Paintbucket Games
Berlin-based indie game studio that develops narrative-driven "impact games" combining entertainment with historical, political, and civic education, serving both commercial consumers via global digital storefronts and institutional commissioners including federal/state agencies, foundations, broadcasters, and memorial sites.
- Company typePrivate
- Founded2018
- HeadquartersBerlin, Germany
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What Paintbucket Games does
Paintbucket Games is a Berlin-based independent game studio founded in 2018 by Jörg Friedrich and Sebastian St. Schulz, both veterans of AAA game development with credits including Spec Ops: The Line. The studio specializes in narrative-driven "impact games" that combine entertainment value with historical, political, and civic education. It has grown to approximately 20 employees and operates as Paintbucket Games UG (haftungsbeschränkt), registered in Berlin.
The company's portfolio spans both commercial titles and commissioned serious games. Commercial releases include Through the Darkest of Times (2020) — the first German computer game permitted by USK to display swastikas in a historical context, published by HandyGames and having sold hundreds of thousands of copies — Beholder 3 (2022, published by Alawar as part of the globally successful surveillance-state series), and The Darkest Files (2025), a detective noir game about post-war Nazi prosecutions. The serious-games portfolio includes ELECTRIFYtoday (energy-transition education with Phoenix Contact), ErinnerungsZeit (resistance and discrimination themes with Berghof Foundation), Erinnern. Die Kinder vom Bullenhuser Damm (Holocaust memory with the Hamburg Memorials Foundation), Wer ist Bilal? (online radicalization prevention for the State of North Rhine-Westphalia), Forced Abroad (WWII forced-labor diary adaptation), Max Mannheimer – ben jakov (Holocaust-survivor interactive narrative), Wer war Wilhelm? (sculptor biography with Lehmbruck Museum), and Kikaninchen (children's app with KiKA). Two further titles — Eine Nacht im Moka Efti (Babylon Berlin IP for SWR) and SOKO 1977 (1970s terrorism deduction game for bpb) — are in development for 2026-2027.
Revenue derives from two streams: one-time retail purchases of commercial games through Steam, Nintendo eShop, PlayStation Store, Xbox Store, mobile app stores, and GOG (with publishers HandyGames and Alawar handling commercial titles); and project-based fees from institutional partners including the Federal Agency for Civic Education (bpb), state governments, foundations (EVZ, Alfred Landecker, Berghof, Kulturstiftung des Bundes), public broadcasters (SWR, KiKA), and memorial institutions, who fund development of serious games distributed free to end users. Cross-platform delivery spans PC, Mac, Nintendo Switch, PlayStation, Xbox, iOS, Android, and browser. The studio has won Best German Game and Best Serious Game at German Computerspielpreis 2026 for The Darkest Files, among multiple other awards since 2020.
Paintbucket Games firmographics
Firmographics- Name
- Paintbucket Games
- Legal name
- Paintbucket Games UG (haftungsbeschränkt)
- Website
- https://paintbucket.de
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Berlin-based indie game studio that develops narrative-driven "impact games" combining entertainment with historical, political, and civic education, serving both commercial consumers via global digital storefronts and institutional commissioners including federal/state agencies, foundations, broadcasters, and memorial sites.
- Ownership category
- akta.pro rank
Paintbucket Games industry classification
Industry- Product category
- Indie Game Development
- NAICS
- Amusement, Gambling, and Recreation Industries (713)
- SIC
- Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- Narrative/Adventure & RPG Game Studios (MPAFAAAL)
- akta.pro secondary industries
- Indie Game Studios (MPAFAAAC), Educational Games & Kids/Families Game Studios (MPAFAAAI)
Keywords
Where Paintbucket Games is headquartered
LocationHeadquarters
- HQ city
- Berlin
- HQ country
- Germany
- HQ region
- Europe
Offices2 records
Markets served
Paintbucket Games business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Commercial Game Sales: Sale of commercial video games (Beholder 3, Through the Darkest of Times, The Darkest Files) through digital distribution platforms including Steam, Nintendo eShop, PlayStation Store, Xbox Store, and mobile app stores (iOS App Store, Google Play). Revenue generated from one-time purchase prices.
