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Utile Games

Full company profile

uuid000if74

Namestring
Utile Games
Websiteurl
keshi.be
Company typeenum
Private
Founded yearint
2020
Descriptiontext

Utile Games is a privately held, for-profit mobile game developer founded in 2020 and headquartered in Brussels, Belgium. The company operates with a small team of 1-10 employees. Its product, Keshi, is an augmented-reality mobile game designed to encourage children to stay physically active and adopt healthy eating habits through play. The product targets the children's health and wellness segment by combining AR technology with behavior-change mechanics aimed at families and parents, and the company's website is keshi.be.

The company's product strategy centers on AR-driven gamification of healthy behaviors for children. The underlying technology combines mobile AR capabilities with educational and health-promotion content, though the source data provides no specifics on game mechanics, supported platforms (iOS/Android), technical architecture, or proprietary components. There are no disclosed patents, trademarks, integrations, or technology partners in the source material.

The company's business model is not detailed in the available data. There is no disclosed pricing, revenue, customer information, or app-store link. The only capital event recorded is a $0 entry tied to Eurasante on 2020-12-04; given the amount and Eurasante's profile as a health/nutrition business cluster, this is consistent with a non-dilutive grant or incubator-style support rather than a priced equity round. With no disclosed revenue, customer base, pricing, or partnerships beyond Eurasante, the company's go-to-market and revenue mechanics remain undocumented in the source material.

Short descriptiontext

Utile Games is a Brussels-based developer of Keshi, an augmented-reality mobile game that encourages children to stay active and adopt healthy eating habits through play. Founded in 2020, the company operates with 1-10 employees.

Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersBrussels, Belgium
HQ citystring
Brussels
HQ countrystring
Belgium
HQ regionstring
Europe
Markets served

Serves global market

Keyword5 values
augmented reality games, children's mobile games, health education apps, active play games, AR mobile gaming
Industry2 codes
1Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons)
CodeEDACAJAKPrimaryYes
2VR/AR Gaming Platforms
CodeBPAMAKAGPrimaryNo
NAICS code2 codes
  • Other Amusement and Recreation Industries7139
  • Arts, Entertainment, and Recreation71
SIC code2 codes
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
  • Services-Amusement & Recreation Services7900
Product category
Children's AR Mobile Gaming
Social media profiles2 records
Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Utile Games is the studio behind Keshi, an augmented-reality mobile game aimed at children. The product uses AR to encourage kids to stay physically active and adopt healthier eating habits through interactive play. It is positioned at the intersection of gaming, children's entertainment, and health/habit education.

Differentiator
Functional benefit
Problem solved
Product and service1 record
1Keshi
CategoryChildren's AR Mobile Gaming
Description

Keshi is an augmented-reality mobile game for children that uses AR gameplay to encourage physical activity and healthier eating habits through interactive play.

Recent move2 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight2 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Lingokids is a subscription-based kids' learning app combining play, literacy, numeracy, and life skills for ages 2-8. It is directly comparable to Keshi because both target the same under-8 cohort on mobile with play-based learning experiences, and both must solve the same kids' app compliance and parental-trust problem.

TypeEmerging player
Description

Night Zookeeper is a game-based creative-writing and reading platform for primary-school children. It is comparable to Keshi as an emerging kids' edutainment product targeting similar age groups, sold to both parents and schools, and competing for the same limited attention budgets.

TypeBroad incumbent
Description

Prodigy Education operates a freemium math game for grades 1-8 with a school/district licensing channel. It is comparable to Keshi as a game-based learning platform for children that monetises through both consumer subscription and B2B school sales — a go-to-market pattern Keshi would likely need to follow.

TypeBroad incumbent
Description

Niantic is the leading AR mobile gaming company (Pokémon GO, Pikmin Bloom). It is comparable to Keshi as the dominant incumbent in AR mobile games; Keshi sits in a kids-focused niche that Niantic's portfolio does not directly address but which Niantic could enter at any time.

TypeDirect peer
Description

DragonBox builds game-based learning apps for children covering math and reading fundamentals, now part of Kahoot!. It is comparable to Keshi as a kids' game-based learning product monetised through consumer subscription and school licensing — a model Keshi could plausibly emulate for healthy-eating and activity content.

TypeDirect peer
Description

Toca Boca produces mobile play-based apps for children, sold via subscription and one-off purchase. It is comparable to Keshi as a kids' mobile play product competing for the same parental download and subscription wallet, though Keshi adds an AR/activity layer Toca Boca does not natively offer.

