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Robotry

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uuid000lct6

Namestring
Robotry
Legal namestring
Robotry
Websiteurl
robotry.co.kr
Company typeenum
Private
Founded yearint
2017
Descriptiontext

Robotry is a Seoul-based private EdTech company, founded in 2017, that provides a no-code 3D content creation platform targeted at educational institutions. The core product enables non-programmers — primarily teachers and education staff — to build 3D and simulation content through a visual block-based interface, with real-time execution for immediate feedback and web-based deployment that eliminates local software installation. The platform addresses a concrete pain point in Korean schools and education offices: the inability to produce standardized, professional-quality 3D instructional content without dedicated programming expertise. Two hardware add-ons — a paper-based mechanical education kit and an Arduino-based Robot Education Stage — extend the offering into hybrid digital-physical learning environments.

The company monetizes through three revenue streams: platform licensing/subscription (recurring), hardware product sales, and professional services such as training and implementation support. Its go-to-market is sales-led, with direct engagement of educational institutions, education offices, and public-sector buyers, supplemented by a demo-request workflow on its website. Self-reported scale metrics claim 10,000+ education professionals engaged, 50,000+ 3D content pieces created on the platform, and 95% user satisfaction, though these figures are not independently verified.

Robotry remains a small operation (1-10 employees), operates exclusively in South Korea, and has only one disclosed funding event — an investment from Lotte Ventures in June 2022. No patents, partnerships, named customer logos, or pricing details are publicly disclosed, which constrains due-diligence visibility into unit economics and revenue scale. The CEO, SangUk Ssody Ahn, fronts the company's public-facing materials.

Short descriptiontext

Robotry is a Seoul-based EdTech company providing a no-code 3D content creation platform for Korean schools, education offices, and public institutions. It enables non-programmers to build simulation content via visual blocks, complemented by hardware kits.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSeoul, South Korea
HQ citystring
Seoul
HQ countrystring
South Korea
HQ regionstring
Asia
Markets served

Serves global market

Keyword5 values
no-code 3D platform, STEM education software, educational content authoring, digital twin learning, robot education kits
Industry3 codes
1Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators)
CodeEDAFAJAJPrimaryYes
2Robotics Kits, Parts & Lab Equipment Providers (Education-Focused)
CodeEDAMADANPrimaryNo
3Robotics Learning Platforms
CodeEDAFANABPrimaryNo
NAICS code2 codes
  • Doll, Toy, and Game Manufacturing33993
  • All Other Schools and Instruction61169
SIC code1 code
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Educational Technology Software
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Platform Licensing/Subscription
TypeSubscription Recurring
Description

No-code 3D content creation platform provided to educational institutions for creating STEM education, metaverse classes, and digital twin-based practice content

robotry.co.kr
2Hardware Products
TypeHardware Sales
Description

Sale of physical education products including paper-based mechanical education kits and Arduino-based robot education stages that complement the digital platform

robotry.co.kr
3Professional Services
TypeProfessional Services
Description

Training and support services for educational institutions implementing the platform

robotry.co.kr
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Robotry provides educational institutions (schools, education offices, and public institutions) with a web-based no-code 3D content creation platform that uses visual blocks and settings to produce STEM, metaverse, and digital twin instructional content without programming expertise. The offering is complemented by two hardware products — a paper-based mechanical education kit and an Arduino-based robot education stage — that link digital design to physical classroom activities.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 50,000+ 3D educational content pieces created by users
+2 more records
Product overview1 text field

Robotry is a unified no-code 3D content creation platform for educational institutions, complemented by two hardware-based educational products. The core Robotry Platform enables users to create 3D and simulation content through visual block-based editing without programming knowledge, with web-based deployment capabilities. The platform is supported by two add-on modules: the Paper-based Mechanical Education Kit, which combines digital design with physical assembly for teaching structural concepts, and the Robot Education Stage, an Arduino-based robot control environment for hands-on automation and sensor education.

