EEE
EEE Inc. (株式会社スリー) is a Tokyo-based family-technology company that develops Welldone!, a mobile app helping Japanese families with preschool-to-elementary-age children build habits and develop non-cognitive abilities through family-team routine tracking and gamification.
- Company typePrivate
- Founded2018
- HeadquartersTokyo, Japan
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What EEE does
EEE Inc. (株式会社スリー) is a Tokyo-based family-technology company founded in August 2018 by Tetsuya Shinoda (篠田徹也) that develops and operates Welldone! (ウェルダン), a mobile application for iOS and Android targeting Japanese families with preschool-to-elementary-school-age children. The product is designed to support children's habit formation and the development of non-cognitive abilities — including goal-setting, perseverance, emotional regulation, and collaboration — by framing the family as a "team" that plans and tracks routines together. The app combines routine/project tracking, a gamification layer (a 'Takkiibii' character that evolves through five stages across three camp-themed maps, collectible items, and companion characters), a family photo-and-text diary, and historically a guest-invitation feature for external coaches and relatives. It is supported by named advisors and supporters including Okayama University Associate Professor Yoshikazu Nakayama, author Issey Nishioka, and former basketball pro Mao Okada, whose involvement lends pedagogical and brand credibility.
The platform is built on standard mobile-app-store distribution (iOS App Store and Google Play), with content-driven marketing through a corporate blog of expert interviews and earned media in Japanese parenting publications. The business model during the 2021–2022 launch period was fully freemium (all features free); a paid/pro version with expanded gamification and a subscription offering were planned for around Spring 2023, and the company has explored corporate sponsorship and brand partnerships as an additional revenue stream targeting the parent/family demographic. As of the most recent public data, the app had been used by over 20,000 parent-child households (per CEO statements at the GESA 2022 Japan championship in December 2022), the company had won the GESA 2022 Japan qualifier and the J-WAVE INNOVATION WORLD DREAM PITCH + DIF Challenge Award (both March 2022), and had raised a seed round in April 2022 from unnamed angel and corporate investors via third-party share allocation, followed by a ¥1,629,000 equity crowdfunding raise on CAMPFIRE in December 2024. The company is private, founder-led, headquartered at 2-16-7 Konan, Minato-ku, Tokyo, and operates with 1–10 employees (CEO, CSO Hiroyuki Inoue/井上裕之, and COO Yūta Suzuki/鈴木雄大 as the named leadership team).
EEE firmographics
Firmographics- Name
- EEE
- Legal name
- 株式会社スリー(eee, Inc.)
- Website
- https://eee-inc.co.jp
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- EEE Inc. (株式会社スリー) is a Tokyo-based family-technology company that develops Welldone!, a mobile app helping Japanese families with preschool-to-elementary-age children build habits and develop non-cognitive abilities through family-team routine tracking and gamification.
- Ownership category
- akta.pro rank
EEE industry classification
Industry- Product category
- Children's Educational Mobile App
- SIC
- Services-Computer Programming Services (7371)
- akta.pro primary industry
- Social-Emotional Learning (SEL) & Behavior Support Apps (EDACANAD)
- akta.pro secondary industries
- Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons) (EDACAJAK), Play-Based SEL & Executive Function Skill-Building Programs (EDACAOAB)
Keywords
Where EEE is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
EEE business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Freemium App (Free Core + Paid Upgrade): All core features were free during the initial launch phase (2021-2022). A paid/pro version with enhanced gamification elements, expanded stages, items, dashboard, and progress visualization was planned for release around Spring 2023.
- Future Subscription Model (Planned): A paid version with expanded gamification features (stages, items, characters) and enhanced functionality was planned as a subscription offering. The company also explored enterprise sponsorship events as an additional revenue stream.
- Corporate Sponsorship / Brand Partnerships: Brand partnerships and corporate sponsorship deals integrated into habit-forming events within the app, generating revenue from companies targeting the parent/family demographic.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Monthly | Free Tier (Launch Phase) |
| Subscription | Monthly | Paid Version (Planned post-July 2022) |
Go-to-market motion1 record
Distribution channels2 records
Marketing channels5 records
EEE product offering
Product offeringCore offering
EEE develops and operates "Welldone!" (ウェルダン), a mobile application (iOS/Android) that enables families to act as a team in planning and supporting children's daily routines, study habits, and chores. The app uses gamification (character evolution, stages, items) to engage children aged preschool to elementary school in habit formation and non-cognitive ability development (persistence, self-regulation, collaboration).
Product overview
EEE (株式会社スリー) operates as a Family Tech Company offering a single unified mobile application called Welldone! (ウェルダン). The app enables families to plan and support children's challenges together, focusing on habit formation and non-cognitive能力 (non-cognitive skills) development. The product is available on iOS and Android platforms, with all features offered free of charge (free tier), and has received multiple updates including gamification enhancements, UI improvements, and feature additions since its beta launch in July 2021.
