Developer docs
API playgroundTry for free, no card

Search company profiles

League of Legends

Full company profile

uuid000ac3h

Namestring
League of Legends
Legal namestring
Riot Games, Inc.
Company typeenum
Private
Founded yearint
2009
Descriptiontext

League of Legends is a 5v5 Multiplayer Online Battle Arena (MOBA) developed and operated by Riot Games, Inc., serving competitive and casual gamers globally through a free-to-play distribution model. The game features over 170 unique playable champions organized across six core roles (Assassins, Fighters, Mages, Marksmen, Supports, Tanks), each with distinct abilities and playstyles. Multiple game modes — including the flagship Summoner's Rift, single-lane ARAM and ARAM: Mayhem, and the auto-battler Teamfight Tactics — broaden the engagement surface beyond the core 5v5 experience.

The underlying technology is a proprietary real-time multiplayer game engine supporting team-based strategy combat, objective-driven gameplay (Nexus destruction, turret and inhibitor defense, Baron Nashor and Drakes neutral objectives), and a layered in-game economy governing experience and gold. Distribution is entirely digital via the official website and Riot's proprietary game client, complemented by a Public Beta Environment for content testing and a Riot Mobile companion app extending engagement to mobile devices. A dedicated esports ecosystem — encompassing regional leagues, the Mid-Season Invitational (MSI), and the World Championship — anchors the brand's position as a top-10 global esport.

Revenue is generated primarily through cosmetic microtransactions (champion skins that alter visual appearance without affecting gameplay), seasonal and battle pass subscriptions, and esports-related sponsorship, broadcasting, and merchandise revenue. The freemium model explicitly excludes pay-to-win mechanics, and monetization depends on sustained player engagement driven by regular patch cycles, new champion releases, seasonal content, and a robust community presence across YouTube, Twitter/X, Facebook, Instagram, and Reddit. The game is operated under Riot Games, Inc., a privately held Delaware corporation, with all IP and brand rights retained by Riot.

Short descriptiontext

League of Legends is a free-to-play 5v5 MOBA game developed by Riot Games, Inc., serving global competitive and casual gamers with over 170 champions, multiple game modes, and a top-tier global esports ecosystem. Revenue is generated through cosmetic microtransactions, seasonal passes, and esports sponsorships.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersLos Angeles, United States
HQ citystring
Los Angeles
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
multiplayer online battle arena, free-to-play gaming, esports tournaments, competitive video gaming, in-game cosmetics
Industry3 codes
1Esports Platforms & Competitive Gaming Networks
CodeBPAMAKAHPrimaryYes
2Publisher-Run Esports Leagues & Circuits
CodeMPAKANAAPrimaryNo
3Franchise-Based Esports Leagues
CodeMPAKANACPrimaryNo
Product category
Competitive Online Gaming
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1Free-to-Play Base Game with In-Game Purchases
TypeFreemium
Description

Core game is free to download and play. Revenue generated through cosmetic in-game purchases including champion skins, which change the visual appearance of champions. This is the primary monetization model driving the game's revenue.

leagueoflegends.com
2Cosmetic Microtransactions (Skins)
TypeTransaction Fee
Description

Players purchase skins to customize champion appearance. These are purely cosmetic purchases that do not affect gameplay balance, creating ongoing revenue through aesthetic personalization.

leagueoflegends.com
3Seasonal Pass/Battle Pass
TypeSubscription Recurring
Description

Time-limited seasonal content with exclusive rewards, challenges, and cosmetic items. Players purchase passes to unlock progression rewards throughout each season, creating recurring revenue cycles.

gameopedia.com
4Esports and Event Revenue
TypeAdvertising
Description

Revenue from major esports events like MSI, World Championship, and regular season leagues. This includes sponsorship, broadcasting rights, and viewer engagement during competitive events.

leagueoflegends.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Infrastructure, Marketing or Sales, Operations
Pricing details3 tiers
1Free tier with core gameplay access
ModelFreemiumBilling cadencePay-as-you-go
Notes