Product and service3 records
1Robotry Platform
CategoryCore Platform (Educational Software)
Description

A no-code 3D content creation platform for educational institutions that enables teachers and staff to produce 3D and simulation content through visual blocks and settings without programming knowledge, with real-time simulation and web-browser-based deployment for STEM, metaverse, and digital twin classes.

2Paper-based Mechanical Education Kit
CategoryEducational Hardware Kit
Description

A hardware education kit combining digital design with physical assembly that teaches structural understanding and spatial awareness through paper-based mechanical components, designed for classroom use alongside the Robotry Platform.

3Robot Education Stage
CategoryEducational Hardware Kit
Description

An Arduino-based robot control environment for classroom use that supports sensor, motor, and automation education, complementing the Robotry Platform's digital content with hands-on physical robotics learning.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

CoSpaces Edu is a no-code 3D content creation and coding platform built specifically for K-12 and higher education classrooms. It is the closest direct comparable to Robotry's no-code 3D authoring tool for educational institutions.

TypeDirect peer
Description

Scratch is a block-based visual programming platform widely used in schools to teach coding and computational thinking. Robotry's visual block-based 3D editor mirrors Scratch's no-code approach, making it a strong direct comparable for the authoring paradigm.

TypeBroad incumbent
Description

Tinkercad is a free, browser-based 3D design and simulation tool from Autodesk that is heavily used in classrooms. It overlaps with Robotry's web-based no-code 3D content creation use case, but as part of Autodesk's broader design portfolio.

TypeDirect peer
Description

Tynker is a STEM and coding learning platform for schools that combines block-based programming, courses, and classroom management. It competes with Robotry for the same no-code STEM/robotics classroom budget.

TypeDirect peer
Description

Makeblock provides STEAM education kits, programmable robots, and software for schools, including Arduino-compatible hardware. Robotry's Arduino-based robot education stage and paper-based mechanical kits overlap with Makeblock's classroom robotics offerings.

TypeBroad incumbent
Description

LEGO Education is a global leader in K-12 STEM, robotics, and makerspace programs using block-based construction kits. It competes with Robotry for the same robotics/engineering classroom budget, but at a much larger scale and with a stronger physical-block moat.

TypeDirect peer
Description

Arduino Education sells Arduino-based kits, curricula, and online tools for STEAM classrooms. Robotry's Arduino-based robot education stage directly overlaps with Arduino's hardware-and-software classroom offerings.

TypeBroad incumbent
Description

Roblox Education extends the Roblox platform into classroom learning, enabling immersive 3D worlds and simulations. It is a broad incumbent comparable to Robotry's metaverse-class and 3D simulation classroom use cases.

TypeEmerging player
Description

Makers Empire provides 3D design and printing tools for schools with teacher dashboards and lesson plans. It targets the same K-12 no-code 3D content creation niche as Robotry, but with a stronger emphasis on 3D printing workflows.

TypeBroad incumbent
Description

Kahoot! is a widely used classroom engagement and content platform sold to schools and education offices. It is a comparable for the institutional edtech subscription motion targeting the same Korean education office and public institution buyers.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Robotry

Educational Technology Softwarerobotry.co.kr

Robotry is a Seoul-based EdTech company providing a no-code 3D content creation platform for Korean schools, education offices, and public institutions. It enables non-programmers to build simulation content via visual blocks, complemented by hardware kits.

What Robotry does

Robotry is a Seoul-based private EdTech company, founded in 2017, that provides a no-code 3D content creation platform targeted at educational institutions. The core product enables non-programmers — primarily teachers and education staff — to build 3D and simulation content through a visual block-based interface, with real-time execution for immediate feedback and web-based deployment that eliminates local software installation. The platform addresses a concrete pain point in Korean schools and education offices: the inability to produce standardized, professional-quality 3D instructional content without dedicated programming expertise. Two hardware add-ons — a paper-based mechanical education kit and an Arduino-based Robot Education Stage — extend the offering into hybrid digital-physical learning environments.

