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Grab Games

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uuid000aur2

Namestring
Grab Games
Legal namestring
Grab Games
Websiteurl
grabgames.com
Company typeenum
Private
Founded yearint
2009
Descriptiontext

Grab Games is a Santa Monica-based VR and AR entertainment studio founded in 2009, operating with 11-50 employees. The company develops and publishes immersive gaming experiences across VR headsets and mobile AR platforms, with a catalog of at least six titles including Final Space – The Rescue (based on the Adult Swim animated series), Knockout League (a VR boxing game), Amoeba Battle (microscopic VR combat), GameViewAR (a mobile AR gaming platform), John Wick Chronicles (based on the Lionsgate film franchise), and Extreme Whiteout (a VR winter sports racer). Its competitive positioning rests on licensing relationships with major entertainment IP holders including Lionsgate, Legendary, Dreamworks, and Riot Games, allowing it to convert well-known film, television, and gaming properties into VR/AR adaptations.

The company operates a multi-brand structure that extends beyond first-party development: Grab Games is the core gaming division, Grab Labs focuses on creator tools and partnerships supporting external developers, and GRAB360 provides video production and marketing services. Distribution is anchored on Steam via a direct partnership with Valve, supplemented by VR storefronts and mobile app stores. Revenue is generated primarily through one-time license sales of games across these channels, with promotional mechanics such as Steam Free-to-Keep offers used to drive acquisition. Pricing is not publicly disclosed and individual title prices sit at indie levels (e.g., $5 for Sentience: The Android's Tale on Steam). The company has also engaged in at least one acquisition (Intrinsic Games, 2011) and acts as a publisher for third-party developers such as Pilgrim Adventures.

Operationally, Grab Games is privately held with no disclosed funding rounds, revenue, or ownership structure in the source data. Its customer base is hybrid: fragmented B2C consumers purchasing games on Steam, VR platforms, and mobile, alongside a concentrated set of B2B entertainment franchise licensors. The company's growth signals are anchored in IP partnerships, multi-brand service expansion, and platform diversification (mobile AR via GameViewAR), while its AI/ML capabilities are not evidenced in the available data.

Short descriptiontext

Grab Games is a Santa Monica-based VR and AR gaming studio that develops and publishes immersive entertainment titles based on major entertainment franchises, distributing them via Steam, VR storefronts, and mobile app stores under a multi-brand structure.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSanta Monica, United States
HQ citystring
Santa Monica
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
VR game development, AR gaming experiences, virtual reality entertainment, game publishing, immersive gaming
Industry3 codes
1VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryYes
2VR/AR Game Publishing & Distribution
CodeMPAFABAKPrimaryNo
3VR/AR Gaming Platforms
CodeBPAMAKAGPrimaryNo
NAICS code1 code
  • Amusement Parks and Arcades7131
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
VR/AR Gaming Software
Social media profiles3 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Game Publishing
TypeOne Time License
Description

Publishing games developed internally and potentially through partnerships. Games are distributed digitally through platforms like Steam and VR storefronts. Revenue generated through game sales, potentially including free-to-play monetization and in-game purchases.

grabgames.com
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 2 records shown
1Grab Labs
Description

Creator Tools & Partnerships

grabgames.com
+1 more record
Core offering1 text field

Grab Games develops and publishes virtual reality (VR) and augmented reality (AR) video games distributed through Steam, VR storefronts, and mobile app stores. The studio has released at least six titles including Final Space – The Rescue, Knockout League, Amoeba Battle, GameViewAR, John Wick Chronicles, and Extreme Whiteout, several based on major entertainment IP such as Lionsgate's John Wick and Adult Swim's Final Space.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Grab Games is a VR and AR entertainment company operating as a multi-brand portfolio. The core gaming division centers on six VR and AR titles including Final Space – The Rescue, Knockout League, Amoeba Battle, GameViewAR, John Wick Chronicles, and Extreme Whiteout. The company extends its offerings through Grab Labs, which focuses on creator tools and partnerships, and GRAB360, which provides video production and marketing services. This structure combines proprietary game development with supporting creative services.

Product and service6 records
1Final Space – The Rescue
CategoryVR Game
Description

A VR game based on the Final Space animated series where players take on the role of rescue missions to save characters from various challenges.

2Knockout League
CategoryVR Game
Description

A VR boxing game that simulates arcade-style boxing matches with stylized visual effects and gameplay.

3Amoeba Battle
CategoryVR Game
Description

A VR game featuring microscopic organism battles in an abstract microscopic world environment.

4GameViewAR
CategoryAR Gaming Platform
Description

An AR gaming platform that enables players to interact with games using augmented reality technology.

