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EEE

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uuid000oh6z

Namestring
EEE
Legal namestring
株式会社スリー(eee, Inc.)
Websiteurl
eee-inc.co.jp
Company typeenum
Private
Founded yearint
2018
Descriptiontext

EEE Inc. (株式会社スリー) is a Tokyo-based family-technology company founded in August 2018 by Tetsuya Shinoda (篠田徹也) that develops and operates Welldone! (ウェルダン), a mobile application for iOS and Android targeting Japanese families with preschool-to-elementary-school-age children. The product is designed to support children's habit formation and the development of non-cognitive abilities — including goal-setting, perseverance, emotional regulation, and collaboration — by framing the family as a "team" that plans and tracks routines together. The app combines routine/project tracking, a gamification layer (a 'Takkiibii' character that evolves through five stages across three camp-themed maps, collectible items, and companion characters), a family photo-and-text diary, and historically a guest-invitation feature for external coaches and relatives. It is supported by named advisors and supporters including Okayama University Associate Professor Yoshikazu Nakayama, author Issey Nishioka, and former basketball pro Mao Okada, whose involvement lends pedagogical and brand credibility.

The platform is built on standard mobile-app-store distribution (iOS App Store and Google Play), with content-driven marketing through a corporate blog of expert interviews and earned media in Japanese parenting publications. The business model during the 2021–2022 launch period was fully freemium (all features free); a paid/pro version with expanded gamification and a subscription offering were planned for around Spring 2023, and the company has explored corporate sponsorship and brand partnerships as an additional revenue stream targeting the parent/family demographic. As of the most recent public data, the app had been used by over 20,000 parent-child households (per CEO statements at the GESA 2022 Japan championship in December 2022), the company had won the GESA 2022 Japan qualifier and the J-WAVE INNOVATION WORLD DREAM PITCH + DIF Challenge Award (both March 2022), and had raised a seed round in April 2022 from unnamed angel and corporate investors via third-party share allocation, followed by a ¥1,629,000 equity crowdfunding raise on CAMPFIRE in December 2024. The company is private, founder-led, headquartered at 2-16-7 Konan, Minato-ku, Tokyo, and operates with 1–10 employees (CEO, CSO Hiroyuki Inoue/井上裕之, and COO Yūta Suzuki/鈴木雄大 as the named leadership team).

Short descriptiontext

EEE Inc. (株式会社スリー) is a Tokyo-based family-technology company that develops Welldone!, a mobile app helping Japanese families with preschool-to-elementary-age children build habits and develop non-cognitive abilities through family-team routine tracking and gamification.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
family habit tracking, children's habit app, non-cognitive skill development, family team app, educational mobile software
Industry3 codes
1Social-Emotional Learning (SEL) & Behavior Support Apps
CodeEDACANADPrimaryYes
2Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons)
CodeEDACAJAKPrimaryNo
3Play-Based SEL & Executive Function Skill-Building Programs
CodeEDACAOABPrimaryNo
SIC code1 code
  • Services-Computer Programming Services7371
Product category
Children's Educational Mobile App
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Freemium App (Free Core + Paid Upgrade)
TypeFreemium
Description

All core features were free during the initial launch phase (2021-2022). A paid/pro version with enhanced gamification elements, expanded stages, items, dashboard, and progress visualization was planned for release around Spring 2023.

eee-inc.co.jp
2Future Subscription Model (Planned)
TypeSubscription Recurring
Description

A paid version with expanded gamification features (stages, items, characters) and enhanced functionality was planned as a subscription offering. The company also explored enterprise sponsorship events as an additional revenue stream.

eee-inc.co.jp
3Corporate Sponsorship / Brand Partnerships
TypeAdvertising
Description

Brand partnerships and corporate sponsorship deals integrated into habit-forming events within the app, generating revenue from companies targeting the parent/family demographic.

eee-inc.co.jp
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details2 tiers
1Free Tier (Launch Phase)
ModelFreemiumBilling cadenceMonthly
Notes

All core features were free including project/routine/mission creation, task tracking, diary, guest invitation, and basic gamification elements.

eee-inc.co.jp
2Paid Version (Planned post-July 2022)
ModelSubscriptionBilling cadenceMonthly
Notes

Enhanced gamification features including expanded stages, items, characters, and richer UI planned. Pricing tiers not yet publicly disclosed.

eee-inc.co.jp
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 record
1Welldone!(ウェルダン)
Description

Family-tech app that supports children's habit formation and non-cognitive ability development, enabling families to plan and encourage children's challenges as a team.

eee-inc.co.jp
Core offering1 text field

EEE develops and operates "Welldone!" (ウェルダン), a mobile application (iOS/Android) that enables families to act as a team in planning and supporting children's daily routines, study habits, and chores. The app uses gamification (character evolution, stages, items) to engage children aged preschool to elementary school in habit formation and non-cognitive ability development (persistence, self-regulation, collaboration).

