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Procedural Worlds

Full company profile

uuid000ma8f

Namestring
Procedural Worlds
Legal namestring
Procedural Worlds Pty Ltd
Company typeenum
Private
Founded yearint
2015
Descriptiontext

Procedural Worlds is an Australian proprietary limited company (Procedural Worlds Pty Ltd) that develops Unity-based tools for procedural terrain, biome, world-building, and scene-streaming workflows. Its portfolio is organised into an Indie tier (Gaia, Pegasus, Ambient Sounds) targeted at hobbyists and beginner developers, a Professional tier (Gaia Pro VS, GeNa Pro, SECTR) targeted at working studios, and an Enterprise tier anchored by Storm — a unified procedural world-building pipeline claiming up to 10x faster terrain rendering and capable of streaming worlds up to Earth scale. The technical stack combines rule-based procedural content generation, biome reuse, render acceleration, scene streaming, audio occlusion, and map-style ingestion of real-world environments, with optional API controllability for custom integrations.

The company monetises through perpetual and subscription licenses sold via the Unity Asset Store and its own shop (shop.procedural-worlds.com), enterprise agreements for Storm Enterprise (for studios with $1M+ project funding or turnover), a CANOPY community subscription, professional services for gaming, automotive, government, and technology clients under NDA, and an Educational License Grant Program for institutions such as CICE (Madrid). Marketing and community functions are operated primarily by founder Adam Goodrich through YouTube tutorials, blog content, Discord, forums, email newsletters, and event presence (GDC 2025).

Procedural Worlds reports over 200,000 cumulative sales and 150,000+ Gaia developers since 2015, with major tooling accolades from the Unity Asset Store (Best Artistic Tool 2020, Best Development Tool 2024) and 2025 Unity Verified Solution status for Gaia Pro VS. Named enterprise references include Google, BMW, Northrop Grumman, Main Roads Western Australia, an Australian Government department, and games such as Crowfall, Zenith, and Last Epoch, alongside indie testimony from Room101 Studios. The company is privately held, founder-led, self-funded (no institutional rounds disclosed), and operates with a small team of 11-50 employees from Australia.

Short descriptiontext

Procedural Worlds is an Australian company that builds Unity-based procedural world-building tools — terrain, biome, streaming, and audio — for indie developers via the Unity Asset Store and for professional studios through its Storm enterprise platform.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersTurramurra, Australia
HQ citystring
Turramurra
HQ countrystring
Australia
HQ regionstring
Oceania
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
Unity terrain tools, procedural world building, game environment generation, Unity asset plugins, open world streaming software
Industry2 codes
1Asset Creation, Pipeline, DCC Integration & Content Management Tools
CodeMPAFAFALPrimaryYes
2Profiling, Debugging, Performance & Optimization Tools
CodeMPAFAFAHPrimaryNo
NAICS code2 codes
  • Software Publishers5132
  • Custom Computer Programming Services541511
SIC code2 codes
  • Services-Prepackaged Software7372
  • Services-Computer Programming Services7371
Product category
Game Development Tools
GTM motion4 records

Each record includes

Type, Description, Source

Revenue model5 records
1Software Licenses (Perpetual)
TypeOne Time License
Description

One-time perpetual license purchases for Storm and professional tools. Includes one year of updates, with optional annual extension for continued updates.

procedural-worlds.com
2Software Subscriptions
TypeSubscription Recurring
Description

Subscription model for Storm and CANOPY community platform. Indie developers can subscribe for flexibility. Includes access to assets, tools, early betas, and tutorials.

procedural-worlds.com
3Unity Asset Store Sales
TypeMarketplace Commission
Description

Products sold through Unity Asset Store marketplace (Gaia, GeNa Pro, SectR, Pegasus, Ambient Sounds, Storm Indie/Pro). Unity Asset Store serves as distribution and payment processor.

procedural-worlds.com
4Professional Services
TypeProfessional Services
Description

Custom development and consulting services for enterprise clients. Projects delivered under NDA for gaming, automotive, technology, and government brands. Includes VR games, driving simulations, and environment creation.

