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Red Entertainment

Full company profile

uuid000id3h

Namestring
Red Entertainment
Legal namestring
Red Entertainment Corporation
Company typeenum
Private
Founded yearint
2000
Descriptiontext

Red Entertainment Corporation (株式会社レッド・エンタテインメント) is a Japanese game development and character content studio headquartered in Taito-ku, Tokyo, and operating as a subsidiary of Oizumi Group since November 2014. Founded in its current corporate form in December 2000, with predecessor roots tracing to 1976, the company specializes in visual novels, adventure games, RPGs, and otome (female-oriented romance) titles. Its core technical competencies span manual game planning, 2D and 3D graphic development, scenario writing, character design, and music production, with execution heavily reliant on a network of contracted artists, writers, and specialized production subcontractors (including WIZARDSOFT, Cre-p, sunbird, IKY, Sucseed, Japan Art Media, and Grand-Design) given a small internal headcount of 12 employees as of April 2018. The company's owned IP portfolio — most notably the GUNGRAVE franchise (active since 2002), the BIRUSHANA series, SCARED RIDER XECHS, and Our World Is Ended. — is monetized across console, handheld, PC, browser, and free-to-play formats via publishing partners such as D3 Publisher, Idea Factory/Otomate, MAGES., PQube, Beep Japan, and Lionsfilm.

The business operates five primary revenue streams: (1) one-time game sales and licensing through publisher partners, (2) professional game development services under comprehensive and partial consignment models, (3) direct-to-consumer merchandise and music/drama CD sales through RED STORE and LABEL RED sub-brands, (4) outbound IP licensing and brokerage for both owned and third-party content, and (5) one-time/subscription video courses on digital illustration sold via Udemy. Pricing across consumer games is standardized at Japanese retail points (e.g., ¥6,500–¥9,350 for Switch editions, ¥650 per lottery merchandise draw), while browser-based Cryptobattle Journey operates on a freemium model. Customer segments span enterprise (game publishers commissioning development or licensing IP), persona-driven B2C (otome and visual-novel enthusiasts, media-mix fans), and SMB/long-tail (aspiring digital artists consuming Udemy courses). Go-to-market combines direct-to-consumer e-commerce and convention/event sales (Tokyo Game Show, Super Comic City, Anime Expo) with publisher-mediated retail and digital storefront distribution across PlayStation, Nintendo Switch, and PC platforms, supported by title-specific Twitter accounts, YouTube promotional content, and email/newsletter campaigns.

Short descriptiontext

Red Entertainment is a Tokyo-based Japanese game development and character content studio, subsidiary of Oizumi Group, that creates visual novels, otome games, and RPGs including GUNGRAVE and BIRUSHANA, and monetizes them via publisher partnerships, IP licensing, merchandise (RED STORE, LABEL RED), and Udemy illustration courses.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game development, visual novel games, otome games, IP licensing, character merchandise
Industry2 codes
1Co-Development, Porting & Remaster Studios
CodeMPAFAAAMPrimaryYes
2Gaming Collectibles, Merchandise & Toys Retail
CodeCRACAFAIPrimaryNo
NAICS code1 code
  • Arts, Entertainment, and Recreation71
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Video Game Development
Social media profiles2 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1Game Sales and Licensing
TypeOne Time License
Description

Revenue is generated from developing and publishing original game titles sold through retail and digital channels (console, handheld, PC). The company also licenses its original IP (GUNGRAVE, BIRUSHANA, SCARED RIDER XECHS, etc.) to third-party publishers and platform holders, earning licensing fees and royalties.

red-entertainment.co.jp
2Development Services (OEM/Consignment)
TypeProfessional Services
Description

Red Entertainment provides game development services under comprehensive and partial consignment models, offering one-stop service from planning to development and operation for external clients. Services span game planning, graphic development, scenario writing, and ongoing operation support.

red-entertainment.co.jp
3Merchandise and E-commerce
TypeOne Time License
Description

RED STORE is the company's direct-to-consumer e-commerce website offering CDs, games, character-themed products, and event-exclusive goods. LABEL RED produces and distributes character songs and drama CDs. Revenue is generated through product sales and limited-edition merchandise.

