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High Horse Entertainment

Full company profile

uuid000jyaa

Namestring
High Horse Entertainment
Legal namestring
High Horse Entertainment
Company typeenum
Private
Founded yearint
2021
Descriptiontext

High Horse Entertainment is a Los Angeles-based, privately-held game technology company founded by Jay Mattis and Timothy Rapp, operating with a team of 1-10 employees. Its sole commercial product is SnapNet, a complete netcode solution for real-time multiplayer games that performs client-side prediction, rollback-based reconciliation, dynamic lag compensation, and physics synchronization without requiring strict determinism — a key departure from legacy solutions such as GGPO. SnapNet is built around a server-authoritative architecture with stateless cryptographic authentication and end-to-end DTLS encryption, and adds instant and full match replay capabilities, including server-side chunked streaming for near-live viewing.

The product is delivered as a standalone Unreal Engine plugin (no engine forks required) and as a Unity package distributed through the Unity Package Manager, with a custom engine integration path offered through direct engagement. SnapNet is configurable for multiple genres — shooters, fighting games, and sports games — with genre-appropriate prediction models (e.g., predicted rockets versus interpolated projectiles, full-state rollback resimulation for fighting games, and shared-object synchronization for sports).

The company operates an enterprise field-sales go-to-market, primarily through a contact form on snapnet.dev that funnels into demo requests and evaluation licenses, with commercial licensing as the apparent revenue mechanism. Pricing is not publicly disclosed and no named customers, partnerships, funding rounds, or revenue figures are available in the source data, making the company's commercial traction difficult to independently verify.

Short descriptiontext

High Horse Entertainment is a small Los Angeles game technology company whose SnapNet product provides AAA netcode — prediction, rollback, lag compensation, and replays — for real-time multiplayer game studios on Unreal Engine and Unity.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersLos Angeles, United States
HQ citystring
Los Angeles
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
multiplayer game networking, netcode solutions, game engine plugins, lag compensation software, client-side prediction
Industry1 code
1Network & Connectivity Optimization for Cloud Gaming (QoS, traffic shaping, game-focused ISPs/VPNs)
CodeMPAFAHAFPrimaryYes
NAICS code1 code
  • Software Publishers513210
SIC code1 code
  • Services-Prepackaged Software7372
Product category
Multiplayer Game Networking Software
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Software Licensing
TypeOne Time License
Description

SnapNet is sold as a software solution for game developers. Revenue appears to be generated through licensing fees for evaluation and commercial use of the netcode solution.

snapnet.dev
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
Pricing details1 tier
1Evaluation License
ModelOtherBilling cadencePay-as-you-go
Notes

Free evaluation license available upon request to test and evaluate the product.

snapnet.dev
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 record
1SnapNet
Description

A complete netcode solution for real-time multiplayer games, handling client-side prediction, rollback, lag compensation, and instant/full match replays. Supports Unreal Engine and Unity.

snapnet.dev
Core offering1 text field

SnapNet is a complete AAA netcode solution for real-time multiplayer games, providing client-side prediction, rollback-based reconciliation, dynamic lag compensation, secure server-authoritative architecture with DTLS encryption, and instant/full match replay capabilities. The product is delivered as a standalone Unreal Engine plugin, a Unity Package Manager (UPM) package, or via custom engine integration, and is licensed to game studios building shooters, fighting games, and sports titles.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

High Horse Entertainment offers a single unified product called SnapNet — a complete AAA netcode solution for real-time multiplayer games. The product is available as both an Unreal Engine plugin (no engine forks required) and a Unity package (via Unity Package Manager), with custom engine integration support available upon request. SnapNet handles the networking complexity (client-side prediction, rollback, lag compensation, physics synchronization, and replay systems) so developers can focus on gameplay.