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Over 20,000 parent-child pairs served; app retention rate exceeds Japan's education app average; App Store and Google Play ratings improved over time; positive user feedback on child independence and parent-child communication.
Product overview1 text field

EEE (株式会社スリー) operates as a Family Tech Company offering a single unified mobile application called Welldone! (ウェルダン). The app enables families to plan and support children's challenges together, focusing on habit formation and non-cognitive能力 (non-cognitive skills) development. The product is available on iOS and Android platforms, with all features offered free of charge (free tier), and has received multiple updates including gamification enhancements, UI improvements, and feature additions since its beta launch in July 2021.

Product and service1 record
1Welldone! (ウェルダン)
CategoryFamily Educational Mobile App
Description

A family team-based mobile application that supports habit formation and non-cognitive skill development in children from preschool to elementary school age. Features include routine tracking, gamification (character evolution with Takkiibii, stages, items), family diary, and guest invitation. Built for parents and children to jointly plan, track, and celebrate daily challenges and routines.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
1株式会社サクラカゴ (Sakura Kago Co., Ltd.)
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2024-12-01
Description

Company founded by supporter/ambassador Mao Okada (3x3 basketball MVP). A product collaboration was planned as part of the crowdfunding campaign, targeting child health food products in connection with the Welldone! app.

eee-inc.co.jp
Strategic tierMinorTypeOthers
Description

CAMPFIRE is Japan's largest crowdfunding platform, used by eee for the December 2024 crowdfunding campaign which raised ¥1,629,000 from individual and corporate sponsors.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers7 records
1Forest (Seekrtech)
TypeDirect peer
Description

Forest gamifies focus/habit completion by growing virtual trees as users complete tasks. It shares Welldone!'s core mechanic of converting routine/habit completion into a playful visual reward and is a direct mobile-first comparable in consumer behavior-change apps.

TypeBroad incumbent
Description

Free, award-winning adaptive learning app for ages 2-8 covering academic and SEL content. Comparable to Welldone! on the preschool-to-elementary mobile learning category and the SEL/non-cognitive skill focus, though broader in subject matter.

TypeDirect peer
Description

Benesse's flagship preschool/elementary subscription product targets the same Japanese ECE parent demographic as Welldone! with habit-formation and non-cognitive skill development content. It is the dominant incumbent whose venture arm (Benesse DIF) has already engaged with eee, making it the closest comparable for product, target customer, and category.

TypeDirect peer
Description

Gamified habit-tracking app that uses RPG-style character progression, quests, and rewards to drive user adherence. It is the most direct global comparable to Welldone! on gamified habit formation, though Habitica targets adults rather than children.

TypeBroad incumbent
Description

Global gamified learning app whose streaks, character progression, and freemium-to-subscription model closely mirror the engagement mechanics eee is building. Comparable as a benchmark for what category-leading gamified learning apps can achieve in scale and monetization.

TypeEmerging player
Description

Studio producing open-ended digital play apps for children aged 3-9 with strong gamification and character systems. Overlaps with Welldone! on the preschool-to-elementary demographic and character-based engagement approach, although focused on free-play rather than habit tracking.

TypeEmerging player
Description

Taiwanese app studio whose products (Plant Nanny, To-Do) combine habit/responsibility tracking with character-driven gamification. Comparable to Welldone! on gamification-of-routine mechanics and family-friendly emotional design.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

EEE

Children's Educational Mobile Appeee-inc.co.jp

EEE Inc. (株式会社スリー) is a Tokyo-based family-technology company that develops Welldone!, a mobile app helping Japanese families with preschool-to-elementary-age children build habits and develop non-cognitive abilities through family-team routine tracking and gamification.

What EEE does

EEE Inc. (株式会社スリー) is a Tokyo-based family-technology company founded in August 2018 by Tetsuya Shinoda (篠田徹也) that develops and operates Welldone! (ウェルダン), a mobile application for iOS and Android targeting Japanese families with preschool-to-elementary-school-age children. The product is designed to support children's habit formation and the development of non-cognitive abilities — including goal-setting, perseverance, emotional regulation, and collaboration — by framing the family as a "team" that plans and tracks routines together. The app combines routine/project tracking, a gamification layer (a 'Takkiibii' character that evolves through five stages across three camp-themed maps, collectible items, and companion characters), a family photo-and-text diary, and historically a guest-invitation feature for external coaches and relatives. It is supported by named advisors and supporters including Okayama University Associate Professor Yoshikazu Nakayama, author Issey Nishioka, and former basketball pro Mao Okada, whose involvement lends pedagogical and brand credibility.