procedural-worlds.com
5Educational Licensing
TypeLicensing Royalties
Description

Educational License Grant Program offering discounted licensing to qualified educational institutions. Benefits include product discounts and access to Procedural Worlds team support.

procedural-worlds.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure
Pricing details5 tiers
1Storm Indie - Indie developer license with perpetual or subscription option
ModelSubscriptionBilling cadenceAnnual
Notes

Indie developers can either subscribe or purchase a perpetual license. Perpetual includes one year of updates, renewable annually.

procedural-worlds.com
2Storm Enterprise - For studios with $1M+ funding or annual turnover
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Enterprise teams license under enterprise agreement with tailored pricing and support options. Direct contact required.

procedural-worlds.com
3World Building Bundle - Complete professional suite discounted 30%
ModelOne time/ perpetual licenseBilling cadenceOne time/ perpetual license
Notes

Combines Gaia Pro VS with GeNa Pro, GTS terrain shader, Ambient Sounds, Pegasus, SECTR, and Ancient Mountains Stamp. 30% discount vs purchasing individually.

procedural-worlds.com
4CANOPY Community Subscription
ModelSubscriptionBilling cadenceMonthly
Notes

Access to assets and tools for fraction of purchase cost, constant updates, early access and betas, integrations, tools, levels, templates, tutorials. Free basic forum access for non-subscribers.

procedural-worlds.com
5Educational License Grant Program
ModelOtherBilling cadenceAnnual
Notes

Discounted licensing for qualified educational institutions. Contact required for program details.

procedural-worlds.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 8 records shown
1Gaia Pro VS
Description

Award-winning terrain and scene generation tool for Unity 6, certified as Unity Verified Solution. Includes terrain, trees, grass, water, biomes, skies, lighting, sound, weather, and streaming capabilities.

procedural-worlds.com
+7 more records
Core offering1 text field

Procedural Worlds develops a portfolio of Unity-based software tools for procedural world building, terrain generation, biome creation, scene streaming, and environmental audio. The portfolio spans an Indie tier (Gaia, Pegasus, Ambient Sounds) for hobbyists and beginners, a Professional tier (Gaia Pro VS, GeNa Pro, SECTR, Storm) for studios, an Enterprise tier (Storm Enterprise) for AAA projects, the World Building Bundle that combines professional tools at a discount, the CANOPY community subscription platform, and custom Professional Services for automotive, government, and large technology clients.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 10x faster terrain rendering with Storm
+3 more records
Product overview1 text field

Procedural Worlds offers a portfolio of Unity-based world-building tools spanning indie, professional, and enterprise tiers. The portfolio is organized as a layered platform architecture: the Indie tier provides foundational tools (Gaia, Ambient Sounds, Pegasus) for hobbyists and beginners to create environments quickly; the Professional tier builds on these with advanced systems — Gaia Pro VS (terrain, biome, water, lighting, and scene streaming), GeNa Pro (splines, roads, rivers, city creation, and spawning), SECTR (scene streaming and spatial audio), and Storm (the most advanced unified pipeline combining terrain, biome, structure, optimization, and large-world streaming); and the World Building Bundle packages the professional tools together at a discount. Storm is available for all tiers (Indie/Pro subscription or perpetual, Enterprise by custom agreement), and Professional Services provides bespoke consulting. All products are built for the Unity engine and are mutually integrated — for example, GeNa Pro is designed to work with Gaia Pro VS, and Storm integrates with Gaia Pro VS and the World Building Bundle.

Product and service10 records
1Gaia
CategoryIndie Game Development Tools
Description

Beginner-friendly, all-in-one terrain and scene generation system for Unity that creates mobile, VR, console, and desktop environments in minutes. Provides terraforming, texturing, planting, and procedural content placement using bundled sample assets.

2Ambient Sounds
CategoryIndie Game Development Tools
Description

Responsive interactive soundscapes tool for Unity that lets developers configure music and sounds to create unique atmospheres for each game region, reacting instantly to gameplay changes with positional audio, sequences, and modifiers.