5John Wick Chronicles
CategoryVR Game
Description

A VR game based on the John Wick film franchise, offering immersive action gameplay set in the movie universe.

6Extreme Whiteout
CategoryVR Game
Description

A VR racing game featuring extreme winter sports and high-speed snow vehicle competitions.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership7 partners
Strategic tierCoreTypeTechnology or Integration
Description

Valve is featured as a partner logo on Grab Games' website. Steam by Valve serves as the primary digital distribution platform for Grab Games' published titles, enabling global distribution of their VR and PC games through Steam's ecosystem.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Legendary Entertainment is featured as a partner logo, indicating collaboration on entertainment properties. Legendary likely provides IP licensing for VR/AR gaming adaptations of their film and television properties.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

WME (William Morris Endeavor) is listed as a partner, potentially providing talent representation, representation services, or helping facilitate entertainment industry partnerships and deals.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Riot Games is listed as a partner, suggesting potential collaboration on gaming content. Riot is known for League of Legends and other competitive titles.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Lionsgate is featured as a partner logo. Grab Games developed 'John Wick Chronicles' which is based on Lionsgate's John Wick film franchise, indicating a licensing partnership for VR gaming adaptations.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Dreamworks Animation is listed as a partner, potentially for VR/AR gaming adaptations of Dreamworks properties including animated franchises.

7Pilgrim Adventures
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Pilgrim Adventures developed 'Sentience: The Android's Tale' which GrabTheGames publishes on Steam. This represents a developer-publisher partnership where GrabTheGames handles distribution and publishing services.

gamerant.com
Recent move1 record

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Independent VR game studio focused on multiplayer and social VR experiences (Demeo, Angry Birds VR). Directly comparable as a VR-first game studio serving similar VR headset markets.

TypeDirect peer
Description

VR game developer behind Creed, Sprint Vector, and other VR titles. Comparable as a U.S.-based independent VR game studio targeting consumer VR headsets with licensed and original IP.

TypeDirect peer
Description

Acquired VR game studio behind Job Simulator and Vacation Simulator. Comparable as a VR-focused game studio with multi-platform VR distribution and a track record of high-profile VR titles.

TypeDirect peer
Description

UK-based VR game studio and publisher (Phantom: Covert Ops, Fracked). Comparable as a VR-specialist studio publishing both internally developed and third-party VR titles.

TypeDirect peer
Description

VR/AR and serious games studio with titles like I Expect You To Die. Comparable as an independent studio developing immersive VR/AR entertainment content across PCVR and headset platforms.

TypeDirect peer
Description

VR game developer and publisher based in Stockholm. Comparable as a VR-focused studio that both develops and publishes titles across Meta Quest and PSVR platforms.

TypeDirect peer
Description

VR game publisher and developer (Arizona Sunshine, After the Fall). Comparable as a VR publishing house that supports both internal and external VR game development.

TypeBroad incumbent
Description

Acquired by Meta/Facebook; developed Lone Echo and Echo VR. Comparable as a VR-specialist studio, now operating as part of a broader incumbent with deeper capital and platform alignment.

9Beat Games
TypeBroad incumbent
Description

Developer of Beat Saber, acquired by Meta. Comparable as a VR game studio, now backed by a major platform holder, illustrating the strategic value of successful VR studios.

TypeBroad incumbent
Description

Owns Meta Quest hardware and first-party VR studios. Comparable as the dominant VR platform incumbent whose hardware adoption directly drives demand for Grab Games' VR catalog.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles6 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Grab Games

VR/AR Gaming Softwaregrabgames.com

Grab Games is a Santa Monica-based VR and AR gaming studio that develops and publishes immersive entertainment titles based on major entertainment franchises, distributing them via Steam, VR storefronts, and mobile app stores under a multi-brand structure.

What Grab Games does

Grab Games is a Santa Monica-based VR and AR entertainment studio founded in 2009, operating with 11-50 employees. The company develops and publishes immersive gaming experiences across VR headsets and mobile AR platforms, with a catalog of at least six titles including Final Space – The Rescue (based on the Adult Swim animated series), Knockout League (a VR boxing game), Amoeba Battle (microscopic VR combat), GameViewAR (a mobile AR gaming platform), John Wick Chronicles (based on the Lionsgate film franchise), and Extreme Whiteout (a VR winter sports racer). Its competitive positioning rests on licensing relationships with major entertainment IP holders including Lionsgate, Legendary, Dreamworks, and Riot Games, allowing it to convert well-known film, television, and gaming properties into VR/AR adaptations.