red-entertainment.co.jp
4IP Licensing Outbound
TypeLicensing Royalties
Description

The company brokers licensing agreements for both its own content and content owned by partner companies, leveraging its established network with Japanese and overseas enterprises. Revenue is generated through copyright licensing fees for characters and works.

red-entertainment.co.jp
5Video Course Sales
TypeOne Time License
Description

The company produces and distributes video-based training courses on digital illustration techniques via the Udemy platform, targeting aspiring artists in the game and anime industries.

red-entertainment.co.jp
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels7 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Supply Chain, Others
Pricing details5 tiers
1ビルシャナ戦姫 ~一樹の風~ (Nintendo Switch)
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Normal edition: ¥7,150 (tax included); Limited edition: ¥9,350 (tax included); Digital edition: ¥7,150 (tax included); Twin Pack: ¥12,980 (tax included)

red-entertainment.co.jp
2ビルシャナ戦姫 ~源平飛花夢想~ (Nintendo Switch)
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Normal edition: ¥6,500+tax; Limited edition: ¥8,500+tax; Digital edition: ¥6,500+tax; CERO rating: D (17+)

red-entertainment.co.jp
3スカーレッドライダーゼクス ちゃれくじ lottery merchandise
ModelUnit PricingBilling cadencePay-as-you-go
Notes

¥650 per draw (tax included); Available November 1–25, 2019; Products include acrylic stands, badges, clear bromides, and Chiki-style bromides

red-entertainment.co.jp
4Digital illustration video courses (Udemy)
ModelSubscriptionBilling cadencePay-as-you-go
Notes

Courses available on Udemy covering watercolor painting, Japanese animation painting, thick painting, and visual novel game illustration styles using Photoshop

red-entertainment.co.jp
5クリプトバトルジャーニー (Cryptobattle Journey) PC browser game
ModelFreemiumBilling cadencePay-as-you-go
Notes

Basic play is free; includes some paid (paid) elements; access via LIONGAME platform on PC web browser; recommended environment: latest Google Chrome

red-entertainment.co.jp
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 2 records shown
1LABEL RED
Description

Original label producing character songs, drama CDs and various other character-themed products.

red-entertainment.co.jp
+1 more record
Core offering1 text field

Red Entertainment Corporation is a Japanese game development and character content studio that plans, develops, and produces visual novel, adventure, RPG, and otome games for console, handheld, PC, and browser platforms. The company also provides commissioned game development services, content planning and producing, IP licensing for its own and partner content, and sells character merchandise and music through its RED STORE e-commerce site and LABEL RED music label. Additional offerings include digital illustration training courses distributed via Udemy.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Over 40 years of content development heritage spanning predecessor Red Company (est. 1976) to present
+1 more record
Product overview1 text field

Red Entertainment is a Japanese game development and character content company offering comprehensive entertainment services including game development (comprehensive and partial consignments), content planning and producing, IP licensing for original and licensed content, and merchandise sales under the LABEL RED and RED STORE sub-brands. The company also provides educational video courses teaching digital painting techniques. Key game titles include the GUNGRAVE series, Scared Rider Xechs, Birushana Senki series, and Our World Is Ended. The product portfolio spans console games, visual novels, browser-based games, and character merchandise.

Product and service10 records
1Game Development Services (OEM / Consignment)
CategoryDevelopment Service
Description

Comprehensive and partial game development consignment services for external clients, spanning game planning, 2D and 3D graphic development, scenario writing, and ongoing operation support for console and social games. Offered as one-stop service from initial planning through development and operation.

2Planning / Producing Services
CategoryContent Production Service
Description

Content creation services from worldview and character development through to production across games, anime, manga, merchandising, and live events. Offered to publishers and media companies seeking comprehensive content planning capabilities.

3IP Licensing Services
CategoryIP Licensing Service
Description

Licensing services for Red Entertainment's own original content and brokerage of licenses for other companies' characters and works. Leverages the company's established network with Japanese and overseas enterprises to facilitate copyright licensing for games, merchandise, anime, and other media.