3Pegasus
CategoryIndie Game Development Tools
Description

Path-based controller system for Unity enabling quick generation of fly-throughs and cut scenes. Drives anything along a path - from camera cutscenes to mobs of characters and monsters - with speed, height, and look-at target controls.

4Gaia Pro VS
CategoryProfessional Game Development Tools
Description

Award-winning professional-grade terrain, biome, water, lighting, weather, and scene streaming system for Unity. Certified as a Unity Verified Solution; supports massive worlds with hundreds of terrains. Includes subsystems for skies, sound, VFX, and professionally designed biomes.

5GeNa Pro
CategoryProfessional Game Development Tools
Description

Sophisticated procedural level design system with splines, paths, rivers, roads, and city creation. Integrates with Gaia Pro for automated spawning, terrain carving, and texturing. API-controllable and extensible for custom solutions.

6SECTR
CategoryProfessional Game Development Tools
Description

Sophisticated audio and scene streaming toolkit for Unity, consisting of SECTR CORE (creation kit), SECTR AUDIO (spatial audio with occlusion and propagation), SECTR STREAM (seamless scene streaming), and SECTR VIS (dynamic occlusion culling). Supports indoor and open-world scenes.

7Storm
CategoryProfessional / Enterprise Game Development Tools
Description

Next-generation world-building pipeline for Unity that unifies terrain generation, biome creation, building, city and dungeon creation, optimization, and large-world streaming into a single integrated framework. Delivers up to 10x faster terrain rendering. Available as Indie/Pro perpetual or subscription license, and Enterprise.

8World Building Bundle
CategoryProfessional Game Development Tools (Bundle)
Description

A comprehensive bundle combining Gaia Pro VS, GeNa Pro, GTS terrain shader, Ambient Sounds, Pegasus, SECTR, and the Ancient Mountains Stamp - discounted by 30% - designed to help developers build, populate, light, and optimize entire environments.

9Professional Services
CategoryCustom Consulting and Development Services
Description

Custom consulting and development services leveraging Procedural Worlds' procedural content generation expertise and technology. Specializes in creating rich real-world environments, VR games, driving simulations, and customized tooling for large global gaming, automotive, technology, and government clients.

10CANOPY Community Subscription
CategoryCommunity and Subscription Platform
Description

Subscription community platform providing access to assets, tools, constant updates, early access and betas, integrations, levels, templates, and tutorials. Free basic forum access for non-subscribers.

Scale indicator6 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-11-15
Description

First educational partner in the Procedural Worlds Educational License Grant Program. CICE is the only Authorized Training Center in continental Europe that is also a Unity Technologies Authorized Certification Center. They run the Unity Authorized Training Program and have a community of 60,000 students from over 30 countries. CICE includes Gaia as part of their video game development programs, training students in terrain creation, resource generation, and environment configuration.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
1MapMagic World Generator (by Dawson)
TypeDirect peer
Description

A direct Unity Asset Store competitor offering node-based procedural terrain and biome generation for Unity. Targets the same indie and professional developers as Gaia and Storm, with overlapping use cases in world-building pipelines.

TypeBroad incumbent
Description

Industry-standard procedural content generation platform used in AAA film and game VFX, with Houdini Engine integrating into Unity and Unreal. Represents the high-end incumbent that Storm Enterprise competes against at the AAA scale.

TypeEmerging player
Description

3D geospatial platform for streaming real-world environments into Unity and Unreal, similar to Storm's real-world environment ingestion capability. Targets enterprise simulation, defense, and infrastructure customers overlapping with Procedural Worlds' automotive and government engagements.

TypeDirect peer
Description

Standalone terrain generation tool widely used to produce heightmaps and biome data imported into Unity and Unreal. Closely comparable to Procedural Worlds' terrain and biome generation capabilities, with a focus on high-end natural environments.

TypeDirect peer
Description

Industry-standard vegetation and tree generation tool used across game and film pipelines, with deep Unity integration. Directly comparable to Procedural Worlds' non-destructive procedural vegetation capabilities and biome ecosystems within Gaia Pro VS and Storm.

