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AWE (Augmented World Expo)

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uuid000f11d

Namestring
AWE (Augmented World Expo)
Legal namestring
AWE XR, LLC
Websiteurl
awexr.com
Company typeenum
Private
Founded yearint
2010
Descriptiontext

AWE (Augmented World Expo) is a privately held event and community platform company that produces the world's largest annual conference series for the XR (extended reality) and spatial computing industry. Founded in 2010 and headquartered as AWE XR, LLC in Beaverton, Oregon, the company operates three flagship annual conferences — AWE USA in Long Beach, California; UnitedXR Europe in Brussels, Belgium; and AWE Asia in Shanghai, China — alongside year-round AWE Nites community meetups held globally.

The company's product portfolio extends beyond conferences into a modular ecosystem of supporting programs: the AWE Playground (a 20,000 sqft curated immersive demo experience), Auggie Awards (industry recognition), XR Hall of Fame (pioneer recognition), Startup Pitch Competition (investor-startup matching), Art Festival (immersive art showcase), Academic and Research Posters program, and vertical-specific tracks including Enterprise VIP, Government Program, Builders Program, Investors Program, LBE Zone, and Gaming Hub. The underlying technology stack comprises the awexr.com marketing website, events.awexr.com registration platform, the Weekly Spatial email newsletter, and a YouTube archive of 200+ recorded talks.

AWE's business model is event-driven and diversified across three primary revenue streams: attendee ticket sales (one-time, tiered with Early Bird and Super Early Bird pricing), sponsorship and exhibitor booth fees on the 150,000+ sqft expo floor, and recurring corporate partnership/Enterprise VIP programs. Go-to-market targets seven distinct segments — enterprise end users, developers, creators, startups, investors, government, and academia — with a multi-channel marketing mix spanning owned content (blog, YouTube, newsletter), organic social (Facebook, Twitter/X, LinkedIn, Instagram, Bluesky, WhatsApp), and the Road to VR Premiere Media Partnership. The company is co-founded by Ori Inbar and produces events in collaboration with AugmentedReality.org, BrainXchange, and Prospera Events.

Short descriptiontext

AWE (Augmented World Expo) is a privately held event platform that produces the world's largest annual XR and spatial computing conference series across the USA, Europe, and Asia, serving enterprise adopters, developers, investors, and the XR ecosystem with ticketed events, sponsorships, and community programs.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSanta Clara, United States
HQ citystring
Santa Clara
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
XR conference series, AR/VR industry events, spatial computing expos, technology conference organization, enterprise XR trade shows
Industry2 codes
1Technology & Innovation Expos Organizers
CodeTHAHABAEPrimaryYes
2Virtual Trade Shows & Expos (Digital Booths, Lead Capture)
CodeMPAGAOABPrimaryNo
NAICS code2 codes
  • Convention and Trade Show Organizers56192
  • Convention and Trade Show Organizers561920
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
XR Industry Conferences and Trade Shows
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Event Tickets
TypeOne Time License
Description

Revenue generated from attendee tickets for in-person conferences and passes. The company offers various ticket tiers including Early Bird passes with discounts, with Super Early Bird passes available for AWE USA events.

awexr.com
2Sponsorship and Exhibitor Fees
TypeTransaction Fee
Description

Major revenue stream from companies sponsoring events and purchasing exhibition booth space. The 2027 event page lists sponsor tiers and exhibitor opportunities including Playground applications, booth space on the 150,000+ sqft expo floor.

awexr.com
3Corporate Partnerships
TypeSubscription Recurring
Description

The company offers Enterprise VIP programs, partner sponsorship tiers, and various marketing integration opportunities for corporate partners looking to engage the XR/AI industry community.

awexr.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Operations, Marketing or Sales, Personnel, Technology or R&D, Infrastructure, Others
Pricing details1 tier
1Super Early Bird passes available with 20% discount
ModelSubscriptionBilling cadenceAnnual
Notes

Super Early Bird passes available until March 19th with 20% discount offered in partnership with Road to VR. Standard pricing appears to be tiered based on timing of purchase and pass type.

roadtovr.com
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 7 records shown
1AWE Nites
Description

