High Horse Entertainment
High Horse Entertainment is a small Los Angeles game technology company whose SnapNet product provides AAA netcode — prediction, rollback, lag compensation, and replays — for real-time multiplayer game studios on Unreal Engine and Unity.
- Company typePrivate
- Founded2021
- HeadquartersLos Angeles, United States
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What High Horse Entertainment does
High Horse Entertainment is a Los Angeles-based, privately-held game technology company founded by Jay Mattis and Timothy Rapp, operating with a team of 1-10 employees. Its sole commercial product is SnapNet, a complete netcode solution for real-time multiplayer games that performs client-side prediction, rollback-based reconciliation, dynamic lag compensation, and physics synchronization without requiring strict determinism — a key departure from legacy solutions such as GGPO. SnapNet is built around a server-authoritative architecture with stateless cryptographic authentication and end-to-end DTLS encryption, and adds instant and full match replay capabilities, including server-side chunked streaming for near-live viewing.
The product is delivered as a standalone Unreal Engine plugin (no engine forks required) and as a Unity package distributed through the Unity Package Manager, with a custom engine integration path offered through direct engagement. SnapNet is configurable for multiple genres — shooters, fighting games, and sports games — with genre-appropriate prediction models (e.g., predicted rockets versus interpolated projectiles, full-state rollback resimulation for fighting games, and shared-object synchronization for sports).
The company operates an enterprise field-sales go-to-market, primarily through a contact form on snapnet.dev that funnels into demo requests and evaluation licenses, with commercial licensing as the apparent revenue mechanism. Pricing is not publicly disclosed and no named customers, partnerships, funding rounds, or revenue figures are available in the source data, making the company's commercial traction difficult to independently verify.
High Horse Entertainment firmographics
Firmographics- Name
- High Horse Entertainment
- Legal name
- High Horse Entertainment
- Website
- https://highhorseentertainment.com
- Company type
- Private
- Founded year
- 2021
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- High Horse Entertainment is a small Los Angeles game technology company whose SnapNet product provides AAA netcode — prediction, rollback, lag compensation, and replays — for real-time multiplayer game studios on Unreal Engine and Unity.
- Ownership category
- akta.pro rank
High Horse Entertainment industry classification
Industry- Product category
- Multiplayer Game Networking Software
- NAICS
- Software Publishers (513210)
- SIC
- Services-Prepackaged Software (7372)
- akta.pro industry
- Network & Connectivity Optimization for Cloud Gaming (QoS, traffic shaping, game-focused ISPs/VPNs)Media, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Cloud Gaming & Game Streaming Services
Keywords
Where High Horse Entertainment is headquartered
LocationHeadquarters
- HQ city
- Los Angeles
- HQ country
- United States
- HQ region
- North America
Markets served
High Horse Entertainment business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Software Licensing: SnapNet is sold as a software solution for game developers. Revenue appears to be generated through licensing fees for evaluation and commercial use of the netcode solution.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Pay-as-you-go | Evaluation License |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels3 records
High Horse Entertainment product offering
Product offeringCore offering
SnapNet is a complete AAA netcode solution for real-time multiplayer games, providing client-side prediction, rollback-based reconciliation, dynamic lag compensation, secure server-authoritative architecture with DTLS encryption, and instant/full match replay capabilities. The product is delivered as a standalone Unreal Engine plugin, a Unity Package Manager (UPM) package, or via custom engine integration, and is licensed to game studios building shooters, fighting games, and sports titles.
Product overview
High Horse Entertainment offers a single unified product called SnapNet — a complete AAA netcode solution for real-time multiplayer games. The product is available as both an Unreal Engine plugin (no engine forks required) and a Unity package (via Unity Package Manager), with custom engine integration support available upon request. SnapNet handles the networking complexity (client-side prediction, rollback, lag compensation, physics synchronization, and replay systems) so developers can focus on gameplay.
Differentiator
Problem solved
Functional benefit
Brands
- SnapNet: A complete netcode solution for real-time multiplayer games, handling client-side prediction, rollback, lag compensation, and instant/full match replays. Supports Unreal Engine and Unity.
Products and services
- SnapNet SnapNet is an AAA netcode solution for game development studios building real-time multiplayer titles. It provides client-side prediction, rollback-based reconciliation, dynamic lag compensation, stateless cryptographic authentication, end-to-end DTLS encryption, and a fully server-authoritative architecture, along with instant in-match replays, full match replays, and live server-side replay streaming. It is delivered as a standalone Unreal Engine plugin, a Unity Package Manager (UPM) package, or via custom engine integration, and is genre-tunable for shooters, fighting games, and sports games.