4LABEL RED
CategoryMusic Label / Sub-brand
Description

Original music label producing and distributing character songs, drama CDs, and various character-themed products. Releases are distributed digitally and physically to consumers.

5RED STORE
CategoryE-commerce Storefront
Description

E-commerce website offering CDs, games, and original products directly to consumers, including event-exclusive goods and limited benefits not available through other channels.

6Cryptobattle Journey (クリプトバトルジャーニー)
CategoryBrowser Game
Description

Web browser-based trading card RPG set 800 light years from Earth where players build decks, defeat enemies, and strengthen their traveler characters. Available on PC web browsers via the LIONGAME platform with freemium pricing.

7Digital Illustration Video Courses (Udemy)
CategoryEducational Service / Video Course
Description

Photoshop painting technique tutorials taught by company staff, covering watercolor, anime-style, thick painting, and visual novel game illustration styles. Distributed via the Udemy platform for aspiring game and animation artists.

8GUNGRAVE Franchise
CategoryVideo Game Franchise
Description

Flagship original action game franchise originally released for PlayStation 2 in 2002, expanded into anime, manga, and subsequent game titles including GUNGRAVE G.O.R.E Ultimate Enhanced Edition released in January 2024 by Beep Japan.

9BIRUSHANA Senki Series
CategoryOtome Visual Novel Game
Description

Otome (female-oriented) visual novel game franchise released on Nintendo Switch in collaboration with Idea Factory's Otomate brand. Includes BIRUSHANA Senki ~Genpei Higanbana~ (September 2020) and BIRUSHANA Senki ~Ichizoku no Kaze~ (March 2022).

10DesperaDrops (デスペラドロップス)
CategoryOtome Visual Novel Game
Description

Otome visual novel game released in November 2023 and published by D3 Publisher, Inc. on console and handheld platforms. Programming by WIZARDSOFT Corporation with background art by Cre-p and character/event CG contributions from multiple partner studios.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2023-11-21
Description

NCSOFT collaborated with Red Entertainment's GUNGRAVE franchise for a cross-promotion with LineageW (November 2023), expanding the GUNGRAVE IP's reach into the Korean MMO gaming market.

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2023-11-01
Description

D3 Publisher publishes and distributes Red Entertainment's titles, including DesperaDrops and Our World Is Ending, released in November 2023. The partnership is a key publishing channel for Red Entertainment's game releases on console and handheld platforms.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2021-05-27
Description

Lionsfilm partnered with Red Entertainment for the development and publishing of Cryptobattle Journey (クリプトバトルジャーニー), a PC browser-based card battle RPG released in May 2021. Lionsfilm operates the game platform.

4Otome × RED Collaboration (Idea Factory)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Red Entertainment collaborates with Idea Factory's Otome brand (オトメイト) for female-oriented (otome) game titles. The partnership has produced BIRUSHANA series titles (ビルシャナ戦姫 ~源平飛花夢想~ and its fandisk), combining Red Entertainment's development expertise with Idea Factory's otome marketing network.

red-entertainment.co.jp
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Parent of the Otomate brand and a direct co-development/publishing partner for BIRUSHANA. Operates as both an otome-focused publisher and developer, making it the closest comparable in genre, audience, and go-to-market model.

2Type-Moon
TypeEmerging player
Description

Independent Japanese visual novel studio (Fate/stay night, Tsukihime) with extensive media-mix IP monetization. Comparable in scenario-led narrative game development and the ability to scale franchise value through licensing.

3Compile Heart
TypeDirect peer
Description

Sister company under Idea Factory, focused on JRPG and character-driven console titles. Listed among Red Entertainment's distribution partners; very comparable in scope (niche JRPG/visual novel console publishing) and audience.

TypeBroad incumbent
Description

Established Japanese publisher (Disgaea, Rhapsody) with an SRPG and narrative-game portfolio. Comparable as a console-niche publisher that uses third-party developer partnerships and franchise media-mix.

TypeDirect peer
Description

Developer/publisher of narrative-heavy franchises like Danganronpa and Zero Escape, with a planning heritage comparable to Red Entertainment's scenario-driven strengths and a console-only release cadence in similar genres.

