Robotry
Robotry is a Seoul-based EdTech company providing a no-code 3D content creation platform for Korean schools, education offices, and public institutions. It enables non-programmers to build simulation content via visual blocks, complemented by hardware kits.
- Company typePrivate
- Founded2017
- HeadquartersSeoul, South Korea
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What Robotry does
Robotry is a Seoul-based private EdTech company, founded in 2017, that provides a no-code 3D content creation platform targeted at educational institutions. The core product enables non-programmers — primarily teachers and education staff — to build 3D and simulation content through a visual block-based interface, with real-time execution for immediate feedback and web-based deployment that eliminates local software installation. The platform addresses a concrete pain point in Korean schools and education offices: the inability to produce standardized, professional-quality 3D instructional content without dedicated programming expertise. Two hardware add-ons — a paper-based mechanical education kit and an Arduino-based Robot Education Stage — extend the offering into hybrid digital-physical learning environments.
The company monetizes through three revenue streams: platform licensing/subscription (recurring), hardware product sales, and professional services such as training and implementation support. Its go-to-market is sales-led, with direct engagement of educational institutions, education offices, and public-sector buyers, supplemented by a demo-request workflow on its website. Self-reported scale metrics claim 10,000+ education professionals engaged, 50,000+ 3D content pieces created on the platform, and 95% user satisfaction, though these figures are not independently verified.
Robotry remains a small operation (1-10 employees), operates exclusively in South Korea, and has only one disclosed funding event — an investment from Lotte Ventures in June 2022. No patents, partnerships, named customer logos, or pricing details are publicly disclosed, which constrains due-diligence visibility into unit economics and revenue scale. The CEO, SangUk Ssody Ahn, fronts the company's public-facing materials.
Robotry firmographics
Firmographics- Name
- Robotry
- Legal name
- Robotry
- Website
- https://robotry.co.kr
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Robotry is a Seoul-based EdTech company providing a no-code 3D content creation platform for Korean schools, education offices, and public institutions. It enables non-programmers to build simulation content via visual blocks, complemented by hardware kits.
- Ownership category
- akta.pro rank
Robotry industry classification
Industry- Product category
- Educational Technology Software
- NAICS
- Doll, Toy, and Game Manufacturing (33993), All Other Schools and Instruction (61169)
- SIC
- Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
- akta.pro primary industry
- Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators) (EDAFAJAJ)
- akta.pro secondary industries
- Robotics Kits, Parts & Lab Equipment Providers (Education-Focused) (EDAMADAN), Robotics Learning Platforms (EDAFANAB)
Keywords
Where Robotry is headquartered
LocationHeadquarters
- HQ city
- Seoul
- HQ country
- South Korea
- HQ region
- Asia
Markets served
Robotry business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Platform Licensing/Subscription: No-code 3D content creation platform provided to educational institutions for creating STEM education, metaverse classes, and digital twin-based practice content
- Hardware Products: Sale of physical education products including paper-based mechanical education kits and Arduino-based robot education stages that complement the digital platform
- Professional Services: Training and support services for educational institutions implementing the platform
Go-to-market motion1 record
Distribution channels1 record
Marketing channels4 records
Robotry product offering
Product offeringCore offering
Robotry provides educational institutions (schools, education offices, and public institutions) with a web-based no-code 3D content creation platform that uses visual blocks and settings to produce STEM, metaverse, and digital twin instructional content without programming expertise. The offering is complemented by two hardware products — a paper-based mechanical education kit and an Arduino-based robot education stage — that link digital design to physical classroom activities.
Product overview
Robotry is a unified no-code 3D content creation platform for educational institutions, complemented by two hardware-based educational products. The core Robotry Platform enables users to create 3D and simulation content through visual block-based editing without programming knowledge, with web-based deployment capabilities. The platform is supported by two add-on modules: the Paper-based Mechanical Education Kit, which combines digital design with physical assembly for teaching structural concepts, and the Robot Education Stage, an Arduino-based robot control environment for hands-on automation and sensor education.
Differentiator
Problem solved
Functional benefit
Products and services
- Robotry Platform A no-code 3D content creation platform for educational institutions that enables teachers and staff to produce 3D and simulation content through visual blocks and settings without programming knowledge, with real-time simulation and web-browser-based deployment for STEM, metaverse, and digital twin classes.
- Paper-based Mechanical Education Kit A hardware education kit combining digital design with physical assembly that teaches structural understanding and spatial awareness through paper-based mechanical components, designed for classroom use alongside the Robotry Platform.