Players can download and play the full game for free. All champions are accessible through gameplay or direct purchase. Core game modes are fully available at no cost.

leagueoflegends.com
2Cosmetic purchases (skins) with varying price points
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

Skins and cosmetic items available for purchase. Price points vary by skin rarity and quality. Not publicly disclosed - requires in-game store access.

leagueoflegends.com
3Seasonal/Battle Pass subscription
ModelSubscriptionBilling cadenceAnnual
Notes

Seasonal passes provide exclusive rewards, challenges, and cosmetic items over a defined season period. Creates recurring subscription revenue.

gameopedia.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

League of Legends is a free-to-play 5v5 MOBA (Multiplayer Online Battle Arena) in which two teams of champions battle to destroy the enemy Nexus. The game features over 170 playable champions across roles such as Assassins, Fighters, Mages, Marksmen, Supports, and Tanks, with multiple modes including Summoner's Rift, ARAM, ARAM: Mayhem, and the auto-battler Teamfight Tactics. Revenue is generated through optional cosmetic skin purchases, seasonal battle passes, and esports sponsorship and broadcasting rights.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • One of the top 10 most popular esports games globally based on peak viewership
Product overview1 text field

League of Legends is a single, free-to-play core game offering delivered by Riot Games, featuring multiple distinct game modes. The portfolio includes the flagship 5v5 MOBA (Summoner's Rift) as the primary competitive experience, along with the single-lane ARAM mode for faster gameplay and Teamfight Tactics as an auto-battler spin-off. The product ecosystem is built around over 170 playable Champions that serve as the central customization unit, supported by cosmetic Skins for visual personalization. A companion Riot Mobile app extends access to mobile users, while the Esports ecosystem provides professional competitive play. All offerings are interconnected through the unified game client and account system.

Product and service3 records
1League of Legends
CategoryCore game
Description

A free-to-play 5v5 MOBA (Multiplayer Online Battle Arena) game where two teams of champions battle to destroy the enemy Nexus. Players select from 170+ champions and compete in team-based strategic matches. Available globally via digital download.

2Skins
CategoryCosmetic in-game product
Description

Cosmetic visual customization items that change the appearance of champions without affecting gameplay balance. Available in the in-game store at varying price points by rarity and quality.

3Riot Mobile
CategoryCompanion app
Description

Mobile companion application for League of Legends providing access to news, stats, and game-related features on the go.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Dota 2 is the other dominant PC MOBA, directly competing with League of Legends for the same 5v5 strategy genre audience, esports viewership, and free-to-play cosmetic monetization model.

TypeDirect peer
Description

Valorant is Riot's tactical FPS that competes directly with LoL for shared esports viewership, sponsorship dollars, and player attention within Riot's own portfolio.

TypeDirect peer
Description

Counter-Strike 2 is a flagship competitive esport competing head-to-head with LoL for global viewership, tournament sponsorships, and the same PC gaming demographic.

TypeDirect peer
Description

Mobile Legends is a mobile-first MOBA directly competing with LoL in the broader MOBA/esports category, particularly dominant in Southeast Asia where LoL has weaker presence.

5Honor of Kings / Arena of Valor (Tencent/TiMi)
TypeDirect peer
Description

Honor of Kings is the world's highest-grossing mobile MOBA and a Tencent property, directly comparable to LoL as a 5v5 multiplayer game with similar monetization and esports ambitions.

TypeDirect peer
Description

Fortnite is a leading competitive free-to-play title that competes with LoL for the same core demographic of younger PC/console players and a share of global esports viewership.

TypeDirect peer
Description

Overwatch 2 is a team-based competitive shooter with a franchised esports league (OWCS), competing with LoL for the same team-based 5v5 audience and esports sponsorship dollars.

TypeDirect peer
Description

PUBG and its mobile variant compete with LoL for esports viewership share and the same free-to-play multiplayer audience, particularly relevant as mobile gaming expands.

TypeDirect peer
Description

Apex Legends is a competitive free-to-play shooter with established esports circuits, comparable to LoL in target audience, monetization model, and franchise-style live operations.