6Acquire Corp
TypeEmerging player
Description

Japan-based developer/publisher with a track record in visual novel and adventure games (e.g., Octopath Traveler collaborations, Asobi ni Iku yo). Similar small-team console development posture and genre overlap.

TypeDirect peer
Description

Long-standing Japanese developer/publisher of otome-focused IPs (Uta no Prince-sama, Kamigami no Asobi). Closely comparable in target audience, console otome publishing model, and media-mix merchandising strategy.

TypeBroad incumbent
Description

Mid-cap Japanese publisher whose lineup blends character-driven action games with adjacent visual novel sub-brands. Comparable in character-IP focus and console distribution model, though broader in genre scope.

TypeDirect peer
Description

Core publishing partner responsible for DesperaDrops and Our World Is Ended. Comparable as a mid-sized Japanese console publisher that picks up character-driven and niche-genre titles for retail and digital release.

TypeDirect peer
Description

Publishing partner for Judgement 7 and a major Japanese visual novel/adventure label (Steins;Gate, Chaos;Child). Directly comparable in narrative console visual novels, scenario writing specialization, and otome-leaning catalog.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Red Entertainment

Video Game Developmentred-entertainment.co.jp

Red Entertainment is a Tokyo-based Japanese game development and character content studio, subsidiary of Oizumi Group, that creates visual novels, otome games, and RPGs including GUNGRAVE and BIRUSHANA, and monetizes them via publisher partnerships, IP licensing, merchandise (RED STORE, LABEL RED), and Udemy illustration courses.

What Red Entertainment does

Red Entertainment Corporation (株式会社レッド・エンタテインメント) is a Japanese game development and character content studio headquartered in Taito-ku, Tokyo, and operating as a subsidiary of Oizumi Group since November 2014. Founded in its current corporate form in December 2000, with predecessor roots tracing to 1976, the company specializes in visual novels, adventure games, RPGs, and otome (female-oriented romance) titles. Its core technical competencies span manual game planning, 2D and 3D graphic development, scenario writing, character design, and music production, with execution heavily reliant on a network of contracted artists, writers, and specialized production subcontractors (including WIZARDSOFT, Cre-p, sunbird, IKY, Sucseed, Japan Art Media, and Grand-Design) given a small internal headcount of 12 employees as of April 2018. The company's owned IP portfolio — most notably the GUNGRAVE franchise (active since 2002), the BIRUSHANA series, SCARED RIDER XECHS, and Our World Is Ended. — is monetized across console, handheld, PC, browser, and free-to-play formats via publishing partners such as D3 Publisher, Idea Factory/Otomate, MAGES., PQube, Beep Japan, and Lionsfilm.

The business operates five primary revenue streams: (1) one-time game sales and licensing through publisher partners, (2) professional game development services under comprehensive and partial consignment models, (3) direct-to-consumer merchandise and music/drama CD sales through RED STORE and LABEL RED sub-brands, (4) outbound IP licensing and brokerage for both owned and third-party content, and (5) one-time/subscription video courses on digital illustration sold via Udemy. Pricing across consumer games is standardized at Japanese retail points (e.g., ¥6,500–¥9,350 for Switch editions, ¥650 per lottery merchandise draw), while browser-based Cryptobattle Journey operates on a freemium model. Customer segments span enterprise (game publishers commissioning development or licensing IP), persona-driven B2C (otome and visual-novel enthusiasts, media-mix fans), and SMB/long-tail (aspiring digital artists consuming Udemy courses). Go-to-market combines direct-to-consumer e-commerce and convention/event sales (Tokyo Game Show, Super Comic City, Anime Expo) with publisher-mediated retail and digital storefront distribution across PlayStation, Nintendo Switch, and PC platforms, supported by title-specific Twitter accounts, YouTube promotional content, and email/newsletter campaigns.

