ARVI VR
ARVI VR develops and licenses 22+ multiplayer VR games and escape rooms to Location-Based Entertainment venues worldwide via its VRP 2.0 platform, Viveport, Oculus, and a third-party content marketplace.
- Company typePrivate
- Founded2016
- HeadquartersWilmington, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What ARVI VR does
ARVI VR (legal entity ARVI VR INC, dba VR Laboratory) is a private B2B virtual reality content developer and platform operator founded in 2016, headquartered in Wilmington, USA, with R&D operations in Ukraine and Slovakia. The company serves the Location-Based Entertainment (LBE) VR market by developing and licensing multiplayer VR games and escape rooms to commercial VR arcades, escape room operators, and entertainment centers worldwide. Its content library comprises 22+ in-house developed AAA room-scale titles spanning Escape Room, Adventure, Action, Arcade, Shooter, Horror, Puzzle, and Sci-Fi genres, all built on Unity and SteamVR for 2.5x2.5 meter per-player play areas.
The company's technology stack centers on the proprietary VRP 2.0 distribution platform, supplemented by presence on Viveport and Oculus storefronts, plus a third-party content marketplace. Notable proprietary technical capabilities include VR sickness mitigation techniques (FPS animation optimization, visual pattern management, cockpit/static reference frames) and mixed reality video capture from Unity/SteamVR environments. The company produces a steady cadence of new titles, with recent franchises including the sequential Dream Hackers series (Prologue, Chapters 1-3) and multi-world Escape the Worlds.
ARVI VR operates a dual revenue model combining B2B game licensing royalties with marketplace commission on third-party content distribution. Pricing is quote-based under multi-year contracts to venue operators, with deals supported by dedicated account managers, 24/7 technical support, and partner marketing resources including loyalty cards, game master cards, and promotional video assets. Named channel partners include Virtropolis, Escape Adventures Frankfurt, EXIT Live Adventures Dortmund, and Omnidome Inc, with aggregate partner network playtime estimated at approximately 750,000 hours per year.
ARVI VR firmographics
Firmographics- Name
- ARVI VR
- Legal name
- ARVI VR INC
- Website
- https://arvilab.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- ARVI VR develops and licenses 22+ multiplayer VR games and escape rooms to Location-Based Entertainment venues worldwide via its VRP 2.0 platform, Viveport, Oculus, and a third-party content marketplace.
- Ownership category
- akta.pro rank
ARVI VR industry classification
Industry- Product category
- VR Game Development & Distribution Platform
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industries
- VR/AR Gaming Platforms (BPAMAKAG), VR/AR Game Publishing & Distribution (MPAFABAK)
Keywords
Where ARVI VR is headquartered
LocationHeadquarters
- HQ city
- Wilmington
- HQ country
- United States
- HQ region
- North America
Offices3 records
Markets served
ARVI VR business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- B2B Game Licensing: ARVI VR licenses their VR games to location-based entertainment venues including VR arcades, escape rooms, and entertainment centers. The games are distributed through the VRP 2.0 platform, Viveport, and Oculus storefronts.
- Marketplace Distribution: Distribution of third-party VR content through their marketplace to LBE venues, expanding beyond their in-house game library.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | B2B licensing for VR venues |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels6 records
ARVI VR product offering
Product offeringCore offering
ARVI VR develops multiplayer room-scale VR games and escape rooms for the Location-Based Entertainment (LBE) market. The company operates the proprietary VRP 2.0 distribution platform and licenses a 22+ title in-house game library spanning escape room, adventure, action, shooter, horror, puzzle, and sci-fi genres to VR arcades, escape rooms, and entertainment centers worldwide, supplemented by a marketplace of third-party VR content.
Product overview
ARVI VR is a B2B VR content platform and developer for the Location-Based Entertainment (LBE) VR market, founded in 2016 with headquarters and R&D in USA, Ukraine, and Slovakia. The company operates a dual model as both a platform (distributing content to LBE venues) and developer (creating proprietary VR games). Their flagship offerings include VRP 2.0 (proprietary room-scale VR platform) and a content library of 22 in-house developed games plus a marketplace of third-party titles. The in-house game portfolio spans multiple genres including VR Escape Rooms (Frozen Castle, Escape the Worlds, House of Fear series, Sanctum, Mission Sigma), Action/Adventure (Dream Hackers VR Series, Alice, Jungle Quest), Shooters (Gunslinger, Arena, Cyberpunk), Horror (House of Fear series, Chernobyl, Signal Lost), Survival (Survival, The Prison), and Family/Party games (Smash Point, Christmas, Archer). All room-scale content is designed for 2.5x2.5 meter play areas per player. The company supports LBE partners with dedicated account managers, technical assistance, and marketing resources. Games are available for distribution through VIVEPORT, Oculus Store, and the VRP 2.0 platform.
Differentiator
Problem solved
Functional benefit
Brands
- VR Laboratory: Primary brand name used on company website for VR game development and publishing.
Products and services
- Frozen Castle VR Escape Room game where players awaken the Heart of Frozen Castle before the frost binds the world. Players reunite with their team after a sudden storm, solve puzzles together, and become the new Keepers of Winter. Designed for location-based entertainment venues licensing content commercially.
- Escape the Worlds Multi-world VR Escape Room featuring 10 unique worlds filled with puzzles, exploration, and cooperative adventure. Supports 2-8 players with each world taking 15-45 minutes depending on experience level. Built for commercial LBE venue deployment.
- Dream Hackers VR Series Story-driven action adventure VR series where players become Dream Hackers using a 'Dreams Machine' to infiltrate collective dreams. Includes multiple chapters that must be played sequentially. Licensed to LBE venues for commercial use.
