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Namco

Full company profile

uuid000gk36

Namestring
Namco
Legal namestring
Bandai Namco Amusement Inc.
Websiteurl
namco.co.jp
Company typeenum
Public
Founded yearint
2006
Descriptiontext

Namco, legally operating as Bandai Namco Amusement Inc., is the arcade and amusement division of Japan's Bandai Namco Holdings (Tokyo Stock Exchange: 7832). Founded in 2006 and headquartered in Tokyo, the company operates a diversified portfolio of physical entertainment facilities across Japan, including game centers, indoor theme parks (Namjatown, Asakusa Hanayashiki), sports entertainment venues (VS PARK), adventure facilities (Indoor Adventure Island Dokodoco), experience stores (Bandai Namco Cross Store, One Piece BASE SHOP), and dedicated gashapon capsule toy specialty stores. The company serves Japanese families, arcade gaming enthusiasts, and general consumers through a direct-to-consumer model with foot traffic, admission fees, per-play pricing, and on-site merchandise sales.

Core technology centers on proprietary arcade gaming machines and amusement park systems, including flagship titles such as Taiko no Tatsujin, THE iDOLM@STER Tours, Gundam Extreme VS2 Infinite Boost, Tsuri Spirits, JoJo's Bizarre Adventure Last Survivor, Mario Kart Arcade GP DX, and Wangan Midnight Maximum Tune 6RR Plus. The company has extended into digital distribution through Namco Online Crane (remote-play crane game app), Namco Parks Online Store (e-commerce), and Gashapon Online (virtual capsule toy service), though online services remain geographically restricted to Japan.

Revenue is generated through six primary streams: coin-operated arcade gaming, theme park admission and in-park spending, gashapon capsule toy vending, character shop merchandise sales, online gaming subscriptions, and multi-IP cross-store experience facilities. Pricing is not publicly disclosed. The company operates through three wholly-owned subsidiaries (Bandai Namco Amusement Lab Inc., Bandai Namco Experience Inc., and the acquired HANAYASHIKI Co., Ltd.), maintains a major strategic partnership with The Pokémon Company for cross-promotional events, and depends on the broader Bandai Namco Group's IP portfolio (PAC-MAN, Gundam, One Piece, etc.) as core content for its facilities.

Short descriptiontext

Bandai Namco Amusement Inc. operates game centers, theme parks, and character experience stores across Japan, serving families and gaming enthusiasts with proprietary arcade titles, IP-licensed events, and digital extensions including Namco Online Crane.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
arcade game centers, amusement facilities, theme park operations, capsule toy retail, online crane games
Industry2 codes
1Coin-Operated Entertainment (Pinball, Crane/Claw, Jukebox, Darts/Billiards)
CodeMPAEAJAFPrimaryYes
2Amusement/Redemption Arcade Machines (Ticket & Prize)
CodeMPAEAJADPrimaryNo
NAICS code3 codes
  • Amusement Arcades71312
  • Amusement Parks and Arcades7131
  • Amusement and Theme Parks713110
SIC code2 codes
  • Services-Amusement & Recreation Services7900
  • Retail-Hobby, Toy & Game Shops5945
Product category
Amusement and Entertainment Services
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model6 records
1Physical Arcade Gaming
TypeUsage Based
Description

Revenue from coin-operated arcade gaming machines in game centers

bandainamco-am.co.jp:443
2Theme Parks and Entertainment Facilities
TypeTransaction Fee
Description

Admission fees and in-park spending at theme parks like Namja Town and attractions such as VS PARK, Asakusa Hanayashiki

bandainamco-am.co.jp:443
3Gashapon Capsule Toy Machines
TypeUsage Based
Description

Revenue from capsule toy vending machines at dedicated specialty stores

bandainamco-am.co.jp:443
4Character Shops and Merchandise
TypeTransaction Fee
Description

Sales from official shops, character pop-up stores, and limited-time shops featuring various IP collaborations

bandainamco-am.co.jp:443
5Online Gaming Platforms
TypeSubscription Recurring
Description

