Red Entertainment
Red Entertainment is a Tokyo-based Japanese game development and character content studio, subsidiary of Oizumi Group, that creates visual novels, otome games, and RPGs including GUNGRAVE and BIRUSHANA, and monetizes them via publisher partnerships, IP licensing, merchandise (RED STORE, LABEL RED), and Udemy illustration courses.
- Company typePrivate
- Founded2000
- HeadquartersTokyo, Japan
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What Red Entertainment does
Red Entertainment Corporation (株式会社レッド・エンタテインメント) is a Japanese game development and character content studio headquartered in Taito-ku, Tokyo, and operating as a subsidiary of Oizumi Group since November 2014. Founded in its current corporate form in December 2000, with predecessor roots tracing to 1976, the company specializes in visual novels, adventure games, RPGs, and otome (female-oriented romance) titles. Its core technical competencies span manual game planning, 2D and 3D graphic development, scenario writing, character design, and music production, with execution heavily reliant on a network of contracted artists, writers, and specialized production subcontractors (including WIZARDSOFT, Cre-p, sunbird, IKY, Sucseed, Japan Art Media, and Grand-Design) given a small internal headcount of 12 employees as of April 2018. The company's owned IP portfolio — most notably the GUNGRAVE franchise (active since 2002), the BIRUSHANA series, SCARED RIDER XECHS, and Our World Is Ended. — is monetized across console, handheld, PC, browser, and free-to-play formats via publishing partners such as D3 Publisher, Idea Factory/Otomate, MAGES., PQube, Beep Japan, and Lionsfilm.
The business operates five primary revenue streams: (1) one-time game sales and licensing through publisher partners, (2) professional game development services under comprehensive and partial consignment models, (3) direct-to-consumer merchandise and music/drama CD sales through RED STORE and LABEL RED sub-brands, (4) outbound IP licensing and brokerage for both owned and third-party content, and (5) one-time/subscription video courses on digital illustration sold via Udemy. Pricing across consumer games is standardized at Japanese retail points (e.g., ¥6,500–¥9,350 for Switch editions, ¥650 per lottery merchandise draw), while browser-based Cryptobattle Journey operates on a freemium model. Customer segments span enterprise (game publishers commissioning development or licensing IP), persona-driven B2C (otome and visual-novel enthusiasts, media-mix fans), and SMB/long-tail (aspiring digital artists consuming Udemy courses). Go-to-market combines direct-to-consumer e-commerce and convention/event sales (Tokyo Game Show, Super Comic City, Anime Expo) with publisher-mediated retail and digital storefront distribution across PlayStation, Nintendo Switch, and PC platforms, supported by title-specific Twitter accounts, YouTube promotional content, and email/newsletter campaigns.
Red Entertainment firmographics
Firmographics- Name
- Red Entertainment
- Legal name
- Red Entertainment Corporation
- Website
- https://red-entertainment.co.jp
- Company type
- Private
- Founded year
- 2000
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Red Entertainment is a Tokyo-based Japanese game development and character content studio, subsidiary of Oizumi Group, that creates visual novels, otome games, and RPGs including GUNGRAVE and BIRUSHANA, and monetizes them via publisher partnerships, IP licensing, merchandise (RED STORE, LABEL RED), and Udemy illustration courses.
- Ownership category
- akta.pro rank
Red Entertainment industry classification
Industry- Product category
- Video Game Development
- NAICS
- Arts, Entertainment, and Recreation (71)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Co-Development, Porting & Remaster Studios (MPAFAAAM)
- akta.pro secondary industry
- Gaming Collectibles, Merchandise & Toys Retail (CRACAFAI)
Keywords
Where Red Entertainment is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
Red Entertainment business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Supply Chain, Others
Revenue model
- Game Sales and Licensing: Revenue is generated from developing and publishing original game titles sold through retail and digital channels (console, handheld, PC). The company also licenses its original IP (GUNGRAVE, BIRUSHANA, SCARED RIDER XECHS, etc.) to third-party publishers and platform holders, earning licensing fees and royalties.
- Development Services (OEM/Consignment): Red Entertainment provides game development services under comprehensive and partial consignment models, offering one-stop service from planning to development and operation for external clients. Services span game planning, graphic development, scenario writing, and ongoing operation support.
- Merchandise and E-commerce: RED STORE is the company's direct-to-consumer e-commerce website offering CDs, games, character-themed products, and event-exclusive goods. LABEL RED produces and distributes character songs and drama CDs. Revenue is generated through product sales and limited-edition merchandise.
- IP Licensing Outbound: The company brokers licensing agreements for both its own content and content owned by partner companies, leveraging its established network with Japanese and overseas enterprises. Revenue is generated through copyright licensing fees for characters and works.
