Global eSports
Global eSports is a privately held professional esports organization operating 12 teams across 9 game titles from India, South Korea, and Singapore. It monetizes via tournament winnings, sponsorships, branded merchandise, content production, and community esports events.
- Company typePrivate
- Founded2017
- HeadquartersMumbai, India
- Headcount1–10
- GTM typeB2B
- OfferingServices
What Global eSports does
Global eSports is a privately held professional esports organization founded in August 2017 in Mumbai, India. The company fields 12 competitive teams across 9 game titles — CS:GO, DOTA 2, Fortnite, Overwatch, PUBG, Rainbow Six Siege, and Apex Legends — with rosters based in India, South Korea, and Singapore. GE has accumulated over 40 international competitive victories, earned a top-10 placement in the Fortnite World Cup 2019 Asia Qualifiers, and fielded the official Team India Overwatch World Cup 2019 roster. As a multi-title organization, GE positions itself as a full-stack player-first operation rather than a single-team franchise.
The business combines team ownership with adjacent revenue and capability lines: live event and tournament hosting (community tournaments, LAN parties, pubstomps), branded merchandise (jerseys, hoodies, peripherals, figurines), content production (an award-winning filmmaker co-founder anchors video quality), a talent incubator for aspiring players and creators, and coaching/training delivered through dedicated bootcamps in Seoul (opened November 2018) and Mumbai (opened March 2019). Distribution is community-led and event-driven, leveraging social channels (Twitter, Twitch, YouTube, Instagram, Discord, Facebook) and earned media from tournament results.
The revenue model blends team competition prize money, sponsorship arrangements, transaction-fee event hosting, professional-services content work, and direct-to-consumer merchandise, with pricing negotiated individually and not publicly disclosed. The company reports no proprietary technology platform; competitive advantage is built on physical infrastructure, community reach, and brand rather than software IP. It operates with 1-10 employees, is founder-controlled (Dr. Rushindra Sinha / Salbatic as General Manager of Team India and credited website designer), and has no disclosed institutional backing outside ambiguous, potentially misattributed third-party data points.
Global eSports firmographics
Firmographics- Name
- Global eSports
- Legal name
- Global eSports
- Website
- https://globalesports.com
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Global eSports is a privately held professional esports organization operating 12 teams across 9 game titles from India, South Korea, and Singapore. It monetizes via tournament winnings, sponsorships, branded merchandise, content production, and community esports events.
- Ownership category
- akta.pro rank
Global eSports industry classification
Industry- Product category
- Esports Organization Services
- NAICS
- Sports Teams and Clubs (711211), Spectator Sports (71121)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Esports Teams & Player Organizations (MPAFADAB)
- akta.pro secondary industries
- Professional Esports Leagues & Circuits (MPAFADAA), Esports Tournament Sponsorships & Partnerships (MPAGANAM)
Keywords
Where Global eSports is headquartered
LocationHeadquarters
- HQ city
- Mumbai
- HQ country
- India
- HQ region
- Asia
Offices4 records
Markets served
Global eSports business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Infrastructure, Marketing or Sales, Technology or R&D
Revenue model
- Team Competition Revenue: Revenue generated through competitive esports teams competing in tournaments and winning prize money across multiple game titles including CS:GO, DOTA 2, Fortnite, Overwatch, PUBG, Rainbow Six Siege, and Apex Legends.
- Tournament and Event Hosting: Organizes community tournaments, LAN parties, watch parties, game launches, and experiential events that generate revenue through entry fees, sponsorships, and attendance.
- Content Creation Services: Leverages award-winning filmmaker co-founder to produce high-quality esports content for the organization and potentially for external clients.
- Merchandise Sales: Sells branded merchandise including jerseys, hoodies, caps, mugs, keychains, gaming peripherals, posters, and figurines.
- Talent Development Services: Operates as a talent incubator providing coaching, training facilities, and connections to sponsors for aspiring esports players and content creators.
- Training Facility Operations: Operates bootcamp and training facilities in Seoul and Mumbai where teams train and potentially host other organizations for training camps.
Go-to-market motion2 records
Distribution channels4 records
Marketing channels4 records
Global eSports product offering
Product offeringCore offering
Global eSports operates professional esports teams across multiple competitive game titles including CS:GO, DOTA 2, Fortnite, Overwatch, PUBG, Rainbow Six Siege, and Apex Legends. Founded in August 2017 and headquartered in Mumbai, India, the organization manages 12 teams across 9 titles and runs dedicated training facilities in Mumbai and Seoul. The company monetizes through tournament prize earnings, sponsorship deals, content creation, merchandise, talent development programs, and training facility operations.