Year-round global meetup events for the XR community

awexr.com
+6 more records
Core offering1 text field

AWE (Augmented World Expo) produces and operates the world's leading in-person conference and expo series for the XR/AR/VR and spatial AI industry. The company sells attendee tickets, exhibitor booth space, and corporate sponsorships for flagship events (AWE USA, AWE EU/UnitedXR Europe, AWE Asia) and runs year-round community meetups (AWE Nites), aggregating developers, enterprises, investors, startups, researchers, and creators around the $40 billion XR market.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 5,000+ attendees, 250+ exhibitors, 400+ speakers at AWE USA 2027
+2 more records
Product overview1 text field

AWE (Augmented World Expo) is the world's #1 XR + AI conference and event series, operating as a platform-plus-modules architecture. The core offering includes annual regional conferences (AWE USA, AWE EU/UnitedXR Europe, AWE Asia) and year-round AWE Nites meetups. Supporting modules include the AWE Playground (20,000 sq ft immersive demo experience), the Auggie Awards (annual industry awards), the XR Hall of Fame (pioneer recognition), Startup Pitch Competition (investor-startup matching), Art Festival (immersive art showcase), and Academic/Research Posters program. Specialized tracks and zones include the LBE Zone, Gaming Hub, Builder Program, Enterprise VIP Program, and Investors Program. The event series serves over 5,000 attendees, 250+ exhibitors, and 400+ speakers per major event, positioning itself as the essential gathering for the $40B+ XR industry focused on spatial AI applications.

Product and service4 records
1AWE USA Conference
CategoryXR Industry Conferences and Trade Shows
Description

The premier annual XR and spatial computing conference and trade show in North America, held in Long Beach, California. Features conference sessions across 50+ tracks, a 150,000+ sqft expo floor with 250+ exhibitors, the AWE Playground, Auggie Awards, Startup Pitch Competition, Art Festival, and networking for enterprise end users, developers, startups, and investors.

2UnitedXR Europe (AWE EU) Conference
CategoryXR Industry Conferences and Trade Shows
Description

Annual European XR conference, currently held in Brussels, Belgium (previously in Munich, Germany). Brings together the European spatial computing community with regional industry leaders, exhibitors, and speakers.

3AWE Asia Conference
CategoryXR Industry Conferences and Trade Shows
Description

Annual Asian XR conference serving the Asia-Pacific market, bringing together regional and global XR industry leaders, exhibitors, and developers in Shanghai, China.

4AWE Nites Meetup Series
CategoryXR Community Events
Description

Year-round global community meetups held in cities worldwide, providing ongoing networking, education, and community engagement for XR professionals, developers, and enthusiasts between the major annual AWE conferences.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierFlagshipTypeGTM or Marketing Partner
Description

Road to VR serves as the official Premiere Media Partner for AWE events, providing editorial coverage and promotional support. As part of this partnership, Road to VR offers an exclusive 20% discount on tickets to its audience, helping drive attendance while providing media visibility and credibility for AWE events.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Web Summit is one of the largest tech conferences globally, with editions in Lisbon, Rio, and other cities. It is a broad incumbent peer because it competes for the same enterprise tech sponsors and exhibitor dollars that AWE monetizes, and increasingly features XR/AI content, even though its scope spans all of tech.

TypeDirect peer
Description

SIGGRAPH is the premier annual conference for computer graphics and interactive techniques, organized by ACM. It is a direct peer because it serves overlapping audiences (XR researchers, graphics developers, immersive-media creators), runs an academic poster program similar to AWE's research track, and competes for the same high-value academic and enterprise sponsors.

3GDC (Game Developers Conference)
TypeDirect peer
Description

GDC is the flagship annual conference for the game-development industry, owned by Informa. It is a direct peer because it operates the same event-driven B2B conference + expo + sponsor model, shares a significant subset of AWE's XR/AR/VR gaming and developer audience, and similarly monetizes ticket sales, sponsor tiers, and exhibitor floor space.

TypeDirect peer
Description

Slush is a leading founder-and-investor focused tech conference held annually in Helsinki, with global expansion. It is a direct peer in operating a high-energy annual B2B tech event with heavy startup pitch programming, sponsor monetization, and an investor-attendee base similar to AWE's Investors Program.