Digital gaming through Namco Online Crane app, Namco Parks Online Store, and Gashapon Online

bandainamco-am.co.jp:443
6Cross Store Experiences
TypeTransaction Fee
Description

Multi-IP experience facilities combining various Bandai Namco entertainment properties

bandainamco-am.co.jp:443
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels7 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Operations, Infrastructure, Supply Chain, Marketing or Sales, Technology or R&D
GTM typeB2C
B2C
Offering typeServices
Services
Brand1 of 5 records shown
1Namjatown
Description

Theme park and entertainment complex operated by Bandai Namco Amusement

bandainamco-am.co.jp:443
+4 more records
Core offering1 text field

Namco (legally Bandai Namco Amusement Inc.) operates physical entertainment facilities across Japan, including arcade game centers, indoor theme parks (Namja Town, VS PARK, Asakusa Hanayashiki, Indoor Adventure Island Dokodoco), capsule toy specialty stores, and character merchandise experience stores (Bandai Namco Cross Store, ONE PIECE BASE SHOP). The company also runs digital entertainment platforms, principally Namco Online Crane for remote play of physical crane prize machines and Gashapon Online for capsule toy purchases, alongside the Namco Parks Online Store for character merchandise.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Namco operates as a comprehensive entertainment company under the Bandai Namco Group, offering a multi-platform portfolio consisting of: (1) Physical arcade game centers featuring proprietary arcade games such as Taiko no Tatsujin, Gundam Extreme VS2, Idolmaster Tours, Tsuri Spirits, JoJo's Bizarre Adventure Last Survivor, Mario Kart Arcade GP DX, and Wangan Midnight Maxi Tun; (2) Online services including Namco Online Crane for remote crane game play and Gashapon Online for virtual capsule toys; (3) Theme parks and entertainment facilities including Namjatown, VS PARK athletic facilities, Indoor Adventure Island Dokodoco, and the traditional Asakusa Hanayashiki amusement park; (4) Retail and pop-up experiences through Cross Store locations, Gashapon specialty stores, and branded shops like One Piece BASE SHOP; and (5) E-commerce through the Namco Parks Online Store. The portfolio represents a platform-plus-physical-presence architecture combining digital gaming with real-world entertainment experiences.

Product and service1 record
1Game Centers (arcade chain)
Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierMajorTypeStrategic or Co-development Partner
Description

Pokémon franchise collaboration for events at game centers. The website lists Pokemon Anniversary Festival events and Pokémon-themed promotions at Namco facilities.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Major Japanese arcade and amusement facility operator, wholly owned by Square Enix. Runs game centers, crane games, and character merchandise stores comparable to Namco's multi-format arcade and capsule-toy retail model.

TypeDirect peer
Description

Operates SEGA-branded game centers and indoor amusement facilities in Japan, including indoor theme park JOYPOLIS. Directly comparable to Namco's game center and indoor theme park (Namjatown) operations.

TypeDirect peer
Description

Operates multi-format entertainment facilities combining bowling, arcade games, karaoke, and sports in Japan and the US. Closely comparable multi-venue, family-focused entertainment center model.

TypeDirect peer
Description

Subsidiary of Aeon Group operating family-oriented indoor play and amusement facilities (e.g., Molly Fantasy) across Japan and Asia. Direct comparable to Namco's kids and family entertainment center formats.

TypeBroad incumbent
Description

Diversified Japanese entertainment company with arcade game titles, fitness clubs, and amusement operations. Overlaps with Namco on proprietary arcade content and physical recreation facilities (VS PARK).

TypeOthers
Description

Parent conglomerate (TYO: 7832) owning Namco and supplying its core IP portfolio, including Pac-Man, Gundam, and Taiko no Tatsujin. Not a competitor but the controlling shareholder whose IP allocation decisions directly shape Namco's roadmap.

TypeBroad incumbent
Description

Operator of Tokyo Disney Resort and Disney Hotels. Broader Japanese theme park incumbent against which Namco's smaller indoor parks (Namjatown, Hanayashiki) compete for family outing spend.