- Commissioned Game Development: Development of serious and educational games commissioned by institutional partners (government agencies, educational institutions, museums, memorial sites). Partners provide project funding and content expertise; games are typically provided free to end users. Examples include games developed for Bundeszentrale für politische Bildung, State Government of North Rhine-Westphalia, Berghof Foundation, and various memorial sites.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Others | Free educational games |
| One time/ perpetual license | Others | Commercial game sales |
Go-to-market motion2 records
Distribution channels7 records
Marketing channels7 records
Paintbucket Games product offering
Product offeringCore offering
Paintbucket Games is an indie studio that develops narrative-driven video games for entertainment and educational impact. It sells commercial titles such as Through the Darkest of Times, Beholder 3, and The Darkest Files through digital storefronts, and develops commissioned serious games covering historical, political, and social topics for institutional partners including government agencies, foundations, museums, and educational organizations.
Product overview
Paintbucket Games is an indie game development studio that creates both entertainment and impact/serious games. The portfolio consists primarily of narrative-driven games focused on historical education, political awareness, and social impact. Key products include 'The Darkest Files' (investigation of Nazi crimes in post-war Germany), 'Through the Darkest of Times' (resistance during Nazi era), 'Beholder 3' (surveillance state simulation), and numerous serious games on topics including the Holocaust, energy transition, online radicalization, and forced labor. The company also develops educational apps for children (Kikaninchen) and maintains ongoing projects in development such as the Babylon Berlin game and SOKO 1977.
Differentiator
Problem solved
Functional benefit
Products and services
- The Darkest Files Adventure/Detective game where players investigate real Nazi crimes in post-war Germany (1956) as prosecutor Esther Katz under Hesse's Attorney General Fritz Bauer, bringing perpetrators to justice.
- Through the Darkest of Times Turn-based strategy game with strong narrative focus where players coordinate a civilian resistance group in Nazi-era Berlin (1933-1945), managing resources and planning actions against the regime.
- Beholder 3 Political simulation/Point & Click adventure game set in a totalitarian surveillance state where players monitor tenants, spy on colleagues, and make moral decisions about career, family, and loyalty.
- ELECTRIFYtoday Education/Open World game that teaches energy transition concepts through missions about renewable energy, solar, wind, and sector coupling for apprentices and students.
- ErinnerungsZeit Visual Novel exploring non-violent resistance against Nazi injustice and contemporary discrimination, featuring perspectives from Sinti/Roma, Black, Jewish, and LGBTQIA+ communities.
- Kikaninchen Children's app for ages 3-6 featuring multisensory controls (touch, blow, clap, shake, sing) with games, videos, and creative activities in a safe, ad-free environment.
- Forced Abroad Visual Novel based on real diary entries of Jan Hendrik Bazuin, depicting deportation from Rotterdam to Germany in 1945 and experiences in Munich-Neuaubing forced labor camp.
- Max Mannheimer - ben jakov Interactive Visual Novel about Holocaust survivor Max Mannheimer, exploring his life through his paintings from childhood in Czechoslovakia through concentration camps to post-war Germany.
- Erinnern. Die Kinder vom Bullenhuser Damm. Point-and-click adventure combining 1980s Hamburg teenagers' lives with investigation of Nazi crimes at Bullenhuser Damm school where 20 Jewish children were murdered in 1945.
- Wer ist Bilal? Adventure game about digital detective work to uncover online radicalization, following clues on social media to find a missing friend and discover extremist manipulation.
- Wer war Wilhelm? Interactive narrative/Visual Novel accompanying sculptor Wilhelm Lehmbruck through his life, written by Theresia Enzensberger, featuring decision-based storytelling.