- Robot Education Stage An Arduino-based robot control environment for classroom use that supports sensor, motor, and automation education, complementing the Robotry Platform's digital content with hands-on physical robotics learning.
Quantifiable outcome
- 50,000+ 3D educational content pieces created by users
- +2 more outcomes
Companies that use Robotry
Customer profileNamed customers2 records
Segments3 records
Ideal customer profiles3 records
Robotry technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Robotry partnerships and signals
Strategic signalScale indicators3 records
Recent moves5 records
Expansion highlights4 records
Robotry competitors and assessment
Company assessmentDirect peers
- CoSpaces Edu: CoSpaces Edu is a no-code 3D content creation and coding platform built specifically for K-12 and higher education classrooms. It is the closest direct comparable to Robotry's no-code 3D authoring tool for educational institutions.
- Scratch (MIT): Scratch is a block-based visual programming platform widely used in schools to teach coding and computational thinking. Robotry's visual block-based 3D editor mirrors Scratch's no-code approach, making it a strong direct comparable for the authoring paradigm.
- Tynker: Tynker is a STEM and coding learning platform for schools that combines block-based programming, courses, and classroom management. It competes with Robotry for the same no-code STEM/robotics classroom budget.
- Makeblock: Makeblock provides STEAM education kits, programmable robots, and software for schools, including Arduino-compatible hardware. Robotry's Arduino-based robot education stage and paper-based mechanical kits overlap with Makeblock's classroom robotics offerings.
- Arduino Education: Arduino Education sells Arduino-based kits, curricula, and online tools for STEAM classrooms. Robotry's Arduino-based robot education stage directly overlaps with Arduino's hardware-and-software classroom offerings.
Broad incumbents
- Tinkercad (Autodesk): Tinkercad is a free, browser-based 3D design and simulation tool from Autodesk that is heavily used in classrooms. It overlaps with Robotry's web-based no-code 3D content creation use case, but as part of Autodesk's broader design portfolio.
- LEGO Education: LEGO Education is a global leader in K-12 STEM, robotics, and makerspace programs using block-based construction kits. It competes with Robotry for the same robotics/engineering classroom budget, but at a much larger scale and with a stronger physical-block moat.
- Roblox Education: Roblox Education extends the Roblox platform into classroom learning, enabling immersive 3D worlds and simulations. It is a broad incumbent comparable to Robotry's metaverse-class and 3D simulation classroom use cases.
- Kahoot! EDU: Kahoot! is a widely used classroom engagement and content platform sold to schools and education offices. It is a comparable for the institutional edtech subscription motion targeting the same Korean education office and public institution buyers.
Emerging players
- Makers Empire: Makers Empire provides 3D design and printing tools for schools with teacher dashboards and lesson plans. It targets the same K-12 no-code 3D content creation niche as Robotry, but with a stronger emphasis on 3D printing workflows.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
Robotry social profiles
Digital presenceRobotry financial estimates
Financial estimateRevenue estimate
Valuation estimate
Robotry leadership team
Management profileNumber of profiles
Profiles1 record
Robotry funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Robotry M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Robotry
What does Robotry do?
Robotry provides educational institutions (schools, education offices, and public institutions) with a web-based no-code 3D content creation platform that uses visual blocks and settings to produce STEM, metaverse, and digital twin instructional content without programming expertise. The offering is complemented by two hardware products — a paper-based mechanical education kit and an Arduino-based robot education stage — that link digital design to physical classroom activities.
Is Robotry a public or private company?
Robotry is a private company. It is classified as venture growth investor backed and is currently operating.
When was Robotry founded?
Robotry was founded in 2017. It employs 1 to 10 people.
Where is Robotry based?
Robotry is headquartered in Seoul, South Korea, in the Asia region.
How does Robotry make money?
Three revenue lines are on record. Platform Licensing/Subscription is the primary driver. The others are hardware Products and professional Services.
Who are Robotry's main competitors?
Direct peers on record are CoSpaces Edu, Scratch (MIT), Tynker, Makeblock and Arduino Education. Broad incumbents are Tinkercad (Autodesk), LEGO Education, Roblox Education and Kahoot! EDU. Makers Empire is listed as an emerging player.
Does Robotry have an API?
No public API is recorded for Robotry.
What industry is Robotry in?
Robotry's product category is Educational Technology Software. Its primary akta.pro industry code is EDAFAJAJ, Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators), with a secondary code of EDAMADAN, Robotics Kits, Parts & Lab Equipment Providers (Education-Focused). Its NAICS code is 33993 and its SIC code is 3944.