TypeBroad incumbent
Description

MWC Barcelona and MWC Shanghai are the flagship telecom and mobile-industry events run by GSMA. They are broad incumbent peers because AWE Asia runs in Shanghai alongside MWC Shanghai, and AWE competes with MWC for the same mobile/connectivity platform sponsors (Qualcomm, Google, Meta) and enterprise attendees.

TypeDirect peer
Description

TechCrunch Disrupt is a flagship tech conference with a major startup pitch competition (Startup Battlefield) that is structurally analogous to AWE's Startup Pitch Competition. It is a direct peer in the B2B event + sponsor + startup-pitch model and overlaps with AWE's investor and startup audiences.

TypeBroad incumbent
Description

CES is the largest consumer technology trade show globally, run by the Consumer Technology Association. While broader in scope, CES overlaps with AWE in the XR/AR/VR exhibitor and attendee base, and competes for major platform keynote slots (Snap, Google, Meta) and smartglass launches that AWE also courts.

TypeRegional player
Description

IFA is Europe's leading consumer electronics and home appliances trade show held annually in Berlin. It is a regional player peer because it competes with AWE EU / UnitedXR Europe for the same European consumer-electronics exhibitors and attendees, and increasingly features XR/smartglasses content alongside its broader appliance focus.

TypeEmerging player
Description

VRTO is a smaller, niche XR-focused annual conference with strong academic and creator programming. It is an emerging-player peer because it competes for the same XR developer, creator, and academic audience as AWE but operates at much smaller scale and without AWE's enterprise sponsorship base.

TypeBroad incumbent
Description

SXSW is a major annual conference and festival in Austin, Texas with significant XR, gaming, and immersive-media programming. It is a broad incumbent peer because it competes for AWE's enterprise end users, creative/art audience, and sponsors across the same XR + AI content vertical, while also serving a broader music/film audience.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

AWE (Augmented World Expo)

XR Industry Conferences and Trade Showsawexr.com

AWE (Augmented World Expo) is a privately held event platform that produces the world's largest annual XR and spatial computing conference series across the USA, Europe, and Asia, serving enterprise adopters, developers, investors, and the XR ecosystem with ticketed events, sponsorships, and community programs.

What AWE (Augmented World Expo) does

AWE (Augmented World Expo) is a privately held event and community platform company that produces the world's largest annual conference series for the XR (extended reality) and spatial computing industry. Founded in 2010 and headquartered as AWE XR, LLC in Beaverton, Oregon, the company operates three flagship annual conferences — AWE USA in Long Beach, California; UnitedXR Europe in Brussels, Belgium; and AWE Asia in Shanghai, China — alongside year-round AWE Nites community meetups held globally.

The company's product portfolio extends beyond conferences into a modular ecosystem of supporting programs: the AWE Playground (a 20,000 sqft curated immersive demo experience), Auggie Awards (industry recognition), XR Hall of Fame (pioneer recognition), Startup Pitch Competition (investor-startup matching), Art Festival (immersive art showcase), Academic and Research Posters program, and vertical-specific tracks including Enterprise VIP, Government Program, Builders Program, Investors Program, LBE Zone, and Gaming Hub. The underlying technology stack comprises the awexr.com marketing website, events.awexr.com registration platform, the Weekly Spatial email newsletter, and a YouTube archive of 200+ recorded talks.

AWE's business model is event-driven and diversified across three primary revenue streams: attendee ticket sales (one-time, tiered with Early Bird and Super Early Bird pricing), sponsorship and exhibitor booth fees on the 150,000+ sqft expo floor, and recurring corporate partnership/Enterprise VIP programs. Go-to-market targets seven distinct segments — enterprise end users, developers, creators, startups, investors, government, and academia — with a multi-channel marketing mix spanning owned content (blog, YouTube, newsletter), organic social (Facebook, Twitter/X, LinkedIn, Instagram, Bluesky, WhatsApp), and the Road to VR Premiere Media Partnership. The company is co-founded by Ori Inbar and produces events in collaboration with AugmentedReality.org, BrainXchange, and Prospera Events.

