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Academy of Interactive Arts and Sciences

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Namestring
Academy of Interactive Arts and Sciences
Legal namestring
Academy of Interactive Arts & Sciences
Websiteurl
interactive.org
Company typeenum
Private
Founded yearint
1991
Descriptiontext

The Academy of Interactive Arts and Sciences (AIAS) is a 501(c)(6) non-profit trade association founded in 1991 and headquartered in Los Angeles, California, dedicated to advancing and recognizing excellence in the interactive entertainment industry. It serves video game industry professionals through a membership spanning Creative/Technical practitioners (designers, producers, artists, animators, programmers, audio designers, musicians) and Business/Affiliate members, who participate in peer-validated awards voting, networking, and industry dialogue. Voting for the D.I.C.E. Awards is conducted through a confidential online balloting system certified by Votenet Solutions/eBallot, and a peer panelist process narrows submissions to finalists before general member voting.

The Academy's core product is the annual D.I.C.E. Awards, now in its 29th year, recognizing excellence across 22 categories including genre awards, craft categories, and special honors such as the Hall of Fame and Lifetime Achievement Award. Supporting products include D.I.C.E. Summit (annual industry conference since 2012), D.I.C.E. Europe/D.I.C.E. Athens (regional networking event since 2016), D.I.C.E. Conversations (discussion series), The Game Maker's Notebook podcast (launched 2020, distributed on iTunes, Spotify, and YouTube), and the Game Maker's Sketchbook artistry showcase (launched 2021, co-produced with iam8bit and fortyseven communications and exhibited at Summer Game Fest: Play Days). The AIAS Foundation operates as an affiliated charitable entity supporting game arts education.

As a non-profit, AIAS operates on a membership-based revenue model with corporate and individual members, supplemented by event registration fees and likely event sponsorships; specific pricing is not publicly disclosed. The organization is governed by a Board of Directors elected from its membership and maintains independence with no venture capital, private equity, or parent company involvement. Distribution occurs through the interactive.org website, major podcast platforms, in-person events in North America and EMEA (USA, UK, Greece), and partner exhibitions.

Short descriptiontext

The Academy of Interactive Arts and Sciences is a 501(c)(6) non-profit trade association founded in 1991 that serves video game industry professionals through the D.I.C.E. Awards, D.I.C.E. Summit, D.I.C.E. Europe, the Game Maker's Notebook podcast, and member-led peer-validated recognition and networking programs.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersInglewood, United States
HQ citystring
Inglewood
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
interactive arts awards, video game industry recognition, professional gaming membership, gaming industry events, game developer conferences
NAICS code1 code
  • Business Associations813910
SIC code1 code
  • Services-Membership Organizations8600
Product category
Gaming Industry Trade Association
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Others
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 6 records shown
1D.I.C.E. Awards
Description

Design, Innovate, Communicate, Entertain Awards - annual ceremony recognizing excellence in video game development across multiple categories

interactive.org
+5 more records
Core offering1 text field

The Academy of Interactive Arts & Sciences (AIAS) is a 501(c)(6) nonprofit trade association that operates an interconnected portfolio of programs centered on recognizing and advancing the interactive entertainment industry. Core offerings include the annual D.I.C.E. Awards ceremony, the D.I.C.E. Summit industry conference, D.I.C.E. Europe regional event, the Game Maker's Notebook podcast, the Game Maker's Sketchbook annual artistry showcase, and a tiered professional/corporate membership program that drives peer voting and networking.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

The Academy of Interactive Arts & Sciences (AIAS) operates a platform of interconnected programs centered on recognizing and advancing the interactive entertainment industry. The core offerings include the D.I.C.E. Awards (the annual awards ceremony), The AIAS Game Maker's Notebook (a podcast), D.I.C.E. Summit (annual industry conference), D.I.C.E. Europe (regional event), and Game Maker's Sketchbook (artistry showcase). The organization also runs a peer panel process for award nominations and D.I.C.E. Conversations for industry dialogue. These programs collectively serve the game development community through awards recognition, knowledge sharing, and networking.

