Squad
- Company typePrivate
- Founded2015
- HeadquartersVancouver, Canada
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
Squad firmographics
Firmographics- Name
- Squad
- Legal name
- Offworld Industries Ltd.
- Website
- https://joinsquad.com
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Ownership category
- akta.pro rank
Where Squad is headquartered
LocationHeadquarters
- HQ city
- Vancouver
- HQ country
- Canada
- HQ region
- North America
Offices1 record
Markets served
Squad business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Base Game Sales: One-time purchase of the Squad base game through Steam store or direct from Offworld Industries shop. This is the primary revenue stream for new player acquisition.
- Cosmetic Skins and Emotes: Sale of weapon skins (e.g., Defender AFU Weapon Skin free, Kobzar Pack $14.99, Dragon Pack $11.99) and emote packs (e.g., Downtime Pack $7.99) through the in-game store.
- Fireteam Game Mode Content: Fireteam PvE mode launched with free missions for all players and paid Supporter/Founders Pack tiers for additional mission content. This creates a tiered monetization approach for the new game mode.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Base Game - One-time purchase required to play Squad |
| One time/ perpetual license | Pay-as-you-go | Kobzar Pack - AFU Weapon Skin Pack |
| One time/ perpetual license | Pay-as-you-go | Dragon Pack - PLA Weapon Skin Pack |
| One time/ perpetual license | Pay-as-you-go | Downtime Pack - Emotes and Gestures |
| One time/ perpetual license | Pay-as-you-go | Fireteam Free Tier - Core PvE Missions |
| One time/ perpetual license | Pay-as-you-go | Fireteam Supporter/Founders Pack - Additional PvE Missions |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels11 records
Squad product offering
Product offeringCore offering
Squad is a large-scale, team-based military first-person shooter for PC in which players join squads and factions to engage in persistent online battles featuring infantry combat, vehicular warfare, and combined-arms tactics. The title is sold as a base game with optional cosmetic microtransactions and is updated with new maps, factions, vehicles, and gameplay features on an ongoing basis.
Product overview
Squad is a flagship mass multiplayer military FPS developed by Offworld Industries, featuring 50v50 player battles on large-scale maps. The core game offers 13 playable factions with distinct equipment and 5 role types (Rifleman, Medic, Machine Gunner, Marksman, Squad Leader). Content expansions include the Fireteam PvE co-op mode (launched December 2025), faction additions like the Armed Forces of Ukraine (v10.0) and PLA modernizations (v10.3), and cosmetic packs. The Mod SDK enables community-created content distributed via Steam Workshop. The Creative Partner Program supports content creators with early access and marketing tools.
Differentiator
Problem solved
Functional benefit
Products and services
- Squad Squad is a multiplayer military first-person shooter built in Unreal Engine, targeting PC gamers who want large-scale, team-based combined-arms combat with infantry and vehicular warfare.
Quantifiable outcome
- 10+ years of continuous development and player engagement
- +1 more outcomes
Companies that use Squad
Customer profileSegments3 records
Ideal customer profiles1 record
Squad technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration8 records
Feature7 records
Squad partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core.
- Easy Anti-Cheat / Epic Online ServicescoreProvides anti-cheat technology and player account authentication services to protect Squad players against fraud, cheating, and scams. Integration helps maintain fair gameplay environment.
- Steam (Valve Corporation)coreSteam provides the primary distribution platform for Squad sales, multiplayer infrastructure, automatic updates, and Steam Workshop modding support.
Scale indicators5 records
Recent moves5 records
Expansion highlights5 records
Squad competitors and assessment
Company assessmentDirect peers
- Hell Let Loose: Hell Let Loose is the closest direct peer: a 50v50 (now 100-player) realistic military FPS built on Unreal Engine, distributed on Steam, with faction-based combined-arms gameplay centered on communication and squad coordination — nearly identical value proposition to Squad.
- Arma 3 / Arma Reforger (Bohemia Interactive): Bohemia Interactive's Arma franchise is the foundational realistic military simulator with large-scale battles, modding SDK, and faction-based combat on real-world maps — competing for the same hardcore milsim PC audience as Squad.
- Post Scriptum / Beyond the Wire: Post Scriptum and similar WW2-era realistic large-scale shooters target the same squad-based tactical milsim niche with faction combat, voice comms, and combined-arms vehicle gameplay on Steam.
- Insurgency: Sandstorm: Insurgency: Sandstorm is a tactical, realistic, team-based shooter on Steam focused on modern military combat with communication-driven gameplay — directly addressing the same PC milsim shooter audience as Squad.
- Rising Storm 2: Vietnam (Antimatter Games / Tripwire): Rising Storm 2 offers faction-based, large-player-count realistic military combat on Steam with authentic weapons and teamplay — a direct milsim competitor in the same product category.
Emerging players
- Escape from Tarkov (Battlestate Games): Escape from Tarkov is a hardcore realistic military shooter with tactical, communication-driven gameplay and modern military equipment — overlapping Squad's milsim audience but with a different PvPvE extraction gameplay loop.
- Gray Zone Warfare (MADFINGER Games): Gray Zone Warfare is an emerging realistic large-scale tactical shooter with modern military factions and combined-arms combat on expansive maps — intersecting Squad's tactical milsim niche.
- Ready or Not (VOID Interactive): Ready or Not is a tactical realistic shooter emphasizing teamwork, communication, and authentic modern military tactics — appealing to a partially overlapping milsim PC audience despite its SWAT focus.
Broad incumbents
- Battlefield series (Electronic Arts / DICE): Battlefield is a broad incumbent large-scale military FPS franchise with 64+ player matches, vehicle combat, and modern military factions — competing for shooter mindshare at AAA scale from a wider commercial audience.
- Call of Duty series (Activision): Call of Duty is the dominant military FPS franchise offering realistic-to-arcade combat with annual releases across PC and console — broadly competing for the same shooter player base though typically more casual-paced than Squad.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
Squad social profiles
Digital presenceSquad financial estimates
Financial estimateRevenue estimate
Valuation estimate
Squad leadership team
Management profileNumber of profiles
Profiles1 record
Squad funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Squad M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Squad
What does Squad do?
Squad is a large-scale, team-based military first-person shooter for PC in which players join squads and factions to engage in persistent online battles featuring infantry combat, vehicular warfare, and combined-arms tactics. The title is sold as a base game with optional cosmetic microtransactions and is updated with new maps, factions, vehicles, and gameplay features on an ongoing basis.
Is Squad a public or private company?
Squad is a private company. It is classified as venture growth investor backed and is currently operating.
When was Squad founded?
Squad was founded in 2015. It employs 11 to 50 people.
Where is Squad based?
Squad is headquartered in Vancouver, Canada, in the North America region.
How does Squad make money?
Three revenue lines are on record. Base Game Sales are the primary driver. The others are cosmetic Skins and Emotes and fireteam Game Mode Content.
Who are Squad's main competitors?
Direct peers on record are Hell Let Loose, Arma 3 / Arma Reforger (Bohemia Interactive), Post Scriptum / Beyond the Wire, Insurgency: Sandstorm and Rising Storm 2: Vietnam (Antimatter Games / Tripwire). Emerging players are Escape from Tarkov (Battlestate Games), Gray Zone Warfare (MADFINGER Games) and Ready or Not (VOID Interactive). Broad incumbents are Battlefield series (Electronic Arts / DICE) and Call of Duty series (Activision).
Does Squad have an API?
No public API is recorded for Squad.