AWE (Augmented World Expo)
AWE (Augmented World Expo) is a privately held event platform that produces the world's largest annual XR and spatial computing conference series across the USA, Europe, and Asia, serving enterprise adopters, developers, investors, and the XR ecosystem with ticketed events, sponsorships, and community programs.
- Company typePrivate
- Founded2010
- HeadquartersSanta Clara, United States
- Headcount11–50
- GTM typeB2B
- OfferingServices
What AWE (Augmented World Expo) does
AWE (Augmented World Expo) is a privately held event and community platform company that produces the world's largest annual conference series for the XR (extended reality) and spatial computing industry. Founded in 2010 and headquartered as AWE XR, LLC in Beaverton, Oregon, the company operates three flagship annual conferences — AWE USA in Long Beach, California; UnitedXR Europe in Brussels, Belgium; and AWE Asia in Shanghai, China — alongside year-round AWE Nites community meetups held globally.
The company's product portfolio extends beyond conferences into a modular ecosystem of supporting programs: the AWE Playground (a 20,000 sqft curated immersive demo experience), Auggie Awards (industry recognition), XR Hall of Fame (pioneer recognition), Startup Pitch Competition (investor-startup matching), Art Festival (immersive art showcase), Academic and Research Posters program, and vertical-specific tracks including Enterprise VIP, Government Program, Builders Program, Investors Program, LBE Zone, and Gaming Hub. The underlying technology stack comprises the awexr.com marketing website, events.awexr.com registration platform, the Weekly Spatial email newsletter, and a YouTube archive of 200+ recorded talks.
AWE's business model is event-driven and diversified across three primary revenue streams: attendee ticket sales (one-time, tiered with Early Bird and Super Early Bird pricing), sponsorship and exhibitor booth fees on the 150,000+ sqft expo floor, and recurring corporate partnership/Enterprise VIP programs. Go-to-market targets seven distinct segments — enterprise end users, developers, creators, startups, investors, government, and academia — with a multi-channel marketing mix spanning owned content (blog, YouTube, newsletter), organic social (Facebook, Twitter/X, LinkedIn, Instagram, Bluesky, WhatsApp), and the Road to VR Premiere Media Partnership. The company is co-founded by Ori Inbar and produces events in collaboration with AugmentedReality.org, BrainXchange, and Prospera Events.
AWE (Augmented World Expo) firmographics
Firmographics- Name
- AWE (Augmented World Expo)
- Legal name
- AWE XR, LLC
- Website
- https://awexr.com
- Company type
- Private
- Founded year
- 2010
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- AWE (Augmented World Expo) is a privately held event platform that produces the world's largest annual XR and spatial computing conference series across the USA, Europe, and Asia, serving enterprise adopters, developers, investors, and the XR ecosystem with ticketed events, sponsorships, and community programs.
- Ownership category
- akta.pro rank
AWE (Augmented World Expo) industry classification
Industry- Product category
- XR Industry Conferences and Trade Shows
- NAICS
- Convention and Trade Show Organizers (56192), Convention and Trade Show Organizers (561920)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Technology & Innovation Expos Organizers (THAHABAE)
- akta.pro secondary industry
- Virtual Trade Shows & Expos (Digital Booths, Lead Capture) (MPAGAOAB)
Keywords
Where AWE (Augmented World Expo) is headquartered
LocationHeadquarters
- HQ city
- Santa Clara
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
AWE (Augmented World Expo) business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Operations, Marketing or Sales, Personnel, Technology or R&D, Infrastructure, Others
Revenue model
- Event Tickets: Revenue generated from attendee tickets for in-person conferences and passes. The company offers various ticket tiers including Early Bird passes with discounts, with Super Early Bird passes available for AWE USA events.
- Sponsorship and Exhibitor Fees: Major revenue stream from companies sponsoring events and purchasing exhibition booth space. The 2027 event page lists sponsor tiers and exhibitor opportunities including Playground applications, booth space on the 150,000+ sqft expo floor.
- Corporate Partnerships: The company offers Enterprise VIP programs, partner sponsorship tiers, and various marketing integration opportunities for corporate partners looking to engage the XR/AI industry community.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Super Early Bird passes available with 20% discount |
Go-to-market motion1 record
Distribution channels5 records
Marketing channels7 records
AWE (Augmented World Expo) product offering
Product offeringCore offering
AWE (Augmented World Expo) produces and operates the world's leading in-person conference and expo series for the XR/AR/VR and spatial AI industry. The company sells attendee tickets, exhibitor booth space, and corporate sponsorships for flagship events (AWE USA, AWE EU/UnitedXR Europe, AWE Asia) and runs year-round community meetups (AWE Nites), aggregating developers, enterprises, investors, startups, researchers, and creators around the $40 billion XR market.