TypeEmerging player
Description

SMITE 2 is another MOBA competing in the same genre as LoL, though with a smaller player base and lower viewership — relevant as a comparable free-to-play cosmetic-monetized multiplayer.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment1 record

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

League of Legends

Competitive Online Gamingna.leagueoflegends.com

League of Legends is a free-to-play 5v5 MOBA game developed by Riot Games, Inc., serving global competitive and casual gamers with over 170 champions, multiple game modes, and a top-tier global esports ecosystem. Revenue is generated through cosmetic microtransactions, seasonal passes, and esports sponsorships.

What League of Legends does

League of Legends is a 5v5 Multiplayer Online Battle Arena (MOBA) developed and operated by Riot Games, Inc., serving competitive and casual gamers globally through a free-to-play distribution model. The game features over 170 unique playable champions organized across six core roles (Assassins, Fighters, Mages, Marksmen, Supports, Tanks), each with distinct abilities and playstyles. Multiple game modes — including the flagship Summoner's Rift, single-lane ARAM and ARAM: Mayhem, and the auto-battler Teamfight Tactics — broaden the engagement surface beyond the core 5v5 experience.

The underlying technology is a proprietary real-time multiplayer game engine supporting team-based strategy combat, objective-driven gameplay (Nexus destruction, turret and inhibitor defense, Baron Nashor and Drakes neutral objectives), and a layered in-game economy governing experience and gold. Distribution is entirely digital via the official website and Riot's proprietary game client, complemented by a Public Beta Environment for content testing and a Riot Mobile companion app extending engagement to mobile devices. A dedicated esports ecosystem — encompassing regional leagues, the Mid-Season Invitational (MSI), and the World Championship — anchors the brand's position as a top-10 global esport.

Revenue is generated primarily through cosmetic microtransactions (champion skins that alter visual appearance without affecting gameplay), seasonal and battle pass subscriptions, and esports-related sponsorship, broadcasting, and merchandise revenue. The freemium model explicitly excludes pay-to-win mechanics, and monetization depends on sustained player engagement driven by regular patch cycles, new champion releases, seasonal content, and a robust community presence across YouTube, Twitter/X, Facebook, Instagram, and Reddit. The game is operated under Riot Games, Inc., a privately held Delaware corporation, with all IP and brand rights retained by Riot.

League of Legends firmographics

Firmographics
Name
League of Legends
Legal name
Riot Games, Inc.
Website
https://na.leagueoflegends.com
Company type
Private
Founded year
2009
Operating status
Operating
Headcount range
1–10 employees
Short description
League of Legends is a free-to-play 5v5 MOBA game developed by Riot Games, Inc., serving global competitive and casual gamers with over 170 champions, multiple game modes, and a top-tier global esports ecosystem. Revenue is generated through cosmetic microtransactions, seasonal passes, and esports sponsorships.
Ownership category
akta.pro rank

League of Legends industry classification

Industry
Product category
Competitive Online Gaming
akta.pro primary industry
Esports Platforms & Competitive Gaming Networks (BPAMAKAH)
akta.pro secondary industries
Publisher-Run Esports Leagues & Circuits (MPAKANAA), Franchise-Based Esports Leagues (MPAKANAC)

Keywords

  • Multiplayer online battle arena
  • Free-to-play gaming
  • Esports tournaments
  • Competitive video gaming
  • In-game cosmetics

Where League of Legends is headquartered

Location

Headquarters

HQ city
Los Angeles
HQ country
United States
HQ region
North America

Markets served

League of Legends business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Technology or R&D, Personnel, Infrastructure, Marketing or Sales, Operations