TypeBroad incumbent
Description

Major Japanese entertainment conglomerate spanning film (Godzilla), theatrical, and character merchandise. Competes for Japanese out-of-home entertainment wallet share and IP-driven retail experiences.

TypeEmerging player
Description

Japanese video game developer/publisher with arcade presence and character IP that overlaps with Namco's event and merchandise programming, especially in the Japanese market.

TypeBroad incumbent
Description

IP-driven entertainment company (Hello Kitty and friends) operating its own retail, theme parks, and character experiences. Comparable as a Japan-based operator monetizing character IP through physical retail and themed venues.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

Integration3 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Subsidiaries3 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Namco

Amusement and Entertainment Servicesnamco.co.jp

Bandai Namco Amusement Inc. operates game centers, theme parks, and character experience stores across Japan, serving families and gaming enthusiasts with proprietary arcade titles, IP-licensed events, and digital extensions including Namco Online Crane.

What Namco does

Namco, legally operating as Bandai Namco Amusement Inc., is the arcade and amusement division of Japan's Bandai Namco Holdings (Tokyo Stock Exchange: 7832). Founded in 2006 and headquartered in Tokyo, the company operates a diversified portfolio of physical entertainment facilities across Japan, including game centers, indoor theme parks (Namjatown, Asakusa Hanayashiki), sports entertainment venues (VS PARK), adventure facilities (Indoor Adventure Island Dokodoco), experience stores (Bandai Namco Cross Store, One Piece BASE SHOP), and dedicated gashapon capsule toy specialty stores. The company serves Japanese families, arcade gaming enthusiasts, and general consumers through a direct-to-consumer model with foot traffic, admission fees, per-play pricing, and on-site merchandise sales.

Core technology centers on proprietary arcade gaming machines and amusement park systems, including flagship titles such as Taiko no Tatsujin, THE iDOLM@STER Tours, Gundam Extreme VS2 Infinite Boost, Tsuri Spirits, JoJo's Bizarre Adventure Last Survivor, Mario Kart Arcade GP DX, and Wangan Midnight Maximum Tune 6RR Plus. The company has extended into digital distribution through Namco Online Crane (remote-play crane game app), Namco Parks Online Store (e-commerce), and Gashapon Online (virtual capsule toy service), though online services remain geographically restricted to Japan.

Revenue is generated through six primary streams: coin-operated arcade gaming, theme park admission and in-park spending, gashapon capsule toy vending, character shop merchandise sales, online gaming subscriptions, and multi-IP cross-store experience facilities. Pricing is not publicly disclosed. The company operates through three wholly-owned subsidiaries (Bandai Namco Amusement Lab Inc., Bandai Namco Experience Inc., and the acquired HANAYASHIKI Co., Ltd.), maintains a major strategic partnership with The Pokémon Company for cross-promotional events, and depends on the broader Bandai Namco Group's IP portfolio (PAC-MAN, Gundam, One Piece, etc.) as core content for its facilities.

Namco firmographics

Firmographics
Name
Namco
Legal name
Bandai Namco Amusement Inc.
Website
https://namco.co.jp
Company type
Public
Founded year
2006
Operating status
Operating
Headcount range
101–250 employees
Short description
Bandai Namco Amusement Inc. operates game centers, theme parks, and character experience stores across Japan, serving families and gaming enthusiasts with proprietary arcade titles, IP-licensed events, and digital extensions including Namco Online Crane.
Ownership category
akta.pro rank

Namco industry classification

Industry
Product category
Amusement and Entertainment Services
NAICS
Amusement Arcades (71312), Amusement Parks and Arcades (7131), Amusement and Theme Parks (713110)
SIC
Services-Amusement & Recreation Services (7900), Retail-Hobby, Toy & Game Shops (5945)
akta.pro primary industry
Coin-Operated Entertainment (Pinball, Crane/Claw, Jukebox, Darts/Billiards) (MPAEAJAF)
akta.pro secondary industry
Amusement/Redemption Arcade Machines (Ticket & Prize) (MPAEAJAD)

Keywords

  • Arcade game centers
  • Amusement facilities
  • Theme park operations
  • Capsule toy retail
  • Online crane games