Product and service7 records
1D.I.C.E. Awards
CategoryAwards Recognition
Description

The premier annual awards ceremony recognizing excellence in interactive entertainment, with category awards across game genres, craft categories, and special honors such as Hall of Fame and Lifetime Achievement. For game industry professionals, studios, and publishers.

2D.I.C.E. Summit
CategoryIndustry Conference
Description

An annual industry summit for game developers featuring networking opportunities, panels, and discussions on game development topics. For game industry professionals and corporate members.

3D.I.C.E. Europe (D.I.C.E. Athens)
CategoryRegional Networking Event
Description

A regional networking event for the European game development community held in Athens, Greece. For game industry professionals across Europe.

4The Game Maker's Notebook
CategoryIndustry Media
Description

A podcast featuring in-depth one-on-one conversations between game makers, providing perspectives on the business and craft of interactive entertainment. Available on iTunes, Spotify, and YouTube.

5Game Maker's Sketchbook
CategoryArt Showcase
Description

An annual celebration of artistry in interactive entertainment, showcasing visual storytelling and creativity in game worlds through official game art selections.

6D.I.C.E. Peer Panel Process
CategoryAwards Evaluation
Description

Industry expert panels that evaluate and narrow submitted game titles to finalists in each award category before Academy membership voting. Ensures craft categories are decided by active practitioners.

7D.I.C.E. Conversations
CategoryIndustry Discussion Series
Description

Event format featuring sponsor involvement and topic submissions for industry discussions and knowledge sharing among game development professionals.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeTechnology or Integration
Description

Provides voting and ballot certification services for D.I.C.E. Awards voting. All Academy voting is conducted through confidential online balloting supervised and certified by eBallot, Inc., ensuring vote integrity.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

iam8bit partners with AIAS and fortyseven communications to produce the annual Game Maker's Sketchbook, a celebration of artistry in interactive entertainment featuring official game art selections.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

Works with AIAS and iam8bit to produce the annual Game Maker's Sketchbook showcase celebrating creativity and visual storytelling in video games.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Game Maker's Sketchbook exhibition is held during Summer Game Fest: Play Days in Los Angeles, CA, providing visibility for the annual showcase.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Annual video game industry awards show produced by Geoff Keighley. Directly comparable to AIAS in that it is a flagship industry recognition event vying for the same nominees, media coverage, and sponsor dollars, though it relies on an industry-wide jury + public vote rather than a peer-member model.

2Game Developers Choice Awards (GDC Awards)
TypeDirect peer
Description

Annual awards presented during GDC by peers in the game development community. Directly comparable as a peer-driven recognition program for the same craft and genre categories AIAS oversees, co-located with the largest game developer conference.

TypeDirect peer
Description

Nonprofit membership organization serving game developers worldwide. Closest direct peer as a dues-paying professional association for game industry talent, offering networking, advocacy, and community resources in parallel to AIAS's recognition focus.

TypeDirect peer
Description

Trade association representing the U.S. video game industry. Comparable as the industry-level advocacy and trade body, though more focused on publishing/platform members than individual creators, and historically the organizer of E3.

TypeDirect peer
Description

Annual games awards from the British Academy of Film and Television Arts. Comparable as a high-prestige peer-recognized games awards program with international nominee reach, competing with D.I.C.E. for global craft recognition.

TypeDirect peer
Description

International festival and awards body for independent games. Comparable as a curated recognition and showcase program for game craft, with a different (indie-focused) nominee pool but overlapping audience of developers and studios.

7Academy of Interactive Arts and Sciences (self)
TypeDirect peer
Description

Subject company.

TypeBroad incumbent
Description

The peer recognition body for film (Oscars). Directly comparable operating model—member-driven voting, branch-based craft categories, Hall of Fame, and a flagship annual ceremony—scaled up to the film industry and useful as a structural blueprint for AIAS's continued evolution.