TypeOthers
Description

Unreal Engine ships native World Partition, Procedural Content Generation, and large-world LOD tooling that overlaps with Storm. Although not a direct seller of asset packs, Epic shapes the competitive landscape Procedural Worlds must position against, particularly for enterprise and AAA customers.

TypeBroad incumbent
Description

Suite of 3D asset creation and material authoring tools (Substance Designer, Painter, Stager) used across game and VFX pipelines. Comparable as a broader asset-creation platform, with overlapping developer audience and integration into Unity workflows.

TypeBroad incumbent
Description

Provider of the Unity engine and Unity Asset Store where Procedural Worlds distributes most of its portfolio. While not a direct competitor, Unity's evolving first-party terrain, streaming, and PCG features materially shape Procedural Worlds' market opportunity and risk.

TypeDirect peer
Description

Unity-native terrain and landscape creation tool with real-time erosion and biome sculpting. Competes head-to-head with Gaia in the Unity Asset Store for indie and professional world-building.

TypeDirect peer
Description

Long-standing heightmap-based terrain generation software that feeds into Unity and Unreal pipelines. Directly comparable to Procedural Worlds' terrain creation stack and frequently used as a benchmark alongside Gaia.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers11 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration2 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature7 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Procedural Worlds

Game Development Toolsprocedural-worlds.com

Procedural Worlds is an Australian company that builds Unity-based procedural world-building tools — terrain, biome, streaming, and audio — for indie developers via the Unity Asset Store and for professional studios through its Storm enterprise platform.

What Procedural Worlds does

Procedural Worlds is an Australian proprietary limited company (Procedural Worlds Pty Ltd) that develops Unity-based tools for procedural terrain, biome, world-building, and scene-streaming workflows. Its portfolio is organised into an Indie tier (Gaia, Pegasus, Ambient Sounds) targeted at hobbyists and beginner developers, a Professional tier (Gaia Pro VS, GeNa Pro, SECTR) targeted at working studios, and an Enterprise tier anchored by Storm — a unified procedural world-building pipeline claiming up to 10x faster terrain rendering and capable of streaming worlds up to Earth scale. The technical stack combines rule-based procedural content generation, biome reuse, render acceleration, scene streaming, audio occlusion, and map-style ingestion of real-world environments, with optional API controllability for custom integrations.

The company monetises through perpetual and subscription licenses sold via the Unity Asset Store and its own shop (shop.procedural-worlds.com), enterprise agreements for Storm Enterprise (for studios with $1M+ project funding or turnover), a CANOPY community subscription, professional services for gaming, automotive, government, and technology clients under NDA, and an Educational License Grant Program for institutions such as CICE (Madrid). Marketing and community functions are operated primarily by founder Adam Goodrich through YouTube tutorials, blog content, Discord, forums, email newsletters, and event presence (GDC 2025).

Procedural Worlds reports over 200,000 cumulative sales and 150,000+ Gaia developers since 2015, with major tooling accolades from the Unity Asset Store (Best Artistic Tool 2020, Best Development Tool 2024) and 2025 Unity Verified Solution status for Gaia Pro VS. Named enterprise references include Google, BMW, Northrop Grumman, Main Roads Western Australia, an Australian Government department, and games such as Crowfall, Zenith, and Last Epoch, alongside indie testimony from Room101 Studios. The company is privately held, founder-led, self-funded (no institutional rounds disclosed), and operates with a small team of 11-50 employees from Australia.

