Take This
Take This is a 501(c)(3) nonprofit founded in 2012 and based in Kirkland, Washington, that provides mental health programs, clinical consulting, and research for the video game community, funded by corporate sponsors and individual donations.
- Company typePrivate
- Founded2012
- HeadquartersKirkland, United States
- Headcount1–10
- GTM typeB2B and B2C
- OfferingServices
What Take This does
Take This is a 501(c)(3) nonprofit organization (EIN 46-3882735) founded in 2012 and headquartered in Kirkland, Washington, dedicated to addressing mental health within the video game community. It serves both game players and the people who make games, operating at the intersection of clinical mental health practice and games-industry engagement.
The organization delivers its mission through a portfolio of programs: AFK Rooms, which provide quiet, staffed mental health spaces at major gaming conventions; an Ambassador Program with more than 70 gaming streamers and content creators who deliver peer-level messaging; the Accelerate program; industry consulting for game studios; expert-authored content and a Mental Health Resources Portal; and an annual research publication, most recently the 2025 Mental Health in Games Industry report presented at GDC 2026. It also publishes white papers such as "Designing Games to Challenge Stigma." Clinical credibility is supplied by staff clinicians holding PsyDs and PhDs, organized under a Clinical Director, and the organization partnered with Crisis Text Line in 2019 to launch an "AFK" keyword that routes texters to counselors.
Take This is funded as a typical nonprofit: individual donations through the Pixel Patrons program, merchandise sales, and corporate sponsorships from major game publishers including Bethesda, Riot Games, Ubisoft, and Xbox. There are no equity instruments, no investors, and no disclosed financial statements in the available data; operations are run with a team of 1–10 employees. Revenue mechanics are therefore grant-, donation-, and sponsorship-driven rather than transaction- or subscription-based, and "customers" are best understood as a mix of program beneficiaries (players and developers) and funding counterparties (corporate sponsors and individual donors).
Take This firmographics
Firmographics- Name
- Take This
- Legal name
- Take This, Inc.
- Website
- https://takethis.org
- Company type
- Private
- Founded year
- 2012
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Take This is a 501(c)(3) nonprofit founded in 2012 and based in Kirkland, Washington, that provides mental health programs, clinical consulting, and research for the video game community, funded by corporate sponsors and individual donations.
- Ownership category
- akta.pro rank
Take This industry classification
Industry- Product category
- Mental health nonprofit services for the gaming community
- NAICS
- Services for the Elderly and Persons with Disabilities (62412)
- SIC
- Services-Health Services (8000)
- akta.pro primary industry
- Meditation Apps, Digital Courses & Online Communities (HSADAJAH)
- akta.pro secondary industry
- Wellness Program Design & Accountability Coaching (HSADAGAC)
Keywords
Where Take This is headquartered
LocationHeadquarters
- HQ city
- Kirkland
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Take This business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D
Revenue model
- Donations: Individual donations from supporters via the organization's website donation page, supporting the mission of decreasing stigma and increasing support for mental health in the game community
- Pixel Patrons Monthly Giving: Monthly recurring donation community where supporters pledge ongoing financial support, providing sustainable funding for operations
- Corporate Sponsorship/Funding: Funding from gaming industry companies including Bethesda, Riot Games, Ubisoft, Xbox, Double Fine, Iron Galaxy, and others who provide essential support to execute the organization's mission
- Merchandise Sales: Sale of branded merchandise through the organization's merch store
- Event Partnerships: Charity partnerships with events like One Gamer Fund Steam Sale where a portion of proceeds from game sales support Take This
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Others | Free programs and services |
Go-to-market motion2 records
Distribution channels5 records
Marketing channels7 records
Take This product offering
Product offeringCore offering
Take This is a 501(c)(3) nonprofit that delivers mental-health education, clinical support, and wellness resources tailored to the video-game community. Its core deliverable is the AFK Room program — staffed, in-person quiet spaces at gaming conventions — supplemented by an Ambassador Program for content creators, free mental-health education content, and Industry Consulting and Workshops for game studios.
Product overview
Take This is a 501(c)(3) nonprofit mental health organization providing comprehensive resources and support tailored for the game development community and gaming community. The organization offers a portfolio of interconnected services: the Mental Health Resources Portal provides crisis support and self-care tools; AFK Rooms offer quiet refuge spaces at gaming conventions; the Ambassador Program trains streamers to promote mental health inclusivity; the Accelerate Program supports career development; Industry Consulting provides workshops and consultation for game companies; Expert Content delivers educational articles and research publications; and Pixel Patrons is the monthly giving membership program. The organization combines clinical best practice with gaming culture to provide a safe, accepting space for gamers and developers.
Differentiator
Problem solved
Functional benefit
Products and services
- AFK Rooms Free, staffed, in-person quiet spaces provided at gaming conventions (such as PAX) where attendees can decompress, self-regulate, and access brief support from trained volunteers and clinicians. Targeted at convention attendees experiencing sensory overload or distress.
- Ambassador Program Network of vetted content creators and streamers who amplify Take This's mental-health messaging and resources to their audiences. Targeted at gaming audiences reached via Twitch, YouTube, and social platforms.
- Industry Consulting & Workshops Paid consulting, workshops, and the Accelerate Program for game studios, publishers, and trade associations addressing employee mental health, burnout, and crunch. Targeted at People & Culture, HR, and studio leadership in the game industry.
- Mental Health Resources Portal Free online collection of articles, self-help tools, and psychoeducational content covering mental-health topics relevant to gamers. Includes access to a directory of licensed clinicians knowledgeable about gaming culture. Targeted at individual gamers and their families.