The company operates a multi-brand structure that extends beyond first-party development: Grab Games is the core gaming division, Grab Labs focuses on creator tools and partnerships supporting external developers, and GRAB360 provides video production and marketing services. Distribution is anchored on Steam via a direct partnership with Valve, supplemented by VR storefronts and mobile app stores. Revenue is generated primarily through one-time license sales of games across these channels, with promotional mechanics such as Steam Free-to-Keep offers used to drive acquisition. Pricing is not publicly disclosed and individual title prices sit at indie levels (e.g., $5 for Sentience: The Android's Tale on Steam). The company has also engaged in at least one acquisition (Intrinsic Games, 2011) and acts as a publisher for third-party developers such as Pilgrim Adventures.

Operationally, Grab Games is privately held with no disclosed funding rounds, revenue, or ownership structure in the source data. Its customer base is hybrid: fragmented B2C consumers purchasing games on Steam, VR platforms, and mobile, alongside a concentrated set of B2B entertainment franchise licensors. The company's growth signals are anchored in IP partnerships, multi-brand service expansion, and platform diversification (mobile AR via GameViewAR), while its AI/ML capabilities are not evidenced in the available data.

Grab Games firmographics

Firmographics
Name
Grab Games
Legal name
Grab Games
Website
https://grabgames.com
Company type
Private
Founded year
2009
Operating status
Operating
Headcount range
11–50 employees
Short description
Grab Games is a Santa Monica-based VR and AR gaming studio that develops and publishes immersive entertainment titles based on major entertainment franchises, distributing them via Steam, VR storefronts, and mobile app stores under a multi-brand structure.
Ownership category
akta.pro rank

Grab Games industry classification

Industry
Product category
VR/AR Gaming Software
NAICS
Amusement Parks and Arcades (7131)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
VR/AR/XR Game Studios (MPAFAAAE)
akta.pro secondary industries
VR/AR Game Publishing & Distribution (MPAFABAK), VR/AR Gaming Platforms (BPAMAKAG)

Keywords

  • VR game development
  • AR gaming experiences
  • Virtual reality entertainment
  • Game publishing
  • Immersive gaming

Where Grab Games is headquartered

Location

Headquarters

HQ city
Santa Monica
HQ country
United States
HQ region
North America

Markets served

Grab Games business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Game Publishing: Publishing games developed internally and potentially through partnerships. Games are distributed digitally through platforms like Steam and VR storefronts. Revenue generated through game sales, potentially including free-to-play monetization and in-game purchases.

Go-to-market motion1 record

Distribution channels3 records

Marketing channels3 records

Grab Games product offering

Product offering

Core offering

Grab Games develops and publishes virtual reality (VR) and augmented reality (AR) video games distributed through Steam, VR storefronts, and mobile app stores. The studio has released at least six titles including Final Space – The Rescue, Knockout League, Amoeba Battle, GameViewAR, John Wick Chronicles, and Extreme Whiteout, several based on major entertainment IP such as Lionsgate's John Wick and Adult Swim's Final Space.

Product overview

Grab Games is a VR and AR entertainment company operating as a multi-brand portfolio. The core gaming division centers on six VR and AR titles including Final Space – The Rescue, Knockout League, Amoeba Battle, GameViewAR, John Wick Chronicles, and Extreme Whiteout. The company extends its offerings through Grab Labs, which focuses on creator tools and partnerships, and GRAB360, which provides video production and marketing services. This structure combines proprietary game development with supporting creative services.

Differentiator

Problem solved

Functional benefit

Brands

  • Grab Labs: Creator Tools & Partnerships
  • GRAB360

Products and services

  • Final Space – The Rescue A VR game based on the Final Space animated series where players take on the role of rescue missions to save characters from various challenges.
  • Knockout League A VR boxing game that simulates arcade-style boxing matches with stylized visual effects and gameplay.
  • Amoeba Battle A VR game featuring microscopic organism battles in an abstract microscopic world environment.
  • GameViewAR An AR gaming platform that enables players to interact with games using augmented reality technology.
  • John Wick Chronicles A VR game based on the John Wick film franchise, offering immersive action gameplay set in the movie universe.
  • Extreme Whiteout A VR racing game featuring extreme winter sports and high-speed snow vehicle competitions.

Companies that use Grab Games

Customer profile

Named customers2 records

Segments2 records

Ideal customer profiles2 records

Grab Games technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

Grab Games partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered core and minor.