Red Entertainment firmographics

Firmographics
Name
Red Entertainment
Legal name
Red Entertainment Corporation
Website
https://red-entertainment.co.jp
Company type
Private
Founded year
2000
Operating status
Operating
Headcount range
11–50 employees
Short description
Red Entertainment is a Tokyo-based Japanese game development and character content studio, subsidiary of Oizumi Group, that creates visual novels, otome games, and RPGs including GUNGRAVE and BIRUSHANA, and monetizes them via publisher partnerships, IP licensing, merchandise (RED STORE, LABEL RED), and Udemy illustration courses.
Ownership category
akta.pro rank

Red Entertainment industry classification

Industry
Product category
Video Game Development
NAICS
Arts, Entertainment, and Recreation (71)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Co-Development, Porting & Remaster Studios (MPAFAAAM)
akta.pro secondary industry
Gaming Collectibles, Merchandise & Toys Retail (CRACAFAI)

Keywords

  • Game development
  • Visual novel games
  • Otome games
  • IP licensing
  • Character merchandise

Where Red Entertainment is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

Red Entertainment business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Supply Chain, Others

Revenue model

  1. Game Sales and Licensing: Revenue is generated from developing and publishing original game titles sold through retail and digital channels (console, handheld, PC). The company also licenses its original IP (GUNGRAVE, BIRUSHANA, SCARED RIDER XECHS, etc.) to third-party publishers and platform holders, earning licensing fees and royalties.
  2. Development Services (OEM/Consignment): Red Entertainment provides game development services under comprehensive and partial consignment models, offering one-stop service from planning to development and operation for external clients. Services span game planning, graphic development, scenario writing, and ongoing operation support.
  3. Merchandise and E-commerce: RED STORE is the company's direct-to-consumer e-commerce website offering CDs, games, character-themed products, and event-exclusive goods. LABEL RED produces and distributes character songs and drama CDs. Revenue is generated through product sales and limited-edition merchandise.
  4. IP Licensing Outbound: The company brokers licensing agreements for both its own content and content owned by partner companies, leveraging its established network with Japanese and overseas enterprises. Revenue is generated through copyright licensing fees for characters and works.
  5. Video Course Sales: The company produces and distributes video-based training courses on digital illustration techniques via the Udemy platform, targeting aspiring artists in the game and anime industries.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goビルシャナ戦姫 ~一樹の風~ (Nintendo Switch)
One time/ perpetual licensePay-as-you-goビルシャナ戦姫 ~源平飛花夢想~ (Nintendo Switch)
Unit PricingPay-as-you-goスカーレッドライダーゼクス ちゃれくじ lottery merchandise
SubscriptionPay-as-you-goDigital illustration video courses (Udemy)
FreemiumPay-as-you-goクリプトバトルジャーニー (Cryptobattle Journey) PC browser game

Go-to-market motion3 records

Distribution channels7 records

Marketing channels7 records

Red Entertainment product offering

Product offering

Core offering

Red Entertainment Corporation is a Japanese game development and character content studio that plans, develops, and produces visual novel, adventure, RPG, and otome games for console, handheld, PC, and browser platforms. The company also provides commissioned game development services, content planning and producing, IP licensing for its own and partner content, and sells character merchandise and music through its RED STORE e-commerce site and LABEL RED music label. Additional offerings include digital illustration training courses distributed via Udemy.

Product overview

Red Entertainment is a Japanese game development and character content company offering comprehensive entertainment services including game development (comprehensive and partial consignments), content planning and producing, IP licensing for original and licensed content, and merchandise sales under the LABEL RED and RED STORE sub-brands. The company also provides educational video courses teaching digital painting techniques. Key game titles include the GUNGRAVE series, Scared Rider Xechs, Birushana Senki series, and Our World Is Ended. The product portfolio spans console games, visual novels, browser-based games, and character merchandise.