TypeBroad incumbent
Description

Membership organization for music professionals that produces the GRAMMY Awards. Comparable as a craft-recognition body with peer voting across specialized categories and Hall of Fame honors, illustrating the operating model and revenue mix AIAS could evolve toward.

TypeBroad incumbent
Description

Peer membership organization producing the Emmy Awards for television. Comparable as a long-running, member-voted recognition body in an adjacent creative industry, providing a structural parallel for governance, peer-panel voting, and event monetization.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Subsidiaries4 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Academy of Interactive Arts and Sciences

Gaming Industry Trade Associationinteractive.org

The Academy of Interactive Arts and Sciences is a 501(c)(6) non-profit trade association founded in 1991 that serves video game industry professionals through the D.I.C.E. Awards, D.I.C.E. Summit, D.I.C.E. Europe, the Game Maker's Notebook podcast, and member-led peer-validated recognition and networking programs.

What Academy of Interactive Arts and Sciences does

The Academy of Interactive Arts and Sciences (AIAS) is a 501(c)(6) non-profit trade association founded in 1991 and headquartered in Los Angeles, California, dedicated to advancing and recognizing excellence in the interactive entertainment industry. It serves video game industry professionals through a membership spanning Creative/Technical practitioners (designers, producers, artists, animators, programmers, audio designers, musicians) and Business/Affiliate members, who participate in peer-validated awards voting, networking, and industry dialogue. Voting for the D.I.C.E. Awards is conducted through a confidential online balloting system certified by Votenet Solutions/eBallot, and a peer panelist process narrows submissions to finalists before general member voting.

The Academy's core product is the annual D.I.C.E. Awards, now in its 29th year, recognizing excellence across 22 categories including genre awards, craft categories, and special honors such as the Hall of Fame and Lifetime Achievement Award. Supporting products include D.I.C.E. Summit (annual industry conference since 2012), D.I.C.E. Europe/D.I.C.E. Athens (regional networking event since 2016), D.I.C.E. Conversations (discussion series), The Game Maker's Notebook podcast (launched 2020, distributed on iTunes, Spotify, and YouTube), and the Game Maker's Sketchbook artistry showcase (launched 2021, co-produced with iam8bit and fortyseven communications and exhibited at Summer Game Fest: Play Days). The AIAS Foundation operates as an affiliated charitable entity supporting game arts education.

As a non-profit, AIAS operates on a membership-based revenue model with corporate and individual members, supplemented by event registration fees and likely event sponsorships; specific pricing is not publicly disclosed. The organization is governed by a Board of Directors elected from its membership and maintains independence with no venture capital, private equity, or parent company involvement. Distribution occurs through the interactive.org website, major podcast platforms, in-person events in North America and EMEA (USA, UK, Greece), and partner exhibitions.

Academy of Interactive Arts and Sciences firmographics

Firmographics
Name
Academy of Interactive Arts and Sciences
Legal name
Academy of Interactive Arts & Sciences
Website
https://interactive.org
Company type
Private
Founded year
1991
Operating status
Operating
Headcount range
11–50 employees
Short description
The Academy of Interactive Arts and Sciences is a 501(c)(6) non-profit trade association founded in 1991 that serves video game industry professionals through the D.I.C.E. Awards, D.I.C.E. Summit, D.I.C.E. Europe, the Game Maker's Notebook podcast, and member-led peer-validated recognition and networking programs.
Ownership category
akta.pro rank

Where Academy of Interactive Arts and Sciences is headquartered

Location

Headquarters

HQ city
Inglewood
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Academy of Interactive Arts and Sciences business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Others

Distribution channels3 records

Marketing channels6 records

Academy of Interactive Arts and Sciences product offering

Product offering

Core offering

The Academy of Interactive Arts & Sciences (AIAS) is a 501(c)(6) nonprofit trade association that operates an interconnected portfolio of programs centered on recognizing and advancing the interactive entertainment industry. Core offerings include the annual D.I.C.E. Awards ceremony, the D.I.C.E. Summit industry conference, D.I.C.E. Europe regional event, the Game Maker's Notebook podcast, the Game Maker's Sketchbook annual artistry showcase, and a tiered professional/corporate membership program that drives peer voting and networking.