Where Namco is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

Namco business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Infrastructure, Supply Chain, Marketing or Sales, Technology or R&D

Revenue model

  1. Physical Arcade Gaming: Revenue from coin-operated arcade gaming machines in game centers
  2. Theme Parks and Entertainment Facilities: Admission fees and in-park spending at theme parks like Namja Town and attractions such as VS PARK, Asakusa Hanayashiki
  3. Gashapon Capsule Toy Machines: Revenue from capsule toy vending machines at dedicated specialty stores
  4. Character Shops and Merchandise: Sales from official shops, character pop-up stores, and limited-time shops featuring various IP collaborations
  5. Online Gaming Platforms: Digital gaming through Namco Online Crane app, Namco Parks Online Store, and Gashapon Online
  6. Cross Store Experiences: Multi-IP experience facilities combining various Bandai Namco entertainment properties

Go-to-market motion1 record

Distribution channels7 records

Marketing channels6 records

Namco product offering

Product offering

Core offering

Namco (legally Bandai Namco Amusement Inc.) operates physical entertainment facilities across Japan, including arcade game centers, indoor theme parks (Namja Town, VS PARK, Asakusa Hanayashiki, Indoor Adventure Island Dokodoco), capsule toy specialty stores, and character merchandise experience stores (Bandai Namco Cross Store, ONE PIECE BASE SHOP). The company also runs digital entertainment platforms, principally Namco Online Crane for remote play of physical crane prize machines and Gashapon Online for capsule toy purchases, alongside the Namco Parks Online Store for character merchandise.

Product overview

Namco operates as a comprehensive entertainment company under the Bandai Namco Group, offering a multi-platform portfolio consisting of: (1) Physical arcade game centers featuring proprietary arcade games such as Taiko no Tatsujin, Gundam Extreme VS2, Idolmaster Tours, Tsuri Spirits, JoJo's Bizarre Adventure Last Survivor, Mario Kart Arcade GP DX, and Wangan Midnight Maxi Tun; (2) Online services including Namco Online Crane for remote crane game play and Gashapon Online for virtual capsule toys; (3) Theme parks and entertainment facilities including Namjatown, VS PARK athletic facilities, Indoor Adventure Island Dokodoco, and the traditional Asakusa Hanayashiki amusement park; (4) Retail and pop-up experiences through Cross Store locations, Gashapon specialty stores, and branded shops like One Piece BASE SHOP; and (5) E-commerce through the Namco Parks Online Store. The portfolio represents a platform-plus-physical-presence architecture combining digital gaming with real-world entertainment experiences.

Differentiator

Problem solved

Functional benefit

Brands

  • Namjatown: Theme park and entertainment complex operated by Bandai Namco Amusement
  • VS PARK
  • Cross Store
  • ONE PIECE BASE SHOP
  • Gashapon Bandai Official Shop

Products and services

  • Game Centers (arcade chain)

Companies that use Namco

Customer profile

Named customers3 records

Segments3 records

Ideal customer profiles3 records

Namco technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration3 records

Feature2 records

Namco partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • The Pokémon CompanymajorStrategic or Co-development PartnerPokémon franchise collaboration for events at game centers. The website lists Pokemon Anniversary Festival events and Pokémon-themed promotions at Namco facilities.

Scale indicators2 records

Recent moves5 records

Expansion highlights4 records

Namco competitors and assessment

Company assessment

Direct peers

  • Taito Corporation: Major Japanese arcade and amusement facility operator, wholly owned by Square Enix. Runs game centers, crane games, and character merchandise stores comparable to Namco's multi-format arcade and capsule-toy retail model.
  • SEGA Entertainment (CA Sega Joypolis): Operates SEGA-branded game centers and indoor amusement facilities in Japan, including indoor theme park JOYPOLIS. Directly comparable to Namco's game center and indoor theme park (Namjatown) operations.
  • Round One Corporation: Operates multi-format entertainment facilities combining bowling, arcade games, karaoke, and sports in Japan and the US. Closely comparable multi-venue, family-focused entertainment center model.
  • AEON Fantasy Co., Ltd. Subsidiary of Aeon Group operating family-oriented indoor play and amusement facilities (e.g., Molly Fantasy) across Japan and Asia. Direct comparable to Namco's kids and family entertainment center formats.