- Video Course Sales: The company produces and distributes video-based training courses on digital illustration techniques via the Udemy platform, targeting aspiring artists in the game and anime industries.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | ビルシャナ戦姫 ~一樹の風~ (Nintendo Switch) |
| One time/ perpetual license | Pay-as-you-go | ビルシャナ戦姫 ~源平飛花夢想~ (Nintendo Switch) |
| Unit Pricing | Pay-as-you-go | スカーレッドライダーゼクス ちゃれくじ lottery merchandise |
| Subscription | Pay-as-you-go | Digital illustration video courses (Udemy) |
| Freemium | Pay-as-you-go | クリプトバトルジャーニー (Cryptobattle Journey) PC browser game |
Go-to-market motion3 records
Distribution channels7 records
Marketing channels7 records
Red Entertainment product offering
Product offeringCore offering
Red Entertainment Corporation is a Japanese game development and character content studio that plans, develops, and produces visual novel, adventure, RPG, and otome games for console, handheld, PC, and browser platforms. The company also provides commissioned game development services, content planning and producing, IP licensing for its own and partner content, and sells character merchandise and music through its RED STORE e-commerce site and LABEL RED music label. Additional offerings include digital illustration training courses distributed via Udemy.
Product overview
Red Entertainment is a Japanese game development and character content company offering comprehensive entertainment services including game development (comprehensive and partial consignments), content planning and producing, IP licensing for original and licensed content, and merchandise sales under the LABEL RED and RED STORE sub-brands. The company also provides educational video courses teaching digital painting techniques. Key game titles include the GUNGRAVE series, Scared Rider Xechs, Birushana Senki series, and Our World Is Ended. The product portfolio spans console games, visual novels, browser-based games, and character merchandise.
Differentiator
Problem solved
Functional benefit
Brands
- LABEL RED: Original label producing character songs, drama CDs and various other character-themed products.
- RED STORE
Products and services
- Game Development Services (OEM / Consignment) Comprehensive and partial game development consignment services for external clients, spanning game planning, 2D and 3D graphic development, scenario writing, and ongoing operation support for console and social games. Offered as one-stop service from initial planning through development and operation.
- Planning / Producing Services Content creation services from worldview and character development through to production across games, anime, manga, merchandising, and live events. Offered to publishers and media companies seeking comprehensive content planning capabilities.
- IP Licensing Services Licensing services for Red Entertainment's own original content and brokerage of licenses for other companies' characters and works. Leverages the company's established network with Japanese and overseas enterprises to facilitate copyright licensing for games, merchandise, anime, and other media.
- LABEL RED Original music label producing and distributing character songs, drama CDs, and various character-themed products. Releases are distributed digitally and physically to consumers.
- RED STORE E-commerce website offering CDs, games, and original products directly to consumers, including event-exclusive goods and limited benefits not available through other channels.
- Cryptobattle Journey (クリプトバトルジャーニー) Web browser-based trading card RPG set 800 light years from Earth where players build decks, defeat enemies, and strengthen their traveler characters. Available on PC web browsers via the LIONGAME platform with freemium pricing.
- Digital Illustration Video Courses (Udemy) Photoshop painting technique tutorials taught by company staff, covering watercolor, anime-style, thick painting, and visual novel game illustration styles. Distributed via the Udemy platform for aspiring game and animation artists.
- GUNGRAVE Franchise Flagship original action game franchise originally released for PlayStation 2 in 2002, expanded into anime, manga, and subsequent game titles including GUNGRAVE G.O.R.E Ultimate Enhanced Edition released in January 2024 by Beep Japan.
- BIRUSHANA Senki Series Otome (female-oriented) visual novel game franchise released on Nintendo Switch in collaboration with Idea Factory's Otomate brand. Includes BIRUSHANA Senki ~Genpei Higanbana~ (September 2020) and BIRUSHANA Senki ~Ichizoku no Kaze~ (March 2022).
- DesperaDrops (デスペラドロップス) Otome visual novel game released in November 2023 and published by D3 Publisher, Inc. on console and handheld platforms. Programming by WIZARDSOFT Corporation with background art by Cre-p and character/event CG contributions from multiple partner studios.
Quantifiable outcome
- Over 40 years of content development heritage spanning predecessor Red Company (est. 1976) to present
- +1 more outcomes
Companies that use Red Entertainment
Customer profileNamed customers4 records
Segments5 records
Ideal customer profiles4 records
Red Entertainment technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Red Entertainment partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered minor and core.
- NCSOFT (LineageW Collaboration)minorNCSOFT collaborated with Red Entertainment's GUNGRAVE franchise for a cross-promotion with LineageW (November 2023), expanding the GUNGRAVE IP's reach into the Korean MMO gaming market.
- D3 Publisher, Inc.coreD3 Publisher publishes and distributes Red Entertainment's titles, including DesperaDrops and Our World Is Ending, released in November 2023. The partnership is a key publishing channel for Red Entertainment's game releases on console and handheld platforms.