Product overview
AWE (Augmented World Expo) is the world's #1 XR + AI conference and event series, operating as a platform-plus-modules architecture. The core offering includes annual regional conferences (AWE USA, AWE EU/UnitedXR Europe, AWE Asia) and year-round AWE Nites meetups. Supporting modules include the AWE Playground (20,000 sq ft immersive demo experience), the Auggie Awards (annual industry awards), the XR Hall of Fame (pioneer recognition), Startup Pitch Competition (investor-startup matching), Art Festival (immersive art showcase), and Academic/Research Posters program. Specialized tracks and zones include the LBE Zone, Gaming Hub, Builder Program, Enterprise VIP Program, and Investors Program. The event series serves over 5,000 attendees, 250+ exhibitors, and 400+ speakers per major event, positioning itself as the essential gathering for the $40B+ XR industry focused on spatial AI applications.
Differentiator
Problem solved
Functional benefit
Brands
- AWE Nites: Year-round global meetup events for the XR community
- Auggie Awards
- XR Hall of Fame
- AWE Playground
- Startup Pitch Competition
- Art Festival
- Academic and Research Posters
Products and services
- AWE USA Conference The premier annual XR and spatial computing conference and trade show in North America, held in Long Beach, California. Features conference sessions across 50+ tracks, a 150,000+ sqft expo floor with 250+ exhibitors, the AWE Playground, Auggie Awards, Startup Pitch Competition, Art Festival, and networking for enterprise end users, developers, startups, and investors.
- UnitedXR Europe (AWE EU) Conference Annual European XR conference, currently held in Brussels, Belgium (previously in Munich, Germany). Brings together the European spatial computing community with regional industry leaders, exhibitors, and speakers.
- AWE Asia Conference Annual Asian XR conference serving the Asia-Pacific market, bringing together regional and global XR industry leaders, exhibitors, and developers in Shanghai, China.
- AWE Nites Meetup Series Year-round global community meetups held in cities worldwide, providing ongoing networking, education, and community engagement for XR professionals, developers, and enthusiasts between the major annual AWE conferences.
Quantifiable outcome
- 5,000+ attendees, 250+ exhibitors, 400+ speakers at AWE USA 2027
- +2 more outcomes
Companies that use AWE (Augmented World Expo)
Customer profileNamed customers10 records
Segments1 record
Ideal customer profiles4 records
AWE (Augmented World Expo) technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AWE (Augmented World Expo) partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Road to VRflagshipRoad to VR serves as the official Premiere Media Partner for AWE events, providing editorial coverage and promotional support. As part of this partnership, Road to VR offers an exclusive 20% discount on tickets to its audience, helping drive attendance while providing media visibility and credibility for AWE events.
Scale indicators7 records
Recent moves6 records
Expansion highlights5 records
AWE (Augmented World Expo) competitors and assessment
Company assessmentBroad incumbents
- Web Summit: Web Summit is one of the largest tech conferences globally, with editions in Lisbon, Rio, and other cities. It is a broad incumbent peer because it competes for the same enterprise tech sponsors and exhibitor dollars that AWE monetizes, and increasingly features XR/AI content, even though its scope spans all of tech.
- Mobile World Congress (GSMA): MWC Barcelona and MWC Shanghai are the flagship telecom and mobile-industry events run by GSMA. They are broad incumbent peers because AWE Asia runs in Shanghai alongside MWC Shanghai, and AWE competes with MWC for the same mobile/connectivity platform sponsors (Qualcomm, Google, Meta) and enterprise attendees.
- CES (Consumer Technology Association): CES is the largest consumer technology trade show globally, run by the Consumer Technology Association. While broader in scope, CES overlaps with AWE in the XR/AR/VR exhibitor and attendee base, and competes for major platform keynote slots (Snap, Google, Meta) and smartglass launches that AWE also courts.
