

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyPrime Blue - Standard membership tier
SubscriptionMonthlyPrime White - Standard membership tier
SubscriptionMonthlyPrime Elite - Premium membership tier
Unit PricingPay-as-you-goTournament Entry Fees

Go-to-market motion1 record

Distribution channels2 records

Marketing channels5 records

UMG product offering

Product offering

Core offering

UMG operates an online competitive gaming platform where players participate in bracket-style tournaments, seasonal ladder rankings, and head-to-head cash matches across major esports titles including Call of Duty, Fortnite, Rocket League, Apex Legends, and Halo Infinite. The platform is complemented by live LAN esports events hosted at U.S. venues and supported by paid Prime membership subscriptions and UMG Online Credits for paid competition entry.

Product overview

UMG operates a multi-faceted competitive gaming platform that serves as a unified ecosystem for esports competition. The core offering consists of the UMG Gaming Platform which provides tournament organization, ladder rankings, and cash match services across popular titles like Call of Duty (Modern Warfare, Black Ops 4), Fortnite, Rocket League, Apex Legends, and Halo Infinite. The platform supports both online competition through its website and in-person LAN events at major U.S. venues. Premium access is available through Prime subscription tiers, while virtual UMG Online Credits enable participation in paid competitions. Additionally, UMG maintains a Prediction Markets directory covering major operators in that space.

Differentiator

Problem solved

Functional benefit

Products and services

  • UMG Gaming Platform Online competitive gaming platform enabling players to participate in tournaments, ladders, and cash matches across multiple video game titles including Call of Duty, Fortnite, Rocket League, Apex Legends, and Halo Infinite.
  • Tournaments Bracket-style competitive events where teams and individual players compete for prize pools in structured elimination formats across multiple esports titles.
  • Ladders Seasonal ranking competitions where players climb leaderboards by winning matches and earning points over an extended period.
  • Cash Matches Head-to-head or team-based matches where players compete directly for prize money with quick setup and straightforward competition.
  • Live Events (LAN) In-person esports tournaments hosted at venues across the United States including Esports Arena Arlington, Ocean Resort Casino, and UIC Forum Chicago.
  • Prime Subscription Premium membership tier offering enhanced platform features and access, with monthly subscription billing and auto-renewal.
  • UMG Online Credits Virtual credits purchased through the platform's account deposit system and used to access paid ladders and online tournaments.
  • Prediction Markets Directory Directory and information service covering third-party prediction market operators including Kalshi, Crypto.com, Polymarket, and OG.com, providing referral links to these platforms.

Quantifiable outcome

  • Tournaments available across 5+ major esports titles including Call of Duty, Fortnite, Rocket League, Halo Infinite, and Apex Legends

Companies that use UMG

Customer profile

Named customers1 record

Segments2 records

Ideal customer profiles2 records

UMG technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

UMG partnerships and signals

Strategic signal

Scale indicators4 records

Recent moves5 records

Expansion highlights5 records

UMG competitors and assessment

Company assessment

Direct peers

  • Start.gg: Start.gg (owned by Smash.gg parent) operates tournament brackets, league management, and competitive event tooling for Super Smash Bros., fighting games, and broader esports. It is comparable to UMG's tournament and bracket infrastructure product, particularly for community organizers.
  • Battlefy: Battlefy is a tournament bracket and league management platform used by game publishers and community organizers to run competitive events across multiple esports titles. It overlaps directly with UMG's tournament bracket, ladder, and multi-title competitive offering.
  • GameBattles (Activision Blizzard): GameBattles is a long-standing Call of Duty and console esports tournament and ladder platform run by Activision Blizzard, competing head-to-head with UMG's COD tournaments. Both platforms organize bracket-style competitions and ranked ladders around the same Activision titles.
  • Toornament: Toornament provides tournament organization, brackets, and ranking tools across multiple competitive game titles, serving the same community organizer and player segments as UMG. It is a comparable platform for grassroots esports tournament management.
  • ESEA (E-Sports Entertainment Association): ESEA operates subscription-based competitive ladders and anti-cheated matchmaking primarily for Counter-Strike and Call of Duty, the same core use case as UMG's ladders and cash matches. Its paid Premium tier and ladder ranking system directly mirror UMG's Prime subscription and ladder product.
  • Challonge: Challonge provides tournament bracket creation and management used widely across grassroots and community esports. It overlaps with UMG's tournament bracket functionality and is used by many of the same organizer and player segments.