TypeEmerging player
Description

Sworkit Kids is a movement and exercise app designed for children. It is comparable to Keshi specifically on the physical-activity-for-kids axis, sharing a similar value proposition around screen-time that includes movement, though Sworkit is not AR-based and does not focus on nutrition.

TypeBroad incumbent
Description

PBS Kids distributes a portfolio of free educational games and apps for young children, funded by PBS and advertisers. It is comparable to Keshi as a trusted kids' edutainment brand that competes for the same parental download decisions and that already integrates movement-based content (e.g., Daniel Tiger, Arthur).

TypeEmerging player
Description

Filimundus is a Stockholm-based studio producing educational kids' games and apps (e.g., 10 Monkeys Math). It is comparable to Keshi as a European small-team kids' edutainment developer targeting the same school-licensing and parent-purchase channels.

TypeBroad incumbent
Description

Khan Academy Kids is a free, well-funded kids' learning app covering literacy, numeracy, and socio-emotional skills. It is comparable to Keshi as a parent-trusted kids' learning app that has begun incorporating movement and wellbeing content — a credible competitor to Keshi's activity-and-nutrition positioning if it were to add AR.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat1 record

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights4 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Utile Games

Children's AR Mobile Gamingkeshi.be

Utile Games is a Brussels-based developer of Keshi, an augmented-reality mobile game that encourages children to stay active and adopt healthy eating habits through play. Founded in 2020, the company operates with 1-10 employees.

What Utile Games does

Utile Games is a privately held, for-profit mobile game developer founded in 2020 and headquartered in Brussels, Belgium. The company operates with a small team of 1-10 employees. Its product, Keshi, is an augmented-reality mobile game designed to encourage children to stay physically active and adopt healthy eating habits through play. The product targets the children's health and wellness segment by combining AR technology with behavior-change mechanics aimed at families and parents, and the company's website is keshi.be.

The company's product strategy centers on AR-driven gamification of healthy behaviors for children. The underlying technology combines mobile AR capabilities with educational and health-promotion content, though the source data provides no specifics on game mechanics, supported platforms (iOS/Android), technical architecture, or proprietary components. There are no disclosed patents, trademarks, integrations, or technology partners in the source material.

The company's business model is not detailed in the available data. There is no disclosed pricing, revenue, customer information, or app-store link. The only capital event recorded is a $0 entry tied to Eurasante on 2020-12-04; given the amount and Eurasante's profile as a health/nutrition business cluster, this is consistent with a non-dilutive grant or incubator-style support rather than a priced equity round. With no disclosed revenue, customer base, pricing, or partnerships beyond Eurasante, the company's go-to-market and revenue mechanics remain undocumented in the source material.

Utile Games firmographics

Firmographics
Name
Utile Games
Website
https://keshi.be
Company type
Private
Founded year
2020
Headcount range
1–10 employees
Short description
Utile Games is a Brussels-based developer of Keshi, an augmented-reality mobile game that encourages children to stay active and adopt healthy eating habits through play. Founded in 2020, the company operates with 1-10 employees.
Ownership category
akta.pro rank

Utile Games industry classification

Industry
Product category
Children's AR Mobile Gaming
NAICS
Other Amusement and Recreation Industries (7139), Arts, Entertainment, and Recreation (71)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons) (EDACAJAK)
akta.pro secondary industry
VR/AR Gaming Platforms (BPAMAKAG)

Keywords

  • Augmented reality games
  • Children's mobile games
  • Health education apps
  • Active play games
  • AR mobile gaming

Where Utile Games is headquartered

Location

Headquarters

HQ city
Brussels
HQ country
Belgium
HQ region
Europe

Markets served

Utile Games business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Utile Games product offering

Product offering

Core offering

Utile Games is the studio behind Keshi, an augmented-reality mobile game aimed at children. The product uses AR to encourage kids to stay physically active and adopt healthier eating habits through interactive play. It is positioned at the intersection of gaming, children's entertainment, and health/habit education.

Differentiator

Problem solved

Functional benefit

Products and services

  • Keshi Keshi is an augmented-reality mobile game for children that uses AR gameplay to encourage physical activity and healthier eating habits through interactive play.