Broad incumbents

  • Konami Group Corporation: Diversified Japanese entertainment company with arcade game titles, fitness clubs, and amusement operations. Overlaps with Namco on proprietary arcade content and physical recreation facilities (VS PARK).
  • Oriental Land Company, Ltd. Operator of Tokyo Disney Resort and Disney Hotels. Broader Japanese theme park incumbent against which Namco's smaller indoor parks (Namjatown, Hanayashiki) compete for family outing spend.
  • Toho Co., Ltd. Major Japanese entertainment conglomerate spanning film (Godzilla), theatrical, and character merchandise. Competes for Japanese out-of-home entertainment wallet share and IP-driven retail experiences.
  • Sanrio Company, Ltd. IP-driven entertainment company (Hello Kitty and friends) operating its own retail, theme parks, and character experiences. Comparable as a Japan-based operator monetizing character IP through physical retail and themed venues.

Others

  • Bandai Namco Holdings: Parent conglomerate (TYO: 7832) owning Namco and supplying its core IP portfolio, including Pac-Man, Gundam, and Taiko no Tatsujin. Not a competitor but the controlling shareholder whose IP allocation decisions directly shape Namco's roadmap.

Emerging players

  • Capcom Co., Ltd. Japanese video game developer/publisher with arcade presence and character IP that overlaps with Namco's event and merchandise programming, especially in the Japanese market.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

Namco social profiles

Digital presence

Namco financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Namco leadership team

Management profile

Number of profiles

Namco subsidiaries and ownership

Company hierarchy

Subsidiaries3 records

Namco funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Namco M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Namco

What does Namco do?

Namco (legally Bandai Namco Amusement Inc.) operates physical entertainment facilities across Japan, including arcade game centers, indoor theme parks (Namja Town, VS PARK, Asakusa Hanayashiki, Indoor Adventure Island Dokodoco), capsule toy specialty stores, and character merchandise experience stores (Bandai Namco Cross Store, ONE PIECE BASE SHOP). The company also runs digital entertainment platforms, principally Namco Online Crane for remote play of physical crane prize machines and Gashapon Online for capsule toy purchases, alongside the Namco Parks Online Store for character merchandise.

Is Namco a public or private company?

Namco is a public company. It is classified as corporate owned and is currently operating.

When was Namco founded?

Namco was founded in 2006. It employs 101 to 250 people.

Where is Namco based?

Namco is headquartered in Tokyo, Japan, in the Asia region.

How does Namco make money?

Six revenue lines are on record. Physical Arcade Gaming is the primary driver. The others are theme Parks and Entertainment Facilities, gashapon Capsule Toy Machines, character Shops and Merchandise, online Gaming Platforms and cross Store Experiences.

Who are Namco's main competitors?

Direct peers on record are Taito Corporation, SEGA Entertainment (CA Sega Joypolis), Round One Corporation and AEON Fantasy Co., Ltd.. Broad incumbents are Konami Group Corporation, Oriental Land Company, Ltd., Toho Co., Ltd. and Sanrio Company, Ltd.. Bandai Namco Holdings is listed as an others. Capcom Co., Ltd. is listed as an emerging player.

Does Namco have an API?

No public API is recorded for Namco.

What industry is Namco in?

Namco's product category is Amusement and Entertainment Services. Its primary akta.pro industry code is MPAEAJAF, Coin-Operated Entertainment (Pinball, Crane/Claw, Jukebox, Darts/Billiards), with a secondary code of MPAEAJAD, Amusement/Redemption Arcade Machines (Ticket & Prize). Its NAICS code is 71312 and its SIC code is 7900.