Revenue model

  1. Free-to-Play Base Game with In-Game Purchases: Core game is free to download and play. Revenue generated through cosmetic in-game purchases including champion skins, which change the visual appearance of champions. This is the primary monetization model driving the game's revenue.
  2. Cosmetic Microtransactions (Skins): Players purchase skins to customize champion appearance. These are purely cosmetic purchases that do not affect gameplay balance, creating ongoing revenue through aesthetic personalization.
  3. Seasonal Pass/Battle Pass: Time-limited seasonal content with exclusive rewards, challenges, and cosmetic items. Players purchase passes to unlock progression rewards throughout each season, creating recurring revenue cycles.
  4. Esports and Event Revenue: Revenue from major esports events like MSI, World Championship, and regular season leagues. This includes sponsorship, broadcasting rights, and viewer engagement during competitive events.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree tier with core gameplay access
Transaction based/ take ratePay-as-you-goCosmetic purchases (skins) with varying price points
SubscriptionAnnualSeasonal/Battle Pass subscription

Go-to-market motion3 records

Distribution channels3 records

Marketing channels7 records

League of Legends product offering

Product offering

Core offering

League of Legends is a free-to-play 5v5 MOBA (Multiplayer Online Battle Arena) in which two teams of champions battle to destroy the enemy Nexus. The game features over 170 playable champions across roles such as Assassins, Fighters, Mages, Marksmen, Supports, and Tanks, with multiple modes including Summoner's Rift, ARAM, ARAM: Mayhem, and the auto-battler Teamfight Tactics. Revenue is generated through optional cosmetic skin purchases, seasonal battle passes, and esports sponsorship and broadcasting rights.

Product overview

League of Legends is a single, free-to-play core game offering delivered by Riot Games, featuring multiple distinct game modes. The portfolio includes the flagship 5v5 MOBA (Summoner's Rift) as the primary competitive experience, along with the single-lane ARAM mode for faster gameplay and Teamfight Tactics as an auto-battler spin-off. The product ecosystem is built around over 170 playable Champions that serve as the central customization unit, supported by cosmetic Skins for visual personalization. A companion Riot Mobile app extends access to mobile users, while the Esports ecosystem provides professional competitive play. All offerings are interconnected through the unified game client and account system.

Differentiator

Problem solved

Functional benefit

Products and services

  • League of Legends A free-to-play 5v5 MOBA (Multiplayer Online Battle Arena) game where two teams of champions battle to destroy the enemy Nexus. Players select from 170+ champions and compete in team-based strategic matches. Available globally via digital download.
  • Skins Cosmetic visual customization items that change the appearance of champions without affecting gameplay balance. Available in the in-game store at varying price points by rarity and quality.
  • Riot Mobile Mobile companion application for League of Legends providing access to news, stats, and game-related features on the go.

Quantifiable outcome

  • One of the top 10 most popular esports games globally based on peak viewership

Companies that use League of Legends

Customer profile

Segments4 records

Ideal customer profiles4 records

League of Legends technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

League of Legends partnerships and signals

Strategic signal

Scale indicators3 records

Recent moves5 records

Expansion highlights4 records

League of Legends competitors and assessment

Company assessment

Direct peers

  • Dota 2 (Valve): Dota 2 is the other dominant PC MOBA, directly competing with League of Legends for the same 5v5 strategy genre audience, esports viewership, and free-to-play cosmetic monetization model.
  • Valorant (Riot Games): Valorant is Riot's tactical FPS that competes directly with LoL for shared esports viewership, sponsorship dollars, and player attention within Riot's own portfolio.
  • Counter-Strike 2 (Valve): Counter-Strike 2 is a flagship competitive esport competing head-to-head with LoL for global viewership, tournament sponsorships, and the same PC gaming demographic.
  • Mobile Legends: Bang Bang (Moonton): Mobile Legends is a mobile-first MOBA directly competing with LoL in the broader MOBA/esports category, particularly dominant in Southeast Asia where LoL has weaker presence.
  • Honor of Kings / Arena of Valor (Tencent/TiMi): Honor of Kings is the world's highest-grossing mobile MOBA and a Tencent property, directly comparable to LoL as a 5v5 multiplayer game with similar monetization and esports ambitions.
  • Fortnite (Epic Games): Fortnite is a leading competitive free-to-play title that competes with LoL for the same core demographic of younger PC/console players and a share of global esports viewership.
  • Overwatch 2 (Blizzard Entertainment): Overwatch 2 is a team-based competitive shooter with a franchised esports league (OWCS), competing with LoL for the same team-based 5v5 audience and esports sponsorship dollars.
  • PUBG / PUBG Mobile (Krafton): PUBG and its mobile variant compete with LoL for esports viewership share and the same free-to-play multiplayer audience, particularly relevant as mobile gaming expands.
  • Apex Legends (Electronic Arts): Apex Legends is a competitive free-to-play shooter with established esports circuits, comparable to LoL in target audience, monetization model, and franchise-style live operations.