The company monetizes through three revenue streams: platform licensing/subscription (recurring), hardware product sales, and professional services such as training and implementation support. Its go-to-market is sales-led, with direct engagement of educational institutions, education offices, and public-sector buyers, supplemented by a demo-request workflow on its website. Self-reported scale metrics claim 10,000+ education professionals engaged, 50,000+ 3D content pieces created on the platform, and 95% user satisfaction, though these figures are not independently verified.

Robotry remains a small operation (1-10 employees), operates exclusively in South Korea, and has only one disclosed funding event — an investment from Lotte Ventures in June 2022. No patents, partnerships, named customer logos, or pricing details are publicly disclosed, which constrains due-diligence visibility into unit economics and revenue scale. The CEO, SangUk Ssody Ahn, fronts the company's public-facing materials.

Robotry firmographics

Firmographics
Name
Robotry
Legal name
Robotry
Website
https://robotry.co.kr
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
1–10 employees
Short description
Robotry is a Seoul-based EdTech company providing a no-code 3D content creation platform for Korean schools, education offices, and public institutions. It enables non-programmers to build simulation content via visual blocks, complemented by hardware kits.
Ownership category
akta.pro rank

Robotry industry classification

Industry
Product category
Educational Technology Software
NAICS
Doll, Toy, and Game Manufacturing (33993), All Other Schools and Instruction (61169)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators) (EDAFAJAJ)
akta.pro secondary industries
Robotics Kits, Parts & Lab Equipment Providers (Education-Focused) (EDAMADAN), Robotics Learning Platforms (EDAFANAB)

Keywords

  • No-code 3D platform
  • STEM education software
  • Educational content authoring
  • Digital twin learning
  • Robot education kits

Where Robotry is headquartered

Location

Headquarters

HQ city
Seoul
HQ country
South Korea
HQ region
Asia

Markets served

Robotry business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Platform Licensing/Subscription: No-code 3D content creation platform provided to educational institutions for creating STEM education, metaverse classes, and digital twin-based practice content
  2. Hardware Products: Sale of physical education products including paper-based mechanical education kits and Arduino-based robot education stages that complement the digital platform
  3. Professional Services: Training and support services for educational institutions implementing the platform

Go-to-market motion1 record

Distribution channels1 record

Marketing channels4 records

Robotry product offering

Product offering

Core offering

Robotry provides educational institutions (schools, education offices, and public institutions) with a web-based no-code 3D content creation platform that uses visual blocks and settings to produce STEM, metaverse, and digital twin instructional content without programming expertise. The offering is complemented by two hardware products — a paper-based mechanical education kit and an Arduino-based robot education stage — that link digital design to physical classroom activities.

Product overview

Robotry is a unified no-code 3D content creation platform for educational institutions, complemented by two hardware-based educational products. The core Robotry Platform enables users to create 3D and simulation content through visual block-based editing without programming knowledge, with web-based deployment capabilities. The platform is supported by two add-on modules: the Paper-based Mechanical Education Kit, which combines digital design with physical assembly for teaching structural concepts, and the Robot Education Stage, an Arduino-based robot control environment for hands-on automation and sensor education.

Differentiator

Problem solved

Functional benefit

Products and services

  • Robotry Platform A no-code 3D content creation platform for educational institutions that enables teachers and staff to produce 3D and simulation content through visual blocks and settings without programming knowledge, with real-time simulation and web-browser-based deployment for STEM, metaverse, and digital twin classes.
  • Paper-based Mechanical Education Kit A hardware education kit combining digital design with physical assembly that teaches structural understanding and spatial awareness through paper-based mechanical components, designed for classroom use alongside the Robotry Platform.
  • Robot Education Stage An Arduino-based robot control environment for classroom use that supports sensor, motor, and automation education, complementing the Robotry Platform's digital content with hands-on physical robotics learning.