Product overview
Global eSports is a professional esports organization operating as a unified platform with multiple interconnected offerings. The core product is GE Teams — 12 professional esports teams competing globally across 9 game titles (CS:GO, DOTA 2, Fortnite, Overwatch, PUBG, Rainbow Six Siege, Apex Legends). Supporting this are Content Creation services, Talent Incubator programs, Coaching & Training with dedicated bootcamp facilities in Seoul and Mumbai, Tournaments & Events organization, and branded Merchandise. The organization functions as an end-to-end esports ecosystem supporting both competitive players and content creators.
Differentiator
Problem solved
Functional benefit
Products and services
- Professional Esports Teams (CS:GO) A professional CS:GO team fielded by Global eSports that competes in regional and international Counter-Strike tournaments, generating prize money, sponsorship value, and brand exposure.
- Professional Esports Teams (DOTA 2) A professional DOTA 2 team fielded by Global eSports that competes in premier MOBA tournaments and earns prize money from events such as The International.
- Professional Esports Teams (Fortnite) A professional Fortnite team competing in battle royale tournaments and qualifier events targeting global Fortnite competitive circuits.
- Professional Esports Teams (Overwatch) A professional Overwatch team competing in Overwatch League, Contenders, and related events run by Blizzard Entertainment.
- Professional Esports Teams (PUBG) A professional PUBG team competing in battle royale tournaments and global PUBG esports events.
- Professional Esports Teams (Rainbow Six Siege) A professional Rainbow Six Siege team competing in Ubisoft's Pro League and Six Invitational events.
- Professional Esports Teams (Apex Legends) A professional Apex Legends team competing in the Apex Legends Global Series (ALGS) and related regional tournaments.
- Esports Training Facility Operations Dedicated training facilities located in Mumbai and Seoul used for player scrimmages, bootcamps, content production, and visiting team rentals.
- Esports Content Creation and Streaming Original video, livestream, and short-form social content featuring Global eSports players and teams distributed through YouTube, Twitch, Instagram, and Twitter.
- Global eSports Merchandise Branded apparel, jerseys, and accessories sold to fans through an online store tied to the Global eSports brand.
Quantifiable outcome
- 40++ international victories across multiple esports titles
- +3 more outcomes
Companies that use Global eSports
Customer profileSegments4 records
Ideal customer profiles3 records
Global eSports technology and API
TechnologyAPI detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Global eSports partnerships and signals
Strategic signalScale indicators4 records
Recent moves9 records
Expansion highlights5 records
Global eSports competitors and assessment
Company assessmentMarket position
Competitive moat4 records
Key highlights7 records
Customer concentration
Global eSports social profiles
Digital presenceGlobal eSports financial estimates
Financial estimateRevenue estimate
Valuation estimate
Global eSports leadership team
Management profileNumber of profiles
Profiles1 record
Global eSports funding detail
Funding detailFunding overview
Funding rounds2 records
Investors2 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Global eSports M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Global eSports
What does Global eSports do?
Global eSports operates professional esports teams across multiple competitive game titles including CS:GO, DOTA 2, Fortnite, Overwatch, PUBG, Rainbow Six Siege, and Apex Legends. Founded in August 2017 and headquartered in Mumbai, India, the organization manages 12 teams across 9 titles and runs dedicated training facilities in Mumbai and Seoul. The company monetizes through tournament prize earnings, sponsorship deals, content creation, merchandise, talent development programs, and training facility operations.
Is Global eSports a public or private company?
Global eSports is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Global eSports founded?
Global eSports was founded in 2017. It employs 1 to 10 people.
Where is Global eSports based?
Global eSports is headquartered in Mumbai, India, in the Asia region.
How does Global eSports make money?
Six revenue lines are on record. Team Competition Revenue is the primary driver. The others are tournament and Event Hosting, content Creation Services, merchandise Sales, talent Development Services and training Facility Operations.
Does Global eSports have an API?
No public API is recorded for Global eSports.
What industry is Global eSports in?
Global eSports's product category is Esports Organization Services. Its primary akta.pro industry code is MPAFADAB, Esports Teams & Player Organizations, with a secondary code of MPAFADAA, Professional Esports Leagues & Circuits. Its NAICS code is 711211 and its SIC code is 7900.