Quantifiable outcome
- Through the Darkest of Times sold hundreds of thousands of copies and was multi-award-winning
- +2 more outcomes
Companies that use Paintbucket Games
Customer profileNamed customers11 records
Segments3 records
Ideal customer profiles3 records
Paintbucket Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Paintbucket Games partnerships and signals
Strategic signalPartnerships
15 partnerships are on record, tiered core and minor.
- Bundeszentrale für politische Bildung (bpb)coreBundeszentrale für politische Bildung commissioned Paintbucket Games to develop SOKO 1977, a historical political deduction game about 1970s West Germany and terrorism. The game explores the tension between security and freedom in democratic societies.
- State Government of North Rhine-WestphaliacoreThe State Government of North Rhine-Westphalia commissioned Paintbucket Games to develop Wer ist Bilal?, a serious game about online radicalisation and extremism prevention for young people, building on the success of Leon's Identity.
- SWRcoreSWR commissioned Paintbucket Games to develop One Night at Moka Efti, a narrative adventure game based on the Babylon Berlin TV series. This is part of the ARD Games Netzwerk and coincides with the fifth and final season of the award-winning series.
- Centre for Didactic Computer Game Research (University of Education Freiburg)coreThe Centre for Didactic Computer Game Research provided educational consultation for Wer ist Bilal? and teaching concepts for various Paintbucket Games, ensuring pedagogical effectiveness of educational materials.
- Berghof Foundation Operations gGmbHcoreBerghof Foundation partnered with Paintbucket Games for ErinnerungsZeit, a visual novel about non-violent resistance during the Nazi era and solidarity today. The game addresses persecution of Sinti and Roma, Black, Jewish, and LGBTQIA+ communities.
- Phoenix Contact / TechEducationcorePhoenix Contact through its TechEducation brand partnered with Paintbucket Games to develop ELECTRIFYtoday, an educational game about the energy transition for apprentices and students. Developed with Westsächsische Hochschule Zwickau.
- Foundation for Hamburg Memorials and Learning SitescoreThe Foundation partnered with Paintbucket Games for Erinnern. Die Kinder vom Bullenhuser Damm, a point-and-click adventure about Nazi crimes at the school on Bullenhuser Damm in 1945, developed with input from victims' relatives.
- Children of Bullenhuser Damm e.V.coreThe association of descendants of victims partnered with Paintbucket Games, contributing their voices and memories to the development of Erinnern. Die Kinder vom Bullenhuser Damm educational game.
- Alfred Landecker FoundationminorThe Alfred Landecker Foundation provided funding for Erinnern. Die Kinder vom Bullenhuser Damm project, supporting the memorial's educational work through digital game development.
- Max Mannheimer Study CentrecoreThe Max Mannheimer Study Centre in Dachau partnered with Paintbucket Games to develop Max Mannheimer - ben jakov, an interactive Holocaust survivor story combining Mannheimer's paintings with biographical storytelling.
- KiKA (Kinderkanal von ARD und ZDF)coreKiKA is the children's channel of ARD and ZDF. They partnered with Paintbucket Games for the development of the Kikaninchen app - a safe introduction to the digital world for children aged 3-6. The app features educational content from ARD, ZDF, and KiKA programming in a text-free, child-friendly format with no advertising or in-app purchases.
- Lehmbruck Museum, DuisburgcoreLehmbruck Museum partnered with Paintbucket Games for Wer war Wilhelm?, an interactive narrative about sculptor Wilhelm Lehmbruck (1881-1919), written by Theresia Enzensberger. The free app provides an unusual access to an artist's life through interactive storytelling.
- NS-Dokumentationszentrum MünchencoreThe Munich NS Documentation Centre partnered with Paintbucket Games for Forced Abroad, a visual novel based on the real diary of Jan Hendrik Bazuin about forced labour during WWII, with illustrations by Barbara Yelin.
- AlawarcoreAlawar served as publisher for Beholder 3, the third installment in the globally successful surveillance-state game series.
- HandyGamescoreHandyGames served as publisher for Through the Darkest of Times, providing distribution and publishing support for the internationally released strategy game.