AWE (Augmented World Expo) firmographics

Firmographics
Name
AWE (Augmented World Expo)
Legal name
AWE XR, LLC
Website
https://awexr.com
Company type
Private
Founded year
2010
Operating status
Operating
Headcount range
11–50 employees
Short description
AWE (Augmented World Expo) is a privately held event platform that produces the world's largest annual XR and spatial computing conference series across the USA, Europe, and Asia, serving enterprise adopters, developers, investors, and the XR ecosystem with ticketed events, sponsorships, and community programs.
Ownership category
akta.pro rank

AWE (Augmented World Expo) industry classification

Industry
Product category
XR Industry Conferences and Trade Shows
NAICS
Convention and Trade Show Organizers (56192), Convention and Trade Show Organizers (561920)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Technology & Innovation Expos Organizers (THAHABAE)
akta.pro secondary industry
Virtual Trade Shows & Expos (Digital Booths, Lead Capture) (MPAGAOAB)

Keywords

  • XR conference series
  • AR/VR industry events
  • Spatial computing expos
  • Technology conference organization
  • Enterprise XR trade shows

Where AWE (Augmented World Expo) is headquartered

Location

Headquarters

HQ city
Santa Clara
HQ country
United States
HQ region
North America

Offices1 record

Markets served

AWE (Augmented World Expo) business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Operations, Marketing or Sales, Personnel, Technology or R&D, Infrastructure, Others

Revenue model

  1. Event Tickets: Revenue generated from attendee tickets for in-person conferences and passes. The company offers various ticket tiers including Early Bird passes with discounts, with Super Early Bird passes available for AWE USA events.
  2. Sponsorship and Exhibitor Fees: Major revenue stream from companies sponsoring events and purchasing exhibition booth space. The 2027 event page lists sponsor tiers and exhibitor opportunities including Playground applications, booth space on the 150,000+ sqft expo floor.
  3. Corporate Partnerships: The company offers Enterprise VIP programs, partner sponsorship tiers, and various marketing integration opportunities for corporate partners looking to engage the XR/AI industry community.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualSuper Early Bird passes available with 20% discount

Go-to-market motion1 record

Distribution channels5 records

Marketing channels7 records

AWE (Augmented World Expo) product offering

Product offering

Core offering

AWE (Augmented World Expo) produces and operates the world's leading in-person conference and expo series for the XR/AR/VR and spatial AI industry. The company sells attendee tickets, exhibitor booth space, and corporate sponsorships for flagship events (AWE USA, AWE EU/UnitedXR Europe, AWE Asia) and runs year-round community meetups (AWE Nites), aggregating developers, enterprises, investors, startups, researchers, and creators around the $40 billion XR market.

Product overview

AWE (Augmented World Expo) is the world's #1 XR + AI conference and event series, operating as a platform-plus-modules architecture. The core offering includes annual regional conferences (AWE USA, AWE EU/UnitedXR Europe, AWE Asia) and year-round AWE Nites meetups. Supporting modules include the AWE Playground (20,000 sq ft immersive demo experience), the Auggie Awards (annual industry awards), the XR Hall of Fame (pioneer recognition), Startup Pitch Competition (investor-startup matching), Art Festival (immersive art showcase), and Academic/Research Posters program. Specialized tracks and zones include the LBE Zone, Gaming Hub, Builder Program, Enterprise VIP Program, and Investors Program. The event series serves over 5,000 attendees, 250+ exhibitors, and 400+ speakers per major event, positioning itself as the essential gathering for the $40B+ XR industry focused on spatial AI applications.

Differentiator

Problem solved

Functional benefit

Brands

  • AWE Nites: Year-round global meetup events for the XR community
  • Auggie Awards
  • XR Hall of Fame
  • AWE Playground
  • Startup Pitch Competition
  • Art Festival
  • Academic and Research Posters

Products and services

  • AWE USA Conference The premier annual XR and spatial computing conference and trade show in North America, held in Long Beach, California. Features conference sessions across 50+ tracks, a 150,000+ sqft expo floor with 250+ exhibitors, the AWE Playground, Auggie Awards, Startup Pitch Competition, Art Festival, and networking for enterprise end users, developers, startups, and investors.
  • UnitedXR Europe (AWE EU) Conference Annual European XR conference, currently held in Brussels, Belgium (previously in Munich, Germany). Brings together the European spatial computing community with regional industry leaders, exhibitors, and speakers.
  • AWE Asia Conference Annual Asian XR conference serving the Asia-Pacific market, bringing together regional and global XR industry leaders, exhibitors, and developers in Shanghai, China.
  • AWE Nites Meetup Series Year-round global community meetups held in cities worldwide, providing ongoing networking, education, and community engagement for XR professionals, developers, and enthusiasts between the major annual AWE conferences.