- Hope Booth Brief, in-person supportive conversations offered by trained volunteers at gaming events for attendees who want a quick check-in. Targeted at convention attendees who may not want a full AFK Room session.
- Pixel Patrons (sustaining donor program) Recurring-donor membership tier through which supporters fund Take This's free programs in exchange for community recognition and donor perks. Targeted at individual supporters of the nonprofit.
Quantifiable outcome
- Provided mental health support at major gaming conventions for attendees experiencing anxiety or overwhelm
- +1 more outcomes
Companies that use Take This
Customer profileNamed customers3 records
Segments4 records
Ideal customer profiles2 records
Take This technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Take This partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered core and minor.
- Crisis Text LinecoreTake This partnered with Crisis Text Line to provide free, 24/7, confidential text-messaging support for people in crisis. Users can text the keyword AFK to receive mental health support.
- Business of Indie Games Virtual SummitminorTake This was named official Charity Partner of the inaugural Business of Indie Games Virtual Summit, with board member Mike Wilson speaking on mental health in the industry and 50% of ticket upgrades going to support Take This.
- Global Game JamcoreGlobal Game Jam is listed as a Take This partner, working alongside the organization to address pressing issues in games and help accomplish the mission.
- IGDA FoundationcoreIGDA Foundation is a Take This partner, collaborating on addressing mental health issues in game development.
- Safe in our WorldcoreSafe in our World is a Take This partner, working together to make games the best they can be and support mental health in gaming.
- Games for ChangecoreGames for Change is listed as a Take This supporter and partner, aligned on using games for positive impact.
Scale indicators4 records
Recent moves6 records
Expansion highlights5 records
Take This competitors and assessment
Company assessmentEmerging players
- Take Care of Your Game (TakeCareOfYourGame.org): Smaller initiative curating mental-health resources and stories for game developers and players. Pursues an adjacent mission (gaming-and-mental-health education) at a more limited scale than Take This.
Others
- Crisis Text Line: 24/7 text-based crisis-counseling nonprofit. Take This partnered with Crisis Text Line in 2018 to integrate AFK keyword routing, making it an enabling partner in the service delivery stack rather than a substitute provider.
- Kitsune Analytics: Research/analytics consultancy founded by Take This's own Research Director (Dr. Rachel Kowert). Functioning adjacent capability for industry research, white papers, and policy advising in gaming mental health.
Direct peers
- IGDA Foundation: Foundation arm of the International Game Developers Association supporting game-developer welfare. Listed Take This partner; pursues overlapping objectives around developer health, equity, and workplace conditions.
- Stack Up: Military/veteran-focused gaming charity with a mental-health and suicide-prevention mission for the gaming community. Competes for overlapping streams of donor attention in gaming-and-mental-health charitable giving.
- Safe in our World: UK-based charity dedicated to mental-health support within the video games industry, serving developers and players globally. Listed as an explicit Take This partner; operates education programs and industry advocacy that directly mirror Take This's mission in a parallel geography.
- Child's Play Charity: Established 501(c)(3) gaming-community charity known for hospital play-stations and now broader gaming-community welfare. Named as a financial supporter/partner of Take This and occupies a parallel nonprofit-for-gamers niche with an overlapping donor base.
- AbleGamers Foundation: Nonprofit that provides accessibility advocacy and assistive gaming technology to players with disabilities. Closely adjacent gaming-focused charity sharing the same donor and corporate-sponsor ecosystem as Take This.
- Gamers Outreach Foundation: Nonprofit placing gaming equipment and social play programs in hospitals for patients and families. Shares the 501(c)(3) gaming-charity donor pool with Take This and a similar convention-and-corporate-sponsor funnel.
- Games for Change: Nonprofit that promotes games and immersive media for social impact. Named partner of Take This, with overlapping audiences (developers, educators, socially-impact-oriented funders) and complementary programs around healthy play.
Market position
Strengths4 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
Take This social profiles
Digital presenceTake This financial estimates
Financial estimateRevenue estimate
Valuation estimate
Take This leadership team
Management profileNumber of profiles
Take This funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Take This M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Take This
What does Take This do?
Take This is a 501(c)(3) nonprofit that delivers mental-health education, clinical support, and wellness resources tailored to the video-game community. Its core deliverable is the AFK Room program — staffed, in-person quiet spaces at gaming conventions — supplemented by an Ambassador Program for content creators, free mental-health education content, and Industry Consulting and Workshops for game studios.
Is Take This a public or private company?
Take This is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was Take This founded?
Take This was founded in 2012. It employs 1 to 10 people.
Where is Take This based?
Take This is headquartered in Kirkland, United States, in the North America region.
How does Take This make money?
Five revenue lines are on record. Donations are the primary driver. The others are pixel Patrons Monthly Giving, corporate Sponsorship/Funding, merchandise Sales and event Partnerships.
Who are Take This's main competitors?
Take Care of Your Game (TakeCareOfYourGame.org) is listed as an emerging player. Others are Crisis Text Line and Kitsune Analytics. Direct peers are IGDA Foundation, Stack Up, Safe in our World, Child's Play Charity, AbleGamers Foundation, Gamers Outreach Foundation and Games for Change.
Does Take This have an API?
No public API is recorded for Take This.
What industry is Take This in?
Take This's product category is Mental health nonprofit services for the gaming community. Its primary akta.pro industry code is HSADAJAH, Meditation Apps, Digital Courses & Online Communities, with a secondary code of HSADAGAC, Wellness Program Design & Accountability Coaching. Its NAICS code is 62412 and its SIC code is 8000.