Differentiator

Problem solved

Functional benefit

Brands

  • LABEL RED: Original label producing character songs, drama CDs and various other character-themed products.
  • RED STORE

Products and services

  • Game Development Services (OEM / Consignment) Comprehensive and partial game development consignment services for external clients, spanning game planning, 2D and 3D graphic development, scenario writing, and ongoing operation support for console and social games. Offered as one-stop service from initial planning through development and operation.
  • Planning / Producing Services Content creation services from worldview and character development through to production across games, anime, manga, merchandising, and live events. Offered to publishers and media companies seeking comprehensive content planning capabilities.
  • IP Licensing Services Licensing services for Red Entertainment's own original content and brokerage of licenses for other companies' characters and works. Leverages the company's established network with Japanese and overseas enterprises to facilitate copyright licensing for games, merchandise, anime, and other media.
  • LABEL RED Original music label producing and distributing character songs, drama CDs, and various character-themed products. Releases are distributed digitally and physically to consumers.
  • RED STORE E-commerce website offering CDs, games, and original products directly to consumers, including event-exclusive goods and limited benefits not available through other channels.
  • Cryptobattle Journey (クリプトバトルジャーニー) Web browser-based trading card RPG set 800 light years from Earth where players build decks, defeat enemies, and strengthen their traveler characters. Available on PC web browsers via the LIONGAME platform with freemium pricing.
  • Digital Illustration Video Courses (Udemy) Photoshop painting technique tutorials taught by company staff, covering watercolor, anime-style, thick painting, and visual novel game illustration styles. Distributed via the Udemy platform for aspiring game and animation artists.
  • GUNGRAVE Franchise Flagship original action game franchise originally released for PlayStation 2 in 2002, expanded into anime, manga, and subsequent game titles including GUNGRAVE G.O.R.E Ultimate Enhanced Edition released in January 2024 by Beep Japan.
  • BIRUSHANA Senki Series Otome (female-oriented) visual novel game franchise released on Nintendo Switch in collaboration with Idea Factory's Otomate brand. Includes BIRUSHANA Senki ~Genpei Higanbana~ (September 2020) and BIRUSHANA Senki ~Ichizoku no Kaze~ (March 2022).
  • DesperaDrops (デスペラドロップス) Otome visual novel game released in November 2023 and published by D3 Publisher, Inc. on console and handheld platforms. Programming by WIZARDSOFT Corporation with background art by Cre-p and character/event CG contributions from multiple partner studios.

Quantifiable outcome

  • Over 40 years of content development heritage spanning predecessor Red Company (est. 1976) to present
  • +1 more outcomes

Companies that use Red Entertainment

Customer profile

Named customers4 records

Segments5 records

Ideal customer profiles4 records

Red Entertainment technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Red Entertainment partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered minor and core.

  • NCSOFT (LineageW Collaboration)minorGTM or Marketing Partner · 21 November 2023NCSOFT collaborated with Red Entertainment's GUNGRAVE franchise for a cross-promotion with LineageW (November 2023), expanding the GUNGRAVE IP's reach into the Korean MMO gaming market.
  • D3 Publisher, Inc.coreChannel Partner/ Reseller/ Distributor · 1 November 2023D3 Publisher publishes and distributes Red Entertainment's titles, including DesperaDrops and Our World Is Ending, released in November 2023. The partnership is a key publishing channel for Red Entertainment's game releases on console and handheld platforms.
  • LionsfilmminorStrategic or Co-development Partner · 27 May 2021Lionsfilm partnered with Red Entertainment for the development and publishing of Cryptobattle Journey (クリプトバトルジャーニー), a PC browser-based card battle RPG released in May 2021. Lionsfilm operates the game platform.
  • Otome × RED Collaboration (Idea Factory)coreStrategic or Co-development PartnerRed Entertainment collaborates with Idea Factory's Otome brand (オトメイト) for female-oriented (otome) game titles. The partnership has produced BIRUSHANA series titles (ビルシャナ戦姫 ~源平飛花夢想~ and its fandisk), combining Red Entertainment's development expertise with Idea Factory's otome marketing network.