Broad incumbents

  • FACEIT: FACEIT, owned by ESL Gaming (Savvy Games Group), operates matchmaking, anti-cheat, and tournament platforms across multiple competitive titles at significantly greater scale than UMG. It is the dominant incumbent in the same grassroots-but-professional competitive matchmaking category UMG targets.
  • ESL Gaming: ESL Gaming runs major esports leagues, online tournaments, and live LAN events across many of the same titles as UMG, including Call of Duty, Halo, and Rocket League. It is a large, established competitor with deeper publisher relationships and much larger prize pools.

Others

  • Dot Esports: Dot Esports is a leading esports news and content publisher, comparable to the editorial and content arm of UMG Nation. Both target esports audiences with news, analysis, and event coverage, though Dot Esports does not run tournaments directly.

Emerging players

  • BoomTV: BoomTV runs community tournaments and creator-led competitions focused on battle royale and shooter titles, including Fortnite, closely overlapping with UMG's Fortnite and cash match products. It represents the next generation of creator-driven competitive platforms competing for the same grassroots audience.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

UMG social profiles

Digital presence

UMG financial estimates

Financial estimate

Revenue estimate

Valuation estimate

UMG leadership team

Management profile

Number of profiles

Profiles1 record

UMG funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

UMG M&A and investment

M&A and investment

M&A1 record

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about UMG

What does UMG do?

UMG operates an online competitive gaming platform where players participate in bracket-style tournaments, seasonal ladder rankings, and head-to-head cash matches across major esports titles including Call of Duty, Fortnite, Rocket League, Apex Legends, and Halo Infinite. The platform is complemented by live LAN esports events hosted at U.S. venues and supported by paid Prime membership subscriptions and UMG Online Credits for paid competition entry.

Is UMG a public or private company?

UMG is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was UMG founded?

UMG was founded in 2011. It employs 11 to 50 people.

Where is UMG based?

UMG is headquartered in Roxana, United States, in the North America region.

How does UMG make money?

Three revenue lines are on record. Prime Membership Subscriptions are the primary driver. The others are tournament Entry Fees and Prizes and UMG Online Credits.

Who are UMG's main competitors?

Direct peers on record are Start.gg, Battlefy, GameBattles (Activision Blizzard), Toornament, ESEA (E-Sports Entertainment Association) and Challonge. Broad incumbents are FACEIT and ESL Gaming. Dot Esports is listed as an others. BoomTV is listed as an emerging player.

Does UMG have an API?

No public API is recorded for UMG.

What industry is UMG in?

UMG's product category is Competitive Gaming & Esports Tournament Platform. Its primary akta.pro industry code is MPAFADAF, Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders), with a secondary code of BPAMAKAH, Esports Platforms & Competitive Gaming Networks. Its NAICS code is 71121 and its SIC code is 7900.