Product and service1 record
1SnapNet
CategoryMultiplayer game networking middleware
Description

SnapNet is an AAA netcode solution for game development studios building real-time multiplayer titles. It provides client-side prediction, rollback-based reconciliation, dynamic lag compensation, stateless cryptographic authentication, end-to-end DTLS encryption, and a fully server-authoritative architecture, along with instant in-match replays, full match replays, and live server-side replay streaming. It is delivered as a standalone Unreal Engine plugin, a Unity Package Manager (UPM) package, or via custom engine integration, and is genre-tunable for shooters, fighting games, and sports games.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
1Mirror Networking
TypeDirect peer
Description

Mirror is a popular open-source Unity networking library used as a free alternative to UNet. SnapNet competes for the same Unity-studio buyer with a more fully-featured, commercial offering that includes rollback and replays.

TypeDirect peer
Description

Photon is the dominant third-party multiplayer networking middleware for Unity and Unreal, offering realtime, loadbalancing, voice, and chat. SnapNet competes head-to-head for the same netcode budget line within multiplayer game studios.

TypeEmerging player
Description

Hathora provides orchestrated dedicated game-server hosting with low-latency matchmaking. It is a complementary or competing layer to SnapNet for studios deciding whether to also outsource server orchestration alongside netcode.

4GGPO (Pond3r / KeepItTech)
TypeDirect peer
Description

GGPO is the canonical rollback netcode library used in fighting games. SnapNet explicitly positions its 'rollback without strict determinism' as an evolution beyond GGPO, making GGPO the closest architectural comparison.

TypeEmerging player
Description

Edgegap offers automated multi-region game server orchestration and matchmaking. Like Hathora, it competes for the server-side portion of the multiplayer stack that SnapNet's DTLS-encrypted dedicated-server architecture is designed to plug into.

TypeBroad incumbent
Description

PlayFab's multiplayer servers and matchmaking are part of Microsoft's broader game-backend platform. While more focused on server orchestration than netcode, PlayFab competes for the same multiplayer-infrastructure budget at game studios.

7Fish-Net Networking
TypeDirect peer
Description

Fish-Net is a Unity and Godot networking solution with prediction, reconciliation, and server-authoritative architecture. It is a near-direct technical peer to SnapNet in the multiplayer-networking-for-indie-studios segment.

8Unity Netcode for GameObjects
TypeBroad incumbent
Description

Unity's official multiplayer networking solution is bundled with the engine and represents the default choice for Unity studios. As a broad incumbent, it competes with SnapNet primarily on integration convenience and price.

TypeBroad incumbent
Description

EOS provides free online services including sessions, lobbies, and replication for Unreal-based titles. As the engine owner's free offering, it sets a strong baseline against which any third-party netcode (including SnapNet) must justify its cost.

TypeEmerging player
Description

AccelByte offers a modular game backend platform with multiplayer, matchmaking, and live ops tooling. It overlaps with SnapNet at the dedicated-server and multiplayer-infrastructure layer, though it is a broader platform play.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration2 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature7 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

High Horse Entertainment

Multiplayer Game Networking Softwarehighhorseentertainment.com

High Horse Entertainment is a small Los Angeles game technology company whose SnapNet product provides AAA netcode — prediction, rollback, lag compensation, and replays — for real-time multiplayer game studios on Unreal Engine and Unity.

What High Horse Entertainment does

High Horse Entertainment is a Los Angeles-based, privately-held game technology company founded by Jay Mattis and Timothy Rapp, operating with a team of 1-10 employees. Its sole commercial product is SnapNet, a complete netcode solution for real-time multiplayer games that performs client-side prediction, rollback-based reconciliation, dynamic lag compensation, and physics synchronization without requiring strict determinism — a key departure from legacy solutions such as GGPO. SnapNet is built around a server-authoritative architecture with stateless cryptographic authentication and end-to-end DTLS encryption, and adds instant and full match replay capabilities, including server-side chunked streaming for near-live viewing.

The product is delivered as a standalone Unreal Engine plugin (no engine forks required) and as a Unity package distributed through the Unity Package Manager, with a custom engine integration path offered through direct engagement. SnapNet is configurable for multiple genres — shooters, fighting games, and sports games — with genre-appropriate prediction models (e.g., predicted rockets versus interpolated projectiles, full-state rollback resimulation for fighting games, and shared-object synchronization for sports).