Procedural Worlds firmographics

Firmographics
Name
Procedural Worlds
Legal name
Procedural Worlds Pty Ltd
Website
https://procedural-worlds.com
Company type
Private
Founded year
2015
Operating status
Operating
Headcount range
11–50 employees
Short description
Procedural Worlds is an Australian company that builds Unity-based procedural world-building tools — terrain, biome, streaming, and audio — for indie developers via the Unity Asset Store and for professional studios through its Storm enterprise platform.
Ownership category
akta.pro rank

Procedural Worlds industry classification

Industry
Product category
Game Development Tools
NAICS
Software Publishers (5132), Custom Computer Programming Services (541511)
SIC
Services-Prepackaged Software (7372), Services-Computer Programming Services (7371)
akta.pro primary industry
Asset Creation, Pipeline, DCC Integration & Content Management Tools (MPAFAFAL)
akta.pro secondary industry
Profiling, Debugging, Performance & Optimization Tools (MPAFAFAH)

Keywords

  • Unity terrain tools
  • Procedural world building
  • Game environment generation
  • Unity asset plugins
  • Open world streaming software

Where Procedural Worlds is headquartered

Location

Headquarters

HQ city
Turramurra
HQ country
Australia
HQ region
Oceania

Offices1 record

Markets served

Procedural Worlds business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Software Licenses (Perpetual): One-time perpetual license purchases for Storm and professional tools. Includes one year of updates, with optional annual extension for continued updates.
  2. Software Subscriptions: Subscription model for Storm and CANOPY community platform. Indie developers can subscribe for flexibility. Includes access to assets, tools, early betas, and tutorials.
  3. Unity Asset Store Sales: Products sold through Unity Asset Store marketplace (Gaia, GeNa Pro, SectR, Pegasus, Ambient Sounds, Storm Indie/Pro). Unity Asset Store serves as distribution and payment processor.
  4. Professional Services: Custom development and consulting services for enterprise clients. Projects delivered under NDA for gaming, automotive, technology, and government brands. Includes VR games, driving simulations, and environment creation.
  5. Educational Licensing: Educational License Grant Program offering discounted licensing to qualified educational institutions. Benefits include product discounts and access to Procedural Worlds team support.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualStorm Indie - Indie developer license with perpetual or subscription option
SubscriptionMulti-year contractStorm Enterprise - For studios with $1M+ funding or annual turnover
One time/ perpetual licenseOne time/ perpetual licenseWorld Building Bundle - Complete professional suite discounted 30%
SubscriptionMonthlyCANOPY Community Subscription
OtherAnnualEducational License Grant Program

Go-to-market motion4 records

Distribution channels4 records

Marketing channels7 records

Procedural Worlds product offering

Product offering

Core offering

Procedural Worlds develops a portfolio of Unity-based software tools for procedural world building, terrain generation, biome creation, scene streaming, and environmental audio. The portfolio spans an Indie tier (Gaia, Pegasus, Ambient Sounds) for hobbyists and beginners, a Professional tier (Gaia Pro VS, GeNa Pro, SECTR, Storm) for studios, an Enterprise tier (Storm Enterprise) for AAA projects, the World Building Bundle that combines professional tools at a discount, the CANOPY community subscription platform, and custom Professional Services for automotive, government, and large technology clients.

Product overview

Procedural Worlds offers a portfolio of Unity-based world-building tools spanning indie, professional, and enterprise tiers. The portfolio is organized as a layered platform architecture: the Indie tier provides foundational tools (Gaia, Ambient Sounds, Pegasus) for hobbyists and beginners to create environments quickly; the Professional tier builds on these with advanced systems — Gaia Pro VS (terrain, biome, water, lighting, and scene streaming), GeNa Pro (splines, roads, rivers, city creation, and spawning), SECTR (scene streaming and spatial audio), and Storm (the most advanced unified pipeline combining terrain, biome, structure, optimization, and large-world streaming); and the World Building Bundle packages the professional tools together at a discount. Storm is available for all tiers (Indie/Pro subscription or perpetual, Enterprise by custom agreement), and Professional Services provides bespoke consulting. All products are built for the Unity engine and are mutually integrated — for example, GeNa Pro is designed to work with Gaia Pro VS, and Storm integrates with Gaia Pro VS and the World Building Bundle.