Emerging players

  • SMITE 2 (Hi-Rez Studios): SMITE 2 is another MOBA competing in the same genre as LoL, though with a smaller player base and lower viewership — relevant as a comparable free-to-play cosmetic-monetized multiplayer.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key highlights6 records

Customer concentration

League of Legends social profiles

Digital presence

League of Legends financial estimates

Financial estimate

Revenue estimate

Valuation estimate

League of Legends leadership team

Management profile

Number of profiles

League of Legends funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

League of Legends M&A and investment

M&A and investment

M&A

Investments1 record

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about League of Legends

What does League of Legends do?

League of Legends is a free-to-play 5v5 MOBA (Multiplayer Online Battle Arena) in which two teams of champions battle to destroy the enemy Nexus. The game features over 170 playable champions across roles such as Assassins, Fighters, Mages, Marksmen, Supports, and Tanks, with multiple modes including Summoner's Rift, ARAM, ARAM: Mayhem, and the auto-battler Teamfight Tactics. Revenue is generated through optional cosmetic skin purchases, seasonal battle passes, and esports sponsorship and broadcasting rights.

Is League of Legends a public or private company?

League of Legends is a private company. It is classified as corporate owned and is currently operating.

When was League of Legends founded?

League of Legends was founded in 2009. It employs 1 to 10 people.

Where is League of Legends based?

League of Legends is headquartered in Los Angeles, United States, in the North America region.

How does League of Legends make money?

Four revenue lines are on record. Free-to-Play Base Game with In-Game Purchases are the primary driver. The others are cosmetic Microtransactions (Skins), seasonal Pass/Battle Pass and esports and Event Revenue.

Who are League of Legends's main competitors?

Direct peers on record are Dota 2 (Valve), Valorant (Riot Games), Counter-Strike 2 (Valve), Mobile Legends: Bang Bang (Moonton), Honor of Kings / Arena of Valor (Tencent/TiMi), Fortnite (Epic Games), Overwatch 2 (Blizzard Entertainment), PUBG / PUBG Mobile (Krafton) and Apex Legends (Electronic Arts). SMITE 2 (Hi-Rez Studios) is listed as an emerging player.

Does League of Legends have an API?

No public API is recorded for League of Legends.

What industry is League of Legends in?