The company operates an enterprise field-sales go-to-market, primarily through a contact form on snapnet.dev that funnels into demo requests and evaluation licenses, with commercial licensing as the apparent revenue mechanism. Pricing is not publicly disclosed and no named customers, partnerships, funding rounds, or revenue figures are available in the source data, making the company's commercial traction difficult to independently verify.

High Horse Entertainment firmographics

Firmographics
Name
High Horse Entertainment
Legal name
High Horse Entertainment
Website
https://highhorseentertainment.com
Company type
Private
Founded year
2021
Operating status
Operating
Headcount range
1–10 employees
Short description
High Horse Entertainment is a small Los Angeles game technology company whose SnapNet product provides AAA netcode — prediction, rollback, lag compensation, and replays — for real-time multiplayer game studios on Unreal Engine and Unity.
Ownership category
akta.pro rank

High Horse Entertainment industry classification

Industry
Product category
Multiplayer Game Networking Software
NAICS
Software Publishers (513210)
SIC
Services-Prepackaged Software (7372)
akta.pro primary industry
Network & Connectivity Optimization for Cloud Gaming (QoS, traffic shaping, game-focused ISPs/VPNs) (MPAFAHAF)

Keywords

  • Multiplayer game networking
  • Netcode solutions
  • Game engine plugins
  • Lag compensation software
  • Client-side prediction

Where High Horse Entertainment is headquartered

Location

Headquarters

HQ city
Los Angeles
HQ country
United States
HQ region
North America

Markets served

High Horse Entertainment business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Software Licensing: SnapNet is sold as a software solution for game developers. Revenue appears to be generated through licensing fees for evaluation and commercial use of the netcode solution.

Pricing tiers

ModelBillingPrice
OtherPay-as-you-goEvaluation License

Go-to-market motion1 record

Distribution channels3 records

Marketing channels3 records

High Horse Entertainment product offering

Product offering

Core offering

SnapNet is a complete AAA netcode solution for real-time multiplayer games, providing client-side prediction, rollback-based reconciliation, dynamic lag compensation, secure server-authoritative architecture with DTLS encryption, and instant/full match replay capabilities. The product is delivered as a standalone Unreal Engine plugin, a Unity Package Manager (UPM) package, or via custom engine integration, and is licensed to game studios building shooters, fighting games, and sports titles.

Product overview

High Horse Entertainment offers a single unified product called SnapNet — a complete AAA netcode solution for real-time multiplayer games. The product is available as both an Unreal Engine plugin (no engine forks required) and a Unity package (via Unity Package Manager), with custom engine integration support available upon request. SnapNet handles the networking complexity (client-side prediction, rollback, lag compensation, physics synchronization, and replay systems) so developers can focus on gameplay.

Differentiator

Problem solved

Functional benefit

Brands

  • SnapNet: A complete netcode solution for real-time multiplayer games, handling client-side prediction, rollback, lag compensation, and instant/full match replays. Supports Unreal Engine and Unity.

Products and services

  • SnapNet SnapNet is an AAA netcode solution for game development studios building real-time multiplayer titles. It provides client-side prediction, rollback-based reconciliation, dynamic lag compensation, stateless cryptographic authentication, end-to-end DTLS encryption, and a fully server-authoritative architecture, along with instant in-match replays, full match replays, and live server-side replay streaming. It is delivered as a standalone Unreal Engine plugin, a Unity Package Manager (UPM) package, or via custom engine integration, and is genre-tunable for shooters, fighting games, and sports games.