Differentiator

Problem solved

Functional benefit

Brands

  • Gaia Pro VS: Award-winning terrain and scene generation tool for Unity 6, certified as Unity Verified Solution. Includes terrain, trees, grass, water, biomes, skies, lighting, sound, weather, and streaming capabilities.
  • Gaia
  • GeNa Pro
  • Sectr
  • Storm
  • Pegasus
  • Ambient Sounds
  • CANOPY

Products and services

  • Gaia Beginner-friendly, all-in-one terrain and scene generation system for Unity that creates mobile, VR, console, and desktop environments in minutes. Provides terraforming, texturing, planting, and procedural content placement using bundled sample assets.
  • Ambient Sounds Responsive interactive soundscapes tool for Unity that lets developers configure music and sounds to create unique atmospheres for each game region, reacting instantly to gameplay changes with positional audio, sequences, and modifiers.
  • Pegasus Path-based controller system for Unity enabling quick generation of fly-throughs and cut scenes. Drives anything along a path - from camera cutscenes to mobs of characters and monsters - with speed, height, and look-at target controls.
  • Gaia Pro VS Award-winning professional-grade terrain, biome, water, lighting, weather, and scene streaming system for Unity. Certified as a Unity Verified Solution; supports massive worlds with hundreds of terrains. Includes subsystems for skies, sound, VFX, and professionally designed biomes.
  • GeNa Pro Sophisticated procedural level design system with splines, paths, rivers, roads, and city creation. Integrates with Gaia Pro for automated spawning, terrain carving, and texturing. API-controllable and extensible for custom solutions.
  • SECTR Sophisticated audio and scene streaming toolkit for Unity, consisting of SECTR CORE (creation kit), SECTR AUDIO (spatial audio with occlusion and propagation), SECTR STREAM (seamless scene streaming), and SECTR VIS (dynamic occlusion culling). Supports indoor and open-world scenes.
  • Storm Next-generation world-building pipeline for Unity that unifies terrain generation, biome creation, building, city and dungeon creation, optimization, and large-world streaming into a single integrated framework. Delivers up to 10x faster terrain rendering. Available as Indie/Pro perpetual or subscription license, and Enterprise.
  • World Building Bundle A comprehensive bundle combining Gaia Pro VS, GeNa Pro, GTS terrain shader, Ambient Sounds, Pegasus, SECTR, and the Ancient Mountains Stamp - discounted by 30% - designed to help developers build, populate, light, and optimize entire environments.
  • Professional Services Custom consulting and development services leveraging Procedural Worlds' procedural content generation expertise and technology. Specializes in creating rich real-world environments, VR games, driving simulations, and customized tooling for large global gaming, automotive, technology, and government clients.
  • CANOPY Community Subscription Subscription community platform providing access to assets, tools, constant updates, early access and betas, integrations, levels, templates, and tutorials. Free basic forum access for non-subscribers.

Quantifiable outcome

  • 10x faster terrain rendering with Storm
  • +3 more outcomes

Companies that use Procedural Worlds

Customer profile

Named customers11 records

Segments5 records

Ideal customer profiles5 records

Procedural Worlds technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration2 records

Feature7 records

Procedural Worlds partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • CICE (Madrid, Spain)coreStrategic or Co-development Partner · 15 November 2021First educational partner in the Procedural Worlds Educational License Grant Program. CICE is the only Authorized Training Center in continental Europe that is also a Unity Technologies Authorized Certification Center. They run the Unity Authorized Training Program and have a community of 60,000 students from over 30 countries. CICE includes Gaia as part of their video game development programs, training students in terrain creation, resource generation, and environment configuration.

Scale indicators6 records

Recent moves6 records

Expansion highlights6 records

Procedural Worlds competitors and assessment

Company assessment

Direct peers

  • MapMagic World Generator (by Dawson): A direct Unity Asset Store competitor offering node-based procedural terrain and biome generation for Unity. Targets the same indie and professional developers as Gaia and Storm, with overlapping use cases in world-building pipelines.
  • Quadspinner Gaea: Standalone terrain generation tool widely used to produce heightmaps and biome data imported into Unity and Unreal. Closely comparable to Procedural Worlds' terrain and biome generation capabilities, with a focus on high-end natural environments.
  • SpeedTree (Unity): Industry-standard vegetation and tree generation tool used across game and film pipelines, with deep Unity integration. Directly comparable to Procedural Worlds' non-destructive procedural vegetation capabilities and biome ecosystems within Gaia Pro VS and Storm.
  • World Creator (by Nicromira Studios): Unity-native terrain and landscape creation tool with real-time erosion and biome sculpting. Competes head-to-head with Gaia in the Unity Asset Store for indie and professional world-building.
  • World Machine: Long-standing heightmap-based terrain generation software that feeds into Unity and Unreal pipelines. Directly comparable to Procedural Worlds' terrain creation stack and frequently used as a benchmark alongside Gaia.