The platform is built on standard mobile-app-store distribution (iOS App Store and Google Play), with content-driven marketing through a corporate blog of expert interviews and earned media in Japanese parenting publications. The business model during the 2021–2022 launch period was fully freemium (all features free); a paid/pro version with expanded gamification and a subscription offering were planned for around Spring 2023, and the company has explored corporate sponsorship and brand partnerships as an additional revenue stream targeting the parent/family demographic. As of the most recent public data, the app had been used by over 20,000 parent-child households (per CEO statements at the GESA 2022 Japan championship in December 2022), the company had won the GESA 2022 Japan qualifier and the J-WAVE INNOVATION WORLD DREAM PITCH + DIF Challenge Award (both March 2022), and had raised a seed round in April 2022 from unnamed angel and corporate investors via third-party share allocation, followed by a ¥1,629,000 equity crowdfunding raise on CAMPFIRE in December 2024. The company is private, founder-led, headquartered at 2-16-7 Konan, Minato-ku, Tokyo, and operates with 1–10 employees (CEO, CSO Hiroyuki Inoue/井上裕之, and COO Yūta Suzuki/鈴木雄大 as the named leadership team).

EEE firmographics

Firmographics
Name
EEE
Legal name
株式会社スリー(eee, Inc.)
Website
https://eee-inc.co.jp
Company type
Private
Founded year
2018
Operating status
Operating
Headcount range
1–10 employees
Short description
EEE Inc. (株式会社スリー) is a Tokyo-based family-technology company that develops Welldone!, a mobile app helping Japanese families with preschool-to-elementary-age children build habits and develop non-cognitive abilities through family-team routine tracking and gamification.
Ownership category
akta.pro rank

EEE industry classification

Industry
Product category
Children's Educational Mobile App
SIC
Services-Computer Programming Services (7371)
akta.pro primary industry
Social-Emotional Learning (SEL) & Behavior Support Apps (EDACANAD)
akta.pro secondary industries
Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons) (EDACAJAK), Play-Based SEL & Executive Function Skill-Building Programs (EDACAOAB)

Keywords

  • Family habit tracking
  • Children's habit app
  • Non-cognitive skill development
  • Family team app
  • Educational mobile software

Where EEE is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

EEE business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Freemium App (Free Core + Paid Upgrade): All core features were free during the initial launch phase (2021-2022). A paid/pro version with enhanced gamification elements, expanded stages, items, dashboard, and progress visualization was planned for release around Spring 2023.
  2. Future Subscription Model (Planned): A paid version with expanded gamification features (stages, items, characters) and enhanced functionality was planned as a subscription offering. The company also explored enterprise sponsorship events as an additional revenue stream.
  3. Corporate Sponsorship / Brand Partnerships: Brand partnerships and corporate sponsorship deals integrated into habit-forming events within the app, generating revenue from companies targeting the parent/family demographic.

Pricing tiers

ModelBillingPrice
FreemiumMonthlyFree Tier (Launch Phase)
SubscriptionMonthlyPaid Version (Planned post-July 2022)

Go-to-market motion1 record

Distribution channels2 records

Marketing channels5 records

EEE product offering

Product offering

Core offering

EEE develops and operates "Welldone!" (ウェルダン), a mobile application (iOS/Android) that enables families to act as a team in planning and supporting children's daily routines, study habits, and chores. The app uses gamification (character evolution, stages, items) to engage children aged preschool to elementary school in habit formation and non-cognitive ability development (persistence, self-regulation, collaboration).

Product overview

EEE (株式会社スリー) operates as a Family Tech Company offering a single unified mobile application called Welldone! (ウェルダン). The app enables families to plan and support children's challenges together, focusing on habit formation and non-cognitive能力 (non-cognitive skills) development. The product is available on iOS and Android platforms, with all features offered free of charge (free tier), and has received multiple updates including gamification enhancements, UI improvements, and feature additions since its beta launch in July 2021.

Differentiator

Problem solved

Functional benefit

Brands

  • Welldone!(ウェルダン): Family-tech app that supports children's habit formation and non-cognitive ability development, enabling families to plan and encourage children's challenges as a team.

Products and services

  • Welldone! (ウェルダン) A family team-based mobile application that supports habit formation and non-cognitive skill development in children from preschool to elementary school age. Features include routine tracking, gamification (character evolution with Takkiibii, stages, items), family diary, and guest invitation. Built for parents and children to jointly plan, track, and celebrate daily challenges and routines.