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Live signals
WikipediaSunrise (studio): Difference between revisionsSunrise, a Japanese animation studio, was founded in 1972 and became a Bandai Namco Filmworks division in 2022. It shifted from robot anime to manga adaptations and established a CG division in 1994. The studio's management policy keeps creators out of management roles.GoNintendoArcade Archives: CYBER CYCLES comes to Switch & Switch 2 todayHAMSTER Co. announced the digital release of the 1995 arcade racing game "CYBER CYCLES" for Nintendo Switch and Switch 2 today as part of its Arcade Archives series. The title, originally published by NAMCO LIMITED, is now available with modern emulation features such as online rankings and save slots.The SunOutrage as beloved UK bowling alley to be DEMOLISHED to make way for a new Lidl supermarketNamco Funscape, a 30-lane bowling alley in Bowthorpe, Norwich, UK, is set to be demolished after the planning inspectorate overturned Norwich City Council's initial refusal and approved a Lidl supermarket on the site. Residents have protested the closure, arguing the area already has multiple supermarkets and that the bowling alley serves as an essential community leisure facility. The site will continue trading under its existing lease until June 2027.IgnNamco Legendary MountainsIGN published an official trailer for Namco Legendary Mountains, a puzzle game featuring classic Namco pixel art characters like PAC-MAN and Xevious reborn in a modern 3D format. The game incorporates toss, merge, and score-based gameplay mechanics set to nostalgic retro sounds. Namco Legendary Mountains launched on June 24, 2026, and is available on Steam, Nintendo Switch, and Nintendo Switch 2.Creative BloqG’AIM’E Time Crisis+ review: a mostly brilliant shot of arcade nostalgiaG'AIM'E Time Crisis+ is reviewed as a retro lightgun console that restores the arcade feel of Namco's GunCon games. The system uses a camera and motion tracking for accuracy, with some drift and recalibration needed, but the pedal and hardware design are praised. The review gives it 8 out of 10.Time ExtensionThis "Phantom" 3-Screen Ridge Racer Could Be Playable Under Emulation SoonA rare three-screen arcade variant of Namco's Ridge Racer is currently being dumped for emulation support by MAME, a process highlighted by contributor @yoshinokentarou. Kenji Sasaki, who worked on the original game, has acknowledged this development regarding the 'phantom' cabinet. The article notes that while similar to other multi-screen setups, this specific variant represents a unique piece of gaming hardware history.ComicBook.com1995 Arcade Racing Game Finally Releasing on Consoles After 31 YearsNamco's 1995 arcade racing game Rave Racer is receiving its first console release on February 26 via the Arcade Archives series. The port, handled by Hamster Corporation, will be available on multiple platforms including Switch, PS4, PS5, Xbox Series X/S, and Switch 2 with varying features such as VR support and online multiplayer.GameSpotAfter Three Decades, This Namco Arcade Game Is Finally Coming To ConsolesNamco's 1996 arcade tank battle game Tokyo Wars is receiving its first console port through Hamster Corporation's Arcade Archives series, with versions now available on PlayStation 4, PlayStation 5, Nintendo Switch, Switch 2, and Xbox Series X|S. The Arcade Archives version offers the original game, high-score mode, and caravan mode with online rankings, while Arcade Archives 2 versions add split-screen multiplayer, time attack mode, and VRR support. The game originally allowed up to eight players to compete by linking four two-player arcade cabinets, complete with air-powered recoil simulation.NintendoeverythingGalaga is this week’s Arcade Archives game on SwitchHamster has announced that the arcade classic Galaga will be released digitally on Nintendo Switch as part of its Arcade Archives series. The game, originally by Namco in 1981, is scheduled for release on January 5 with a price point of $7.99 / €6.99 / £6.29.KotakuIt’s True, Japanese First-Person Shooters Do ExistThe article explores the existence of first-person shooter (FPS) games developed by Japanese companies, challenging the perception that the genre is exclusively Western. It highlights several notable titles including Capcom's Resident Evil Survivor, Sega's Outtrigger, and Namco's GunCon controller integration, alongside arcade-specific entries like Mobile Suit Gundam: Bonds of the Battlefield and Metal Gear Arcade. The piece notes that while major franchises like Call of Duty sell well in Japan, domestic FPS development has historically been niche or experimental.