Grab Games
Grab Games is a Santa Monica-based VR and AR gaming studio that develops and publishes immersive entertainment titles based on major entertainment franchises, distributing them via Steam, VR storefronts, and mobile app stores under a multi-brand structure.
- Company typePrivate
- Founded2009
- HeadquartersSanta Monica, United States
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
What Grab Games does
Grab Games is a Santa Monica-based VR and AR entertainment studio founded in 2009, operating with 11-50 employees. The company develops and publishes immersive gaming experiences across VR headsets and mobile AR platforms, with a catalog of at least six titles including Final Space – The Rescue (based on the Adult Swim animated series), Knockout League (a VR boxing game), Amoeba Battle (microscopic VR combat), GameViewAR (a mobile AR gaming platform), John Wick Chronicles (based on the Lionsgate film franchise), and Extreme Whiteout (a VR winter sports racer). Its competitive positioning rests on licensing relationships with major entertainment IP holders including Lionsgate, Legendary, Dreamworks, and Riot Games, allowing it to convert well-known film, television, and gaming properties into VR/AR adaptations.
The company operates a multi-brand structure that extends beyond first-party development: Grab Games is the core gaming division, Grab Labs focuses on creator tools and partnerships supporting external developers, and GRAB360 provides video production and marketing services. Distribution is anchored on Steam via a direct partnership with Valve, supplemented by VR storefronts and mobile app stores. Revenue is generated primarily through one-time license sales of games across these channels, with promotional mechanics such as Steam Free-to-Keep offers used to drive acquisition. Pricing is not publicly disclosed and individual title prices sit at indie levels (e.g., $5 for Sentience: The Android's Tale on Steam). The company has also engaged in at least one acquisition (Intrinsic Games, 2011) and acts as a publisher for third-party developers such as Pilgrim Adventures.
Operationally, Grab Games is privately held with no disclosed funding rounds, revenue, or ownership structure in the source data. Its customer base is hybrid: fragmented B2C consumers purchasing games on Steam, VR platforms, and mobile, alongside a concentrated set of B2B entertainment franchise licensors. The company's growth signals are anchored in IP partnerships, multi-brand service expansion, and platform diversification (mobile AR via GameViewAR), while its AI/ML capabilities are not evidenced in the available data.
Grab Games firmographics
Firmographics- Name
- Grab Games
- Legal name
- Grab Games
- Website
- https://grabgames.com
- Company type
- Private
- Founded year
- 2009
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Grab Games is a Santa Monica-based VR and AR gaming studio that develops and publishes immersive entertainment titles based on major entertainment franchises, distributing them via Steam, VR storefronts, and mobile app stores under a multi-brand structure.
- Ownership category
- akta.pro rank
Grab Games industry classification
Industry- Product category
- VR/AR Gaming Software
- NAICS
- Amusement Parks and Arcades (7131)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industries
- VR/AR Game Publishing & Distribution (MPAFABAK), VR/AR Gaming Platforms (BPAMAKAG)
Keywords
Where Grab Games is headquartered
LocationHeadquarters
- HQ city
- Santa Monica
- HQ country
- United States
- HQ region
- North America
Markets served
Grab Games business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Publishing: Publishing games developed internally and potentially through partnerships. Games are distributed digitally through platforms like Steam and VR storefronts. Revenue generated through game sales, potentially including free-to-play monetization and in-game purchases.
Go-to-market motion1 record
Distribution channels3 records
Marketing channels3 records
Grab Games product offering
Product offeringCore offering
Grab Games develops and publishes virtual reality (VR) and augmented reality (AR) video games distributed through Steam, VR storefronts, and mobile app stores. The studio has released at least six titles including Final Space – The Rescue, Knockout League, Amoeba Battle, GameViewAR, John Wick Chronicles, and Extreme Whiteout, several based on major entertainment IP such as Lionsgate's John Wick and Adult Swim's Final Space.
Product overview
Grab Games is a VR and AR entertainment company operating as a multi-brand portfolio. The core gaming division centers on six VR and AR titles including Final Space – The Rescue, Knockout League, Amoeba Battle, GameViewAR, John Wick Chronicles, and Extreme Whiteout. The company extends its offerings through Grab Labs, which focuses on creator tools and partnerships, and GRAB360, which provides video production and marketing services. This structure combines proprietary game development with supporting creative services.
Differentiator
Problem solved
Functional benefit
Brands
- Grab Labs: Creator Tools & Partnerships
- GRAB360
Products and services
- Final Space – The Rescue A VR game based on the Final Space animated series where players take on the role of rescue missions to save characters from various challenges.
- Knockout League A VR boxing game that simulates arcade-style boxing matches with stylized visual effects and gameplay.
- Amoeba Battle A VR game featuring microscopic organism battles in an abstract microscopic world environment.
- GameViewAR An AR gaming platform that enables players to interact with games using augmented reality technology.
- John Wick Chronicles A VR game based on the John Wick film franchise, offering immersive action gameplay set in the movie universe.