Companies that use Utile Games

Customer profile

Ideal customer profiles1 record

Utile Games technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Utile Games partnerships and signals

Strategic signal

Recent moves2 records

Expansion highlights2 records

Utile Games competitors and assessment

Company assessment

Direct peers

  • Lingokids: Lingokids is a subscription-based kids' learning app combining play, literacy, numeracy, and life skills for ages 2-8. It is directly comparable to Keshi because both target the same under-8 cohort on mobile with play-based learning experiences, and both must solve the same kids' app compliance and parental-trust problem.
  • DragonBox (Kahoot!): DragonBox builds game-based learning apps for children covering math and reading fundamentals, now part of Kahoot!. It is comparable to Keshi as a kids' game-based learning product monetised through consumer subscription and school licensing — a model Keshi could plausibly emulate for healthy-eating and activity content.
  • Toca Boca: Toca Boca produces mobile play-based apps for children, sold via subscription and one-off purchase. It is comparable to Keshi as a kids' mobile play product competing for the same parental download and subscription wallet, though Keshi adds an AR/activity layer Toca Boca does not natively offer.

Emerging players

  • Night Zookeeper: Night Zookeeper is a game-based creative-writing and reading platform for primary-school children. It is comparable to Keshi as an emerging kids' edutainment product targeting similar age groups, sold to both parents and schools, and competing for the same limited attention budgets.
  • Sworkit Kids: Sworkit Kids is a movement and exercise app designed for children. It is comparable to Keshi specifically on the physical-activity-for-kids axis, sharing a similar value proposition around screen-time that includes movement, though Sworkit is not AR-based and does not focus on nutrition.
  • Filimundus: Filimundus is a Stockholm-based studio producing educational kids' games and apps (e.g., 10 Monkeys Math). It is comparable to Keshi as a European small-team kids' edutainment developer targeting the same school-licensing and parent-purchase channels.

Broad incumbents

  • Prodigy Education: Prodigy Education operates a freemium math game for grades 1-8 with a school/district licensing channel. It is comparable to Keshi as a game-based learning platform for children that monetises through both consumer subscription and B2B school sales — a go-to-market pattern Keshi would likely need to follow.
  • Niantic: Niantic is the leading AR mobile gaming company (Pokémon GO, Pikmin Bloom). It is comparable to Keshi as the dominant incumbent in AR mobile games; Keshi sits in a kids-focused niche that Niantic's portfolio does not directly address but which Niantic could enter at any time.
  • PBS Kids Games: PBS Kids distributes a portfolio of free educational games and apps for young children, funded by PBS and advertisers. It is comparable to Keshi as a trusted kids' edutainment brand that competes for the same parental download decisions and that already integrates movement-based content (e.g., Daniel Tiger, Arthur).
  • Khan Academy Kids: Khan Academy Kids is a free, well-funded kids' learning app covering literacy, numeracy, and socio-emotional skills. It is comparable to Keshi as a parent-trusted kids' learning app that has begun incorporating movement and wellbeing content — a credible competitor to Keshi's activity-and-nutrition positioning if it were to add AR.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat1 record

Key risks5 records

Key highlights4 records

Customer concentration

Utile Games social profiles

Digital presence

Utile Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Utile Games leadership team

Management profile

Number of profiles

Utile Games funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Utile Games M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Utile Games

What does Utile Games do?

Utile Games is the studio behind Keshi, an augmented-reality mobile game aimed at children. The product uses AR to encourage kids to stay physically active and adopt healthier eating habits through interactive play. It is positioned at the intersection of gaming, children's entertainment, and health/habit education.

When was Utile Games founded?

Utile Games was founded in 2020. It employs 1 to 10 people.

Where is Utile Games based?

Utile Games is headquartered in Brussels, Belgium, in the Europe region.

Who are Utile Games's main competitors?

Direct peers on record are Lingokids, DragonBox (Kahoot!) and Toca Boca. Emerging players are Night Zookeeper, Sworkit Kids and Filimundus. Broad incumbents are Prodigy Education, Niantic, PBS Kids Games and Khan Academy Kids.

Does Utile Games have an API?

No public API is recorded for Utile Games.

What industry is Utile Games in?

Utile Games's product category is Children's AR Mobile Gaming. Its primary akta.pro industry code is EDACAJAK, Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons), with a secondary code of BPAMAKAG, VR/AR Gaming Platforms. Its NAICS code is 7139 and its SIC code is 3944.

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