  • ValvecoreTechnology or IntegrationValve is featured as a partner logo on Grab Games' website. Steam by Valve serves as the primary digital distribution platform for Grab Games' published titles, enabling global distribution of their VR and PC games through Steam's ecosystem.
  • LegendarycoreStrategic or Co-development PartnerLegendary Entertainment is featured as a partner logo, indicating collaboration on entertainment properties. Legendary likely provides IP licensing for VR/AR gaming adaptations of their film and television properties.
  • WMEminorChannel Partner/ Reseller/ DistributorWME (William Morris Endeavor) is listed as a partner, potentially providing talent representation, representation services, or helping facilitate entertainment industry partnerships and deals.
  • Riot GamescoreStrategic or Co-development PartnerRiot Games is listed as a partner, suggesting potential collaboration on gaming content. Riot is known for League of Legends and other competitive titles.
  • LionsgatecoreStrategic or Co-development PartnerLionsgate is featured as a partner logo. Grab Games developed 'John Wick Chronicles' which is based on Lionsgate's John Wick film franchise, indicating a licensing partnership for VR gaming adaptations.
  • DreamworkscoreStrategic or Co-development PartnerDreamworks Animation is listed as a partner, potentially for VR/AR gaming adaptations of Dreamworks properties including animated franchises.
  • Pilgrim AdventuresminorStrategic or Co-development PartnerPilgrim Adventures developed 'Sentience: The Android's Tale' which GrabTheGames publishes on Steam. This represents a developer-publisher partnership where GrabTheGames handles distribution and publishing services.

Scale indicators2 records

Recent moves1 record

Expansion highlights5 records

Grab Games competitors and assessment

Company assessment

Direct peers

  • Resolution Games: Independent VR game studio focused on multiplayer and social VR experiences (Demeo, Angry Birds VR). Directly comparable as a VR-first game studio serving similar VR headset markets.
  • Survios: VR game developer behind Creed, Sprint Vector, and other VR titles. Comparable as a U.S.-based independent VR game studio targeting consumer VR headsets with licensed and original IP.
  • Owlchemy Labs: Acquired VR game studio behind Job Simulator and Vacation Simulator. Comparable as a VR-focused game studio with multi-platform VR distribution and a track record of high-profile VR titles.
  • nDreams: UK-based VR game studio and publisher (Phantom: Covert Ops, Fracked). Comparable as a VR-specialist studio publishing both internally developed and third-party VR titles.
  • Schell Games: VR/AR and serious games studio with titles like I Expect You To Die. Comparable as an independent studio developing immersive VR/AR entertainment content across PCVR and headset platforms.
  • Fast Travel Games: VR game developer and publisher based in Stockholm. Comparable as a VR-focused studio that both develops and publishes titles across Meta Quest and PSVR platforms.
  • Vertigo Games: VR game publisher and developer (Arizona Sunshine, After the Fall). Comparable as a VR publishing house that supports both internal and external VR game development.

Broad incumbents

  • Ready at Dawn: Acquired by Meta/Facebook; developed Lone Echo and Echo VR. Comparable as a VR-specialist studio, now operating as part of a broader incumbent with deeper capital and platform alignment.
  • Beat Games: Developer of Beat Saber, acquired by Meta. Comparable as a VR game studio, now backed by a major platform holder, illustrating the strategic value of successful VR studios.
  • Meta Platforms (Reality Labs): Owns Meta Quest hardware and first-party VR studios. Comparable as the dominant VR platform incumbent whose hardware adoption directly drives demand for Grab Games' VR catalog.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Grab Games social profiles

Digital presence

Grab Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Grab Games leadership team

Management profile

Number of profiles

Profiles6 records

Grab Games funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Grab Games M&A and investment

M&A and investment

M&A1 record

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Grab Games

What does Grab Games do?

Grab Games develops and publishes virtual reality (VR) and augmented reality (AR) video games distributed through Steam, VR storefronts, and mobile app stores. The studio has released at least six titles including Final Space – The Rescue, Knockout League, Amoeba Battle, GameViewAR, John Wick Chronicles, and Extreme Whiteout, several based on major entertainment IP such as Lionsgate's John Wick and Adult Swim's Final Space.

Is Grab Games a public or private company?

Grab Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Grab Games founded?

Grab Games was founded in 2009. It employs 11 to 50 people.

Where is Grab Games based?

Grab Games is headquartered in Santa Monica, United States, in the North America region.

How does Grab Games make money?

One revenue line is on record: game Publishing.

Who are Grab Games's main competitors?

Direct peers on record are Resolution Games, Survios, Owlchemy Labs, nDreams, Schell Games, Fast Travel Games and Vertigo Games. Broad incumbents are Ready at Dawn, Beat Games and Meta Platforms (Reality Labs).

Does Grab Games have an API?

No public API is recorded for Grab Games.

What industry is Grab Games in?

Grab Games's product category is VR/AR Gaming Software. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAFABAK, VR/AR Game Publishing & Distribution. Its NAICS code is 7131 and its SIC code is 7990.

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