Quantifiable outcome

  • Over 20,000 parent-child pairs served; app retention rate exceeds Japan's education app average; App Store and Google Play ratings improved over time; positive user feedback on child independence and parent-child communication.

Companies that use EEE

Customer profile

Named customers2 records

Segments1 record

Ideal customer profiles1 record

EEE technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

EEE partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered minor.

  • 株式会社サクラカゴ (Sakura Kago Co., Ltd.)minorStrategic or Co-development Partner · 1 December 2024Company founded by supporter/ambassador Mao Okada (3x3 basketball MVP). A product collaboration was planned as part of the crowdfunding campaign, targeting child health food products in connection with the Welldone! app.
  • CAMPFIREminorOthersCAMPFIRE is Japan's largest crowdfunding platform, used by eee for the December 2024 crowdfunding campaign which raised ¥1,629,000 from individual and corporate sponsors.

Scale indicators5 records

Recent moves6 records

Expansion highlights5 records

EEE competitors and assessment

Company assessment

Direct peers

  • Forest (Seekrtech): Forest gamifies focus/habit completion by growing virtual trees as users complete tasks. It shares Welldone!'s core mechanic of converting routine/habit completion into a playful visual reward and is a direct mobile-first comparable in consumer behavior-change apps.
  • Benesse (こどもちゃれんじ / Kodomo Challenge): Benesse's flagship preschool/elementary subscription product targets the same Japanese ECE parent demographic as Welldone! with habit-formation and non-cognitive skill development content. It is the dominant incumbent whose venture arm (Benesse DIF) has already engaged with eee, making it the closest comparable for product, target customer, and category.
  • Habitica: Gamified habit-tracking app that uses RPG-style character progression, quests, and rewards to drive user adherence. It is the most direct global comparable to Welldone! on gamified habit formation, though Habitica targets adults rather than children.

Broad incumbents

  • Khan Academy Kids: Free, award-winning adaptive learning app for ages 2-8 covering academic and SEL content. Comparable to Welldone! on the preschool-to-elementary mobile learning category and the SEL/non-cognitive skill focus, though broader in subject matter.
  • Duolingo: Global gamified learning app whose streaks, character progression, and freemium-to-subscription model closely mirror the engagement mechanics eee is building. Comparable as a benchmark for what category-leading gamified learning apps can achieve in scale and monetization.

Emerging players

  • Toca Boca: Studio producing open-ended digital play apps for children aged 3-9 with strong gamification and character systems. Overlaps with Welldone! on the preschool-to-elementary demographic and character-based engagement approach, although focused on free-play rather than habit tracking.
  • Fourdesire (Plant Nanny): Taiwanese app studio whose products (Plant Nanny, To-Do) combine habit/responsibility tracking with character-driven gamification. Comparable to Welldone! on gamification-of-routine mechanics and family-friendly emotional design.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

EEE social profiles

Digital presence

EEE financial estimates

Financial estimate

Revenue estimate

Valuation estimate

EEE leadership team

Management profile

Number of profiles

Profiles3 records

EEE funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

EEE M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about EEE

What does EEE do?

EEE develops and operates "Welldone!" (ウェルダン), a mobile application (iOS/Android) that enables families to act as a team in planning and supporting children's daily routines, study habits, and chores. The app uses gamification (character evolution, stages, items) to engage children aged preschool to elementary school in habit formation and non-cognitive ability development (persistence, self-regulation, collaboration).

Is EEE a public or private company?

EEE is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was EEE founded?

EEE was founded in 2018. It employs 1 to 10 people.

Where is EEE based?

EEE is headquartered in Tokyo, Japan, in the Asia region.

How does EEE make money?

Three revenue lines are on record. Freemium App (Free Core + Paid Upgrade) is the primary driver. The others are future Subscription Model (Planned) and corporate Sponsorship / Brand Partnerships.

Who are EEE's main competitors?

Direct peers on record are Forest (Seekrtech), Benesse (こどもちゃれんじ / Kodomo Challenge) and Habitica. Broad incumbents are Khan Academy Kids and Duolingo. Emerging players are Toca Boca and Fourdesire (Plant Nanny).

Does EEE have an API?

No public API is recorded for EEE.

What industry is EEE in?

EEE's product category is Children's Educational Mobile App. Its primary akta.pro industry code is EDACANAD, Social-Emotional Learning (SEL) & Behavior Support Apps, with a secondary code of EDACAJAK, Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons). Its SIC code is 7371.

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