League of Legends's product category is Competitive Online Gaming. Its primary akta.pro industry code is BPAMAKAH, Esports Platforms & Competitive Gaming Networks, with a secondary code of MPAKANAA, Publisher-Run Esports Leagues & Circuits.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals
The Times of IndiaBTS’ V goes from sold-out stadiums to Master rank as fans discover his impressive League of Legends grindBTS member Kim Taehyung, known as V, has reached Master rank in League of Legends on the Korean server while actively participating in the group's ARIRANG World Tour. This achievement marks a significant progression from his previously publicized Diamond 4 ranking and highlights his ability to compete at high levels amidst a demanding performance schedule.Community ImpactLeague of Legends World Championship coming to Allen this fall, set to draw global tourism | Allen | Community ImpactThe Credit Union of Texas Event Center in Allen will host three key rounds of the 2026 League of Legends World Championship this fall, marking the first time in tournament history that Swiss Stage, Quarterfinals, and Semifinals matches are held at a single venue. The event is expected to draw global tourism and economic impact through hotel stays and restaurant spending, building on previous championships that generated approximately $53 million in revenue. The tournament drew 190 million hours of global viewership in 2024, with Allen's mayor calling it an opportunity to showcase the city on a "truly global stage."Emerald PublishingVirtual consumption in luxury brands: consumer purchase motivations of virtual luxury fashion in virtual worldsA study of 21 Chinese consumers identified nine key motivations for purchasing virtual luxury fashion, including social status signaling, self-expression, and emotional connection. The research highlights that brand awareness and perceived exclusivity significantly shape consumer perceptions and purchasing decisions in virtual worlds like Honor of Kings and League of Legends. These findings provide strategic guidance for luxury brands and virtual world creators regarding digital product development and collaborations.OutofGame Monetization: Battle Passes, DLC, MicrotransactionsThe article analyzes modern game monetization strategies, including battle passes, DLCs, and microtransactions, highlighting their economic models and value propositions for players. It cites specific examples from titles such as VALORANT, League of Legends, Hearthstone, and Magic: The Gathering Arena to illustrate how these systems engage users and generate revenue. The text provides guidance on making informed purchasing decisions based on play habits and content value.SociallypowerfulBrand Collaborations in Gaming That Deserve a SpotlightThe article reviews a series of high-profile brand collaborations within the gaming industry from the past year, highlighting partnerships between major corporations and popular video games. It details specific examples such as Louis Vuitton with League of Legends, Marriott Bonvoy with Fortnite, and E.l.f. with Roblox to illustrate how diverse sectors are engaging with gamers for consumer engagement. These collaborations span various formats including digital cosmetics, physical merchandise, in-game experiences, and virtual worlds.Game DeveloperThe Keys to a Top-Selling Multiplayer GamesThe article outlines a strategic framework for creating successful competitive multiplayer games, emphasizing the need to excite players through variety and customization, addict them via reward systems, and maintain engagement through balance and content updates. It cites major franchises such as Halo, Call of Duty, and League of Legends as examples of titles that have successfully implemented these principles to sustain long-term sales and player bases.Stanford University School of EngineeringScientists use video games to measure the eye-brain-body connectionStanford Medicine researchers developed the Vision Performance Index (VPI), a metric derived from video game interactions to assess eye-brain-body connection and visual domains more holistically than standard tests. In a study of 93 participants, the VPI successfully distinguished patients with conditions like diabetic retinopathy and glaucoma from healthy controls based on specific vision deficits. The team proposes integrating this technology into popular games such as Fortnite or League of Legends for widespread, non-invasive screening.PR NewswireRevitalize the Beauty of Chinese National StyleTencent's League of Legends released a blue-and-white porcelain themed skin in 2022 as part of its college marketing project, in partnership with the Jingdezhen Municipal Bureau of Culture Radio Television Press Publication and Tourism. The collaboration includes an MV titled 'Sculpting Me' showcasing Jingdezhen's ancient kilns and porcelain-making heritage, featuring contributions from ceramic artist Xie Xiaoming from Jingdezhen Ceramic University. The initiative aims to promote Jingdezhen's ceramic culture globally through the League of Legends IP as a platform for innovative cultural inheritance and exchange.Researchgate(PDF) Flag and Flaggability in Automated Moderation The Case of Reporting Toxic Behavior in an Online Game CommunityA qualitative study of League of Legends players reveals that users often misuse the in-game reporting system for instrumental purposes, such as punishing opponents who hinder their victory, rather than strictly for toxic behavior. This divergence between the designed moderation intent and actual player usage highlights significant challenges in automated content moderation within competitive gaming environments. The findings suggest that current flagging mechanisms are ill-suited to address the specific cultural dynamics of 'toxic meritocracy' found in eSports.Hip-Hop WiredNike & Jordan Brand Teaming Up 'League of Legends' For Capsule CollectionNike and Jordan Brand have unveiled a collaborative capsule collection with League of Legends ahead of the game's World Championship. The product line features gaming-inspired footwear, including an Air Jordan 1 High Zoom, apparel from top esports teams JD Gaming, Suning, and LGD, and various Nike sneaker models.