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

Red Entertainment competitors and assessment

Company assessment

Direct peers

  • Idea Factory / Otomate: Parent of the Otomate brand and a direct co-development/publishing partner for BIRUSHANA. Operates as both an otome-focused publisher and developer, making it the closest comparable in genre, audience, and go-to-market model.
  • Compile Heart: Sister company under Idea Factory, focused on JRPG and character-driven console titles. Listed among Red Entertainment's distribution partners; very comparable in scope (niche JRPG/visual novel console publishing) and audience.
  • Spike Chunsoft: Developer/publisher of narrative-heavy franchises like Danganronpa and Zero Escape, with a planning heritage comparable to Red Entertainment's scenario-driven strengths and a console-only release cadence in similar genres.
  • Broccoli Corporation: Long-standing Japanese developer/publisher of otome-focused IPs (Uta no Prince-sama, Kamigami no Asobi). Closely comparable in target audience, console otome publishing model, and media-mix merchandising strategy.
  • D3 Publisher: Core publishing partner responsible for DesperaDrops and Our World Is Ended. Comparable as a mid-sized Japanese console publisher that picks up character-driven and niche-genre titles for retail and digital release.
  • MAGES. (formerly 5pb.): Publishing partner for Judgement 7 and a major Japanese visual novel/adventure label (Steins;Gate, Chaos;Child). Directly comparable in narrative console visual novels, scenario writing specialization, and otome-leaning catalog.

Emerging players

  • Type-Moon: Independent Japanese visual novel studio (Fate/stay night, Tsukihime) with extensive media-mix IP monetization. Comparable in scenario-led narrative game development and the ability to scale franchise value through licensing.
  • Acquire Corp: Japan-based developer/publisher with a track record in visual novel and adventure games (e.g., Octopath Traveler collaborations, Asobi ni Iku yo). Similar small-team console development posture and genre overlap.

Broad incumbents

  • Nippon Ichi Software: Established Japanese publisher (Disgaea, Rhapsody) with an SRPG and narrative-game portfolio. Comparable as a console-niche publisher that uses third-party developer partnerships and franchise media-mix.
  • Marvelous Inc. Mid-cap Japanese publisher whose lineup blends character-driven action games with adjacent visual novel sub-brands. Comparable in character-IP focus and console distribution model, though broader in genre scope.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks5 records

Key highlights7 records

Customer concentration

Red Entertainment social profiles

Digital presence

Red Entertainment financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Red Entertainment leadership team

Management profile

Number of profiles

Profiles1 record

Red Entertainment funding detail

Funding detail

Funding overview

Funding rounds

Investors

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Red Entertainment M&A and investment

M&A and investment

M&A

Investments

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Frequently asked questions about Red Entertainment

What does Red Entertainment do?

Red Entertainment Corporation is a Japanese game development and character content studio that plans, develops, and produces visual novel, adventure, RPG, and otome games for console, handheld, PC, and browser platforms. The company also provides commissioned game development services, content planning and producing, IP licensing for its own and partner content, and sells character merchandise and music through its RED STORE e-commerce site and LABEL RED music label. Additional offerings include digital illustration training courses distributed via Udemy.

Is Red Entertainment a public or private company?

Red Entertainment is a private company. It is classified as corporate owned and is currently operating.

When was Red Entertainment founded?

Red Entertainment was founded in 2000. It employs 11 to 50 people.

Where is Red Entertainment based?

Red Entertainment is headquartered in Tokyo, Japan, in the Asia region.

How does Red Entertainment make money?

Five revenue lines are on record. Game Sales and Licensing is the primary driver. The others are development Services (OEM/Consignment), merchandise and E-commerce, IP Licensing Outbound and video Course Sales.

Who are Red Entertainment's main competitors?

Direct peers on record are Idea Factory / Otomate, Compile Heart, Spike Chunsoft, Broccoli Corporation, D3 Publisher and MAGES. (formerly 5pb.). Emerging players are Type-Moon and Acquire Corp. Broad incumbents are Nippon Ichi Software and Marvelous Inc..

Does Red Entertainment have an API?

No public API is recorded for Red Entertainment.

What industry is Red Entertainment in?

Red Entertainment's product category is Video Game Development. Its primary akta.pro industry code is MPAFAAAM, Co-Development, Porting & Remaster Studios, with a secondary code of CRACAFAI, Gaming Collectibles, Merchandise & Toys Retail. Its NAICS code is 71 and its SIC code is 7990.

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