Scale indicators5 records
Recent moves6 records
Expansion highlights5 records
Paintbucket Games competitors and assessment
Company assessmentBroad incumbents
- Mimimi Games: Munich-based indie studio known for 'Shadow Tactics' and 'Desperados III'. Comparable as a successful mid-sized German strategy/tactics developer with award recognition and console presence.
- 11 bit studios: Polish indie publisher/developer known for 'This War of Mine' and 'Frostpunk'. Highly comparable as a mid-sized studio that has built an 'impact games' brand around serious thematic content with commercial success.
- Deck13 Interactive: Frankfurt-based game developer/publisher behind 'The Surge' and 'Atlas Fallen'. Comparable as a larger German studio with cross-platform capability and a footprint relevant to Paintbucket's scaling ambitions.
Others
- Fellow Traveller: Independent publisher specializing in narrative games ('Citizen Sleeper', 'In Other Waters'). Comparable as an aligned indie publisher for narrative/story-driven titles, a likely route for Paintbucket's future commercial releases.
Direct peers
- Yager Development: Berlin-based game studio responsible for Spec Ops: The Line, where Paintbucket's co-founders built their AAA pedigree. Most directly comparable in heritage, location, and narrative/thematic ambitions.
- Studio Fizbin: German indie narrative-game studio behind 'The Inner World' and 'Say No! More'. Comparable in size, German origin, and focus on narrative-driven adventure games with a distinctive visual style.
- KING Art Games: German indie studio developing narrative and adventure games (e.g., 'The Book of Unwritten Tales', 'Lost Ember'). Closely comparable as a mid-sized German developer focused on story-rich titles.
- Slow Bros: German indie studio building narrative-driven adventure games with thematic ambition. Directly comparable in operating model, German mid-market positioning, and narrative-first product strategy.
- Inkle Studios: UK-based indie studio behind '80 Days', 'Heaven's Vault', and 'Overboard'. Closely comparable as a narrative-driven indie specialist with strong critical reputation and platform diversity.
Regional players
- HandyGames: German indie publisher that published Through the Darkest of Times. Comparable as a strategic-publishing partner in the German indie ecosystem and a benchmark for publication economics on Paintbucket's commercial titles.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Paintbucket Games social profiles
Digital presencePaintbucket Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
Paintbucket Games leadership team
Management profileNumber of profiles
Profiles2 records
Paintbucket Games funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Paintbucket Games M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Paintbucket Games
What does Paintbucket Games do?
Paintbucket Games is an indie studio that develops narrative-driven video games for entertainment and educational impact. It sells commercial titles such as Through the Darkest of Times, Beholder 3, and The Darkest Files through digital storefronts, and develops commissioned serious games covering historical, political, and social topics for institutional partners including government agencies, foundations, museums, and educational organizations.
Is Paintbucket Games a public or private company?
Paintbucket Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Paintbucket Games founded?
Paintbucket Games was founded in 2018. It employs 11 to 50 people.
Where is Paintbucket Games based?
Paintbucket Games is headquartered in Berlin, Germany, in the Europe region.
How does Paintbucket Games make money?
Two revenue lines are on record. Commercial Game Sales are the primary driver. The others are commissioned Game Development.
Who are Paintbucket Games's main competitors?
Broad incumbents on record are Mimimi Games, 11 bit studios and Deck13 Interactive. Fellow Traveller is listed as an others. Direct peers are Yager Development, Studio Fizbin, KING Art Games, Slow Bros and Inkle Studios. HandyGames is listed as a regional player.
Does Paintbucket Games have an API?
No public API is recorded for Paintbucket Games.
What industry is Paintbucket Games in?
Paintbucket Games's product category is Indie Game Development. Its primary akta.pro industry code is MPAFAAAL, Narrative/Adventure & RPG Game Studios, with a secondary code of MPAFAAAC, Indie Game Studios. Its NAICS code is 713 and its SIC code is 7812.