- Extreme Whiteout A VR racing game featuring extreme winter sports and high-speed snow vehicle competitions.
Companies that use Grab Games
Customer profileNamed customers2 records
Segments2 records
Ideal customer profiles2 records
Grab Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature2 records
Grab Games partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and minor.
- ValvecoreValve is featured as a partner logo on Grab Games' website. Steam by Valve serves as the primary digital distribution platform for Grab Games' published titles, enabling global distribution of their VR and PC games through Steam's ecosystem.
- LegendarycoreLegendary Entertainment is featured as a partner logo, indicating collaboration on entertainment properties. Legendary likely provides IP licensing for VR/AR gaming adaptations of their film and television properties.
- WMEminorWME (William Morris Endeavor) is listed as a partner, potentially providing talent representation, representation services, or helping facilitate entertainment industry partnerships and deals.
- Riot GamescoreRiot Games is listed as a partner, suggesting potential collaboration on gaming content. Riot is known for League of Legends and other competitive titles.
- LionsgatecoreLionsgate is featured as a partner logo. Grab Games developed 'John Wick Chronicles' which is based on Lionsgate's John Wick film franchise, indicating a licensing partnership for VR gaming adaptations.
- DreamworkscoreDreamworks Animation is listed as a partner, potentially for VR/AR gaming adaptations of Dreamworks properties including animated franchises.
- Pilgrim AdventuresminorPilgrim Adventures developed 'Sentience: The Android's Tale' which GrabTheGames publishes on Steam. This represents a developer-publisher partnership where GrabTheGames handles distribution and publishing services.
Scale indicators2 records
Recent moves1 record
Expansion highlights5 records
Grab Games competitors and assessment
Company assessmentDirect peers
- Resolution Games: Independent VR game studio focused on multiplayer and social VR experiences (Demeo, Angry Birds VR). Directly comparable as a VR-first game studio serving similar VR headset markets.
- Survios: VR game developer behind Creed, Sprint Vector, and other VR titles. Comparable as a U.S.-based independent VR game studio targeting consumer VR headsets with licensed and original IP.
- Owlchemy Labs: Acquired VR game studio behind Job Simulator and Vacation Simulator. Comparable as a VR-focused game studio with multi-platform VR distribution and a track record of high-profile VR titles.
- nDreams: UK-based VR game studio and publisher (Phantom: Covert Ops, Fracked). Comparable as a VR-specialist studio publishing both internally developed and third-party VR titles.
- Schell Games: VR/AR and serious games studio with titles like I Expect You To Die. Comparable as an independent studio developing immersive VR/AR entertainment content across PCVR and headset platforms.
- Fast Travel Games: VR game developer and publisher based in Stockholm. Comparable as a VR-focused studio that both develops and publishes titles across Meta Quest and PSVR platforms.
- Vertigo Games: VR game publisher and developer (Arizona Sunshine, After the Fall). Comparable as a VR publishing house that supports both internal and external VR game development.
Broad incumbents
- Ready at Dawn: Acquired by Meta/Facebook; developed Lone Echo and Echo VR. Comparable as a VR-specialist studio, now operating as part of a broader incumbent with deeper capital and platform alignment.
- Beat Games: Developer of Beat Saber, acquired by Meta. Comparable as a VR game studio, now backed by a major platform holder, illustrating the strategic value of successful VR studios.
- Meta Platforms (Reality Labs): Owns Meta Quest hardware and first-party VR studios. Comparable as the dominant VR platform incumbent whose hardware adoption directly drives demand for Grab Games' VR catalog.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Grab Games social profiles
Digital presenceGrab Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
Grab Games leadership team
Management profileNumber of profiles
Profiles6 records
Grab Games funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Grab Games M&A and investment
M&A and investmentM&A1 record
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Grab Games
What does Grab Games do?
Grab Games develops and publishes virtual reality (VR) and augmented reality (AR) video games distributed through Steam, VR storefronts, and mobile app stores. The studio has released at least six titles including Final Space – The Rescue, Knockout League, Amoeba Battle, GameViewAR, John Wick Chronicles, and Extreme Whiteout, several based on major entertainment IP such as Lionsgate's John Wick and Adult Swim's Final Space.
Is Grab Games a public or private company?
Grab Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Grab Games founded?
Grab Games was founded in 2009. It employs 11 to 50 people.
Where is Grab Games based?
Grab Games is headquartered in Santa Monica, United States, in the North America region.
How does Grab Games make money?
One revenue line is on record: game Publishing.
Who are Grab Games's main competitors?
Direct peers on record are Resolution Games, Survios, Owlchemy Labs, nDreams, Schell Games, Fast Travel Games and Vertigo Games. Broad incumbents are Ready at Dawn, Beat Games and Meta Platforms (Reality Labs).
Does Grab Games have an API?
No public API is recorded for Grab Games.
What industry is Grab Games in?
Grab Games's product category is VR/AR Gaming Software. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAFABAK, VR/AR Game Publishing & Distribution. Its NAICS code is 7131 and its SIC code is 7990.