Quantifiable outcome

  • 5,000+ attendees, 250+ exhibitors, 400+ speakers at AWE USA 2027
  • +2 more outcomes

Companies that use AWE (Augmented World Expo)

Customer profile

Named customers10 records

Segments1 record

Ideal customer profiles4 records

AWE (Augmented World Expo) technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AWE (Augmented World Expo) partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • Road to VRflagshipGTM or Marketing PartnerRoad to VR serves as the official Premiere Media Partner for AWE events, providing editorial coverage and promotional support. As part of this partnership, Road to VR offers an exclusive 20% discount on tickets to its audience, helping drive attendance while providing media visibility and credibility for AWE events.

Scale indicators7 records

Recent moves6 records

Expansion highlights5 records

AWE (Augmented World Expo) competitors and assessment

Company assessment

Broad incumbents

  • Web Summit: Web Summit is one of the largest tech conferences globally, with editions in Lisbon, Rio, and other cities. It is a broad incumbent peer because it competes for the same enterprise tech sponsors and exhibitor dollars that AWE monetizes, and increasingly features XR/AI content, even though its scope spans all of tech.
  • Mobile World Congress (GSMA): MWC Barcelona and MWC Shanghai are the flagship telecom and mobile-industry events run by GSMA. They are broad incumbent peers because AWE Asia runs in Shanghai alongside MWC Shanghai, and AWE competes with MWC for the same mobile/connectivity platform sponsors (Qualcomm, Google, Meta) and enterprise attendees.
  • CES (Consumer Technology Association): CES is the largest consumer technology trade show globally, run by the Consumer Technology Association. While broader in scope, CES overlaps with AWE in the XR/AR/VR exhibitor and attendee base, and competes for major platform keynote slots (Snap, Google, Meta) and smartglass launches that AWE also courts.
  • SXSW Conference & Festivals: SXSW is a major annual conference and festival in Austin, Texas with significant XR, gaming, and immersive-media programming. It is a broad incumbent peer because it competes for AWE's enterprise end users, creative/art audience, and sponsors across the same XR + AI content vertical, while also serving a broader music/film audience.

Direct peers

  • SIGGRAPH: SIGGRAPH is the premier annual conference for computer graphics and interactive techniques, organized by ACM. It is a direct peer because it serves overlapping audiences (XR researchers, graphics developers, immersive-media creators), runs an academic poster program similar to AWE's research track, and competes for the same high-value academic and enterprise sponsors.
  • GDC (Game Developers Conference): GDC is the flagship annual conference for the game-development industry, owned by Informa. It is a direct peer because it operates the same event-driven B2B conference + expo + sponsor model, shares a significant subset of AWE's XR/AR/VR gaming and developer audience, and similarly monetizes ticket sales, sponsor tiers, and exhibitor floor space.
  • Slush: Slush is a leading founder-and-investor focused tech conference held annually in Helsinki, with global expansion. It is a direct peer in operating a high-energy annual B2B tech event with heavy startup pitch programming, sponsor monetization, and an investor-attendee base similar to AWE's Investors Program.
  • TechCrunch Disrupt: TechCrunch Disrupt is a flagship tech conference with a major startup pitch competition (Startup Battlefield) that is structurally analogous to AWE's Startup Pitch Competition. It is a direct peer in the B2B event + sponsor + startup-pitch model and overlaps with AWE's investor and startup audiences.

Regional players

  • IFA Berlin: IFA is Europe's leading consumer electronics and home appliances trade show held annually in Berlin. It is a regional player peer because it competes with AWE EU / UnitedXR Europe for the same European consumer-electronics exhibitors and attendees, and increasingly features XR/smartglasses content alongside its broader appliance focus.