Differentiator
Problem solved
Functional benefit
Brands
- Welldone!(ウェルダン): Family-tech app that supports children's habit formation and non-cognitive ability development, enabling families to plan and encourage children's challenges as a team.
Products and services
- Welldone! (ウェルダン) A family team-based mobile application that supports habit formation and non-cognitive skill development in children from preschool to elementary school age. Features include routine tracking, gamification (character evolution with Takkiibii, stages, items), family diary, and guest invitation. Built for parents and children to jointly plan, track, and celebrate daily challenges and routines.
Quantifiable outcome
- Over 20,000 parent-child pairs served; app retention rate exceeds Japan's education app average; App Store and Google Play ratings improved over time; positive user feedback on child independence and parent-child communication.
Companies that use EEE
Customer profileNamed customers2 records
Segments1 record
Ideal customer profiles1 record
EEE technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
EEE partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered minor.
- 株式会社サクラカゴ (Sakura Kago Co., Ltd.)minorCompany founded by supporter/ambassador Mao Okada (3x3 basketball MVP). A product collaboration was planned as part of the crowdfunding campaign, targeting child health food products in connection with the Welldone! app.
- CAMPFIREminorCAMPFIRE is Japan's largest crowdfunding platform, used by eee for the December 2024 crowdfunding campaign which raised ¥1,629,000 from individual and corporate sponsors.
Scale indicators5 records
Recent moves6 records
Expansion highlights5 records
EEE competitors and assessment
Company assessmentDirect peers
- Forest (Seekrtech): Forest gamifies focus/habit completion by growing virtual trees as users complete tasks. It shares Welldone!'s core mechanic of converting routine/habit completion into a playful visual reward and is a direct mobile-first comparable in consumer behavior-change apps.
- Benesse (こどもちゃれんじ / Kodomo Challenge): Benesse's flagship preschool/elementary subscription product targets the same Japanese ECE parent demographic as Welldone! with habit-formation and non-cognitive skill development content. It is the dominant incumbent whose venture arm (Benesse DIF) has already engaged with eee, making it the closest comparable for product, target customer, and category.
- Habitica: Gamified habit-tracking app that uses RPG-style character progression, quests, and rewards to drive user adherence. It is the most direct global comparable to Welldone! on gamified habit formation, though Habitica targets adults rather than children.
Broad incumbents
- Khan Academy Kids: Free, award-winning adaptive learning app for ages 2-8 covering academic and SEL content. Comparable to Welldone! on the preschool-to-elementary mobile learning category and the SEL/non-cognitive skill focus, though broader in subject matter.
- Duolingo: Global gamified learning app whose streaks, character progression, and freemium-to-subscription model closely mirror the engagement mechanics eee is building. Comparable as a benchmark for what category-leading gamified learning apps can achieve in scale and monetization.
Emerging players
- Toca Boca: Studio producing open-ended digital play apps for children aged 3-9 with strong gamification and character systems. Overlaps with Welldone! on the preschool-to-elementary demographic and character-based engagement approach, although focused on free-play rather than habit tracking.
- Fourdesire (Plant Nanny): Taiwanese app studio whose products (Plant Nanny, To-Do) combine habit/responsibility tracking with character-driven gamification. Comparable to Welldone! on gamification-of-routine mechanics and family-friendly emotional design.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
EEE social profiles
Digital presenceEEE financial estimates
Financial estimateRevenue estimate
Valuation estimate
EEE leadership team
Management profileNumber of profiles
Profiles3 records
EEE funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
EEE M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about EEE
What does EEE do?
EEE develops and operates "Welldone!" (ウェルダン), a mobile application (iOS/Android) that enables families to act as a team in planning and supporting children's daily routines, study habits, and chores. The app uses gamification (character evolution, stages, items) to engage children aged preschool to elementary school in habit formation and non-cognitive ability development (persistence, self-regulation, collaboration).
Is EEE a public or private company?
EEE is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was EEE founded?
EEE was founded in 2018. It employs 1 to 10 people.
Where is EEE based?
EEE is headquartered in Tokyo, Japan, in the Asia region.
How does EEE make money?
Three revenue lines are on record. Freemium App (Free Core + Paid Upgrade) is the primary driver. The others are future Subscription Model (Planned) and corporate Sponsorship / Brand Partnerships.
Who are EEE's main competitors?
Direct peers on record are Forest (Seekrtech), Benesse (こどもちゃれんじ / Kodomo Challenge) and Habitica. Broad incumbents are Khan Academy Kids and Duolingo. Emerging players are Toca Boca and Fourdesire (Plant Nanny).
Does EEE have an API?
No public API is recorded for EEE.
What industry is EEE in?
EEE's product category is Children's Educational Mobile App. Its primary akta.pro industry code is EDACANAD, Social-Emotional Learning (SEL) & Behavior Support Apps, with a secondary code of EDACAJAK, Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons). Its SIC code is 7371.