Product overview

The Academy of Interactive Arts & Sciences (AIAS) operates a platform of interconnected programs centered on recognizing and advancing the interactive entertainment industry. The core offerings include the D.I.C.E. Awards (the annual awards ceremony), The AIAS Game Maker's Notebook (a podcast), D.I.C.E. Summit (annual industry conference), D.I.C.E. Europe (regional event), and Game Maker's Sketchbook (artistry showcase). The organization also runs a peer panel process for award nominations and D.I.C.E. Conversations for industry dialogue. These programs collectively serve the game development community through awards recognition, knowledge sharing, and networking.

Differentiator

Problem solved

Functional benefit

Brands

  • D.I.C.E. Awards: Design, Innovate, Communicate, Entertain Awards - annual ceremony recognizing excellence in video game development across multiple categories
  • D.I.C.E. Summit
  • D.I.C.E. Conversations
  • D.I.C.E. Europe
  • The Game Maker's Notebook
  • Game Maker's Sketchbook

Products and services

  • D.I.C.E. Awards The premier annual awards ceremony recognizing excellence in interactive entertainment, with category awards across game genres, craft categories, and special honors such as Hall of Fame and Lifetime Achievement. For game industry professionals, studios, and publishers.
  • D.I.C.E. Summit An annual industry summit for game developers featuring networking opportunities, panels, and discussions on game development topics. For game industry professionals and corporate members.
  • D.I.C.E. Europe (D.I.C.E. Athens) A regional networking event for the European game development community held in Athens, Greece. For game industry professionals across Europe.
  • The Game Maker's Notebook A podcast featuring in-depth one-on-one conversations between game makers, providing perspectives on the business and craft of interactive entertainment. Available on iTunes, Spotify, and YouTube.
  • Game Maker's Sketchbook An annual celebration of artistry in interactive entertainment, showcasing visual storytelling and creativity in game worlds through official game art selections.
  • D.I.C.E. Peer Panel Process Industry expert panels that evaluate and narrow submitted game titles to finalists in each award category before Academy membership voting. Ensures craft categories are decided by active practitioners.
  • D.I.C.E. Conversations Event format featuring sponsor involvement and topic submissions for industry discussions and knowledge sharing among game development professionals.

Companies that use Academy of Interactive Arts and Sciences

Customer profile

Segments3 records

Ideal customer profiles3 records

Academy of Interactive Arts and Sciences technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Academy of Interactive Arts and Sciences partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core, major and minor.

  • Votenet Solutions / eBallotcoreTechnology or IntegrationProvides voting and ballot certification services for D.I.C.E. Awards voting. All Academy voting is conducted through confidential online balloting supervised and certified by eBallot, Inc., ensuring vote integrity.
  • iam8bitmajorStrategic or Co-development Partneriam8bit partners with AIAS and fortyseven communications to produce the annual Game Maker's Sketchbook, a celebration of artistry in interactive entertainment featuring official game art selections.
  • fortyseven communicationsmajorStrategic or Co-development PartnerWorks with AIAS and iam8bit to produce the annual Game Maker's Sketchbook showcase celebrating creativity and visual storytelling in video games.
  • Summer Game FestminorChannel Partner/ Reseller/ DistributorGame Maker's Sketchbook exhibition is held during Summer Game Fest: Play Days in Los Angeles, CA, providing visibility for the annual showcase.