Companies that use High Horse Entertainment
Customer profileSegments1 record
Ideal customer profiles1 record
High Horse Entertainment technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration2 records
Feature7 records
High Horse Entertainment partnerships and signals
Strategic signalRecent moves5 records
Expansion highlights4 records
High Horse Entertainment competitors and assessment
Company assessmentDirect peers
- Mirror Networking: Mirror is a popular open-source Unity networking library used as a free alternative to UNet. SnapNet competes for the same Unity-studio buyer with a more fully-featured, commercial offering that includes rollback and replays.
- Photon (Exit Games): Photon is the dominant third-party multiplayer networking middleware for Unity and Unreal, offering realtime, loadbalancing, voice, and chat. SnapNet competes head-to-head for the same netcode budget line within multiplayer game studios.
- GGPO (Pond3r / KeepItTech): GGPO is the canonical rollback netcode library used in fighting games. SnapNet explicitly positions its 'rollback without strict determinism' as an evolution beyond GGPO, making GGPO the closest architectural comparison.
- Fish-Net Networking: Fish-Net is a Unity and Godot networking solution with prediction, reconciliation, and server-authoritative architecture. It is a near-direct technical peer to SnapNet in the multiplayer-networking-for-indie-studios segment.
Emerging players
- Hathora: Hathora provides orchestrated dedicated game-server hosting with low-latency matchmaking. It is a complementary or competing layer to SnapNet for studios deciding whether to also outsource server orchestration alongside netcode.
- Edgegap: Edgegap offers automated multi-region game server orchestration and matchmaking. Like Hathora, it competes for the server-side portion of the multiplayer stack that SnapNet's DTLS-encrypted dedicated-server architecture is designed to plug into.
- AccelByte: AccelByte offers a modular game backend platform with multiplayer, matchmaking, and live ops tooling. It overlaps with SnapNet at the dedicated-server and multiplayer-infrastructure layer, though it is a broader platform play.
Broad incumbents
- PlayFab Multiplayer Servers (Microsoft): PlayFab's multiplayer servers and matchmaking are part of Microsoft's broader game-backend platform. While more focused on server orchestration than netcode, PlayFab competes for the same multiplayer-infrastructure budget at game studios.
- Unity Netcode for GameObjects: Unity's official multiplayer networking solution is bundled with the engine and represents the default choice for Unity studios. As a broad incumbent, it competes with SnapNet primarily on integration convenience and price.
- Epic Online Services (Epic Games): EOS provides free online services including sessions, lobbies, and replication for Unreal-based titles. As the engine owner's free offering, it sets a strong baseline against which any third-party netcode (including SnapNet) must justify its cost.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
High Horse Entertainment social profiles
Digital presenceHigh Horse Entertainment financial estimates
Financial estimateRevenue estimate
Valuation estimate
High Horse Entertainment leadership team
Management profileNumber of profiles
Profiles2 records
High Horse Entertainment funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
High Horse Entertainment M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about High Horse Entertainment
What does High Horse Entertainment do?
SnapNet is a complete AAA netcode solution for real-time multiplayer games, providing client-side prediction, rollback-based reconciliation, dynamic lag compensation, secure server-authoritative architecture with DTLS encryption, and instant/full match replay capabilities. The product is delivered as a standalone Unreal Engine plugin, a Unity Package Manager (UPM) package, or via custom engine integration, and is licensed to game studios building shooters, fighting games, and sports titles.
When was High Horse Entertainment founded?
High Horse Entertainment was founded in 2021. It employs 1 to 10 people.
Where is High Horse Entertainment based?
High Horse Entertainment is headquartered in Los Angeles, United States, in the North America region.
How does High Horse Entertainment make money?
One revenue line is on record: software Licensing.
Who are High Horse Entertainment's main competitors?
Direct peers on record are Mirror Networking, Photon (Exit Games), GGPO (Pond3r / KeepItTech) and Fish-Net Networking. Emerging players are Hathora, Edgegap and AccelByte. Broad incumbents are PlayFab Multiplayer Servers (Microsoft), Unity Netcode for GameObjects and Epic Online Services (Epic Games).
Does High Horse Entertainment have an API?
No public API is recorded for High Horse Entertainment.
What industry is High Horse Entertainment in?
High Horse Entertainment's product category is Multiplayer Game Networking Software. Its primary akta.pro industry code is MPAFAHAF, Network & Connectivity Optimization for Cloud Gaming (QoS, traffic shaping, game-focused ISPs/VPNs). Its NAICS code is 513210 and its SIC code is 7372.