Quantifiable outcome

  • 50,000+ 3D educational content pieces created by users
  • +2 more outcomes

Companies that use Robotry

Customer profile

Named customers2 records

Segments3 records

Ideal customer profiles3 records

Robotry technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Robotry partnerships and signals

Strategic signal

Scale indicators3 records

Recent moves5 records

Expansion highlights4 records

Robotry competitors and assessment

Company assessment

Direct peers

  • CoSpaces Edu: CoSpaces Edu is a no-code 3D content creation and coding platform built specifically for K-12 and higher education classrooms. It is the closest direct comparable to Robotry's no-code 3D authoring tool for educational institutions.
  • Scratch (MIT): Scratch is a block-based visual programming platform widely used in schools to teach coding and computational thinking. Robotry's visual block-based 3D editor mirrors Scratch's no-code approach, making it a strong direct comparable for the authoring paradigm.
  • Tynker: Tynker is a STEM and coding learning platform for schools that combines block-based programming, courses, and classroom management. It competes with Robotry for the same no-code STEM/robotics classroom budget.
  • Makeblock: Makeblock provides STEAM education kits, programmable robots, and software for schools, including Arduino-compatible hardware. Robotry's Arduino-based robot education stage and paper-based mechanical kits overlap with Makeblock's classroom robotics offerings.
  • Arduino Education: Arduino Education sells Arduino-based kits, curricula, and online tools for STEAM classrooms. Robotry's Arduino-based robot education stage directly overlaps with Arduino's hardware-and-software classroom offerings.

Broad incumbents

  • Tinkercad (Autodesk): Tinkercad is a free, browser-based 3D design and simulation tool from Autodesk that is heavily used in classrooms. It overlaps with Robotry's web-based no-code 3D content creation use case, but as part of Autodesk's broader design portfolio.
  • LEGO Education: LEGO Education is a global leader in K-12 STEM, robotics, and makerspace programs using block-based construction kits. It competes with Robotry for the same robotics/engineering classroom budget, but at a much larger scale and with a stronger physical-block moat.
  • Roblox Education: Roblox Education extends the Roblox platform into classroom learning, enabling immersive 3D worlds and simulations. It is a broad incumbent comparable to Robotry's metaverse-class and 3D simulation classroom use cases.
  • Kahoot! EDU: Kahoot! is a widely used classroom engagement and content platform sold to schools and education offices. It is a comparable for the institutional edtech subscription motion targeting the same Korean education office and public institution buyers.

Emerging players

  • Makers Empire: Makers Empire provides 3D design and printing tools for schools with teacher dashboards and lesson plans. It targets the same K-12 no-code 3D content creation niche as Robotry, but with a stronger emphasis on 3D printing workflows.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

Robotry social profiles

Digital presence

Robotry financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Robotry leadership team

Management profile

Number of profiles

Profiles1 record

Robotry funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Robotry M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Robotry

What does Robotry do?

Robotry provides educational institutions (schools, education offices, and public institutions) with a web-based no-code 3D content creation platform that uses visual blocks and settings to produce STEM, metaverse, and digital twin instructional content without programming expertise. The offering is complemented by two hardware products — a paper-based mechanical education kit and an Arduino-based robot education stage — that link digital design to physical classroom activities.

Is Robotry a public or private company?

Robotry is a private company. It is classified as venture growth investor backed and is currently operating.

When was Robotry founded?

Robotry was founded in 2017. It employs 1 to 10 people.

Where is Robotry based?

Robotry is headquartered in Seoul, South Korea, in the Asia region.

How does Robotry make money?

Three revenue lines are on record. Platform Licensing/Subscription is the primary driver. The others are hardware Products and professional Services.

Who are Robotry's main competitors?

Direct peers on record are CoSpaces Edu, Scratch (MIT), Tynker, Makeblock and Arduino Education. Broad incumbents are Tinkercad (Autodesk), LEGO Education, Roblox Education and Kahoot! EDU. Makers Empire is listed as an emerging player.

Does Robotry have an API?

No public API is recorded for Robotry.

What industry is Robotry in?

Robotry's product category is Educational Technology Software. Its primary akta.pro industry code is EDAFAJAJ, Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators), with a secondary code of EDAMADAN, Robotics Kits, Parts & Lab Equipment Providers (Education-Focused). Its NAICS code is 33993 and its SIC code is 3944.

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