Companies that use High Horse Entertainment

Customer profile

Segments1 record

Ideal customer profiles1 record

High Horse Entertainment technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration2 records

Feature7 records

High Horse Entertainment partnerships and signals

Strategic signal

Recent moves5 records

Expansion highlights4 records

High Horse Entertainment competitors and assessment

Company assessment

Direct peers

  • Mirror Networking: Mirror is a popular open-source Unity networking library used as a free alternative to UNet. SnapNet competes for the same Unity-studio buyer with a more fully-featured, commercial offering that includes rollback and replays.
  • Photon (Exit Games): Photon is the dominant third-party multiplayer networking middleware for Unity and Unreal, offering realtime, loadbalancing, voice, and chat. SnapNet competes head-to-head for the same netcode budget line within multiplayer game studios.
  • GGPO (Pond3r / KeepItTech): GGPO is the canonical rollback netcode library used in fighting games. SnapNet explicitly positions its 'rollback without strict determinism' as an evolution beyond GGPO, making GGPO the closest architectural comparison.
  • Fish-Net Networking: Fish-Net is a Unity and Godot networking solution with prediction, reconciliation, and server-authoritative architecture. It is a near-direct technical peer to SnapNet in the multiplayer-networking-for-indie-studios segment.

Emerging players

  • Hathora: Hathora provides orchestrated dedicated game-server hosting with low-latency matchmaking. It is a complementary or competing layer to SnapNet for studios deciding whether to also outsource server orchestration alongside netcode.
  • Edgegap: Edgegap offers automated multi-region game server orchestration and matchmaking. Like Hathora, it competes for the server-side portion of the multiplayer stack that SnapNet's DTLS-encrypted dedicated-server architecture is designed to plug into.
  • AccelByte: AccelByte offers a modular game backend platform with multiplayer, matchmaking, and live ops tooling. It overlaps with SnapNet at the dedicated-server and multiplayer-infrastructure layer, though it is a broader platform play.

Broad incumbents

  • PlayFab Multiplayer Servers (Microsoft): PlayFab's multiplayer servers and matchmaking are part of Microsoft's broader game-backend platform. While more focused on server orchestration than netcode, PlayFab competes for the same multiplayer-infrastructure budget at game studios.
  • Unity Netcode for GameObjects: Unity's official multiplayer networking solution is bundled with the engine and represents the default choice for Unity studios. As a broad incumbent, it competes with SnapNet primarily on integration convenience and price.
  • Epic Online Services (Epic Games): EOS provides free online services including sessions, lobbies, and replication for Unreal-based titles. As the engine owner's free offering, it sets a strong baseline against which any third-party netcode (including SnapNet) must justify its cost.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

High Horse Entertainment social profiles

Digital presence

High Horse Entertainment financial estimates

Financial estimate

Revenue estimate

Valuation estimate

High Horse Entertainment leadership team

Management profile

Number of profiles

Profiles2 records

High Horse Entertainment funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

High Horse Entertainment M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about High Horse Entertainment

What does High Horse Entertainment do?

SnapNet is a complete AAA netcode solution for real-time multiplayer games, providing client-side prediction, rollback-based reconciliation, dynamic lag compensation, secure server-authoritative architecture with DTLS encryption, and instant/full match replay capabilities. The product is delivered as a standalone Unreal Engine plugin, a Unity Package Manager (UPM) package, or via custom engine integration, and is licensed to game studios building shooters, fighting games, and sports titles.

When was High Horse Entertainment founded?

High Horse Entertainment was founded in 2021. It employs 1 to 10 people.

Where is High Horse Entertainment based?

High Horse Entertainment is headquartered in Los Angeles, United States, in the North America region.

How does High Horse Entertainment make money?

One revenue line is on record: software Licensing.

Who are High Horse Entertainment's main competitors?

Direct peers on record are Mirror Networking, Photon (Exit Games), GGPO (Pond3r / KeepItTech) and Fish-Net Networking. Emerging players are Hathora, Edgegap and AccelByte. Broad incumbents are PlayFab Multiplayer Servers (Microsoft), Unity Netcode for GameObjects and Epic Online Services (Epic Games).

Does High Horse Entertainment have an API?

No public API is recorded for High Horse Entertainment.

What industry is High Horse Entertainment in?

High Horse Entertainment's product category is Multiplayer Game Networking Software. Its primary akta.pro industry code is MPAFAHAF, Network & Connectivity Optimization for Cloud Gaming (QoS, traffic shaping, game-focused ISPs/VPNs). Its NAICS code is 513210 and its SIC code is 7372.

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