- Gunslinger VR Multiplayer shooter/arcade game where the spirit of the Old West collides with advanced technology in a futuristic shooter environment. Distributed via VRP 2.0 for LBE venues.
- House of Fear: Call of Blood Horror VR game where players take on the role of a forensic investigator racing against time after discovering bloodless bodies of staff and patients in a facility.
- House of Fear: Cursed Souls Horror VR game where the deeper players dig into the story of The House, the more The House enters their soul. The dead need the living to help them.
- Smash Point Cartoon-styled competitive multiplayer VR game where players chase and smash each other with weapons in a visually fun environment. Designed for commercial LBE deployment.
- Alice VR adventure game where players take part in the maelstrom of events and experience the story of Alice.
- Arena Dynamic and immersive multiplayer shooter with sci-fi elements where players prove themselves as gladiators of the modern world.
- Chernobyl Sci-fi VR game exploring whether it is possible to change fate by witnessing and potentially altering the events that changed the world at Chernobyl.
- Archer VR fantasy game where players fight hordes of orcs, goblins, and trolls attacking their fortress, culminating in defeating the main boss.
- Survival VR survival quest where players crash land on a small-uninhabited island in the Pacific Ocean after lightning strikes their plane during vacation.
- The Prison VR escape game where players have been framed and put in jail on trumped-up charges, requiring courage, cunning, and luck to escape and clear their name.
- Sanctum VR investigative horror game where players receive a letter from their close friend Anna, a detective investigating mysterious disappearances in nearby forests.
- Jungle Quest VR adventure game where players discover a portal leading to a mysterious world with an amazing sanctuary populated by animals and must find their way back.
- House of Fear Horror VR game challenging players to conquer their fears and delve into the secrets of a murky location.
- Mission Sigma VR puzzle/action game where players must get past all the traps and preempt a nuclear attack.
- Christmas Holiday VR game where Christmas is under threat as Santa has been caught in a blizzard, lost all presents, and cannot find his way home.
- Cyberpunk Sci-fi VR game where a group of cyborgs with special skills decides to steal rare data from the archives of an influential corporation.
- Signal Lost Sci-fi VR game where the connection with secret research station 'Asgard' orbiting Earth was lost, and players have one hour before the station enters the atmosphere.
- The Last Day Defense Tower Defense VR game where players pretend to be temporal agents testing their skills by building a strong defense system, destroying enemy armor, and using battle maps and a massive replicator.
- VRP 2.0 Platform ARVI VR's proprietary VR platform for room-scale content distribution to Location-Based Entertainment (LBE) venues. Part of the company's B2B platform offering with dedicated account managers and technical assistance, used to distribute ARVI VR's game catalog to commercial VR operators worldwide.
- ARVI VR Marketplace B2B marketplace offering third-party VR content in addition to ARVI VR's 22 in-house titles, enabling LBE venues to access a broader selection of VR experiences through ARVI VR's distribution platform.
Quantifiable outcome
- ~750K hours/year of VR gameplay at partner venues
- +2 more outcomes
Companies that use ARVI VR
Customer profileNamed customers4 records
Segments2 records
Ideal customer profiles1 record
ARVI VR technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration2 records
Feature4 records
ARVI VR partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core.
- EXIT Live Adventures DortmundcoreVR entertainment venue that expanded from 2 to 11 ARVI VR games since 2018. Values the high quality graphics, story and puzzles that compete with classic escape rooms, plus easy software handling and 24/7 friendly support.
- Virtropolis (Escapology Covington)coreVR escape room operator using ARVI VR games. COO Chris Attkins provides testimonial praising the large library of VR titles and consistent professional and personal support over the years.
- Escape Adventures FrankfurtcoreVR arcade operator in Frankfurt, Germany owned by Yoda Zhang. Uses ARVI games offering different themes for every taste - adventure, horror, action, and family-friendly options. Praises extraordinary support with quick response times.
- Omnidome InccoreVR venue operator led by CEO Jason Wonders. Uses ARVI's variety of escape rooms from kids to adult experiences, praising the well-made games and excellent customer service responsiveness.
Scale indicators4 records
Recent moves6 records
Expansion highlights5 records
ARVI VR competitors and assessment
Company assessmentMarket position
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
ARVI VR social profiles
Digital presenceARVI VR financial estimates
Financial estimateRevenue estimate
Valuation estimate
ARVI VR leadership team
Management profileNumber of profiles
Profiles3 records
ARVI VR funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
ARVI VR M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about ARVI VR
What does ARVI VR do?
ARVI VR develops multiplayer room-scale VR games and escape rooms for the Location-Based Entertainment (LBE) market. The company operates the proprietary VRP 2.0 distribution platform and licenses a 22+ title in-house game library spanning escape room, adventure, action, shooter, horror, puzzle, and sci-fi genres to VR arcades, escape rooms, and entertainment centers worldwide, supplemented by a marketplace of third-party VR content.
Is ARVI VR a public or private company?
ARVI VR is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was ARVI VR founded?
ARVI VR was founded in 2016. It employs 11 to 50 people.
Where is ARVI VR based?
ARVI VR is headquartered in Wilmington, United States, in the North America region.
How does ARVI VR make money?
Two revenue lines are on record. B2B Game Licensing is the primary driver. The others are marketplace Distribution.
Does ARVI VR have an API?
No public API is recorded for ARVI VR.
What industry is ARVI VR in?
ARVI VR's product category is VR Game Development & Distribution Platform. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of BPAMAKAG, VR/AR Gaming Platforms. Its SIC code is 7990.