- LionsfilmminorLionsfilm partnered with Red Entertainment for the development and publishing of Cryptobattle Journey (クリプトバトルジャーニー), a PC browser-based card battle RPG released in May 2021. Lionsfilm operates the game platform.
- Otome × RED Collaboration (Idea Factory)coreRed Entertainment collaborates with Idea Factory's Otome brand (オトメイト) for female-oriented (otome) game titles. The partnership has produced BIRUSHANA series titles (ビルシャナ戦姫 ~源平飛花夢想~ and its fandisk), combining Red Entertainment's development expertise with Idea Factory's otome marketing network.
Scale indicators3 records
Recent moves6 records
Expansion highlights5 records
Red Entertainment competitors and assessment
Company assessmentDirect peers
- Idea Factory / Otomate: Parent of the Otomate brand and a direct co-development/publishing partner for BIRUSHANA. Operates as both an otome-focused publisher and developer, making it the closest comparable in genre, audience, and go-to-market model.
- Compile Heart: Sister company under Idea Factory, focused on JRPG and character-driven console titles. Listed among Red Entertainment's distribution partners; very comparable in scope (niche JRPG/visual novel console publishing) and audience.
- Spike Chunsoft: Developer/publisher of narrative-heavy franchises like Danganronpa and Zero Escape, with a planning heritage comparable to Red Entertainment's scenario-driven strengths and a console-only release cadence in similar genres.
- Broccoli Corporation: Long-standing Japanese developer/publisher of otome-focused IPs (Uta no Prince-sama, Kamigami no Asobi). Closely comparable in target audience, console otome publishing model, and media-mix merchandising strategy.
- D3 Publisher: Core publishing partner responsible for DesperaDrops and Our World Is Ended. Comparable as a mid-sized Japanese console publisher that picks up character-driven and niche-genre titles for retail and digital release.
- MAGES. (formerly 5pb.): Publishing partner for Judgement 7 and a major Japanese visual novel/adventure label (Steins;Gate, Chaos;Child). Directly comparable in narrative console visual novels, scenario writing specialization, and otome-leaning catalog.
Emerging players
- Type-Moon: Independent Japanese visual novel studio (Fate/stay night, Tsukihime) with extensive media-mix IP monetization. Comparable in scenario-led narrative game development and the ability to scale franchise value through licensing.
- Acquire Corp: Japan-based developer/publisher with a track record in visual novel and adventure games (e.g., Octopath Traveler collaborations, Asobi ni Iku yo). Similar small-team console development posture and genre overlap.
Broad incumbents
- Nippon Ichi Software: Established Japanese publisher (Disgaea, Rhapsody) with an SRPG and narrative-game portfolio. Comparable as a console-niche publisher that uses third-party developer partnerships and franchise media-mix.
- Marvelous Inc. Mid-cap Japanese publisher whose lineup blends character-driven action games with adjacent visual novel sub-brands. Comparable in character-IP focus and console distribution model, though broader in genre scope.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
Red Entertainment social profiles
Digital presenceRed Entertainment financial estimates
Financial estimateRevenue estimate
Valuation estimate
Red Entertainment leadership team
Management profileNumber of profiles
Profiles1 record
Red Entertainment funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Red Entertainment M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Red Entertainment
What does Red Entertainment do?
Red Entertainment Corporation is a Japanese game development and character content studio that plans, develops, and produces visual novel, adventure, RPG, and otome games for console, handheld, PC, and browser platforms. The company also provides commissioned game development services, content planning and producing, IP licensing for its own and partner content, and sells character merchandise and music through its RED STORE e-commerce site and LABEL RED music label. Additional offerings include digital illustration training courses distributed via Udemy.
Is Red Entertainment a public or private company?
Red Entertainment is a private company. It is classified as corporate owned and is currently operating.
When was Red Entertainment founded?
Red Entertainment was founded in 2000. It employs 11 to 50 people.
Where is Red Entertainment based?
Red Entertainment is headquartered in Tokyo, Japan, in the Asia region.
How does Red Entertainment make money?
Five revenue lines are on record. Game Sales and Licensing is the primary driver. The others are development Services (OEM/Consignment), merchandise and E-commerce, IP Licensing Outbound and video Course Sales.
Who are Red Entertainment's main competitors?
Direct peers on record are Idea Factory / Otomate, Compile Heart, Spike Chunsoft, Broccoli Corporation, D3 Publisher and MAGES. (formerly 5pb.). Emerging players are Type-Moon and Acquire Corp. Broad incumbents are Nippon Ichi Software and Marvelous Inc..
Does Red Entertainment have an API?
No public API is recorded for Red Entertainment.
What industry is Red Entertainment in?
Red Entertainment's product category is Video Game Development. Its primary akta.pro industry code is MPAFAAAM, Co-Development, Porting & Remaster Studios, with a secondary code of CRACAFAI, Gaming Collectibles, Merchandise & Toys Retail. Its NAICS code is 71 and its SIC code is 7990.