Broad incumbents

  • SideFX Houdini: Industry-standard procedural content generation platform used in AAA film and game VFX, with Houdini Engine integrating into Unity and Unreal. Represents the high-end incumbent that Storm Enterprise competes against at the AAA scale.
  • Adobe Substance 3D: Suite of 3D asset creation and material authoring tools (Substance Designer, Painter, Stager) used across game and VFX pipelines. Comparable as a broader asset-creation platform, with overlapping developer audience and integration into Unity workflows.
  • Unity Technologies: Provider of the Unity engine and Unity Asset Store where Procedural Worlds distributes most of its portfolio. While not a direct competitor, Unity's evolving first-party terrain, streaming, and PCG features materially shape Procedural Worlds' market opportunity and risk.

Emerging players

  • Cesium: 3D geospatial platform for streaming real-world environments into Unity and Unreal, similar to Storm's real-world environment ingestion capability. Targets enterprise simulation, defense, and infrastructure customers overlapping with Procedural Worlds' automotive and government engagements.

Others

  • Epic Games (Unreal Engine): Unreal Engine ships native World Partition, Procedural Content Generation, and large-world LOD tooling that overlaps with Storm. Although not a direct seller of asset packs, Epic shapes the competitive landscape Procedural Worlds must position against, particularly for enterprise and AAA customers.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Procedural Worlds social profiles

Digital presence

Procedural Worlds compliance and trust

Trust signal

Compliance1 record

Procedural Worlds financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Procedural Worlds leadership team

Management profile

Number of profiles

Profiles2 records

Procedural Worlds funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Procedural Worlds M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Procedural Worlds

What does Procedural Worlds do?

Procedural Worlds develops a portfolio of Unity-based software tools for procedural world building, terrain generation, biome creation, scene streaming, and environmental audio. The portfolio spans an Indie tier (Gaia, Pegasus, Ambient Sounds) for hobbyists and beginners, a Professional tier (Gaia Pro VS, GeNa Pro, SECTR, Storm) for studios, an Enterprise tier (Storm Enterprise) for AAA projects, the World Building Bundle that combines professional tools at a discount, the CANOPY community subscription platform, and custom Professional Services for automotive, government, and large technology clients.

Is Procedural Worlds a public or private company?

Procedural Worlds is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Procedural Worlds founded?

Procedural Worlds was founded in 2015. It employs 11 to 50 people.

Where is Procedural Worlds based?

Procedural Worlds is headquartered in Turramurra, Australia, in the Oceania region.

How does Procedural Worlds make money?

Five revenue lines are on record. Software Licenses (Perpetual) is the primary driver. The others are software Subscriptions, unity Asset Store Sales, professional Services and educational Licensing.

Who are Procedural Worlds's main competitors?

Direct peers on record are MapMagic World Generator (by Dawson), Quadspinner Gaea, SpeedTree (Unity), World Creator (by Nicromira Studios) and World Machine. Broad incumbents are SideFX Houdini, Adobe Substance 3D and Unity Technologies. Cesium is listed as an emerging player. Epic Games (Unreal Engine) is listed as an others.

Does Procedural Worlds have an API?

No public API is recorded for Procedural Worlds.

What industry is Procedural Worlds in?

Procedural Worlds's product category is Game Development Tools. Its primary akta.pro industry code is MPAFAFAL, Asset Creation, Pipeline, DCC Integration & Content Management Tools, with a secondary code of MPAFAFAH, Profiling, Debugging, Performance & Optimization Tools. Its NAICS code is 5132 and its SIC code is 7372.

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