- SXSW Conference & Festivals: SXSW is a major annual conference and festival in Austin, Texas with significant XR, gaming, and immersive-media programming. It is a broad incumbent peer because it competes for AWE's enterprise end users, creative/art audience, and sponsors across the same XR + AI content vertical, while also serving a broader music/film audience.
Direct peers
- SIGGRAPH: SIGGRAPH is the premier annual conference for computer graphics and interactive techniques, organized by ACM. It is a direct peer because it serves overlapping audiences (XR researchers, graphics developers, immersive-media creators), runs an academic poster program similar to AWE's research track, and competes for the same high-value academic and enterprise sponsors.
- GDC (Game Developers Conference): GDC is the flagship annual conference for the game-development industry, owned by Informa. It is a direct peer because it operates the same event-driven B2B conference + expo + sponsor model, shares a significant subset of AWE's XR/AR/VR gaming and developer audience, and similarly monetizes ticket sales, sponsor tiers, and exhibitor floor space.
- Slush: Slush is a leading founder-and-investor focused tech conference held annually in Helsinki, with global expansion. It is a direct peer in operating a high-energy annual B2B tech event with heavy startup pitch programming, sponsor monetization, and an investor-attendee base similar to AWE's Investors Program.
- TechCrunch Disrupt: TechCrunch Disrupt is a flagship tech conference with a major startup pitch competition (Startup Battlefield) that is structurally analogous to AWE's Startup Pitch Competition. It is a direct peer in the B2B event + sponsor + startup-pitch model and overlaps with AWE's investor and startup audiences.
Regional players
- IFA Berlin: IFA is Europe's leading consumer electronics and home appliances trade show held annually in Berlin. It is a regional player peer because it competes with AWE EU / UnitedXR Europe for the same European consumer-electronics exhibitors and attendees, and increasingly features XR/smartglasses content alongside its broader appliance focus.
Emerging players
- VRTO / Virtual & Augmented Reality World Conference: VRTO is a smaller, niche XR-focused annual conference with strong academic and creator programming. It is an emerging-player peer because it competes for the same XR developer, creator, and academic audience as AWE but operates at much smaller scale and without AWE's enterprise sponsorship base.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
AWE (Augmented World Expo) social profiles
Digital presenceAWE (Augmented World Expo) financial estimates
Financial estimateRevenue estimate
Valuation estimate
AWE (Augmented World Expo) leadership team
Management profileNumber of profiles
Profiles1 record
AWE (Augmented World Expo) funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
AWE (Augmented World Expo) M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about AWE (Augmented World Expo)
What does AWE (Augmented World Expo) do?
AWE (Augmented World Expo) produces and operates the world's leading in-person conference and expo series for the XR/AR/VR and spatial AI industry. The company sells attendee tickets, exhibitor booth space, and corporate sponsorships for flagship events (AWE USA, AWE EU/UnitedXR Europe, AWE Asia) and runs year-round community meetups (AWE Nites), aggregating developers, enterprises, investors, startups, researchers, and creators around the $40 billion XR market.
Is AWE (Augmented World Expo) a public or private company?
AWE (Augmented World Expo) is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was AWE (Augmented World Expo) founded?
AWE (Augmented World Expo) was founded in 2010. It employs 11 to 50 people.
Where is AWE (Augmented World Expo) based?
AWE (Augmented World Expo) is headquartered in Santa Clara, United States, in the North America region.
How does AWE (Augmented World Expo) make money?
Three revenue lines are on record. Event Tickets are the primary driver. The others are sponsorship and Exhibitor Fees and corporate Partnerships.
Who are AWE (Augmented World Expo)'s main competitors?
Broad incumbents on record are Web Summit, Mobile World Congress (GSMA), CES (Consumer Technology Association) and SXSW Conference & Festivals. Direct peers are SIGGRAPH, GDC (Game Developers Conference), Slush and TechCrunch Disrupt. IFA Berlin is listed as a regional player. VRTO / Virtual & Augmented Reality World Conference is listed as an emerging player.
Does AWE (Augmented World Expo) have an API?
No public API is recorded for AWE (Augmented World Expo).
What industry is AWE (Augmented World Expo) in?
AWE (Augmented World Expo)'s product category is XR Industry Conferences and Trade Shows. Its primary akta.pro industry code is THAHABAE, Technology & Innovation Expos Organizers, with a secondary code of MPAGAOAB, Virtual Trade Shows & Expos (Digital Booths, Lead Capture). Its NAICS code is 56192 and its SIC code is 7990.