Emerging players

  • VRTO / Virtual & Augmented Reality World Conference: VRTO is a smaller, niche XR-focused annual conference with strong academic and creator programming. It is an emerging-player peer because it competes for the same XR developer, creator, and academic audience as AWE but operates at much smaller scale and without AWE's enterprise sponsorship base.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

AWE (Augmented World Expo) social profiles

Digital presence

AWE (Augmented World Expo) financial estimates

Financial estimate

Revenue estimate

Valuation estimate

AWE (Augmented World Expo) leadership team

Management profile

Number of profiles

Profiles1 record

AWE (Augmented World Expo) funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

AWE (Augmented World Expo) M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about AWE (Augmented World Expo)

What does AWE (Augmented World Expo) do?

AWE (Augmented World Expo) produces and operates the world's leading in-person conference and expo series for the XR/AR/VR and spatial AI industry. The company sells attendee tickets, exhibitor booth space, and corporate sponsorships for flagship events (AWE USA, AWE EU/UnitedXR Europe, AWE Asia) and runs year-round community meetups (AWE Nites), aggregating developers, enterprises, investors, startups, researchers, and creators around the $40 billion XR market.

Is AWE (Augmented World Expo) a public or private company?

AWE (Augmented World Expo) is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was AWE (Augmented World Expo) founded?

AWE (Augmented World Expo) was founded in 2010. It employs 11 to 50 people.

Where is AWE (Augmented World Expo) based?

AWE (Augmented World Expo) is headquartered in Santa Clara, United States, in the North America region.

How does AWE (Augmented World Expo) make money?

Three revenue lines are on record. Event Tickets are the primary driver. The others are sponsorship and Exhibitor Fees and corporate Partnerships.

Who are AWE (Augmented World Expo)'s main competitors?

Broad incumbents on record are Web Summit, Mobile World Congress (GSMA), CES (Consumer Technology Association) and SXSW Conference & Festivals. Direct peers are SIGGRAPH, GDC (Game Developers Conference), Slush and TechCrunch Disrupt. IFA Berlin is listed as a regional player. VRTO / Virtual & Augmented Reality World Conference is listed as an emerging player.

Does AWE (Augmented World Expo) have an API?

No public API is recorded for AWE (Augmented World Expo).

What industry is AWE (Augmented World Expo) in?

AWE (Augmented World Expo)'s product category is XR Industry Conferences and Trade Shows. Its primary akta.pro industry code is THAHABAE, Technology & Innovation Expos Organizers, with a secondary code of MPAGAOAB, Virtual Trade Shows & Expos (Digital Booths, Lead Capture). Its NAICS code is 56192 and its SIC code is 7990.