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Live signals
BillboardThe Next Termination Battle: It’s Time To Change Sound Recording Contracts (Guest Column)Music industry attorneys Loren Wells and Tim Kappel argue that the recent Salt-N-Pepa court ruling siding with UMG on termination rights marks a dangerous precedent that could undermine artists' ability to reclaim their sound recordings. The authors contend that "work for hire" language commonly used in recording contracts is legally dubious because sound recordings are not listed among eligible works under US copyright law for non-employee created works. As an alternative to this problematic language, the attorneys propose using unconditional waivers of joint authorship combined with contingent copyright assignments to protect principal artists' ownership rights from inception.Music Business WorldwideUMG strikes global deal with ClicknClear to license songs for gymnastics, figure skating and moreUniversal Music Group has signed a global licensing agreement with rights-tech platform ClicknClear, allowing athletes in gymnastics, figure skating, and other choreographed sports to legally use music in their routines, addressing a gap that has resulted in recent copyright issues at major competitions including the Milan Cortina Olympics. The companies estimate the deal taps into a multi-billion-dollar market with over 150 million athletes participating in choreographed sports globally, providing UMG artists with new revenue streams and athletes with direct access to legal music licensing through ClicknClear's platform.BillboardDrake accuse UMG et Spotify d'avoir orchestré un stratagème visant à « gonfler artificiellement » le succès du titre « Not Like Us » de Kendrick LamarDrake a intenté une action en justice accusant UMG et Spotify d'avoir orchestré un stratagème pour gonfler artificiellement le succès du titre « Not Like Us » de Kendrick Lamar. L'affaire survient peu après une précédente querelle publique dans laquelle Drake a été impliqué avec Kendrick Lamar.VogueElijah Canlas Interview: Journey in Philippine CinemaElijah Canlas discusses his journey in the Philippine cinema, highlighting his early involvement in theater, breakthrough role in the film 'Kalel, 15,' and his approach to acting. He emphasizes the importance of storytelling and character portrayal while balancing preparation and spontaneity in performances. Canlas also explores music, releasing singles under Island Records and UMG.PR NewswireSMPTE selects Engine Media's UMG Gaming for esports match operationsEngine Media's UMG Gaming division has been selected to provide operational expertise for the Society of Motion Picture and Television Engineers (SMPTE) annual conference, titled "Game On." This selection includes managing match operations for a live-streamed Rocket League event between RIT Esports and Team Liquid. The partnership highlights the growing convergence between traditional media technology and esports.Business InsiderKids are losing tens of thousands of their parents' money betting on video games like 'Fortnite.' Here's a look inside the secret underworld.An investigation reveals that several video game wagering platforms, including Players' Lounge and UMG, have lax or inconsistent age verification processes, allowing minors to bet real money on titles like Fortnite. This lack of oversight has led to significant financial losses for underage users who often use their parents' funds, raising concerns about the normalization of gambling-like behavior among youth.PR NewswireEngine Media's UMG launches Gamer Safe Place Workshop and TournamentEngine Media's UMG Gaming division will host a two-hour workshop on October 1, 2020, featuring 14 female gaming industry leaders to discuss strategies for creating safe and inclusive spaces in competitive gaming. The workshop will address issues such as harassment, bullying, and mistreatment faced by women in the esports community, with sessions on inclusion, mental health, education, and employment. The event will serve as the launchpad for a Gamer Safe Place Fall Guys tournament series on the UMG Gaming platform, consisting of four weekly rounds beginning October 2, 2020.PR NewswireEngine Media's UMG Gaming and UMG.TV to kick off full season platform for Gears 5Engine Media has secured an expanded partnership with The Coalition to manage the official season of Gears Esports for North and Latin America starting in September. Under this agreement, Engine Media's UMG division will oversee the Pro League, Major Events, and weekly competitions while delivering live streaming coverage on UMG.TV and Twitch.tv.PR NewswireTorque Esports data experts highlight in-game promotion as the new "force" in marketingTorque Esports Corp.'s data experts at Stream Hatchet highlighted the Star Wars Rise of Skywalker Fortnite in-game promotion as evidence of gaming's growing potential as a global marketing platform, noting that more than 3.1 million viewers watched live streams and over 50,000 gamers shared the event across Twitch, YouTube Gaming, Mixer, and Facebook. The company emphasized that unlike traditional media, the promotion generated precise demographic data on viewers including who, when, and where audiences watched. Torque Esports positioned itself as uniquely equipped to offer brands both in-game marketing opportunities and detailed audience analytics through its portfolio of companies including Stream Hatchet, Eden Games, Allinsports, and UMG.PR NewswireGamers Forge New Career Paths With the Help of eSportsUMG Media Ltd. partnered with GFUEL, Scuf Gaming, and VIPbets to host a 48-hour live broadcast event for the launch of Gears of War 5, featuring professional players and influencers to engage the millennial demographic. The article highlights the broader growth of the eSports industry, noting that global market value is projected to reach USD 2.17 Billion by 2023, driven by increasing viewership and sponsorship revenues.