Scale indicators2 records

Recent moves6 records

Expansion highlights4 records

Academy of Interactive Arts and Sciences competitors and assessment

Company assessment

Direct peers

  • The Game Awards: Annual video game industry awards show produced by Geoff Keighley. Directly comparable to AIAS in that it is a flagship industry recognition event vying for the same nominees, media coverage, and sponsor dollars, though it relies on an industry-wide jury + public vote rather than a peer-member model.
  • Game Developers Choice Awards (GDC Awards): Annual awards presented during GDC by peers in the game development community. Directly comparable as a peer-driven recognition program for the same craft and genre categories AIAS oversees, co-located with the largest game developer conference.
  • International Game Developers Association (IGDA): Nonprofit membership organization serving game developers worldwide. Closest direct peer as a dues-paying professional association for game industry talent, offering networking, advocacy, and community resources in parallel to AIAS's recognition focus.
  • Entertainment Software Association (ESA): Trade association representing the U.S. video game industry. Comparable as the industry-level advocacy and trade body, though more focused on publishing/platform members than individual creators, and historically the organizer of E3.
  • BAFTA Games Awards: Annual games awards from the British Academy of Film and Television Arts. Comparable as a high-prestige peer-recognized games awards program with international nominee reach, competing with D.I.C.E. for global craft recognition.
  • IndieCade: International festival and awards body for independent games. Comparable as a curated recognition and showcase program for game craft, with a different (indie-focused) nominee pool but overlapping audience of developers and studios.
  • Academy of Interactive Arts and Sciences (self): Subject company.

Broad incumbents

  • Academy of Motion Picture Arts and Sciences: The peer recognition body for film (Oscars). Directly comparable operating model—member-driven voting, branch-based craft categories, Hall of Fame, and a flagship annual ceremony—scaled up to the film industry and useful as a structural blueprint for AIAS's continued evolution.
  • Recording Academy (The GRAMMYs): Membership organization for music professionals that produces the GRAMMY Awards. Comparable as a craft-recognition body with peer voting across specialized categories and Hall of Fame honors, illustrating the operating model and revenue mix AIAS could evolve toward.
  • Television Academy (Emmy Awards): Peer membership organization producing the Emmy Awards for television. Comparable as a long-running, member-voted recognition body in an adjacent creative industry, providing a structural parallel for governance, peer-panel voting, and event monetization.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

Academy of Interactive Arts and Sciences social profiles

Digital presence

Academy of Interactive Arts and Sciences financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Academy of Interactive Arts and Sciences leadership team

Management profile

Number of profiles

Academy of Interactive Arts and Sciences subsidiaries and ownership

Company hierarchy

Subsidiaries4 records

Academy of Interactive Arts and Sciences funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Academy of Interactive Arts and Sciences M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Academy of Interactive Arts and Sciences

What does Academy of Interactive Arts and Sciences do?

The Academy of Interactive Arts & Sciences (AIAS) is a 501(c)(6) nonprofit trade association that operates an interconnected portfolio of programs centered on recognizing and advancing the interactive entertainment industry. Core offerings include the annual D.I.C.E. Awards ceremony, the D.I.C.E. Summit industry conference, D.I.C.E. Europe regional event, the Game Maker's Notebook podcast, the Game Maker's Sketchbook annual artistry showcase, and a tiered professional/corporate membership program that drives peer voting and networking.

Is Academy of Interactive Arts and Sciences a public or private company?

Academy of Interactive Arts and Sciences is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Academy of Interactive Arts and Sciences founded?

Academy of Interactive Arts and Sciences was founded in 1991. It employs 11 to 50 people.

Where is Academy of Interactive Arts and Sciences based?

Academy of Interactive Arts and Sciences is headquartered in Inglewood, United States, in the North America region.

Who are Academy of Interactive Arts and Sciences's main competitors?

Direct peers on record are The Game Awards, Game Developers Choice Awards (GDC Awards), International Game Developers Association (IGDA), Entertainment Software Association (ESA), BAFTA Games Awards, IndieCade and Academy of Interactive Arts and Sciences (self). Broad incumbents are Academy of Motion Picture Arts and Sciences, Recording Academy (The GRAMMYs) and Television Academy (Emmy Awards).

Does Academy of Interactive Arts and Sciences have an API?

No public API is recorded for Academy of Interactive Arts and Sciences.