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Live signals
PR NewswireAUGMENTED WORLD EXPO ANNOUNCES 2026 AUGGIE AWARD WINNERS, BEST IN SHOW AND XR HALL OF FAME LEGENDSAugmented World Expo USA 2026 revealed the winners of its 17th annual Auggie Awards, honoring 20 of the world's most innovative XR developers, brands, and creators, while inducting eight pioneers into the 2026 XR Hall of Fame. Notable winners included Google Maps XR (Best Consumer App), FabStation by Eterio Realities Inc. (Best Enterprise Solution, serving 230+ customers across 30+ countries with 75% error reduction), Specs Inc. Spectacles (Best Headworn Device), and ARVIS by Enovis (Best Healthcare & Wellness Solution), alongside exhibitors Google, Samsung, and Qualcomm showcasing announcements on the show floor. The awards, spanning categories from Best Art or Film to Best Use of AI, underscore accelerating innovation across augmented, virtual, and mixed reality, spatial computing, robotics, and AI.PR NewswireAugmented World Expo 2026 will Be the Most Consequential XR Event in History--Unveiling Handpicked XR Hall Of Fame Inductees, Best-in-Class Art Festival Selections, Academic Research And Much MoreAWE (Augmented World Expo) has announced the lineup for its 17th annual AWE USA 2026 conference in Long Beach, California, featuring 8 new XR Hall of Fame inductees, 14 Art Festival selections including 9 multi-award-winning projects and 4 world premieres, 15 research posters from a 37.5% acceptance rate, and 10 Startup Pitch Competition finalists. The event, themed "I, Spatial – Humans Empowered by Spatial AI," expects over 250 exhibitors, 5,000 attendees, and 400 speakers, positioning the $40 billion XR industry around human-centric spatial AI applications.GlobeNewswire8th Wall Studio Wins Best Developer Tool Award at AWE USA 20258th Wall Studio won Best Developer Tool at AWE USA 2025, recognizing its browser-based 3D and XR development platform. The award highlights AI-powered tools and cross-platform deployment, with general availability launched and new features like the AI-native Asset Lab. The company also noted ARKx, Saatchi & Saatchi Germany, and Form&Fun Studio won Best Campaign.SkarredghostInterview with Ori Inbar about AWE, investments in VR, and more!Ori Inbar, chairman of AWE, discussed the event's growth from 300 to 10,000 attendees and new initiatives like the Gaming Hub and Builders Nexus. He cited 35% of game developers exploring XR and highlighted speed networking as a top attendee request.Rock Paper RealityImmersive Technology, Augmented Reality AR AgencyRock Paper Reality (RPR) won the Auggie Award for Best Location-Based Entertainment at AWE 2025, recognizing its collaboration with Google to launch AR content natively inside Google Maps globally ahead of the Paris Olympics. Additionally, RPR executives presented on AI-enhanced XR development and the value of in-person events at AWE USA 2025.PR NewswireAUGMENTED WORLD EXPO EU CELEBRATES UNPRECEDENTED XR GROWTH, RELEASES NEWS HIGHLIGHTS FROM DAY ONE OF THE CONFERENCEThe Augmented World Expo (AWE) EU 2024 kicked off in Vienna on October 29, 2024, featuring over 140 speakers and 120 exhibitors showcasing advancements in augmented and virtual reality technologies. Key industry players including Niantic, Panasonic, Snap, and PICO unveiled new hardware and software solutions, such as the MeganeX headset and spatial computing tools, while various companies announced strategic partnerships and product launches targeting enterprise, medical, and consumer markets.PR NewswireAWE Announces Winners of $200,000 XR Startup Pitch Contest for AWE Europe, In Addition to EU Startup to Watch Auggie WinnerAWE (Augmented World Expo) announced the winners of its $200,000 XR Startup Pitch Contest for AWE Europe in Vienna, with capital provided by German investor Christopher Obereder of Start-up-Chris Ventures. Three startups — Brainspark Games, Virtual Beings, and ForwARd Games — were selected as winners from a pool of 150 applicants as the most promising XR startups in Europe. Brainspark Games was additionally named the winner of the 2023 Auggie Award for EU Startup to Watch.PR NewswireAWE Announces Start-Up Pitch Competition Finalists Vying for $200k at AWE EU 2023Augmented World Expo (AWE) announced the eight finalists for its $200,000 XR Start-up Pitch Competition at AWE Europe 2023, with investment provided by Christopher Obereder of Start-up-Chris Ventures. The competition attracted a record 150 applications from 40 countries, highlighting strong momentum in the European augmented and virtual reality ecosystem. The event will take place in Vienna on October 24-25, 2023.PR NewswireAWE Asia to Host 2023 Conference in Singapore from August 30-31AWE Asia announced that its 2023 conference will be held in Singapore from August 30-31, marking the first time the event takes place in the city-state. The conference is expected to feature 56 sessions organized into nine content tracks and historically attracts around 2,000 participants and 60 exhibitors.PR NewswireAugmented World Expo Announces Final AWE Europe 2022 Exhibitors, Speakers and Conference TracksAugmented World Expo (AWE) announced the final lineup of exhibitors, speakers, and conference tracks for its AWE Europe 2022 event taking place in Lisbon on October 20-21. The event features major new exhibitors such as Dolby and Odyssey, alongside a broad range of industry participants including Google, Microsoft, and Pico, covering diverse XR applications from enterprise to consumer use cases. Attendees will have access to both in-person and virtual experiences via the AWE.Live platform, with prizes sponsored by companies like 3i and Pico.