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Live signals
GamesIndustry.bizClair Obscur wins Game of the Year at DICE Awards 2026Clair Obscur: Expedition 33 won Game of the Year at the 29th annual DICE Awards, taking home five awards total including Role-Playing Game of the Year and Outstanding Achievement in Art Direction, Story, and Game Direction. Sandfall Interactive's RPG led the night, while Sucker Punch Productions' Ghost of Yōtei received four awards and Kojima Productions earned two for Death Stranding 2: On the Beach. The ceremony, held during the 2026 DICE Summit, also featured the induction of former Naughty Dog co-president Evan Wells into the Academy of Interactive Arts and Sciences Hall of Fame.PR NewswireSubmit Now For The 2017 The "Into the Pixel" Video Game Art ExhibitThe Academy of Interactive Arts & Sciences (AIAS) and the Entertainment Software Association (ESA) announced that submissions are now open for the fourteenth 'Into the Pixel' video game art exhibit, with entries accepted until April 26, 2017. The 2017 collection will premiere at E3 in Los Angeles from June 13-15, 2017, and the current collection will be auctioned on eBay with proceeds benefiting the AIAS Foundation and ESA Foundation. Created in 2004 and co-produced by the two organizations, Into the Pixel celebrates video game artists and features art from both major AAA titles and acclaimed indie games.PR NewswireIGN Entertainment and Academy of Interactive Arts & Sciences Announce Live Stream PartnershipIGN Entertainment announced a partnership with the Academy of Interactive Arts & Sciences to live stream the 2017 D.I.C.E. Summit and the 20th D.I.C.E. Awards from Mandalay Bay in Las Vegas. IGN will produce and distribute the streams across its platforms including IGN.com, YouTube, Twitch, social media channels, and gaming consoles, marking the first time the events are broadcast on platforms like Snapchat and Facebook. The partnership expands global reach for what IGN's chief programming officer called "the Oscars for video games," with the events recognizing achievements in the multi-billion dollar interactive entertainment industry.PR Newswire2016 Into The Pixel Jury Panel Announces Video Game Art CollectionThe Entertainment Software Association and the Academy of Interactive Arts & Sciences announced the official selections for the 2016 Into the Pixel art collection. The exhibit, honoring video game artists, will be displayed at E3 in Los Angeles from June 14-16, 2016. The collection features key pieces from various genres including titles such as Dishonored 2, No Man's Sky, and The Witcher 3.PR NewswireAIAS and ESA Open Submissions For 2016 Video Game Art Exhibit "Into The Pixel"The Academy of Interactive Arts & Sciences and the Entertainment Software Association announced that submissions are now open for the 2016 'Into the Pixel' video game art exhibit, marking its thirteenth collection. The exhibit will premiere at E3 in Los Angeles from June 14-16, 2016, with submissions accepted until April 22, 2016. A panel of jurists comprising industry professionals from companies including Blizzard Entertainment, Amazon Game Studios, and Big Red Button Entertainment will evaluate submissions representing the best interactive entertainment art from the past year.SiliconANGLEGuillermo Del Toro to present Hall of Fame award to Hideo Kojima at DICE 2016 - SiliconANGLEGuillermo Del Toro will present a Hall of Fame award to Hideo Kojima at DICE 2016, despite the cancellation of Silent Hills. The Academy of Interactive Arts & Sciences inducted Kojima, and Del Toro's choice sends a message to Konami.SiliconANGLEApplications for AIAS game design scholarships are now open - SiliconANGLEThe Academy of Interactive Arts and Sciences opened applications for its video game design scholarships, offering $2,500 each to two students for creative and business-related topics. Recipients also receive mentorship at the 2016 D.I.C.E. Summit and awards ceremony. The industry is projected to reach $100 billion by 2017.TechCrunchInterview: Martin Rae, President Of The Academy Of Interactive Arts And SciencesDuring an interview at E3, Martin Rae, President of the Academy of Interactive Arts and Sciences, discussed the evolving landscape of the gaming industry. He highlighted the Academy's role in integrating games with mainstream media and the impact of successful indie games like Minecraft and Limbo, as well as the changing approaches to game development. Rae indicated that the industry's shift towards more innovative and diverse forms of gaming reflects broader cultural trends.